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Path of Blood
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Zulu vs Matabele
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SS ABATTLE OF THE MFECANE - FOUGHT WITH THE HAIL CAESAR RULES Fal By Rick Priestley with Nick Eyre and Jervis Johnson =a eae Dee Below ‘The chief enemies ofthe Mibethwa were the Nawandwe under their leader Zwide, and when the Mthethwa were defeated and their king slain by the Nawanduwe it ‘was the Zulu king Shaka who gathered together what was left of Zwide's enemies to continue the fight against him, ‘Shaka's empire was forged in the ensuing ‘war - spreading unrest and terror, and resulting in many neighbouring tribes been driven north and west. This time of boodshed and disruption, when the Zulus rose above heir neighbours to become TT Brum Jervis Johnson (let) keeps an eye on a Sram Rick Presley and Mi Eyre ‘Our battle takes place in the period of Zulu expansion during the reign of King Shaka (ruled from 1816 until his death in 1828). During these years the Zulus rose from being just one of many peoples under an alliance of Nguni tribes led by the Mthethwa, to possess an empire that stretched from the coast to the Drakensberg mountains. the most powerful native kingdom in southern Africa, would later be called the Mfecane -"the Crushing’ The idea of staging a lange bate from the Mfecane was one of those sudden enthusiasms suggested by the sight of ‘wo large Zulu armies massed together fora projected photoshoot forthe Anglo- Zalu War, Several collections had been. gathered forthe occasion, ineluding a conttibution from Nick Eyre, whose passion forall things Aftican extends to while @ 20mm Steve Wood looks on possessing a sizeable Matabele fore, ‘Scizing the moment, it was readily agreed we would come up witha suitable conflict and not only fight the game but ‘write it up asa battle report for Wargames Nustrated. was Nick who suggested pitching the Zalus against the Matabele, The Mstabele king Mzilikazi was every bit as bload- thirsty and ambitious a warlord as Shaka, andi later years he would forge an empire to the nath ofthe Zulu kingdom in what would become Rhodesia and ‘eventually Zimbabwe. Inte early days cof the Mfecane Muilikazi had thrown ‘nis lot with Shaka, and had risen to ‘become probubly his greatest and most trusted commander - allowed torul his ‘own lands witha fair degree of autonomy.Pechaps Shaka recognised a potetial rival {in Malika: peehaps it was Mailikazi ‘who felt stong enough to defy hs king. ‘Whatever the reasons, the Zulus aumed ‘pon the Matabele, attacking them in their teibal heartland ofthe Mikhuse, Eventually, ‘Mailitazi would be defeated and driven. ‘northwards, beginning a joumey that ‘would see a new Matabele nation rise far from the reaches of Zulu power However, inthe meantime the Zulus would fad theit enemy every bit as tough and ruthless as thoy themselves. ‘Of course, what Nick had neglected to mention was that next 10 nothing i known in any detail ofthe bates ‘between the Zulus and the Matabele. ‘Mailikaei certainly seems to have given his enemies a good run for their money though. In 1832 (in the reign of Shaka’s successor Dingane) a number of Zul leaders were executed for their supposed Iilure to defeat the Matabele leader. ‘With not much to goon in the way of ‘an historical account I was beginning to appreciate the challenge infront of us. Firstly we had to come up with appropriate forces. Secondly, we had to figure out what rule set to use. And lastly there was the question of a scenario that ‘would resultin agame worthy of a battle report. pees pen pard Se eetatent ieee Gen asa See ey ee et ety of increased inteecine warfare amongst land hungry tribes in what ‘would become Shaa’s empire. Shaks was no mere wanior, but Peete eee aan ee etree as petenttes Serene tenet Scat se Sec ‘To begin with we decided that we would ‘make fll use of the Zal armies that had sparked off our projet in the first place, Yes - our Zulu wartiors were pethaps somewhat overdressed forthe 1820s-1830s - ut such deuils can be overlooked without causing too much offence. As itis unlikely ether side cartied fireanms atthe time, we