Autodesk Factory Design Suite Learning Essentials
Autodesk Factory Design Suite Learning Essentials
Autodesk Factory Design Suite Learning Essentials
Core Products
Core products in the Suite include AutoCAD Architecture, Autodesk Navisworks, Autodesk Vault, and Autodesk
Inventor enhanced with the Autodesk Factory Design Utility that gives users a factory-specific parametric work
environment to better design, optimize, and visualize factory layouts.
AutoCAD Architecture is the initial 2D design component of the Autodesk Factory Suite. AutoCAD, as well as the DWG
file format, has served as the design and documentation standard for both buildings and factory components for over
25 years. The development of facility drawings is the primary focus of the initial element in the Autodesk Factory
Suite. Designers need a tool to easily layout and develop Walls, Windows, and other architectural elements as the
initial 2D design comes together.
AutoCAD Architecture provides you the flexibility to work in the traditional AutoCAD environment if required, or in
the AutoCAD Architectural workspace, where you have access to specific commands for Walls, Doors, Windows,
Beams, and many more Architectural design elements. These Architecturally specific commands provide productive
and efficient methods of creating facility layouts.
Fitting your new Factory Layout into an existing building offers several costly and counterproductive challenges.
Capturing the As Built state of an existing facility with 2D tape measurements is a tedious, time consuming, and
above all, error prone process.
The ability to utilize Laser Scan Point Clouds to record the As Built state of an existing facility reduces the amount of
time needed to document the design. These Point Clouds can be added to your 2D AutoCAD designs to facilitate
space reservations in context of the As Built State of the facility.
Autodesk Inventor, enhanced with the Autodesk Factory Design Utility, gives users a factory-specific parametric work
environment to better design, optimize, and visualize factory layouts. Users can quickly grasp the simplified workflow
without expertise in 3D modeling practices.
The Autodesk Factory Design Utility introduces Inventor users to the floor concept. The customizable Floor provides
gravity, so anything placed on it will automatically land upright, eliminating the need to understand classic 3D
paradigms and figure out how to constrain and align components. Designers can easily leverage existing 2D layout
drawings, using them to paint reference lines on the Factory Floor.
You can easily build and include your own 3D factory asset models in the layout. Any existing models, acquired from
various sources, can be used as Factory Assets. The Asset creation process simply requires designers to assign a
landing surface and connector points to the model. The Asset is then saved and available via the Asset Browser for
use in the Factory Layout.
Limited experience in 3D modeling is not a factor when using the Autodesk Factory Design Suite. Dedicated
commands make moving and orienting Factory Assets as easy as possible. Developing your Factory Layout becomes
as easy as moving pieces to the best strategic location on a game board. The process enables you to try multiple
what if scenarios until the best solution is found.
2D Layout Drawings are a necessary part of any proposal and Autodesk Inventor provides easy creation of Layout
Drawings. Plan Views, Section Views, Detail Views, and Bill of Materials are all created quickly and easily. The
drawing also maintains an associative relationship to the model, updating automatically when changes occur.
Digital Prototyping with Autodesk Factory Design Suite, combined with Autodesks leadership in Building Information
Modeling, uniquely positions Autodesk to deliver an integrated workflow that enables better productivity,
predictability, and control throughout the life of the project. This integrated workflow is changing the way
manufacturing and architectural companies think about their design practices and is helping companies build better
products faster, with greater confidence and fewer costs. Autodesk is the only company that can offer these solutions
in a way that is truly scalable, attainable, and cost effective for manufacturers, architects, engineers, and builders.
Navisworks enables Factory Layout Designers to visualize large complex Layouts with thousands of components such
as complete manufacturing facilities, factory floor layouts, production lines & industrial machinery, all in a single
digital model by means of real time flythrough and walk through. Customers can combine together CAD data from
various design systems regardless of file format or size, for complete Factory visualization and analysis.
Navisworks is compatible with all major native design and laser scan file formats. This means that 3D design data
from various CAD systems can be combined together to create a single digital model.
The ability to navigate the entire digital model is extremely important for quality assurance and the design review
process. Navisworks unique display ability allows models of any size to be loaded and combined with other models
to create designs beyond the capability of most CAD systems. Now there is no limit to the size and complexity of your
Factory Layout.
Navisworks allows users to build complex environments from smaller models by appending, or uniting, multiple
model files together. These smaller models can be loaded from any file type supported by Navisworks. Aggregation
of 3D data from different CAD systems brings together design, manufacturing, and plant & supplier data into a single
digital model. This allows all stakeholders to validate the design by visualizing it in 3D.
Navisworks is a unique technology for interactive visualization of any 3D design regardless of file type or size. The
application offers users smooth, real-time, flythrough & Walkthrough capabilities. Designers can now navigate and
explore even the largest and most complex models on standard computers. We can visualize complete 3D layouts of
manufacturing plants and factories consisting of the products, tooling, fixtures, machines, and plant layouts.
Clash Detection
3D interferences are very common when you are bringing multiple models together for the first time. These
interferences must be discovered as quickly as possible to assure a quality design and reduce construction problems.
Navisworks enables the effective identification, inspection and reporting of interferences from the digital model with
a versatile set of Clash Detection tools. The digital model of factory layouts, work cells and production lines can be
inspected to detect potential issues such as equipment collisions and space restrictions. Navisworks also works with
laser scanned point clouds. Large volumes of point clouds can be imported into the digital environment to compare
the as built laser scan with the 3D model data.
Large designs often require input from various sources. Communicating the design intent to these sources is a crucial
factor in the design process. When design problems occur, stakeholders need a method to comment on the situation.
Navisworks provides a set of Redline tools that allow designers to markup any pre-established Viewpoint with text,
balloons, clouds, or geometry
Navisworks can publish the single digital model in high compressed, lightweight NDW and 3D DWF format for Free
viewing giving all stakeholders access to the complete manufacturing plant or factory layout.
You can share your digital design with all the members of your design team. If members of your team dont have
Navisworks, they can download Navisworks Freedom from Autodesk.com. Navisworks Freedom allows anyone to
view the NWD files created by Navisworks. Navisworks Freedom can also view Autodesk 3D Design Review files or 3D
DWF.
AutoCAD Architecture
Autodesk Inventor
The Autodesk Factory Design Utilities
Autodesk Navisworks.
The course does assume that the student has some basic knowledge of AutoCAD drawing practices, but a novice user
should be able to complete the course with the help of a qualified instructor. The course in not intended to provide
advanced and detailed instruction in any specific member application. For advanced training in AutoCAD
Architecture, Autodesk Inventor, or Autodesk Navisworks, please contact your local Autodesk support representative.
Class Setup
The Training files used for this course are located in the following directory.
AutoCAD Architecture
Basics
In this chapter, you are introduced to basic concepts that will help you work effectively in
the AutoCAD Architecture component of the Factory Design Suite. You also learn how to
use the basic tools that make up the AutoCAD Architecture interface.
This course does not cover the advanced principles of AutoCAD Architecture. The primary
goal is to familiarize you with the basic functions and practices of the applications.
General familiarity with AutoCAD geometry creation is assumed, but a novice user should
be able to complete all exercises with the aid of a qualified instructor. For advanced
training on this application, please consult your Autodesk support representative.
Objectives
After completing this chapter, you will be able to:
Navigate the AutoCAD Architecture User Interface.
Understand the basic Concepts of AutoCAD Architecture.
In the AutoCAD Architecture model, every drawing sheet, 2D and 3D view, and schedule is
a presentation of information from the same underlying building model. As you work in
drawing and schedule views, AutoCAD Architecture collects information about the
building project and coordinates this information across all other representations of the
project.
AutoCAD Architecture objects contain information that allows them to function like the
real-world components that they represent, to relate intelligently to one another, and to
display in a 2-dimensional (2D) or 3-dimensional (3D) context.
The AutoCAD Architecture interface is designed to simplify your workflow. With a few
clicks, you can change the interface to support the way that you work. For example,
you can set the ribbon to one of the three display settings for optimum use of the
interface. You can also display several project views at one time, or layer the views so
you see only the one on top.
