The Processed Body As A Supernatural Being
The Processed Body As A Supernatural Being
The Processed Body As A Supernatural Being
Todd Winkler
Brown University
Providence, RI USA
[email protected]
1
Common Techniques
The first step in the process is to isolate a participants
figure from the background. This is done with a single
camera input using some form of background subtraction,
either lumakey (selecting a lit figure in front of a black
background) or difference sensing (taking a shot of the
empty space and looking for any pixel changes when a
subject enters). Using visible light captures more details of
facial expression and clothing. Infrared lighting with an
infrared camera yields an excellent silhouette, with the
added feature of being able to ignore any lighting changes
on a stage or projected video images that might otherwise
be picked up by the camera and cause video feedback (the
projected video is outside of the IR range, and is thus
ignored). The IR technique on stage can be used to meld
the performers real bodies and their supernatural Fig. 1 A processed figure immersed in moving light.
processed bodies into a unified scene. Video processing
and output is handled using Jitter (Cycling 74), with To enhance and represent connections between friends
simple projection mapping and additional effects handled and strangers, a special effect is activated when there is
by the OpenGL component. With work featuring multiple more than one participant; a fine webbing attaches to the
video outputs, the hardware devices used are extremities of two or more silhouettes when they get close
TripleHead2Go (3 projectors) and DataPath wall (within 3 feet), shooting out from one body to connect with
controllers (5 projectors). and touch another. Sometimes traces of the body are left
Three primary techniques will be examined here: visible on screen, encouraging users to paint the walls
keying, connecting, and traces (painting). In keying, the with their interactions and gestures. A hypnotic soundtrack
silhouette is filled with a moving video image, showing the completes the world and assists in pulling viewers in to a
body as light, water, clouds, or fire. Connecting uses some more complete and immersive experience.
objects in the cv.jit collection (computer vision) to create With the loss of physical detail that might create a
rays of light, an energy body, and webbing that connects feeling of separation or body self-consciousness,
two or more participants. Traces allows users to draw participants notice their similarity and connection with
pathways of their movements, simply allowing each frame other freely moving, and sensing, virtual bodies. This
to build up without erasing the previous, or using pixel shared experience leads to the dissolution of the barrier
averaging over time to capture an image with stillness, or a between self and others. Everyone is in the same boat
ghostlike figure with movement. and is made up of the same material. The relationships are
These techniques and ideas are now followed over the complex: people isolated with friends or strangers in a
course of several years of development in three different darkened room, a feeling of being in two bodies at once,
projects. the location or mislocation of sensation, the intense images
of flowing water and light, and the overlap and interaction
Glint (2010) Audio/Video Installation with real and virtual bodies.
Glint imagines an ethereal space where participants as
spiritualized beings meet and interact. The original video
source material for Glint is high-contrast shots of various
forms of sunlight reflected off of the ocean. The long shots
capture a shimmer of light, whereas close-ups produce an
intense ray or large sparkles of changing light. Viewers see
their life-sized bodies filled with this intense light, and/or
floating on top of it, or portrayed as shimmering rays of
energy. Some report feelngs of movements when filled
with moving water, or a feeling of warmth in their body
from the light filling the torso.
One or more people enter a specially built 10 x 14
room with large projections completely filling three walls,
and an infrared camera used to capture participants
silhouettes. There, they are free to move and explore their
spiritualized bodies made of this magical light.
Fig. 2 Bright reflected light inside the torso.
2
Bali Ghost Dance (2013) Dance Improvisation infrared techniques, the color camera has to be oriented
Bali Ghost Dance was a collaboration with choreographer away from the projection screen or video feedback would
Nyoman Catra to explore improvised Balinese dance occur, but the tradeoff is that is can pick up and process a
movements and live video processing. A painting mode full colored image (the IR technique is good for getting a
produced a colorful collaborative image by accumulating silhouette, and possible some facial features, but results in
successive video frames of an energy body image, rather odd black and white images).
than just showing a single current frame. This effect shows
the traces of dance movements, a Muybridge-type result
with the addition of fine filigree textures and changing
colors. This technique gave the dancers agency and
creativity inside the virtual world, where they developed
methods for realizing amazingly complex collaborative
pictures from their gestures and movements.
3
The two souls, Jason and Sienna, are dropped into A recent iteration of the piece adds two large
three different historical settings and their idealized projections to the side walls of the theatre, expanding the
relationship must encounter the assumptions, limitations, on-stage images into the entire theatre space to immerse
and prejudices of each time and place. The piece weaves the audience. In the opening scene in Medieval France, for
between a feudal village during the Cathar crusade in example, Sienna is accused of witchcraft and is burned at
medieval France where religious dissenters are burned at the stake. A burst of fire onstage grows in intensity,
the stake; a whites only diner in 1960s Selma during the spreading into the audience and engulfing the theatre. The
chaos of police attacks on civil-rights demonstrators; and a Selma riots, as another example, moves from the stage to
trendy soul food restaurant in contemporary Harlem where the walls of the theatre with archival footage and intense
Sienna (the owner) is reluctant to hire Jason because he is sound. Still images are also used to create scenography in
white. Gradually Jason and Siennas ethereal bodies each real world era, differentiated by image quality and
become unstuck in time and space, laying bare the arbitrary color: grainy black and white imagery for 1965 Selma;
yet very real devices of racism, politics and religion. This intense high-saturation colors for present day Harlem; and
true connection between their souls is manifested by gauzy and darkened images for Medieval France.
transformational live video processing of the actors The video projections support the story with three
bodies, projected throughout the space. Times Up seeks to main functions: establishing each of the three historical
reconsider "otherness and disrupt our habitual methods of eras; depicting a place outside of time; and showing the
perceiving one another that prevent us from connecting supernatural transformation of the actors bodies, the
with each other in meaningful and productive ways. primary topic here, of which a just a few examples follow.
