D&D 4.0 - Divine Power PDF
D&D 4.0 - Divine Power PDF
D&D 4.0 - Divine Power PDF
CREDITS
D&D Design Manager G a m e rules based o n the original DUNGEONS & D R A G O N S '
James Wyatt rules c r e a t e d by E . G a r y G y g a x a n d D a v e A r n e s o n , a n d t h e
later e d i t i o n s by D a v i d " Z e b " C o o k ( 2 n d E d i t i o n ) ; J o n a t h a n
D&D Development and Editing Manager T w e e t , M o n t e Cook, S k i p W i l l i a m s , Richard Baker, and P e t e r
Andy Collins A d k i s o n (3rd Edition): a n d R o b H e i n s o o , A n d y Collins, and
J a m e s W y a t t (4th Edition).
D U N G E O N S & D R A G O N S . D & D . d20. d20 System. W I Z A R D S OF T H E C O A S T . Player's Handbook, Dungeon Master's Guide. Monster Manual. Divine Power. F O R G O T T E N R E A I M S . all other
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VISIT O U R W E B S I T E AT W W W . W 1 Z A R D S . C O M / D N D
INTRODUCTION
S t a u n c h p r o t e c t o r , s a v e r of l i v e s , f o r m i d a b l e foe, D & D I n s i d e r : S o m e o f the material in this book
and worldly representative of the g o d s - a l l of these w a s originally l e a t u r e d i n a r t i c l e s i n Dragon * maga
awe roles filled by d i v i n e characters. T h e i r special z i n e , part ol D & D I n s i d e r . It's c o m p i l e d h e r e , a l o n g
c o n n e c t i o n s w i t h t h e d e i t i e s a n d o t h e r f o r c e s of t h e w i t h plenty of n e w information, for e a s y r e f e r e n c e
cosmos give t h e m a suite o f p o w e r s a n d a b i l i t i e s - a s at y o u r g a m e t a b l e . W h e n y o u s u b s c r i b e t o D & D
well as responsibilities-that make them indispens I n s i d e r , y o u get a c c e s s to h u n d r e d s o f p a g e s o f c o n t e n t
able i n t h e c o n t i n u a l struggle to a d v a n c e t h e c a u s e s l i k e t h i s - n e w p o w e r s , feats, a n d i n s p i r a t i o n to m a k e
of righteousness a n d justice. T h o s e w h o attain the y o u r D & D " g a m e m o r e f u n . a n d to m a k e y o u a b e t t e r
highest levels o f a c c o m p l i s h m e n t literally d o a s c e n d , player. Y o u r D & D Insider subscription also gives y o u
b e c o m i n g entities not unlike the deities they worship tools like t h e D & D C h a r a c t e r B u i l d e r , the easiest w a y
i.nd e m u l a t e . to c r e a t e a n d m a i n t a i n y o u r c h a r a c t e r at a n y level.
D i v i n e Power is a t o m e t h a t b r o a d e n s t h e c h o i c e s Visit v v w w . d n d i n s i d e r . c o m to l e a r n m o r e .
a v a i l a b l e t o t h o s e w h o f o l l o w t h e d i c t a t e s of a d e i t y .
I n its p a g e s a r e n e w w a y s t o b u i l d a d i v i n e c h a r a c
REIMAGINIMG YOUR CHARACTER
t e r , a l o n g w i t h n e w o p t i o n s t o fill o u t y o u r r o l e a s a n
It h a p p e n s . Y o u ' v e p l a y e d y o u r d i v i n e c h a r a c t e r a
avenger, a cleric, a n invoker. or a paladin.
w h i l e , a n d s u d d e n l y D i v i n e " Power s h o w s u p . offer
ing many n e w possibilitiesoptions you might have
USING THIS BOOK p i c k e d if y o u h a d k n o w n a b o u t t h e m earlier.
A s y o u c a n see by the table of contents. Divine Don't despair; you have a few choices. Retraining
fc A V E N G E R 4 4: P A L A D I N 80 A v a t a r of F r e e d o m 146
N e w Class F e a t u r e 6 N e w Class Features 82 A v a t a r of H o p e 147
N e w Build 6 N e w Builds 82 A v a t a r of J u s t i c e 148
N e w Avenger Powers 6 N e w Paladin Powers 83 A v a t a r of Life 149
N e w Paragon Paths 20 N e w Paragon Paths 96 A v a t a r of S t o r m 150
A v a t a r of W a r 151
2: C L E R I C 28 5: D I V I N E O P T I O N S 106 Chosen 152
N e w Class Feature 30 Divine Domains 108 Exalted Angel 154
N e w Build 30 Your Deity and You 124 Saint 155
N e w Cleric P o w e r s 31 Divine Backgrounds 128 N e w Rituals 156
N e w Paragon Paths 44 N e w Feats 130
H e r o i c Tier F e a t s 130
3: I N V O K E R 54 Paragon Tier Feats 137
N e w Class F e a t u r e 56 Epic T i e r F e a t s 140
N e w Build 56 Multiclass Feats 143
N e w Invoker P o w e r s 57 Epic Destinies 145
N e w Paragon Paths 70 A v a t a r of D e a t h 145
" M e s s e n g e r , enforcer, assassm-tn t i m e I might walk each of
these p a t h s . I go as I am called, and let the n i c k e d t r e m b l e
a t the s o u n d of my footsteps."
YOU ARE a n a g e n t o f d i v i n e j u s t i c e . It is y o u r
task to g u a r d t h e i n n o c e n t , to s t a n d w a t c h in the
s h a d o w s , to c e n s u r e y o u r deity's foes w i t h s a c r e d
p o w e r , a n d to lav t h e m l o w w i t h y o u r w e a p o n no
matter w h e r e they hide. T h e e n e m i e s o f y o u r god
reign u n c h e c k e d throughout t h e w o r l d ; t h e r e is m u c h
to b e d o n e .
T h i s c h a p t e r i n c l u d e s m a t e r i a l for a v e n g e r s w h o
c h o o s e t h e C e n s u r e of U n i t y , a s w e l l a s f o r other
avengers.
enemy.
C H A P T E R I | Avenger
LEVEL 1 A T - W I L L PRAYERS
NEW CLASS F E A T U R E
Bond of Censure Avenger Attack 1
You c o m p e l y o u r e n e m y to come forward and face judgment.
W h e n you choose your Avenger's Censure, you c a n
At-Will C h a r m , Divine, Implement. Radiant
choose the C e n s u r e of U n i t y instead of another
Standard Action Ranged 5
o p t i o n , s u c h a s t h e o n e s i n P l a y e r ' s Handbook 2.
Target: O n e creature
C e n s u r e o f U n i t y : Y o u g a i n a +1 b o n u s to
A t t a c k : W i s d o m v s . W i l l . If t h e t a r g e t is y o u r o a t h of enmity
d a m a g e r o l l s a g a i n s t y o u r oath of e n m i t y t a r g e t for t a r g e t a n d n o e n e m i e s a r e a d j a c e n t to y o u , y o u c a n m a k e
e a c h a l l y a d j a c e n t to t h a t t a r g e t . T h e b o n u s i n c r e a s e s t w o a t t a c k rolls a n d u s e e i t h e r result.
t o + 2 a t 1 1 t h l e v e l a n d +'i a t 2 1 st l e v e l . H i t : Y o u p u l l t h e target a n u m b e r of s q u a r e s e q u a l to y o u r
I n t e l l i g e n c e modifier. If t h e t a r g e t e n d s this m o v e m e n t
a d j a c e n t t o y o u , it t a k e s 1 d 1 0 r a d i a n t d a m a g e .
Level 2 1 : 2 d 1 0 r a d i a n t d a m a g e .
NEW BUILD
Leading Strike Avenger Attack 1
Player's Handbook 2 features the isolating a v e n g e r Y o u show an ally how to hit your foe where it hurts.
and the pursuing avenger. T h i s chapter adds the
At-Will Divine, W e a p o n
c o m m a n d i n g avenger, w h o becomes e v e n more Standard Action Melee weapon
formidable w h e n allies enter the fray against his or Target: O n e creature
h e r foe. A t t a c k : W i s d o m vs. A C
H i t : 1 | W | + W i s d o m modifier d a m a g e . O n e ally adjacent
t o y o u or to t h e t a r g e t g a i n s a b o n u s to his or h e r n e x t
COMMANDING AVENGER d a m a g e roll against t h e target e q u a l t o y o u r I n t e l l i g e n c e
I In c o m m a n d i n g a v e n g e r b u i l d is b a s e d o n t h e modifier.
( i n s u r e of U n i t y . O n c e y o u h a v e s w o r n y o u r o a t h Level 2 7 : 2 | W ] + W i s d o m m o d i f i e r d a m a g e .
of e n m i t y , y o u h o p e t o s u r r o u n d y o u r o a t h of enmity
target w i t h a s m a n y o f y o u r allies a s possible. I f
LEVEL 1 ENCOUNTER PRAYERS
the e n e m y seeks to flee, y o u r p o w e r s e n a b l e y o u to
c o m p e l it t o f a c e y o u . A l o n e y o u a r e p o w e r f u l , but Compelling Blade Avenger AU.K k 1
fighting alongside your comrades y o u are vengeance
Your weapon weaves a subtle trap, locking your enemy's steps
incarnate. Like other avengers,you should m a k e toyours.
W i s d o m your highest ability score. Intelligence Encounter Divine, W e a p o n
should be y o u r second highest, followed b y Dexterity. Standard Action Melee weapon
S u g g e s t e d C l a s s F e a t u r e : C e n s u r e of Unity* Target: O n e creature
Suggested Feat: Weapon Focus A t t a c k : W i s d o m vs. A C
( I I A P T E B 1 | Avenfler
Day's First Light Avenger Attack 1
You move in a blur, and your strike places a glowing sigil above
your enemy. The sigil's strength flows back to you if that enemy
moves.
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u c a n reroll T a r g e t : Y o u r o a t h of e n m i t y target
t h e d a m a g e roll for a n y a v e n g e r a t t a c k p o w e r y o u u s e , A t t a c k : W i s d o m vs. A C
i n c l u d i n g t h i s o n e , a n d y o u m u s t u s e t h e s e c o n d result. H i t 3 | W ] - W i s d o m modifier d a m a g e .
A t t a c k : W i s d o m vs. Fortitude
H i t : 2 d 1 0 + W i s d o m modifier radiant a n d thunder
damage. LEVEL 2 UTILITY PRAYERS
Miss: Half damage.
Avenger's Resolve A v e n g e r Utility
Daily Divine, W e a p o n You blessyour comrades efforts to aidyou in the defeat of your
Standard Action Melee weapon chosen foe.
E f f e c t : W h e n e v e r y o u m a k e a d a m a g e r o l l b e f o r e t h e e n d of Encounter Divine
y o u r next t u r n , y o u g a i n a - 2 b o n u s f o r e a c h ally w i t h i n 2 Minor Action C l o s e burst 5
s q u a r e s of y o u . T a r g e t : O n e ally in b u r s t
Target: O n e creature E f f e c t : U n t i l t h e e n d of y o u r next t u r n , t h e target g a i n s a
A t t a c k : W i s d o m vs. A C p o w e r b o n u s t o d a m a g e rolls against y o u r o a t h of enmity
Hit: 3 [ W ] + W i s d o m modifier damage. t a r g e t e q u a l to y o u r W i s d o m modifier.
Miss: Half damage.
primary target You cloakyourself in astro] mist, which guards you from harm.
S e c o n d a r y A t t a c k : W i s d o m vs. Fortitude Daily Divine
Hit: l d 6 - W i s d o m modifier thunder d a m a g e , and you Minor Action Personal
push t h e secondary target 2 squares. E f f e c t Y o u g a i n t e m p o r a r y hit p o i n t s e q u a l to 5 + y o u r
l e v e l . Y o u also g a i n c o n c e a l m e n t , w h i c h lasts until y o u
h a v e no t e m p o r a r y hit p o i n t s .
C H A P T E R 1 | Avenger
LEVEL 3 ENCOUNTER P R A Y E R S Sparking Wounds Avenger Attack 3
The sparks after your strike warn off your enemy's companions.
Bound by Fate Avenger Attack 3
Encounter Divine, Fire, Lightning, W e a p o n
You strike your foe and then share your pain with it. Standard Action Melee weapon
Target: O n e creature H i t : 1 [ W ] + W i s d o m m o d i f i e r d a m a g e . A t t h e e n d of t h e
H i t 2 [ W ] - W i s d o m m o d i f i e r d a m a g e . U n t i l t h e e n d of t a k e s 5 fire a n d l i g h t n i n g d a m a g e , a n d if n o e n e m i e s
a r e a d j a c e n t t o it, t h e t a r g e t t a k e s 5 fire a n d l i g h t n i n g
y o u r next t u r n , t h e t a r g e t is i m m o b i l i z e d , a n d t h e first
damage.
t i m e a n e n e m y o t h e r t h a n t h e t a r g e t hits a n d d a m a g e s
y o u w h i l e y o u a r e a d j a c e n t t o t h e t a r g e t , y o u t a k e half of C e n s u r e o f R e t r i b u t i o n : If n o o t h e r c r e a t u r e s a r e a d j a c e n t
t h e d a m a g e a n d t h e t a r g e t t a k e s t h e o t h e r half. to t h e t a r g e t w h e n t h e a t t a c k hits, y o u g a i n a b o n u s t o t h e
d a m a g e roll e q u a l to y o u r I n t e l l i g e n c e modifier.
bstacle can stop voufrom visiting righteous furv on your LEVEL 5 DAILY PRAYERS
f~
Encounter Divine, W e a p o n Dance of Flame Avenger Attack-5
Standard Action Melee weapon Multicolored /lames dance acrossyour weapon a n d ignite your
E f f e c t : B e f o r e t h e a t t a c k , y o u shift a n u m b e r of s q u a r e s enemy, erupting onto other enemies the longer the flames dance.
e q u a l t o o n e - h a l f y o u r s p e e d . Y o u g a i n p h a s i n g d u r i n g this
Daily Divine, Fire, W e a p o n
movement.
Standard Action Melee weapon
Target: O n e creature
Target: O n e creature
Attack: W i s d o m vs. A C
A t t a c k : W i s d o m vs. A C
H h : 2 ( W ] + W i s d o m modifier damage.
Hit: 2 [ W ] + W i s d o m modifier damage.
E f f e c t : T h e target t a k e s o n g o i n g 5 fire d a m a g e ( s a v e e n d s ) .
Fury's Advance Avenger Attack 3 E a c h F a i l e d S a v i n g T h r o w : A n e n e m y of y o u r c h o i c e
A quick flick of your weapon forces the enemy to stumble w i t h i n 5 s q u a r e s of t h e target t a k e s o n g o i n g 5 fire d a m
a g e (save e n d s ) .
Encounter Divine, W e a p o n
Minor Action Melee weapon Light of Truth Avenger Attack S
Target: O n e creature A brilliant shaft o f light streaks down from above and fixes on
Attack: W i s d o m vs. A C the enemy you touch. In the merciless light.your enemy suffers
H r c 1 ; W | d a m a g e . Y o u p u s h t h e target 1 s q u a r e , a n d It pain commensurate with the number of your friends near it.
t a k e s 3 d a m a g e for e a c h of y o u r a l l i e s a d j a c e n t t o it after
Daily Divine, Implement, Radiant
d i e p u s h . Y o u t h e n shift 1 s q u a r e to a s q u a r e a d j a c e n t t o
Standard Action M e l e e touch
t h e target.
Target: O n e creature
C e n s u r e o f U n i t y : T h e n u m b e r of s q u a r e s y o u p u s h a n d
A t t a c k : W i s d o m v s . Fortitude
drift e q u a l s y o u r I n t e l l i g e n c e modifier. Y o u still m u s t e n d
H i t : 1 d 1 0 + W i s d o m modifier radiant d a m a g e , a n d ongo
t h e shift a d j a c e n t to t h e t a r g e t .
ing 1 0 r a d i a n t d a m a g e (save e n d s ) .
Miss: Half d a m a g e , and ongoing 5 radiant d a m a g e
htervening Blades Avenger Attack 3 (save ends).
I t a l i c echoes of your weapon weave around your target after E f f e c t : W h e n t h e t a r g e t rolls a n y s a v i n g t h r o w b e f o r e t h e
M e 2 f W ] - W i s d o m modifier damage, a n d the target You attack and then emanate divine menace, weakening the
t a k e s a - 2 p e n a l t y t o a t t a c k rolls until t h e e n d o f y o u r resolve of nearby foes.
e s t turn.
Daily D i v i n e , Fear, W e a p o n
C e n s u r e of P u r s u i t : Y o u c a n u s e this p o w e r a s a n
Standard Action Melee weapon
p p u i t u n i t y a t t a c k against y o u r o a t h of enmity target.
Target: O n e creature
A t t a c k : W i s d o m vs. A C
Hit: 3 | W | - W i s d o m modifier damage.
Miss: Half damage.
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , a n y e n e m y t h a t
starts its t u r n a d j a c e n t to y o u t a k e s a - 2 p e n a l t y to A C
u n t i l t h e e n d of its next t u r n .
C H A P T E R 1 | Avenger
Nine Souls of Wrath Avenger Attack 5 LEVEL 6 UTILITY PRAYERS
A s y o u strike y o u r enemy, you cull forth souls to protect you.
Streaming around you. they lash out at enemies nearby, weak Aspect of Majesty A v e n g e r Utility 6
ening them. Your faith fills you with courage and mystically extends the
Daily Divine, W e a p o n reach of your attacks.
Standard Action Melee weapon Daily Divine. Stance
Target: O n e creature Minor Action Personal
Attack: W i s d o m vs. A C E f f e c t : U n t i l t h e s t a n c e e n d s , y o u g a i n a +1 b o n u s to W i l l ,
Hit: 2 | W | + W i s d o m modifier d a m a g e . a n d your m e l e e reach increases by 1 .
Miss: Half damage.
Effect: Until the e n d of t h e encounter, any e n e m y other
Fortifying Chant A v e n g e r Utility 6 1
t h a n y o u r o a t h of enmity t a r g e t t h a t e n d s its t u r n a d j a c e n t
to y o u g a i n s v u l n e r a b l e 5 t o all d a m a g e u n t i l t h e e n d of
You recite holy verses, armoring your elf w i t h the strength of
your faith.
your next turn.
Daily Divine, Stance
Minor Action Personal
Oath of Righteous Fury A v e n g e r Attack S
E f f e c t : U n t i l t h e s t a n c e e n d s , y o u gain a +1 b o n u s t o A C
You swear an oath to reduce your enemies to r u i n . E a c h slain
a n d F o r t i t u d e . In a d d i t i o n , w h e n e v e r y o u r e d u c e y o u r
foe renews y o u r zeal.
o a t h of enmity target to 0 hit p o i n t s , this b o n u s i n c r e a s e s
Daily Divine, W e a p o n to * 4 u n t i l t h e e n d of y o u r next t u r n .
Standard Action Melee weapon
Target: O n e creature
Attack: W i s d o m vs. A C
Harsh Lesson A v e n g e r Utility 6
I I I A I' I I R 1 | Avenger
Chains of Censure Avenger Attack 7 LEVEL 9 DAILY P R A Y E R S
As you deliver a punishing MOW With your weapon, your prayer
Invokes spectral chains to immobilize a foe. Blade of Guilt Avenger Attack 9
0
Encounter Divine, W e a p o n A l the touch of your weapon, your foe relives its misdeeds. O n l y
o.
Standard Action Melee weapon by standing still can it keep the p a i n f u l visions a t bay. '
Target: O n e creature OS
Daily Divine, Psychic, W e a p o n
LU
Attack: W i s d o m vs. A C Standard Action Melee weapon
U
Hit: 2 ] W ] + W i s d o m modifier damage. You choose to im Target: O n e creature Z
mobilize either the target or a n e n e m y w i t h i n 5 squares Attack: W i s d o m vs. A C LU
of it u n t i l t h e e n d o f y o u r next t u r n . H i t : 2 ( W ] + W i s d o m modifier d a m a g e . T h e target takes >
C e n s u r e of P u r s u i t : If n o o t h e r c r e a t u r e s a r e a d j a c e n t to 5 p s y c h i c d a m a g e for e a c h s q u a r e it e n t e r s w i l l i n g l y <
y o u or t o t h e t a r g e t , t h e a t t a c k d e a l s extra d a m a g e e q u a l (save ends).
t o y o u r D e x t e r i t y modifier. M i s s : H a l f d a m a g e . U n t i l t h e e n d of y o u r next t u r n , t h e
Z
t a r g e t t a k e s 5 p s y c h i c d a m a g e for e a c h s q u a r e it e n t e r s
You deal a stinging blow to your target and then speak a prayer
of contemptuous dismissal, sending it away from you. Glyph of Agony Avenger Attack 9
Your holy symbof/loshes as you utter a might}- rebuke, w h i c h Holy Ardor Avenger Attack 9
drives creatures away from you but draws your chosen foe closer. Your battle prayer transports y o u into a rapturous state, eyes
Encounter Divine, Implement, Radiant M a z i n g w i t h fire. Your exaltation increases as your foe's life slips
A t t a c k : W i s d o m vs. Reflex After you Yityour foe. a dread wind whips aroundyou. tossing
Hit: 2d8 + W i s d o m modifier radiant d a m a g e , a n d y o u tele- aside your enemies.
p o r t t h e target to a s q u a r e a d j a c e n t t o y o u . Daily Divine, W e a p o n
Effect: W h e n any e n e m y enters a square adjacent t o you Standard Action Melee weapon
b e f o r e t h e e n d of y o u r next t u r n , t h e t a r g e t t a k e s 5 radiant P r i m a r y Target: O n e creature
damage. P r i m a r y Attack: W i s d o m vs. A C
C e n s u r e of R e t r i b u t i o n : T h e radiant d a m a g e t h e target Hit: 3 [ W | + W i s d o m modifier damage.
takes w h e n any e n e m y enters a square adjacent t o you Miss: Half damage.
e q u a l s 5 - y o u r I n t e l l i g e n c e modifier. E f f e c t : Y o u m a k e a s e c o n d a r y a t t a c k t h a t is a c l o s e burst 1 .
S e c o n d a r y T a r g e t : E a c h e n e m y in burst o t h e r t h a n t h e
primary target
S e c o n d a r y A t t a c k : W i s d o m vs. Fortitude
H i t : You push t h e secondary target 1 d 4 squares.
C H A P T E R I | Avenge
Zealot's Call Avenger Attack 9 LEVEL 1 3 ENCOUNTER PRAYERS
Your prayer wrenches your foe from where it Stands and makes
it appear beside you. Avenger's Demand Avenger Attack 1 3
Daily Divine, Implement, Psychic, Teleportation Your beckoning gesture compels the enemy to face swift justice.
Standard Action Ranged 5 Encounter Charm, Divine, W e a p o n
Target: O n e creature Standard Action Ranged S
Attack: W i s d o m vs. W i l l Target: O n e creature
Hit: 2 d 1 0 + W i s d o m modifier psychic d a m a g e , a n d you E f f e c t : Y o u pull t h e target to a s q u a r e a d j a c e n t to y o u . t h e n
t e l e p o r t t h e t a r g e t t o a s q u a r e a d j a c e n t to y o u . T h e t a r g e t m a k e t h e f o l l o w i n g m e l e e a t t a c k against it.
is d a z e d (save e n d s ) . A t t a c k : W i s d o m vs. A C
Miss: Half d a m a g e , a n d you teleport t h e target to a square Hit: 2 [ W ] + W i s d o m modifier damage, and you push the
adjacent to you. t a r g e t 2 s q u a r e s a n d k n o c k it p r o n e .
E f f e c t : W h e n e v e r y o u hit t h e t a r g e t w i t h a m e l e e a t t a c k C e n s u r e of P u r s u i t : After y o u knock t h e target prone, y o u
before t h e e n d of t h e e n c o u n t e r , y o u c a n shift 1 s q u a r e c a n shift 2 s q u a r e s t o a s q u a r e a d j a c e n t t o it.
a n d t h e n slide t h e t a r g e t t o a s q u a r e a d j a c e n t t o y o u a s a
free action.
Crimson Stride Avenger Attack 13
LEVEL 1 0 UTILITY PRAYERS to make a deadly attack. Then YOU stride away carrying your
foe with you.
You breathe the words of a restorative prayer. N e w Vigor and Standard Action Melee 1
Encounter Divine, W e a p o n
Shielding Symbol A v e n g e r Utility 1 0 Standard Action Melee weapon
You c h a n n e l divine power through y o u r holy s y m b o l to shield P r i m a r y Target: O n e e n e m y
yourself. Primary Attack: W i s d o m vs. A C
Hit: 3 | W | + W i s d o m modifier d a m a g e , a n d you push the
Encounter Divine, Implement
p r i m a r y t a r g e t 5 s q u a r e s . W h e n y o u p u s h it t h r o u g h a n y
Immediate Interrupt Personal
square occupied by a n e n e m y , m a k e a secondary attack.
Trigger: Y o u are hit by a n attack
S e c o n d a r y Target: Each e n e m y in the square
E f f e c t : M a k e a W i s d o m a t t a c k using y o u r i m p l e m e n t . T h e
S e c o n d a r y A t t a c k : W i s d o m v s . Fortitude
result is y o u r d e f e n s e against t h e t r i g g e r i n g a t t a c k .
H i t : T h e s e c o n d a r y t a r g e t is k n o c k e d p r o n e .
C H A P T E R 1 ! Avenger
Weaving Blades Avenger Attack 13 Ghostly Chains Avenger Attack 15
fimflourish YOUT weapon in a dazzling displav. s t r i k i n g y o u r foe .At the touch of your weapon, p h a n t a s m a l fetters appear around
amd a n y other that dares approach. your enemy, h i n d e r i n g its steps.
i L 1 5 DAILY PRAYERS
Inescapable Justice Avenger Attack 15
C H A P T E R I | Avenger
Tether of Light Avenger Attack 1 5 Strength in Unity Avenger Utility 1 6
As you s w i n g y o u r weapon, you forge a thin strand of light The ties that join you and your friends become visible for a mo
between y o u a m i y o u r adversary, a n d then leap through the ment and serve as wards that shield YOU from h a r m .
brilliant void to a n o t h e r spot. Compelled by the tether, y o u r Encounter Divine
e n e m y follows. Immediate Interrupt Personal
Daily Divine. Teleportation, W e a p o n T r i g g e r : A n e n e m y attack d a m a g e s y o u
Standard Action Melee weapon E f f e c t : T h e d a m a g e of t h e triggering a t t a c k is r e d u c e d
Target: O n e creature against y o u by a n a m o u n t e q u a l t o y o u r I n t e l l i g e n c e
Attack: W i s d o m vs. A C m o d i f i e r x t h e n u m b e r of allies w i t h i n 2 s q u a r e s of y o u .
Hit: 2 | W ] + W i s d o m modifier d a m a g e . You teleport S
s q u a r e s a n d t h e n t e l e p o r t t h e target t o a s q u a r e a d j a c e n t
Summons t O Duty A v e n g e r Utility 1 6
to y o u .
Y o u r a l l y is propelled toward y o u r foe in a burst of wind and
Miss: Half damage.
light.
E f f e c t : W h e n y o u hit t h e target w i t h a n y m e l e e a t t a c k
b e f o r e t h e e n d of t h e e n c o u n t e r , y o u c a n t e l e p o r t a Encounter Divine
n u m b e r of s q u a r e s e q u a l to y o u r I n t e l l i g e n c e m o d i f i e r Minor Action C l o s e burst S
a n d t h e n t e l e p o r t t h e target to a s q u a r e a d j a c e n t t o y o u . T a r g e t : O n e ally in burst
E f f e c t : Y o u slide t h e t a r g e t to a s q u a r e a d j a c e n t to a n e n
e m y a d j a c e n t to y o u .
Zealous Onslaught Avenger Attack 15
o p p o r t u n i t y a t t a c k against y o u r o a t h of e n m i t y t a r g e t t h a t t h e y b e l i e v e is r i g h t f u l l y t h e i r s . W i t h s u c h a m o t i v a
E f f e c t : T h e o p p o r t u n i t y a t t a c k d e a l s 1 [ W | extra d a m a g e . tion, a v e n g e r s could c o m e across as heroes or villains.
T h e avengers could also be a clandestine group working
You SWhman strength from the oppressive dominion of Cher against greater evils a n d trappings t h a n t h e typical politi
noggar, slowing your enemies. cal rivalries of n a t i o n s .
C H A P T E R 1 Avenger
i \ I L 17 ENCOUNTER PRAYERS Wrathful Charge Avenger Attack 1 7
Encounter Divine, W e a p o n
Standard Action Melee weapon LEVEL 19 DAILY PRAYERS
T a i g t t O n e creature
Attack: W i s d o m vs. A C Blade of Astral Hosts Avenger Attack 19
W t 3 ; W ] + W i s d o m modifier d a m a g e , a n d t h e target Y o u stride into the midst ojyour enemies, l u t i n g about w i t h
t a k e s a - 2 p e n a l t y t o a t t a c k rolls until t h e e n d of y o u r y o u r weapon. For each foe you strike, a celestial blade forms
next turn. alongside y o u r own. lending might to your final attack.
C e n s u r e of P u r s u i t : W h e n y o u u s e this p o w e r a g a i n s t y o u r
Daily Divine, Teleportation, W e a p o n
o t h of enmity t a r g e t , t h e p o w e r is reliable.
Standard Action C l o s e burst 1
S p e c i a l : This p o w e r c a n be used as an opportunity attack
Effect: B e f o r e t h e primary attack, you teleport 5 squares.
a g a i n s t y o u r o a t h of enmity target.
P r i m a r y T a r g e t : E a c h e n e m y in b u r s t
Primary Attack: W i s d o m vs. A C
famishing Blow Avenger Attack 1 7 H i t : 1 [ W ] + W i s d o m modifier damage.
f e a r s w r n enemy a n d a l l w h o stand with it must a n s w e r to Effect: You teleport 5 squares and m a k e a m e l e e secondary
! p o m vour enemy's attack and make a riposte infused with Target: O n e creature
i v power. A t t a c k : W i s d o m v s . Fortitude
Hit: 4 [ W | + W i s d o m modifier d a m a g e .
Encounter Divine, W e a p o n
Miss: Half damage.
m e d i a t e Interrupt Melee 1
E f f e c t : W h e n e v e r t h e t a r g e t m o v e s , y o u c a n t e l e p o r t to
Trigger: A n e n e m y a d j a c e n t to y o u hits or m i s s e s y o u
a s q u a r e a d j a c e n t t o it as a f r e e a c t i o n a f t e r its m o v e
" j r ^ e c T h e triggering e n e m y
m e n t is c o m p l e t e . T h i s e f f e c t lasts u n t i l t h e e n d of t h e
C n S u t T h e target t a k e s a - 2 p e n a l t y to t h e a t t a c k r o l l .
e n c o u n t e r o r u n t i l y o u e n d y o u r t u r n n o t a d j a c e n t to
M a k e t h e f o l l o w i n g a t t a c k against t h e t a r g e t .
t h e target.
C e n s u r e o f U n i t y : T h e p e n a l t y t o t h e t a r g e t ' s a t t a c k roll
e q u a l s y o u r I n t e l l i g e n c e modifier.
Attack: W i s d o m vs. A C
M e 2 ' W ] - W i s d o m m o d i f i e r d a m a g e . Y o u shift 1 s q u a r e
a n d t h e n slide t h e target 2 s q u a r e s to a s q u a r e a d j a c e n t
oyou.
Flame Unquenchable A v e n g e r Attack 19 Stroke of Doom A v e n g e r Attack 19
Vour prayer sets y o u r weapon ablaze with Wuefire. A single You brandish vour weapon, seeking to drag y o u r foe toward you
thrust transfers the flames to your foe. with divine force, f a i l i n g t h a t , y o u leap to the foe. Hither way.
Daily Divine, Fire, W e a p o n your weapon is charged with lethal power.
Standard Action Melee weapon Daily Divine, Weapon
Target: O n e creature Standard Action Ranged S
Attack: W i s d o m vs. A C Target: O n e creature
H i t : 3 [ W ] + W i s d o m m o d i f i e r d a m a g e , a n d o n g o i n g 1 0 fire P r i m a r y A t t a c k : W i s d o m vs. Fortitude
d a m a g e (save ends). H i t Y o u p u l l t h e target to a s q u a r e a d j a c e n t t o y o u .
M i s s : H a l f d a m a g e , a n d o n g o i n g 5 fire d a m a g e (save e n d s ) . M i s s : Y o u shift 5 s q u a r e s to a s q u a r e a d j a c e n t t o t h e t a r g e t .
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , t h e t a r g e t t a k e s a E f f e c t : M a k e a m e l e e s e c o n d a r y a t t a c k against t h e t a r g e t if
- 1 p e n a l t y t o s a v i n g t h r o w s against o n g o i n g d a m a g e . T h e it is a d j a c e n t t o y o u .
p e n a l t y w o r s e n s b y - 1 for e a c h c r e a t u r e t a k i n g o n g o i n g S e c o n d a r y A t t a c k : W i s d o m vs. A C
d a m a g e w i t h i n 1 0 s q u a r e s of t h e t a r g e t . Hit: 5 | W ] + W i s d o m modifier damage.
Miss: Half damage.
a single deity. Y o u might serve t h e w h o l e p a n t h e o n as a You clear your mind and magically slough of/ impediments.
w e a p o n against the primordials a n d others w h o oppose Encounter Divine
the immortals, or you could worship a particular pairing Move Action Personal
self as the h a n d of fate a n d look to b o t h loun a n d the T h e y might h i t y o u once, hut you'll be damned if they'll do it
twice.
R a v e n Q u e e n for w h a t t h e future s h o u l d hold. M a y b e
y o u strike o u t in t h e dark parts of t h e w o r l d , h o p i n g to Daily Divine, Stance, Teleportation
Minor Action Personal
b r i n g t h e t r i u n e light of civilization, craft, a n d k n o w l e d g e ,
E f f e c t : U n t i l t h e s t a n c e e n d s , w h e n e v e r y o u a r e hit b y a n
serving Erathis, loun, and Moradin. P e r h a p s your drag-
e n e m y ' s m e l e e or r a n g e d a t t a c k , y o u c a n t e l e p o r t 1 0
o n b o r n a v e n g e r puts faith in t h e m i g h t o f d r a g o n s a n d
s q u a r e s to a s q u a r e a d j a c e n t t o y o u r oath of enmity target
pays h o m a g e to both B a h a m u t a n d T i a m a t . Y o u might as a n i m m e d i a t e reaction.
b e l i e v e in protecting o t h e r s f r o m d a n g e r o u s knowledge
and pray to both S e h a n i n e a n d V e c n a , believing that s o m e Shield of Providence Avenger Utility 2 2
s e c r e t s a r e b e t t e r left k e p t . Y o u r r i g h t e o u s w r a t h m i g h t b e
Uttering a quick prayer.you partially leave the physical realm
d i r e c t e d a g a i n s t u n d e a d w i t h t h e b l e s s i n g s of b o t h P e l o r for a moment and c h a n n e l the power o f y o u r foe's attack into
a n d t h e R a v e n Q u e e n . It c o u l d b e t h a t y o u t a k e strength your own.
from the pristine wilderness, and thus y o u follow M e l o r a Encounter Divine
and Kord. Immediate Interrupt Personal
Serving more than o n e deity gives y o u more role- T r i g g e r : A n e n e m y hits y o u w i t h a n a r e a or a c l o s e a t t a c k
more c h a n c e s to bring those different causes into focus Asyou attack.you mystically b i n d y o u r sworn enemy's fate to
during adventures. yours, causing it to share your injuries.
Encounter Divine, W e a p o n
Standard Action Melee weapon
Target: O n e creature
A t t a c k : W i s d o m vs. A C
H i t : 3 [ W ] + W i s d o m m o d i f i e r d a m a g e . U n t i l t h e start o f
y o u r next t u r n , y o u t a k e half d a m a g e f r o m a n y s o u r c e
a n d y o u r oath of enmity target t a k e s t h e o t h e r half.
^^Nw ( M A I M E R 1 Avenger
Excoriating Challenge Avenger Attack 23 Victory Hymn Avenger Attack 2 3
Vour holy symbol glows red as you curst your foes. The might of You hum a hymn about a time when war will not be needed.
your rebuke hurls away nearby creatures but brings v o u r chosen But for now. you seek to end the fight as the victorious survivor.
foe before you for judgment. Encounter Divine, Healing, W e a p o n
Encounter Divine, Implement, Radiant, Teleportation Standard Action Melee weapon
Standard Action C l o s e burst 3 Target: O n e creature
T a r g e t : E a c h c r e a t u r e in b u r s t Attack: W i s d o m vs. A C
A t t a c k : W i s d o m vs. W i l l H i t : 3 | W | + W i s d o m m o d i f i e r d a m a g e . B e f o r e t h e e n d of
H i t : Y o u t e l e p o r t t h e t a r g e t 5 s q u a r e s to a s q u a r e t h a t is y o u r n e x t t u r n , y o u g a i n a b o n u s t o y o u r next a t t a c k ' s
f a r t h e r a w a y f r o m y o u . If t h e t a r g e t is y o u r o a t h of e n m i t y d a m a g e rolls e q u a l to y o u r W i s d o m modifier.
t a r g e t , it i n s t e a d t a k e s 4 d 1 0 + y o u r W i s d o m m o d i f i e r E f f e c t : If this a t t a c k r e d u c e s t h e target t o 0 hit p o i n t s or if
r a d i a n t d a m a g e , a n d y o u t e l e p o r t it to a s q u a r e a d j a c e n t y o u h a v e r e d u c e d y o u r o a t h of e n m i t y t a r g e t t o 0 hit p o i n t s
to you. during this encounter, you c a n spend a healing surge a n d
make a saving throw.
C H A P T E R 1 | Avenger
Mantle of the Avenger Attack 2 5 Thunderhead Smite Avenger Attack 2 S
Astral Champion You present your holy symbol with a shouted prayer, causing
Asyou attack, your prayer bestows onyou the mantle of the a shock ware to scatter your foes, and thunder crashes over a n
astral champion, allowing you to fly like an angelic being. enemy that remains behind.
Target: O n e creature T a r g e t : E a c h e n e m y in b u r s t
Effect: Until the end of the encounter, you gain phasing a n d Effect: O n e e n e m y adjacent to you takes 10 t h u n d e r
out w h o m the avenger seeks to censure. W h e n the deity S u m m o n i n g strength from y o u r comrades' courage.you deliver
G r u u m s h w o r s h i p e r s , cultists of Y e e n o g h u r e g a i n 5 hit p o i n t s .
C e n s u r e o f R e t r i b u t i o n : Y o u r I n t e l l i g e n c e m o d i f i e r is
M o r a d i n : Cultists of primordials, " d e v i a n t " d w a r v e s
a d d e d to t h e d a m a g e a n d h e a l i n g c a u s e d w h e n a n e n e m y
s u c h a s a z e r s o r d u e r g a r , t h o s e w h o l e e c h off others'
e n d s its t u r n w i t h i n 5 s q u a r e s o f y o u .
labors, traitors
Pelor: Shadar-kai, those w h o cause undue suffer
ing, t h e causes of f a m i n e and disease, u n d e a d , Vecna
Hand of Silver Avenger Attack 27
Vour hand shines w i t h a silvery light a s t o u t o u c h y o u r enemy.
worshipers
preventing its escape.
T h e R a v e n Q u e e n : Cultists of O r c u s , t h o s e w h o s e e k
Encounter Divine, Implement, Radiant
to prolong life b e y o n d its n a t u r a l e n d , u n d e a d , V e c n a
Standard Action M e l e e touch
worshipers
Target: O n e creature
S e h a n i n e : A s m o d e u s w o r s h i p e r s , z e a l o t s of a n y k i n d , A t t a c k : W i s d o m vs. Reflex
those w h o destroy love, Zehir worshipers H i t : 2 d l 2 - W i s d o m modifier radiant d a m a g e , a n d the
target is r e s t r a i n e d until t h e e n d of y o u r n e x t t u r n .
C e n s u r e o f P u r s u i t : T h e a t t a c k d e a l s extra r a d i a n t d a m a g e
e q u a l t o y o u r D e x t e r i t y modifier.
C H A P T E R 1 | Avenger
Spark of Hatred Avenger Attack 27 Eye of the Hurricane Avenger Attack 29
There is a spark of hatred in every foul creature, and in many Y o u inhale a n d draw your enemies close, using their energy to
fair ones. T h e power of your oath fans that spark, quick and deliver a thunderous attack against the object of your malice.
lethal. Daily Divine, Implement, Thunder
Encounter Charm, Divine, Implement Standard Action C l o s e burst 3
Minor Action Ranged 5 P r i m a r y T a r g e t : E a c h e n e m y in burst
T a r g e t : O n e e n e m y t h a t is n o t y o u r o a t h of enmity target P r i m a r y A t t a c k : W i s d o m v s . Fortitude
Attack: W i s d o m vs. W i l l H i t : Y o u p u l l t h e p r i m a r y t a r g e t 3 s q u a r e s , a n d it is deaf
H i t : T h e t a r g e t is d o m i n a t e d until t h e s t a r t of y o u r n e x t e n e d (save e n d s ) .
t u r n . U n t i l this d o m i n a t i o n e n d s , t h e t a r g e t c a n a t t a c k Effect: M a k e a m e l e e s e c o n d a r y attack using your w e a p o n .
o n l y y o u r o a t h of enmity target. S e c o n d a r y Target: O n e adjacent creature
Secondary Attack: W i s d o m vs. A C
H i t : 6 [ W ] + W i s d o m modifier d a m a g e , plus 5 t h u n d e r
LEVEL 2 9 DAILY PRAYERS d a m a g e for e a c h e n e m y a d j a c e n t to y o u .