Read the following topics to familiarize yourself with the basic parts of the AutoCAD
Architecture product. Then experiment with hiding, showing, and rearranging
interface components to support the way you work.
You can customize the ribbon by changing the order of the panels, or moving a panel
off the ribbon to the drawing area or your desktop. You can minimize the ribbon for
maximum use of the drawing area.
To move panels
1. Select a panel label and drag the panel to a new location on the ribbon.
2. Select a panel label and drag the panel off the ribbon.
3. To return the panel to the ribbon, on the border of the floating panel, click
(Return Panels to Ribbon).
Extended Panels
A drop-down arrow next to a panel name ( ) indicates that you can expand the
panel to display additional tools and controls. By default, an expanded panel closes
automatically when you click another panel. To keep a panel expanded, click the
push pin ( ) in the bottom left corner of the expanded panel. A dialog-launcher
arrow near the bottom right of a panel ( ) opens a dialog.
Click the application button ( ) to display the application menu. The application
menu provides access to many common file-related commands and also allows you to
manage your files using advanced commands such as Export and Publish.
To undo or redo a series of operations, click the drop-down to the right of the Undo
and Redo buttons. This displays the command history in a list. Starting with the
most recent command, you can select any number of previous commands to include
in the Undo or Redo operation.
The Quick Access toolbar can display below the ribbon. Click at the right side of
the Quick Access toolbar, and then click Show Below the Ribbon to change the
display setting.
You can add an item to the Quick Access toolbar from the drop-down by clicking
More Commands and dragging the command from the Command List pane to the
Quick Access toolbar.
To open the Project Browser, on the Quick Access toolbar, click (Project Browser).
To change the current project, double-click the name of a project in the left pane.
Project Navigator
After you select a project in the Project Browser, you use the Project Navigator to
create, edit, and manage the drawing and construction documentation files within
the project. Use the Project Navigator to create and open elements, constructs,
views, and sheets for the current project.
The Project Navigator has 4 tabs that correspond to the main phases of project creation:
The Project tab contains the project information, including the levels and divisions in the
building model.
The Constructs tab manages the construct and element drawings that make up the
building model.
The Views tab manages the drawings that contain views of the building model.
The Sheets tab organizes all the plotting sheets (created from referenced views) into a
single project sheet set.
To open the Project Navigator, in the Quick Access toolbar, click (Project Navigator).
To open the current tool palette, click Home tab > Build panel > Tools drop-
down > Design Tools.
To switch the active tool palette group, right-click the title bar of the currently
active tool palette group. On the context menu, select the tool palette group that
you want to display.
You can position palettes in the application window to make the best use of
your work area. A palette can be docked on the left or right side of your
workspace, or it can float (undocked).
To dock a palette, right-click the title bar of the palette, and select Allow
docking. Position the cursor over the title bar, and drag the palette to the
left or right side of the workspace. To undock a palette, drag the palette
from the edge of the workspace.
Options at the far right of the drawing window status bar provide access to the
following functions: Surface Hatch Toggle, Layer Key Overrides, Isolate Objects,
AEC Project Standards, Autodesk Trusted DWG, and Manage Xrefs.
Style Manager
The Style Manager provides a central location where you can view and work with styles.
Content Browser
The Content Browser is a library of tool catalogs that contain tools, tool palettes, and
tool packages. You can locate tools in the content browser either by searching or by
navigating through the tool catalogs.
You will use the Content Browser in several lessons in the tutorials to obtain tools that
you use to perform specific tasks.
To access the Content Browser, click Insert tab Content Panel Content Browser.
Objectives
After completing this chapter, you will be able to:
Create the shell walls from linework in a drawing.
Use two different techniques to create the structural grid.
Add curtain walls and an entrance to the shell.
Add a Slab to the design.
After you create the walls, you adjust their position, materials, and height to match the building design
requirements.
Objectives
1. Open ACA_001_Linework.dwg.
6. Change the wall style to match the 9. Close the Drawing without saving.
design requirements.
Using the Select Similar command or a
window selection, select the shell
walls
On the Properties palette, under
General, for Style, select Stud-5.5
Brick-LOWER FLOOR.
Press ESC.
Zoom to the triangulated walls at the
top of the drawing.
Objectives
1. Open ACA_002_Gridwork.dwg.
Objectives
1. Open ACA_003_Gridwork_Custom.dwg.
Zoom to the drawing extents.
Objectives
1. Open ACAD_004_Curtain_Wall.dwg.
Press ENTER.
6. Modify the curtain wall style to match 8. Optional: Use same techniques to
design requirements. change the two corner conditions on the
Select the left curtain wall segment, curtain walls in the left wing of the
right-click, and click Edit Curtain Wall building.
Style.
Modify the Orientation to Horizontal,
9. Close the drawing without saving.
shown by marker (1) in the following
image.
Modify the division type to Fixed
Number of Cells, shown by marker (2)
in the following image.
Modify the Number of cells to 5,
shown by marker (3) in the following
image.
Click OK.
Objectives
1. Open ACA_005_Creating_Entrance.dwg.
Left Click and drag the Hinged Double
4 Inch Head Door and Window
2. Place two door/window assemblies. Assembly from the right panel into the
Zoom in to the highlighted area of the drawing.
drawing shown in the following image.
To create the haunched edges of the foundation slab, a profile is applied to the slab edges in the slab edge style.
When you create the slab, this profile is extruded along the slab edges, creating the haunched appearance.
Objectives
1. Open ACA_006_Slab.dwg.
ViewCube, click .
Objectives
After completing this chapter, you will be able to:
Create interior partition walls.
Place doors and windows in interior partition walls.
Layout a restroom created by partition walls.
Place furniture in the layout.
Objectives
1. Open ACA_007_Interior_Walls.dwg.
Zoom in to the upper left corner of
the floor plan.
Press ESC.
Objectives
After completing this lesson, you will be able to:
Press ENTER.
After you place the restroom layout, you modify it to better fit the floor plan. Because the restroom layout is a block,
you can explode it to edit its individual components.
Objectives
On the Properties palette, under Move the cursor over the endpoint of
General, for Style, select 12in Chase the wall as shown and click.
Wall Stud-3.5 GWB-0.625 Each Side,
and press ESC.
The chase wall divides the 2 rooms
that are intended for use as
restrooms. You want to lay out the
lower restroom, which is the womens
restroom.
Objectives
Place furniture from the Content Browser into an existing floor plan.
1. Open ACA_010_Furniture.dwg.
Rotate the conference table into the
correct position and click to finish the
2. Browse for the Conference table. operation.
Click Home tab Build panel Tools Press ESC.
drop-down Content Browser.
In the right pane of the Content
Browser, click Design Tool Catalog - 4. View the conference table in 3D.
Imperial.
In the left pane, under Search, enter
conference table, and click GO.
In the right pane, locate the Conf 16ft
- 16 Seat tool.
In the lower right corner of the Conf
16ft - 16 Seat tool, click (i-drop).
Drag the tool to the AutoCAD drawing
window and release the mouse
button.
On the Insert dialog box, click OK.
1. Open ACA_013_Challenge.dwg.
This image shows the finished office and restroom spaces in plan view.
5
Autodesk Inventor
Getting Started
Autodesk Inventor has a context-sensitive user interface that provides you with the tools relevant
to the tasks being performed. A comprehensive online help and tutorial system provides you with
information to help you learn the application. This chapter introduces the tools and interface options
that you use on a constant basis.
This chapter also introduces fundamental of parametric part design concepts that enable you to
capture design intent and build intelligence into your designs.
Objectives
After completing this chapter, you will be able to:
Identify the main user interface components that are common to all Autodesk Inventor design
environments and describe how to access different tools.
View all aspects of your design by efficiently navigating around in 2D and 3D space.
Describe the characteristics and benefits of a parametric part model.
1
Lesson: Autodesk Inventor User Interface
This lesson describes the application interface. You are introduced to the different file types (part,
assembly, presentation, and drawing) you work with as you create and document your designs,
and you examine the common user interface elements and view management tools in these
environments.