The main body of the piece explores the relationship
of Jason and Sienna in three historical eras in the real Processing Examples
world, interspersed with sections where their ethereal Selma Dream
bodies become unstuck in time and space. These sections During a riot in Selma (1965), Jason has protected Sienna
rely on video processing to capture and alter the actors live (a stranger) by taking her into his parents whites-only
images, placing them inside a fantastical screen diner, where they hide in a storage room while the riots
environment. The processing furthers the conceptual goals rage. After some tense moments, they open up to each
of the piece by literally stripping away superficial other with revelatory conversation. Since it is too
differences. These poetic worlds are filled with intense dangerous for Sienna to walk home, they both fall asleep in
sound, music and color, with the actors onscreen bodies the storage room. They dream together in a place where
appearing to float, fracture and dissipate. Towards the end, they can be connected, happy, and free as children playing.
it is through these sequences that the couple remembers The video effect in this section shows a pulsating golden
and their spiritualized bodies become unstuck in time, able outline of their bodies, with webbing that stretches to
to go back and forth to traverse the previous real world connect them together whenever they get close to one
scenes. This realization not only transforms their past another. They play freely with this elastic connection. In
relationships but also opens them up to a whole new way this world, the processing shows what they could be to
of living in the current moment. each other without the constraints of politics, race and the
historical era in which they are caught. The spiritualized
Set Design, Projection Design body is displayed not only as a separate being, but also as a
The set for Times Up, designed by Sara Brown, features combined entity that connects and separates as the
two grey vinyl rear-projection screens in a V formation at relationship and dance unfolds. Just before dawn, they
the back of the stage, and a curved scrim on rollers at the return to their sleeping positions as one unified body, but
front of the stage (front projection on a split curtain). This they must confront the reality of their dangerous situation
allows for the actors to be cocooned in projections with a once they awaken.
more typical video backdrop in back, and the semi-
transparent scrim providing a curved projection surface
that the actors can be viewed through in front (with proper
lighting). Above the scrim is a long white banner, also used
for projection from the main front projector. Using
projection mapping, the front projector serves multiple
purposes: projecting onto the actors bodies, projecting
onto the banner with the scrim open, projecting only on the
scrim, and all of the above. This flexible projection design
offers numerous opportunities to enhance the story by
quickly establishing unique relationships between the
images, the actors and the audience.
4
material (fire, air, water), and imbued with supernatural
powers. In one scene, she appears as a warrior, doing a
fierce dance to the sounds of pounding drums. As she stops
with her hands overhead, she leaves traces of her arms on
screen (using video averaging), depicting the multi-arm
goddess Kali, filled with the images of explosions on the
sun (taken from NASA public domain footage).
Afterlife
After Sienna is burned at the stake in the Medieval France
scene, she discovers that she exist as a body of sparkling
light, floating in a star field. She is finally free and marvels
at her new ethereal body. She discovers that Jason is there,
too.
5
Jason and Sienna Remember References
At some point towards the end of the performance, Jason 1. S. Dixon, Digital Performance (Cambridge, MA: MIT Press,
and Sienna remember all of their pasts together, and all 2007), 253 254.
time collapses. Two scenes show this transformation by
combining the spiritualized bodies, seen previously 2. M. Shiffrar, People Watching: Visual, Motor, and Social
isolated, composited with the scenography of the real Processes in the Perception of Human Movement, Cognitive
Science, 2 (2011): 68 78.
world scenes. The first such moment takes place in the
Selma diner, where Siennas colorful pulsing light body is
3. T. Winkler, ``Flying, Spinning, and Breaking Apart: Live
mixed with the previously seen black and white diner
Video Processing and the Altered Self,'' Proceedings for the
image. Jason walks through the wall to greet her in the International Symposium and Electronic Art (2010).
diner, also appearing as an energy body with saturated blue
and deep brown colors There, they embrace and they 4. M. Tsakiris, G. Prabhu, and P. Haggard, Having a body
remember everything. At that moment, they are able to versus moving your body: how agency structures body-
travel through time at will, and they jump to Harlem. There ownership, Conscious and Cognition, 15 (2006): 423 432.
they test the reality of the video backdrop and find that
by touching it, it turns to liquid, revealing its transient
nature and the falseness of the fixed world. Authors Biography
Todd Winkler is a composer and video artist, whose work over
the past 30 years has explored ways in which human actions can
influence sound and images produced by computers, in
multimedia dance and theatre productions, interactive video
installations, and concert pieces for computers and instruments.
He is the author of Composing Interactive Music (MIT Press), as
well as papers that bridge the fields of music, computer science,
video art, cognitive science and dance/theatre. Winkler's creative
projects have received international attention at festivals and
venues throughout the US, Australia, Europe, and Asia. He is the
recipient of awards from National Endowment for the Arts,
American Composers Forum, Irish Arts Council, Fulbright
Scholar Program, Meet the Composer, and National Endowment
for the Arts. He is a professor in the Brown University
Department of Music, where he is Director of the PhD program in
Multimedia and Electronic Music Experiments (MEME).
Conclusion
Video processing offers unlimited malleability and a
wildly expanded range of possible meanings of human
movement. The realtime and life-size aspects of these
works insures that participants feel an ownership and
participation in the expressive force of their newfound
supernatural bodies. A concerted effort has been made to
make these effects absolutely essential to each piece it is
the material from which they are made. Storytelling,
spiritual beings, connection to others, and magic are all
revealed in this one very personal perspective of this
readily available technology.