Unearthed Arcana: Artificer: Intense Rivalries
Unearthed Arcana: Artificer: Intense Rivalries
Unearthed Arcana: Artificer: Intense Rivalries
Arcana: Artificer
Playtest Material alchemists. Using their knowledge of magic and
This character class is presented for playtesting and to various exotic ingredients, they create potions
spark your imagination. These game mechanics are in and draughts to aid them on their adventures.
draft form, usable in your campaign but not refined by Alchemy and engineering are the two most
design iterations or full game development. This class is common areas of study for artificers, but others
not officially part of the game. For these reasons, it is do exist.
not legal in D&D Adventurers League events. All artificers are united by their curiosity and
inventive nature. To an artificer, magic is an
A gnome sits hunched over a workbench,
evolving art with a leading edge of discovery and
carefully using needle and thread to wave runes
mastery that pushes further ahead with each
into a leather satchel. The bag shudders as she
passing year. Artificers value novelty and
completes her work, and a sudden, loud pop
discovery. This penchant pushes them to seek a
echoes through the room as a portal to an extra-
life of adventure. A hidden ruin might hold a
dimensional space springs to being in the bags
forgotten magic item or a beautifully crafted
interior. She beams with pride at her newly
mirror perfect for magical enhancement.
crafted bag of holding.
Artificers win respect and renown among their
A troll growls in hunger as it looms over a
kind by uncovering new lore or inventing new
dwarf, who slides a long, metal tube from a
methods of creation.
holster at his belt. With a thunderous roar, a gout
of flame erupts from the tube, and the trolls
growls turn into shrieks of panic as it turns to Intense Rivalries
flee.
The artificers drive to invent and expand their
An elf scrambles up the castles wall, Baron
knowledge creates an intense drive to uncover
von Hendriks men close behind her. As she
new magic discoveries. An artificer who hears
clambers over the battlements, she reaches into
news of a newly discovered magic item must act
her satchel, pulls out three vials, mixes their
fast to get it before any rivals do. Good-aligned
contents into a small leather bag, and flings it at
artificers recover items on adventures or offer
her pursuers. The bag bursts at their feet,
gold or wondrous items to those who possess
trapping them in a thick, black glue as she makes
items they are keen to own. Evil ones have no
her escape.
problem committing crimes to claim what they
Makers of magic-infused objects, artificers are
want.
defined by their inventive nature. Like wizards,
Almost every artificer has at least one rival,
they see magic as a complex system waiting to
someone whom they seek to outdo at every turn.
be decoded and controlled through a
By the same token, artificers with similar
combination of thorough study and investigation.
philosophies and theories band together into
Artificers, though, focus on creating marvelous
loose guilds. They share their discoveries and
new magical objects. Spells are often too
work together to verify their theories and keep
ephemeral and temporary for their tastes.
ahead of their rivals.
Instead, they seek to craft durable, useful items.
The Artificer
Spell Slots per Spell Level
Proficiency Spells
Level Bonus Features Known 1st 2nd 3rd 4th
1st +2 Artificer Specialist, Magic Item Analysis
2nd +2 Tool Expertise, Wondrous Invention
3rd +2 Masterwork Feature, Spellcasting 3 2
4th +2 Ability Score Improvement, Infuse Magic 4 3
5th +3 Superior Attunement, Wondrous Invention 4 3
6th +3 Mechanical Servant 4 3
7th +3 5 4 2
8th +3 Ability Score Improvement 6 4 2
9th +4 Masterwork Feature 6 4 2
10th +4 Wondrous Invention 7 4 3
11th +4 8 4 3
12th +4 Ability Score Improvement 8 4 3
13th +5 9 4 3 2
14th +5 Masterwork Feature 10 4 3 2
15th +5 Superior Attunement, Wondrous Invention 10 4 3 2
16th +5 Ability Score Improvement 11 4 3 3
17th +6 Masterwork Feature 11 4 3 3
18th +6 Ability Score Improvement 11 4 3 3
19th +6 12 4 3 3 1
20th +6 Soul of Artifice, Wondrous Invention 13 4 3 3 1
2nd Level
aid
alter self
arcane lock
blur
continual flame
darkvision
enhance ability
enlarge/reduce
invisibility
lesser restoration
levitate
magic weapon
protection from poison
rope trick
see invisibility
spider climb