As with all computer applications, the User Interface (UI) is what you use to interact with the program.
While the Autodesk Inventor UI shares many common themes and elements with other Microsoft
Windows applications, it also has some unique elements and functionalities that may be new to you,
even as an experienced CAD user.
In the following illustration, the Autodesk Inventor User Interface is shown.
Objectives
After completing this lesson, you will be able to:
Describe the multiple environments within Autodesk Inventor.
Describe what project files are used for.
Describe the types of files Autodesk Inventor creates and the kinds of information they store.
Identify the major components of the Autodesk Inventor user interface.
Identify the browser and panel bar in the assembly, part, presentation, and drawing
environments.
Identify and access various types of online help and tutorial resources.
Assembly files: IAM files reference part files and are referenced by drawing files.
Part files: IPT files are referenced by assembly files and drawing files.
Drawing files: DWG files reference assembly files and part files.
Inventor Drawing files: IDW files are interchangeable with DWG files in Inventor and
reference assembly and part files.
Autodesk Factory Design Suite provides a special template for the creation of Factory Layouts .
Drawing Environment
In the drawing environment:
You create 2D drawings of parts and assemblies.
A drawing file references one or more parts, assemblies, or presentation files. Changes to the part
or assembly model update the associated drawing views and annotations.
The following illustration shows the user interface in the drawing environment.
Assembly Files
Assembly (*.iam) files consist of multiple part files assembled in a single file to represent your
assembly. You use assembly constraints to constrain all the parts to each other. The assembly
file contains references to all of its component files.
Presentation Files
You use presentation files (*.ipn) to create exploded views of the assembly. It is also possible
to animate the exploded views to simulate how the assembly should be put together or taken
apart.
Application Menu
Quick Access Toolbar
Ribbon
Ribbon Tabs
ViewCube
Navigation Bar
Browser
3D Indicator
Graphics Window
As you are learning the application more thoroughly, you should take the time to familiarize yourself
with the different options that are displayed on the ribbon in different work environments.
The following illustration shows the Assemble tab in the assembly modeling environment.
The following illustration shows the Model tab in the part modeling environment.
The following illustration shows the Place Views tab in the drawing environment.
The ribbon is your primary interface for accessing the tools available while you design. The
context-sensitive design presents the relevant tools based on the current context of your design
session. For example, when you switch from assembly modeling to part modeling, the ribbon
switches automatically to display the correct tabs and tools for the context where you work.
The browser is one of the main interface components. It is context-sensitive with the environment
you use. For example, when you work on an assembly you use the browser to present information
specific to the assembly environment. While you use the part modeling environment, the browser
displays information that is relevant to part modeling.
Model Tab
When you are in the part modeling environment, the Model tab is displayed while you create and edit
part models. You use these tools to create parametric features on the part.
If applied, nested under each part, you see the assembly constraints. If you select an assembly
constraint, an edit box is displayed at the bottom of the browser, enabling you to edit the offset or
angle value for the constraint.
In the following illustration, the Assemble tab is shown in the default Normal mode. In Normal mode,
the tool icons and names are displayed.
You can also choose to display tool icons without text by right-clicking anywhere on the
ribbon and then clicking Ribbon Appearance > Text Off.
Presentation Tab
When you are in the presentation environment, you use the Presentation tab to create presentation
views and tweaks, and to animate geometry in the presentation environment.
Presentation Browser
The browser displays the presentation views you create followed by the tweaks you use for the
explosion. When you expand each tweak, you see the parts included in that tweak. You can also
switch the browser mode from Tweak View to Sequence View or Assembly View.
You use the Place Views tab in the drawing environment to create drawing views on the sheet.
You use the Annotate tab in the drawing environment to add reference dimensions and other
annotation objects.
In the Info Center, click the arrow next to the Help icon > Shortcut/Alias Quick
Reference
Condensed Ribbon
As you become more familiar with the tools in each environment, you can condense the ribbon by
choosing to display tool icons without text. To switch, right-click anywhere on the ribbon and click
Ribbon Appearance > Text Off. Clear the check mark to display icon text. In this mode, tools are
displayed with icons only resulting in more area for the browser and graphics windows.
Click Help menu > Shortcut/Alias Quick Reference to access the reference.
To access the Show Me animations, on the Info Center, click Help > Help Topics and select the Show
Me Animations link. In the Show Me Animations dialog box, navigate to the topic of choice and the
animation begins automatically.
Inventor Tutorials
There are several tutorials available that cover a range of topics from Level 1 to Level 3. Click the tabs
along the top of the page to view the tutorials for each level. On each tab, panels display tutorial titles
and descriptions. From the main list of tutorials, select the topic of interest. The tutorials present step-
by-step information on performing tasks in Autodesk Inventor.
You access these tutorials by clicking Help menu > Learning Tools > Tutorials, or by clicking Try It
Tutorials on the main Help screen.
Exercise Setup
Before you can complete the exercises for the
Autodesk Factory Design course, you must activate
the Learning Autodesk Factory Design Suite project
file.
1. Start Autodesk Inventor. If Autodesk Inventor
is already running, close all files.
This lesson describes the use of the various view manipulation tools in the modeling and drawing
environments.
You view all aspects of your 3D geometry by navigating around in 3D space. The view manipulation
tools enable you to quickly perform these tasks in a manner that is intuitive and efficient.
In the following illustration, a constrained orbit is used to rotate the assembly and change the view
orientation. The ViewCube, in the upper right corner of the graphics window, is shown with the
compass displayed. The ViewCube rotates with the model and aids in the orientation of the model.
Objectives
After completing this lesson, you will be able to:
Identify the tools that are available in the graphics window.
Explain the behavior of the Free Orbit and Constrained Orbit tools.
Explain the ViewCube options and how to access them.
Describe how the ViewCube can be used to view part and assembly models and how to customize
its appearance and behavior options.
Explain the steps to define and restore the home view.
Describe how to use various tools to restore previous views.
Viewing Tools
View manipulation is a key 2D drawing and 3D modeling skill. You are often required to view different
areas of a design, and changing your view can help you visualize solutions for the current task. Many
of the view manipulation tools are common to all environments.
ViewCube
SteeringWheel
Pan
View Face
Zoom All
Free Orbit
You have different view manipulation tools available to you depending on how you want to change
where you are viewing and to what magnification. To efficiently change your view to see exactly what
you want or need to see, you need to know what view manipulation tools are available to you and how
to use them.
Free Orbit Enables you to freely rotate the view of your model on screen.
Constrained Constrained Orbit enables you to rotate around the vertical axis of
Orbit a model in a manner similar to the rotation of a turntable.
You can use the mouse to accomplish most pan and zoom tasks.
Roll the mouse wheel to zoom at the cursor location.
Click and drag the mouse wheel to pan.
Shift+click and drag the mouse wheel to free orbit.
Double-click the mouse wheel to zoom all.
Display Modes
This area of the toolbar displays appearance-related tools for controlling the appearance of your
model. Select a render style from the list to change the color and texture of your model.
Toggle the section views which graphically slice portions of an assembly so that you can visualize
other features.
Toggle between Orthographic and Perspective display modes.
Toggle between Shaded, Shaded with Hidden Edge and Wireframe displays.
Toggle between No Shadow, Ground Shadow, and X-Ray Shadow display modes.
In an assembly file, toggle between Transparency On and Transparency Off display modes.
Select a color/material to assign to a component.
The 3D Indicator is positioned below and to the left of the assembly in this illustration.
Red: X-axis
Green: Y-axis
Blue: Z-axis
Access
Free Orbit
Constrained Orbit
The following illustration outlines the rotation modes available. The cursor provides feedback on the
rotation mode available. You click and drag to rotate the view and you can set the center of rotation by
clicking a location on the model.
Click and drag here to rotate the view about all axes.
Click and drag here to rotate the view about a vertical axis.
Click and drag here to rotate the view about a horizontal axis.