C H A P T E R 1 I Avenger
NEW PARAGON PATHS
ARDENT CHAMPION
"The fires of heaven inflame my soul. I am a sword in the
hand of my god. Death means nothing to me!"
m o n a s t e r i e s to p r e p a r e for t h e i r s e r v i c e a n d r e c e i v e
d e v o t i o n to t h e i r g o d . S u c h a v e n g e r s d i g d e e p w i t h i n
t h e m s e l v e s to i i n d u n m a t c h e d r e s e r v e s o f f a i t h ,
a r c m o s t l i k e l y u n l e a r n e d i n t h e e s o t e r i c l o r e of y o u r
faith, a n d y o u h a v e little c o n n e c t i o n to a n y h i e r a r
c h i e s a s s o c i a t e d w i t h it. I n f a c t , o t h e r s w h o l a c k y o u r
p a s s i o n m i g h t s e e y o u a s a t h r e a t to t h e e s t a b l i s h e d
and y o u set o u t t o a c c o m p l i s h it r e g a r d l e s s o f o b s t a
c l e s . I f y o u a r c m e a n t to t r i u m p h , y o u w i l l . I f y o u a r e
a n o t h e r w a y to s e r v e y o u r g o d .
t w o a t t a c k r o l l s b e c a u s e o i ' y o u r oath of enmity, you Y o u enter a stare of zealous passion, c o n s u m e d by the power of
s c o r e a c r i t i c a l h i t if b o t h d i c e h a v e t h e s a m e r o l l , your faith. Defeating your sworn enemy is a test of faith for you.
except if b o t h rolls a r e 1 . Daily Divine, Stance
A r d e n t Action (11th level): W h e n you spend Minor Action Personal
a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u c a n also E f f e c t : U n t i l t h e s t a n c e e n d s , y o u r a t t a c k s d e a l extra d a m
m a k e a s a v i n g t h r o w or shift a n u m b e r of s q u a r e s a g e a g a i n s t y o u r o a t h of e n m i t y t a r g e t e q u a l to 1 d l 0 +
one-half y o u r level. In addition, w h e n any ally deals d a m
e q u a l to y o u r D e x t e r i t y modifier.
a g e ( n o t o n g o i n g d a m a g e ) t o y o u r o a t h of e n m i t y t a r g e t ,
A r d e n t F u r y (16th level): Once per round when
you take 3d6 damage.
y o u s c o r e a c r i t i c a l h i t a g a i n s t y o u r o a t h of enmity
You launch a reckless attack against your chosen enemy and a l l Attack: W i s d o m vs. A C
foes nearby, ignoring your own safety. H i t : 4 [ W ] + W i s d o m modifier d a m a g e . Y o u regain the use
of a n e n c o u n t e r p o w e r t h a t y o u h a v e a l r e a d y u s e d d u r i n g
Encounter Divine, W e a p o n
this e n c o u n t e r .
Standard Action C l o s e burst 2
Miss: Half damage.
T a r g e t : Y o u r o a t h of enmity t a r g e t a n d e a c h e n e m y in burst
E f f e c t : U n t i l y o u a t t a c k a c r e a t u r e o t h e r t h a n y o u r o a t h of
A t t a c k : W i s d o m vs. A C
e n m i t y t a r g e t or u n t i l t h e e n d o f t h e e n c o u n t e r , y o u g a i n
Hit: 2 [ W ] + W i s d o m modifier damage.
a +2 p o w e r b o n u s t o all d e f e n s e s a g a i n s t t h e a t t a c k s o f
E f f e c t : Y o u t a k e a - 2 p e n a l t y t o a l l d e f e n s e s until t h e e n d of
your oath of enmity target.
your next turn.
C H A P T E R 1 ; Avenger
DERVISH OF DAWN
" I n llit' turnings of the dance, the divine p u r p o s e is made
clear."
Prerequisite: Avenger
Dance of Sunrise D e r v i s h of D a w n A t t a c k 2 0
You launch into a graceful, spinning, dance asyou close on your Daily Divine, Radiant, W e a p o n
enemy. In the mesmerizing form of your dance, you free yourself Standard Action Melee weapon
from an enemy's power and inspire vour comrade as well. E f f e c t : B e f o r e t h e a t t a c k , y o u shift 3 s q u a r e s .
Target: O n e creature
Encounter Divine, Radiant, W e a p o n
Attack: W i s d o m vs. A C
Standard Action Melee weapon
H i t : 3 [ W ] + W i s d o m modifier radiant d a m a g e .
E f f e c t B e f o r e t h e a t t a c k , y o u shift 3 s q u a r e s .
Miss: Half damage.
T a r g e t O n e creature
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u r a t - w i l l a t t a c k
Attack: W i s d o m vs. A C
p o w e r s against t h e t a r g e t d e a l 1 d 8 extra r a d i a n t d a m a g e
H i t : 2 | W ] + W i s d o m modifier radiant d a m a g e . You a n d
t o it.
o n e ally w i t h i n 1 0 s q u a r e s of y o u c a n e a c h c h o o s e to d o
o n e of t h e f o l l o w i n g t h i n g s :
M a k e a n escape a t t e m p t against a grab as a free action.
M a k e a s a v i n g t h r o w against a n effect t h a t a s a v e c a n
e n d a n d t h a t d a z e s , i m m o b i l i z e s , s l o w s , or s t u n s .
C II A P T E R 1 | A v e n g e r
DREAD IMPERATOR c o n s i d e r t h e right p a t h , tirelessly s e e k i n g out foes
t o b e t h e r e t o s e e it.
P r e r e q u i s i t e : A v e n g e r . C e n s u r e o f U n i t y class fea
t u r e , o a t h of e n m i t y power
D R E A D IMPERATOR PATH FEATURES
Deceptive Control(,11th YeveiyWlvcu v o w o^t\\
of e n m i t y t a r g e t m i s s e s y o u w i t h a n a t t a c k , y o u r a l l i e s
I m p e r i o u s A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u srxr.-j
an a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u a l s o s l i d e
a n e n e m y w i t h i n 5 squares o f y o u 1 s q u a r e or slide
t a r g e t i l it i s w i t h i n y o u r r e a c h . Y o u g a i n a b o n u s t o
t h e d a m a g e roll e q u a l to y o u r I n t e l l i g e n c e modifier.
D R E A D IMPERATOR PRAYERS
C H A P T E R 1 | Avenger
FAVORED SOUL FAVORED SOUL PATH FEATURES
"Who am I ? J am the sward of heaven, forged on the anvil Favored A c t i o n (11th level): W h e n you spend
a d j a c e n t to y o u c a n also s p e n d a h e a l i n g s u r g e .
m a x i m u m h i t p o i n t s , y o u g a i n a + 1 b o n u s to a l l
Iain d o r m a n t , but as y o u dispatch y o u r e n e m i e s a n d Wings unfolds from your back, a n d y o u gain a fly
see y o u r oaths t h r o u g h , the essence a w a k e n s a n d speed of 6. Y o u c a n use this speed only if you are
w h a t it o n c e w a s . Y o u r d e e d s a r e t h e c a t a l y s t f o r y o u r
FAVORED SOUL PRAYERS
transformation i n t o a f a v o r e d s o u l . O n c e y o u set foot
t h e h e a v e n l y h o s t , k i n to a n g e l s , a n d a s p e c i a l s e r v a n t a m e l e e basic a t t a c k .
of y o u r god.
Your lower body fades into swirling mist as ypti gain mastery of
your airborne movement
Daily Divine, Healing, Stance
Minor Action Personal
E f f e c t : U n t i l t h e s t a n c e e n d s , y o u r fly s p e e d i n c r e a s e s b y 4 .
a n d y o u c a n hover. I n a d d i t i o n , w h i l e y o u a r e n ' t b l o o d e d ,
y o u g a i n r e g e n e r a t i o n e q u a l to y o u r W i s d o m m o d i f i e r .
C H A P T E R 1 | Avenger
RELENTLESS SLAYER RELENTLESS SLAYER PATH FEATURES
" J am the bane of your bind." Slayer's O a t h (11th level): W h e n e v e r you use
o a t h of enmity, y o u c a n t a r g e t a s e c o n d e n e m y w i t h it if
P r e r e q u i s i t e : A v e n g e r , o a t h of enmity power t h a t e n e m y is y o u r slayer's e n e m y (see t h e sidebar). I n
addition, w h e n y o u m a k e a n attack a n d could make
M a n y avengers find themselves confronting some t w o a t t a c k r o l l s b e c a u s e o f o a t h of enmity, you can
great t h r e a t , s u c h a s a g r o u p of d r o w s e e k i n g to c h o o s e to forgo m a k i n g t h e s e c o n d roll to c a u s e t h e
enslave a surface kingdom, a n incursion of demons, a t t a c k to d e a l 2 d 6 e x t r a d a m a g e i n s t e a d . Y o u m a k e
a cult o f T h a r i z d u n w o r s h i p e r s , or a n e m p i r e o f v a m this choice before m a k i n g the first attack roll.
pires secretly r u l i n g over h u m a n cities. W h a t e v e r L e t h a l A c t i o n (11th level): If you spend an
t h e t h r e a t m i g h t b e , it is d i r e e n o u g h t o d r i v e you a c t i o n p o i n t to m a k e a n attack against y o u r oath of
to a n old a n d p o w e r f u l rite o f s a c r e d commitment. enmity target, the attack c a n score a critical hit o n a
T h r o u g h prayerful vigils, y o u h a v e invested y o u r oath roll o f 18-20.
of e n m i t y w i t h t r e m e n d o u s p o t e n c y . A l l a v e n g e r s r e l y Relentless Determination (16th level): W h e n
o n o a t h of e n m i t y , b u t y o u d r a w o n y o u r s t o p e r f o r m y o u fail a s a v i n g t h r o w against a n effect c a u s e d b y
exceptional feats in battle. a n enemy, your divine attack powers deal 5 extra
that y o u r e n e m i e s a r e at w o r k . Y o u r a d v e n t u r e s o f t e n
lead y o u a w a y f r o m a l o n g t i m e a d v e r s a r y for w e e k s
RELENTLESS SLAYER P R A Y E R S
o r m o n t h s at a t i m e , but y o u k n o w t h a t y o u h a v e a
s a c r e d d u t y to w h i c h y o u m u s t e v e n t u a l l y return.
Slayer's Gambit Relentless Slayer Attack 11
Through the power of your god. you see the battle as i f everyone
else was moving at h a l f speed.
Daily Divine, Stance, W e a p o n
Standard Action Melee weapon
Target: O n e e n e m y
A t t a c k : W i s d o m vs. A C
Hit: 4 [ W ] + W i s d o m modifier damage.
Miss: Half damage.
Effect: You assume the slayer's stance. Until the stance
e n d s , y o u c a n m a k e a m e l e e basic attack o n c e p e r round
as a m i n o r action. .
B
i
u
3
SERENE INITIATE B e t w e e n a d v e n t u r e s , y o u s t r i v e t o set a n e x a m p l e
o f m o d e r a t i o n a n d piety. M a n y s e r e n e initiates a r e
" O n l y w h e n the m i n d is c a l m a n d the passions stilled can
cloistered m o n k s w h o pass their days i n monasteries,
the d i v i n e purpose be understood. Never do I wield my
l e a d i n g lives of self-discipline a n d p r a y e r until they
sword in anger-only i n necessity."
a r e n e e d e d to c o n f r o n t d a r k n e s s a g a i n .
P r e r e q u i s i t e : A v e n g e r , o a t h of enmity power
SERENE INITIATE PATH FEATURES
v ^ C a l m E y e (11th level): W h e n you spend an
a c t i o n p o i n t to u s e a n a t - w i l l a t t a c k p o w e r , t h a t attack
deals 2 d l 0 extra d a m a g e .
S e r e n e E d g e (11th level): W h e n y o u miss your
oath of enmity target w i t h a n e n c o u n t e r a t t a c k power,
t h e a t t a c k d e a l s d a m a g e to t h e t a r g e t e q u a l to y o u r
Dexterity modifier.
C e r t a i n C u t (16th level): W h e n y o u miss your
oath of e n m i t y t a r g e t w i t h a n at-w ill a t t a c k p o w e r , t h e
a t t a c k d e a l s d a m a g e to t h e t a r g e t e q u a l t o y o u r D e x
terity modifier.
should rule your emotions instead of being ruled by rolls b e c a u s e of o a t h of enmity a n d b o t h w o u l d hit, t h e
t a r g e t t a k e s extra d a m a g e e q u a l t o o n e - h a l f y o u r level.
t h e m . Anger, despair, f e a r - a l l t u r n the mortal heart
a w a y from the divine will. Likewise, y o u must remain
vigilant against excesses of m i r t h , desire, or pride. Heaven's Edge S e r e n e Initiate Attack 2 0
I 11 A P T I i R 1 Avenger
WATCHFUL SHEPHERD WATCHFUL SHEPHERD
" S o m e t i m e s i t / a l l s to m e to keep the wolves away from the PATH FEATURES
Jlock. I do what I can." Stronger a n d Stronger (11th level): W h e n you
s p e n d a n a c t i o n point to t a k e a n extra a c t i o n , y o u also
Prerequisite: Avenger r e g a i n hit p o i n t s e q u a l to l d 6 + o n e - h a l f y o u r level.
Shepherd's G u a r d (11th level): W h e n you spend
a h e a l i n g s u r g e , e a c h a l l y a d j a c e n t to y o u r e g a i n s hit
points e q u a l to y o u r I n t e l l i g e n c e modifier.
Humble Determination (16th level): W h i l e you
a r e b l o o d i e d , w h e n y o u r o a t h of e n m i t y t a r g e t d a m a g e s
y o u (not w i t h o n g o i n g d a m a g e ) , y o u r a t t a c k s d e a l ld6
e x t r a d a m a g e u n t i l t h e e n d of y o u r n e x t turn.
Y o u p r e f e r to a v o i d f a m e a n d g l o r y , s i n c e t h a t w a y
l e a d s t o p r i d e a n d a n i n e v i t a b l e f a l l . T o y o u it's f a r
b e t t e r to a l l o w y o u r f e l l o w a d v e n t u r e r s to b a s k i n t h e
triumphs of the day a n d downplay your o w n contri
butions. A f t e r all. y o u b e l i e v e that y o u r r e w a r d lies i n
t h e n e x t w o r l d , not i n this o n e .
< 11 A P T E R 1 | Avenger
WEAPON OF FORTUNE W E A P O N OF FORTUNE
"Everything comes down to chance: whether 1 live and PATH FEATURES
whetheryou die." Fortune Favors the Fortunate (11th level):
W h e n y o u s p e n d a n a c t i o n point to t a k e a n e x t r a ,
Prerequisite: Avenger, oath of enmity p o w e r a c t i o n , r o l l a d 6 . I f t h e r e s u l t is 6 . y o u t a k e t h e extra
action but keep the action point, a n d y o u c a n use
another action point d u r i n g the s a m e encounter.
I'll T a k e t h a t B e t ( 1 1 t h l e v e l ) : W h e n y o u take a
critical hit o r w h e n y o u r oath ofenmity t a r g e t scores
a critical hit. y o u c a n roll a d 6 a s a free a c t i o n . I f t h e
r e s u l t i s 1 . y o u t a k e 2 d 6 d a m a g e . I f t h e r e s u l t is 5 o r
6. t h e critical hit b e c o m e s a n o r m a l hit.
L u c k I s o n M y S i d e ( 1 6 t h l e v e l ) : W h e n y o u roll a
20 o n a saving throw, y o u e n d t w o effects o n yourself
that a save c a n e n d .
W E A P O N OF FORTUNE PRAYERS
C H A P T E R 1 [ Avenger
^CLERIC
O t h e r s f o l l o w t h e p a t h o f t h e s h i e l d i n g c l e r i c (a b u i l d
i n t r o d u c e d i n this c h a p t e r ) to defeat o p p o n e n t s by
w i t h y o u r c o m p a n i o n s , h e a r t e n i n g t h e m for the
challenges ahead.
y o u r c o m r a d e s in y o u r deity's cause.
p o w e r , h e a l e r s mercy, lets y o u f u r t h e r l o c u s o n
h e a l i n g y o u r c o m r a d e s , t h o u g h at t h e e x p e n s e of
your o w n strength.
N e w B u i l d : T h e s h i e l d i n g c l e r i c is a n e x p e r t at
y o u excel at h e l p i n g y o u r allies to h e l p t h e m s e l v e s
b y r e w a r d i n g t h e m for s t r i k i n g t h e f o e s y o u
designate.
C H A P T E R 2
NEW CLASS FEATURE
NEW BUILD
The Player's Handbook features the battle cleric and
the devoted cleric This chapter adds the shielding
cleric, w h o leads the party t h r o u g h subtle prayers
that aid a n d support other heroes.
SHIELDING CLERIC
A s a s h i e l d i n g cleric, y o u b e l i e v e that y o u r p l a c e is
n o t t o t a k e t h e f i g h t to t h e e n e m y d i r e c t l y , but to
bolster allies w i t h y o u r p r e s e n c e . Y o u r prayers l e n d
additional r e s o u r c e s to y o u r f r i e n d s a n d c r e a t e o p p o r
t u n i t i e s for t h e m to d e f e a t t h e i r f o e s . Y o u r s is a l i f e
of leadership t h r o u g h self-sacrifice, ongoing support,
and inspiration. Y o u d o not seek p e r s o n a l glory, and
y o u take comfort in k n o w i n g that y o u r allies couldn't
have succeeded without you.
W i s d o m is y o u r m o s t i m p o r t a n t a b i l i t y , s i n c e t h e
p r a y e r s t h a t s u p p o r t y o u r t a c t i c s r e l y o n it. C h a r i s m a
is a v i t a l s e c o n d a r y a b i l i t y , m a k i n g m a n y o f y o u r
p r a y e r s m o r e e f f e c t i v e . A g o o d S t r e n g t h is i m p o r
tant If y o u i n t e n d to take m e l e e p o w e r s . Y o u s h o u l d
select p o w e r s that e m p h a s i z e y o u r role as healer a n d
facilitator.
Suggested Class Feature: Channel Divinity
(healers mercy)'
S u g g e s t e d Feat: Defensive Grace*
Suggested Skills: Diplomacy. Heal. Insight.
Religion
S u g g e s t e d A t - W i l l P o w e r s : astral seal* sacred
flame
S u g g e s t e d E n c o u n t e r P o w e r : bane*
S u g g e s t e d D a i l y Power: font of tears*
N e w option presented in this book
C H A P T E R 2 ; Cleric
NEW CLERIC POWERS J Numinous Shield Cleric Attack 1
You lay a divine curse upon your foe that shrouds it in enervat
ing shadows.
LEVEL 1 DAILY PRAYERS
Encounter Divine, Implement
Astral Condemnation Cleric Attack 1
Standard Action Ranged 10
You brand a foe with your god's glowing symbol to drain power
Target: O n e creature
from its attacks.
Attack: W i s d o m vs. W i l l
Hit: Until t h e end of your next turn, the target takes a Daily Divine, Implement, Radiant
p e n a l t y t o a t t a c k rolls a n d all d e f e n s e s e q u a l to 1 + y o u r Standard Action Ranged 5
C h a r i s m a modifier. Target: O n e creature
A t t a c k : W i s d o m v s . Reflex
H i t 3 d 6 + W i s d o m modifier radiant d a m a g e .
Exacting Utterance Cleric Attack 1
E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , t h e t a r g e t t a k e s
T h e suffering of your e n e m y instills y o u r comrades w i t h righ
a p e n a l t y to d a m a g e rolls e q u a l t o 5 - y o u r C h a r i s m a
teous vigor.
modifier.
Encounter Divine, Implement S u s t a i n M i n o r : T h e effect persists.
Standard Action Ranged 5
Target: O n e creature
Attack: W i s d o m vs. W i l l
H i t : U n t i l t h e e n d o f y o u r next t u r n , t h e t a r g e t g a i n s
vulnerability to all d a m a g e equal to your W i s d o m
m o d i f i e r , a n d a n y ally w h o a t t a c k s t h e t a r g e t g a i n s
t e m p o r a r y hit p o i n t s e q u a l to y o u r W i s d o m m o d i f i e r .
C H A P T E R 2 I Cleric
Font of Tears Cleric Attack 1 Moment of Glory Cleric Attack 1
A g l i m m e r i n g ruin showers enemies a r o u n d you a n d saps their You call down a brilliant column o f light that drives y o u r en
will. emies to the g r o u n d a n d bolsters your allies against h a r m .
Daily D i v i n e , Force, W e a p o n
Standard Action C l o s e blast 3
T a r g e t : E a c h e n e m y i n blast
A t t a c k : Strength vs. Reflex
H i t : 1 [ W ] - S t r e n g t h m o d i f i e r force d a m a g e , a n d y o u
knock t h e target prone.
Miss: Half damage.
E f f e c t : Y o u or a n ally w i t h i n 5 s q u a r e s of y o u g a i n s a
+3 s h i e l d b o n u s t o A C a n d R e f l e x u n t i l t h e e n d of t h e
encounter. A s a m i n o r action, y o u c a n transfer t h e bonus
t o y o u r s e l f or a d i f f e r e n t ally w i t h i n 5 s q u a r e s of y o u .
CHAPTER 2 Cleric
LEVEL 2 UTILITY PRAYERS LEVEL 3 ENCOUNTER PRAYERS l/l
a.
LU
Y o u clothe y o u r ally in s h i n i n g golden armor created from the You brandish y o u r holy symbol a n d invoke the power of the gods 0
c
essence of the Astral Sea. to dazzle your foes. ,
u
Daily Divine Encounter Divine, Implement
5
Standard Action C l o s e burst 5 Standard Action C l o s e burst 3
LU
T a r g e t : O n e ally in b u r s t T a r g e t : E a c h e n e m y in burst
E f f e c t : T h e target g a i n s a + 4 p o w e r b o n u s t o a d e f e n s e of Attack: W i s d o m vs. W i l l
y o u r c h o i c e until t h e e n d of t h e e n c o u n t e r . H i t : T h e t a r g e t is d a z e d until t h e e n d of y o u r n e x t t u r n .
You grant divine grace to bolster y o u r ally's prowess in a skill at Your inspired onslaught batters a foe, and your companions
a crucial moment. strike it with equal zeal.
Encounter Divine Encounter Divine, Radiant, W e a p o n
Minor Action C l o s e burst 5 Standard Action Melee weapon
Target: O n e ally in burst Target: O n e creature
E f f e c t : T h e t a r g e t g a i n s a p o w e r b o n u s t o his or h e r n e x t Attack: Strength vs. A C
skill c h e c k b e f o r e t h e e n d of t h e e n c o u n t e r . T h e b o n u s H i t : 1 [ W ] + Strength modifier radiant d a m a g e . W h e n any
e q u a l s y o u r C h a r i s m a modifier. a l l y hits t h e t a r g e t b e f o r e t h e s t a r t of y o u r n e x t t u r n , t h e
t a r g e t t a k e s 1 d 6 extra r a d i a n t d a m a g e .
Glowing sigils blossom over v o u r armor, forming a protective Hymn of Resurgence Cleric Attack 3
web. Your foes' resolve crumbles as your hymn bestows divine vigor
Daily Divine onyour allies.
Standard Action Personal Encounter Divine, Implement
E f f e c t : C h o o s e a c i d , c o l d , fire, lightning, p o i s o n , or t h u n d e r . Standard Action C l o s e blast 5
U n t i l t h e e n d of t h e e n c o u n t e r , y o u gain resist 5 t o t h a t T a r g e t : E a c h e n e m y i n blast
d a m a g e type, a n d any ally w h o e n d s a m o v e adjacent to A t t a c k : W i s d o m v s . Fortitude
y o u g a i n s resist 5 t o t h a t d a m a g e t y p e u n t i l t h e s t a r t of H i t : T h e target t a k e s a - 2 p e n a l t y t o a l l d e f e n s e s . W h e n
his or h e r n e x t t u r n . a n y ally hits t h e target b e f o r e t h e e n d of y o u r n e x t t u r n ,
t h e t a r g e t is k n o c k e d p r o n e .
E f f e c t : E a c h a l l y i n t h e b u r s t c a n c h o o s e e i t h e r to g a i n 5
Life Transference Cleric Utility 2
t e m p o r a r y hit p o i n t s o r to m a k e a s a v i n g t h r o w .
Bruises a n d lacerations a p p e a r on your body as they v a n i s h
from your patient.
Encounter Divine, Healing
Light of Arvandor Cleric Attack 3
Standard Action M e l e e touch A web of gleaming strands cuts into your foes and defends your
Target: O n e creature allies.
E f f e c t Y o u t a k e d a m a g e e q u a l to y o u r h e a l i n g s u r g e v a l u e , Encounter Divine, Implement, Radiant
w h i c h c a n ' t b e r e d u c e d in a n y w a y . T h e t a r g e t r e g a i n s hit Standard Action A r e a burst 1 w i t h i n 5 s q u a r e s
p o i n t s e q u a l to t w i c e t h a t v a l u e . T a r g e t : E a c h e n e m y in b u r s t
Attack: W i s d o m vs. W i l l
H i t : 1 d 8 + W i s d o m modifier radiant d a m a g e , a n d e a c h
Return from Deaths Door Cleric Utility 2
a l l y i n t h e b u r s t g a i n s a +2 p o w e r b o n u s t o A C u n t i l t h e
You snatch a n a l l y from the brink o f death.
e n d of y o u r next t u r n .
Daily Divine, Healing
Immediate Interrupt Ranged 20
T r i g g e r : A n a l l y w i t h i n 2 0 s q u a r e s of y o u fails a d e a t h s a v i n g
Sacred Shielding Cleric Attack 3
Halo of Consequence Cleric Attack 5 Your allies' implements and weapons blaze with white-hot, con
A ring of faint light surroundsyour enemy and punishes it for secrated flames.
attacking y o u or your allies. Daily D i v i n e , Fire, R a d i a n t
H i t : T h e t a r g e t is a f f e c t e d by y o u r h a l o of c o n s e q u e n c e damage.
(save e n d s ) . U n t i l t h e h a l o e n d s , t h e t a r g e t t a k e s a - 4
p e n a l t y to a t t a c k rolls, a n d a f t e r t h e t a r g e t a t t a c k s y o u o r Divine Favor Cleric Utility 6
a n y ally, it is d a z e d u n t i l t h e e n d of its n e x t t u r n . T h e tar Sacred light suffuses your comrade, bestowing y o u r god's bless
get takes a - 2 penalty to saving t h r o w s against t h e halo. ing i n battle.
A t t a c k : W i s d o m vs. W i l l
H i t : 2 d 6 + W i s d o m m o d i f i e r d a m a g e . T h e t a r g e t is d a z e d Holy Celerity Cleric Utility 6
and immobilized (save ends both).
Y o u imbue an ally with the confidence to advance against all
M i s s : H a l f d a m a g e , a n d t h e t a r g e t is s l o w e d u n t i l t h e e n d of
impediments.
your next turn.
Encounter Divine
Minor Action Ranged 10
Iron to Glass Cleric Attack 5
T a r g e t : Y o u or o n e ally
Tracing runes of denial in the air.you cause your foe's weapons E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , t h e t a r g e t ignores
to become as brittle as glass. the effects of t h e immobilized, restrained, a n d s l o w e d
C 11 A I ' T l i R 2 Cleric
Stream of Life Cleric Utility 6
Your life energy flows into a companion and grants your friend
the vigor to fight on.
Daily Divine, Healing
Minor Action Personal
Effect: Y o u take ongoing S d a m a g e (save ends). This d a m
a g e c a n ' t b e r e d u c e d i n a n y w a y . A t t h e e n d of y o u r t u r n ,
y o u c a n c h o o s e not to m a k e a s a v i n g t h r o w a g a i n s t this
ongoing damage. W h e n e v e r you take the ongoing d a m
a g e , a n a l l y w i t h i n 5 s q u a r e s of y o u r e g a i n s 1 5 hit p o i n t s .
Your attack visits pain upon your foe and ensures that you and Standard Action Melee weapon
your allies w i l l be compensated if that foe dares to retaliate. R e q u i r e m e n t : You must be bloodied.
Target: O n e creature
Encounter Divine, Healing, W e a p o n
A t t a c k : Strength vs. A C
Standard Action Melee weapon
Hit: 2 [ W | + Strength modifier damage.
Target: O n e creature
Effect: You a n d e a c h ally w i t h i n 5 squares of y o u c a n spend
A t t a c k : Strength vs. W i l l
a healing surge.
Hit: 2 [ W ] + Strength modifier damage.
Effect: T h e next t i m e t h e target hits or misses a n ally before
t h e e n d of y o u r next t u r n , o n e ally of y o u r c h o i c e w i t h i n 5
s q u a r e s of t h e t a r g e t r e g a i n s 1 0 h i t p o i n t s .
4
C H A P T E R 2 ! CI
Dismissal Cleric Attack 9 I I Rebuke Violence Cleric Attack 9
Y o u utter a mighty shout and cast your enemy out of the world. W i t h a fervent prayer, you purge all thoughts of battle from vour
Daily Divine, Implement, Teleportation enemy's m i n d .
Standard Action Ranged 10 Daily Divine, Implement
Target: O n e creature Standard Action Ranged 10
Attack: W i s d o m vs. W i l l Target: O n e creature
H i t : T h e target disappears into a n extraplanar prison A t t a c k : W i s d o m vs. W i l l
(save ends). T h e target takes a - 2 penalty t o saving H i t : T h e target c a n n o t attack (save ends). Until y o u or a n y
t h r o w s a g a i n s t t h i s e f f e c t , o r a - 5 p e n a l t y if it is a n a b e r ally a t t a c k s t h e t a r g e t , it t a k e s a - 5 p e n a l t y to s a v i n g
r a n t , e l e m e n t a l , fey, i m m o r t a l , o r s h a d o w c r e a t u r e . W h e n t h r o w s a g a i n s t this e f f e c t .
t h e t a r g e t s a v e s a g a i n s t this e f f e c t , it r e a p p e a r s i n its M i s s : T h e t a r g e t c a n n o t a t t a c k until t h e e n d of y o u r
o r i g i n a l s p a c e . If t h a t s p a c e is o c c u p i e d , t h e t a r g e t r e t u r n s next turn.
to the nearest unoccupied space.
A f t e r e f f e c t : T h e t a r g e t is d a z e d u n t i l t h e e n d of its n e x t t u r n .
M i s s : T h e target disappears into a n extraplanar prison until LEVEL 1 0 UTILITY PRAYERS
t h e e n d of y o u r n e x t t u r n . T h e t a r g e t t h e n r e a p p e a r s i n
its o r i g i n a l s p a c e . If t h a t s p a c e is o c c u p i e d , t h e t a r g e t Godsight Cleric Utility 1 0
returns to t h e nearest u n o c c u p i e d space. You bestow the ability to see through deception.
Daily Divine
Divine Fury Cleric Attack 9 Minor Action Ranged 5
Your patron's servants take notice of your struggle and reward T a r g e t : Y o u o r o n e ally
c o m p a n i o n s w h i l e punishing your enemies. E f f e c t : T h e t a r g e t g a i n s t r u e s i g h t 5 u n t i l t h e e n d of t h e
encounter.
Daily Divine, Healing, Radiant, W e a p o n , Zone
Standard Action C l o s e burst 1
T a r g e t : E a c h e n e m y in burst Healer's Balm Cleric Utility 1 0
A t t a c k : Strength v s . Fortitude You loy a hand on your comrade's brow, taking o n his or her
H i t : 2 [ W | + Strength modifier radiant d a m a g e . pain and suffering.
Miss: Half damage.
Encounter Divine
E f f e c t : T h e b u r s t c r e a t e s a z o n e o f d i v i n e f u r y t h a t lasts
Standard Action Melee touch
until t h e e n d of y o u r n e x t t u r n . W h e n a n y a l l y w i t h i n t h e
T a r g e t : O n e ally
z o n e hits a n e n e m y , t h a t a l l y r e g a i n s 1 0 hit p o i n t s .
E f f e c t : Y o u t r a n s f e r to y o u r s e l f a l l effects o n t h e t a r g e t t h a t
S u s t a i n M i n o r : T h e zone persists.
a save c a n e n d . Y o u gain a +4 b o n u s to saving t h r o w s
against those effects.
C H A P T E R 2 Cleric
LEVEL 13 ENCOUNTER PRAYERS LEVEL 1 5 DAILY P R A Y E R S
Y o u invoke a n angel's name to lend strength t o y o u r attack a n d A w f u l brilliance /lashes from your eyes, b l i n d i n g J o e s and inspir
carry your ally out of danger ing allies. '
Encounter Divine, W e a p o n Daily Divine, Implement, Radiant, Zone
Standard Action Melee weapon Standard Action C l o s e burst 3
Target: O n e creature T a r g e t : E a c h e n e m y in b u r s t
Attack: W i s d o m vs. A C A t t a c k : W i s d o m vs. Fortitude
Hit: 3 | W | + Strength modifier damage. H i t : T h e t a r g e t is b l i n d e d ( s a v e e n d s ) .
E f f e c t : Y o u slide a n ally w h o is a d j a c e n t t o y o u or to t h e E f f e c t : T h e b u r s t c r e a t e s a z o n e of b r i g h t light t h a t lasts until
target 2 squares. t h e e n d of t h e e n c o u n t e r . W h e n y o u m o v e , t h e z o n e m o v e s
S p e c i a l : W h e n c h a r g i n g , y o u c a n u s e this p o w e r in p l a c e of w i t h y o u , r e m a i n i n g c e n t e r e d o n y o u . A n y ally w h o begins
a m e l e e basic attack. his or h e r t u r n w i t h i n t h e z o n e d e a l s 2 d 6 extra r a d i a n t
d a m a g e w i t h m e l e e or r a n g e d a t t a c k s u n t i l t h e start of his
or h e r next t u r n .
Crown of Light Cleric Attack 1 3
Encounter Divine, Implement, Radiant You utter a prayer to heal an ally's injury and exact punishment
Standard Action Ranged 10 against the attacker.
P r i m a r y T a r g e t : O n e ally Daily Divine, Healing, Implement, Radiant
E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , t h e p r i m a r y t a r g e t Immediate Reaction Ranged 10
g a i n s a p o w e r b o n u s t o all d e f e n s e s e q u a l to y o u r T r i g g e r : A n e n e m y w i t h i n 1 0 s q u a r e s o f y o u hits y o u r ally
C h a r i s m a modifier. M a k e a s e c o n d a r y a t t a c k t h a t is a n Target: T h e triggering e n e m y
area burst 1 centered o n t h e primary target. Attack: W i s d o m vs. W i l l
S e c o n d a r y T a r g e t : E a c h e n e m y in burst H i t : 3d8 + W i s d o m modifier radiant d a m a g e .
A t t a c k : W i s d o m v s . Reflex E f f e c t : T h e ally c a n m a k e a s a v i n g t h r o w a n d c a n s p e n d a
H i t : 3 d 6 + W i s d o m modifier radiant d a m a g e . h e a l i n g surge.
Your imperious gesture drags a n enemy toward y o u . compelling As your weapon strikes your foe. divine power flows from you to
it to lower its defenses. form a barrier that protects vour allies.
Encounter Charm, Divine, Implement Daily Conjuration, Divine, W e a p o n
Standard Action Ranged 5 Standard Action Melee weapon
Target: O n e creature Target: O n e creature
Attack: W i s d o m vs. W i l l A t t a c k : Strength vs. A C
H i t : T h e t a r g e t g a i n s v u l n e r a b i l i t y t o all d a m a g e e q u a l to 2 Hit: 2 | W ] + Strength modifier damage.
+ y o u r W i s d o m m o d i f i e r until t h e e n d of y o u r n e x t t u r n . Miss: Half damage.
T h e target t h e n m o v e s its s p e e d t o w a r d y o u , t a k i n g t h e E f f e c t : Y o u c o n j u r e a w a l l o f g l e a m i n g e n e r g y t h a t origi
safest p a t h p o s s i b l e . n a t e s i n y o u r s p a c e a n d c a n b e u p to 8 s q u a r e s l o n g a n d
u p to 2 s q u a r e s h i g h . T h e w a l l lasts until t h e e n d of y o u r
n e x t t u r n . A n y ally w i t h i n t h e w a l l o r a d j a c e n t t o it g a i n s
Promise of Victory Cleric Attack 13
cover. A n y e n e m y t h a t e n t e r s t h e w a l l is i m m o b i l i z e d
W i t h a flurry of devastating strikes, you show your enemies h o w
u n t i l t h e e n d of its t u r n .
close they are to defeat.
S u s t a i n M i n o r : T h e w a l l persists.
Encounter Divine, W e a p o n
Standard Action C l o s e burst 1
Target: Each e n e m y in burst
Penance of Blood Cleric Attack 15
C H A P T E R 2 Cleric
Wrath of the Faithful Cleric Attack 1 5 LEVEL 17 ENCOUNTER PRAYERS
You draw resolve from your allies to strike down the enemy they
face.
Divine Phalanx Cleric Attack 17
Encounter Divine
Standard Action C l o s e burst 2 Malediction Cleric Attack 17
T a r g e t : E a c h a l l y in burst Your enemy is crippled by the terrible curse y o u pronounce
E f f e c t : E a c h target g a i n s t e m p o r a r y hit p o i n t s e q u a l t o his agiiinst it.
or h e r h e a l i n g surge v a l u e . U n t i l t h e e n d of y o u r n e x t
Encounter Divine. Implement
t u r n , e a c h t a r g e t g a i n s a +4 p o w e r b o n u s to all d e f e n s e s
Standard Action Ranged 5
a g a i n s t f e a r effects.
Target: O n e creature
A t t a c k : W i s d o m vs. W i l l
Cure Critical Wounds Cleric Utility 1 6 H i t : T h e t a r g e t is w e a k e n e d a n d d a z e d until t h e e n d of
Intoning the name of your g o d . y o u heal your friend's injuries your next turn.
with a soothing touch.
C H A P T E R 2 Cleric
LEVEL 19 DAILY PRAYERS
OS
LU
Your ally is overcome, but you buy time to restore that compan
ion's health.
Daily Divine, Healing, Implement
Immediate Reaction Ranged 5
Trigger: A n ally w i t h i n 5 s q u a r e s of y o u d r o p s to 0 hit p o i n t s
or f e w e r
P r i m a r y T a r g e t : T h e t r i g g e r i n g ally
E f f e c t : T h e p r i m a r y t a r g e t regains hit p o i n t s a s if h e o r s h e
h a d s p e n t a h e a l i n g surge. M a k e a s e c o n d a r y a t t a c k t h a t
is a n a r e a b u r s t 2 c e n t e r e d o n t h e p r i m a r y t a r g e t .
S e c o n d a r y T a r g e t : E a c h e n e m y in b u r s t
A t t a c k : W i s d o m vs. W i l l
H i t : T h e s e c o n d a r y t a r g e t is s t u n n e d ( s a v e e n d s ) .
You sweep your weapon through the a i r a m i call out for divine A n o t h e r s u c h g e s t u r e is t o p l a c e t h e w e a p o n o f a f a l l e n
aid. A flock of angels soars through the sky to surround you, w a r r i o r i n t h e c o r p s e ' s h a n d . T h i s a c t is b e l i e v e d t o arm
driving back the enemy. t h e w a r r i o r for t h e n e x t w o r l d a n d to s h o w B a n e , t h e god
D a i l y 4- D i v i n e , R a d i a n t , W e a p o n , Z o n e of war, that h e or she died fighting and therefore deserves
Standard Action Melee weapon honor.
Target: O n e creature
Travelers setting out on journeys often scoop up a
Attack: Strength vs. A C
h a n d f u l o f d i r t o r d u s t f r o m t h e r o a d a n d l e t it f a l l f r o m
H i t 3 [ W ] + Strength modifier radiant d a m a g e .
their h a n d s . M o s t p e o p l e regard this tradition a s simply
Miss: Half d a m a g e .
E f f e c t : T h e a t t a c k c r e a t e s a z o n e o f a n g e l i c soldiers in a c h e c k i n g t h e s t r e n g t h a n d d i r e c t i o n o f t h e w i n d , b u t it i s
d o s e burst 3 . T h e z o n e lasts u n t i l t h e e n d of t h e e n c o u n m e a n t t o h o n o r A v a n d r a . T h e g o d is s a i d t o s h o w a s i g n
ter. W h i l e w i t h i n t h e z o n e , y o u a n d your allies g a i n a + 1 of t h e fortune awaiting the journey by b l o w i n g t h e dust
p o w e r b o n u s to A C a n d a t t a c k rolls. W h i l e w i t h i n t h e a w a y ( w h i c h favors departure) or back t o w a r d the traveler
z o n e , a n y e n e m y t a k e s 5 r a d i a n t d a m a g e a t t h e s t a r t of
(indicating difficulty a h e a d ) .
its t u r n a n d p r o v o k e s o p p o r t u n i t y a t t a c k s w h e n it shifts.
