San Felipe Neri Parochial School: Paascu Accredited Level Ii
San Felipe Neri Parochial School: Paascu Accredited Level Ii
San Felipe Neri Parochial School: Paascu Accredited Level Ii
Proponents:
The researchers chose this study because knowing us students, the rate of getting distracted
becomes high because of the generation of machines and gadgets. The researchers would
also like to know if the given normal everyday activities has a connection with students
RESEARCH QUESTIONS
2.) How many times in a week do you go out with your friends?
3.) How many hours do you spend your time surfing the internet?
This research is only about the causes, effects, and ways on how students get distracted.
The distractions that are said in this research are not enclosed only inside the classroom.
Outside the school is also include. At home, everywhere. It has nothing to do with other
researches of the same kind. This research will use purposive sampling where the
researchers pick who will be the respondents. There is nothing that the researchers copied
from another researchers work. This research should not be compared to other researches
Students these days are not studying because of certain distractions that hinder them in
many ways. This research not only helps students to turn away from distractions, but it also
helps the parents who are working hard to let their children study. The government should
also be able to use this to make an action to minimize the distraction. From this, it can help
D. DEFINITION OF TERMS
a population and the objective of the study. It is also known as judgmental, selective, or
subjective sampling.
2. Gadget- is a small tool such as a machine that has a particular function, but is often thought
bit different than gadgets. Gadgets in particular are small tools powered by electronic
To attain objectives of the study, a schematic diagram is shown below illustrating the theoretical
He said that two new studies suggest they might be. One found that people who are interrupted
by technology score 20 percent lower on a standard cognition test. A second demonstrated that
some students, even when on their best behavior, can't concentrate on homework for more than
two minutes without distracting themselves by using social media or writing an email.
Furthermore, Schaffhauser (2016) said that students tend to check their digital devices,
particularly, their smartphones, and an average of 11.43 times during class for non-classroom
activities. A solid 12 percent do texting, emailing, checking the time or other activities in class
Soltan (2016), told Students who tended to multitask (or, really, to change tasks
frequently) or to check Facebook even once during the 15-minutes they were monitored were
likely to be poor students. Students reported that even without the constant reminders provided
by notification lights and sounds, they were internally preoccupied with whether anyone was
trying to get in touch with them or commenting on their statuses. When it comes to studying,
multitasking is ineffective. While it may seem like multitasking would be a good thing, research
has shown that people who are multitasking are not doing two things at the same time. Instead,
they are switching back and forth quickly between tasks. The result of this movement is that
performance suffers on both tasks, and people who are multitasking are less likely to remember
information later,
Dzubak (2008). There may be other areas of our lives where multi-tasking is useful;
however, studying and problem solving require deep concentration, and interruptions and
distractions make it harder to focus and decrease your chances of recalling information later.
Lastly,
Howard (2014-2015) asked us does your child stay up all night doing homework ? Is he
or she often texting or online while doing homework or studying? Is it possible for students to
study and do their homework effectively while being distracted by technology? Is focusing
attention on homework really all that important? Its just homework, right? Welcome to the 21st
century. A world filled with distractions everywhere you turn. How is it even possible to get
homework done at all, let alone focus on doing homework without being distracted by a wide
variety of electronic gadgets. Back in the not so distant past, you might have heard a kid saying
"It doesn't matter if I have the TV on while I do my homework. It's not like I'm studying for a
test." Today, it's a bit more complicated as students and their smart phones are inseparable. What
might at first glance seem harmless, doing homework or studying while watching TV, texting or
checking social media can actually impair learning the material as well as lower test scores.
Research has shown that it's one of the worst study habits a student can develop.
Dr Karen Campbell (2015), says: As we age, our ability to control the focus of attention tends
to decline, and we end up attending to more distracting information than younger adults. As a
result, older adults end up attending to a more diverse range of stimuli and so are more likely to
understand and interpret everyday events in different ways than younger people.
Bostjan Ljubic (2017) replied that: Teachers are always on the lookout for the brightest people
available, however the difficulty to withstand multiple tasks and distractions in the classroom
affects smart people in the same way as everyone else, if not more,
The researchers used Quantitative Research to know the problems distraction can have
to students. They collected information from the high school students, specifically the
the most popular gadgets in the 21st Century. The researchers chose a total of 75 students
for the Grade 10 Community and 36 students for the Grade 8 Community. The basis of
this number of respondents is on the fact that older people get more distracted.
The researchers chose quota sampling because of the fact that the students chosen in the
surveys are within the subgroup of the more respectable students from each class
The researchers surveyed 111 students from the grade 10 and grade 8 community. 75 people
from the grade 10 community and 36 students from the grade 8 community. The researchers split
it so it will become easier. 15 students per section for 5 section for grade 10 and 7 students for
QUESTION 1
TOTAL 111
OTHERS 11
READ BOOKS 14
VIDEO GAMES 49
SPORTS 37
0 20 40 60 80 100 120
QUESTION 1
QUESTION 1
TOTAL 111
OTHERS 11
READ BOOKS 14
VIDEO GAMES 49
SPORTS 37
0 20 40 60 80 100 120
QUESTION 1
The graph tells that 44% of the people use their spare time in playing video games(49 out of the
111 students), 33% plays sport activities(37 out of the 111 students), 13% read books(14 out of
the 111 students), and only 10% on other activities(11 out of the 111 students)
QUESTION #2
TOTAL 111
0 TIME 21
5 TIMES + 20
4 TIMES 7
3 TIMES 17
2 TIMES 19
1 TIME 27
0 20 40 60 80 100 120
QUESTION #2
QUESTION #2
TOTAL 111
0 TIME 21
5 TIMES + 20
4 TIMES 7
3 TIMES 17
2 TIMES 19
1 TIME 27
0 20 40 60 80 100 120
QUESTION #2
The 2nd graph tells that 24% of the students go out with their peers at least 1 time per week (27
people), 19% stays at their home (21 people), 18% 5 or more times in a week (20 people), 17%
2 times in a week (19 people), 15% 3 times in a week (17 people), and 6% 4 times in a week (7
people).