Click and drag here to rotate the view about an axis normal to the screen.
Position and click here to exit.
In the following example, using the Free Orbit enables you to view the top and bottom of the
assembly as it is orbited.
In the following illustrations, the Constrained Orbit tool is started. The orbit starts from the right
horizontal cross hair. As the assembly is orbited, you can see the sides of the assembly, but your view
orientation remains the same.
ViewCube Example
In the following illustration, the view of the monitor arm assembly is changed from the
current isometric view (1) to an angle view between the top and front views (3). The new
view orientation
was obtained by selecting the ViewCube edge (2) between the Top and Front panels on the
ViewCube.
Access
ViewCube
Ribbon: View tab > Windows panel > Toggle Visibility of the User Interface Elements >
ViewCube
Access
ViewCube Options
Ribbon: Tools tab > Application Options > ViewCube > Options
Shortcut: Right-click the ViewCube > Options
Use this option to display the ViewCube. To hide the ViewCube, clear the check mark in the box
next to the Show the ViewCube on Window Create option. When a check is in the box for the
ViewCube option, you can choose to display the ViewCube in all 3D views or only in the current
view window.
Use this option to place the ViewCube in a corner of the graphics area. Options include: Top Right,
Bottom Right, Top Left, and Bottom Left. The default location is Top Right.
Use this option to set the ViewCube size. Options include: Small, Normal, or Large. The default
setting is Normal.
Use this option to control the ViewCube opacity. When the cursor is near the ViewCube, the
ViewCube is fully opaque. When the cursor is away from the ViewCube, the opacity of ViewCube
is reduced. Options include: 0%, 25%, 50%, 75%, and 100%. The default setting is 50%.
Use this option to snap the ViewCube to a common view position when dragging the ViewCube
through different view orientations.
When selecting a new view orientation using the ViewCube, use this option to fit the new view to
the screen.
Use this option to create smooth transitions from the current view to the selected view.
Use this option to apply additional calculations for view orientation.
Use this option to set the default orientation of the ViewCube.
Use this option to display a compass with the ViewCube.
Access
Home View
The Home View glyph displays as you move your cursor to the ViewCube.
In all modeling environments, you can quickly return to the home view using either of
the following methods.
Right-click in the graphics window background. Click Home View.
Press the F6 function key.
Use to define the direction of the view and the zoom magnification.
Use to define the direction of the view and automatically assign the zoom magnification as view
all.
This lesson describes the characteristics of parametric part models and the overall process of their
creation.
Familiarity with the basic characteristics of parametric models simplifies the process of learning and
applying the tools to create such models.
A parametric part model is shown with dimensions displayed in the following illustration.
Objectives
After completing this lesson, you will be able to:
Describe the characteristics of a parametric part model.
Identify guidelines for capturing design intent.
State the general workflow for creating parametric part models.
State the characteristics of the ribbon and browser when in the part environment.
Create a basic parametric part.
Sketched Features
Sketched features are features that add or remove material and are typically based on a 2D closed
loop sketch. The sketch can be composed of lines, circles, and arcs.
Sketched features are shown in the following illustrations. After the sketch is used by a feature, it is
considered consumed by the feature and is displayed nested below that feature in the browser.
Placed features are shown in the following illustration by the Fillet4 and Chamfer2 highlights.
Fillets (placed features) are added Length is changed in initial sketch, causing part to update
Toolbars displaying geometric constraints applied to the geometry. Each icon illustrates a specific
type of geometric constraint that has been applied to the sketch, and as a result captures a
portion of the design intent. For example, the right-most icon on the top toolbar indicates a
tangent constraint between the top horizontal line and the arc on the right side of the sketch.
Coincident constraints are displayed by a yellow dot at the coincident point between two
segments.
Dimensional constraints applied to the geometry. These types of constraints capture design
intent by defining the size of objects in the sketch.
With a 3 mm part height, slot depth cuts though the entire part.
With a change in part height from 3 mm to 6 mm, the slot depth continues to cut through the
entire part.
Part Features on Ribbon Model Tab: Displays part modeling tools while in part modeling mode.
Browser: Displays the feature history for the part or assembly.
Browser
When you use the browser in the part design environment, it displays the Origin folder containing the
default X, Y, and Z planes, axes, and center point. It also lists all features you use to create the part.
Features are listed in the order in which they are created.
1. Open INV_002_Parametric_Part.ipt.
The initial sketch profile has been created and constrained.
Select the top line of the rectangle and then 5. Click Model tab > Create panel > Extrude.
click to place the dimension. If necessary, For Distance, enter Width=30 (1).
click the new dimension to edit the value. Click the Symmetric Extrusion Button (2).
Type in the new parameter value as shown Click OK.
below. Length=75
Click the check mark to update the value.
By using the context-sensitive user interface and the tools that are available, you can quickly create
basic parametric geometry. This chapter introduced you to the Autodesk Inventor user interface and
concepts supporting parametric part design and capturing design intent.
Having completed this chapter, you can:
Identify the main user interface components that are common to all Autodesk Inventor design
environments and describe how to access different tools.
View all aspects of your design by efficiently navigating around in 2D and 3D space.
Describe the characteristics and benefits of a parametric part model.
Objectives
After completing this chapter, you will be able to:
Use sketch tools to create 2D sketch geometry.
Use geometric constraints to control sketch geometry.
Apply parametric dimensions to your sketch geometry.
This lesson describes how to create 2D sketch geometry using sketch tools.
Nearly every parametric part begins with a 2D sketch, and every sketch you create defines a 2D plane
on which your sketch geometry is created. These sketches not only form the foundation of each part,
but are also used throughout the design process.
A basic parametric part for which several sketches were used to create its features is shown in the
following illustration.
Objectives
After completing this lesson, you will be able to:
Describe the differences between standard 2D sketching and 2D parametric sketches.
Explain the options for aligning geometry in 2D sketches.
Reorient the initial sketch to a different plane.
Use sketch tools to create sketch geometry.
Describe guidelines for creating successful sketches.
Parametric Sketching
A parametric sketch forms the base of each parametric part you create in Autodesk Inventor. Unlike 2D
sketches that you can create in a nonparametric 2D application, when you create a sketch in Autodesk
Inventor, you immediately begin to add intelligence to your part and capture design intent.
Geometric Constraints
Geometric constraints, which are applied to geometry, are represented by the symbols on the
following toolbar. Each type of constraint is represented with a unique symbol.
Coincident Constraints
These constraints force the endpoints of lines to remain coincident or connected.
Dimensional Constraints
These dimensions control the size of the objects. The diameter dimension controls the size of the
circle, while the linear dimension controls the length of the horizontal line.
To achieve the same modifications in a nonparametric sketch, you would have to duplicate each edit
on both sides of the centerline.
Inventor uses color differences and numerical feedback to identify fully constrained as opposed to
under constrained geometry. Represented in the following illustration, the lighter colored geometry
requires either geometric or dimensional constraints to fully constrain the sketch. You can use these
colors to identify which elements still require constraints. At the bottom right of the interface,
the application indicates "6 dimensions needed" to fully constrain the sketch geometry.
Colors used to show constraint conditions vary depending on your color configuration for
Inventor. Color differences occurring while using the Presentation configuration (white
background) are the least noticeable.
Point Alignment
When you are creating sketch geometry and you want to align to a point projected from existing
geometry, you have two different workflows you can follow depending on the current setting for point
alignment. To utilize and benefit from automatic point alignment, you need to understand what point
alignment is and where to toggle it on and off.
The following illustrations show different point alignments automatically occurring during the creation
of sketch geometry.
4. The sketch and any existing geometry are reoriented to the selected plane.
Sketch Tool
By default, the first sketch in a new part is automatically created on the XY plane. If you require
additional sketches, you use the Sketch tool to create them manually or to activate existing ones. The
Sketch tool prompts you to select a plane to create a sketch, or to select an existing sketch to edit. You
can select planes or sketches in the graphics window or in the browser. You can create a new sketch on
a part face, origin plane, or work plane.