carefully sifted cutall the models armed with muskets and Martini Hearys - not to mention those ‘oting British coats and helmets! Should the reader be eagle-cyed enovgh to spot any escapees inthe photographs please don't write in to tellus! The Matabele were a branch of the Nguni people, as were the Zulus and practically all the other tribes drawn under their respective rule. As such the warriors on both sides would have presented a faily uniform appearance. We therefore feltentitely happy using Zulu models to bulk out our Maiabele in order to give ourselves two ‘opposing forces of roughly the same size. Confident that we conld muster our samies we begaa to think about what rules 1 use. At frst Warhammer Ancient Battles (WAB) was considered, but with armies that were so limited in terms of types of troop there didn't seem ‘much opportunity to introduce a strong taoticl element that would make a WA game interesting, How do you stop a ‘game between two almost identical armies of close fighting infantry being a ‘imple march to the middle ofthe table and a bret - if bloody - hand-to-hand ‘combat? Atthe time I was pondering this ‘conundrum I happened to be reading an account of the battle of Isandiwana during the Anglo-Zulu War - where the Zulus ‘emerged from behind a hill and overran a British column, It occurred to me that an interesting battle might be had if | were totake the basic narrative of this later battle and cast the Zulus into the role of the British, withthe Matabele in place of the Zulus. The lands of the Matabele- the Mduse ~ encompassed hilly territory that might have afforded Maiikezi's wariors ‘an opportunity to ambush from concealed positions -s0 the idea of ighting around large central hill with a degree of ‘concealment and suprise for both sides seemed the way to go. This immediately solved the problem of which ruleset touse. Our game would emphasise ‘movement, with forees including some that were concealed, encamped or off table, so we would need arule set that ‘would alow for variable and potentially ‘rapid moves. Thus we setled on Hail (Caesar - ules for ancient warfare of course but with essentially “ancient” armies fighting with spear and shield ‘undoubtedly the ideal solution, ee ee Coen eee rae ete eet ead were omar tony pe et ete eed ea eee ee ee See ete ered ee ets ees ‘xt decade with unperallled rthessness and ferocity Petre Raa ad LLL N Sidihs we ave at an umpire game wth to sides ~ and because neither sige ‘would he entirely aware ofits enemy's movements or positions I prepared Secret player's brief for each side, Bach side could be represented by upto three players each taking cont of one division) baton this occasion we had but one commande on each side - Nick Eyre taking the Zulus and Jervis Johnson the Matabele MATABELE PLAYER'S BRIEF You are Mzilikazi king of the Khumalos tribe and formerly the most trusted lieutenant and ally of king Shaka the Zul. Iti largely thanks to your endeavours that Shaka's empire has ‘grown in size and power - but now ‘others, no doubt jealous oftheir master's favour, have turned Shaka’s mind against ‘you, Your own kingdom has grown and ‘Your warriors have proven triumphant ia baite using the same tactics asthe Zulus themselves. But your own successes have only enraged Shaka further. Now the king fof the Zulus has sent an impi of warriors to unt you down and desiray you, You hhave therfore fled into the hills of the ‘Mikhuse atthe heart of your kingdom, together with a loyal band of hardened ‘yartiors, But the Zulus are persists [Now you must stand and defeat them or else fee from your own lands forever. Refugees have revealed thatthe enemy has destroyed one of your villages, leiled or driven away the people, and captured many cattle. Sueh is the enemy's Confidence that their leader has divided his force, sending a third part far to the south to Search for you. A further third partis encamped atthe capured village, ‘whilst the remainder are readying themselves to search the hills to the north, Your scouts have watched from the cover ofthe scrubby hills, and you hhave assembled your army out of sight of the enemy, ready to attack the Zulus as they advance. In order