C H A P T E R 2 Cleric
Supernal Radiance Cleric Attack 19 I I Heal Cleric Utility 2 2
You create a pulse of light that gleams with divine clarity. N o foe B o w i n g y o u r head In prayer, you restore a desperately injured
can hide within its brilliance. comrade to complete health.
DEAD GODS
G o d s cannot die of old age or mortal ailments a n d infirmi patches powerful devils to slay a n y mortal w h o speaks the
t i e s , b u t t h e y c a n still b e s l a i n . F e w b e i n g s h a v e t h e p o w e r f o r b i d d e n n a m e , a n d t h a t h e fears t h e n a m e to this day.
t o kill a g o d : p r i m o r d i a l s , rival g o d s , a n d g r e a t e n t i t i e s of lo: T h e creator of dragons, lo w a s beset b y mighty
the Far R e a l m , several d e m o n lords or archdevils work primordials a n d d e s t r o y e d in t h e W a r of C r e a t i o n . F r o m
ing in c o n c e r t - a n d s o m e t i m e s a g r o u p of t h e mightiest his s h a t t e r e d b o d y t w o n e w g o d s s p r a n g - B a h a m u t , t h e
mortals. G o d s also have b e e n k n o w n to simply fade away, P l a t i n u m D r a g o n , a n d T i a m a t , the Q u e e n of Evil D r a g o n s .
forgotten by t h e m o r t a l w o r l d . T h e y slip i n t o e v e r d e e p e r S o m e stories say that the god w a s betrayed to the primor
s l u m b e r a n d linger d r e a m i n g t h r o u g h t h e a g e s , until finally d i a l s b y Z e h i r , w h o e n v i e d lo his m i g h t y c h i l d r e n .
t h e y d r e a m of n o t h i n g at all a n d c e a s e to b e . K h a l a : T h e original g o d of w i n t e r w a s a c r u e l , m a l i c i o u s
S o m e of the d e a d gods k n o w n to h a v e o n c e existed being w h o s c h e m e d against t h e other gods a n d sought to
include the following. extend her grip over all t h e mortal w o r l d . H e r glaciers a n d
A m o t h : M a n y c e n t u r i e s a g o , A m o t h w a s a g o d of justice blizzards t h r e a t e n e d to d e s t r o y t h e fragile r a c e s o f m o r t a l s
a n d m e r c y w h o r u l e d o v e r t h e astral d o m i n i o n of K a l a n d u r - as h e r s o n K o r d ran w i l d , bringing s t o r m s a n d c a l a m i t y to
conspired against him and launched a n overwhelming eral powerful primordials-grew strong e n o u g h to assault
h i m d o w n , a n d t h e d e m o n s o v e r t h r e w his r e a l m . Kalandur Khala. Pelor and the assembled gods w h o stood w i t h him
r e n is n o w a r u i n e d d o m i n i o n , a b a n d o n e d b y a l l b u t a f e w d e s t r o y e d K h a l a a n d d r o v e off G r u u m s h ; t h e R a v e n Q u e e n
H e W h o W a s :O n c e a m o n g the mightiest of the gods, Nerull: Formerly t h e god of the d e a d , Nerull ruled over
the lord of t h e great d o m i n i o n Baathion presided over t h e g r i m d o m i n i o n of P l u t o n , w h e r e h e h e l d all t h e souls of
kingship, w i s d o m , a n d t h e sky. T h e a r c h a n g e l A s m o d e u s mortals as powerless, miserable shades. In time the R a v e n
rebelled against him, a n d w i t h the Ruby R o d struck down Q u e e n overthrew him and became goddess of death. S e e
his lord. T h e d y i n g g o d p r o n o u n c e d a c u r s e against A s m o t h e " R i s e of t h e R a v e n Q u e e n " s i d e b a r ( p a g e 4 3 ) .
d e u s a n d his f o l l o w e r s , t r a n s f o r m i n g t h e idyllic r e a l m of T u e r n : A g o d of c o n q u e s t a n d fire, T u e r n w a s over
B a a t h i o n into Baator, a cruel prison of black rock and t h r o w n by a m o r t a l king. B a n e w a s the greatest of mortal
u n e n d i n g fire. A s m o d e u s h a s w o r k e d for ages to erase tyrants in t h e d a w n of t h e w o r l d , a n d he b e c a m e s o p o w e r
t h e k n o w l e d g e of his d e f e a t e d m a s t e r ' s n a m e , so o n l y a ful t h a t h e d a r e d t o g i v e b a t t l e t o t h e w a r g o d . H e l a u n c h e d
h a n d f u l o f m o r t a l s c h o l a r s s t i l l k n o w it; m o s t r e f e r t o t h i s a n invasion of the w a r god's realm, defeated Tuern, a n d
b e i n g a s H e W h o W a s . It is w h i s p e r e d t h a t A s m o d e u s d i s - seized t h e d o m i n i o n for his o w n .
C H A P T E R 2 | Cleric
Revive Cleric Utility 2 2 Word of Deterrence Cleric Attack 2 3
You call back an ally from the clutches of death. You drive back the foe who injured y o u r a l l y and dissuade it
Y o u r god's power flares from your w e a p o n to bless y o u a n d a You pull your friend out of the way. taking the brunt of the at
c o m p a n i o n as you bailer down a n enemy. tack onto yourself. Your furious rebuke steals the sight from your
Encounter Divine, Healing, Radiant, W e a p o n foes.
Standard Action Melee weapon Daily Divine, Implement, Teleportation
Target: O n e creature Immediate Interrupt C l o s e burst 5
A t t a c k : Strength vs. A C T r i g g e r : A n e n e m y m a k e s a n a t t a c k roll a g a i n s t y o u r ally
Hit: 4 [ W ] + Strength modifier radiant damage. w i t h i n 5 s q u a r e s o f y o u . a n d y o u a r e n o t a t a r g e t of t h a t
E f f e c t : Y o u a n d a n a l l y w i t h i n 1 0 s q u a r e s of y o u c a n e a c h attack
s p e n d a healing surge. P r i m a r y T a r g e t : T h e t r i g g e r i n g ally
Effect: You teleport yourself a n d the primary target, s w a p
p i n g p o s i t i o n s w i t h h i m o r her, a n d t h e t r i g g e r i n g e n e m y
Mortal Terror Cleric Attack 23
m a k e s t h e a t t a c k roll a g a i n s t y o u i n s t e a d . If y o u t a k e
You smashyourfoe and o v e r w h e l m it w i t h / e a r of imminent d a m a g e f r o m t h e attack, t h e primary target gains t e m p o
death. rary hit p o i n t s e q u a l to t h a t d a m a g e . Y o u t h e n m a k e t h e
Encounter D i v i n e , Fear, W e a p o n following secondary attack.
Standard Action Melee weapon S e c o n d a r y Target: Each e n e m y adjacent to y o u
A t t a c k : Strength vs. A C H i t : T h e s e c o n d a r y t a r g e t is b l i n d e d ( s a v e e n d s ) .
t h e s e c o n d i t i o n s e n d e d o n h i m s e l f o r herself.
C H A P T E R 2 | Cleric
Prayer of Victory Cleric Attack 2. Scouring Smite Cleric Attack 27
You declaim an inspirational prayer as you m a r c h among your The shining power of your faith consumes your foe as you attack
foes, leading y o u r allies to strike true. and lances out to assail others who threaten you.
Daily Divine, Radiant, W e a p o n Encounter Divine, Radiant, W e a p o n
Standard Action Melee weapon Standard Action Melee weapon
Target: O n e creature Target: O n e creature
A t t a c k : Strength vs. A C A t t a c k : Strength v s . Fortitude
H i t : 3 | W | + S t r e n g t h m o d i f i e r radiant d a m a g e . H i t : 3 | W ] + Strength modifier radiant d a m a g e , a n d the
Miss: Half damage. t a r g e t a n d e a c h e n e m y w i t h i n 2 s q u a r e s of it gain v u l n e r
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n e v e r y o u hit a b l e 5 to all d a m a g e until t h e e n d of your n e x t t u r n .
a n e n e m y w i t h a m e l e e attack, o n e ally adjacent to that
e n e m y g a i n s a +3 p o w e r b o n u s to his or h e r next m e l e e
Stroke of Ruin Cleric Attack 27
a t t a c k roll a g a i n s t t h a t e n e m y . In a d d i t i o n , w h e n e v e r y o u
m o v e o n y o u r t u r n , o n e ally w i t h i n 5 s q u a r e s of y o u c a n Vour w e a p o n opens a tear in the fabric of the cosmos that con
H A P T E R 2 I Cleric
of the Stars Cleric Attack 29 i/i
R I S E O F T H E RAVEN Q U E E N
p exhale the cold, pale light of the Astral Sea. driving back
r enemies and healing your friends. In the early ages of the w o r l d , the s o u l s of mortals
u n c l a i m e d by t h e gods w e r e not free to pass to the great
Cold. Divine, Healing, Implement, Radiant
I Action Close blast 5 b e y o n d after d e a t h . Instead Nerull, t h e g o d of t h e d e a d ,
: E a c h e n e m y in blast h e l d t h e m in his gray, c h e e r l e s s d o m i n i o n o f P l u t o n . T h e r e
: W i s d o m vs. Fortitude they w o u l d spend eternity as powerless shades, haunted
:4dS - W i s d o m m o d i f i e r c o l d a n d radiant d a m a g e .
b y t h e m e m o r y o f life's r i c h s e n s a t i o n a n d vigor. N e r u l l ' s
I y o u p u s h t h e target 5 s q u a r e s . T h e t a r g e t is d a z e d
dominion g r e w e v e r greater, a s e a c h d a y myriad souls
lends).
c a m e to his r e a l m , n e v e r to d e p a r t . T h e g o d of t h e d e a d
E a c h ally in t h e blast regains hit p o i n t s a s if h e
set his sights o n m a k i n g h i m s e l f king o v e r all t h e g o d s ,
e h a d s p e n t a h e a l i n g surge. E a c h d y i n g ally in z
test i n s t e a d regains hit p o i n t s e q u a l to his or h e r a n d b e g a n to s e n d blights a n d plagues i n t o the w o r l d to
fied value. s p e e d t h e p a s s a g e of m o r t a l s into his r e a l m .
O w f i i j chains enwrap your foe and interfere with its attacks. U n i q u e a m o n g t h e gray s h a d e s held in P l u t o n , h e r ghostly
f o r m g l o w e d w i t h her fierce will a n d a m b i t i o n . Nerull
Divine. Implement
S a a d a r d Action Ranged 20 d e e m e d her a worthy consort, and he gave her form and
O n e creature a s it p a s s e d f r o m b o n d a g e . B y f r e e i n g a l m o s t a l l t h e s o u l s
W i s d o m vs. W i l l i m p r i s o n e d in P l u t o n , s h e g r e w strong e n o u g h to destroy
~~~ target is d o m i n a t e d (save ends). N e r u l l a n d seize his d o m i n i o n o v e r d e a t h .
E a c h ally w i t h i n y o u r line of sight g a i n s a +5
After her victory, t h e sorcerer-queen t h o u g h t to t a k e
X b o n u s t o a t t a c k rolls a n d d a m a g e rolls against t h e
Nerull's p l a c e - b u t the other gods intervened. Rather than
( u n t i l t h e e n d of its next t u r n .
rising as t h e n e w deity of t h e d e a d , s h e i n s t e a d presides
3 : r , ally w i t h i n y o u r line of sight g a i n s a +5 p o w e r
s t o a t t a c k rolls a n d d a m a g e rolls a g a i n s t t h e t a r g e t o v e r d e a t h itself. M o r t a l s o u l s a r e n o l o n g e r b o u n d to
>idgment Cleric Attack 29 Ever since those events, the d e a t h g o d d e s s has sought
fellows with your god's disfavor. ascension, she expunged her true n a m e f r o m the knowl
C I I A \> I I K 2 Cleric
anoint a n e w item. A s a free action, y o u c a n anoint
NEW PARAGON PATHS a different item or choose a different benefit (if the
a n o i n t e d i t e m is a w e a p o n ) d u r i n g a s h o r t rest o r a f t e r
h a m m e r o f M o r a d i n p a r a g o n p a t h ( p a g e 1 0 0 ) is o p e n A n o i n t e d Armor: Y o u g a i n a +1 b o n u s t o A C .
to c l e r i c s . Anointed Weapon: Y o u g a i n r e s i s t a n c e e q u a l to y o u r
C h a r i s m a modifier against a d a m a g e type ol your
w a r d s a g a i n s t t h e i r foes. B y long study o f h o l y texts, Anointed Regalia path feature includes two addi
Exaltation A n o i n t e d C h a m p i o n Utility 1 2
Prerequisite: Cleric
p o w e r d u r i n g t h i s e n c o u n t e r , y o u g a i n a +2 b o n u s to
all defenses until the e n d of y o u r next turn. Astral Terrain Astral Savant Attack 2 0
C H A P T E R 2 ! Cleric
BATTLE CHAPLAIN BATTLE CHAPLAIN PATH EEATURES
" F e a r not. friends, for we do the work of the gods" B a t t l e C h a n t (11th level): W h e n e v e r a n ally
h i t s a n e n e m y t h a t is a d j a c e n t t o y o u . y o u c a n m a r k
W h e n evil bubbles u p f r o m the A b y s s a n d spills into that does not i n c l u d e y o u as a target, y o u c a n shift 1
the world, w h e n insane hordes raid a n d plunder civi square as a free action.
Daily Divine
Standard Action C l o s e burst 5
T a r g e t : Y o u a n d e a c h ally in burst
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , e a c h t a r g e t d e a l s
1 d 8 extra d a m a g e w h e n m a k i n g a m e l e e basic a t t a c k as
p a r t of a c h a r g e .
C H A P T I K I Cleric
COMPASSIOMATE HEALER
" T o alleviate the suffering of t h e just, the i n n o c e n t , a n d t h e
v a l i a n t is t h e h i g h e s t of railings."
Prerequisite: Cleric
S w o r d s a n d s p e l l s c a n h o l d o f f e n e m i e s for a t i m e , b u t
still t h e b e s t a n d b r a v e s t h e r o e s fall to o p p o s i n g f o r c e s .
T h u s , y o u h a v e d e d i c a t e d a l l y o u r s p i r i t to h e a l i n g
m a s t e r o f h e a l i n g , a n d y o u a r c n o t a f r a i d to g i v e f r e e l y
o f y o u r o w n s t r e n g t h a n d life to aid y o u r c o m p a n i o n s .
c o m r a d e s to d a r i n g acts o f c o u r a g e . Y o u a r e n o t
w o u n d y o u suffer s p a r e s a n o t h e r c h a m p i o n to fight
COMPASSIONATE HEALER
PATH FEATURES
Compassionate Blessing (11th level): W h e n you
to t a k e 5 d a m a g e . I f y o u d o , t h e p o w e r ' s target r e g a i n s
b o n u s t o a l l d e f e n s e s u n t i l t h e e n d of y o u r n e x t turn.
a c t i o n p o i n t to t a k e a n extra a c t i o n , a n ally w i t h i n 5
Target: O n e creature H i t : T h e t a r g e t is w e a k e n e d ( s a v e e n d s ) .
C H A P T E R 2 Cleric
HOLY EMISSARY HOLY EMISSARY PATH EEATURES
"I bring a message from my god-and you will hear it, on H o l y T o n g u e ( 1 1 t h level): Y o u a r e fluent in
Prerequisite: Cleric o r h e r t u r n a d j a c e n t to y o u g a i n s a b o n u s to s a v i n g
t h r o w s e q u a l to y o u r W i s d o m m o d i f i e r u n t i l the start
Y o u arc a herald of the gods, i m b u e d w i t h divine will. of his or her next turn.
W h e r e v e r you travel, you a n n o u n c e the intentions Gift of G r a c e Action (11th level): W hen you
to s u b t l y i n f l u e n c e y o u a n d t h o s e a r o u n d y o u . Y o u points to a b l o o d i e d target by u s i n g a d i v i n e h e a l i n g
C H A P T E R 2 | Cleric
MESSENGER OE PEACE
" V i o l e n c e s h o u l d be the lost resort." mm
P r e r e q u i s i t e : C l e r i c , trained in Diplomacy
U n l e s s s o m e b r a v e s o u l s t e p s f o r w a r d t o set a b e t t e r
s p o k e n v o w s o f n o n v i o l e n c e , h o p i n g to f i n d a c i v i l i z e d
s o l u t i o n to t h e p r o b l e m s o f m o r t a l s .
f i n d a w a y a r o u n d c o m b a t w h e n battle is a v o i d a b l e .
D i p l o m a c y is y o u r p r i n c i p a l w e a p o n : T h r o u g h care
o p p o n e n t ' s d e s i r e s , y o u m i g h t b e a b l e to circumvent
c o n f l i c t a l t o g e t h e r . N o t a l l e n e m i e s a r e w i l l i n g to set
s q u a r e s o f y o u t a k e a - 2 p e n a l t y to a t t a c k r o l l s .
Peacemaker's M e s s e n g e r of P e a c e U t i l i t y 1 2
Pronouncement
A t y o u r word, an enemy's punishment or a friend's blessing
P E A C E , N O T PACIFISM
continues.
Your commitment to nonviolence applies chiefly to
Encounter Divine
t h i n k i n g m o r t a l s w h o c a n b e r e a s o n e d w i t h . It doesn't
Minor Action C l o s e burst 5
make sense when you deal with monsters trying to T a r g e t : O n e c r e a t u r e in burst
eat y o u , creatures s u c h as d e m o n s or evil d r a g o n s that E f f e c t : O n e effect o n t h e t a r g e t t h a t w o u l d o t h e r w i s e e n d
are destructive by their very nature, or e v e n intelligent a t t h e e n d o f y o u r c u r r e n t t u r n i n s t e a d lasts until t h e e n d
sible against foes w h o m i g h t s o m e d a y c h o o s e a different Y o u utter n stern command, and vour enemies lose their will to
p a t h . If y o u r e n e m i e s a r e c a p a b l e o f l e a r n i n g f r o m y o u r fight.
to the d e f e a t e d . T a r g e t : E a c h e n e m y in b u r s t
A t t a c k : W i s d o m vs. W i l l
H i t : T h e target c a n n o t a t t a c k until it is a t t a c k e d o r until
t h e e n d of t h e e n c o u n t e r .
M i s s : T h e target t a k e s a - 5 p e n a l t y to a t t a c k rolls until it is
a t t a c k e d o r u n t i l t h e e n d of t h e e n c o u n t e r .
C H A P T E R 2 Cleric
MIRACLE WORKER MIRACLE W O R K E R PATH FEATURES
" T H E S E H A N D S have, cured the sick, HEALED THE INJURED, and W o r d o f L i f e ( 1 1 t h l e v e l ) : W h e n y o u use y o u r
forestalled death's cruel touch." h e a l i n g word power, y o u roll d8s instead of d6s for t h e
a c t i o n p o i n t to u s e a d i v i n e h e a l i n g p o w e r , e a c h ally
Bones knit and cuts m e n d quickly, a n d even sickness 2d6 + your W i s d o m modifier at 21st level.
fingertips to a n y o n e y o u a t t e n d .
adventuring, you might work in the temples of any Reversal of Fortunes Miracle W o r k e r Attack 11
g o d a n d l e n d y o u r talents to h e l p t h e community, A whispered benediction heals the injuries of an ally and gives
w h e t h e r s u p p l y i n g f o o d to t h e h u n g r y o r removing the attacker a taste of the pain it inflicted.
sickness from the afflicted. Y o u bring these s a m e sen Encounter Divine, Healing, Implement
sibilities to a n a d v e n t u r i n g g r o u p . Y o u m o v e a c r o s s Immediate Reaction Ranged 5
t h e w o u n d e d so t h e y c a n get b a c k i n t o t h e fight. Y o u a d j a c e n t t o it
Target: T h e triggering e n e m y
m i g h t not d i r e c t l y s h a r e i n t h e glory e n j o y e d b y y o u r
A t t a c k : W i s d o m v s . Fortitude
c o m p a n i o n s , but y o u take h e a r t in k n o w i n g that they
H i t : 2 d 1 0 + W i s d o m m o d i f i e r d a m a g e . T h e a l l y hit b y t h e
c o u l d n ' t h a v e d o n e it w i t h o u t y o u .
t r i g g e r i n g e n e m y ' s a t t a c k c a n s p e n d a h e a l i n g surge a n d
r e g a i n 2 d 1 0 a d d i t i o n a l hit p o i n t s .
You denounce a foe. making it suffer all the pains dealt to your
friends.
Daily Divine, Implement
Standard Action C l o s e burst 5
Target: O n e e n e m y in burst
Attack: W i s d o m vs. W i l l
H i t : Y o u t r a n s f e r all effects t h a t a s a v e c a n e n d f r o m e a c h
a l l y w i t h i n t h e burst t o t h e t a r g e t .
M i s s : Y o u transfer o n e e f f e c t t h a t a s a v e c a n e n d f r o m e a c h
a l l y w i t h i n t h e burst t o t h e t a r g e t .
C H A P T E R 2 I Cleric
SELDARINE DEDICATE SELDARINE DEDICATE
"Corellon guide my heart, Sehanine my arrow" PATH EEATURES
H o n o r t h e B o w ( 1 1 t h l e v e l ) : Y o u c a n use a long- 0.
P r e r e q u i s i t e : E l f or eladrin. cleric, proficiency b o w or a s h o r t b o w as a n i m p l e m e n t for y o u r c l e r i c o r Z
with longbow or shortbow Seldarine dedicate implement powers. W h e n you'use 0
a n i m p l e m e n t p o w e r t h r o u g h a l o n g b o w o r a short
b o w . y o u a d d t h e w e a p o n ' s e n h a n c e m e n t b o n u s , if
any, to t h e p o w e r ' s a t t a c k rolls a n d d a m a g e rolls, but I?
y o u don't u s e the w e a p o n ' s proficiency b o n u s . 11 y o u
score a critical hit w i t h a m a g i c longbow or shortbow
w h e n u s i n g it a s a n i m p l e m e n t , y o u u s e t h e w e a p o n ' s Z
critical hit effect.
R e n e w i n g A c t i o n (11th level): W h e n you spend
a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u also
g a i n a n e x t r a u s e o f y o u r h e a l i n g word p o w e r for this
encounter.
Footsteps of the G o d s (16th level): W h e n you
use a cleric or a S e l d a r i n e dedicate i m p l e m e n t power,
y o u c a n use a free a c t i o n to shift 1 s q u a r e before or
alter using that power.
T h e S e l d a r i n e . the fellowship of brothers a n d sisters M y r i a d specks o f light swirl about you. hiding you from enemies.
of the woods, comprises Corellon. S e h a n i n e . a n d the Daily Divine, Stance
other gods a n d exarchs w h o d w e l l in the d o m i n i o n of Minor Action Personal
ing their p o w e r f r o m A r v a n d o r ' s c o m b i n e d wisdom. You l a u n c h a fiery b o l t / r o m y o u r bow that erupts into white-hot
flame where it hits.
A s a Seldarine dedicate, y o u occupy a high posi
tion w i t h i n your temples. Y o u a n d the lew others like Daily D i v i n e , Fire, I m p l e m e n t
Standard Action Ranged 20
y o u enjoy a b r o a d e r c o n n e c t i o n to t h e gods o f A r v a n
R e q u i r e m e n t : Y o u m u s t b e w i e l d i n g a l o n g b o w or a
dor t h a n other clerics do, a n d y o u k n o w m e t h o d s for
shortbow.
communing w i t h t h e m . Y o u d r a w a b o w as readily as
Target: O n e creature
y o u r a i s e y o u r holy s y m b o l to focus y o u r p r a y e r s . A t t a c k : W i s d o m v s . Reflex
Y o u r w e a p o n is i n s c r i b e d w i t h sigils a n d r u n e s , H i t : 3 d 1 0 + W i s d o m m o d i f i e r fire d a m a g e , a n d t h e target
w h i c h f l a r e w i t h e m e r a l d light w h e n y o u fire a shot t a k e s o n g o i n g 1 0 fire d a m a g e a n d is d a z e d (save e n d s
C H A P T E R 2 I Cleric
STONE KEEPER Y o u r v i e w s a n d beliefs e n c o m p a s s all of history
a n d t h e p l a c e y o u r p e o p l e o c c u p y i n it. Y o u h a r b o r
"Memory, like stone, lasts forever."
a deep-seated,smoldering anger born of ancient
w r o n g s a n d long centuries o f grief. Y o u r prayers focus
P r e r e q u i s i t e : D w a r f , cleric, trained in I listory
this a n g e r into y o u r attacks.
Daily Divine
Standard Action Personal
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u r r e a c h a n d
s p e e d b o t h i n c r e a s e by 1 , a n d y o u r m e l e e a t t a c k s d e a l
2 d 6 extra d a m a g e .
C H A P T E R 2 Cleric
TRUTHSEEKER
"The light of truth r e v e a l s all secrets and denies all
falsehoods."
Prerequisite: Cleric
D e c e p t i o n w o r m s its w a y t h r o u g h t h e w o r l d , c o r
c h e c k e d . M a n y d i v i n e s e r v a n t s battle o b v i o u s foes
a g a i n s t e n e m i e s w h o u s e g u i l e i n s t e a d of b r u t a l i t y .
t r u t h , u s i n g its r a d i a n c e to b u r n a w a y t h e l i e s a n d
e n e m y c a n n o t h i d e o r u s e i t s t r i c k s , a n d it s t a n d s
F a c i n g t h e w o r s t s o r t o f v i l l a i n s l e a v e s its m a r k on
b u t s u c h r a v a g e s o f t h e b o d y d o n o t e x t e n d to y o u r
H e a l i n g T r u t h ( 1 1 t h l e v e l ) : E a c h target of y o u r lasts u n t i l t h e e n d of y o u r n e x t t u r n . E n e m i e s c a n n o t
C H A P T E R 2 I Cleric
"Do not look to me for forgiveness. Do not i m p l o r e me to
be merciful. I am a truth unendurable and a reckoning of
wrongs, and I am here to call you to account."
N e w P a r a g o n P a t h s : A variety of n e w invoker
paragon paths, including the adept of whispers,
the K e e p e r of the N i n e , a n d the stonecaller.
NEW CLASS F E A T U R E S u g g e s t e d C l a s s F e a t u r e : C o v e n a n t of
Malediction*
Suggested Feat: Baleful Malediction
Encounter D i v i n e , Fear Tendrils of radiance streak from your fingertips across the
Minor Action C l o s e blast 5 battlefield. The beams strike v o u r enemies, r a i n i n g sparks o f
C H A P T E R 3 | Invoker
LEVEL 1 ENCOUNTER PRAYERS
You point a t a foe and form a circle with your hands. A trans
lucent crown then appears over that foe's head, searing it with
each i n j u n ' y o u r companions suffer.
Daily Divine, Implement, Radiant
Standard Action Ranged 10
Target: O n e creature
A t t a c k : W i s d o m vs. W i l l
Hit: 2 d 6 + W i s d o m modifier radiant d a m a g e .
E f f e c t : T h e target is a f f e c t e d b y y o u r c r o w n o f r e t a l i a t i o n
(save ends). U n t i l the c r o w n e n d s , t h e t a r g e t takes 5
radiant d a m a g e w h e n a n y a l l y w i t h i n 5 s q u a r e s of it
takes damage.
F l a m i n g h a i l bludgeons y o u r opponents.
C H A P T E R 3 I Invofcer
Know Weakness Invoker Utility 2 Symbol of the Broken Sword Invoker Attack 3
You utter words of power that are also words of knowledge. You place a symbol of pacification on your enemy, partly subdu
C H A P T E R i Invober
Malediction of Blindness Invoker Attack 5 Trumpet the Star's Fall invoker Attack 5
At your command, your foes lose their sight. Tiie power of this A hi illiiiin orb appears overhead and then smashes mtoyour
prayer leaves you barely able to defend yourself Jor a moment. enemies in a storm o f light and fire.
Daily Divine, Implement Daily D i v i n e , Fire, I m p l e m e n t , Radiant, Z o n e
Standard Action C l o s e blast 3 Standard Action A r e a burst 2 w i t h i n 1 0 s q u a r e s
T a r g e t : E a c h c r e a t u r e in blast T a r g e t : E a c h c r e a t u r e i n burst
A t t a c k : W i s d o m vs. Fortitude A t t a c k : W i s d o m v s . Reflex
H i t : 2 d 8 + W i s d o m m o d i f i e r d a m a g e , a n d t h e t a r g e t is H i t : 2 d 6 + W i s d o m m o d i f i e r fire a n d r a d i a n t d a m a g e , a n d
blinded (save ends). you knock the target prone.
Miss: Half d a m a g e , a n d t h e target takes a - 2 penalty to M i s s : Half d a m a g e , a n d y o u push the target 1 square.
a t t a c k rolls u n t i l t h e e n d of y o u r next t u r n . E f f e c t : T h e burst c r e a t e s a z o n e of s m o k e t h a t lasts u n t i l
E f f e c t : Y o u g r a n t c o m b a t a d v a n t a g e u n t i l t h e start o f y o u r t h e e n d o f t h e e n c o u n t e r . T h e z o n e is h e a v i l y o b s c u r e d .
next t u r n .
You covenant might drive you to take seemingly inconse Prayer for Victory invoker Utility 6
q u e n t i a l e v e n t s o r c o n c e p t s a s s e r i o u s l y a s life a n d d e a t h . Seeing (he danger, you whisper a prayer to bolster your courage
For e x a m p l e , y o u might h a v e s w o r n to protect love as a in the face of harm.
follower of S e h a n i n e , thus forcing y o u to b r e a k battle Daily Divine
lines as y o u s e e k to reunite t w o y o u n g lovers d r a w n apart Immediate Interrupt Personal
by war. T r i g g e r : A n e n e m y m a k e s a m e l e e or a r a n g e d a t t a c k roll
f o l l o w e r of M e l o r a , y o u c a n ' t c r o s s r u n n i n g w a t e r w i t h o u t
Solid Fog Invoker Utility 6
K a c h word spoken carries thick fog until dense mist covers the
first t h r o w i n g s o m e t h i n g i n . M a y b e M o r a d i n d e m a n d s t h a t
battlefield.
y o u say a blessing over every forge y o u see. Kord might
Daily Divine, Zone
c a l l u p o n y o u to e n g a g e in all c o n t e s t s o f s t r e n g t h t h a t y o u
Minor Action C l o s e blast 3
encounter. A s an adherent of the R a v e n Q u e e n , you might
E f f e c t : T h e b u r s t c r e a t e s a z o n e o f d e n s e f o g t h a t lasts u n t i l
s p e a k a s m a l l prayer for t h e souls of t h e d e a d b o d i e s y o u
t h e e n d of y o u r n e x t t u r n . T h e z o n e is difficult t e r r a i n a n d
discover, a n d y o u might e v e n b r e a t h e a w e l l - w i s h i n g in heavily obscured.
t h e m i d s t of battle for t h e souls y o u s e n d o n t h e i r w a y . S u s t a i n M i n o r : T h e z o n e persists, a n d y o u c a n i n c r e a s e its
size b y 1 t o a m a x i m u m of blast 5 .
C H A P T E R 3 I In voter
Trumpets of Celestia Invoker Attack 7
Encounter D i v i n e , Fear, I m p l e m e n t , T h u n d e r
Standard Action C l o s e blast 3
T a r g e t : E a c h c r e a t u r e in blast
A t t a c k : W i s d o m v s . Fortitude
Hit: 2d6 * W i s d o m modifier thunder d a m a g e , a n d the
target t a k e s a - 2 p e n a l t y to a t t a c k rolls u n t i l t h e e n d of
your next turn.
C o v e n a n t o f P r e s e r v a t i o n : T h e p e n a l t y to a t t a c k rolls
e q u a l s your Intelligence modifier.
Your words ignite creatures before you with fire from the heav
ens. The blaze of glory demands allyour attention, d a r i n g y o u
for a short t i m e .
Encounter D i v i n e , Fire, I m p l e m e n t , R a d i a n t
Standard Action C l o s e blast 5
T a r g e t : E a c h c r e a t u r e i n blast
A t t a c k : W i s d o m v s . Reflex
H i t : 2d6 + W i s d o m modifier radiant d a m a g e , a n d ongoing
5 fire d a m a g e ( s a v e e n d s ) .
C o v e n a n t of M a l e d i c t i o n : T h e target takes a - 2 penalty to
saving t h r o w s against the ongoing d a m a g e .
E f f e c t : Y o u a r e d a z e d u n t i l t h e e n d of y o u r next t u r n .
( H A I T E R i Invoker
Hall of Thunderous Battle Invoker Attack 9 Twist of Fate Invoker Attack 9
You evoke a vision of a divine haU of battle. Y o u r allies a r e e m You a s s a u l t y o u r enemies' m i n d s and invoke destiny to alter the
boldened by the brave shouts within it. while the sounds of battle course of events, limiting the attacks the enemies can make.
thunder overyour enemies, pushing them back. Daily Charm, Divine, Implement, Psychic
Daily Divine, Implement, Thunder, Z o n e Standard Action A r e a burst 1 w i t h i n 1 0 squares
Standard Action C l o s e burst 2 Target: Each e n e m y in burst
Target: Each e n e m y in burst Attack: W i s d o m vs. W i l l
A t t a c k : W i s d o m vs. Fortitude H i t : 2 d 6 + W i s d o m modifier psychic d a m a g e . T h e only
Hit: 2 d 6 + W i s d o m modifier thunder d a m a g e , and y o u a t t a c k s t h e t a r g e t c a n m a k e d u r i n g its next t u r n a r e
p u s h t h e t a r g e t a n u m b e r o f s q u a r e s e q u a l to y o u r Intel b a s i c a t t a c k s . If y o u r a t t a c k hits o n l y o n e e n e m y , t h e
ligence m o d i f i e r . o n l y a t t a c k s it c a n m a k e d u r i n g its t u r n a r e basic a t t a c k s
M i s s : Half d a m a g e , a n d you push t h e target 1 square. (save ends).
E f f e c t : T h e b u r s t c r e a t e s a t h u n d e r i n g z o n e t h a t lasts C o v e n a n t o f P r e s e r v a t i o n : U n t i l t h e e n d of y o u r n e x t t u r n ,
until t h e e n d of y o u r next t u r n . W h e n y o u m o v e , t h e t h e t a r g e t a l s o t a k e s a p e n a l t y t o a t t a c k rolls e q u a l to y o u r
zone m o v e s w i t h y o u , remaining centered on y o u . W h i l e I n t e l l i g e n c e modifier.
w i t h i n t h e z o n e , a n y ally g a i n s a +2 p o w e r b o n u s t o A C Miss: Half damage.
and Fortitude.
S u s t a i n M i n o r : T h e z o n e persists, a n d y o u p u s h e a c h e n e m y
w i t h i n it 1 s q u a r e . LEVEL 1 0 UTILITY PRAYERS
C H A P T E R i [ Invoker
LEVEL 1 3 ENCOUNTER PRAYERS Thunderous Rebuke Invoker Attack 13
Effect: You a n d e a c h ally in t h e burst c a n stand up as a free y o u take this ongoing d a m a g e , choose an e n e m y w i t h i n 5
action. s q u a r e s of y o u . T h a t e n e m y a l s o t a k e s S d a m a g e .
C o v e n a n t o f P r e s e r v a t i o n : E a c h ally in t h e burst c a n a l s o
shift 1 s q u a r e a s a f r e e a c t i o n . Dire Banishment Invoker Attack 1 S
You temporarily banish your enemy from this world, using vour
life force to prevent the enemy from returning.
C H A P T E R 3 I Invofeer
Shadow/dark Invocation invoker Attack 1 s Pennant of Heaven's Armies Invoker Utility 1 6
You call forth a chill darkness, w h i c h deepens until light is but a A tattered white flag appears. Those who behold it f i n d the cour
dim memory. age they need to win the day.
Daily Cold, Divine, Implement, Zone Daily Conjuration, Divine
Standard Action C l o s e burst 3 Standard Action Ranged 10
Target: E a c h creature in burst Effect: Y o u conjure a shining b a n n e r in 1 square w i t h i n
A t t a c k : W i s d o m v s . Fortitude r a n g e . T h e b a n n e r lasts u n t i l t h e e n d o f y o u r next t u r n .
Hit: 2 d 8 + W i s d o m modifier cold d a m a g e . A n y ally w h o h a s line o f sight to t h e b a n n e r g a i n s a b o
Miss: Half damage. n u s t o all d e f e n s e s , s a v i n g t h r o w s a g a i n s t f e a r e f f e c t s , a n d
E f f e c t : T h e burst c r e a t e s a z o n e of s h a d o w t h a t lasts u n t i l d a m a g e rolls. T h e b o n u s e q u a l s y o u r W i s d o m modifier.
t h e e n d of y o u r n e x t t u r n . T h e z o n e is h e a v i l y o b s c u r e d . S u s t a i n M i n o r : T h e b a n n e r persists.
W h e n a n y c r e a t u r e starts its t u r n w i t h i n t h e z o n e , t h a t
c r e a t u r e t a k e s 1 0 c o l d d a m a g e , a n d y o u c a n s l i d e it 3
Serene Visage invoker Utility 16
squares as a free action. Y o u a r e i m m u n e to the zone's
Y o u r god's visage overlays y o u r own and draws the attention of
effects. A s a m o v e a c t i o n , y o u c a n m o v e t h e z o n e 3
your foes, buying y o u r allies a needed reprieve.
squares.
S u s t a i n M i n o r : T h e z o n e persists. Encounter Divine
Minor Action C l o s e burst 2
Target: Each ally in burst
Storm of Punishment Invoker Attack 1 5
Effect: T h e target doesn't provoke opportunity attacks un
R a i s i n g vour implement, you invoke the gods a n d create a hole til t h e e n d of y o u r n e x t t u r n .
i n the sky through w h i c h thunder a n d l i g h t n i n g cascade onto
your foes.
Walls of Hestavar invoker Utility 16
Daily Divine, Implement, Lightning, T h u n d e r
Y o u t r a c e y o u r implement through the a i r a n d conjure a s i m u l a
Standard Action A r e a burst 1 w i t h i n 1 0 s q u a r e s
c r u m of the B r i g h t C i t y ' s walls.
Target: E a c h creature in burst
A t t a c k : W i s d o m v s . Fortitude Daily Conjuration, Divine
a g e , a n d t h e t a r g e t is b l i n d e d a n d d e a f e n e d ( s a v e e n d s E f f e c t : Y o u c o n j u r e a w a l l of d i v i n e e n e r g y . T h e w a l l c a n
M i s s : H a l f d a m a g e , a n d t h e t a r g e t is b l i n d e d a n d d e a f e n e d n e x t t u r n . T h e w a l l is a solid o b s t a c l e , a n d it b l o c k s line of
Y o u speak a word of seeming gibberish a n d then take shelter W i t h a word, you escape an attack, but a t a price.
WORDS OF CREATION
Y o u character uses t h e w o r d s t h e gods spoke t o c o m m a n d
LEVEL 1 7 ENCOUNTER PRAYERS
t h e s u b s t a n c e o f t h e w o r l d a n d b r i n g a b o u t life. W h a t d o
those w o r d s sound like? D o e s your invoker speak bold Astral Dust Invoker Attack 1 7
sounds or m u m b l e eerie chants? Motes of silvery dust rain f r o m above, b u r n i n g whatever enemy
Since y o u have a relatively small n u m b e r of p o w e r s , they land on.
y o u c a n easily d e v i s e u n i q u e w o r d s of p h r a s e s for e a c h . Encounter Divine, Fire, Implement, Radiant
Your w o r d s of creation might be n o n s e n s e s o u n d s or Standard Action C l o s e burst 3
p e c u l i a r sayings. If y o u ' r e f a m i l i a r w i t h t h e m o v i e D u n e Target: Each e n e m y in burst
" T i m e is a d o o r t h a t c a n n o t b e c l o s e d . "
"I pass b e y o n d to arrive within."
" T h i s fire a l r e a d y b u r n s in all s o u l s . "
C H A P T E R J Involtcr
Chainfire
Invoker Attack 17
Word of Pain Invoker Attack 17
You ignite a foe in a c o l u m n of holy flames, from which fire A t v o u r word, agony lances through the minds of the creatures
streams to nearby enemies. a r o u n d y o u . You are m o m e n t a r i l y distracted by their mental
occasionally w a l k s the narrow path b e t w e e n right and M i s s : Half d a m a g e , and y o u push the target 2 squares.