Access
Create 2D Sketch
Exiting a Sketch
To exit the sketch, use one of the following methods:
On the ribbon, click Finish Sketch.
Right-click in the drawing area and click Finish Sketch.
2. Drag to a location representing the outside perimeter of the circle. Select that point to create the
circle.
2. Click and drag the endpoint of an existing line or arc. Temporary tangent and
perpendicular construction lines are displayed at the arc start point.
To create a perpendicular arc, click and drag in the direction of the perpendicular
construction line.
To create a tangent arc, click and drag in the direction of the tangent construction
line.
Sketch Guidelines
Follow these guidelines for successful sketching:
Keep the sketch simple. Do not fillet the corners of a sketch if you can apply a fillet to the edges of
the finished 3D feature and achieve the same effect. Complex sketch geometry can be difficult to
manage as designs evolve.
Repeat simple shapes to build more complex shapes.
Draw the profile sketch roughly to size and shape.
Use 2D constraints to stabilize sketch shape before setting size.
Use closed loops for profiles.
In the image on the right, the fillet features were placed at the sketch level. While this results in the
same part shape, this method complicates the sketch geometry.
Geometric constraints represent the foundation of all parametric design. Using these objects, you can
capture your design intent and force the geometry to follow the rules set by each constraint.
2D constraints on a part sketch are shown in the following illustration.
Objectives
After completing this lesson, you will be able to:
Describe geometric constraints and their effects on geometry.
Explain how constraint inference and persistence provide complete control over when, where, and
which constraints are created in a sketch.
Apply geometric constraints to sketch geometry.
View and delete constraints using the Show Constraints tool.
State key guidelines for successful constraining.
Explain how to display sketch degrees of freedom and how they can assist in creating fully
constrained sketches.
Constraint Types
You can use the following constraint types to constrain your sketches:
Constraint This setting controls whether or not sketch constraints are inferred.
Inference
Constraint This setting controls whether or not inferred sketch constraints are
Persistence created.
You change the settings for the Constraint Inference and Constraint Persistence options on the
Constrain panel of the ribbon. There are three different combinations of settings you can set for
constraint inference and persistence. You can have both settings off, only the inference setting on, or
both on. As you are creating sketch geometry, you can change the settings for Constraint Inference
and Constraint Persistence to match your requirements for the sketch geometry you are about to
create.
The following table illustrates the settings for Constraint Inference and Constraint Persistence and
describes the various behaviors associated with these options.
Option Description
Both Off: As you create sketch geometry, you do not infer geometric constraints other
than coincident constraints. Therefore, the sketch geometry does not automatically
have geometric constraints like horizontal, parallel, or perpendicular applied to its
geometry. Lines can still snap to horizontal and vertical, and point alignment can still
occur if it is enabled.
Inference Only: As you create sketch geometry, you can infer geometric constraints like
parallel, perpendicular, and tangent. However, the only geometric constraints
automatically applied to the sketch are coincident constraints. Use this setting to get
the initial sketch geometry aligned and positioned as you require without adding initial
geometric constraints.
Both On: As you create sketch geometry, you can infer geometric constraints such as
parallel, perpendicular, and tangent. Any inferred constraint is automatically added
and applied to that sketch geometry.
Access
2D Constraints
3. Select the circle, line, or arc to which you want to apply the equal constraint.
Option Method
Viewing constraints Click the constraint glyph. The geometry referenced by the selected
constraint glyph is highlighted.
Deleting constraints Select the constraint glyph and press Delete, or right-click the selected
constraint glyph and click Delete.
Option Method
Shortcut menu Right-click in the graphics window and select Show All Constraints (sketch
must be active).
The constraint toolbars are displayed next to each sketch element. Click and drag the bars on the
toolbars to move them to another location.
Constraint Guidelines
The following list represents some guidelines to consider when you are placing constraints.
Determine sketch dependencies: During the sketch creation process, determine how sketch
elements relate to each other and apply the appropriate sketch constraints.
Analyze automatically applied constraints: As you create sketch geometry, some constraints are
automatically applied. After the sketch is created, you should determine whether any degrees of
freedom remain on the sketch. If required, delete the automatically applied constraints and apply
constraints to remove the degrees of freedom.
Use only needed constraints: When you apply constraints to your sketch geometry, take into
account the design intent and the degrees of freedom remaining on the sketch. It is not necessary
to fully constrain sketch geometry in order to create 3D features. In some situations you may be
required to leave sketch geometry under constrained. You can use the constraint-drag technique to
see the remaining degrees of freedom on the sketch.
Guideline Examples
The following list illustrates and describes some basic constraint guidelines.
Determine sketch dependencies: In this
illustration, the two short vertical line
segments must remain perpendicular
to the centerline, and the two diagonals
must remain parallel to each other.
Objectives
After completing this lesson, you will be able to:
Describe the function and properties of parametric dimensions.
Create linear, radial, angular, and aligned dimensional constraints.
Use additional options when applying dimensions.
Describe best practices for dimensioning your sketch.
Unlike 2D CAD applications in which dimensions are simply numeric representations of the size of
the geometry, in a parametric 3D modeling application, dimensions are used to drive the size of the
geometry. With this technology, you can quickly change a dimension and immediately see how the
change affects the geometry.
Parametric Dimensions
The following illustration displays horizontal and vertical parametric dimensions and the shortcut
menu, which enables you to choose the type of dimension to place.
General Dimension
Keyboard Shortcut: D
Access
General Dimension
Keyboard Shortcut: D
5. Right-click in the graphics window and select Done on the shortcut menu or continue
placing additional dimensions.
4. Press ENTER or click the green check mark on the Edit Dimension dialog box to have the
geometry change to reflect the new dimension.
5. Right-click in the graphics window and select Done on the shortcut menu or continue
placing additional dimensions.
4. Press ENTER or click the green check mark on the Edit Dimension dialog box to have the
geometry change to reflect the new dimension.
5. Right-click in the graphics window and select Done on the shortcut menu or continue
placing additional dimensions.
5. Press ENTER or click the green check mark on the Edit Dimension dialog box to have the
geometry change to reflect the new dimension.
6. Right-click in the graphics window and select Done on the shortcut menu or continue
placing additional dimensions.
Instead of positioning your cursor near the geometry to cause the Aligned Dimension
icon to be displayed, you can also select the element as you do when creating a linear
dimension. Before positioning the dimension, right-click and set the dimension type as
an aligned dimension by clicking Aligned on the shortcut menu.
Option Description
Measure Use to measure another sketch element or 3D feature. The resulting value is
placed in the Edit Dimension dialog box.
Show Use to select a feature on the 3D part to display the underlying dimensions.
Dimensions After the dimensions are displayed, you can select a dimension for use in the
existing dimension. The dimension being referenced can be used alone or in a
formula.
Tolerance Displays the Tolerance dialog box, which you can use to assign a tolerance to
the parametric dimension.
Recently Displays a list of recently used values. Select any value for use in the current
Used Values dimension.
Option Description
Edit Dimension While placing a dimension, right-click in the graphics window, and on
the shortcut menu click Edit Dimension. With this option set, the Edit
Dimension dialog box is displayed automatically after each dimension is
placed.
Radial/Diameter When you place a dimension on an arc or circle, right-click in the graphics
Dimension Options window and on the shortcut menu click Diameter or Radius to switch the
default mode of the current dimension. When dimensioning an arc, the
default mode is Radius. When dimensioning a circle, the default mode is
Diameter.
Linear Dimension When you place a linear dimension to a line or two points at an angle,
Options right-click in the graphics window, and on the shortcut menu click the
desired dimension type.
Dimensioning to When you need to place a dimension to the quadrant of a circle, place
Quadrants the cursor near the quadrant and look for the quadrant dimension glyph.
Select the arc or circle at the point where the glyph is displayed.
Dimension Display
After you apply dimensions to your geometry, you can control the visibility of all dimensions in the
sketch and control the visual formatting of the displayed dimensions.