to catch the enemy by surprise, some of your troops hhave moved under cover of darkness ‘and occupied the slopes of the lage hill north-east of the village. MATABELE FORCES ‘The Metabele army consists of King Mailkazi (general) plus three divisions each ed by its own commander and comprising four warbands plus a small ‘unit of skirmishers. One of the divisions ‘comprises veteran warriors. General - King Mai Veteran warriors di ‘The Khumalos (One chieftain leader Four Warbands of Matabele \eteran Warriors | One small unit of skirmishers ‘First warriors division: ‘One Matabele division is placed in ‘The Matabele hiding on the large central hill. You ean ‘ie sta teak decide which division o place in hiding Five Warbands of Matabele Warriors secretly indicate to the umpire which (One small unit of skirmishers division you are placing on the hil. Second warriors divisi ‘The two remaining divisions can be The Nguni placed within 6” ofthe northern table Gon itinin ieee edge and inthe eastem half ofthe edge ‘Three Warbands of Nguni Warriors Le between the large hill and the edge (One small unit of skirmishers opposite the Zulu occupied kraa seT UP ‘Mailkazi can be placed with any division “The long odes ofthe table are noth and Sdn move om one dvsion tO south, with the Za starting along the 0 ung the game, You can ata ‘Sut cig andhe Mabel scatggenhimto any division atthe tar of the the north edge. The Zulus set up first, ‘game (including the hidden division) if followed bythe Matabele. The Maabele you wish. have the fist tam, Combat Morale Type Sesninea | SHOP] Lone | ue | Stina | Speci oo Range | Range Elite, Tough 7 |am|o | | 6 ‘emer, Stubbom 6 s}ola] 6 Skirmishers| ‘Skirmisher, small unis |? 2 2) or | se | 4 | steuders ‘The Khumolos veterans are armed with stabbing spears - the Zulu style ikiwa -and have no throwing weapons and hence no ranged alack -the 3 value showin is for support in combat only. The other Matabele and Nguni have a mix of throwing and stabbing spears and hence have a short missile range as shown. ‘The skimmishers have a mix of light spears and have a range of 1 ‘up 06" and one attack up 0 12" as shown on the stat line, $0 bwo atacks All chieftains have a leadership value of 8 and can add up to three attacks in hand-to-hand fighting. Mzilikazi asa leadership value of 9 and is entitled to re-oll one command roll cach turn, Milikazi can take over any divstion by moving into touch with its commander -note that Mzilikaz is not an extra commander - he effectively replaces one of the divisional commanders once moved into touch. He adds up to three attacks in hand-to-hand fighting, SPECIAL RULE ‘The hidden division can be deployed onto the hill up tothe centre ofthe table at the startof any of your turns if you wish, The division cannot do anything until it is Aeployed. If enemy approach the hill and within 12" of the centre Line then the umpire will roa dice to determine ifthe hidden troops ae revealed (on a D6 roll of a4, 5 or 6). IPenemy approach within 6” then the division is automatically revealed. Any enemy troops advancing towards the hidden division will stop as soon as they are revealed.‘ZULU PLAYER'S BRIEF ‘You are one of Shaka’s lieutenants or Jnduna ~ the commander of a mighty war host or fm Your king has sent you to Ihunt out and destroy one of is greatest ‘and most hated enemies, the traitor ‘Moilikazi ofthe Khumolos tribe. Once these Khumolos pretended to befriend the Zulu, fighting alongside the Zulu vwartiors against the king's enemies. Now they have defied the king and fearing the might of Shaka's armies, have fled into the hills of their tribal territory, the ‘Mikhuse, You must not fail. The reward of success is your master's favour. The price of failure isnot something you wish to.contemplate ‘Your force has already advanced upon and captured a Khumolos kraal together ‘with many cattle. You know the enemy ‘must be nearby and you also know the ‘Matabele have an army of about the same size as your's divided into three pats. You have sent one of your divisions off to the south to hunt for the enemy - they are expected to return at any moment (One of your divisions is camped at the captured kraal - the