Effect: You take 10 d a m a g e .
w r o n g c a n give t h e D M story ideas a n d be great fun for
C o v e n a n t of M a l e d i c t i o n : You instead take 5 d a m a g e .
e v e r y o n e . T h e n , w h e n a n e n v o y of V e c n a gives y o u the
information y o u n e e d to do s o m e great service for the
gods a n d t h e w o r l d , surely y o u c a n do s o m e small favor
in r e t u r n
C H A P T E R 3 I Invoker
Wrath of the Fallen God Invoker Attack 19 LEVEL 2 3 ENCOUNTER PRAYERS
The memory of a fallen god's anger and agony fills nearby crea
tures' minds. Fateful Foresight Invoker Attack 2 3
Daily Divine, Implement, Psychic, Z o n e Prophetic forces showed you this moment long ago. With this
Standard Action A r e a burst 2 w i t h i n 10 squares foresight, y o u invoke fate to alter the course of events.
Target: Each creature in burst Encounter Divine, Implement, Psychic
A t t a c k : W i s d o m v s . Fortitude Immediate Interrupt Ranged 10
H i t : 4 d 6 + W i s d o m m o d i f i e r psychic d a m a g e , a n d o n g o i n g T r i g g e r : A n e n e m y w i t h i n 1 0 s q u a r e s of y o u m a k e s a n
1 0 p s y c h i c d a m a g e (save e n d s ) . a t t a c k o n its t u r n
M i s s : Half d a m a g e , a n d ongoing 5 psychic d a m a g e T a r g e t : T h e triggering e n e m y
(save e n d s ) . Attack: W i s d o m vs. W i l l
E f f e c t : T h e b u r s t c r e a t e s a z o n e of a g o n y t h a t lasts u n t i l Hit: 2d8 + W i s d o m modifier psychic damage. T h e target's
t h e e n d of y o u r n e x t t u r n . A n y c r e a t u r e t h a t starts its a t t a c k is n e g a t e d a n d is n o t e x p e n d e d , a n d t h e t a r g e t
t u r n w i t h i n t h e z o n e is s l o w e d a n d t a k e s a - 2 p e n a l t y t o c a n ' t u s e t h a t a t t a c k until t h e start of its n e x t t u r n , u n l e s s
a t t a c k rolls u n t i l t h e e n d of y o u r next t u r n . t h a t a t t a c k is a b a s i c a t t a c k . T h e t a r g e t c a n i m m e d i a t e l y
m a k e a different attack.
C o v e n a n t o f P r e s e r v a t i o n : T h e t a r g e t t a k e s a p e n a l t y t o its
LEVEL 2 2 UTILITY P R A Y E R S next a t t a c k roll before t h e e n d of y o u r next t u r n e q u a l t o
your Intelligence modifier.
Call Angelic Shield Invoker Utility 22
You summon angelic energy to shield y o u from h a r m . Fetters of Darkness Invoker Attack 23
s p e a k to y o u in a d r e a m or t h r o u g h a w a k i n g vision? H a v e s p a c e b e c o m e s a z o n e of p o i s o n g a s t h a t lasts u n t i l t h e
e n d o f y o u r next t u r n . A n y c r e a t u r e t h a t s t a r t s its t u r n
y o u m e t a n a n g e l , a n e x a r c h , or e v e n t h e d e i t y e m b o d i e d ?
w i t h i n t h e z o n e or a d j a c e n t t o it t a k e s 5 p o i s o n d a m a g e .
Perhaps you sealed the deal on another plane, miracu
C o v e n a n t o f W r a t h : T h e z o n e d e a l s extra p o i s o n d a m a g e
lously transported there by the power that desired your
e q u a l to y o u r W i s d o m m o d i f i e r .
s e r v i c e . It c o u l d b e t h a t y o u w e r e b o r n w i t h y o u r g i f t s a n d
g r e w u p k n o w i n g t h a t your destiny w a s t o u s e t h e m in a
y o u y o u r p o w e r s , but y o u s e e k t o u s e t h e m in a righteous
way a n d to s e r v e a n o t h e r d e i t y in t h e h o p e s t h a t your
C H A P T E R S I Invoker
Word of Bewilderment invoker Attack 2 3
T H E WAR O F WINTER
One word is all it takes to strip vour enemies of their faculties.
O v e r the ages, the gods have battled o n e another on
Yours are also temporarily dimmed.
m a n y occasions. Battles b e t w e e n Tiamat and Bahamut
Encounter Divine, Implement, Psychic
a n d b e t w e e n B a n e a n d G r u u m s h a r e still b e i n g f o u g h t .
Standard Action C l o s e burst 2
B u t most deities d o not c o m e into direct conflict with T a r g e t : E a c h c r e a t u r e in b u r s t
e a c h other. T h e gods a r e b o u n d by alliances forged d u r i n g Attack: W i s d o m vs. W i l l
the D a w n W a r a n d by other m y t h i c events. O n e of those Hit: 1 d l 0 + W i s d o m modifier psychic d a m a g e , a n d the
e v e n t s w a s a c l a s h in t h e w a n i n g m o m e n t s of t h e Dawn t a r g e t is s t u n n e d u n t i l t h e e n d of y o u r n e x t t u r n .
Effect: You are dazed until t h e e n d of your next turn.
W a r w h e n Khala, t h e g o d of winter, tried to m a k e herself
C o v e n a n t of M a l e d i c t i o n : Y o u c a n c h o o s e t o b e c o m e
q u e e n o v e r all t h e d e i t i e s .
s t u n n e d u n t i l t h e e n d of y o u r next t u r n t o i n c r e a s e t h e
Khala a i m e d to establish supremacy over the world size o f t h e b u r s t b y a s m u c h a s 3 .
and over the gods w h o had survived the nearly com
pleted w a r w i t h the primordials. Khala relied o n her son
Kord a n d her consort Zehir, a n d o n G r u u m s h a n d T i a m a t , LEVEL 2 5 DAILY PRAYERS
w h o p r e f e r r e d K h a l a ' s v i s i o n of a w i n t e r - b o u n d w o r l d of
savagery a n d darkness to Avandra's ancient compromise
Despised of the Gods Invoker Attack 2 S
and t u r n e d against his mother. square within range. T h e sphere occupies 1 square, and
it lasts u n t i l t h e e n d of y o u r n e x t t u r n . A n y e n e m y t h a t
W i t h t h e aid of Kord, B a n e , a n d others, t h e forces
starts its t u r n a d j a c e n t to t h e s p h e r e t a k e s 1 d 8 + y o u r
standing against Khala rallied. T h e y broke the siege of
W i s d o m modifier radiant d a m a g e . W h i l e adjacent to t h e
Hestavar a n d destroyed or imprisoned the primordials
s p h e r e , a n y a l l y g a i n s a +2 p o w e r b o n u s to a l l d e f e n s e s .
and abominations Khala had released. Tiamat retreated A s a m o v e action, you can m o v e the sphere 8 squares.
t o h e r lair, a n d G r u u m s h abandoned Khala's c a u s e as W h e n t h e s p h e r e a p p e a r s , it m a k e s t h e f o l l o w i n g a t t a c k .
well. B u t Khala refused to yield a n d sought to destroy T a r g e t : O n e c r e a t u r e a d j a c e n t to t h e s p h e r e
C II A P T E R 3 ! Invoker
Shackles of the Chained God invoker Attack 25 LEVEL 2 7 ENCOLINTER PRAYERS
The Unspeakable O n e sought power and for his greed found
chains and suffering. Those chains wrap aroundyourfoe and Brand of Fire Invoker Attack 2 7
lash out at its allies. Your solemn curse causes fire to leap at your enemies to brand
Daily D i v i n e , Force, I m p l e m e n t them.
Standard Action R a n g e d 10 Encounter D i v i n e , Fire, I m p l e m e n t
Target: O n e creature Standard Action Ranged 10
A t t a c k : W i s d o m v s . Fortitude T a r g e t : O n e , t w o , or t h r e e c r e a t u r e s
H i t : 4 d 6 + W i s d o m m o d i f i e r f o r c e d a m a g e , a n d t h e tar A t t a c k : W i s d o m v s . Reflex
g e t t a k e s o n g o i n g 2 0 f o r c e d a m a g e a n d is i m m o b i l i z e d H i t : 4 d 6 + W i s d o m m o d i f i e r fire d a m a g e . T h e first t i m e
(save e n d s b o t h ) . t h e t a r g e t is hit b y a m e l e e or a c l o s e a t t a c k b e f o r e t h e
M i s s : Half d a m a g e , a n d the target takes ongoing 1 0 force e n d of y o u r n e x t t u r n , it t a k e s 1 0 fire d a m a g e .
d a m a g e a n d is s l o w e d (save e n d s b o t h ) . C o v e n a n t o f W r a t h : T h e first t i m e t h e t a r g e t is hit by a n y
E f f e c t : W h e n e v e r t h e target t a k e s this p o w e r ' s o n g o i n g a t t a c k ( n o t j u s t a m e l e e o r a c l o s e a t t a c k ) b e f o r e t h e e n d of
d a m a g e , e a c h e n e m y w i t h i n 5 s q u a r e s of i t is p u l l e d 1 y o u r n e x t t u r n , it t a k e s 1 0 fire d a m a g e .
s q u a r e t o w a r d it, a n d t h e n e a c h e n e m y a d j a c e n t t o it
t a k e s 1 0 force d a m a g e .
Compel Action Invoker Attack 2 7
C H A P T E R 3 | Invofeer
Malediction of the Eternal Pyre invoker Attack 29
You tap into the power of creation itself a n d use it to pound your
foes with a force that disrupts their very existence.
T a r g e t : E a c h c r e a t u r e in b u r s t a n d all w h o s e r v e d h i m . W h e n A v a n d r a s o u g h t h e r o u t to
A t t a c k : W i s d o m v s . F o r t i t u d e , Reflex, W i l l . Y o u m a k e o n e r e b u k e her, t h e w o m a n u s e d h e r p o w e r t o h i d e f r o m t h e
a t t a c k roll p e r t a r g e t , c o m p a r i n g t h e result a g a i n s t all goddess. B y the time A v a n d r a found the w o m a n , her chil
t h r e e d e f e n s e s . A t a r g e t m i g h t b e hit u p t o t h r e e t i m e s ,
dren's children h a d given birth to m a n y m o r e offspring,
d e p e n d i n g o n w h i c h d e f e n s e s a r e hit.
all h a v i n g t h e p o w e r t o c h a n g e s h a p e . T h e g o d d e s s ' s gift,
H i t (Fortitude): 1 d8 + W i s d o m modifier force d a m a g e , and
once given, could not be taken away. T h u s the race of
ongoing 5 cold d a m a g e (save ends).
Hit (Reflex): 1d8 ^ W i s d o m modifier lightning d a m a g e , a n d doppelgangers, or changelings, w a s born.
C H A P T E R 3 Invoker
blindsight or trcmorsense. Y o u take a -2 penalty to
NEW PARAGON PATHS Blufl checks and Diplomacy checks.
R a i s e d V o i c e ( 1 6 t h level): W h e n you use a
d i v i n e a t t a c k p o w e r , y o u c a n c h o o s e to r a i s e y o u r
ADEPT OF W H I S P E R S v o i c e b e f o r e y o u m a k e a n y a t t a c k r o l l s f o r it. F o r t h a t
" T h e w i s e know that one cannot speak and listen at the attack, y o u c a n score a critical hit on a roll o f 19-20,
same time." a n d e n e m i e s t a k e a - 2 p e n a l t y to s a v i n g t h r o w s
against the attack's effects. H o w e v e r , y o u a r e d a z e d
Prerequisite: Invoker until the end of y o u r next turn.
T h e s e b e n e f i t s last u n t i l t h e s t a r t o f y o u r n e x t t u r n . You softly call your comrade's name and whisper a word of
S i l e n t P r e s e n c e ( 1 1 t h l e v e l ) : Y o u g a i n a +2 healing power.
date checks, a n d creatures cannot perceive you with Standard Action M e l e e touch
T a r g e t : O n e ally
E f f e c t : T h e t a r g e t c a n s p e n d t w o h e a l i n g surges a n d m a k e
a saving throw.
VOW O F S I L E N C E
Your a d e p t of whispers might have taken a v o w of silence.
If s o , y o u c a n s t i l l t a l k t o t h e D M t o t e l l h i m w h a t your
c h a r a c t e r is d o i n g . Y o u c a n a l s o t a k e p a r t i n n o r m a l table
discussions a n d repartee with other players; you can
a s s u m e that y o u r c h a r a c t e r uses a basic sign language or
a chalk a n d slate to contribute to party decisions. W h e n
your character addresses a P C or another character, you
can roleplay your character's taciturn nature by describing
n o d s , h a r d looks, h e a d s h a k e s , or h a n d g e s t u r e s . Finally,
y o u r c h a r a c t e r c a n s p e a k in t i m e s of great n e e d , s i n c e t h e
a d e p t ' s v o w is v o l u n t a r y .
C H A P T E R 3 | Invofeer
CRIMSON ARBITER
" Y o u have transgressed, and r e s t i t u t i o n must be made.
Drink deep of your misfortune."
Prerequisite: Invoker
(save ends).
You call forth souls from the Shadow/ell. As foes strike y o u . the
souls distract them with wailing.
J u s t P r e s e n c e ( 1 1 t h level): W h e n you score
Daily Divine
a c r i t i c a l hit w i t h a n i n v o k e r p o w e r , y o u g a i n a +2
Minor Action Personal
p o w e r b o n u s to attack rolls against a n y e n e m y w i t h i n
E f f e c t : W h e n a n y e n e m y hits y o u b e f o r e t h e e n d of y o u r
2 squares of you. T h i s b o n u s l a s t s u n t i l t h e e n d of t h e
n e x t t u r n , t h a t e n e m y t a k e s a - 2 p e n a l t y to all d e f e n s e s
encounter. (save ends).
J u s t i c e ' s W r a t h ( 1 6 t h l e v e l ) : T h e first e n e m y S u s t a i n M i n o r : T h e effect persists.
that d a m a g e s y o u i n a n e n c o u n t e r is subject to y o u r
w r a t h . Until the e n d of t h e encounter, y o u c a n reroll Sign of Penance Crimson Arbiter Attack 2 0
any d a m a g e die that c o m e s u p as a 1 w h e n y o u m a k e
A glyph of penance appears before you and ignites. D i v i n e fire
a d a m a g e roll that includes that e n e m y as a target. leaps from it to enemies o f weak will.
Daily D i v i n e , Fire, I m p l e m e n t , R a d i a n t
Standard Action Ranged 10
CRIMSON ARBITER PRAYERS
P r i m a r y Target: O n e target
P r i m a r y Attack: W i s d o m vs. W i l l
Sign of Guilt Crimson Arbiter Attack 1 1
H i t : 3 d 6 + W i s d o m m o d i f i e r fire a n d radiant d a m a g e .
You trace a magical glyph in the air. Your enemy cannot hear Miss: Half damage.
the sight of it as the magic evokes deep guilt, causing the enemy E f f e c t M a k e a s e c o n d a r y a t t a c k t h a t is a n a r e a b u r s t 1
to waver in its attacks. c e n t e r e d o n t h e p r i m a r y target.
Encounter D i v i n e , Fear, I m p l e m e n t , P s y c h i c S e c o n d a r y Target: Each creature in burst o t h e r t h a n t h e
Standard Action Ranged 10 primary target
Target: O n e e n e m y S e c o n d a r y A t t a c k : W i s d o m v s . Reflex
Attack: W i s d o m vs. W i l l H i t : 2 d 6 + W i s d o m m o d i f i e r fire a n d r a d i a n t d a m a g e , a n d
Hit: 1 d 1 0 + W i s d o m modifier psychic d a m a g e . Until the t h e s e c o n d a r y t a r g e t is s l o w e d ( s a v e e n d s ) .
end of y o u r n e x t t u r n , t h e t a r g e t t a k e s a - 5 p e n a l t y t o E f f e c t : If t h e p r i m a r y a t t a c k r e d u c e s t h e p r i m a r y t a r g e t t o
a t t a c k rolls, a n d if t h e target a t t a c k s a n d m i s s e s , it m u s t 0 h i t p o i n t s , t h e b u r s t c r e a t e s a n a r e a of difficult t e r r a i n
m a k e a m e l e e basic attack against a n e n e m y adjacent to t h a t lasts u n t i l t h e e n d o f t h e e n c o u n t e r .
it a s a f r e e a c t i o n .
C H A P T E R 3 j Invofeer
DEVOTED ORATOR y o u r m i s s i o n . I f y o u s e r v e a t e m p l e , y o u often p r o v e to
b e d i f f i c u l t for y o u r s u p e r i o r s to d e a l w i t h , s i n c e y o u r
"Take heedl My words are those of the gods, and they are to
p r o n o u n c e m e n t s chastise the great a n d the powerful
be feared."
a s w e l l a s t h e r e s t of t h e p e o p l e . C o n s e q u e n t l y , y o u
r a r e l y s t a y i n o n e p l a c e for l o n g . A l e w t h e o c r a c i e s
Prerequisite: Invoker
h a v e d e v o t e d o r a t o r s at t h e i r h e a d o r i n c l o s e s e r v i c e
to t h e r u l e r , for f e w d a r e to r e f u t e t h e p o w e r o f o n e
Y o u are a messenger of the gods and a preacher
such as you.
of divine virtues. Y o u r speecli evokes devotion in
the faithful a n d fear in the irreligious. Y o u are a n
a u t h o r i t y for a n y o n e w i s h i n g to k n o w t h e d e s i r e s o f
DEVOTED ORATOR PATH EEATURES
B r i l l i a n t R h e t o r i c (11th level): You can use your
y o u r deity, a n d y o u a r c r e n o w n e d lor y o u r p o w e r to
Intelligence modifier instead of your C h a r i s m a modi
e n h a n c e a n d amplify y o u r voice a n d lor y o u r ability
fier w h e n m a k i n g D i p l o m a c y c h e c k s .
to s p e a k i n o m i n o u s , m u l t i l a y e r c d tones.
Fearsome Oration (11th level): W h e n you
A t e w d e v o t e d o r a t o r s a r e t r a i n e d at t e m p l e s , b u t
s p e n d a n a c t i o n point to t a k e a n extra a c t i o n , y o u
most arise through private devotion. Y o u might have
either p u l l or p u s h e a c h e n e m y w i t h i n 5 s q u a r e s of
c o m m u n e d directly w i t h a deity a n d b e e n forever
y o u a n u m b e r o f s q u a r e s e q u a l to y o u r Intelligence
moved by the experience, or you could b e one w h o s e
modifier.
f a i t h is s t r o n g e n o u g h t o b r i d g e t h e m o r t a l and
T h u n d e r i n g P r a y e r ( 1 6 t h level): W h e n you use
immortal. People w h o dislike your message might
a close a t t a c k p o w e r , y o u c a n c h o o s e to d e a l extra
r e g a r d y o u as a scolder, a rabble-rouser, o r a threat
t h u n d e r d a m a g e e q u a l to o n e - h a l f y o u r Intelligence
to the e s t a b l i s h e d order, but y o u h a v e little c o n c e r n
m o d i f i e r , a n d y o u c a n p u s h a target y o u hit 1 s q u a r e .
for h o w t h e y r e a c t t o y o u ; y o u s p e a k w h a t t h e g o d s
I f y o u d o so, the p o w e r gains the t h u n d e r keyword.
put in y o u r heart, a n d y o u trust that they w i l l deal
harshly w i t h those w h o ignore y o u or h i n d e r y o u in
Chastisement D e v o t e d O r a t o r Utility 1 2
Encounter Divine
Immediate Reaction C l o s e burst 5
T r i g g e r : A n e n e m y w i t h i n 5 s q u a r e s of y o u m a k e s a n a t t a c k
T a r g e t : T h e t r i g g e r i n g e n e m y in b u r s t
Effect: T h e target gains vulnerable 1 0 thunder until t h e
e n d of y o u r n e x t t u r n .
C H A P II I! i ! Invoker
DIVINE HAND
" I am the hand of my god. Through my a c t i o n s , my
god's touch is felt, w h e t h e r it he a t e n d e r caress or a
crushing fist."
Prerequisite: Invoker
fear effect. The sky darkens and theground trembles a s y o u manifest your
U n d a u n t e d ( 1 1 t h l e v e l ) : Y o u g a i n a +2 b o n u s to god's terrifying presence.
C H A P T E R 3 I Invobei
DIVINE PHILOSOPHER DIVINE PHILOSOPHER
" K n o w l e d g e i s my weapon, for it cuts truer than any PATH FEATURES
sword." Insight of the Ancients (11th level): W h e n you
s p e n d a n a c t i o n point to m a k e a n attack, y o u c a n
Prerequisite: Invoker rcroll one attack roll y o u m a k e as part o f that attack.
Y o u must use the second result.
A paragon of scholarship, y o u wield the p o w e r of S t u d e n t o f t h e G o d s (11th level): You gain one
k n o w l e d g e . Y o u believe that the gods a r e the ultimate d i v i n e at-will attack p o w e r f r o m a class o t h e r than
vessels of w i s d o m i n the universe, a n d t h r o u g h devo your o w n as an encounter power.
t i o n to t h e m a n d c a r e f u l s t u d y o f t h e i r w o r d s , y o u K n o w l e d g e I s P o w e r (16th level): W h e n you
s e e k to u n d e r s t a n d a n d s h a p e r e a l i t y itself. succeed on a D C 20 monster knowledge check about
D i v i n e philosophers generally arise f r o m remote a p a r t i c u l a r c r e a t u r e ( D C 2 5 for a p a r a g o n tier crea
monasteries w h e r e the words of the gods are studied ture or D C 3 0 for a n epic tier c r e a t u r e ) , y o u g a i n a +1
and debated a m i d daily chants a n d meditations. A b o n u s t o a t t a c k r o l l s a n d a +2 b o n u s to d a m a g e r o l l s
rare lew d i v i n e p h i l o s o p h e r s a r e self-taught s a v a n t s , against that creature until the e n d of the encounter. If
w h o l e a r n t h r o u g h c a r e f u l s t u d y o f d i v i n e texts a n d y o u r c h e c k r e s u l t is 2 5 ( 3 0 for a p a r a g o n tier c r e a t u r e
p e r s o n a l d e v o t i o n to t h e gods. W h a t e v e r their origins, o r 3 5 for a n e p i c tier c r e a t u r e ) , y o u i n s t e a d g a i n a +2
divine philosophers seek knowledge throughout the b o n u s to attack rolls a n d a +4 b o n u s to d a m a g e rolls.
world, in temple archives, hidden vaults, and ancient Y o u c a n use this path feature once per day.
libraries.
You foresee your foe's next course of action and act. taking ad
vantage of that knowledge.
Encounter Divine
Immediate Interrupt Personal
T r i g g e r : A n e n e m y w i t h i n y o u r line o f sight t a k e s a s t a n d a r d
a c t i o n , a n d y o u a r e t r a i n e d in t h e skill r e l a t e d to t h a t
c r e a t u r e ' s origin
Effect: You take a standard action.
You speak one of the sacred words handed down to you from the
gods. The word is a n a t h e m a to your enemies, enfeebling them.
Daily D i v i n e , Fear, I m p l e m e n t
Standard Action C l o s e burst 5
T a r g e t : E a c h e n e m y in b u r s t t h a t h a s a c r e a t u r e origin
r e l a t e d t o a skill y o u ' r e t r a i n e d i n
Attack: W i s d o m vs. W i l l
H i t : 1 d 1 0 + W i s d o m m o d i f i e r d a m a g e , a n d t h e t a r g e t is
w e a k e n e d a n d gains vulnerable 5 + y o u r Intelligence
m o d i f i e r to all d a m a g e ( s a v e e n d s b o t h ) .
M i s s : T h e t a r g e t is s l o w e d a n d g a i n s v u l n e r a b l e 5 to all
d a m a g e until t h e e n d of your next turn.
A n c i e n t s c r o l l s s p e a k of t h e w o r l d ' s l a s t d a y s , f o r e
a n d k n o w t h e d i s a s t e r s d e s t i n e d to b e l a l l t h e w o r l d :
n i n e t e r r i b l e c a t a s t r o p h e s that w i l l o n e d a y c a u s e its
d o o m . T h e s e s u p e r n a t u r a l disasters w e r e s o w n in the
l e a r n p o w e r f u l p r a y e r s o f w a r d i n g a n d d e s t r u c t i o n so
that y o u c a n d e a l w i t h t h o s e w h o m e d d l e w i t h forces
m a n y r a c e s a n d i n c l u d e s e r v a n t s of d i f f e r e n t g o d s , b u t
m o s t a r e d e d i c a t e d to E r a t h i s . l o u n . o r M o r a d i n . O l d
T a r g e t : E a c h e n e m y in burst a t t a c k t h a t is a c l o s e burst 3.
E f f e c t : E a c h t a r g e t m o v e s its s p e e d a w a y f r o m y o u a s a S e c o n d a r y T a r g e t : E a c h e n e m y in b u r s t
f r e e a c t i o n . A n y ally w h o m a k e s a n o p p o r t u n i t y a t t a c k S e c o n d a r y A t t a c k : W i s d o m vs. W i l l
a t t a c k roll a n d t h e d a m a g e roll e q u a l t o 2 - y o u r I n t e l s e c o n d a r y t a r g e t is d a z e d ( s a v e e n d s ) .
l i g e n c e modifier.
C H A P T E R 3 I Invoker
SPEAKER OF THE W O R D
" J i is s i m p l e to speak the Word. Knowing how and when to
u s e the Wordand how to ease your c o n s c i e n c e after you
u n l e a s h its power-is more complex."
Prerequisite: Invoker
I t is n o t e n o u g h s i m p l y t o r e p e a t t h e s y l l a b l e s t h a t
c o m p r i s e t h e W o r d : to u n l e a s h its p o w e r y o u m u s t
d e s i r e t o d o s o . s p e a k i n g it e x a c t l y a n d f r a m i n g the
philosophical significance of e a c h syllabic in y o u r
m i n d a s y o u s a y it. U t t e r i n g t h e W o r d u n l e a s h e s d a n
g e r o u s d i v i n e e n e r g y , a n d e v e n s p e a k e r s ol t h e Word
d a r e n o t u t t e r it i n a v o i c e l o u d e r t h a n a w h i s p e r .
SPEAKER OE THE W O R D
PATH FEATURES
Speaker's A c t i o n (11th level): W h e n you spend
a n action point to t a k e a n extra a c t i o n , y o u c a n also
reroll o n e d i e y o u roll d u r i n g the s a m e t u r n ibr a n
attack roll, a d a m a g e roll, a skill c h e c k , o r a s a v i n g
t h r o w a n d use either result.
Guiding Syllable S p e a k e r of t h e W o r d U t i l i t y 1 2
I n f l u e n c i n g S y l l a b l e ( 1 1 t h l e v e l ) : Y o u g a i n a +2
A syllable of the Word is enough to guide others' steps.
Von whisper iin otherworldly tone, and lights swirl around I n a soft voice, you intone the complete W o r d , unleashing sub
T a r g e t : E a c h e n e m y in burst A t t a c k : W i s d o m vs. W i l l
turn. encounter.
next t u r n .
C H A P T E R i Invoker
STONECALLER
"The w r o n g s of old are remembered in the very rocks of the
world. Secret wrath lies s l e e p i n g i n stone."
Prerequisite: Invoker
T h e a n c i e n t l a n g u a g e o f c r e a t i o n lies l o c k e d w i t h i n
l a n g u a g e , syllables so s o n o r o u s t h a t t h e y a l m o s t d e f y
w i l l , y o u c a n w a k e t h e v e r y s t o n e o f t h e w o r l d to l e n d
y o u its s t r e n g t h or l a s h o u t at y o u r e n e m i e s .
D w a r v e s w e r e t h e first m o r t a l s t o n e c a l l e r s ,
p e o p l e w h o live c l o s e to the e l e m e n t s . T h r o u g h o u t
stonecaller's voice.
d i f f i c u l t t e r r a i n , a n d a n y c r e a t u r e y o u h i t w h i l e it i s T r i g g e r : Y o u o r a n ally w i t h i n 2 s q u a r e s o f y o u is b l o o d i e d ,
p u l l e d , p u s h e d , o r slid by a n e n e m y a t t a c k
in the burst is k n o c k e d p r o n e after t h e attack's effects
T a r g e t : T h e triggering c h a r a c t e r
are resolved.
E f f e c t : T h e t a r g e t c a n u s e his or h e r s e c o n d w i n d a n d isn't
S t r o n g F o o t i n g ( 1 1 t h level): W h e n any attack
s u b j e c t to t h e f o r c e d m o v e m e n t , if any.
would knock you prone, you can m a k e a saving
C H A P T E R i I Invoker
THEURGE OF THE COMPACT THEURGE OF THE COMPACT PRAYERS
" I w i l l not bow."
Hellfire T h e u r g e of t h e C o m p a c t A t t a c k 1 1
P r e r e q u i s i t e : Invoker. C o v e n a n t of W r a t h class Unleashed
feature H e l l i s h fire erupts w i t h i n vour enemy, while butch smoke poisons
the air around it.
You w a l k a p e r i l o u s p a t h , for y o u study t h e r a r e
Encounter Divine, Fire, Implement, Poison
and dangerous fragments of the C o m p a c t Infernal.
Standard Action Ranged 10
T h r o u g h your understanding of this d a r k lore, y o u
Target: O n e creature
have harnessed the power of the N i n e Hells. Y o u hold
A t t a c k : W i s d o m v s . Fortitude
mastery over infernal conflagrations a n d can conjure H i t : 2 d 1 0 + W i s d o m m o d i f i e r fire a n d p o i s o n d a m a g e .
fiendish s e r v a n t s . W i t h s u c h p o w e r at y o u r c o m Each creature adjacent to the target takes 5 poison
m a n d , y o u r u n the risk of b e c o m i n g c o n s u m e d by d a m a g e a n d grants c o m b a t a d v a n t a g e u n t i l t h e e n d o f
C H A l ' T L K 3 I Invoker
VESSEL OF ICHOR VESSEL OF ICHOR PATH FEATURES
" I am more than mortal, for I have tasted the blood of Vessel's A c t i o n (11th level): W h e n you spend a n
the gods." a c t i o n p o i n t to t a k e a n e x t r a s t a n d a r d a c t i o n , y o u a l s o
d r o p w a s a l m o s t e n o u g h to kill y o u . B u t y o u s u r v i v e d ,
VESSEL OF ICHOR PRAYERS
and n o w a tiny portion of i m m o r t a l blood flows
I c h o r is e x c e e d i n g l y r a r e i n t h e w o r l d . S e c r e t i v e You summon the divine power in your blood. Your eyes blaze
religious orders carefully hoard vials containing the with silver fire as you fix your gaze on your foe.
s i l v e r y s u b s t a n c e , c o n c e a l i n g it i n well-defended Encounter Divine, Implement, Radiant
w e r e r e a d y to t a k e this p a t h , b r i n g i n g y o u t h e drop S e c o n d a r y T a r g e t : E a c h e n e m y in b u r s t o t h e r t h a n t h e
W h e n e v e r a s e r v a n t of t h e gods is m u r d e r e d , w h e n
Holy Vigor Vessel of Ichor Utility 1 2
e v e r s o m e t h i n g s a c r e d i s d e f i l e d , it i s a n a f f r o n t t o
Y o u coll on ilic divine potency in your blood. I n a flash, you and
divine sovereignty.
your friend are emboldened to strike back at your foe.
Daily Divine, Healing
Immediate Reaction C l o s e burst 1 0
T r i g g e r : A n e n e m y hits y o u r a l l y w i t h i n 1 0 s q u a r e s of y o u
T a r g e t : T h e t r i g g e r i n g ally in burst
E f f e c t : Y o u a n d t h e t a r g e t g a i n a +2 p o w e r b o n u s t o t h e
n e x t a t t a c k roll e a c h of y o u m a k e s a g a i n s t t h e t r i g g e r i n g
e n e m y b e f o r e t h e e n d of t h e e n c o u n t e r . If t h e t a r g e t w a s
b l o o d i e d b y t h e t r i g g e r i n g e n e m y ' s a t t a c k , h e or s h e c a n
spend a healing surge.
Silver Rain V e s s e l of I c h o r A t t a c k 2 0
A rain of silver droplets showers your friends and foes with the
power of d i v i n e ichor.
C H A P T E R 3 | Invofeer
^PALADIN ,
i _ rr
A LIVING r a m p a r t o f steel a n d c o u r a g e , y o u
o f t h e a d v e n t u r i n g p a r t y , f i r s t to t h r o w y o u r s e l f i n
f e a r s o m e of e n e m i e s a n d force t h e m to r e c k o n with
y o u . Y o u r p l a c e is i n t h e m i d d l e o f t h e fray, testing
y o u r mettle in h a n d - t o - h a n d combat.
m i g h t i n s t e a d b e a n a r d e n t p a l a d i n , o n e w h o sac
forge a c o u r s e of y o u r own.
H o w e v e r y o u c h o o s e to s e r v e y o u r d i v i n e patron,
N e w C l a s s F e a t u r e s : I n p l a c e o f y o u r lay on hands
p o w e r , y o u c a n select o n e o f t w o n e w p o w e r s to
h a r m f u l c o n d i t i o n s . T h e s e a r e best s u i t e d to t h e
to the e n e m y , h e e d l e s s of p e r s o n a l r i s k . T h e virtu
by enemies.
p a l a d i n p o w e r s i n c l u d e p r a y e r s for a r d e n t and
conqueror.
C H A P T E R 4 Paladin
r e q u i r e y o u to s p e n d s o m e o f y o u r o w n hit points
MEW CLASS F E A T U R E S for best effect. B e c a u s e o f t h i s b u i l d ' s f o c u s o n d e a l
t h e s e p o w e r s i n p l a c e o f l a y on h a n d s . S u g g e s t e d C l a s s F e a t u r e : ardent vow*
S u g g e s t e d S k i l l s : H e a l . Insight. Intimidate.
Ardent Vow Paladin Feature
Religion
You d r a w on u n w a v e r i n g faith a n d i n n e r strength to strike with
divine/ury. S u g g e s t e d A t - W i l l P o w e r s : ardent strike,* v a l i a n t
strike
Daily (Special) Divine
Minor Action M e l e e touch S u g g e s t e d E n c o u n t e r P o w e r : divine pursuit*
N o m a t t e r h o w y o u r e n e m i e s a t t a c k y o u . y o u e x c e l at
Virtue's Touch Paladin Feature
resisting conditions that w o u l d i m p e d e others. A s a
Your gentle touch removes affliction.
w a r r i o r o f exceptional piety, y o u also m a k e m o r e u s e
Daily (Special) Divine of your holy symbol than other paladins do. Y o u have
Minor Action M e l e e touch
s e v e r a l o p t i o n s lor e n g a g i n g e n e m i e s at r a n g e , s o t h a t
Target: O n e creature
e v e n foes b e y o n d y o u r w e a p o n ' s r e a c h c a n n o t escape
Effect: You remove o n e condition from the target: blinded.
your challenge.
d a z e d , d e a f e n e d , s l o w e d , s t u n n e d , or w e a k e n e d .
S p e c i a l : Y o u c a n u s e t h i s p o w e r a n u m b e r of t i m e s p e r d a y Y o u r highest ability score should be C h a r i s m a .
e q u a l to y o u r W i s d o m m o d i f i e r ( m i n i m u m 1 ) , b u t o n l y C h o o s e W i s d o m for y o u r s e c o n d - b e s t s c o r e , s i n c e a
once per round. good W i s d o m e n h a n c e s the effects of m a n y of y o u r
C H A P T E R 4 Paladin
S u g g e s t e d C l a s s F e a t u r e : virtue's touch*
Suggested Feat: Virtuous Recovery
Suggested Skills: Endurance. Heal. Insight.
Religion
N E W PALADIN P O W E R S
P a l a d i n s e x c e l at c a l l i n g o u t f o e s , a n d a n u m b e r of
t h e n e w p o w e r s presented h e r e reinforce that ability
using divine sanction. Ardent paladin powers rep
resent z e a l o u s d e v o t i o n to deity a n d c a u s e , d e a l i n g
t r e m e n d o u s d a m a g e at a cost to yourself, a n d virtuous
p a l a d i n p o w e r s r e f l e c t d e v o t i o n a n d s t r e n g t h of spirit
to g u a r d y o u f r o m e n e m y attacks. A v e n g i n g paladins
it c h o o s e a f e w a r d e n t p a l a d i n p o w e r s for a b o o s t
to d a m a g e , a n d p r o t e c t i n g p a l a d i n s c a n m a k e good
use of m a n y virtuous paladin powers.
LEVEL 1 A T - W I L L PRAYERS
Ardent Strike Paladin Attack 1
At-Will Divine, W e a p o n
Standard Action Melee weapon
Target: O n e creature
A t t a c k : S t r e n g t h or C h a r i s m a v s . A C
H i t : 1 | W ] + S t r e n g t h or C h a r i s m a m o d i f i e r d a m a g e , a n d
t h e t a r g e t is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d
of your next turn.
Level 2 7 : 2 | W ] + S t r e n g t h or C h a r i s m a m o d i f i e r d a m a g e .
S p e c i a l : W h e n c h a r g i n g , y o u c a n u s e this p o w e r in p l a c e of
a m e l e e basic attack.
Painfull)' bright light /lushes f r o m y o u r holy symbol. You d r a w o n y o u r o w n life force to deal a decisive blow.
You d r i v e y o u r foe bock (villi u might)' attack andfoUow it to Your strike burns your god's symbol onto the enemy, a beacon to
prevent its escape. your companions.
You lay i n t o y o u r foe without regard to your men safety. Majestic Halo Paladin Attack 1
C H A P T E R 4 Paladin
LEVEL 2 UTILITY PRAYERS LEVEL 3 ENCOUNTER P R A Y E R S
Ui
The power of your god deflects part of an attack against you, Hold Fast Paladin Attack 3
and you call out the attacker. Y o u engage your foe and prevent it f r o m a d v a n c i n g o n y o u r
allies.
Encounter Divine
Immediate Interrupt Personal Encounter Divine, W e a p o n
T r i g g e r : A n e n e m y h i t s y o u r F o r t i t u d e , R e f l e x , or W i l l Standard Action Melee weapon
E f f e c t : Y o u t a k e o n l y half d a m a g e f r o m t h e t r i g g e r i n g e n Target: O n e creature
e m y ' s a t t a c k , a n d t h e t r i g g e r i n g e n e m y is s u b j e c t to y o u r A t t a c k : S t r e n g t h or C h a r i s m a v s . A C
d i v i n e s a n c t i o n until t h e e n d of its n e x t t u r n . Hit: 2 [ W ] + Strength or Charisma modifier d a m a g e , a n d
t h e t a r g e t is i m m o b i l i z e d until t h e e n d of y o u r n e x t t u r n .
S p e c i a l : Y o u c a n u s e t h i s p o w e r in p l a c e o f a m e l e e basic
Touch of Grace Paladin Utility 2
attack.
You take onto yourself the suffering of your ally.
Encounter Divine
Strength from Valor Paladin Attack 3
Minor Action M e l e e touch
A s foes encircle y o u . you fight all the harder.
T a r g e t : O n e ally
E f f e c t : Y o u transfer t o y o u r s e l f o n e effect o n t h e t a r g e t t h a t Encounter Divine, W e a p o n
a save c a n e n d . Standard Action C l o s e burst 1
Target: Each e n e m y in burst
A t t a c k : Strength vs. Fortitude
Virtue Paladin Utility 2
Hit: 1 [ W ] + Strength modifier damage. You gain 5 tempo
You gird yourself in your high ideals and face the enemy with rary hit p o i n t s for e a c h t a r g e t hit b y t h e a t t a c k .
renewed determination.
Encounter Divine
Trial of Strength Paladin Attack 3
Minor Action Personal
You shake off affliction to strike true a n d h a r d .
E f f e c t : Y o u s p e n d a h e a l i n g surge b u t r e g a i n n o hit p o i n t s .
Encounter Divine, W e a p o n
Y o u i n s t e a d gain t e m p o r a r y hit p o i n t s e q u a l t o y o u r h e a l
ing s u r g e v a l u e . Standard Action Melee weapon
Target: O n e creature
C H A P T E R 4 I Paladin
LEVEL 5 DAILY PRAYERS Unyielding Faith Paladin Attack 5
E f f e c t : T h e t a r g e t is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n M i s s : Half d a m a g e .
y o u r W i s d o m m o d i f i e r w h e n e v e r it d e a l s d a m a g e to y o u
or any ally (save ends).
LEVEL 6 UTILITY PRAYERS
Name of Might Paladin Attack 5
Fear Not Paladin Utility 6
You shout an ancient angelic n a m e of thunderous power that
You reassure your ally, conferring divine power to throw off ill
slows your foes.
effects.
Daily Divine, Implement, Thunder
Encounter Divine
Standard Action C l o s e blast 3
Minor Action M e l e e touch
T a r g e t : E a c h e n e m y i n blast
Target: O n e creature
A t t a c k : Charisma vs. Fortitude
Effect: T h e target c a n m a k e a saving throw. Against a fear
H i t : 3 d 8 -i C h a r i s m a m o d i f i e r t h u n d e r d a m a g e , a n d t h e
e f f e c t , t h e t a r g e t g a i n s a b o n u s to t h e s a v i n g t h r o w e q u a l
target is s l o w e d ( s a v e e n d s ) .
to y o u r W i s d o m modifier.