QUESTION 3
TOTAL 111
IT DEPENDS 5
9+ HRS. 34
7-8 HRS. 7
5-6 HRS. 25
3-4 HRS. 25
1-2 HRS. 15
0 20 40 60 80 100 120
QUESTION 3
QUESTION 3
TOTAL 111
IT DEPENDS 5
9+ HRS. 34
7-8 HRS. 7
5-6 HRS. 25
3-4 HRS. 25
1-2 HRS. 15
0 20 40 60 80 100 120
QUESTION 3
The 3rd graph tells that 31% of the students spend 9 or more hours in surfing the net. (34 out of
the 111 students) 23% 5- 6 hours (25 out of the 111 students), 23% 3-4 hours. (25 out of the 111
students), 14% 1-2 hours. (15 out of the 111 students), 6% 7-8 hours. (7 out of the 111 students)
QUESTION 4
TOTAL 111
IT DEPENDS 19
9+ HRS. 1
7-8 HRS 5
5-6HRS. 14
3-4 HRS. 22
1-2 HRS. 50
0 20 40 60 80 100 120
QUESTION 4
QUESTION 4
TOTAL 111
IT DEPENDS 19
9+ HRS. 1
7-8 HRS 5
5-6HRS. 14
3-4 HRS. 22
1-2 HRS. 50
0 20 40 60 80 100 120
QUESTION 4
On the 4th question, 45% of the respondents watch tv 1-2 hours a day. (50 out of the 111 students),
20% watch around 3-4 hours a day. (22 out of the 111 students), 17% depends on free time. (19
out of the 111 students), 13% watch around 5-6 hours. (14 out of the 111 students), 5% watch
around 7-8 hours. (5 out of the 111 students), and 1% watch around 9 or more hours. (1 out of
QUESTION 5
TOTAL 111
OTHERS 10
XBOX/PS4/WII 44
CELLPHONES/TABLETS 57
0 20 40 60 80 100 120
QUESTION 5
QUESTION 5
TOTAL 111
OTHERS 10
XBOX/PS4/WII 44
CELLPHONES/TABLETS 57
0 20 40 60 80 100 120
QUESTION 5
On the 5th question, 51% of the respondents told us that cellphones and tablets are their most
used gadgets. (57 out of the 11 students), 40% XBOX, PS4 and Wiis are their most used gadget.
(44 out of the 111 students), and 9% other things. (10 out of the 111 students).
A. SUMMARY
The researchers chose this study because knowing us students, the rate of getting distracted
becomes high because of the generation of machines and gadgets. The researchers would also like
to know if the given normal everyday activities has a connection with students getting distracted
from studying. Dr Karen Campbell (2015), says: As we age, our ability to control the focus of
attention tends to decline, and we end up attending to more distracting information than younger
adults. As a result, older adults end up attending to a more diverse range of stimuli and so are more
likely to understand and interpret everyday events in different ways than younger people.
Bostjan Ljubic (2017) replied that: Teachers are always on the lookout for the brightest people
available, however the difficulty to withstand multiple tasks and distractions in the classroom
affects smart people in the same way as everyone else, if not more, The researchers surveyed 111
students from the grade 10 and grade 8 community. 75 people from the grade 10 community and
36 students from the grade 8 community. The researchers split it so it will become easier. 15
students per section for 5 section for grade 10 and 7 students for the grade 8 students. The graph
tells that 44% of the people use their spare time in playing video games(49 out of the 111 students),
33% plays sport activities(37 out of the 111 students), 13% read books(14 out of the 111 students),
and only 10% on other activities(11 out of the 111 students). The 2nd graph tells that 24% of the
students go out with their peers at least 1 time per week (27 people), 19% stays at their home (21
people), 18% 5 or more times in a week (20 people), 17% 2 times in a week (19 people), 15% 3
The 3rd graph tells that 31% of the students spend 9 or more hours in surfing the net. (34 out of
the 111 students) 23% 5- 6 hours (25 out of the 111 students), 23% 3-4 hours. (25 out of the 111
students), 14% 1-2 hours. (15 out of the 111 students), 6% 7-8 hours. (7 out of the 111 students)
and 5% has no specific time. (5 out of the 111 students). On the 4th question, 45% of the
respondents watch tv 1-2 hours a day. (50 out of the 111 students), 20% watch around 3-4 hours a
day. (22 out of the 111 students), 17% depends on free time. (19 out of the 111 students), 13%
watch around 5-6 hours. (14 out of the 111 students), 5% watch around 7-8 hours. (5 out of the
111 students), and 1% watch around 9 or more hours. (1 out of the 111 students. On the 5th
question, 51% of the respondents told us that cellphones and tablets are their most used gadgets.
(57 out of the 11 students), 40% XBOX, PS4 and Wiis are their most used gadget. (44 out of the
111 students), and 9% other things. (10 out of the 111 students).
B. CONCLUSION
The researchers therefore conclude that there are many causes of students getting distracted. The
main cause is the technological advancements that we have today. Cell Phones, Tablets, consoles
are just some of the ever advancing technology in our world today. The researchers found out
C. RECOMMENDATION
The researchers recommend other people who will study our research to distribute surveys early
so you would not get crammed. The outcome would be much better if you put your effort in