Matabee village. The remaining division is preparing to move northwards in search ofthe enemy. ZULU FORCES ‘The Zulu army consists ofthe Induna (general) plus three divisions each led by its own commander and comprising four warbands plus asmall unit of that direction to ensure the enemy have not escaped. The Zulus setup fist and then the Matabele set up and have the first turn, One division tarts the game inside the village. This division can do nothing until ‘enemy’ come ia sight. Once enemy are in sight the division mustbe givenan onder © assemble within the village, which wil tke oneentire turn once successfully issued. (One division begins the game to the south of the table winere it is scouting for the ‘enemy. This will appear at any point you wish along the south base edge atthe start of any Zulu tum after the fist on an appropriate dice roll made atthe stat of the tum, This will be a roll of 6 in turn 2, aroll of 5 intum 3,4 in tum 4, and soon toa minimum of 2. ‘One division is preparing to move around the hill in the centre ofthe table and must bbe placed somewhere on the south base line, within 6" of the edge, and at least 2 from the capture village, ‘You can decide which division to place {in which position, and as the Induna you can position yourself with any of these ivisions. Thus your force begins the battle divided - & dangerous position that ‘you will ave to try and cope with as best ‘you can, skirmishers. One ofthe divisions ‘comprises elite wariors and one ‘comprises young warriors. General -Induna Elite warriors division: Elites, One chieftain leader Four Warbands of Elite Zalu Warriors (One sill unit of skirmishers ‘Zulu warriors division: ‘The Zulu (One chieftsin leader Four Warbands of Zulu Warriors (One small unt of skirmishers ‘Young warriors division: ‘The Young Warriors One chieftain eader Four Warbands of Young Zulu Warriors One small unit of skirmishers SET UP ‘The long edges ofthe table are north and south, with the Zulus starting along the south edge. You believe the Matabele have taken tothe hills which lie north of ‘your camp, but you donot know where the enemy are for certain, You do know they cannot be south of the table, as you have come from that direction and have already sent a third of your army off in = om ||) ee | ee = “wamtior % 7 30 0 a 6 ow = on a 7 6 30 0 a 6 fighters: Warband noses ean a, oo oe ee aa <== ‘small units 4 2 2 ‘ oe ‘ Marauders ‘All Zulu wartiors are armed with stabbing spears - the ikiva - and have no throwing ‘weapons and hence no ranged attack - the 3 value shown i for support in combat only. ‘The skirmishers have a mix of light spears and have a range of 12" -s0 two tacks up to 6" and one attack up o 12" as shown on the stat line. All chicfains have a leadership value of 8 and can add upto three attacks in ‘hand-to-hand fighting. ‘The Zulu Induna has a leadership value of 8 and is entitled to re-roll one command roll each turn. The Incuna can take over any division by moving into touch with its commander -aote thatthe Induna is not an extra commander -he effectively replaces one of the divisional commanders once moved into touch. He adds up to thre attacks, in hand-to-hand fighting, 4 Ca Vill > <““"tthttbNYy, @HOM/EEELAYED, ‘The Zulus were deployed first according EVIL OMENS WE CREATED THEIR ices ve ta ee Creer en ca Ou gett ihe Siicrming aoe, BOG ASN ena Cec omtetenteione emacs, Notre ted pees Nemalchost wo maka eat a ga quire ders SIRI with the Matabele racing ahead of the ‘of the hill with just acouple of small skitmishing units exposed to sight from the kraal, Jervis elected to hide his most powerful veteran Khumalos division ‘pon the hill, hidden amongst the rocks and thorn bush, togcther with Mzilikazi himself. Nick, unaware ofthe presence of these hidden troops, but knowing there ‘was another division of Matabele 10 enter with suvess determined by « 206 dice _-Ngusi division, which ha stil to move roll. In Jervis’ case the dice came up two from its starting position. Perhaps it was 65 ablunder restt- producing random the sight of the advancing Zs that move. With god frtne the resltant had pt the wind wp the On the oer rove carried the whole division forward side