M i s s : H a l f d a m a g e , a n d t h e target is s l o w e d u n t i l t h e e n d of
its n e x t t u r n .
Pure Devotion Paladin Utility 6
C H A P T E R 4 Paladin
Valiant Rush Paladin Utility 6 Comeback Smite Paladin Attack 7
You plunge into battle with divine speed. You shrug off the effects of your enemies' attacks and strike back UJ
Encounter Divine, Implement, Thunder Y o u channelyour entire spirit into a powerful attack.
Standard Action C l o s e burst 3
Encounter Divine, W e a p o n
T a r g e t : E a c h e n e m y i n burst
Standard Action Melee weapon
A t t a c k : Charisma v s . Fortitude
Target: O n e creature
Hit: 2d8 + Charisma modifier thunder damage. Until the
A t t a c k : S t r e n g t h v s . A C . If y o u h a v e u s e d t h e C h a n n e l
e n d o f y o u r next t u r n , t h e t a r g e t t a k e s a p e n a l t y t o a t t a c k
D i v i n i t y p o w e r divine strength d u r i n g this t u r n , y o u gain a
rolls e q u a l t o y o u r W i s d o m modifier.
b o n u s t o t h e a t t a c k roll e q u a l to y o u r W i s d o m modifier.
Hit: 2 | W | + Strength modifier damage.
Blade of Light Paladin Attack 7
Asyou charge, a golden light envelops y o u r weapon and fortifies Price of Cowardice Paladin Attack 7
you against the powers of darkness and fear.
A searing flash of light punishes a foe who refuses to face you in
Encounter Divine, Radiant, W e a p o n battle.
Standard Action Melee weapon
Encounter Divine, Implement, Radiant
Target: O n e creature
Immediate Interrupt C l o s e burst 5
Attack: Charisma vs. A C
Trigger: A n e n e m y m a r k e d by y o u m a k e s a n attack that
H i t : 3 [ W ] + Charisma modifier radiant d a m a g e . Until t h e
does not include y o u as a target
e n d of y o u r next t u r n , y o u g a i n a +2 b o n u s to all d e f e n s e s
Target: T h e triggering e n e m y
against f e a r o r n e c r o t i c e f f e c t s .
A t t a c k : Charisma vs. W i l l
S p e c i a l : W h e n c h a r g i n g , y o u c a n u s e this p o w e r i n p l a c e of a
H i t : 2 d 1 0 + Charisma modifier radiant d a m a g e , a n d t h e
m e l e e basic a t t a c k .
t a r g e t is b l i n d e d u n t i l t h e e n d o f y o u r next t u r n .
C H A P T E R 4 Paladin j f
Resurgent Smite Paladin Attack 7 I I Shackles of Justice Paladin Attack 9
Your inspiring attack bestows health myour ally. Consecrated light enfolds the enemy you smite, exacting a price
Daily Divine
Immediate Reaction Personal
T r i g g e r : A n e n e m y hits y o u r a l l y w i t h i n y o u r line of sight
E f f e c t : T h e n e x t t i m e y o u a t t a c k b e f o r e t h e e n d of y o u r
n e x t t u r n , y o u gain a ^ 2 p o w e r b o n u s to t h e a t t a c k
roll a n d d e a l extra d a m a g e e q u a l t o 2 + y o u r S t r e n g t h
modifier.
C H A P T E R 4 Paladin
LEVEL 1 3 ENCOUNTER PRAYERS LEVEL 1 5 DAILY PRAYERS
Castigating Strike Paladin Attack 13 Divine Vengeance Paladin Attack 1 5
A s y o u attack, you c h i d e y o u r foes for neglecting y o u and compel B r i l l i a n c e flares from you to dispense pain lo a t t a c k i n g enemies.
their intention. Daily Divine, Radiant, Stance
Encounter Divine, W e a p o n Minor Action Personal
Standard Action Melee weapon E f f e c t : U n t i l t h e s t a n c e e n d s , w h e n e v e r a n e n e m y hits
Target: O n e creature y o u or a n ally a d j a c e n t t o y o u w i t h a m e l e e a t t a c k , t h a t
A t t a c k : Strength or Charisma vs. A C e n e m y t a k e s r a d i a n t d a m a g e e q u a l to 5 + y o u r W i s d o m
H i t : 1 | W | + S t r e n g t h or C h a r i s m a m o d i f i e r d a m a g e , a n d modifier.
e a c h e n e m y w i t h i n 3 s q u a r e s of y o u is s u b j e c t t o y o u r
d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r next t u r n . Flames of Devotion Paladin Attack 15
D i v i n e fire i g n i t e s y o u r consecrated w e a p o n .
Compel Obedience Paladin Attack 13
Daily Divine, Fire, W e a p o n
You lend an enemy away from those under \vur protection. Standard Action Melee weapon
Encounter Divine, W e a p o n Target: O n e creature
Standard Action Melee weapon A t t a c k : Strength vs. A C
Target: O n e creature H i t : 2 | W | + S t r e n g t h m o d i f i e r fire d a m a g e .
A t t a c k : Charisma vs. W i l l E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , y o u r w e a p o n a t t a c k s
H i t : 3 | W | + C h a r i s m a m o d i f i e r d a m a g e , a n d y o u shift 3 d e a l 2 d 6 extra fire d a m a g e .
s q u a r e s . Y o u t h e n p u l l t h e target 5 s q u a r e s to a s q u a r e S u s t a i n M i n o r : T h e e f f e c t persists.
adjacent to you.
C H A P T E R 4 I Paladin
LEVEL 1 6 UTILITY P R A Y E R S Reassuring Strike Paladin Attack 17
Daily Divine A t t a c k : S t r e n g t h or C h a r i s m a v s . A C
Immediate Interrupt C l o s e burst 5 Hit: 3 [ W ] + Strength or Charisma modifier d a m a g e . You
T r i g g e r : A n e n e m y hits y o u or y o u r ally w i t h i n 5 s q u a r e s o f can spend a healing surge a n d a d d your W i s d o m m o d i
you fier t o t h e hit p o i n t s r e g a i n e d .
T a r g e t : Y o u a n d e a c h ally in burst
E f f e c t : E a c h t a r g e t g a i n s a +4 p o w e r b o n u s t o F o r t i t u d e Sanctified Ught Paladin Attack 17
a n d W i l l u n t i l t h e e n d of y o u r next t u r n .
A flash from your holy symbol sears y o u r foes, p a r t i c u l a r l y those
bearing y o u r mark.
Divine Aegis Paladin Utility 16
Encounter Divine, Implement, Radiant
Your god shelters you a n d y o u r allies f r o m h a r m . Standard Action A r e a burst 1 w i t h i n 1 0 squares
When your body Jailers, your faith takes over (t> let y o u keep up
Shattering Smite Paladin Attack 17
E f f e c t : U n t i l t h e s t a n c e e n d s , y o u g a i n a +2 p o w e r b o n u s A t t a c k : Strength vs. A C
to s a v i n g t h r o w s . I n a d d i t i o n , y o u g a i n r e g e n e r a t i o n 5 H i t : 3 | W | + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t loses
H e a r i n g your call, your embattled comrade falls back to safety. W i t h a burst of w h i r l i n g steel.you batter dowti foes who sur
round you.
Encounter Divine, Healing
Move Action C l o s e burst 5 Encounter Divine, W e a p o n
E f f e c t : Y o u p u l l t h e target a n u m b e r o f s q u a r e s e q u a l t o T a r g e t : E a c h e n e m y in b u r s t
y o u r C h a r i s m a modifier. A t t h e e n d of this m o v e m e n t , A t t a c k : Charisma v s . Reflex
t h e t a r g e t c a n s p e n d a h e a l i n g surge. H i t : 2 [ W ] + C h a r i s m a modifier d a m a g e , a n d t h e target
t a k e s a - 2 p e n a l t y t o a t t a c k rolls until t h e e n d of y o u r
n e x t t u r n . If t h e t a r g e t is m a r k e d b y y o u , t h e a t t a c k d e a l s
Prayer for the Valiant Paladin Utility 1 6
1 | W | extra d a m a g e .
You seek aid for your beleaguered companions. A warm light
shines down, bringing relief.
Daily Divine
HYMN TO C O R E L L O N
Minor Action C l o s e burst 5
T a r g e t : E a c h ally in b u r s t Lord of t h e w o o d , lord of t h e stars,
LEVEL 17 ENCOUNTER P R A Y E R S
Lord of t h e w o o d , lighten m y heart;
Paladin
LEVEL 19 DAILY PRAYERS Smite the Soul Paladin Attack 19
t a r g e t is i m m o b i l i z e d ( s a v e e n d s ) . M i s s : H a l f d a m a g e , a n d t h e target is d a z e d u n t i l t h e e n d of
You name your enemy a foe of the faith and press the attack You unleash a flurry of attacks against all nearby enemies,
relentlessly. drawing greater strength from their pain.
H i t : 5 | W ] + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is H i t : 3 [ W ] + S t r e n g t h m o d i f i e r d a m a g e . If t h e a t t a c k hits
subject t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r next t w o or m o r e t a r g e t s , y o u r e g a i n hit p o i n t s e q u a l to y o u r
t u r n . W h e n e v e r y o u a t t a c k t h e t a r g e t until t h e e n d of t h e h e a l i n g surge v a l u e .
e n c o u n t e r , t h e target is s u b j e c t to y o u r d i v i n e s a n c t i o n E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u g a i n r e g e n e r a t i o n
u n t i l t h e e n d of y o u r n e x t t u r n . equal to your W i s d o m modifier w h i l e bloodied.
E a c h H o w struck by your foe only heightensyour resistance. Failure Is No Option Paladin Utility 2 2
Daily Divine, Weapon Y o u r battle cry renews the determination of flagging allies.
Standard Action Melee weapon
Daily Divine, Healing, Teleportation
Target: O n e creature
Standard Action C l o s e burst 3
Attack: Charisma vs. A C
T a r g e t : E a c h ally in b u r s t
Hit: 4 [ W | + Charisma modifier damage.
Effect: You teleport e a c h target a n u m b e r of squares equal
Miss: Half damage.
t o y o u r C h a r i s m a modifier. T h e t a r g e t m u s t e n d this
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n e v e r t h e target
m o v e m e n t a d j a c e n t to a n e n e m y . T h e t a r g e t t h e n regains
d e a l s d a m a g e to y o u or a n ally, y o u g a i n t e m p o r a r y hit
hit p o i n t s e q u a l to 1 5 + y o u r C h a r i s m a m o d i f i e r .
p o i n t s e q u a l t o 5 + y o u r W i s d o m modifier.
C H A P T E R 4 I Paladin
Holy Wings P a l a d i n Utility 2 2 LEVEL 2 3 ENCOUNTER PRAYERS
M a j e s t i c silver w i n g s carry you past obstacles.
Encounter Divine
Censuring Radiance Paladin Attack 23
Minor Action Personal Your weapon sears a sigil into your foe that hinders its attacks
E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , y o u g a i n a fly s p e e d against your companions.
equal to y o u r speed a n d a - 4 bonus to A C against op Encounter Divine, Radiant, W e a p o n
portunity attacks. Standard Action Melee weapon
Target: O n e creature
E f f e c t : T h e target rerolls t h e a t t a c k a n d uses t h e s e c o n d Youfunnelyour devotion into a mighty] ell that dragsyourfoes
result. to you and leaves them reeling.
Encounter Divine, Implement, Thunder
Return to the Living Paladin Utility 2 2 Standard Action C l o s e burst 5
P r i m a r y Target: Each e n e m y in burst
Your tenacity defies even death.
Effect: Y o u pull e a c h primary target 5 squares a n d t h e n
Daily Divine, Healing m a k e t h e following attack.
No A c t i o n Personal S e c o n d a r y Target: Each e n e m y adjacent to you
T r i g g e r : Y o u d r o p t o 0 hit p o i n t s or f e w e r a n d d o n o t d i e A t t a c k : Strength vs. W i l l
E f f e c t : Y o u r e g a i n 1 hit p o i n t a n d c a n s p e n d f o u r h e a l i n g H i t : 2 d 8 - S t r e n g t h m o d i f i e r t h u n d e r d a m a g e . If t h e
surges. s e c o n d a r y t a r g e t is m a r k e d b y y o u , it is also i m m o b i l i z e d
until t h e e n d of y o u r n e x t t u r n .
W h e n the immortals had w o n the w a r against the pri You visit divine punishment on a foe that attacks your friends,
b o w i n g it beneath vour god's displeasure.
mordials, t h e y fought a m o n g t h e m s e l v e s for dominion
over various aspects of the natural world. Z e h i r contested Encounter Divine, Implement, Radiant
avail, l e a v i n g h u r t s a n d g r u d g e s t h a t l i n g e r still.
settle the a r g u m e n t b e t w e e n Pelor a n d Zehir, she offered Your furious attack unleashes divine might that revitalizes y o u
The gods, w e a r y of their quarrels, a g r e e d . Pelor abides Standard Action Melee weapon
C H A P T E R 4 I Paladin
Trial of Adversity Paladin Attack 23 Spurn the Unworthy Paladin Attack 2 5
You confer determination and discipline on your allies, drawing You slap down a foe that keeps you from greater enemies.
on their strength to steady your hand. Daily Divine, W e a p o n 5
Encounter Divine. W e a p o n Standard Action Melee weapon 0
o.
Standard Action Melee weapon Target: O n e creature
Target: O n e creature A t t a c k : Strength vs. A C
E f f e c t : B e f o r e t h e a t t a c k , y o u a n d e a c h ally w i t h i n 5 s q u a r e s Hit: 3 | W | - Strength modifier d a m a g e , a n d you knock the 2
of y o u m a k e a s a v i n g t h r o w . Y o u gain a +1 b o n u s t o t h e target prone. <
a t t a c k roll a n d t h e d a m a g e roll for e a c h ally w h o s a v e s Miss: Half damage.
<
against a n effect. E f f e c t : Y o u a n d t h e target s w a p p l a c e s . U n t i l t h e e n d of 0.
A t t a c k : S t r e n g t h or C h a r i s m a v s . A C t h e e n c o u n t e r , y o u r m e l e e basic a t t a c k s d e a l 1 | W | extra
H i t : 4 [ W ] * S t r e n g t h or C h a r i s m a m o d i f i e r d a m a g e . damage.
B l i n d i n g radiance explodes from your weapon as you strike, As you strike your foe. the power of your sacred vow shatters its
searing foes who dare to attack vour comrades. resilience.
You judge one of your enemies i n the n a m e of your god. and The power of the d o m i n i o n s rings t h r o u g h y o u r strike, andyou
none of its companions can hide from your wrath. raise your symbol to h u r l divine thunder at a nearby foe.
C H A P T E R 4 I Paladin
Terrible Charge Paladin Attack 27 Name of Awe Paladin Attack 29
Your fervor drives y o u into the fray a n d strikes terror into your You utter an ancient name of such power that your enemies are
enemy. rooted to the spot, unable to escape.
Encounter D i v i n e , Fear, W e a p o n Daily Divine, Implement, Thunder
Standard Action Melee 1 Standard Action C l o s e blast 5
Effect: You c h a r g e a n d m a k e the following a t t a c k in place T a r g e t : E a c h e n e m y in blast
of a m e l e e basic attack. A t t a c k : Charisma vs. Fortitude
Target: O n e creature Hit: 5d8 + Charisma modifier thunder damage, and the
A t t a c k : Strength vs. A C target is i m m o b i l i z e d a n d w e a k e n e d (save e n d s b o t h ) .
H i t : 3 | W ] + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is M i s s : H a l f d a m a g e , a n d t h e target is s l o w e d ( s a v e e n d s ) .
s t u n n e d until t h e e n d of y o u r n e x t t u r n . E f f e c t : E a c h t a r g e t is s u b j e c t t o y o u r d i v i n e s a n c t i o n until
t h e e n d of y o u r next t u r n .
C H A P T E R 4 I Paladin
of these peoples. H o w e v e r , any noble warrior devoted
NEW PARAGON PATHS to t h e l o r d o f t h e S e l d a r i n e c a n b e c o m e a c h a m p i o n
of Corellon. T h o s e c h a m p i o n s of Corellon w h o are
o f o t h e r r a c e s find a w a r m w e l c o m e i n m o s t eladrin
CHAMPION OF CORELLON and e l v e n c o m m u n i t i e s a n d a r e u s u a l l y r e g a r d e d as
" W i t h Corellon's grace I fear no foe in reach of my sword." ruathar ("star-friends"), h o n o r e d allies.
You maneuver with speed and balance that few warriors can
match.
Encounter Divine
Move Action Personal
E f f e c t : Y o u shift y o u r s p e e d . D u r i n g t h i s m o v e m e n t , y o u
i g n o r e difficult terrain a n d gain a +5 b o n u s to A c r o b a t i c s
checks and Athletics checks.
Corellon's Wrath C h a m p i o n of C o r e l l o n A t t a c k 2 0
C H A P T E R 4 I Paladin
DEMONSLAYER Demonslayer's Action (11th level): W h e n you
spend a n action point to m a k e a n attack, the attack
" R u n back to the Abyss and tell them I'm coming. Let them
d e a l s e x t r a d a m a g e e q u a l to o n e - h a l f y o u r l e v e l a n d
prepare their defenses and raise their armies. I look for
ignores resistances.
ward to o b l i t e r a t i n g t h e m a l l . ' "
S u p p r e s s R e s i s t a n c e ( 1 6 t h l e v e l ) : W h e n y o u hit
a creature that has variable resistance w i t h a m e l e e
Prerequisite: Paladin
attack, y o u negate the resistance until the e n d of the
creature's next turn.
E m b o d i m e n t s of chaos a n d cruelty, d e m o n s are a n
a f f r o n t to y o u r f a i t h , a n d y o u s e e k to d e s t r o y t h e m at
every opportunity. Y o u have received special bless DEMONSLAYER PRAYERS
ings a n d l e a r n e d battle p r a y e r s that a r e a n a t h e m a to
the denizens of the Abyss. Y o u r attacks pierce their
Demonslayer's Smite Demonslayer Attack 1 1
unholy defenses, a n d simply being near y o u causes Y o u intone a prayer over your w e a p o n , e m p o w e r i n g it to over
t h e m p a i n . Y o u w o n ' t rest u n t i l e v e r y d e m o n is d e a d .
whelm demonic defenses.
C H A P T E R 4 Paladin
DRAGONSLAYER
"My sword, my shield, and my faith are all I n e e d t o con
front the most terrifying monsters."
Prerequisite: Paladin
C H A P T E R 4 I Paladin
FAITHFUL SHIELD
" B e h i n d me, friends! They shall not touchyou.'
Prerequisite: Paladin
a l l y w i t h i n 5 s q u a r e s of y o u t a k e s t h e s e c o n d w i n d o r
t h e total d e f e n s e a c t i o n , a n y e n e m y that hits that ally Rampart of Strength Faithful S h i e l d A t t a c k 2 0
before the e n d o f his or h e r next t u r n takes radiant Y o u raise your shield, and from it bursts scintillating astral radi
d a m a g e e q u a l to 5 + y o u r W i s d o m m o d i f i e r . ance that drives back your foes.
Daily Divine, Implement, Radiant
Standard Action C l o s e burst 5
FAITHFUL SHIELD P R A Y E R S R e q u i r e m e n t : Y o u must be using a shield.
T a r g e t : E a c h e n e m y in burst
Protecting Smite Faithful S h i e l d A t t a c k 1 1 A t t a c k : Charisma vs. Fortitude
A decisive strike against your enemy gives your allies a chance Hit: 3d8 + Charisma modifier radiant d a m a g e , a n d y o u
to see to their own defense. push the target 3 squares.
H i t : 2 | W | + C h a r i s m a m o d i f i e r d a m a g e , a n d e a c h ally a n d e a c h a l l y a d j a c e n t t o y o u a ^ 4 p o w e r b o n u s to a l l
w i t h i n 5 s q u a r e s of y o u g a i n s a +2 p o w e r b o n u s t o all d e f e n s e s u n t i l t h e start of y o u r n e x t t u r n .
d e f e n s e s u n t i l t h e s t a r t of y o u r n e x t t u r n .
C H A P T E R 4 | Paladin
GRAY GUARD A s y o u continue d o w n this p a t h , y o u m i g h t feel
estranged from your god. a disappointment to t h e o n e
" D o whatever it takes to get t h e j o b done, and worry about
for w h o m y o u h a v e s a c r i f i c e d so m u c h . T h e blood
the moral questions Inter."
staining your hands has somehow darkened your
soul, although y o u r abilities are unaffected. B u t y p u
P r e r e q u i s i t e : P a l a d i n , trained in Insight and
do what you must.
Intimidate
A s a p a l a d i n , y o u c l e a v e to p r i n c i p l e s t h a t g u i d e y o u
GRAY GUARD PATH FEATURES
G r a y G u a r d A c t i o n (11th level): W h e n you
t h r o u g h life, s h a p i n g y o u r w o r l d v i c w a n d f o r m i n g
s p e n d a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u c a n
your m o r a l foundation. E v e n H you don't follow a
also shift 3 s q u a r e s as a free a c t i o n . I n a d d i t i o n , y o u
c o d e of b e h a v i o r , y o u f o l l o w t h e p r e c e p t s o f y o u r g o d
g a i n a +2 b o n u s t o a t t a c k rolls u n t i l t h e s t a r t o f y o u r
a n d w o r k to l i v e u p t o y o u r f a i t h ' s e x p e c t a t i o n s . Y e t
next turn.
t h e e n e m y n e v e r play s fair. S o m e t i m e s r u l e s m u s t b e
G r a y G u a r d V i g i l a n c e (11th level): You are
b e n t , o r e v e n b r o k e n , for t h e g r e a t e r g o o d .
trained in Perception a n d Streetwise. I n addition,
N o one k n o w s this better t h a n y o u , a gray g u a r d .
e n e m i e s m a r k e d by y o u cannot benefit f r o m conceal
Y o u have m a d e a career of defying expectations a n d
incut or total c o n c e a l m e n t against y o u r attacks.
m a k i n g t h e t o u g h c h o i c e s that y o u r peers avoid.
D e m o r a l i z i n g Critical (16th level): W h e n you
For y o u , the ends justify the m e a n s - e v e n stealing,
s c o r e a c r i t i c a l hit, t h e e n e m y n e a r e s t to t h e t a r g e t
lying, or brutal interrogation. Y o u do what you must
lakes a - 2 p e n a l t y to attack rolls a n d all defenses u n t i l
to d e f e a t t h e e n e m y . Y o u r t a c t i c s d o n ' t m a k e y o u
the e n d of y o u r next turn.
p o p u l a r w i t h o t h e r s i n s e r v i c e to y o u r g o d . M a n y s e e
you as dangerous, almost as m u c h of a threat as your
e n e m i e s . L e t t h e m s a \ \\ h a t t h e y w i l l . Y o u k n o w that, GRAY GUARD PRAYERS
d e e p d o w n , they fear you a n d might even respect y o u .
Debilitating Smite Cray G u a r d Attack 11
Encounter Divine
Free A c t i o n Personal
Trigger: You d o not hit w i t h a paladin e n c o u n t e r attack
power
E f f e c t : Y o u regain t h e u s e of o n e p a l a d i n e n c o u n t e r a t t a c k
p o w e r t h a t y o u h a v e u s e d d u r i n g this e n c o u n t e r .
CHAPTER 4 Paladin
HAMMER OF MORADIN HAMMER OF MORADIN
" I s t r i k e i n the name of the Soul Forger. Let my e n e m i e s PATH FEATURES
t a s t e Moradin's wrath!" H a m m e r B o n d ( 1 1 t h l e v e l ) : Y o u g a i n a +1 bonus
to a t t a c k r o l l s w i t h h a m m e r s .
P r e r e q u i s i t e : Cleric or paladin, proficiency with P o w e r f u l A c t i o n (11th level): W h e n you spend
w a r h a m m e r or throwing h a m m e r , must worship a n a c t i o n p o i n t to m a k e a n attack, e a c h target hit by
Moradin t h e a t t a c k is k n o c k e d p r o n e o r d a z e d u n t i l t h e e n d of
y o u r n e x t t u r n . Y o u c h o o s e t h e effect for e a c h target
A s a devotee of Moradin. you have dedicated yourself after the attack's other effects a r e resolved.
to t h e d e s t r u c t i o n of y o u r god's t r a d i t i o n a l e n e m i e s C h a m p i o n ' s A u r a (16th level): You and any
a n d t h e p r o t e c t i o n o f h i s f a i t h . I n r e t u r n for your allies w i t h i n 3 s q u a r e s of y o u g a i n a +4 b o n u s to all
d e d i c a t i o n . M o r a d i n l e n d s s t r e n g t h to y o u r h a n d and defenses against fear effects.
shields y o u w i t h his power. I n some lands, h a m m e r s
o f M o r a d i n f o r m a n elite k n i g h t l y o r d e r of clerics a n d
HAMMER OF MORADIN PRAYERS
paladins w h o defend d w a r v e n citadels. Others are
solitary agents of order w h o use their p o w e r s to pro
Hammer Throw H a m m e r of M o r a d i n A t t a c k 1 1
tect the w e a k a n d c o n f r o n t injustice w h e r e v e r they
You hurl your hammer, ft bashes one foe and spins through
encounter it.
the a i r to knock another to the ground before returning to your
A l t h o u g h m a n y h a m m e r s of M o r a d i n arc d w a r v e s , hand.
a n y h e r o w h o w i e l d s M o r a d i n ' s d i v i n e p o w e r is free Encounter Divine, W e a p o n
t o c h o o s e t h i s p a t h . C h a m p i o n s o f m a n y r a c e s t u r n to Standard Action Ranged 10
M o r a d i n for t h e s t r e n g t h to h o l d b a c k e v i l a n d d e f e a t R e q u i r e m e n t : You must be wielding a hammer.
Quake Strike H a m m e r of M o r a d i n A t t a c k 2 0
C H A PTER 4 Paladin
HOLY CONQUEROR HOLY CONQUEROR PATH FEATURES
" N o w a l l is too h i g h and no moat too wide to protect a H o l y R e b u k e ( 1 1 t h l e v e l ) : W h e n y o u deal extra
the Conqueror
A s an enemy launches an attack at y o u r comrade, you give a
defiant yell a n d charge across the battlefield at the foe.
Encounter Divine, W e a p o n
Immediate Interrupt Melee weapon
T r i g g e r : A n e n e m y m a k e s a n a t t a c k roll a g a i n s t y o u r ally
w i t h i n 5 s q u a r e s of y o u
E f f e c t : Y o u c h a r g e t h e triggering e n e m y a n d m a k e t h e fol
l o w i n g a t t a c k in place of a m e l e e basic a t t a c k .
Target: T h e triggering e n e m y
A t t a c k : Strength vs. A C
Hit: 2 | W ] + Strength modifier damage.
E f f e c t : T h e t a r g e t is s u b j e c t to y o u r d i v i n e s a n c t i o n until
t h e start of y o u r n e x t t u r n .
b e t t e r s u i t e d to t h e r o l e o f a f r o n t l i n e s o l d i e r t h a n a T a r g e t : E a c h e n e m y i n burst
E f f e c t : Y o u pull e a c h t a r g e t to a s q u a r e a d j a c e n t to y o u .
l e a d e r . Y o u p r e f e r to c h a r g e i n t o b a t t l e , u s i n g ardent
a n d e a c h target is subject t o y o u r d i v i n e s a n c t i o n u n t i l
vow t o s m i t e y o u r f o e s . Y o u h a v e l i t t l e p a t i e n c e f o r
t h e e n d of y o u r next t u r n . E a c h ally in t h e b u r s t c a n shift
n e g o t i a t i o n a n d c a n b e i m p u l s i v e to a f a u l t .
a n u m b e r of s q u a r e s e q u a l t o y o u r W i s d o m m o d i f i e r as a
H o l y conquerors often worship B a h a m u t . K o r d . or f r e e a c t i o n b u t c a n n o t e n d this m o v e m e n t c l o s e r to y o u .
Pelor. glorifying their god w i t h e a c h victory in battle. You then make the following melee attack.
M a n y h a v e s t r o n g c o n n e c t i o n s to s p e c i f i c locations T a r g e t : E a c h e n e m y a d j a c e n t to y o u
that w e r e seized i n battle or that hold p a r t i c u l a r reli A t t a c k : Strength vs. A C
C H A P T E R 4 j Paladin
KNIGHT OF THE CHALICE KNIGHT OF THE CHALICE
"Begone, devils.' Y o u h a v e no power here!" PATH FEATURES
C e n s u r e D e v i l s (11th level): You gain the Chan
Prerequisite: Paladin
n e l D i v i n i t y p o w e r censure devils.
S a v i n g Action (11th level): W h e n you spend an
D e v i l s s c h e m e a m i d the layers of the N i n e Hells a n d
a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u also m a k e a
infest t h e w o r l d w i t h e v i l . Y o n a r e s w o r n to p r o t e c t
s a v i n g t h r o w against e a c h effect o n y o u that a save
innocents f r o m their infernal machinations. To this
can e n d . ff a n effect w a s c a u s e d b y a d e v i l , y o u gain a
end. y o u h a v e j o i n e d a n o r d e r of l i k e - m i n d e d warriors.
+2 b o n u s to the s a v i n g t h r o w against t h a t effect.
The K n i g h t s of t h e C h a l i c e t a k e t h e i r o r d e r ' s n a m e
A u r a Suppression (16th level): W h e n you hit
f r o m a n a r t i f a c t b e l o n g i n g to t h e deity s l a i n b y A s m o
any creature m a r k e d by y o u that h a s a n aura, the
d e u s w h e n h e a s c e n d e d to g o d h o o d . It is rumored
a u r a is d e a c t i v a t e d . T h e c r e a t u r e c a n n o t r e a c t i v a t e
that w i t h a single draught o f w a t e r f r o m the c h a l i c e
t h e a u r a b e f o r e t h e e n d of y o u r n e x t turn.
o f t h a t deity, t h e d r i n k e r c a n a t o n e for a n y wrong
a n d completely p u r i f y his or her soul. S o m e say that
drinking from the cup can turn any being, even
KNIGHT OF THE CHALICE PRAYERS
A s m o d e u s h i m s e l f , f r o m e v i l to g o o d . W h e t h e r or Channel Divinity: Knight of the Chalice Feature
not t h e s e t a l c s of t h e s e l e g e n d a r y p r o p e r t i e s a r e t r u e ,
Censure Devils
t h e c h a l i c e is u n d o u b t e d l y a p o w e r f u l a r t i f a c t for
The power of your faith pains your diabolical enemies.
g o o d , a n d m a n y K n i g h t s o f t h e C h a l i c e s e e k it. Some
Encounter Divine, Implement
p u r s u e a l o f t i e r g o a l s t i l l : to r e s u r r e c t t h e c h a l i c e ' s
Minor Action C l o s e burst 5
d i v i n e o w n e r a n d restore h i m to h i s t h r o n e .
T a r g e t : E a c h d e v i l in b u r s t
As a K n i g h t of the C h a l i c e , y o u r e m a i n vigilant Attack: Charisma vs. W i l l
for a n y s i g n s o f i n f e r n a l activity. Y o u a i d all o f g o o d H i t : T h e t a r g e t is w e a k e n e d u n t i l t h e e n d of y o u r next t u r n .
heart w h o s t a n d in the p a t h o f devilish i n f l u e n c e , and
you answer the call of your fellow knights w h e n the Ensnaring Smite K n i g h t of t h e C h a l i c e A t t a c k 1 1
powers of the N i n e Hells gather in force. You hind y o u r foe with ancient magic used to i m p r i s o n devils.
Encounter Divine, W e a p o n
Standard Action Melee weapon
>ui I ItUlyiyuu
Target: O n e creature
A t t a c k : C h a r i s m a vs. A C
H i t : 1 [ W ] + C h a r i s m a m o d i f i e r d a m a g e , a n d t h e t a r g e t is
r e s t r a i n e d u n t i l t h e e n d of y o u r n e x t t u r n . If t h e t a r g e t is
a d e v i l m a r k e d b y y o u , it t a k e s 1 [ W ] extra d a m a g e a n d
c a n ' t t e l e p o r t (save e n d s ) .
Heavenly Courage K n i g h t of t h e C h a l i c e U t i l i t y 1 2
Blessing of K n i g h t of t h e C h a l i c e A t t a c k 2 0
the Chalice
Invoking the power of your order's o a t h , y o u infuse your blade
with holy light to t h w a r t y o u r enemy.
Daily Divine, Radiant, W e a p o n
Standard Action Melee weapon
Target: O n e creature
A t t a c k : Charisma vs. A C
H i t : 4 [ W ] + C h a r i s m a modifier radiant d a m a g e , a n d t h e
t a r g e t t a k e s a - 2 p e n a l t y to a t t a c k rolls ( s a v e e n d s ) . If t h e
t a r g e t is a d e v i l , it also t a k e s o n g o i n g 1 0 r a d i a n t d a m a g e
(save ends).
M i s s : H a l f d a m a g e , a n d t h e t a r g e t t a k e s a - 2 p e n a l t y to
a t t a c k rolls u n t i l t h e e n d of y o u r n e x t t u r n .
CHAPTER 4 I Paladin
QUESTING KNIGHT
"I measure my worth by that which I seek.'
Prerequisite: Paladin
Y o u h a v e s w o r n a s a c r e d v o w to p u r s u e a great quest
that has c h a l l e n g e d the devotion o f d i v i n e champions
for c e n t u r i e s .
B e c a u s e t h e t r a i l l e a d i n g to y o u r u l t i m a t e goal
sometimes g r o w s cold, y o u need not a b a n d o n your
current c o n c e r n s entirely. C o n t i n u e w i t h y o u r adven
t u r e s , a n d s t r i v e to b e t h e best y o u c a n b e . but watch
c a r e f u l l y for signs a n d p o r t e n t s that l e a d y o u o n w a r d
i n y o u r quest.
Knight's Resurgence (16th level): W h i l e you Your conviction lends you the force to repel nearby foes.
If a p l a y e r c h o o s e s t h i s p a t h , y o u s h o u l d p r o v i d e a c h a l E f f e c t : A f t e r t h e a t t a c k , y o u shift to a s q u a r e w i t h i n t h e blast.
< II A P I E R 4 Paladin
SCION OF SACRIFICE SCION OF SACRIFICE
" Y o u r threats are m e a n i n g l e s s to me. Nothing you say can PATH FEATURES
save you from death at my h a n d s . " Devastating Action (11th level): W h e n you
s p e n d a n a c t i o n p o i n t to m a k e a n attack, t h e attack
P r e r e q u i s i t e : P a l a d i n , ardent vow power d e a l s e x t r a d a m a g e e q u a l to y o u r C h a r i s m a m o d i f i e r .
If y o u are bloodied, you also add your W i s d o m modi
T h e core of your values a n d the code y o u follow fier to t h e d a m a g e .
a r e r o o t e d in y o u r w i l l i n g n e s s to g i v e y o u r life for Unflinching Persistence (11th level): You gain
a greater purpose. Y o u r body a n d soul are strong, a n a d d i t i o n a l u s e o f a r d e n t vow e a c h d a y .
a n d y o u d o not s h r i n k f r o m g i v i n g u p s o m e of t h a t M a r t y r ' s S t r i k e ( 1 6 t h l e v e l ) : W h e n a n attack
s t r e n g t h to h e l p o t h e r s . Y o u s t r i k e o u t w i t h divine r e d u c e s y o u to 0 hit p o i n t s o r f e w e r , y o u c a n u s e a n at-
fury that racks y o u w i t h p a i n but i m b u e s y o u w i t h will attack p o w e r before falling unconscious.
even greater strength. Y o u m e a s u r e y o u r w o r t h by the
foes y o u defeat.
SCION OF SACRIFICE PRAYERS
A s a scion o f sacrifice, y o u a r e zealous in the
e x t r e m e , e a g e r to m e e t the e n e m i e s o f y o u r faith
Scion's Sanction Scion of Sacrifice Attack 11
regardless of the circumstances. W h e n others pause
You lash out against foes around you and dare them to strike
a n d d e l i b e r a t e , y o u a c t - f o r b e t t e r o r for w o r s e . H o w
back.
ever, y o u a r e not suicidal. If y o u e n c o u n t e r a foe
Encounter Divine, W e a p o n
c l e a r l y b e y o n d y o u r a b i l i t y to d e f e a t , y o u r e t r e a t to
Standard Action C l o s e burst 1
work toward the day w h e n your power matches the E f f e c t : B e f o r e t h e a t t a c k , y o u c a n t a k e d a m a g e e q u a l to y o u r
e n e m y ' s . O r y o u m i g h t t u r n a s i d e to a i d companions l e v e l , w h i c h c a n ' t b e r e d u c e d i n a n y w a y . If y o u d o so, t h e
w h o a r e in danger, or w i t h d r a w to c a r r y t h e i n j u r e d a t t a c k d e a l s 2 [ W | extra d a m a g e .
Scion's Healing S c i o n of S a c r i f i c e U t i l i t y 1 2
Punishing Flame S c i o n of S a c r i f i c e A t t a c k 20
Daily D i v i n e , Fire, I m p l e m e n t
Standard Action C l o s e burst 3
T a r g e t : E a c h e n e m y in b u r s t
A t t a c k : Charisma vs. Reflex
H i t : S d 8 + C h a r i s m a m o d i f i e r fire d a m a g e .
Miss: Half damage.
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n a n y e n e m y
w i t h i n 5 s q u a r e s of y o u d e a l s d a m a g e ( n o t o n g o i n g
d a m a g e ) to a n y ally, t h a t e n e m y t a k e s fire d a m a g e e q u a l
t o y o u r C h a r i s m a modifier.
SLAYER OF THE DEAD
" S t a y in your graves, hungry dead! Or when I am done
with you there w i l l b e n o t h i n g left to rebury."
Prerequisite: Paladin
C . H A P T lilt 4 I P a l a d i n
CHAPTER 5
^DIVINE OPTIO
ONE OE t h e m o s t d i s t i n c t i v e f e a t u r e s of a n y
DUNGEONS & DRAGONS c a m p a i g n w o r l d i s i t s p a n
theon, t h e collection of deities available for player
characters, villains, a n dmonsters to follow o r oppose.
Just as there a r e m a n y deities i n t h e D & D p a n t h e o n ,
so t o o a r e t h e r e m a n y w a y s f o r c h a r a c t e r s t o g a i n t h e
gods' blessings, study their teachings, o r demonstrate
devotion to t h e m . O n ed w a r f p a l a d i n d e v o t e d to P e l o r
m i g h t select p o w e r s a n d feats that w o u l d b e useful
to a n yp a l a d i n , w h i l e a n o t h e r m i g h t c h o o s e radiant
p o w e r s a n d feats related to t h e m , r e f l e c t i n g Pelor's
a s c e n d a n c y as god o f the s u n . B o t h a r ecapable char
a c t e r s , a n d e a c h is a u n i q u e t a k e o n w h a t a d w a r f
paladin o f Pelor might look like.
Y o u r D e i t y a n dY o u : H o wdoes y o u r character's
deity i n f o r m t h e w a yh e or she t h i n k s a n d acts?
This section provides some roleplaying advice.
D i v i n e B a c k g r o u n d s : T h i s section p r o v i d e s sev
eral brief character backgrounds you c a n use or
adapt to y o u r o w n divine character.
N e w F e a t s : M a n y n e w feats a r c p r e s e n t e d h e r e ,
providing y o uw i t h n e woptions for customizing
y o u r d i v i n e c h a r a c t e r . T h e s e i n c l u d e d i v i n i t y feats
related to e v i l deities, a s w e l l a s feats specific to t h e
avenger, cleric, invoker. a n d paladin classes.
N e w R i t u a l s : T h ec h a p t e r c o n c l u d e s w i t h s e v e r a l
n e w rituals oriented t o w a r d divine characters.
Y o u r d i v i n e c h a r a c t e r g a i n s access to t h e d o m a i n s of
EVIL A N D CHAOTIC EVIL
his o r h e r deity, w h i c h m e a n s y o u g a i n access to t h o s e
Domains
d o m a i n s ' feats. E a c h d i v i n e d o m a i n has a divinity
Asmodeus Civilization, tyranny
f e a t a n d a d o m a i n f e a t a s s o c i a t e d w i t h it. T h e s e f e a t s
Bane Skill, w a r
f o l l o w t h e n o r m a l r u l e s for feat s e l e c t i o n .
Gruumsh D e s t r u c t i o n , strengt!
I f y o u r character worships multiple deities w i t h
Lolth Darkness, trickery
a c o m m o n t h e m e (such as the three gods of destiny,
Tharizdun Destruction, madness
Avandra, Ioun, and the Raven Queen), you gain
Tiamat Strife, vengeance
access to all their d o m a i n s .