Being able to turn on and off the display of dimensions in a sketch means you have the flexibility when
working with complex sketch geometry to decide how much information you see. Turning off the
display of dimensions makes it easier to select the sketch geometry and review its general shape.
When dimensions are not displayed and you make a sketch invisible, the dimensions remain off when
you make the sketch visible again.
Menu Description
Value The default mode. Displays the current value of the dimension at the precision
specified in the Document Settings dialog box.
Name Displays dimension names only. Dimension names are assigned automatically, or
you can specify them in the Parameters dialog box.
Tolerance Displays the dimensions in a format associated with the specific type of tolerance
applied. If a tolerance has not been applied to the dimension, there is no effect on
the dimension display.
Precise Value Displays the dimension using its exact numeric value, regardless of the Precision
setting in the Document Settings dialog box.
The illustration shows dimension d18 being created equal to dimension d17. When you want to
reference other dimensions in a new dimension, with the Edit Dimension dialog box open, select an
existing dimension to reference. Your cursor changes to indicate that you are referencing an existing
dimension. When you select the existing dimension, the parameter name of the dimension you
selected is entered in the Edit Dimension dialog box. A dimension that references another dimension
has fx: preceding its value.
Note the parameter names d0 and d1. These names are generated each time a dimension is placed. If
you delete a dimension, its parameter is also deleted and the original dimension name is not used again
in the current part file. You can rename the default dimension names and modify their values in the
Parameters dialog box. In the previous illustration the parameter d2 is renamed to SleeveDia.
In the following illustration, the length is changed. Notice how the hole moved to maintain its
centered position.
Without a dimensional relationship, a hole that was originally centered does not adjust if the length is
changed.
Properly constrained 2D sketches are the fundamental building blocks of parametric parts. By being
able to fully constrain the size and shape of your sketches, you can achieve the highest quality
parametric part designs.
Having completed this chapter, you can:
Use sketch tools to create 2D sketch geometry.
Use geometric constraints to control sketch geometry.
Apply parametric dimensions to your sketch geometry.
Objectives
After completing this chapter, you will be able to:
Create features using the Extrude and Revolve tools.
Use reference and construction geometry.
Use the browser and shortcut menus to edit parametric parts.
Create, locate, and utilize work features to perform modeling tasks.
Objectives
After completing this lesson, you will be able to:
Define sketched features and their attributes.
Use the Extrude tool to create extruded features.
Use the Revolve tool to create revolved features.
Use the Operation and Extent termination options when adding 3D features.
Orient sketch planes based on other planes or faces.
Consumed Sketches
The following illustration shows sketches consumed by the sketched features. In the browser, the
sketches are nested below the sketched feature in which they were used.
In this example, the sketch contains multiple closed loop profiles selected to form a single extruded
feature with holes.
Access
Extrude
The following features and options are available in the Extrude dialog box:
Solids The Solids selection tool is only active when the part contains more
than one solid body. Use to determine to which solid body the feature
is going to be applied.
Direction Select the direction icon or click and drag the preview of the extrusion
in the desired direction.
Operation Use to create an initial feature or add volume to models with Join.
Remove volume from models with Cut. Create a new feature from
shared volume of two features with Intersect.
New Use to create the extruded feature as a new solid body instead of
Solid using boolean operations to join, cut, or intersect the feature with an
existing solid body.
In the following illustration, the sketch contains a single closed loop profile, reference geometry, and
one centerline. The profile is revolved with the Cut feature relationship.
Revolve
Revolve Options
The Revolve dialog box is displayed when you start the Revolve tool.
Axis Use to select the line segment to use as the axis for the
revolve feature.
Tip: If the sketch contains a centerline, it is selected
automatically as the axis.
Solids The Solids selection tool is only active when the part contains
more than one solid body. Use to determine to which solid
body the feature is going to be applied.
New Use to create a new solid body from the revolved feature.
Solid
2. Click Model tab > Create panel > Revolve. In the Revolve dialog box, adjust the
options as required.
4. Start the Revolve tool. Select the geometry to be included in the revolved feature. Adjust the
options as required.
Join This option joins the result of the extruded feature being created to
existing part geometry. Using this option results in material being added
to the existing part. A green preview indicates material is being added.
Cut This option cuts the result of the extruded feature being created from the
existing part. Using this option results in material being removed from the
existing part. A red preview indicates material is being removed.
Intersect This option removes material from the existing part by comparing the
volume of the existing features and the feature being created and leaving
only the volume shared between the existing features and the new
feature. A blue preview indicates an Intersect relationship.
Option Description
Distance This option extrudes the profile according to the distance specified.
To Next This option extrudes the profile to the next possible face or plane. Use
the Terminator icon to select a solid or surface on which to terminate the
extrusion.
To This option extrudes the profile to terminate on the selected face, plane, or
point. If the selected termination face does not completely enclose the
extrusion profile, select the Extended Face option to terminate the feature
on the extended face.
From To This option extrudes the profile by starting the extrusion at the face selected
with the From option and ending the extrusion at the second face selected.
If necessary, use the extend face option.
All This option extrudes the profile all the way through the part. If the part
changes, the extruded feature continues to go all the way through the part.
Extended Face This option extends a selected face with the To and From To options. The
extrude does not build the extrusion if the sketched feature extends beyond
the termination face. With the Extend option selected, a termination face
becomes infinite in size.
Option Description
Full This option revolves the profile a complete revolution around a specified
axis. If the part changes, the revolved feature continues to go all the way
around the part.
Angle This option revolves the profile a specified number of degrees around an
axis.
3. In the Offset dialog box, enter a value for the offset and click the green check mark. The sketch
plane is created offset from the selected face at the distance you specified.
Create Revolved Features that Add and then click the Construction tool on the
Material to the Part format panel.
Dimension the horizontal and vertical lines as
In this portion of the exercise, you will create a shown in the following image.
sketch and revolve it into the base feature. You
create another sketch and revolve it, creating Note: Dimensions are displayed as expressions
another sketched feature that adds material to the in this image.
part.
two corners to the top of the construction Start the Revolve tool on the Create
outline. panel.
Use the Offset command to create the inner Select the two rectangular profiles.
rectangle. Select the Axis selector in the dialog box
Dimension the rectangle as shown. (1) and then click the axis line.
Note: A parametric relationship should be Set the Extents option to Angle (2) and
established between the dimensions that set the value to Angle=90 (3).
position the inner rectangle. Change the direction option as shown in
the image below (4).
Objectives
After completing this lesson, you will be able to:
Describe sketch linetypes and their behavior.
Use the 2D sketch tools to create construction geometry.
Project part edges onto a sketch plane.
Linetype Description
Normal This is the default linetype in a sketch. Normal lines define the profile or
path that is used to define the shape of a sketched feature.
Reference Reference geometry is geometry that is projected onto your sketch from
existing part vertices, edges, and faces. You use reference geometry
to constrain normal sketch geometry to existing features on the part.
Reference geometry remains associative to the original part vertices,
edges, and faces. You can also use reference geometry to define the profile
or path for a sketched feature.
Access
Construction Geometry
You can use the following buttons to create or change existing geometry types.
3. Click the Construction tool again to return to creating normal sketch geometry.
2. On the ribbon, click the Construction button. The selected geometry is changed to construction
geometry.
3. Click the Centerline tool again to return to creating normal sketch geometry.
2. On the ribbon, click the Centerline tool. The selected geometry is changed to centerline
geometry.
A new sketch is created on an Create additional sketch geometry and use the
existing part face. The coplanar projected reference geometry for dimensions or
edges of the existing part face are constraints.
automatically projected onto the
new sketch.
Access
Project Geometry
Autoproject Options
You can use the Autoproject functionality to speed projection of geometry to the sketch plane.
Autoproject Edges
When the Autoproject Edges During Curve Creation option is selected, you can autoproject geometry
by hovering the pointer over the geometry to be projected while sketching.
2. Begin sketching the required geometry. Right-click in the graphics window and select
AutoProject in the shortcut menu.
Objectives
After completing this lesson, you will be able to:
Edit features from the browser.
Edit sketches from the browser or toolbar.