the hl the Matabele skirmishers towards the enemy -it couldhave been rade forthe kraal and begun to throw s0 much worse! Nik responded by spears at the Za inside though turing his Za elite division to face the without effect. This obviously sled the ny alsome point, prepared to advance oncoming horde, aiming o skirt around young Zulus, who prompt began to Bley asome Pins epaed © adv0S© he hilland feof ast he aplly semble win the kal inthe m2 tnemy before they could be reinforced, *7 Aching Matabele warions ‘bunch of skirmishers atthe font to drive away thei pesky Matabele counterpars Below: The marron fice cock ote cr fhe table‘AMBUSH! Inthe centre of the table Nick charged his elite warriors against the approaching Matabele, two of his units aiming t0 reinforce the fighting by curing over the hill and taking the Matabee from the flank. Of course, Nick didnot know about the waiting ambush at this stage, so ‘he was permitted to fnish his entire move before the umpize intervened. As the Zulu ‘move plainly brought Nick's warriors within 6" of the Matabele postion the ‘Kumalos division was promptly deployed and the Zulus were moved back. The Zalus advance bad been brought toa halt by the sight of Mzilikazi and his fiercest tops as they sprang from the thorn bushes, brandishing their weapons and no doubt uttering some horrible ‘yar ery. Whether their cry was more horrible even than that of Nick himself at that moment one can only guess - but if soit must have boen truly tmifying. However, his sudden disruption did not Stop half the elite Zulu division plunging {nto the Matebele line. On the other hhand, it did mean that the Zulus would be denied the presence of an all-important supporting unt in the combat. By way of ‘compensation Nick managed to bring his third Zulu division onto the table edge from the south, placing it opposi tho stalled Nguni. This was a piece of Tock as at this stage inthe game a 6 was requited to bring the division on and 2 6 was exactly what was rolled. Suddealy the ground between the hill and the easter table edge was starting t0 look mighty crowded. ‘The fight that followed saw the Zulus lose the ist units of the game - 8 unit of skirmishers and one of elite Zulu warriors «the Zulu charge faltering through lack of support thanks to the Matabele ambush. ‘The surviving Zulu combatants were Toroed back in disorder with the Induna himself falling dead inthe fighting ‘Ah well - atleast he wouldn’t have to suffer the indignity of being fed to the crocodiles by the unforgiving Zulu kin. So, wit the possibility of a quick and cay vietory before him Jervis ordered his veteran Khumalos division to the attack, ‘only to find his plans thwarted by a single move that left his charge just short of the target. None the less the Matabele continued their onslaught in the middle ofthe table, pushing the Zulus back once ‘more and putting their opponents within a single casualty of being ‘shaken’ ight top Surprise! The Motabele Khumalos resiemnt sri their ambush fom the op of ight, middle: The conte of the horns clash ight, bovtom: Zulu reinforments arrive on 0 dice rol of sie ~THE ZULU INDUNA ZULU REINFROCEMENTS ARRIVE OW THE SCENE THEIR TABLE EDGE DRIVEN BACK ‘The newly arrived Zul ‘south’ division failed to move inthe ensuing tur, though the young warrirs advanced rom the kraal whilst the elite division attempted to form a decent fighting line from the troops that remained. Although MATABELE CUNNING immobile. However, units within 12° of the brave Zulu warriors managed to By this stage inthe game Jervis knew _—-‘theenemy can make an automatic move hold on, they were driven back once be bed fine off the coca i the ‘on initiative instead, so by withdrawing again -almost tothe edge of the table in igdie ofthe table and bring hs troops inthis way the Zulus would be obliged fact. One consequence of the drive back found to fae the Zulus approaching from 10 test before mounting acharge in their ‘as that a unit of Khumalos warriors titer side He cunningly used initiative oD tur. This would hopefully give the found itself surging forward into empty 9 withdraw his Nguni a move- taking _Matabele time to finish off their enemy space in