Torog Earth, torment
Vecna Knowledge, undeath
DIVINITY FEATS Zehir Darkness, poison
C h a r a c t e r s w h o h a v e t h e C h a n n e l D i v i n i t y class fea
ture c a n gain additional C h a n n e l Divinity powers by
t a k i n g d i v i n i t y feats. A s l o n g as y o u h a v e a particular DOMAIN DESCRIPTIONS
d i v i n i t y feat, y o u c a n u s e its p o w e r . E a c h d i v i n e d o m a i n i n c l u d e s t w o feats a s s o c i a t e d
w i t h it: a d o m a i n f e a t a n d a d i v i n i t y f e a t . T h e d o m a i n
d o m a i n f e a t n o t e s its a s s o c i a t e d p o w e r s .
F O R T H E DM:
CHANGING DOMAIN CHOICES YOUR OWN P A N T H E O N
W i t h your D M ' s permission, you can assign different If y o u d e c i d e t o a s s i g n d i v i n e d o m a i n s t o a pantheon
worship a n aspect of Moradin that represents t h e ancient c h o o s e w h i c h d o m a i n s t o assign to e a c h deity. It's all right
sion of M o r a d i n has the freedom and w a r domains, instance, y o u might have a good deity of t h e w a r d o m a i n
C H A P T E R 5 I Divine Options
In contrast. C o r e l l o n glories i n all aspects of change's sakefalls short of tearing the structure
a r c a n e p o w e r a n d a p p r e c i a t e s t h e u s e o f it a s t h e a p a r t , but a n e v i l deity m i g h t e l e v a t e c h a n g e precisely
highest art. A n y w h o create n e w a r c a n e w o r k s or b e c a u s e of h o w i t c a n d e s t a b i l i z e p e o p l e a n d s o c i e t i e s .
s h a r e lost s e c r e t s o f t h e a r t c a n r e c e i v e t h e M a s t e r o f
Magic's blessing, but those w h o have no dealings w i t h POWER OF CHANGE [DOMAIN]
t h e a r c a n e m a y d i s c o v e r that C o r e l l o n h a s little inter P r e r e q u i s i t e : A n y d i v i n e class, must worship a
est i n t h e m . deity of the c h a n g e d o m a i n
A s a n u n a l i g n e d deity, C o r e l l o n c a r e s m o r e for the B e n e f i t : Y o u g a i n a +2 feat b o n u s to T h i e v e r y
e l e g a n c e a n d p o t e n c y o f a r c a n e m a g i c t h a n for t h e checks.
m o r a l i t y o f its m a s t e r s , b u t o t h e r g o d s m i g h t h a v e dif W h e n y o u u s e a p o w e r associated w i t h this feat,
f e r e n t a g e n d a s . A n e v i l d e i t y of a r c a n a m i g h t d e m a n d y o u g a i n a +1 b o n u s t o a t t a c k r o l l s w i t h t h e n e x t
t h a t it b e u s e d t o e x e r t d o m i n a n c e , w h i l e a g o o d d e i t y e n c o u n t e r or d a i l y attack p o w e r y o u use before the
o f a r c a n a m i g h t c o m m a n d t h a t it b e u s e d t o s e e k truth. e n d of your next turn.
P o w e r s : bolstering- s t r i k e ( p a l a d i n P H ) . d i v i n e b o l t s
POWER OF ARCANA [DOMAIN] ( i n v o k e r P H 2 ) , o v e r w h e l m i n g strike ( a v e n g e r P H 2 ) .
Your god's comprehension of arcane mysteries extends to shield m o s t i m p o r t a n t f o r c e for g r e a t n e s s , but t h e y seize
C H A P T E R 5 | Divine Options
POWER OF CIVILIZATION [DOMAIN] W h e n y o u use a p o w e r a s s o c i a t e d w i t h this feat
e n e m y a d j a c e n t to y o u .
Powers: l e a d i n g s t r i k e ( a v e n g e r D P ) , mantle of the CREATION SECRET [DIVINITY]
infidel ( i n v o k e r D P ) , priest's shield ( c l e r i c P I I ) . v u l i u n t Prerequisite: C h a n n e l Divinity class feature,
Benefit: Y o u gain the C h a n n e l Divinity power Your prayer has a chance of extending the magic contained
w i t h i n a n item.
a n t h e m of c i v i l i z a t i o n .
Encounter Divine
Encounter Divine
Channel Divinity: Death Knell Feat P o w e r
Free Action Personal
D e a t h comes to all. m i d vour god founts on you to hasten the T r i g g e r : Y o u roll d a m a g e for a m e l e e a t t a c k
moment E f f e c t : Y o u reroll t h e d a m a g e a n d u s e e i t h e r result.
Encounter Divine
Minor Action M e l e e touch
Target: O n e bloodied creature
EARTH
M o r a d i n a n d T o r o g o p p o s e o n e a n o t h e r for m a n y
E f f e c t : If t h e t a r g e t ' s c u r r e n t hit p o i n t s e q u a l 5 + o n e - h a l f
y o u r l e v e l o r f e w e r , it d r o p s t o 0 hit p o i n t s . O t h e r w i s e , reasons, including their competing claims on the
y o u c a n u s e o n e of y o u r o t h e r C h a n n e l D i v i n i t y p o w e r s d o m a i n o f e a r t h . M o r a d i n sees e a r t h as t h e founda
during this encounter. t i o n o f c r e a t i o n a n d a s o u r c e of s t a b i l i t y , w e a l t h .
C H A P T E R 5 Divine Options
a n d strength. I le honors stone as the bones of the T h e R a v e n Q u e e n takes fate as h e r d o m a i n , a c t i n g
c o n t i n u e s to s c r a p e at the w o r l d a b o v e , c l a w i n g e a r t h t h a t f a t e b e g i n s to t i p i n t h e i r favor.
B e n e f i t : Y o u g a i n a +2 feat b o n u s to A c r o b a t i c s (paladin P H )
checks.
W h e n y o u use a p o w e r associated w i t h this feat HOPE REMAINS [DIVINITY]
a n d hit o n e o r m o r e e n e m i e s w i t h it. y o u o r a n a l l y P r e r e q u i s i t e : C h a n n e l D i v i n i t y class feature,
w i t h i n 5 s q u a r e s o f y o u g a i n s a +2 b o n u s to h i s o r h e r must worship a deity of the hope d o m a i n
n e x t s a v i n g t h r o w before the start of y o u r n e x t turn. B e n e f i t : You gain the C h a n n e l Divinity power
a g a i n s t a n i m m o b i l i z i n g , restraining, or s l o w i n g e f f e c t t a k e u p t h e b a n n e r o f j u s t i c e , p l a c i n g it a m o n g t h e i r
that a save can end. highest virtues.
B a h a m u t s e e s j u s t i c e a s t h e t o o l of g o o d intentions.
HOPE L a w s a n d h o n o r e x i s t to p r o t e c t t h o s e w h o c a n n o t
w h o express a n optimistic faith in the future. A s such, Erathis v i e w s justice as the driving force b e h i n d
B a h a m u t and Pelor share reign over the d o m a i n . civilization. W i t h o u t lawwithout the shared under
Pelor shines the light o f h o p e into all hearts that standing of w h a t should a n d should not besociety
h o p e not just for a k i n d e r f u t u r e but for g o o d h a r v e s t s O t h e r gods of justice w o u l d place their o w n per
sun w i l l rise, that winter will end. a n d that compas might be concerned only with providing the proper
sion w i l l flourish. r e w a r d s a n d p u n i s h m e n t s to s o u l s . A n e v i l d e i t y o f
on the ideals of justice a n d honor as shields against that entrap decent souls.
C 11 A P I I K 5 Divine Options
1 0 s q u a r e s o f y o u g a i n s a +1 p o w e r b o n u s t o a t t a c k
SURE KNOWLEDGE [DIVINITY]
r o l l s u n t i l t h e s t a r t of y o u r n e x t turn.
P r e r e q u i s i t e : C h a n n e l D i v i n i t y class feature,
P o w e r s : b o n d of c e n s u r e ( a v e n g e r D P ) , mantle of the
m u s t w o r s h i p a d e i t y of t h e k n o w l e d g e d o m a i n
infidel ( i n v o k e r D P ) , r i g h t e o u s brand (cleric P H ) . virtu
B e n e f i t : Y o u gain the C h a n n e l Divinity power
ous strike ( p a l a d i n D P )
sure k n o w l e d g e .
or d a m a g e s y o u r u n c o n s c i o u s ally d o m a i n , b u t o n l y t w o p l a c e it a m o n g t h e i r primary
T a r g e t : T h e triggering e n e m y concerns.
E f f e c t : T h e t a r g e t t a k e s r a d i a n t d a m a g e e q u a l to 5 + o n e - M e l o r a s t a n d s a s t h e w o r l d ' s a d v o c a t e . I f it
half y o u r l e v e l .
o r i g i n a t e s i n t h e w o r l d , a n d it b r e a t h e s a n d d r a w s
s u s t e n a n c e , s h e c h a m p i o n s its r i g h t to e x i s t . Y e t
KNOWLEDGE .Melora d o c s not v a l u e o n e o f t h e world's living
I o u n a n d V e c n a take opposing perspectives on knowl t h i n g s over a n o t h e r . A l l h a v e t h e right to play out the
e d g e . I o u n b e l i e v e s t h a t k n o w l e d g e o f a n y k i n d is for natural processes o f struggle a n d s u n ival. M e l o r a
t h e b e n e f i t of a l l . V e c n a e n c o u r a g e s h i s f o l l o w e r s t o d o e s not control t h e w o r l d ' s p r i m a l spirits, but s h e
h i d e learning so that only their actions a n d his plans recognizes their importance a n d has allied with
c a n profit b y t h e m . I o u n sees k n o w l e d g e as a light the elder spirits m a n y times. P r i m a l peoples w h o
t h a t c a n i l l u m i n a t e t h e w o r l d . V e c n a s e e s it a s t h e w o u l d never consider worshiping another deity some
secrets that c a n keep people b o u n d in the d a r k n e s s of t i m e s a c k n o w l e d g e M e l o r a a s a r e s p e c t e d a l l y of t h e
ignorance. primal spirits.
A n o t h e r god of knowledge might emphasize par P e l o r brings focus to t h e c a u s e o f life i n t w o differ
ticular types o f k n o w l e d g e that god values. A deity ent w a y s . H e w a t c h e s o v e r t h e life of t h e fields a n d
o f a r c a n a a n d k n o w l e d g e l i k e l y d r i v e s f o l l o w e r s to farms, a n d the harvests a n d herds. A s his priests a r e
discover the secrets of magic a n d the cosmos. A deity w o n t t o s a y . g o o d f o o d is s u s t e n a n c e f o r t h e s o u l . H e
of knowledge a n d trickery emphasizes the power of c a r e s a l s o for t h e l i v e s o f g o o d p e o p l e a n d b l e s s e s
u s i n g t r u t h to m a k e o t h e r s b e l i e v e l i e s . those w h o s h o w m e r c y a n d alleviate suffering.
If you serve a god of knowledge, y o u a r e natu O t h e r deities of the life d o m a i n likely color their
rally interested in discovering a n d preserving lore, interpretation of the d o m a i n with their other con
especially the ancient or the esoteric. Y o u might cerns. T h e r e might even be a chaotic evil deity of
fill journals w i t h descriptions of your travels a n d d e s t r u c t i o n a n d the w i l d e r n e s s w h o p r o m o t e s t h e life
sketches of things you've seen. of ravenous beasts.
Prerequisite: C h a n n e l Divinity class feature, T h e loving tie between you a n d y o u r friend a l l o w s you to take
m u s t w o r s h i p a deity o f t h e life d o m a i n some of the pain he or she would have suffered alone.
Benefit: Y o u gain the C h a n n e l Divinity power Encounter Divine
p u l s e of life. Immediate Interrupt Ranged 5
T r i g g e r : A n ally w i t h i n 5 s q u a r e s of y o u t a k e s d a m a g e
T a r g e t : T h e t r i g g e r i n g ally
Channel Divinity: Pulse of Life Feat P o w e r
E f f e c t : T h e d a m a g e a g a i n s t t h e t a r g e t is r e d u c e d b y 5 , a n d
I n the mortal world, death cannot be entirely- denied. B u t it c a n y o u t a k e 5 d a m a g e , w h i c h can*t b e r e d u c e d in a n y w a y .
he postponed. Level 7 7: T h e d a m a g e is r e d u c e d b y 1 0 , a n d y o u t a k e 1 0 .
Encounter Divine Level 21: T h e d a m a g e is r e d u c e d b y 1 5 , a n d y o u t a k e 1 5 .
Immediate Interrupt Ranged 10
Trigger: A creature w i t h i n 1 0 squares of you m a k e s a d e a t h
saving t h r o w
LUCK
Target: T h e triggering creature C h a n c e , coincidence, fortune, randomness-whatever
strike ( c l e r i c DP), sun strike ( i n v o k e r P H 2 ) . virtuous must worship a deity of the luck domain
must worship a deity of the love domain Your god gives you another chance at good fortune.
Benefit: Y o u gain the C h a n n e l Divinity power Encounter Divine
C H A P T E R 5 | Divine Options
S e h a n i n e t a k e s f r o m t h e m o o n t h e a s p e c t of s h a d
MADNESS
o w s a n d m a s k s , fts g l o w a l l o w s h e r f o l l o w e r s to s e e
T h o s e w h o k n o w the n a m e of T h a r i z d i m attempt to
d a n g e r s i n t h e d a r k , a n d its d a r k n e s s c l o a k s t h e d a n
a v o i d e v e n t h i n k i n g it. f o r f e a r o f t h e t h o u g h t ' s echoes
g e r s t h e y p r e s e n t to o t h e r s .
i n their m i n d s . H i s w o r s h i p e r s a r e g i v e n to c r e e p i n g
S e h a n i n e ' s worshipers see her blessings in the
suspicion, m a n i a c a l rage, or bizarre fixations. Lost
moon's phases. T h e full m o o n shields the faithful
in delusions a n d inner torment, they grovel before a
from h a r m . A b l a d e l i k c c r e s c e n t b o d e s w e l l for their
d i v i n i t y t h a t e x i s t s to b r i n g d o o m a n d t h e dissolution
attacks. A n d a dark m o o n presents opportunities to
of all things.
take what you will.
A different god of m a d n e s s might b e o n e w h o s e
s e c r e t s a r e t o o m u c h for t h e m o r t a l m i n d to b e a r . P e r
haps instead the deity claims madness as a d o m a i n
POWER OF THE MOON [DOMAIN]
b e c a u s e it c o m e s f r o m a n i n s a n i t y - i n s p i r i n g place,
Prerequisite: A n y divine class, must worship a
deity of the m o o n domain
s u c h as t h e F a r R e a l m , w h o s e u n n a t u r a l blessings
B e n e f i t : Y o u g a i n a +1 f e a t b o n u s t o P e r c e p t i o n
o v e r w h e l m m o r t a l s w r e t c h e d a n d foolish e n o u g h to
checks.
seek t h e m out. A n u n a l i g n e d deity o f m a d n e s s might
W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat
t a k e t h e f o r m of a senile sage or a c a p e r i n g jester.
a n d h i t a n e n e m y w i t h it. t h a t e n e m y t a k e s a - 2 p e n
T h e r e m i g h t e v e n b e a b e n e f i c e n t d e i t y of m a d n e s s
a l t y to t h e d e f e n s e t a r g e t e d b y t h e p o w e r . T h e p e n a l t y
a n d invention w h o offers inspiration t h r o u g h bouts of
lasts u n t i l the e n d of y o u r next turn.
insanity.
Powers: b o n d of censure (avenger DP), enfeebling
strike ( p a l a d i n P H ) . h a n d of radiance (invoker D P ) ,
POWER OF MADNESS [DOMAIN]
righteous b r a n d ( c l e r i c P H )
Prerequisite: A n y divine class, must worship a
deity of the madness d o m a i n
Benefit: Y o u g a i n a +2 f e a t b o n u s t o B l u f f checks.
MOON TOUCHED [DIVINITY]
W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat
Prerequisite: C h a n n e l Divinity class feature,
must w o r s h i p a deity of the m o o n domain
a n d h i t a n e n e m y w i t h it. t h a t e n e m y t a k e s a - 1 p e n
B e n e f i t : Y o u gain the C h a n n e l Divinity power
a l t y to a t t a c k r o l l s u n t i l t h e e n d o f y o u r n e x t turn.
moon touched.
Powers: enfeebling strike ( p a l a d i n P H ) . o v e r w h e l m
ing strike ( a v e n g e r P H 2 ) . righteous hrcmii ( c l e r i c P H ) ,
v i s i o n s of blood ( i n v o k e r D P )
Channel Divinity: Moon Touched Fc.u P o w e r
C H A P T E R 5 Divine Options
d a n g e r , so a n y d e i t y a c c u s t o m e d to s t e a l t h a n d d e c e p s q u a r e s o f y o u g a i n s a +1 p o w e r b o n u s to a l l d e f e n s e s
tion might take poison as a d o m a i n . But good a n d u n t i l t h e s t a r t of y o u r n e x t turn.
f o r t h r i g h t g o d s l i k e l y a v o i d it. Powers: l e a d i n g strike ( a v e n g e r D P ) , priest's shield
( c l e r i c P H ) , v a l i a n t s t r i k e ( p a l a d i n P H ) . vanguard's light
k e y w o r d s o f its f o r m e r d a m a g e t y p e s ) . I f y o u d o s o ,
y o u g a i n a +2 b o n u s to t h e d a m a g e r o l l . T h e b o n u s Channel Divinity: Sure Protection Feat P o w e r
w a r d to strike d o w n threats. t a k e s a - 2 p e n a l t y t o t h e n e x t s a v i n g t h r o w it m a k e s
before the start of y o u r next t u r n .
C H A P T E R 5 | Divine Options Jt
SEA SURGE [DIVINITY] Channel Divinity: Divine Excellence Feat P o w e r
Prerequisite: C h a n n e l Divinity class feature, Y o u r prayer inspires excellence in yourself a n d your allies.
Encounter Divine
Immediate Reaction C l o s e burst 1 0
STORM
T r i g g e r : Y o u or a n ally w i t h i n 1 0 s q u a r e s of y o u is p u l l e d . Slashing rain, roaring winds, brooding clouds, pun
p u s h e d , or slid i s h i n g h a i l - t h e s e a r e m o o d s of K o r d . P e o p l e h e a r
T a r g e t : T h e t r i g g e r i n g c h a r a c t e r in burst his laughter in thunder a n d fear t h e lightning of his
Effect: Y o u slide t h e target 2 squares. fierce smile. Sailors seeking c a l m winds a n d farmers
w h o h o p e for g e n t l e r a i n b e g K o r d to v e n t h i s f u r y
cision In one's actions. T h e god's followers often seek neither forgotten his p o w e r nor taken his c l e m e n c y
m a s t e r ) of s o m e a r t o r p r o f i c i e n c y , s p e n d i n g much for g r a n t e d .
m a n y of w h o m s p e n d h o u r s i n d r i l l s a n d p r a c t i c e bat t h o u g h t of a s s c o u r i n g t h e w o r l d o l e v i l , w h i l e a
h i s m o s t f a i t h f u l a r e s t u d y i n g t h e o r i e s of w a r f a r e o r s i m p l y o u t of cruelty.
m u s t w o r s h i p a d e i t y of t h e s k i l l d o m a i n Target: O n e creature
BeneFit: You gain the C h a n n e l Divinity power Effect: Y o u gain vulnerable 5 lightning a n d vulnerable 5
t h u n d e r . If t h e target h a s n o l i g h t n i n g or t h u n d e r resis
divine excellence.
t a n c e , it g a i n s v u l n e r a b l e 5 l i g h t n i n g a n d v u l n e r a b l e 5
t h u n d e r . If it h a s l i g h t n i n g or t h u n d e r r e s i s t a n c e , it loses
t h a t r e s i s t a n c e . T h e s e effects last u n t i l t h e e n d of y o u r
next t u r n .
C H A P T E R 5 | Divine Options
C h a o s too is h e r ally. W h e n others c a n n o t stand
STRENGTH
together, they a r e m o r e easily t o r n apart.
P o p u l a r a m o n g barbaric peoples, the gods of strength
T h e d o m a i n o f strife exists for g o d s w h o act a s
a r e p a t r o n s to w a r r i o r s a n d h u n t e r s . V i o l e n t and
thorns in the world's flesh, bloody troublemakers
short-tempered, these deities act rather t h a n reflect.
w h o don't w a n t to get a l o n g w i t h a n y o n e else. T h o s e
Blood-spattered G r u u m s h glories in the slaugh
p e o p l e d r a w n to s e r v e a strife g o d a r e a t t r a c t e d by
ter o f w e a k e r foes, d i s d a i n i n g strategy a n d skill. H e
the pure, d r i v i n g ambition that the god r e p r e s e n t s -
believes t h a t t h e w o r l d belongs to t h o s e w h o c a n
the d e s i r e to get a h e a d , r e g a r d l e s s o f t h e cost. Strife
c r u s h s k u l l s i n t h e i r fists o r b r e a k b o n e s w i t h a b i t e .
might be the single problematic d o m a i n of a g o d who
S t r e n g t h i s t h e l i c e n s e t o d o a s y o u p l e a s e , a n d it
is o t h e r w i s e o n e o f t h e w o r l d ' s d e f e n d e r s , r e p r e s e n t
pleases G r u u m s h w h e n his followers use their might
i n g t h e god's p e n c h a n t for s t i r r i n g u p a n g e r o r a
to d e s t r o y .
dangerous curiosity.
K o r d a c t s a s p a t r o n o f s t r e n g t h t o a l l w h o s e e k to
avoid the wanton destruction urged by G r u u m s h .
Athletes, soldiers, laborers, a n d others w h o prize the
POWER OF STRIFE [DOMAIN]
p o w e r o f the b o d y p r a y to K o r d . a n d so d o t h o s e of
Prerequisite: A n y d i v i n e class, m u s t worship a
deity o f the strife domain
w e a k n e s s w h o a r e w i l l i n g to act against t h e strong.
A s t r e n g t h g o d n e e d not b e so i m p u l s i v e , a n d s u c h
Benefit: Y o u g a i n a +2 feat b o n u s to B l u f f c h e c k s .
W h e n y o u use a p o w e r associated w i t h this feat,
a deity could be aligned w i t h good. Perhaps your
y o u g a i n a +1 b o n u s to the d a m a g e roll for e a c h
c a m p a i g n h a s r o o m for a g o d o f s t r e n g t h a n d knowl
e n e m y w i t h i n 3 s q u a r e s o f the target. T h e b o n u s
edge, patron of athletes and a n asceticism seeking
i n c r e a s e s to +2 at 11th l e v e l a n d +3 at 21st level.
physical perfection. A strength god coidd instead be
aligned w i t h justice and promote the use of might for
Powers: ardent strike ( p a l a d i n D P ) , bond of retribu
tion ( a v e n g e r P H 2 ) . lance of faith ( c l e r i c P H ) . sun strike
w h a t is r i g h t .
(invoker P H 2 )
Powers: avenging, light ( i n v o k e r P H 2 ) . holy strike You sow doubt in two enemies, causing them to question each
other's loyalty. I heir combat acumen suffers as a result.
( p a l a d i n P J f ) . o v e r w h e l m i n g strike ( a v e n g e r P H 2 ) ,
Encounter Charm, Divine
priest's shield ( c l e r i c P H )
Free Action Ranged 5
T a r g e t : T w o e n e m i e s w i t h i n 3 s q u a r e s of e a c h o t h e r
STRENGTH OF THE GODS [DIVINITY] E f f e c t : U n t i l t h e e n d o f y o u r next t u r n , t h e t a r g e t s t a k e a - 4
Prerequisite: C h a n n e l D i v i n i t y class feature, p e n a l t y t o a t t a c k rolls w h i l e t h e y a r e w i t h i n 3 s q u a r e s of
must worship a deity of the strength domain e a c h other.
C H A P T E R 5 | Divine Options
POWER OE THE SUN [DOMAIN] PERFECT TORMENT [DIVINITY]
Prerequisite: A n y d i v i n e class, m u s t w o r s h i p a Prerequisite: C h a n n e l Divinity class feature,
deity of the s u n d o m a i n must worship a deity of the torment domain
Benefit: Y o u g a i n a +2 feat b o n u s to Insight Benefit: Y o u gain the C h a n n e l Divinity power
checks. perfect torment.
W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat
a n d h i t a n e n e m y w i t h it. t h a t e n e m y g a i n s v u l n e r Channel Divinity: Perfect Torment Feat P o w e r
a b l e .3 r a d i a n t u n t i l t h e e n d of y o u r n e x t t u r n , a f t e r Y o u r prayer prolongs y o u r enemies'suffering.
the power's effects a r c resolved. T h e vulnerability Encounter Divine
i n c r e a s e s to 5 at 11th level a n d 8 at 21st level. Minor Action C l o s e burst 5
Powers: l a n c e of faith ( c l e r i c P H ) . radiant vengeance T a r g e t E a c h e n e m y in burst
( a v e n g e r P H 2 ) . sun strike ( i n v o k e r P H 2 ) . virtuous strike E f f e c t E a c h target takes a - 2 penalty to saving throws until
(paladin D P ) t h e e n d of y o u r next t u r n .
m u s t w o r s h i p a d e i t y of t h e s u n domain t o o l s of d e i t i e s w h o h o l d s w a y o v e r t h e d o m a i n of
Benefit: Y o u gain the C h a n n e l Divinity power trickery. A god of trickery might be a n irrepressible
T h e divine sunlight playing across your enemies is a sign of the poison the world.
Minor Action C l o s e burst 2 extant since before Lolth's rebellion. T h o u g h that con
T a r g e t : E a c h e n e m y in burst f l i c t e n d e d i n a n e r a l o n g p a s t , t h e f o l l o w e r s of b o t h
E f f e c t E a c h t a r g e t g a i n s v u l n e r a b l e 5 r a d i a n t , or its v u l n e r d e i t i e s o p e n f r e s h w o u n d s o v e r it e v e r y y e a r .
a b i l i t y to r a d i a n t d a m a g e i n c r e a s e s b y 5 . For Lolth. trickery presents the m e a n s of gaining
a n d k e e p i n g p o w e r . W h y fight foes w h e n y o u c a n
TORMENT manipulate them?
Torog crawls through the gloom of the Underdark, S e h a n i n e sees t r i c k e r y in a m o r e w i n s o m e light.
h i s b r o k e n b a c k h u n c h e d as his b l e e d i n g k n e e s a n d T r i c k e r y c a n delight as w e l l as devastate, a n d she
elbows scrape their w a y t h r o u g h the e a r t h . This e n c o u r a g e s h e r f o l l o w e r s to m o d e r a t e o n e w i t h t h e
t o r t u r e d deity vents his i m p r i s o n e d rage against other as they pursue their destinies.
existence as the god of torment. Patron of jailers,
slavers, torturers, a n d sadists of all stripes, the King POWER OF TRICKERY [DOMAIN]
t h a t C r a w Is t a k e s p l e a s u r e i n c a u s i n g p a i n a n d i n t h e Prerequisite: A n y d i v i n e class, must w o r s h i p a
agony inflicted by his devotees. deity of the trickery domain
T h e t o r m e n t d o m a i n t y p i c a l l y b e l o n g s to evil Benefit: Y o u g a i n a +2 feat b o n u s to T h i e v e r y
deities, but y o u r c a m p a i g n m i g h t host a good or checks.
u n a l i g n e d god subjected lo torture. M o r t a l s m i g h t W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat
ask s u c h a d i v i n e m a r t y r for t h e a b i l i t y to e n d u r e t h e a n d h i t o n e o r m o r e e n e m i e s w i t h it, y o u o r a n a l l y
p a i n s t h e y l a c e o r to t a k e o n t h e i r troubles. a d j a c e n t to t h a t e n e m y c a n s h i f t 1 s q u a r e a s a f r e e
action.
POWER OF TORMENT [DOMAIN] Powers: avenging light ( i n v o k e r P H 2 ) . o v e r w h e l m
Prerequisite: A n y d i v i n e class, m u s t w o r s h i p a ing strike ( a v e n g e r P H 2 ) . enfeebling strike ( p a l a d i n P H ) .
deity of the torment domain recovery strike ( c l e r i c D P )
Benefit: Y o u g a i n a +2 feat b o n u s to Intimidate
checks. TRICKSTER'S FORTUNE [DIVINITY]
W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat Prerequisite: C h a n n e l Divinity class feature,
a n d h i t a n e n e m y w i t h it. t h a t e n e m y g r a n t s c o m b a t must w o r s h i p a deity of the trickery domain
a d v a n t a g e t o y o u r n e x t a l l y w h o a t t a c k s it b e f o r e the Benefit: Y o u gain the C h a n n e l Divinity power
start o f y o u r next turn. trickster'sfortune.
Powers: ardent strike ( p a l a d i n D P ) , a s t r a l seal
( c l e r i c D P ) , o v e r w h e l m i n g strike ( a v e n g e r P H 2 ) , mantle
of the infidel (invoker D P )
T r i g g e r : A n e n e m y w i t h i n 5 s q u a r e s of y o u m a k e s a s a v i n g A l t h o u g h n o t a l l u n d e a d o w e t h e i r a l l e g i a n c e to
throw V e c n a , the M a i m e d O n e keeps secret w a t c h o n the
T a r g e t : T h e triggering e n e m y in burst p l a n s of u n k n o w n n u m b e r s o f t h e m , a n d m a n y
E f f e c t : T h e target t a k e s a - 2 p e n a l t y to t h e s a v i n g t h r o w . unwittingly do his will.
If t h e s a v i n g t h r o w fails, y o u o r a n a l l y i n t h e b u r s t c a n
A n evil god of undeath might usurp death as well,
m a k e a saving throw.
b e c o m i n g a frightful m a s t e r of all fates b e y o n d life.
M o r e rarely, a good or u n a l i g n e d god of u n d e a t h
TYRANNY might be concerned w i t h the preservation of ances
A s m o d e u s seeks n o t h i n g less t h a n c o m p l e t e domin tral spirits a n d t h e protection of b u r i a l places.
ion over all existence, a n d thus he jealously protects
his control of the t y r a n n y d o m a i n . Oppression, coer
POWER OF UNDEATH [DOMAIN!
c i o n , r e p r e s s i o n - t h c s c a r e the tools of the tyrant.
Prerequisite: A n y d i v i n e class, must w o r s h i p a
Those w h o follow A s m o d e u s accept the domination
d e i t y of t h e u n d e a t h domain
o f h i s a g e n t s or s e e k to g a i n p o w e r for t h e m s e l v e s by
Benefit: Y o u g a i n a +2 feat b o n u s to R e l i g i o n
c r u s h i n g others i n a n iron grip.
checks.
F e w a d v e n t u r e r s d e v o t e t h e m s e l v e s to the ruthless
W h e n y o u use a p o w e r associated w i t h this feat,
acquisition of p o w e r that the tyrannv d o m a i n entails.
t h e p o w e r ' s d a m a g e c h a n g e s to n e c r o t i c ( t h e p o w e r
H o w e v e r , t y r a n n y m i g h t be t h e lesser oi t w o e v i l s
g a i n s the n e c r o t i c k e y w o r d a n d loses t h e k e y w o r d s
i n a setting that faces a n e v e n w o r s e threat, s u c h as
of i t s f o r m e r d a m a g e t y p e s ) . Y o u a l s o g a i n a + 2 bonus
d e m o n i c hordes or invasion f r o m the F a r R e a l m .
to t h e d a m a g e r o l l . T h e b o n u s i n c r e a s e s t o + 3 at 11th
level a n d +4 at 21st level.
POWER OF TYRANNY IDOMAIN] Powers: b o n d of censure ( a v e n g e r D P ) , enfeebling
Prerequisite: A n y d i v i n e class, must w o r s h i p a strike ( p a l a d i n P H ) . g r a s p i n g shards ( i n v o k e r P I I 2 ) .
deity of the t y r a n n y domain l a n c e of faith (cleric P H )
Benefit: Y o u g a i n a + 2 feat b o n u s to Intimidate
checks.
UNDEATH'S ALLY [DIVINITY]
W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat,
Prerequisite: C h a n n e l Divinity class feature,
the p o w e r ' s targets e a c h t a k e a - 2 p e n a l t y to s a v i n g
must worship a deity of the undeath domain
t h r o w s u n t i l the start o f y o u r next t u r n , w h e t h e r o r
Benefit: Y o u gain the C h a n n e l Divinity power
not y o u hit.
undeath's ally.
Powers: astral seal ( c l e r i c D P ) , b o n d of censure
( a v e n g e r D P ) , d i v i n e bolts ( i n v o k e r P H 2 ) , e n f e e b l i n g
Channel Divinity: Undeath's Ally Feat P o w e r
strike ( p a l a d i n P H )
A t y o u r touch, your friend's life begins to slip away, but he or sh-
g u i n s some o f the resilience of undeath.
MASTER OF TYRANNY [DIVINITY] Encounter Divine
Prerequisite: C h a n n e l Divinity class feature, Minor Action Melee 1
must worship a deity of the tyranny domain T a r g e t : O n e ally
Benefit: You gain the C h a n n e l Divinity power E f f e c t : T h e t a r g e t loses a h e a l i n g surge b u t g a i n s t e m p o
C H A P T E R i | Divine Options
good-aligned god of vengeance might b e in a setting I f y o u are a devotee of a god of war. y o u regard
d o m i n a t e d by evil, w h e r e the forces of good seek battle a s t h e p r i n c i p a l test o f y o u r w o r t h a n d d e v o
r e d r e s s for c e n t u r i e s o f a b u s e . t i o n . A n d s o m e t i m e s a fist i n t h e face s a y s m o r e t h a n
a thousand honeyed words.
Channel Divinity: Small Vengeance Feat P o w e r Y o u encourage your friends to throw themselves into glorious
You c h a n n e l y o u r god's essence a n d return p a i n ro your foe. battle.
WAR F O R T H E DM: E V I L F E A T S
W a r is a p o w e r f u l f o r c e i n t h e w o r l d , t h e ultimate T h e Player's Handbook provides divinity feats only for
test o l m a r t i a l f i t n e s s . A w a r g o d c a n b e a n h o n o r a b l e g o o d a n d u n a l i g n e d deities. I n contrast, this b o o k pro
c h a m p i o n w h o delights in demonstrations of courage, vides divinity feats a n d d o m a i n feats usable w i t h evil
a cruel c o n q u e r o r w h o revels in bloody t r i u m p h , or a deities. Evil player characters don't m e s h w e l l w i t h most
harsh judge w h o m e a s u r e s mortals by how they m e e t D & D c a m p a i g n s a n d t h e s h a r e d e x p e r i e n c e of t h e g a m e
their hour of d o o m . table, so t h e evil-related feats, s u c h as Perfect T o r m e n t ,
B a n e c o m m a n d s t h e d o m a i n o l w a r for its a s p e c t s w i l l p r o v e m o s t useful for D M s building evil N P C s . Evil-
o f c o n q u e s t a n d strict m i l i t a r y s t r u c t u r e s . O r d e r e d flavored d o m a i n s , such as tyranny, are also useful for
battle p l a n s a n d i m p r o v i s e d strategies please B a n e , building complete pantheons.
as do masses of troops a n d tiny tactical units. B a n e In rare cases, a player c h a r a c t e r might try to w a l k t h e
e m b r a c e s e v e r y a s p e c t of w a r a n d s e e s i t a s a n e n d moral tightrope of worshiping a n evil g o d w h i l e maintain
i n its o w n r i g h t , a n o u t l o o k s h a r e d b y m a n y o f t h o s e ing an unaligned alignment. This situation provides quite
d e v o t e d to h i m . a f e w dramatic hooks, but such d r a m a s usually e n d with
K o r d sees w a r a s t h e t e s t i n g g r o u n d for s t r e n g t h . only a f e w survivors. Y o u should therefore think carefully
H e v a l u e s it a s a s t o r m o f b l o o d - a p a s s i o n t h a t r a g e s before inviting such tensions into a campaign.
i n t h e h e a r t of t r u e w a r r i o r s . K o r d h a s l i t t l e p a t i e n c e If y o u w a n t t o t r y r u n n i n g a c a m p a i g n f u l l o f e v i l p l a y e r
lor strategizing a n d d e c e p t i o n , a n d t h o s e w h o c a r r y characters, the n e w divinity feats a n d d o m a i n feats should
h i s s t a n d a r d i n t o b a t t l e t r y s i m p l y to pit strength prove invaluable. Quite a f e w of t h e m capture the core
a g a i n s t s t r e n g t h , o r t h e y l o o k to a n o t h e r p o w e r - s u c h evil e x p e r i e n c e - i t ' s not necessarily hard to b e evil, but
as l o u n . B a h a m u t , or e v e n Banefor t h e tactics they it's hell b e i n g a r o u n d o t h e r p e o p l e w h o a r e e v i l .
n e e d to w i n .
C H A P T E R 5 I Divine Options
I/I
WILDERNESS WINTER 2
D u r i n g t h e world's c r e a t i o n , g o d s s h a p e d t h e forests, The Raven Q u e e n rules over winter as the uncaring
the m o u n t a i n s , the plains, a n d the deserts. T h e s e vast m a r s h a l o f its b e g i n n i n g a n d e n d . S h e p u l l s t h e w h i t e
<
l a n d s c a p e s f o r m t h e f o u n d a t i o n of life. T h e w i l d e r veil o v e r t h e w o r l d w i t h cold e f f i c i e n c y , a n d lets t h e 0
n e s s is t h e r e a l m o f p r i m a l s p i r i t s a n d fey p o w e r s , w o r l d rise from the d e a d o f w i n t e r only b e c a u s e the 0
and Melora a n d Corellon divide their control of the LU
n a t u r a l o r d e r d e m a n d s it. T h e R a v e n Q u e e n ' s s e r
wilderness d o m a i n on similar lines. vants see winter as a p u r e a n d fair m e a n s of culling Z
GRASP OF THE W I L D [DIVINITY] A t your prayer, you and your allies endure winter's chill.
Prerequisite: C h a n n e l Divinity class feature, Encounter Divine
must w o r s h i p a deity of the wilderness d o m a i n Minor Action C l o s e burst 5
Benefit: You gain the Channel Divinity power T a r g e t : Y o u a n d e a c h ally in b u r s t
Encounter Divine
Minor Action A r e a burst 1 w i t h i n 1 0 s q u a r e s
E f f e c t : T h e a r e a of t h e burst is difficult terrain until t h e e n d
of y o u r next t u r n .
IT
c h a r a c t e r so t h e y a r e in concert w i t h t h e god that h e
orable and lawful, above all.
o r s h e s e e k s to e m u l a t e .
Evil, no matter how powerful,
I n m a n y of these passages, r e c o m m e n d e d trained must be opposed, and y o u w i l l
skills a r e not a l l o n t h e c l a s s list o f e v e r y d i v i n e class. stand against a n y force of dark
It's still p o s s i b l e for y o u r c h a r a c t e r to b e c o m e t r a i n e d n e s s . Y o u m a k e it y o u r b u s i n e s s
in s u c h a skill, b y t a k i n g either t h e S k i l l T r a i n i n g feat to k n o w t h e l a w s o f a n y l a n d y o u
o r a class-specific m u l t i c l a s s feat. visit. T h e l a w c a n m a s k t h e w o r k
i n g s o f e v i l , a n d y o u c l e a v e to t h e
i m p o r t a n t to b e assertive deity.
m a n d a t e to right t h o s e Cleric: T o p r o t e c t t h e w e a k , y o u a r e w i l l i n g to r i s k
Choose powers o w e it to t h e w o r l d to s a f e g u a r d t h o s e w h o h a v e l e s s
in both civilization a n d wilderness, such as Diplo of lo. the progenitor of dragons. A s contradictory as
you might lead your allies, y o u are n e v e r domineer yourself, since y o u must stand as a paragon of l a w a n d
w o r l d is d o t t e d w i t h s h r i n e s y o u h a v e b u i l t a n d c o n s e
crated, both humble and grand. CORELLON
Invoker: Y o u realize f r o m the histories you've T o s e r v e C o r e l l o n i s to s e r v e e n c h a n t m e n t - b o t h the
r e a d that absolute f r e e d o m is far f r o m i d e a l . It c a n m a g i c o f b e a u t y a n d t h e b e a u t y o f m a g i c . Y o u feel
c a u s e p a i n a s e a s i l y a s j o y , a n d it l e d to c h a o s i n the C o r e l l o n ' s favor w h e n y o u f i n d a n d foster m a g i c a n d
times before deities ruled. T h o u g h A v a n d r a encour w h e n y o u protect or create beauty. Y o u take inspira
ages c h a n g e , y o u b e l i e v e s h e w a n t s that c h a n g e to b e t i o n f r o m e x q u i s i t e t h i n g s a n d s e e k w a y s to b r i n g
d i r e c t e d . S p e a k i n g w i t h h o l y a u t h o r i t y , y o u s e e k to m a g i c to o t h e r s ' lives.
b r i n g c h a n g e o n l y for g o o d a n d to d r i v e t h e w i c k e d t o A s a w o r s h i p e r o f C o r e l l o n , y o u favor p o w e r s that
follow the w i l l of the good deities. emphasize the p o w e r of magic. Select s h o w y powers,
11 k Paladin: T h o s e w h o e x p e c t a p a l a d i n to b e a
humorless, selfrightcous soldier w i l l be surprised b y
particularly those that d e a l radiant d a m a g e or force
damage. Choose training in A r c a n a , Diplomacy, and
Insight.