Create and modify parameters and equations.
Show Dimensions
Browser: Double-click the feature. (Note: Dimensions are only visible on the underlying
sketch while the feature is being edited.)
Browser: Right-click the feature > Show Dimensions.
Access
Edit Feature
The Extrusion1 feature has consumed Sketch1 and Extrusion2 has consumed Sketch4.
Sketch2 and Sketch5 are unconsumed sketches.
Access
Edit Sketch
2. After the sketch has been activated for editing, you can make changes to geometry, dimensions,
and constraints.
Access
Parameters
The following illustration shows the Parameters dialog box with model, reference, and user
parameters. Notice that some model parameters were renamed to clarify use and facilitate access.
The equations in this example range from a single numeric value to more complex equations that use
functions and parameters.
Managing Parameters
Every dimension that you add when you create or assemble parts is accessible in the Parameters
dialog box. You can manage parameters in the Parameters dialog box to accomplish the following
tasks:
Create new user parameters.
Change the name of model and user parameters to add meaning. For example, you can give
model parameters a generic letter d and an incremental number (d0, d1, d2, and so on).
Change the unit of measure to match your design data. For example, you can create a user
parameter to store a volume value and use it later in an equation to calculate the size of a part.
Establish a mathematical equation to calculate a value.
Add or adjust the tolerance or precision for a dimension.
Adjust a dimension with tolerances at the maximum, minimum, median, or nominal value.
Select a parameter to export to a custom iProperty value.
Add a general comment to explain the function or purpose of a parameter.
Mark Key Parameters for Factory Asset Publication.
Add multiple values for specific key parameters.
In this image, you right-click the value 10 This image shows the Parameters list that opens
or select List Parameters. when you select List Parameters.
Operator Meaning
+ addition
- subtraction
* multiplication
/ division
^ power
( expression delimiter
) expression delimiter
exa E 1.0e18
peta P 1.0e15
tera T 1.0e12
giga G 1.0e9
mega M 1.0e6
kilo k 1.0e3
hecto h 1.0e2
deca da 1.0e1
deci d 1.0e-1
centi c 1.0e-2
milli m 1.0e-3
nano n 1.0e-9
pico p 1.0e-12
femto f 1.0e-15
atto a 1.0e-18
When you use unit prefixes in an equation, enter the prefix symbol. Do not enter the prefix itself. For
example, an equation that includes the unit nanometer might look like this: 3.5 ul * 2.6 nm.
When you add the unit prefix for nano to the meter unit, your equation is calculated based on the
length of 2.6 nanometers.
Prefix symbols are case sensitive. You must enter them exactly as they appear in the
previous table.
Supported Functions
The following table lists the supported functions.
Function names are case sensitive. You must enter them exactly as they appear in
the previous table.
isolate(Width;mm;ul)
The Number of Occurrences value in a dialog box requires a unitless (ul) result, but
you are referencing the unit width, which is a linear value. Therefore, you must
convert the Width parameter to a unitless value.
exponentiation ^ Length^2
Equation Color
When you create equations, the equation text is displayed in red until it is considered
valid. At that point, the equation text turns black.
4. Edit a sketch.
In the browser, right-click Extrusion7.
The completed exercise Select Edit Sketch.
1. Open INV_008_Parameters.ipt.
In the Parameters dialog box, review the
existing model, reference, and user parameters.
Notice any custom parameter names or
parameters with an existing equation instead of
a single numeric value.
Click Done.
3. Mark your Key Parameters.
Place a checkmark in the Key column for the
parameters you wish to modify when
placing the asset on the factory floor.
Place checkmarks in the Key column for
the Length, Height, and Width.
Objectives
After completing this lesson, you will be able to:
Locate, display, and use the default work features and create new work features on a part.
Use the Work Plane tool to create work planes on a part.
Use the Work Axis tool to create work axes on a part.
Use the Work Point tool to create work points on a part.
The following illustration shows the three default work axes and the center point.
The default planes are not visible when starting a new part file. You can control their visibility in the
browser. The following illustration shows all of the default work features selected in the browser. By
clicking on Visibility, they will all become visible in the drawing.
You create and use work features when physical geometry does not exist on the part for a specific task.
For example, as you develop your part design, you typically orient sketches for your features on
existing planar faces of the part. When a planar face does not exist, you can create one or more work
features to define and orient a plane for that sketch.
In the following illustration, the work plane (1) is created at a 30-degree angle from a part face. The
circular extrusion (2) is created from the work plane extruding to meet the part face. As the angle
of the part face changes, the work plane updates to maintain the 30-degree angle, and the circular
feature changes with the work plane.
Access
Work Plane
Keyboard Shortcut: ]
Follow these steps to create a work plane that is aligned with the Origin XY plane and tangent to the
outside of the cylinder.
1. Select the feature or plane.
Access
Work Axis
Keyboard Shortcut: /
Work points are used as construction geometry to assist in the creation of other geometry and
features.
Grounded Work Points are fixed in space and have no association to other geometry. In part files, you
place grounded work points at vertex points on the part. Once placed, you can modify the point using
options found on the short cut menu.
Access
Work Point
Keyboard Shortcut: .
Access
Keyboard Shortcut: ;
3. The work point is created at the intersection of the edge and plane.
1. Open INV_008A_Work_Features.ipt.
2. Turn on the visibility of the default XY plane. 4. Create an Axis that runs along the center of
the conveyor belt.
In the browser, expand the Origin folder. On the ribbon, click the Work Axis tool.
Right-click XY Plane. In the browser, select XY Plane.
Click Visibility. Select the top face of the belt as shown
in the following image.
This chapter presented the tools and recommended workflows for basic shape design. Using these
techniques, you can now create more complex 2D sketches at different locations on your part,
combine multiple 3D features to create various shapes, and modify those shapes at any time during
the design process.
Having completed this chapter, you can:
Create features using the Extrude and Revolve tools.
Use reference and construction geometry.
Use the browser and shortcut menus to edit parametric parts.
Use the 3D Grips tool to edit part geometry in the context of an assembly and in a stand-alone
part.
Create, locate, and utilize work features to perform modeling tasks.
The lessons in this chapter cover the tools required to meet each of these design requirements.
Objectives
After completing this chapter, you will be able to:
Create both chamfers and fillets on a part.
Use the Hole tool to place hole features on your part model.
Create rectangular and patterns and mirror existing features.
This lesson describes how to create both chamfers and fillets on your part. Fillets are commonly used
on a part to reduce the potential of stress cracking, and for aesthetic reasons. Chamfers are used for
angled faces, relief clearance, and also for aesthetic purposes.
Chamfer and fillet features are standard on most manufactured components and are among the most
widely used placed features on any 3D part.
The following illustration shows a part where all sharp edges have been replaced with fillet or chamfer
features.
Objectives
After completing this lesson, you will be able to:
Describe the difference between chamfers and fillets and give an example of how they are used.
Use the Chamfer tool to create chamfers.
Use the Fillet tool to create constant radius fillets.
State the guidelines for creating chamfers and fillets.
Definition of Fillets
A fillet is defined by a single constant radius, or in the case of a variable radius fillet, by more than one
radius. Consider a fillet to be an interior shape, placed between faces of less than 180 degrees, which
adds material to your part. A round is an exterior shape placed between faces of any angle, which
removes material from your part when created.
Definition of Chamfers
A chamfer is defined using equal distances, a distance and an angle, or two different distance values.
Chamfers are used to break sharp edges and as lead-ins on holes or bosses. Most angles faces in
parametric parts are created using chamfers.
Creating Chamfers
You use the Chamfer tool to add chamfer features to edges on your part. These features, like other
features, are fully parametric and easily editable after you create them. When you create chamfer
features, you can choose from three different methods which determine how the chamfer is specified.
With any of the methods, the end result is the replacement of the selected edge(s) with a face(s) at an
angle specified either directly or indirectly through the use of distances.
Access
Chamfer
Distance Specify a distance for the chamfer. The distance is applied to both sides of the
selected edge, resulting in a 45-degree chamfer.
