Warf Rmies: Dwarf Army Special Rules

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Force Lists

Dwarf Armies
Dwarf Army Special Rules
Alignment: Good always hit on 4+ regardless of modifiers.
Then, for each point of damage caused,
Grizzled Veterans roll to hit and to damage again, as the
All units in this list have the Headstrong surviving dogs savage the unfortunate
special rule, unless specified otherwise. opponents. Repeat this process again and
again until you fail to score any damage,
Dwarven Throwing Mastiffs at which point even the toughest of the
The Dwarfs train a breed of war-dog that dogs have been put down or have run off
is infamous for being even more vicious to bury some of the enemies limbs.
and hard-headed than its creators.
Against units with the Shambling special
Mark a unit that has been equipped with rule, you can re-roll any dice that fail to
throwing mastiffs with one or more such damage the mastiffs are that keen.
model. The unit has a ranged attack with
a range of 12 that can be used only once
per game (remove the mastiff markers
once the weapon is used up).

When you release the hounds, roll 5 dice to


hit, regardless of the firers Attacks. Dogs

Ironclad Infantry Bulwarkers Infantry


Unit Size Sp Me Ra De Att Ne Pts Unit Size Sp Me Ra De Att Ne Pts
Troop (10) 4 4+ 5+ 10 10/12 75 Troop (10) 4 4+ 5+ 10 10/12 105
Regiment (20) 4 4+ 5+ 12 14/16 110 Regiment (20) 4 4+ 5+ 15 14/16 150
Horde (40) 4 4+ 5+ 25 21/23 180 Horde (40) 4 4+ 5+ 30 21/23 250

Options Special
Dwarven Throwing Mastiff (+10 pts) Phalanx

Options
Dwarven Throwing Mastiff (+10 pts)

Shieldbreakers Infantry
Unit Size Sp Me Ra De Att Ne Pts
Troop (10) 4 4+ 4+ 10 10/12 90 Ironwatch Crossbows Infantry
Regiment (20) 4 4+ 4+ 12 14/16 130 Unit Size Sp Me Ra De Att Ne Pts
Horde (40) 4 4+ 4+ 25 21/23 215 Troop (10) 4 5+ 5+ 4+ 8 10/12 100

Special Regiment (20) 4 5+ 5+ 4+ 10 14/16 135


Crushing Strength (2) Horde (40) 4 5+ 5+ 4+ 20 21/23 225

Options Special
Dwarven Throwing Mastiff (+10 pts) Crossbows, Piercing (1), Reload!

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Force Lists

Ironwatch Rifles Infantry Ironbelcher Organ Gun War Engine

Unit Size Sp Me Ra De Att Ne Pts Unit Size Sp Me Ra De Att Ne Pts

Troop (10) 4 5+ 5+ 4+ 8 10/12 115 1 4 5+ 5+ 15 10/12 85

Regiment (20) 4 5+ 5+ 4+ 10 14/16 155 Special


Horde (40) 4 5+ 5+ 4+ 20 21/23 255 Range 24", Piercing (2), Reload!
While within 6" of a Friendly Warsmith, the unit also
Special
has the Elite special rule.
Rifles, Piercing (2), Reload!

Jarrun Bombard War Engine


Sharpshooters Infantry
Unit Size Sp Me Ra De Att Ne Pts
Unit Size Sp Me Ra De Att Ne Pts
1 4 5+ 5+ 1 10/12 110
Troop (5) 4 5+ 4+ 5+ 5 9/11 100
Special
Special Blast (D6+3), Lob it!, Piercing (2), Reload!
Base Size: 25x50mm, Long rifles, Piercing (2),
Lob It!
Reload!
The Bombard can be fired directly, as normal. Alternatively,
you can choose to fire it indirectly, following the Indirect
Fire special rule. When firing indirectly, the Bombard has a
range of 60", but cannot be fired against targets within 12".
Berserker Brock Riders Cavalry

Unit Size Sp Me Ra De Att Ne Pts


Troop (5) 8 4+ 4+ 13 -/16 135
King Hero (Inf)
Regiment (10) 8 4+ 4+ 26 -/22 210
Unit Size Sp Me Ra De Att Ne Pts
Special
1 4 3+ 6+ 5 13/15 120
Thunderous Charge (1), Vicious
Special
Crushing Strength (1), Individual, Inspiring

Ironbelcher Cannon War Engine

Unit Size Sp Me Ra De Att Ne Pts Warsmith Hero (Inf)


1 4 5+ 5+ 1 10/12 110
Unit Size Sp Me Ra De Att Ne Pts
Special 1 4 4+ 4+ 5+ 2 11/13 85
Blast (D6+2), Piercing (4), Reload!
Special
While within 6" of a Friendly Warsmith, the unit has Pistol, Crushing Strength (1), Individual, Inspiring
Blast (D6+3) instead. (War Engines only), Piercing (1)

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Force Lists

Army Standard Bearer Hero (Inf)


Unit Size Sp Me Ra De Att Ne Pts
1 4 5+ 5+ 1 10/12 50

Special
Individual, Inspiring

Garrek Heavyhand [1] Hero (Inf)


Unit Size Sp Me Ra De At Ne Pts
1 4 3+ - 6+ 5 14/16 150

Special
Warp Hammer, Shield of Miph, Individual, Inspiring

Warp Hammer
The bearer has Crushing Strength (3).

Shield of Miph
The bearer has Regeneration (6+).

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