C H A P T E R 5 Divine Options
Avenger: In an enchanted C l e r i c : Y o u s e e k to f o r g e a l l i a n c e s , b r o a d e n under
refuge y o u received your train standing, and ultimately bring disparate groups
i n g a n d t h e i n v e s t i t u r e oi y o u r t o g e t h e r to c r e a t e n e w s o c i e t i e s . E n c o u r a g e t h e b u i l d
divine power. Y o u didn't need i n g o f g r e a t t e m p l e s i n c i v i l i z e d l a n d s , w i t h s h r i n e s to
the a d v i c e o f o t h e r s to tell y o u m a n y d e i t i e s (to d r a w m a n y p e o p l e to t h e c i t y ) .
h o w to u s e C o r e l l o n s g i l t s . Y o u I n v o k e r : W h e n t h e g o d s a r e s t r o n g , t h e w o r l d is
h e a r d y o u r calling in songs a n d r u l e d b y law a n d great cities rise. Y o u s e e k to p u l l
saw your path written across a t h e w o r l d f r o m d a r k n e s s a n d r e t u r n it t o g l o r y under
Starlit sky: S t r i k e d o w n those divine rule. Erathis's l a w s lay the g r o u n d w o r k that
w h o destroy beauty, a n d tear w i l l b r i n g l a w a n d p r o s p e r i t y to all.
D
t h r o u g h t h e w e b o f L o l t h ' s fbl- P a l a d i n : A n aggressive,devout follower, you drive C
l o w e r s t o s t a b at t h e h e a r t o f h e r the progress of societies f o r w a r d , d e l v i n g into the >
plans. D e a t h , too, c a n be a w o r k w ilds to r e s h a p e t h e m into s e t t l e m e n t s that a r e b o t h
of art. sate a n d c i v i l i z e d . Y o u m i g h t e v e n h a v e a n ambition
w o r l d a n d its p e o p l e s ' c r e a t i o n s
inspires y o u . a n d you hope your deeds will inspire lOUN
o t h e r s to l e e l w h a t y o u k n o w i n y o u r s o u l . C o r e l l o n is
S e n ing loun m e a n s discover
a g o d ol r e n e w a l , so y o u s e e k to r e s t o r e a n d rebuild
ing a n d sharing secrets. Yet
wherever destruction has wrought sorrow.
this quest ranges further t h a n
Invoker: Y o u w e r e g r a n t e d a gift y o u ' r e not s u r e
c o b w e b b c d libraries a n d musty
y o u c a n e v e r repay. T h a n k s to C o r e l l o n . y o u c a n
b o o k s . Y o u r h u n g e r for k n o w l
^3
speak w o r d s ol s u c h grace that y o u c o m m a n d the
e d g e d r a w s y o u to u n d e r s t a n d
attention of even the most hideous souls. W i t h his
strategic t h i n k i n g , foresight,
m a g i c b e h i n d y o u r w i l l , y o u feel c o m p e l l e d to s h a r e
a n d a l l f o r m s of mental
t h e j o y y o u r spirit leels. A m a g i c so great s h o u l d n e v e r
prowess.
be kept secret.
A s a worshiper of loun, you
Paladin: T o o often, ugly brutality ruins the gentle
f a v o r p o w e r s of p r e s c i e n c e a n d
or g l o r i o u s t h i n g s in lite. Y o u c h o s e t h e p a t h ol t h e
those that d e a l psychic d a m a g e .
p a l a d i n not for t h e s o n g o f t h e s w o r d ' s a r c . but for t h e
C h o o s e t r a i n i n g in k n o w l e d g e
s o u n d of t h e n e x t b r e a t h o f a w o u l d - b e v i c t i m bought
skills (particularly History).
by y o u r w e a p o n ' s s t r i k e against a n a t t a c k e r . W h e t h e r
Insight, a n d Streetwise.
beauty takes the f o r m of the most enchanting place
A v e n g e r : K n o w l e d g e is a w e a p o n , a n d y o u don't
in the w o r l d or the face o f a k i n d soul, how could y o u
e v e r w a n t to b e caught u n a r m e d . N o s e c r e t is safe
n o t s t a n d b e t w e e n it a n d d e s t r u c t i o n ?
from you. T h e n again, neither are those w h o keep
t h e m . V e c n a a n d his followers a r e a sickness that
ERATHIS y o u r blade c a n cut out of t h e w o r l d . Y o u s e e y o u r foes'
T h e lights of civilization and inven f u t u r e , a n d t h e p r o g n o s i s for t h e m isn't g o o d .
tion a r e all that keep the world C l e r i c : A s e c r e t d i e s w i t h its k e e p e r s , b u t knowl
f r o m descending into chaos a n d edge gains p o w e r w h e n s h a r e d . T h o u g h y o u fight
b a r b a r i s m . Y o u create n e w societ m o r t a l f o e s , i g n o r a n c e is y o u r t r u e e n e m y . Y o u w a l k
ies a n d p r o t e c t t h o s e y o u find. i n a w o r l d u n a w a r e o f its p o t e n t i a l , s o y o u s t r i v e to
T o e m b o d y t h e v i r t u e s of p r o g share y o u r skills a n d l e a r n the lessons others c a n
ress, y o u study the histories t e a c h y o u . Y o u h o p e y o u r e x a m p l e w i l l l e a d others to
of civilizations a n d learn s o m e take the right path.
type of craft. I n v o k e r : l o u n k n o w s y o u r m i n d , a n d y o u r h e a r t is
C h o o s e p o w e r s that e n c o u r a g e t u r n e d t o w a r d h e r p u r p o s e s . Y o u k n o w t h e p e a c e of
t e a m w o r k b y g i v i n g b o n u s e s to allies, either directly soul that c o m e s f r o m meditation a n d study. I f others
or by i m p o s i n g conditions on e n e m i e s . T a k e skills o p e n t h e i r h e a r t s to e n l i g h t e n m e n t , you're hopeful
that e n c o u r a g e cooperation, s u c h as D i p l o m a c y , a n d t h a t t h e y c a n s h a r e that p e a c e . If n o t . y o u ' l l t e a c h
ones you'll use in civilized areas, such as History and t h e m the error of their ways.
Streetwise. P a l a d i n : K n o w l e d g e shields people from many
Avenger: R a t h e r t h a n looking lor n e w places m i s t a k e s , but to t a k e the p r o p e r p a t h , o n e n e e d s t h e
to c r e a t e c i v i l i z a t i o n , y o u m a k e e x i s t i n g c i t i e s run w i s d o m to p e r c e i v e it a n d t h e s t r e n g t h t o s t a y t h e
m o r e smoothly. F r e q u e n t l y , this effort entails r c m o v - course. You know that m a n y p e o p l e w i l l falter as they
s ing f r o m p o w e r those w h o w o r k against the goals o f t a k e t h e n e c e s s a r y s t e p s , a n d it's y o u r d u t y t o m a k e
others (often c r i m i n a l organizations). c e r t a i n thev don't fall.
C H A P T E R 5 | Divine Options
KORD Cleric: Y o u arc the pack leader of y o u r adventur
A v e n g e r : T h e teachings of K o r d are a l w a y s o n
a d d i t i o n to y o u r m a g i c a l b o o n s . Y o u l e a d b y e x a m p l e , p a t h , a n d y o u try to e x e m p l i f y these
I n v o k e r : I n ancient times. K o r d ' s battles shook the p o w e r s that aid allies a n d protect yourself.
world. Y o u still feel the reverberations o f those great Choose training in Dungeoneering, Endur
his c o m m a n d s . Although y o u seek battle a n d glory, m a r k o n history, n o one w i l l m o u r n the missing pieces.
a n c h o r for a l l i e s a n d p r e s e n t s a n u n f a l t e r i n g w a l l to
C H A P T E R 5 | Divine Options
its p l a c e . Y o u s e r v e P e l o r b e s t w h e n y o u closest friends, a n d e v e n b a b e s in their mothers' D
help others a n d protect t h e m from evil. a r m s s e e m but guttering c a n d l e s in a limitless 0
>
A s a worshiper of Pelor. pick powers darkness. You bear a p o w e r older than the Raven
that d e a l radiant d a m a g e or h e a l allies. Q u e e n , y e t s h e g r a n t e d it t o y o u a s h e r h a n d i n t h e Q
Choose training in Diplomacy. Heal, a n d
Z
w o r l d . Y o u a r e h o n o r e d to t a k e that m a n t l e upon
<
Nature. y o u r s h o u l d e r s , b u t s o m e t i m e s it w e i g h s h e a v i l y .
A v e n g e r : Pelor's priests often speak of showing P a l a d i n : Y o u do not fear y o u r o w n d e a t h , but y o u r h
c o m p a s s i o n a n d k i n d n e s s , but y o u k n o w t h e r e is a friends are another matter. Y o u sec in their d e e d s the LU
difference b e t w e e n m e r c y a n d forgiveness. T h o s e h a n d o f f a t e , a n d it is y o u r d u t y t o p r o t e c t t h e m u n t i l
Q
w h o t r u l y s e e t h e l i g h t d e s e r v e its w a r m t h . A l l others their d e a t h s serve p r o v i d e n c e . Y o u don't k n o w how it
te.
-
e a r n cold steel. W h e n the path y o u w a l k s e e m s dark, a l l e n d s , but w h e n v o u r s o u l g o e s to m e e t t h e R a v e n U
>-
it i s o n l y b e c a u s e y o u s t a n d i n t h e s h a d o w s produced Q u e e n , y o u w i l l not r e g r e t h o w y o u s e r v e d her.
by Pelor"s light.
C l e r i c : Y o u r r i g h t e o u s s t a n c e is t h e l i g h t m e a n t to SEHANINE
l e a d o t h e r s o u t of d a r k n e s s . W h e n y o u r f r i e n d s f a l t e r ,
T h e moon's glow, the crisp leaves of a u t u m n ,
you are beside t h e m w i t h the w a r m words a n d kind
the magician's trick, the kiss b e t w e e n
heart that illuminate the proper path.
l o v e r s - a l l a r e signs o f S e h a n i n e ' s favor. Y o u
I n v o k e r : T h e w a r m t h of s u m m e r e v e r fills y o u r
k n o w this b e c a u s e y o u c a n feel h e r s m i l e in
soul, a n d the world w o u l d be a better place if all
y o u r sotd w h e n y o u see t h e m . Y o u r o a m the
c o u l d share the joy y o u feel. B y s o w i n g the seeds of
w o r l d seeking y o u r destiny, t a k i n g s u c h o m e n s
empathy a n d goodwill, you're confident you'll reap
a s s i g n a l s to g u i d e y o u r s h a d o w y w a y .
a fine harvest. W h e n y o u inevitably e n c o u n t e r resis
A s a worshiper of S e h a n i n e . pick p o w e r s that allow
tance, y o u k n o w Pelor's light shall r e v e a l the errors of
y o u to a v o i d notice o r e s c a p e trouble. C h o o s e t r a i n i n g
y o u r e n e m i e s ' w a y s . T h e s u n c a u s e s c r o p s to g r o w , but
in Bluff. Perception, a n d Stealth.
it c a n b u r n t h e m too.
A v e n g e r : Your soul has always lurked in the shad
P a l a d i n : E a c h sunrise brings a n e w day. and each
o w s . E v e n i n t h e c e n t e r o f a c r o w d e d r o o m , y o u felt a s
d a y is a c h a n c e t o s t a r t a n e w . Y e t c o m p a s s i o n for a
though you watched from hiding. O n l y the moon saw
foe is n o e x c u s e for a l l o w i n g t h e i n n o c e n t t o c o m e to
y o u for w h o y o u a r e . O n l y S e h a n i n e a n s w e r e d t h e
h a r m . Y o u r f i r s t d u t y i s to p r o t e c t t h o s e w h o c h o o s e
c a l l y o u c o u l d not utter. N o w b e n e a t h h e r bright s m i l e
the bright w a y . O n l y after i n n o c e n c e is s h i e l d e d f r o m
y o u serve as her hidden blade, a n d w h e n she clasps
evil does a n evildoer deserve a second chance.
y o u r soul in her h a n d , y o u strike.
C l e r i c : L i f e is a p r a n k t h e g o d s p l a y u p o n s o u l s ,
THE RAVEN QUEEN b u t at l e a s t y o u ' r e i n o n t h e j o k e . F a t e . l i f e , d e a t h
D e a t h r e p r e s e n t s not a n e n d but a transition. It h o l d s t h o s e i d e a s m e a n l i t t l e w h e n it c o m e s d o w n t o it. T h e
n o l e a r f o r y o u b e y o n d t h e c o n c e r n t h a t it would t r u t h i s t h a t e a c h m o m e n t i s w h a t y o u m a k e it, a n d
c a u s e y o u to m i s s o p p o r t u n i t i e s to s e r v e t h e H a v e n for y o u there's n o t h i n g better t h a n s p e n d i n g t h o s e
Q u e e n . W h i l e y o u d r a w b r e a t h , y o u s e e k to help m o m e n t s w i t h friends. T h e y don't a l w a y s see w h a t
others w i t h death, w h e t h e r by c o m f o r t i n g a mourner y o u f i n d so f u n n y , but w i t h a little h e l p f r o m y o u , t h e y
or h e l p i n g s o m e o n e f i n d his or her w a y b e y o n d . c a n l a u g h at d e a t h t o o .
ground. You c a n speak, read, and write that before you s a w the true path. D i d you follow a mortal
DIVINELY INSPIRED r e j e c t ? A r e y o u l o o k i n g to m a k e c o n v e r t s , o r d o y o u
c o m e f r o m a heretical sect? A r e y o u h u n t e d by other
F o l l o w i n g y o u r d i v i n e p a t h s e e m s a s n a t u r a l to y o u
faithful? W h y did y o u take this difficult path when
as b r e a t h i n g air. Y o u n e v e r h e a r d t h e c a l l to religion
o r d i n a r y b e l i e f w a s o p e n to y o u ?
b e c a u s e it's a l w a y s b e e n i n y o u . E v e n a s a c h i l d ,
Associated Skills: 1 l i s t o r y . S t e a l t h
you heard voices others could not a n d s a w signs no
o n e else s e e m e d to u n d e r s t a n d . D i d y o u h i d e y o u r
feature
Benefit: W h e n y o u u s e y o u r healing word, you
r e g a i n hit p o i n t s e q u a l to y o u r S t r e n g t h m o d i f i e r .
Benefit: Y o u r armor of w r a t h p o w e r d e a l s fire
and radiant damage a n d gains the fire keyword. The
t a r g e t o f y o u r armor of w r a t h p o w e r t a k e s a - 1 p e n a l t y BLESSED SCOUNDREL
to s a v i n g t h r o w s u n t i l t h e e n d o f y o u r next turn. Prerequisite: H a l f l i n g , a n y d i v i n e class
Benefit: W h e n y o u u s e y o u r second chance racial
ied creatures until the e n d of the encounter. of vou c a n spend a healing surge.
DEMONBANE MALEDICTION
CHANNEL MIGHT Prerequisite: I n v o k e r . Covenant of Malediction
Prerequisite: Paladin class feature
Benefit: A f t e r vou use a C h a n n e l Divinity power, Benefit: I f you hit a c r e a t u r e of t h e e l e m e n t a l
y o u g a i n a +1 p o w e r b o n u s to y o u r n e x t m e l e e a t t a c k o r i g i n w i t h y o u r maledictor's doom p o w e r , that target
roll m a d e before the e n d of y o u r next turn. a l s o g r a n t s c o m b a t a d v a n t a g e to t h e n e x t a l l y o f y o u r s
w h o a t t a c k s it b e f o r e t h e e n d o f y o u r n e x t turn.
CLARITY OF SPIRIT
Prerequisite: K a l a s h t a r . a n y divine class DEVILBANE
Benefit: W h e n y o u u s e y o u r b a s t i o n of mental Prerequisite: A n y d i v i n e c l a s s
clarity racial power, y o u or one ally i n the burst c a n Benefit: W h e n y o u u s e a d i v i n e p o w e r that nor
spend a healing surge. m a l l y targets u n d e a d . y o u c a n also target creatures of
the immortal origin.
CLOSING PLEDGE
Prerequisite: A v e n g e r . C e n s u r e of Pursuit class DEVOTED PALADIN
f e a t u r e , oath of e n m i t v p o w e r Prerequisite: P a l a d i n , lay on hands power
Benefit: W h e n y o u h i t v o u r o a t h of emnity target Benefit: W h e n y o u u s e y o u r lay on hands on an
w i t h a r a n g e d attack, y o u c a n shift a n u m b e r of ally, that ally r e g a i n s a d d i t i o n a l hit points e q u a l to
s q u a r e s e q u a l to 1 + y o u r D e x t e r i t y m o d i f i e r a s a your C h a r i s m a modifier.
f r e e a c t i o n , a s l o n g a s y o u e n d t h a t s h i f t c l o s e r to t h e W h e n y o u select this feat, y o u r n u m b e r o f h e a l i n g
target. surges increases by one.
DIVINE ASSAULT
DEADLY REBUKE Prerequisite: H a l f - o r e . p a l a d i n
Prerequisite: Invoker. Covenant of Preservation Benefit: W h e n y o u u s e y o u r / u r i o u s assault racial
class feature power, one ally w i t h i n 5 squares of you gains a bonus
Benefit: W h e n y o u u s e y o u r preserver's rebuke e q u a l to y o u r S t r e n g t h m o d i f i e r t o h i s o r h e r m e l e e
p o w e r , a d d y o u r I n t e l l i g e n c e m o d i f i e r to t h e d a m a g e d a m a g e rolls against the target u n t i l t h e start of y o u r
roll of the attack that gains the bonus f r o m t h e power. next turn.
C H A P T E R S j Divine Options
HEROIC TIER FEATS
of mental clarity
Divine Approval H u m a n , Channel Divinity Channel Divinity grants you a saving throw
elemental manifestation
or Intimidate
N i m b u s of Light A l l i e s g a i n +1 t o a t t a c k s w i t h r a d i a n t p o w e r s a f t e r y o u u s e
a radiant power
A r m o r of V e n g e a n c e Censure of R e t r i b u t i o n , +1 t o d e f e n s e s a g a i n s t c r e a t u r e s o t h e r t h a n y o u r o a t h
r o l l s a g a i n s t y o u r o a t h of enmity target
of enmity t a r g e t to 0 hit p o i n t s
y o u g a i n +2 t o d a m a g e a g a i n s t t a r g e t
y o u g a i n +2 t o d a m a g e a g a i n s t t a r g e t
t o y o u r o a t h of enmity target
Oath Strike O o t h of e n m i t y M a r k y o u r o a t h of e n m i t y t a r g e t
o a t h of e n m i t y of enmity target
of enmity target
vulnerability to all d a m a g e
C H A P T E R 5 | Divine Options
" V
Cleric Feat Other Prerequisites Benefit
Battle Healer Healing word R e g a i n hit p o i n t s w h e n y o u use healing w o r d
B l e s s i n g of A v a n d r a Halfling If e n e m y m i s s e s d u e t o s e c o n d chance, ally can spend healing surge
<
LU
Blessing of Corellon Elf If y o u h i t w i t h e l v e n accuracy, a n a l l y c a n s p e n d h e a l i n g s u r g e U.
Concealment Preservation
:
C H A P T E R 5 Divine Options
DIVINE PERSEVERANCE EVADE AND STRIKE
Prerequisite: H u m a n , p a l a d i n Prerequisite: H a l f l i n g , a v e n g e r , oath of enmity
Benefit: W h e n y o u s u c c e e d o n a saving throw, power
y o u g a i n a +2 b o n u s to y o u r n e x t a t t a c k r o l l m a d e Benefit: W h e n y o u r o a t h of enmity target misses
b e f o r e t h e e n d of y o u r n e x t turn. o n a n a t t a c k y o u f o r c e d it t o r e r o l l b y u s i n g y o u r
second chance r a c i a l p o w e r , y o u g a i n a +2 b o n u s to
p o w e r to y o u r d i v i n e s a n c t i o n . T h i s d i v i n e sanction
l a s t s u n t i l t h e s t a r t of y o u r n e x t turn. EEARSOME WRATH
Prerequisite: H a l f - o r e . a v e n g e r , o a t h of enmity
ning, or thunder. Choose each time you deal d a m a g e ervation class feature
power, y o u also grant a bonus to the ally attacked by Benefit: W h e n y o u u s e y o u r d i v i n e fortune, you
F a r t h s o u l : T h e a l l y g a i n s a +1 p o w e r b o n u s to F o r
titude a n d to s a v i n g t h r o w s u n t i l t h e start o f y o u r FEYBORN PURSUER
next turn. Prerequisite: E l a d r i n , a v e n g e r , o a t h of enmity
Firesoul: T h e a l l y g a i n s a +1 p o w e r b o n u s to R e f l e x power
a n d r e s i s t 5 fire u n t i l t h e s t a r t o f y o u r n e x t turn. Benefit: W h e n y o u u s e y o u r / e y step r a c i a l p o w e r ,
next turn.
Watersoul: T h e ally g a i n s a +5 p o w e r b o n u s to FICKLE SERVANT
saving throws against ongoing d a m a g e until the start Prerequisite: Changeling or doppelganger. any
of y o u r next turn. divine class
Windsoid: T h e a l l y g a i n s a +1 p o w e r b o n u s t o s p e e d Benefit: Y o u c a n s e l e c t d o m a i n feats for a n y
and resist 5 c o l d u n t i l t h e start o f y o u r n e x t turn. d o m a i n , not just t h o s e for d o m a i n s a s s o c i a t e d w i t h
your deity.
A l s o , y o u g a i n a +3 feat b o n u s to R e l i g i o n c h e c k s .
C H A P T E R 5 I Divine Options
FURIOUS DEVOTION INFERNAL BLESSING
P r e r e q u i s i t e : Half-ore. a n y d i v i n e class. C h a n n e l P r e r e q u i s i t e : Tiefling. any divine class
Divinity class feature B e n e f i t : W h e n y o u use y o u r infernal wrath racial
B e n e f i t : W h e n you use a C h a n n e l Divinity power, p o w e r , o n e a l l y a d j a c e n t to y o u r e g a i n s h i t points
y o u g a i n a +2 b o n u s to d a m a g e r o l l s w i t h divine e q u a l t o y o u r C h a r i s m a m o d i f i e r a n d g a i n s a +1
a t t a c k p o w e r s u n t i l t h e e n d of y o u r n e x t turn. p o w e r b o n u s to h i s o r h e r n e x t a t t a c k r o l l a g a i n s t a n
e n e m y that hit y o u s i n c e y o u r last t u r n .
GROUP DEFENSE
P r e r e q u i s i t e : Hall-elf. paladin INFERNAL MALEDICTION
B e n e f i t : A l l i e s g a i n a +1 b o n u s t o a l l d e f e n s e s P r e r e q u i s i t e : Tiefling, invoker
against creatures m a r k e d by y o u . B e n e f i t : W h e n y o u u s e y o u r infernal wrath racial
power, all attacks y o u m a k e until the e n d of y o u r next
Prerequisite: Cleric
B e n e f i t : W h e n y o u grant h e a l i n g w i t h a n y of INVOKE RESILIENCE
y o u r cleric h e a l i n g powers, a d d y o u r holy symbol's P r e r e q u i s i t e : I l u m a n . invoker
e n h a n c e m e n t b o n u s to t h e hit p o i n t s t h e recipient B e n e f i t : W h e n vou use a d i v i n e e n c o u n t e r or
regains. daily attack p o w e r on your turn, one ally w i t h i n 10
s q u a r e s o f y o u g a i n s a +1 p o w e r b o n u s to his or h e r
P r e r e q u i s i t e : E l a d r i n . a n y divine class
B e n e f i t : W h e n y o u u s e your fey step r a c i a l p o w e r , INVOKE TEAMWORK
o n e ally adjacent to e i t h e r y o u r o r i g i n a l s p a c e o r y o u r P r e r e q u i s i t e : Half-elf, invoker
d e s t i n a t i o n space g a i n s t e m p o r a r y hit points e q u a l to B e n e f i t : W h e n you use a divine encounter or
y o u r Intelligence m o d i f i e r a n d c a n shift 1 square as a daily attack power o n your turn, one ally w i t h i n 10
free action. s q u a r e s o f y o u g a i n s a +1 p o w e r b o n u s t o a l l d e f e n s e s
until the e n d of your next turn.
HIDDEN CHANNELING
P r e r e q u i s i t e : G n o m e , a n y d i v i n e class. C h a n n e l KORD'S RESILIENCE
Divinity class feature P r e r e q u i s i t e : Goliath, any divine class
B e n e f i t : W h e n you use a C h a n n e l Divinity power, B e n e f i t : W h i l e y o u r s t o n e ' s endurance racial power
y o u g a i n c o n c e a l m e n t u n t i l t h e e n d of y o u r n e x t turn. is a c t i v e , allies a d j a c e n t to y o u h a v e t h e s a m e resis
t a n c e that the p o w e r g r a n t s y o u .
HOLY RESOLVE
P r e r e q u i s i t e : W a r f o r g e d . cleric MAJESTIC PRESENCE
B e n e f i t : W h e n y o u u s e y o u r warforged resolve P r e r e q u i s i t e : D e v a , a n y divine class
r a c i a l p o w e r , a d d y o u r S t r e n g t h m o d i f i e r to t h e hit B e n e f i t : A l l i e s a d j a c e n t to y o u g a i n r e s i s t 3
points regained by targets of y o u r cleric healing n e c r o t i c a n d resist 3 r a d i a n t . T h e r e s i s t a n c e i n c r e a s e s
p o w e r s u n t i l the e n d of y o u r next turn. t o 5 a t 1 1 t h l e v e l a n d 1 0 at 2 1 s t l e v e l .
w h i l e y o u a r e b l o o d i e d , y o u g a i n a +1 b o n u s to m e l e e y o u r d i v i n e sanction. T h i s d i v i n e s a n c t i o n lasts u n t i l
C H A P T E R 3 Divine Options
NIMBUS OF LIGHT RELIGIOUS DABBLER
Prerequisite: A n y d i v i n e class Prerequisite: H a l f - e l f , a n y divine class
Benefit: W h e n y o u u s e a divine encounter or Benefit: C h o o s e a l s t - l e v e l at-will attack power
daily power that has the radiant k e y w o r d , y o u c a n f r o m a d i v i n e class other t h a n y o u r o w n . F r o m n o w
create a zone of bright light in a close burst 1 . T h e o n , y o u c a n use either that p o w e r or the p o w e r
zone lasts u n t i l t h e e n d o f y o u r next t u r n . A l l i e s y o u g a i n e d f r o m y o u r D i l e t t a n t e racial trait as a n
w i t h i n t h e z o n e g a i n a +1 p o w e r b o n u s t o a t t a c k rolls encounter p o w e r (but y o u can't use both in the
w i t h radiant powers. same encounter).
PACIFIST HEALER
Prerequisite: C l e r i c STRENGTH OF STONE
Benefit: W h e n y o u u s e a d i v i n e p o w e r that a l l o w s Prerequisite: G o l i a t h , p a l a d i n
a target to s p e n d a h e a l i n g s u r g e , t h e target r e g a i n s Benefit: W h e n y o u u s e y o u r l a y on hands o r c a l l of
a d d i t i o n a l h i t p o i n t s e q u a l to l d 6 + y o u r C h a r i s m a virtue p o w e r o n a n ally, t h e ally g a i n s r e s i s t a n c e to a l l
m o d i f i e r . T h e a d d i t i o n a l hit points i n c r e a s e to 2 d 6 + d a m a g e e q u a l to y o u r S t r e n g t h m o d i f i e r u n t i l t h e e n d
y o u r C h a r i s m a m o d i f i e r at 11th level, a n d to 3 d 6 + of your next turn.
y o u r C h a r i s m a m o d i f i e r at 21st level.
A l s o , w h e n e v e r y o u d e a l d a m a g e to a b l o o d TAUNTING VISAGE
ied enemy, y o u are stunned until the e n d of y o u r Prerequisite: Changeling or doppelganger,
next turn. a v e n g e r , o a t h of enmity power
Benefit: If y o u u s e y o u r change shape racial p o w e r
PRESERVER'S CALL t o a s s u m e t h e a p p e a r a n c e o f y o u r o a t h of enmity
Prerequisite: K a l a s h t a r . i n v o k e r , C o v e n a n t of target, y o u gain c o m b a t a d v a n t a g e against that crea
P r e s e r v a t i o n class feature ture until t h e e n d o f y o u r next turn.
Benefit: W h e n you use a divine daily attack
power on your turn, y o u c a n pull each ally w i t h i n 5 UNLEASH THE BEAST
squares of y o u 1 square instead of using the normal Prerequisite: S h i f t e r , a v e n g e r , o a t h of enmity
benefit of your C o v e n a n t Manifestation. power
Benefit: If y o u a r e b l o o d i e d a f t e r y o u r o a t h of
PRESERVING CONCEALMENT e n m i t y t a r g e t h i t s y o u . y o u c a n u s e y o u r longtooth shift
Prerequisite: G n o m e , invoker. Covenant of Pres ing o r razorclav.' shifting racial p o w e r as a n immediate
ervation class feature reaction.
Benefit: W h e n y o u u s e y o u r preserver's rebuke
p o w e r , y o u c a n also g r a n t c o n c e a l m e n t to t h e ally VERSATILE CHANNELER
w h o w a s hit by t h e triggering e n e m y . T h e c o n c e a l Prerequisite: A n y d i v i n e class, C h a n n e l Divinity
m e n t lasts u n t i l t h e e n d of y o u r next turn. class feature
Benefit: C h o o s e a divine class other t h a n y o u r
PROTECTOR'S COMMITMENT o w n a n d a C h a n n e l Divinity power available as a
Prerequisite: C h a 1 5 . p a l a d i n class feature for that class. A d d that C h a n n e l D i v i n
Benefit: W h e n y o u o r y o u r t a r g e t is adjacent to a ity p o w e r to y o u r list o f a v a i l a b l e C h a n n e l Divinity
b l o o d i e d a l l y , y o u g a i n a + 1 b o n u s to a t t a c k r o l l s . powers.
C H A P T E R 5 I Divine Options
VIRTUOUS RECOVERY PARAGON TIER FEATS
Prerequisite: Paladin A c h a r a c t e r m u s t b e at least 11th level to select a n y o f
B e n e f i t : W h e n e v e r you spend a healing surge, you t h e feats in this s e c t i o n .
g a i n r e s i s t a n c e to a l l d a m a g e e q u a l t o y o u r W i s d o m
modifier until the start o f y o u r next turn.
ARMORED BY FAITH
P r e r e q u i s i t e : 11th level, a n y d i v i n e class. C h a n
WARFORGED EXAMPLE n e l D i v i n i t y class feature
Prerequisite: Warforged. paladin
B e n e f i t : W h e n you use a C h a n n e l Divinity power,
B e n e f i t : W h e n y o u u s e y o u r warforged resolve
y o u g a i n t e m p o r a r y hit p o i n t s e q u a l to y o u r W i s d o m
racial power, e a c h ally w i t h i n 5 squares of you c a n
modifier.
m a k e a saving t h r o w against o n e effect that d e a l s
ongoing d a m a g e a n d that a save c a n end.
AVENGING SURGE
P r e r e q u i s i t e : 11th level, avenger. C e n s u r e of
WARFORGED FAITH U n i t y c l a s s f e a t u r e , o a t h of enmity power
P r e r e q u i s i t e : W a r f o r g e d . any divine class
B e n e f i t : W h e n a n a l l y h i t s y o u r o a t h of enmity
B e n e f i t : W h e n y o u u s e y o u r warforged resolve
target, y o u g a i n t e m p o r a r y hit points e q u a l to 3 - 3
r a c i a l p o w e r , o n e a l l y a d j a c e n t to y o u g a i n s temporary
p e r a l l y a d j a c e n t to t h a t target.
hit points e q u a l to y o u r C o n s t i t u t i o n modifier and
c a n m a k e a saving t h r o w against a n effect that d e a l s
CENSURES GRIP
ongoing d a m a g e a n d that a save c a n end.
P r e r e q u i s i t e : 11th level, avenger. C e n s u r e of P u r
s u i t c l a s s f e a t u r e , o a t h of enmity power
WRATH OF AGES PAST B e n e f i t : W h e n you have combat advantage
P r e r e q u i s i t e : D w a r f , invoker. Covenant of W r a t h
a g a i n s t y o u r o a t h of e n m i t y t a r g e t a n d h i t it w i t h a n
class feature
avenger p o w e r , y o u r target c a n n o t shift a w a y f r o m
B e n e f i t : W h e n y o u u s e y o u r armor 0/wroth p o w e r
y o u u n t i l the e n d o f y o u r next turn.
against a n e n e m y larger than y o u . add your W i s d o m
m o d i f i e r to the d a m a g e dealt b y t h e p o w e r .
CLINGING RADIANCE
P r e r e q u i s i t e : 11th level, a n y d i v i n e class
WRATFI OF THE MOUNTAIN KING B e n e f i t : W h e n y o u hit a t a r g e t w i t h a d i v i n e
P r e r e q u i s i t e : Goliath, invoker, C o v e n a n t of
attack p o w e r that h a s the radiant k e y w o r d , the target
W r a t h class feature
l o s e s a n y c o n c e a l m e n t o r t o t a l c o n c e a l m e n t it h a s a n d
S B e n e f i t : W h e n y o u u s e y o u r armor of wrath power.
c a n n o t gain c o n c e a l m e n t or total c o n c e a l m e n t until
: y o u c a n c h o o s e to k n o c k t h e target p r o n e after push-
the e n d of y o u r next turn.
; ingit.
W H A T IS A N E X A R C H ?
A n e x a r c h is t h e c h a m p i o n o r a g e n t o f a g o d , d e m o n lord, agreement b e t w e e n character and patron. S o m e t i m e s the
o r o t h e r b e i n g o f g r e a t p o w e r . T h e r e is n o o n e p a t h l e a d prospective exarch a p p r o a c h e s t h e deity a n d offers service,
ing to the title of exarch; a n exarch m i g h t b e someone and other times t h e deity a p p e a r s to a character with
w h o has a d o p t e d an appropriate epic destiny, a legendary p r o m i s e a n d offers p a t r o n a g e . A C h o s e n o r a S a i n t is g e n
monster, a n archangel, or a d a m n e d or exalted soul of great erally e x p e c t e d t o serve as a n exarch; characters of o t h e r
power. Almost a n y epic character might b e c o m e an exarch, destinies are generally free t o s e e k or refuse patronage
regardless of his or h e r c h o i c e of destiny. H o w e v e r , c h a r a c as t h e y w i s h , although gods are not above manipulating
ters w h o take the Chosen, the D e m i g o d , or the Saint epic promising D e m i g o d s into entering their service.
destiny are naturally suited to b e c o m i n g exarchs. A n exarch gains no special p o w e r s above a n d beyond
T h e n u m b e r of exarchs a deity e m p l o y s , and their exact a n y offered b y his or h e r e p i c d e s t i n y or n a t u r e . H o w e v e r ,
nature, varies w i l d l y f r o m deity to deity. M o s t deities h a v e a n e x a r c h h a s a c c e s s t o his o r h e r p a t r o n a n d is e x p e c t e d
o n e or t w o exarchs in their service; s o m e h a v e n o exarchs to give a n d r e c e i v e c o u n s e l w h e n in t h e p r e s e n c e of t h a t
a t all, a n d a f e w s u c h as Pelor or M o r a d i n h a v e significantly deity. In addition, m o s t deities c h e c k up o n t h e i r exarchs
m o r e . F o r e x a m p l e , M o r a d i n is t h e l e a d e r o f t h e shining f r o m t i m e to t i m e . A n e x a r c h off o n s o m e m i s s i o n or
host k n o w n as the M o r n d i n s a m m a n , w h i c h includes the a d v e n t u r e in t h e m o r t a l w o r l d m i g h t b e c o n t a c t e d t h r o u g h
exarchs Berronar, Clangeddin, Dugmaren, Dumathoin. a d r e a m or a vision, visited by a messenger angel or a
G o r m , Haela, Marthammor, Sharindlar, a n d Vergadain. A t p h y s i c a l m a n i f e s t a t i o n , o r s o m e t i m e s s u m m o n e d b a c k to
the other extreme, Avandra has taken n o exarch into her the deity's dominion. S o m e deities m a n a g e their exarchs'
s e r v i c e in a g e s . S h e c h o o s e s to interact d i r e c t l y w i t h h e r affairs closely, a n d others l e a v e exarchs to a c t at their o w n
followers, a n d s h e guides her m o r t a l servants to battle discretion. A n exarch doesn't have a n y innate ability to
against her e n e m i e s - n o t o u t of a n y sort of personal c o w signal for his or h e r deity's a t t e n t i o n , but in practice most
ardice, but b e c a u s e s h e b e l i e v e s in a l l o w i n g mortals to deities provide t h e i r e x a r c h s w i t h rituals, m a g i c items, or
solve their o w n problems. special p o w e r s to c o m m u n e w h e n necessary.
C h o o s i n g t o b e c o m e a n e x a r c h is a m a t t e r o f m u t u a l
to close b u r s t 1 . a n d it a f f e c t s y o u a n d a l l a l l i e s i n t h e W i s d o m modifier.
burst.
P A R A G O N TIER FEATS
use a r a d i a n t p o w e r
Saving Grace
- G i v e ally a s a v i n g t h r o w w i t h b o n u s instead of succeeding on
o a t h of enmity
Censure's Grip C e n s u r e of P u r s u i t , If c o m b a t a d v a n t a g e a n d a hit, target cannot shift
o a t h of enmity
-
T C I* * * 1 * 1 "1 A 1 I II
Devout Guidance Divine guidance T a r g e t o f d i v i n e g u i d a n c e g a i n s +3 t o s e c o n d a t t a c k r o l l
Invoker's Control - +2 t o a t t a c k s a g a i n s t e n e m i e s t h a t f a i l a s a v i n g t h r o w a g a i n s t y o u r
- divine powers
combat advantage
challenged
Resurgent Attack S t r 17 G a i n +2 t o a t t a c k s a f t e r y o u s p e n d a h e a l i n g s u r g e
Untiring Virtue Ardent vow, call of virtue, G a i n a d d i t i o n a l u s e o f ardent vow, call of virtue, o r l a y on hands
C H A P T E R 5 | Divine Options J *
lM VIGOR AT IMG CRITICAL y o u u s e h e a l i n g word before the e n d of y o u r next turn
while bloodied). to m a k e a s a v i n g t h r o w w i t h a b o n u s e q u a l t o y o u r
W i s d o m modifier.
IMVOKER'S CONTROL
Prerequisite: 1 1 t h l e v e l , i n v o k e r SWIFT TURNING
Benefit: W h e n a n e n e m y f a i l s a s a v i n g throw Prerequisite: 1 1 t h l e v e l , c l e r i c , t u r n undead power
m a k e a saving throw.
UNTIRING VIRTUE
PERSISTENT CHALLENGE Prerequisite: 11th level, p a l a d i n ; ardent vow. call of
Prerequisite: 11th level, C h a 15. p a l a d i n , divine v i r t u e , o r l a y on h a n d s p o w e r
that vulnerability.
E P I C TIER FEATS
PLEDGE OF RETRIBUTION T h e f o l l o w i n g feats a r e a v a i l a b l e o n l y to c h a r a c t e r s o f
Prerequisite: 11th level, avenger. C e n s u r e of Ret 21st level or higher.
r i b u t i o n c l a s s l c a t u r c . o a t h of e n m i t y p o w e r
Benefit: 11 y o u m i s s y o u r o a t h of enmity target with
BEATIFIC HEALER
a n a t t a c k , y o u g a i n a +1 b o n u s to t h e n e x t a t t a c k r o l l
Prerequisite: 2 1 s t l e v e l , c l e r i c , t r a i n e d i n H e a l
y o u m a k e against that target before the e n d of y o u r
Benefit: W h e n y o u u s e a d i v i n e h e a l i n g p o w e r ,
next turn.
a d d y o u r C h a r i s m a m o d i f i e r to t h e hit points the
recipient regains.
RADIANT VESSEL
Prerequisite: 1 1 t h l e v e l , c l e r i c
Benefit: If y o u h i t a n e n e m y w i t h a cleric attack
p o w e r that h a s the radiant k e y w o r d , t h e next time
C H A P T E R 5 | Divine Options
CRUSADING WRATH GREAT MALEDICTION
Prerequisite: 21st level. S t r 2 1 . W i s 15. p a l a d i n , Prerequisite: 21st level, i n v o k e r . C o v e n a n t o f
d i v i n e strength power M a l e d i c t i o n class feature
Benefit: W h e n y o u u s e y o u r d i v i n e strength, the Benefit: W h e n y o u use a divine encounter or
next e n e m y y o u attack before the e n d ol y o u r next daily attack power on your turn, you c a n push each _
t u r n is s u b j e c t t o y o u r d i v i n e s a n e l i o n u n t i l t h e e n d o f target hit by t h e p o w e r 1 s q u a r e ( i n s t e a d of a p p l y i n g ^
the encounter. t h e n o r m a l effect o f y o u r C o v e n a n t Manifestation).