its own tum, unable to reach them out of initiative charge range of the it the centre and tum round to engulf the the retiring enemy except fora group of ype and threatening Zula division that Zl wings from the rear. With a mass alu skirmishers who bravely stood theit had appeared from the south In Heal of units now engaged, the fighting in the ground and were promptly massacred for Caesar units normally equi orders to‘ ™iddleof the field eventually ended in their trouble. Now the fighting proved 50 maoye, this being a dice test that troops fenzy of plunging spears that saw the fierce that both sides are shaken (Le. they can pss or fil poentilly leaving them 1a8ttwo elite Zulu units destroyed, suffered theie full quota of casualties). ° yisevne ‘When this happens both sides have 10 Right Plast Zul warriors by take a break test. The result was that the Warlon Games ‘combatants Grew apart - both retiring. ‘With the fresh Zulu turn Nick seized bis chance and brought the newly arrived Zulu “south division three moves forward {na greatrush upon the opposing Ngun, In fact Nick had rolled yet another blunder, followed by an uncontrolled ‘advance result - so he had litle choice {in the matter! Oa the opposing flank the young Zulus from the kraal also advanced at fll speed - three moves. Suddenly the Zalu flanking divisions were closing ia ‘on the Matabele centre. What had intially Tooked like a precarious potion forthe Zalus was suddenly tured round, even ifta charge from one ofthe remaining elite Zulu units inthe ceate was thrown bback and the Zulus broken and therefore ‘immediately removed from the game - as 4s the fate of broken units in Hail Caesar)BLOOD ON THE HILLSIDE Above: The ‘With one division gone and the victorious till some distance away. The young ‘Matabele and Khumalos now turning Zalu warriors launched their Charge ‘Zulus charged forward a single move ‘and failed to make contact. It was not left and right to confront theizenemy, _ straight up the hill owards the Khumalos the best result for Nick, success on the remaining Zulus charged forward as vision, bringing the hotheaded youths quickly as they coud. Time was now of inro a standing fight agaast the best of ‘one flank and an elusive enemy on the other, leaving things very much in the the essence whilst Mgilikaai's troops. On the other side balance. Fortunately the young Zulu Jervis's victorious of the hill Jervs's plan to withdraw ‘wattiors proved their worth by defeating proved to have worked, asthe opposing _the opposing Khumalos, breaking the Pd ‘When Shain fint came to prominence, een rn ta ee ret nee re eed Pere er eee ns ferent eae ren a ee teen reply wth the even equled some major changes in Ae ee eet ee ter Perc a er ome an eats Poeren rere pare er) erty eer eens er reer eter eT Peers ern se en rene Eee eee eer ny eras sea aa eer erer Tr eee enna eerie ek err eet Ten See ee ter eer oer een Ct eae pet at eee eee ee et Sean Peet Ree er ete ent teeter ean eet ae ee ee et Te ee een ree eae Se rea epee eet ae een ete rrr Tenn ene tt Cee ee ee ee LT a Petree enero nats‘opposing unit and sending its supporting mits back overthehill. A combination of youthful zeal (rst charge reroll) and luck (the Matabele failing their break test, rather badly) had saved the day. Faved with two largely intact Zula divisions upon both flanks Jervis ordered the units in is centre to fall upon the exposed rear and flanks of the enemy. It ‘yas a decisive moment, bt the distance proved too great with only single moves rolled this time round. Units of the Matabele division were left just one ‘move from the ‘south’ Zulu division's rear. This left the Nguri division with ‘nothing todo but stand end hue their spears in an atiempt to bring their enemy toahalt With movement completed, the fighting on the hil continued bloodily, ‘with the Zulus winning the exchange but ‘now shaken. BLOODY AND DECISIVE With the new Zulu turn Nick unleashed the remaining fresh units of the young warriors against the Mzilikazi’s veteran troops, whilst onthe far side of the hill the Zulu division at last charged home upon the Nguni, The fighting would be bloody and decisive! Over on te right of the Zulu line the