W h i l e t h e t a r g e t is s u b j e c t to y o u r d i v i n e s a n c t i o n ,
a d d y o u r W i s d o m m o d i f i e r t o t h e d a m a g e it t a k e s GUIDING REBUKE
from the divine sanction. Prerequisite: 2 1 s t l e v e l , i n v o k e r . C o v e n a n t of
Preservation class feature
DEVASTATING INVOCATION Benefit: W h e n y o u u s e y o u r preservers rebuke
Prerequisite: 2 1 s t l e v e l , i n v o k e r p o w e r , o n e a l l y w i t h i n 10 s q u a r e s o f y o u g a i n s a
Benefit: W h e n y o u s c o r e a c r i t i c a l hit w i t h a n b o n u s e q u a l to y o u r I n t e l l i g e n c e m o d i f i e r o n h i s o r
invoker power, each enemy within 5 squares of the her next attack roll against the triggering e n e m y .
one-half y o u r level + y o u r W i s d o m modifier. result on the next attack h e or she m a k e s against that
Y o u c a n ' t b e c o m e i n f e c t e d b y a n y d i s e a s e of l e v e l t a r g e t b e f o r e t h e s t a r t of y o u r n e x t turn.
30 or lower.
ICON OF HOPE
DIVINE MASTERY Prerequisite: 2 1 s t l e v e l , a n y d i v i n e c l a s s
Prerequisite: 2 1 s t l e v e l , a n y d i v i n e class Benefit: B l o o d i e d a l l i e s w i t h i n 1 0 s q u a r e s of you
Benefit: W h e n y o u s p e n d a n a c t i o n point to g a i n a +1 b o n u s t o s a v i n g t h r o w s .
take a n extra action, y o u also regain the use o f a
divine encounter p o w e r you have used d u r i n g this ICON OF PURITY
encounter. Prerequisite: 2 1 s t l e v e l , a n y divine class
Benefit: Y o u g a i n r e s i s t a n c e to necrotic d a m a g e
ENMITY SHARED e q u a l to o n e - h a l f y o u r l e v e l + y o u r W i s d o m m o d i f i e r .
Prerequisite: 2 1 s t l e v e l , a v e n g e r , o a t h of enmity
power INDISCRIMINATE WRATH
Benefit: W h e n y o u u s e y o u r o a t h of e n m i t y , t h e Prerequisite: 21st level, i n v o k e r . C o v e n a n t o f
t a r g e t g r a n t s c o m b a t a d v a n t a g e u n t i l t h e e n d of your W r a t h class feature
next turn. Benefit: W h e n y o u u s e y o u r armor of wrath power,
y o u c a n target e a c h e n e m y in the burst, rather than
EPIC TURNING only the triggering enemy.
Prerequisite: 2 1 s t l e v e l , c l e r i c , t u r n undead p o w e r
Benefit: W h e n y o u u s e y o u r turn undead. t h e s i z e INVOKER'S AURA
o f t h e b u r s t i n c r e a s e s b y 2 . a n d e a c h t a r g e t is p u s h e d Prerequisite: 21st level, invoker
even on a miss. Benefit: U n t i l the e n d of y o u r next turn, alter you
use a C h a n n e l Divinity power, any enemy within 1
Prerequisite: 2 1 s t l e v e L a v e n g e r , o a t h of enmity i t s t u r n w i t h i n 2 s q u a r e s of y o u t a k e s r a d i a n t d a m a g e
power e q u a l to 5 + y o u r W i s d o m m o d i f i e r . N o e n e m y c a n
alt\' to s a v i n g t h r o w s .
PALADIN'S TRUTH
GLORIOUS CHANNTLER Prerequisite: 2 1 s t l e v e l , p a l a d i n
Prerequisite: 2 1 s t I c r e L a n y d i v i n e class. C h a n n e l Benefit: W h e n y o u a t t a c k a c r e a t u r e marked
C H A P T E R S | Divine Options
EPIC TIER FEATS ,
Any Divine Class O t h e r Prerequisites Benefit
Tireless W r a t h S t r 2 1 , C h a 1 5 , divine s t r e n g t h D i v i n e s t r e n g t h l a s t s l o n g e r
n o r m a l for t h e power. t h e t a r g e t a n d e a c h e n e m y w i t h i n 5 s q u a r e s o f it g a i n
v u l n e r a b l e 1 0 r a d i a n t ( o r its e x i s t i n g v u l n e r a b i l i t y to
C H A P T E R S Divine Options
RADIANT ADVANTAGE TIRELESS WRATH
P r e r e q u i s i t e : 21st level, cleric P r e r e q u i s i t e : 21st level. S t r 2 1 , C h a 1 5 , p a l a d i n , <
B e n e f i t : W h e n y o u d e a l r a d i a n t d a m a g e to a n divine strength p o w e r
enemy, you a n d y o u r allies gain combat advantage B e n e f i t : W h e n y o u u s e y o u r d i v i n e strength, the
a g a i n s t it u n t i l t h e e n d o f y o u r n e x t turn. e f f e c t a p p l i e s to a l l a t t a c k s y o u m a k e u n t i l t h e e j i d o f w
y o u r next turn.
REACTIVE HEALING
P r e r e q u i s i t e : 2 1 s t l e v e l , c l e r i c , h e a l i n g word power UNBEARABLE MALEDICTION
B e n e f i t : Y o u c a n u s e y o u r h e a l i n g word as a n P r e r e q u i s i t e : 21st level, invoker. C o v e n a n t o f
i m m e d i a t e reaction, triggered w h e n a n ally w i t h i n M a l e d i c t i o n class feature
5 s q u a r e s o f y o u d r o p s to 0 hit p o i n t s o r f e w e r . Y o u B e n e f i t : W h e n e v e r y o u r m a l e d i c t o r ' s doom power
m u s t target t h e t r i g g e r i n g a l l y w i t h t h e healing word. a l l o w s y o u to p u s h a t a r g e t , y o u c a n a d d o n e - h a l f y o u r
Intelligence m o d i f i e r to t h e n u m b e r of s q u a r e s p u s h e d .
RIGHTEOUS FOCUS
P r e r e q u i s i t e : 21st level, avenger, C e n s u r e of VENGEANCE RECALLED
U n i t y c l a s s f e a t u r e , o a t h of e n m i t y p o w e r P r e r e q u i s i t e : 2 1 s t l e v e l , a v e n g e r , o a t h of enmity
B e n e f i t : W h i l e y o u a r e a d j a c e n t t o y o u r o a t h of power
enmity t a r g e t , y o u r a l l i e s g a i n a +1 b o n u s to a t t a c k B e n e f i t : W h e n you miss with an avenger power
r o l l s a g a i n s t it. a g a i n s t y o u r o a t h of e n m i t y t a r g e t , y o u g a i n a + 5 bonus
to d a m a g e rolls against that target u n t i l t h e e n d of
P r e r e q u i s i t e : 2 1 s t l e v e l , c l e r i c , h e a l i n g word power
B e n e f i t : W h e n y o u u s e y o u r h e a l i n g word, you can MULTICLASS FEATS
h e a l t w o targets instead of o n e (either t w o allies or
S o m e o f these feats h a v e p a r a g o n m u l t i c i a s s i n g i n a
one ally a n d yourself).
p a r t i c u l a r class as a prerequisite. T o q u a l i f y for s u c h
a feat, y o u m u s t h a v e c h o s e n p a r a g o n multiciassing
s o m e o n e to justice.
C H A P T E R 5 I Divine Options
MULTICLASS FEATS
Channel of Faith Any multiclass cleric feat, C l e r i c : d i v i n e fortune or turn undead 1/encounter
paragon multiciassing as a cleric
C h a n n e l of I n v o c a t i o n Any multiclass invoker feat, I n v o k e r : armor of wrath or preserver's rebuke 1/encounter
paragon multiciassing as a n invoker
C h a n n e l of V a l o r Any multiclass paladin feat, P a l a d i n : divine mettle o r divine strength 1/encounter
paragon multiciassing as a paladin
C h a n n e l of V e n g e a n c e A n y multiclass avenger feat, A v e n g e r : a b j u r e undead or divine guidance 1/encounter
paragon multiciassing as a n avenger
Divine Channeler W i s 13, trained in Religion G a i n o n e C h a n n e l D i v i n i t y p o w e r f r o m a n o t h e r class
Divine Healer W i s 15 C l e r i c : t r a i n i n g in H e a l , H e a l e r ' s L o r e
Divine Secretkeeper Invoker: training in Arcana, History, or Religion,
Wis13,lnt13 Ritual Casting
H e r o of Faith A v e n g e r : t r a i n i n g i n o n e c l a s s s k i l l , o a t h of enmity
W i s 15
1/encounter
Soldier of V i r t u e P a l a d i n : t r a i n i n g in o n e class skill, virtue's touch 1 / d a y
W i s 15
CHANNEL OF VENGEANCE
[MULTICLASS AVENGER] DIVINE SECRETKEEPER
Prerequisite: A n y m u l t i c l a s s a v e n g e r feat, p a r a
[MULTICLASS INVOKER]
gon multiciassing as a n avenger Prerequisite: W i s 1 3 , I n t 1 3
Benefit: Y o u gain the avenger C h a n n e l Divinity Benefit: Y o u g a i n t r a i n i n g i n the A r c a n a skill, the
e n c o u n t e r , a n d y o u ' r e c o n s i d e r e d to h a v e t h e class
f e a t u r e for t h e p u r p o s e o f m e e t i n g prerequisites. HERO OF FAITH [MULTICLASS AVENGER]
Prerequisite: W i s 1 5
DIVINE CHANNELER [MULTICLASS] Benefit: Y o u g a i n t r a i n i n g in one skill from the
If you don't already have the C h a n n e l D i v i n In addition, you c a n wield avenger implements.
C H A P T E R S Divine Options
M a n y epic-level divine characters c a n anticipate
exaltation or d a m n a t i o n after death: as powerful
stewards of divine causes in the mortal w o r l d , they
are naturally a m o n g the favorites of the gods. T h e
f o l l o w i n g epic d e s t i n i e s offer paths that t r a n s i t i o n
t h e d i v i n e h e r o f r o m t h e m o r t a l w o r l d to t h e domin
ions b e y o n d .
AVATAR OF DEATH
V o u know that life i s f l e e t i n g , but death is forever. Your
e n e m i e s w o u l d b e w e l l a d v i s e d to r e m e m b e r t h a t as they
face you.
s w a y over d e a t h . V o u a r e not simply J o z a n t h e cleric: you k n o w that in time you will rejoin with y o u r true
m o r t a l f o r m , a n d as y o u g r o w in understanding w i t h j o y . r e s i g n a t i o n , o r d e f i a n c e is u p t o y o u .
A s an avatar of death, you incarnate the death d i v i n e origin. Y o u rejoin the deity w h o s e incarnation
Q u e e n , but o n r a r e o c c a s i o n s a v a t a r s o f d e a d , dor
mant, or interloper gods ariseyou might be a n avatar AVATAR OF DEATH FEATURES
of the d e a d g o d N e r u l l . or s o m e other d e a t h deity c o n Foresight of Mortality (21st level): Your Intel
testing the R a v e n Queen's sway. ligence score a n d your W i s d o m score both increase
G o o d a n d e v i l a r e j u s t w o r d s to y o u . for d e a t h by 2 .
m a k e s all causes meaningless. V o u stare into the D e a t h C o m e s to A l l (21st level): Your powers
b e m u s e m e n t at m o r t a l f o o l i s h n e s s i n t h e f a c e o f t h e and e a c h e n e m y w i t h i n 10 s q u a r e s o f y o u g a i n s v u l
C H A P T E R 5 | Divine Options
AVATAR OF FREEDOM IMMORTALITY
Tyranny, slavery, oppression-these are your Joes. You battle A s y o u r life's t r i b u l a t i o n s c o m e to a c l o s e a n d y o u r
is i n exact a c c o r d a n c e w i t h y o u r deity's w i l l - b e c a u s e f r e e d o m e v e r y w h e r e is t h r e a t e n e d .
a b a n d o n y o u r mortal form a n d rejoin y o u r eternal Destiny Quest, you abandon your current incarna
AVATAR OF FREEDOM P O W E R
Broken Chains A v a t a r of F r e e d o m U t i l i t y 2 6
C H A P T E R 5 l Divine Options
AVATAR OF HOPE
You steadfastly believe t h a i h o p e lifts u p e v e r y o n e e v e n in
t h e d a r k e s t t i m e s . B y word and deed, you spread hope wher
ever you go.
IMMORTALITY
Your path might involve the elimination of a major
source o f injustice, s u c h as a n evil deity. T h e evil
gods a n d t h e i r w o r s h i p e r s scoff at j u s t i c e , r e v e l i n g i n
cruelty, theft, a n d m u r d e r . D e s t r o y i n g o n e of these e a c h e n e m y w i t h i n 10 s q u a r e s o f y o u takes a - 2 pen
D i v i n e R e u n i o n : During your Destiny Quest, you Instant Retribution (30th level): Each time an
falls to s i l v e r y dust a n d b l o w s a w a y i n t h e w i n d . Y o u r
s o u l f i n d s its w a y b a c k to y o u r e t e r n a l b e i n g a n d
AVATAR OF JUSTICE P O W E R
r e u n i t e s , b r i n g i n g w i t h it a l l t h e j o y s , t h e s o r r o w s ,
the w i s d o m , a n d the compassion y o u have learned A v a t a r of J u s t i c e U t i l i t y 2 6
in your mortal years. Y o u r mortal existence might be
You deem an attack unjust, a n d reverse its effects.
donebut as a god of justice you well r e m e m b e r the
Daily Divine, Healing
lessons y o u l e a r n e d d u r i n g y o u r t i m e i n the world,
Immediate Reaction Ranged 10
and temper your judgments with memories of your T r i g g e r : A n a l l y w i t h i n 1 0 s q u a r e s o f y o u is h i t b y a n a t t a c k
mortal experience. T a r g e t : T h e t r i g g e r i n g ally
E f f e c t : T h e t a r g e t t a k e s n o d a m a g e f r o m t h e triggering
a t t a c k a n d g a i n s hit p o i n t s e q u a l to t h e d a m a g e h e or s h e
AVATAR OF JUSTICE FEATURES w o u l d have taken.
Justice's M i n d (21st level): Y o u r Intelligence
score a n d your W i s d o m score both increase by 2.
Just C o n s e q u e n c e (21st level): W h e n an enemy
TRAPPINGS O F JUSTICE
hits y o u o r a n ally adjacent to y o u , t h e next ally who You might c h o o s e to use symbols that represent justice
J u s t R e v i v a l ( 2 4 t h l e v e l ) : T h e first t i m e e a c h d a y B a l a n c e scales
a l l y w i t h i n 10 s q u a r e s o f y o u g a i n s a +2 p o w e r b o n u s battleaxes)
C H A P T E R 5 I Divine Options
AVATAR OF LIFE UJ
e n s u r e t h a t it n e v e r / a l t e r s . r-
UJ
m o r t a l w o r l d , o f p r o v i d i n g i n s p i r a t i o n a n d h o p e to
t o l e a r n a f e w t h i n g s a b o u t w h a t it m e a n s t o w a l k i n
h a v e b e e n t h r o u g h o u t y o u r c u r r e n t life, a n d y o u a r e
d e s t i n e d to b e c o m e part o f t h e g o d y o u h a v e s e r v e d
so w e l l .
a d v e n t u r e r h a s taught y o uh o w p r e c a r i o u s life c a n b e .
w h e t h e r it i s t h e l i f e o f a b u t t e r f l y s t r u g g l i n g t o e s c a p e
its c o c o o n o r a c i v i l i z a t i o n l i v i n g o n t h e e d g e o f l a n d s
b u t y o u r e c o g n i z e t h a t it i s t h e n a t u r e o f t h e world
IMMORTALITY
A s a n a v a t a r o f life, y o u m i g h t b e blessed w i t h i n c r e d Vital Revival ( 2 4 t h level): T h e first t i m e each
ible longevitv. Y o u r c a l l i n g could d r a w y o u to retire day y o ubegin y o u r t u r n d y i n g o r d e a d , y o u revive.
to a m o n a s t e r y o r a t e m p l e to live i n obscurity, pro Y o u r e g a i n hit p o i n t s e q u a l to y o u r b l o o d i e d v a l u e ,
tecting a small c o m m u n i t y from h a r m . Y o u might and e a c h ally w i t h i n 10 s q u a r e s o f y o u c a n s p e n d a
be fated to h e a l s o m e great s i c k n e s s i n t h e w o r l d , healing surge.
battling a magical plague o r putting a n e n dto s o m e Persistence of Life (30th level): Y o u a n d a n y
c o r r u p t i o n o r m o c k e r y o f life that t h r e a t e n s t h e allies w i t h i n 5 squares of you c a n use second w i n d a s
natural order. O r y o umight b e compelled to v e n t u r e a minor action. I f a character c a n already use second
across the planes, bringing a n example of hope a n d w i n d a s a m i n o r a c t i o n , t h e n t h e c h a r a c t e r c a n u s e it
healing wherever you go. as a free a c t i o n . W h e n y o uo r a n ally w i t h i n 5 s q u a r e s
Divine Reunion: A f t e r you have completed your of y o u uses second w i n d , twice t h e n o r m a l n u m b e r o f
Destiny Quest a n dlived out t h eyears appointed to hit p o i n t s a r e r e s t o r e d .
y o u . y o u a r e c a l l e d b a c k t o y o u r t r u e self. L y i n g down
in a fair g r e e n m e a d o w o r forest c l e a r i n g , y o u a l l o w
y o u r b o d y to c r u m b l e i n t o dust, n o u r i s h i n g flowering
AVATAR OF LIFE P O W E R
v i n e s a n d c r e e p e r s . Y o u r s o u l r e t u r n s to y o u r divine
Font of Life A v a t a r of Life Utility 2 6
self, r e c a l l i n g t h e a w e s o m e p o w e r a n d u n d e r s t a n d
F o r m i n g a circle w i t h y o u r fingers.you bring forth a sphere of
i n g that conies w i t h g o d h o o d . B u t s o m e part o f y o u r
divine energy that helps y o u and your allies continuously recover
m o r t a l b e i n g still s u r v i v e s , s i n c e y o u r m e m o r i e s , y o u r
from wounds.
cares, a n d your journeys a r e n o wyour deity's too.
Daily Divine, Healing
Minor Action C l o s e burst 2
r o l l a 20 o n a s a v i n g t h r o w , e a c h a l l y w i t h i n y o u r line
of s i g h t c a n m a k e a s a v i n g t h r o w a g a i n s t o n e e f f e c t
? that a save c a n e n d .
C H A P T E R 5 ! Divine Options
AVATAR OF STORM IMMORTALITY
You ride the force of n a t u r e ' s fury, b r i n g i n g w i n d a n d Longevity is rarely important to a n a v a t a r o f s t o r m .
Y o u a r e t w o beings at the s a m e time: a great m o r t a l forces o f the universe. Y o u m i g h t even challenge the
hero a n d theg o do f storms. Y o u have a l w a y s known Elemental Chaos, battling primordials for d o m i n i o n
now you understand what you are and w h y your D i v i n e R e u n i o n : W h e n you accomplish your
in t h e d i s t a n c e . Y o u a r e d e s t i n e d to w a l k t h e w o r l d i n a n d y o u r e t u r n to y o u r d i v i n e f o r m . Y o u r b o d y v a n
come and sec i n t h e m theh a n d of the divine. n o w part of your divine being.
AVATAR OF STORM P O W E R
Gather the Storm Avatar o f S t o r m Utility 2 6
Daily Divine
Minor Action Personal
Effect: Until t h e e n d of t h e encounter, any e n e m y that
e n d s its t u r n w i t h i n 5 s q u a r e s o f y o u g a i n s v u l n e r a b l e 1 0
t h u n d e r a n d v u l n e r a b l e 1 0 l i g h t n i n g until t h e e n d o f y o u r
next turn.
C H A P T E R S | Divine Options
AVATAR OF W A R AVATAR OF W A R FEATURES
You know that peace c a n n o t e n d u r e , a n d w h e n if f a i l s , y o u P o w e r in Conflict (21st level): Your Strength
w i l l be there to take over. score a n d either your Intelligence score or your Cha
risma score increase by 2.
Prerequisite: 21st level. P a t h of W a r feat M a s t e r of the Battlefield (21st level): You never
grant combat advantage.
IMMORTALITY
The r o u t e to i m m o r t a l i t y is f r a u g h t w i t h d a n g e r for
an a v a t a r o f w a r . D u e to a t h i r s t for c o n f l i c t , a n a v a t a r
of w a r engages in m a n y m o r t a l contests. H i s t o r y tells
the tale of several avatars of w a r cut d o w n in epic
b a t t l e s - i t c o u l d b e that y o u r fate is to forge a l e g e n d
o f a h e r o w h o only s u c c e e d e d i n d y i n g w e l l . T h e ulti
m a t e c h a l l e n g e lies i n g i v i n g battle to t h e gods a n d
p r i m o r d i a l s . W h e t h e r y o u h o p e to u s u r p p o w e r f r o m
B a n e a n d conquer his h o m e plane of C h e r n o g g a r or
to r a i n d e s t r u c t i o n d o w n u p o n s u r v i v i n g primordials,
you c a r r y i n your ambition a w a r the likes of w h i c h
hasn't b e e n seen i n a t h o u s a n d years.
Divine Reunion: W h e n y o u r f i n a l q u e s t is
a c c o m p l i s h e d a n d y o u r l a s t f o e l i e s v a n q u i s h e d at
y o u r feet, y o u r m o r t a l i n c a r n a t i o n e n d s . Y o u r body
falls i n t o g r a y d u s t a n d b l o w s a w a y to t h e s o u n d s of
ravens c r o a k i n g a n d tattered b a n n e r s flapping i n the
c o l d w i n d . Y o u r s o u l a s c e n d s to t h e a s t r a l dominions
t o r e j o i n y o u r d i v i n e b e i n g , b r i n g i n g w i t h it a l i f e t i m e
o f m e m o r i e s : battles w o n . battles lost, d e e d s o f c o u r
age, acts of cowardice.
Y o u r d e i t y s e l e c t s y o u to s e r v e a s h i s o r h e r a g e n t Freedom Is Life C h o s e n of A v a n d r a U t i l i t y 2 6
in the m o r t a l w o r l d . Y o u w a t c h over y o u r deity's Ribbons of glowing symbols (lew out of you. linking you and
w o r s h i p e r s , protect s a c r e d sites, a n d w o r k to o p p o s e your allies in a river of celestial light.
y o u r deity's foes. T o p r e p a r e y o u for t h i s t a s k , y o u r Daily Divine
deity bestows upon y o u a spark of divine energy that Minor Action Personal
E f f e c t : U n t i l t h e e n d o f y o u r n e x t t u r n , y o u a n d a n y allies
g r a n t s y o u p o w e r s c o m p a r a b l e to those o f a d e m i g o d .
w i t h i n 2 0 s q u a r e s of y o u g a i n a + 1 0 b o n u s t o s a v i n g
A s w i t h the D e m i g o d epic destiny detailed in the
throws.
Player's Handbook, this d i v i n e spark increases y o u r
abilities a n d bestows great physical resilience. H o w
Sheltering Wings C h o s e n of B a h a m u t U t i l i t y 2 6
ever, y o u r e p i c d e s t i n y utility p o w e r is u n i q u e to t h e
I t is no shame to take refuge beneath the Platinum Dragon's
deity you serve.
wings.
U n l i k e a D e m i g o d , y o u a r e s w o r n to t h e s e r v i c e
Daily Divine, Healing
o f a p a r t i c u l a r deity. S o m e deities m i g h t l e a v e y o u to
Minor Action Melee 1
p u r s u e c a u s e s d e a r to t h e m a s y o u s e e fit, t r u s t i n g i n
E f f e c t : Y o u regain hit p o i n t s e q u a l to y o u r b l o o d i e d v a l u e .
the good judgment you have demonstrated in your O n e ally a d j a c e n t to y o u also regains h i t p o i n t s e q u a l t o
adventuring career. O t h e r deities m i g h t task you w i t h your bloodied value.
m i s s i o n s of i m p o r t a n c e to t h e m , m a k i n g s u r e that
y o u keep their concerns foremost in y o u r mind. High Arcana C h o s e n of Corellon Utility 2 6
N o t all deities h a v e the p o w e r or the inclination Corellon's m a s t e n ' o f the arcane a l l o w s y o u to choose between
to elevate a C h o s e n . S o m e deities c a n e l e v a t e s e v e r a l empowerment or defense for you and your allies.
C h o s e n at o n c e , but m o s t h a v e o n l y a single C h o s e n at Daily Divine
any given t i m e . Deities most often bestow this honor Minor Action C l o s e burst 1 0
on the most faithful of their worshipers, but a few T a r g e t : Y o u a n d e a c h ally in b u r s t
C H A P T E R 5 | Divine Options
Unerring Foreknowledge C h o s e n of I o u n U t i l i t y 2 6
Test of Strength C h o s e n of K o r d U t i l i t y 2 6
Wild Surge C h o s e n of M e l o r a U t i l i t y 2 6
Daily Divine
Minor Action Personal
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u a n d a n y ally
w i t h i n 5 s q u a r e s of y o u c a n s c o r e a critical hit w i t h a n y
d a l l y a t t a c k p o w e r o n a roll of 1 8 - 2 0 .
Forge of Creation C h o s e n of M o r a d i n U t i l i t y 2 6
C H A P T E R 5 | Divine Options
EXALTED ANGEL IMMORTALITY
Your wisdom, courage, and d e v o t i o n have earned you an E v e n saints a n d other e l e v a t e d souls k n o w t h e bitter
honor granted to only a handful of m o r t a l s across all the ness o f d e a t h , but y o u a r e s p a r e d that fate. F r o m t h e
ages of the world-you are transformed into an angel. moment of your ascension,you are immortal. For a
l e a v i n g t h e affairs o f y o u r m o r t a l life b e h i n d .
B y the favor of the gods, y o u transcend mortality
u p . Y o u c a n c o n t i n u e to p u r s u e t h e q u e s t s a n d goals y o u r s p e e d + 2 , b u t y o u l a n d at t h e e n d of y o u r turn.
y o u wish, h i d i n g your i m m o r t a l nature. T h i s attribute If y o u already have wings from some other source
m a k e s y o u a valuable servant, since you c a n go w h e r e (such as the favored soul paragon path; see page 23),
other angels cannot; exalted angels often serve as these angelic wings take the place of the w i n g s y o u
ever revealing their true nature. Reborn in Light ( 2 4 t h level): O n c e per day,
2 d l 0 + W i s d o m m o d i f i e r r a d i a n t d a m a g e a n d is
a t t h e e n d o f t h e e n c o u n t e r at f u l l h i t p o i n t s w i t h a l l
h a r m f u l effects e n d e d .
can h o v e r . ( Y o u n o l o n g e r n e e d to l a n d at t h e e n d of
your turn.)
EXALTED ANGEL P O W E R
Angelic Hosts Exalted Angel Utility 2 6
C H A P T E R 5 Divine Options
SAINT (/I
UJ
P r e r e q u i s i t e : 21st level, a n y d i v i n e c l a s s Q
IMMORTALITY
I n the mortal world, you have only the years allotted
b y n a t u r e a n d f a t e . Y o u c o u l d l i v e to g r e a t o l d a g e . o r
y o u m i g h t d i e y o u n g a s a h e r o o r a m a r t y r . W h e n at
last d e a t h d r a w s n e a r , y o u m e e t y o u r e n d w i t h joy
for n o w y o u g o to t h e p r e s e n c e o f t h e d e i t y y o u h a v e
served so long a n d well. Y o u r mortal body r e m a i n s
u n c o r r u p t e d . a n d s e e m s to b e m e r e l y a s l e e p ; e v e n t h e
most gruesome w o u n d s slowly vanish, leaving your
body a n imperishable symbol of divine grace.
n e c r o t i c d a m a g e e q u a l to 15 + y o u r W i s d o m m o d i r e c i p i e n t r e g a i n s 2 5 a d d i t i o n a l hit points.
fier. Y o u c a n n o t b e d o m i n a t e d : a n y a t t a c k or effect
that w o u l d d o m i n a t e v o u d a z e s v o u instead.
SAINT P O W E R
C H A P T E R 5 Divine Options
NEW RITUALS N u m b e r of
Successes Effect
0 or 1 The creature has authority over you and can
Countless minor rites exist in the various holy writ issue o n e c o m m a n d that y o u m u s t obey,
ings of the world's shrines and temples. Rituals, on a task that requires up to a d a y of effort.
the other hand, are powerful magical ceremonies 2 o r 3 You have immediate authority over the
that can summon and shape awesome, long-lasting creature. Y o u c a n c o m m a n d the c r e a t u r e to
magical effects. Although any character who has perform o n e task t h a t t a k e s no m o r e t h a n
the Ritual Caster feat can master and perform the 5 minutes.
rituals appearing here, most are associated with the4 o r 5 You have moderate authority over the
Religion skill, and therefore more easily accessible creature. You can c o m m a n d the creature
to divine characters than to others. to p e r f o r m a task t h a t requires up t o a d a y
of effort.
RITUALSBYLVEL
6 or 7 Y o u have significant authority over the
Key Skill creature. You can command the creature to
1 Create Holy W a t e r Religion p e r f o r m a task that requires up to a w e e k
3 Thief s Lament A r c a n a or Religion of effort.
4 Iron Vigil Religion 8 or 9 Y o u have great authority over the creature.
12 Hallowed Temple Religion Y o u can command the creature to perform a
12 M a r k of J u s t i c e Religion task that requires up to a m o n t h of effort.
16 Adjure Religion 10 Y o u have ultimate authority over the
20 Succor Religic creature. Y o u c a n c o m m a n d the c r e a t u r e to
25 Ease Spirit Heal p e r f o r m a task t h a t requires up to a y e a r a n d
a day of effort.
ADJURE
W h e n t h e s p e c i f i e d t a s k is c o m p l e t e d , t h e r i t u a l is
K i l l e d w i t h r i g h t e o u s authority, you o r d e r an immortal
d i s c h a r g e d , a n d t h e c r e a t u r e ( o r y o u ) is r e l e a s e d f r o m
e n t i t y t o serve you.
service. Y o u c a n request any kind of service that d o e s not
c o m p e l t h e s u b j e c t to o b e y m u l t i p l e c o m m a n d s , force
L e v e l : 16 Component Cost:
t h e s u b j e c t to e n g a g e in c o m b a t , o r e n s u r e t h e s u b j e c t ' s
Category: Binding 3 . 0 0 0 gp
d e a t h . ( T h e s u b j e c t c a n e n g a g e in c o m b a t t o a c h i e v e a
T i m e : 1 hour M a r k e t P r i c e : 7,500 gp
t a s k if it w i s h e s , b u t c o m b a t c a n n o t b e r e q u i r e d . ) If t h e
D u r a t i o n : 8 hours o r until K e y S k i l l : Religion
t a s k is i m p o s s i b l e , s u c h a s c o m m a n d i n g a c r e a t u r e t h a t
discharged
c a n n o t fly t o s o a r into t h e sky, t h e c r e a t u r e c a n i g n o r e
n o t e x c e e d y o u r s . T h e s u b j e c t of this ritual m u s t b e a b l e
to see and hear you and must remain w i t h i n 5 squares of CREATE HOLY WATER
y o u for t h e entire t i m e n e c e s s a r y t o p e r f o r m t h e ritual.
T h e s p a r k l i n g water you create seems proof against all
B e c a u s e m o s t c r e a t u r e s d o n o t w i l l i n g l y s u b m i t t o this
impurities.
ritual, y o u m u s t usually m a k e t h e c r e a t u r e h e l p l e s s or
restrain t h e c r e a t u r e by m e a n s o f a M a g i c C i r c l e ritual.
Level: 1 C o m p o n e n t Cost: Special
U n l e s s it is p r e v e n t e d f r o m d o i n g s o , t h e c r e a t u r e c a n
C a t e g o r y : Creation M a r k e t Price: 50 gp
l e a v e at a n y t i m e . Finally, y o u m u s t b e a b l e t o c o m m u n i
T i m e : 1 hour K e y S k i l l : Religion
c a t e w i t h t h e c r e a t u r e , or t h e ritual a u t o m a t i c a l l y fails.
D u r a t i o n : 24 hours (no check)
T o d e t e r m i n e t h e e x t e n t of y o u r a u t h o r i t y o v e r t h e
s u b j e c t , y o u e n g a g e i n a s p e c i a l skill c h a l l e n g e d u r i n g t h e
T h i s ritual infuses astral r a d i a n c e into a small q u a n t i t y of
t i m e it t a k e s t o p e r f o r m t h e r i t u a l . T h e D C s for t h e c h e c k s
ordinary w a t e r . T h e cost to d o so d e p e n d s o n t h e level of
in this c h a l l e n g e a r e e q u a l to t h e s u b j e c t ' s l e v e l + 1 0 .
t h e holy w a t e r y o u c h o o s e to c r e a t e . Y o u c a n n o t c r e a t e
R e l i g i o n is t h e p r i m a r y skill; e a c h t i m e y o u o r a n a l l y s u c
h o l y w a t e r o f a l e v e l h i g h e r t h a n y o u r o w n . A s i d e f r o m its
c e e d s o n a R e l i g i o n c h e c k in t h e c h a l l e n g e , y o u o r a n ally
effect on u n d e a d and d e m o n s , holy w a t e r a c t s as normal
c a n use D i p l o m a c y . History. A r c a n a , o r I n t i m i d a t e for o n e
p u r e w a t e r i n a l l w a y s . It c a n b e d i s t i n g u i s h e d from
s u b s e q u e n t c h e c k . O n c e y o u h a v e a m a s s e d 3 failures or
normal w a t e r w i t h examination and a successful D C 15
a c h i e v e d 1 0 s u c c e s s e s , t h e skill c h a l l e n g e e n d s . C o n s u l t
Religion or A r c a n a check.
the following table a n d apply the effect associated w i t h
the n u m b e r of successes you achieved.
C H A P T E R S | Divine Options
HALLOWED TEMPLE VI
L e v e l : 12 C o m p o n e n t C o s t : 5 2 0 gp
C a t e g o r y : Creation M a r k e t P r i c e : 1,300 gp 2
T i m e : 1 hour K e y S k i l l : Religion
D u r a t i o n : 8 hours (no check)
demon.
Level 6 : - 9 v s . R e f l e x : 1 d l 0 r a d i a n t d a m a g e . Level: 4 C o m p o n e n t C o s t : 35 gp
Level 7 1 : + 1 4 v s . R e f l e x ; 2 d 1 0 radiant d a m a g e . C a t e g o r y : Exploration M a r k e t P r i c e : 170gp
Level 16: - 1 9 v s . R e f l e x ; 2 d 1 0 r a d i a n t d a m a g e .
T i m e : 10 minutes K e y S k i l l : Religion
Level 2 1 : + 2 4 v s . R e f l e x 3 d 1 0 radiant d a m a g e .
D u r a t i o n : 8 hours (no check)
Level 2 6 : * 2 9 v s . R e f l e x 3 d 1 0 radiant d a m a g e .
C a t e g o r y : Restoration 2 5 . 0 0 0 gp
T i m e : 2 hours M a r k e t P r i c e : 7 0 . 0 0 0 gp
D u r a t i o n : Insta ' - e o u s K e y S k i l l : H e a l (no check)
C H A P T E R 5 | Divine Options
MARK OF JUSTICE Y o u m u s t p e r f o r m t h i s ritual i n s i d e a s h r i n e , a t e m p l e ,
o r s o m e o t h e r site of religious significance to y o u r deity.
Some lessons are best learned through suffering. Your
S u c c o r a t t u n e s t h e ritual's f o c u s t o t h e s i t e , l i n k i n g t h e t w o
magic ensures that the g u i l t y creature continues its
u n t i l t h e r i t u a l is d i s c h a r g e d . A f t e r t h e t i m e r e q u i r e d t o p e r
offenses only at great peril.
f o r m t h e ritual, t h e c r e a t u r e h o l d i n g t h e f o c u s c a n s p e n d a
s t a n d a r d a c t i o n t o a c t i v a t e t h e ritual's e f f e c t : A t t h e e n d o f
L e v e l : 12 Component Cost:
the creature's next turn, t h e creature a n d up to eight willing
Category: Binding 1.000 gp
c r e a t u r e s w i t h i n its line o f sight t e l e p o r t t o t h e h o l y s i t e t o
T i m e : 10 minutes Market Price: 2.600;
w h i c h t h e f o c u s w a s a t t u n e d , a n d t h e r i t u a l is d i s c h a r g e d .
Duration: Permanent K e y S k i l l : Religion
Succor crosses any distance and planar boundaries.
(no c h e c k )
A n y effect or condition that p r e v e n t s teleportation
also p r e v e n t s this ritual f r o m f u n c t i o n i n g ( b u t d o e s n o t
Y o u d r a w a m a r k o n t h e s u b j e c t of t h e ritual, w h o must
d i s c h a r g e it).
b e w i l l i n g o r h e l p l e s s f o r t h e t i m e it t a k e s t o perform
F o c u s : Prayer beads, a holy book, or s o m e other item
t h e ritual. A t t h e ritual's c o m p l e t i o n , d e s i g n a t e a n
of religious significance.
a c t i o n or a kind of b e h a v i o r t h a t t h e m a r k forbids, a n d
s e l e c t o n e of t h e f o l l o w i n g p e n a l t i e s o r a n o t h e r w o r k e d
out by y o u a n d y o u r D M . W h e n t h e subject performs THIEF'S LAMENT
t h e forbidden action or displays the forbidden behavior, T h o s e of c r i m i n a l i n t e n t f i n d t h e i r t a l e n t s J a i l t h e m w h e n
t h e s u b j e c t is a f f e c t e d b y t h e p e n a l t y f o r t h e n e x t 24 t h e y e n t e r t h e a r e a protected by this magic.
hours. Example penalties include the following:
C r e a t u r e s in t h e w a r d ed a r e a t a k e a - 5 p e n a l t y t o S t e a l t h
N o matter the distance, y o u are a w a r e w h e n the sub
c h e c k s and T h i e v e r y cf e c k s .
j e c t t r i g g e r s t h e p e n a l t y o r w h e n t h e p e n a l t y is l i f t e d .
Y o u r A r c a n a o r R e l i f i o n c h e c k d e t e r m i n e s t h e size of
The R e m o v e A f f l i c t i o n ritual c a n e n d t h e e f f e c t of M a r k
the w a r d e d area.
of J u s t i c e , using t w i c e y o u r level a s t h e p e n a l t y to t h e
Heal check.
1 Skill C h e c k Result W a r d e d Area
C H A P T E R 5 | Divine Options
GLOSSARY <
This brief glossary contains game terms that appear e n d o f y o u r t u r n . W h i l e f l y i n g , y o u c a n ' t s h i f t o r
in this book and are defined in a book other than am a k e o p p o r t u n i t y a t t a c k s , a n d y o u c r a s h i f y o u ' r e
Player's Handbook. k n o c k e d p r o n e . S e e t h e Dungeon M a s t e r ' s G u i d e ,
p a g e 4 7 , for m o r e a b o u t flying,
attacking objects: W i t h your DM's permission, you h o v e r : If y o u h a v e a f l y s p e e d a n d c a n h o v e r , y o u c a n
can use a p o w e r that normally attacks creatures r e m a i n in t h e air w i t h o u t m o v i n g d u r i n g y o u r turn.
to a t t a c k o b j e c t s . S e e t h e Dungeon Master's Guide, Y o u c a n also shift a n d m a k e o p p o r t u n i t y a t t a c k s
p a g e 6 5 . for h o w to d a m a g e o b j e c t s . while flying.
blindsight: A creature that has blindsight c a n clearly t r e m o r s e n s e : If y o u h a v e t r e m o r s e n s e , y o u c a n c l e a r l y
s e e c r e a t u r e s or o b j e c t s w i t h i n a specified range s e e c r e a t u r e s or objects w i t h i n a specified r a n g e ,
a n d w i t h i n l i n e o f e f f e c t , e v e n if t h e y a r e invisible e v e n if t h e y a r e i n v i s i b l e , o b s c u r e d , o r o u t s i d e line
or o b s c u r e d . T h e creature o t h e r w i s e relies o n its o f e f f e c t , b u t y o u a n d t h e y m u s t b e in c o n t a c t with
normal vision. the ground or the same substance, such as w a t e r or
n u m b e r of s q u a r e s u p to t h a t s p e e d as a m o v e t r u e s i g h t : If y o u h a v e t r u e s i g h t , y o u c a n s e e i n s i v i b l e
a c t i o n . T o r e m a i n i n t h e air, y o u m u s t m o v e a t l e a s t creatures or objects within a specified range, as
2 squares during your turn, or you crash at t h e long as t h e y a r e w i t h i n y o u r line of sight.
C H A P T E R 5 | Divine Options