fighting divided into two separate engagements, In the first the casualties quickly mounted on both sides, thanks toa flurry of good dice rolls by the players, but the opposing Nguni were ‘marginally defeated. Jervis’ luck now deserted him, rolling two ones for his ‘break test and sending his warriors from. the table broken, whilst the supporting unit was thrown back in disorder. In the adjoining engagement the Nguni emerged victorious, driving theirenemy back, THE ZULUS FINALLY TAKE THE CENTRAL HILL _ Above: View rom behind the Matabele lines the conte ofthe table. before falling back themselves. This ppt the victorious Nguni warriors in the ‘deal position to atack the Zulus massed against the other surviving Nguni unit from the frst engagement. The loss of cither ofthese two remaining units from this division would effectively ‘break’ the [Nguni division (reduced to below half ‘rength) so this was a very good move (on Jervis" part But there was still one ‘more fight to resolve ~ this was between the young Zulu warriors and two units from the Khumalos division in the centre of the table. Here the veteran Khumalos emerged the winners, pushing the Zulus ‘back in disorder ane following up. ALLTOPLAYFOR {twas allto play for asthe rival ames approsched the new turn - Matabele tum 77s ithappened, The tura began with {initiative charges from the Matabele faguinst the sides and rear of Zulu units THE ZULUS PERFORM WELL OW THEIR RIGHT FLANK AND CONTINUE TO PUSH MZILIKAZISeither engaged or left out of postion following the previous tum’s fighting. On the hill Mzilikazi pulled back the most badly damaged of his Khumalos uaits ‘using initiative, ereating a space to charge his remaining fresh uni into the opposing ‘young warrior Zulus. Before the fighting began the Matabele skirmishers, who had already peppered exposed Zulus to ‘reat effect throughout the game, set ‘upon a unit af young warriors that Nick ‘had withdrawn from the fghting to rally. ‘Thanks to some effective spear throwing the skirmishers managed to break it- duite an achievement fora small unit of skirmishing infantry! ‘The fighting began withthe engagement ‘on the Matabee let where alone unit of the Nguni division found itself matched sove: Married Matabele wariors, from against the victors ofthe previous ‘North Sta Ailiary Figures ‘ound of fighting. The Zulus blood was ‘obviously up, as they defeated their ‘enemy by a margin of three casualties ‘Matabele it was the fighting qualities though one more fight remained to be and broke them, Butelsewhere onthe ofthe Zulus andthe deft die rolling of played and so the turn was completed Same flank the Matabele go the upper Nick that won the day by aclearthvee_‘forfors sake. Here Maiiazi and his ‘hand, surrounding and destroying one casualties. With the Khumalos veterans. last elite warriors stood their ground, a. ofthe Zulu units though losing one of shaken int the barpin having suffered defeating and destroying the Zulus their commanders during the process. six casualties in a single round of fighting sent against them - but it was not quite 2 With the struggle on the Zou right flank fervs knew it as inthe balance as he enough. Though the Zulu army was also ow ended with the loss ofa uniton rolled te die test. Alas failsaw the withina single nit of defeat e.two both sides, the ight for the middle of the Matabele turn and run, broken by their divisions broken twas the Matabele Y table began, Here two ofthe Zulu young foes, and immediately followed by their who ad lost the day, with the Nguni ‘wartiors wore locked in atl with two" supporting uni, whose warriors had and Khumalos divisions both reduced to ‘ cof Mziikazi’s own Khumalos warriors clearly decided they had had enough. ‘below half strength. Despite a shaky surt {in what was to prove the final and Z and a crushing defeat in the centre ofthe <8 decisive combat ofthe game. Despite the The loss ofthese two uits had field, the Zulus had emerged triumphant = advantage lying firmly with the charging _lfectvely broken the Matabele army inthe end! we Below: Struggle on the Zatus righ flank ending withthe los of unit on both sides a.
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