Distance Select a face adjacent to the edge you are chamfering. The angle is measured from
and this face. Select the edge(s) to be chamfered. This option is disabled until you
Angle select a face. The edge(s) selected must be adjacent to the selected face. Specify a
distance for the chamfer. The distance is measured from the selected edge along
the selected face. Enter an angle for the chamfer. The angle is measured from the
selected face.
Two Select the edge to be chamfered. When you use this method, only one edge can
Distances be chamfered at a time. Specify the first distance of the chamfer. This distance
is measured along one of the adjacent faces. Specify the second distance of the
chamfer. This distance is measured along the opposite adjacent face.
For a single distance chamfer, select the edge(s) to be chamfered. Enter a distance for the chamfer.
For the two distances method, select the Two Distances option. Select the edge to be chamfered.
Enter distance values in the Distance1 and Distance2 fields.
Access
Fillet
Keyboard Shortcut: F
The following creation methods and options are available in the Fillet dialog box.
Option Description
Edge Adds fillets or rounds to one or more edges of a part. All fillets and rounds created
in a single operation become a single feature.
Face Adds fillets or rounds between two selected face sets. The face sets do not need to
share an edge.
Full Adds fillets or rounds that are tangent to three adjacent faces. The center face is
Round replaced by the fillet.
Select Mode selection enables easy selection of objects to fillet. Select Edge for edge
Mode selection priority; Loop for face selection priority; and Feature for feature priority
selection.
Solids This button is only available when multiple solid bodies exist in the part file. When
this is the case, the user can click the solids button to select one or more solid
bodies to use with the All Fillets and All Rounds selection options.
Options Use the All Fillets or All Rounds check boxes to quickly select all fillet edges or all
round edges on the part. Select them both to have all edges on the part selected.
3. Click OK to create the fillet feature. Notice that in the browser only one fillet feature is displayed
even though five edges were filleted in this example.
1. Open INV_010_Fillet.ipt.
3. Create a .5 in fillet on the outside edge of the
motor housing
Restart the Fillet tool.
Select the outside edge of the motor
housing.
For the distance, enter .5 in. Click OK.
This lesson describes how to use the Hole tool to create parametric hole features and the Thread tool
to create threads on existing model features. You use hole features to create parametric holes on
parts. Although hole features are considered to be placed features, you can use unconsumed sketch
geometry to represent the center point locations for the holes.
The most common method of joining two or more components together is with threaded fasteners.
You should master the use of both the hole and thread features to produce the best models possible.
The following illustration shows a part that contains a combination of hole and thread features.
Objectives
After completing this lesson, you will be able to:
Define a hole feature.
Use the Hole tool to create holes on your part.
Use the Thread tool to create external thread features.
Access
Hole
Keyboard Shortcut: H
From Sketch
Select this option to create holes based on locations on a sketch. Hole locations can consist of Point/
Hole Center objects, endpoints of lines or curves, or centers of projected circular geometry.
Centers Select the center points for the holes. Use this option to create a
series of identical holes with one feature.
Solids This option is only available when the part contains multiple solid
bodies. When available, you can use this option to select the solid
body that the hole feature will apply to.
Linear
Select this option to position the hole relative to two selected edges.
The following options are available when you select Linear placement.
Solids This option is only available when the part contains multiple solid
bodies. When available, you can use this option to select the solid
body that the hole feature will apply to.
Flip Side Select this option to position the hole on the opposite side of the
selected edge.
The following options are available when you select Concentric placement.
Solids This option is only available when the part contains multiple solid
bodies. When available, you can use this option to select the solid
body that the hole feature will apply to.
On Point
Select this option to position the hole on a work point.
Solids This option is only available when the part contains multiple solid
bodies. When available, you can use this option to select the solid
body that the hole feature will apply to.
Direction Select a plane, face, edge, or work axis to define the direction of
the hole. If you select a plane, the hole direction is normal to the
face or plane.
Hole Type
Use the following options to define a standard drilled hole, counterbore hole, spotface, or countersink
hole.
Hole Parameters
Depending on the hole type selected, enter the hole parameters in each available field.
Termination
Select the termination option for the hole from the drop-down list.
Option Description
Distance The depth of the hole is based on the distance that you entered in the hole
parameters area.
Through All The hole is created through the entire part, even if the part depth at the location
of the hole changes.
Option Description
Creates a tapped hole based on the thread designation and options entered in the
Threads area of the dialog box. The Threads area appears only when this option is
selected.
Creates a clearance hole based on the fastener selected. Available clearance options
are Close, Normal, and Loose. The Fastener area appears only when this option is
selected.
Creates an NPT tapped or Taper threaded hole based on the thread designation and
options entered in the Threads area of the dialog box.
2. Select the face to orient the top of the hole, then select two reference edges to locate the
hole. The edges that you select do not need to be on the same plane as the face that you
select.
3. Select each dimension and enter its precise value in the Edit Dimension dialog box.
4. Adjust the options in the Hole dialog box. Click Apply to create the hole and continue
placing other holes.
Follow these steps to create hole features by using the Concentric placement option of the Hole tool.
1. On the ribbon, click Hole and select Concentric from the Placement list.
2. Select the plane or face (1) to orient the hole, then select a curved surface (2) as the concentric
reference.
2. Select a face, edge, or axis to define the direction of the hole. If you select a face or plane, the
direction is normal to the face or plane.
3. Adjust the options in the Hole dialog box. Click Apply to create the hole and continue placing
other holes, or click OK to create the hole and end the process.
Create Holes 3. Select the outside face of the channel near the
right end of the conveyor.
In this portion of the exercise, you use the Hole tool
To create simple holes on the conveyor asset
model.
1. Open INV_011_Holes.ipt.
Objectives
After completing this lesson, you will be able to:
Identify situations in which you should pattern or mirror part features instead of creating new
ones.
Use the Rectangular Pattern tool to create rectangular patterns.
Use the Circular Pattern tool to create circular patterns.
Use the Mirror tool to create symmetric features.
Definition of Patterns
You use patterns to duplicate existing geometry according to parameters that you specify. When you
create patterns, occurrences of the original features are created. You can create these occurrences in
a circular or a rectangular pattern. When you create these patterns, the occurrences are associative to
the original feature, so any changes in the original feature are automatically reflected in the pattern
occurrences.
Right-click an occurrence and click Suppress on the shortcut menu to suppress the selected
occurrence. This option is not available on the first occurrence.
Symmetry Plane A
Features mirrored about Plane A
Symmetry Plane B
Features mirrored about Plane B
Access
Chapter 8: Detailed Shape Design 35
Rectangular Pattern
Solid This button is only available when multiple solid bodies exist. You
use this button to determine to which solid body the feature is
going to be applied.
When the Pattern Entire Solid button is selected, you have the following selection option.
Solid This button is only available when multiple solid bodies exist. You
use this button to determine to which solid body the feature is
going to be applied.
Path Select the path for Direction 1. This can be the edge of a part or a
2D sketch that represents the path for the pattern. Valid selections
include 2D and 3D lines, arcs, splines, part edges, axes, and
trimmed ellipses. Click the Flip button to flip the path direction.
Count Enter the number of occurrences for the pattern. This number
includes the original feature.
Length Enter a value for the pattern distance. This value represents either
the total distance of the pattern or the spacing between the
features.
Method Specifies the total distance and direction of the pattern, the
spacing between occurrences, or if the pattern is equally fitted to
the length of the selected curve.
3. As soon as the total number of occurrences is equal to or greater than 50, you are prompted to
consider using the Optimized Compute option. Click OK to close the message box.
Access
Circular Pattern
Feature-Axis Selection
When the Pattern Individual Features button is selected, you have the following selection options.
Rotation Specifies the axis, or pivot point, about which features are rotated.
Axis Click Flip to reverse the direction of the pattern.
Solid This button is only available when multiple solid bodies exist. You
use this button to determine to which solid body the feature is
going to be applied.
Solid This button is only available when multiple solid bodies exist. You
use this button to determine to which solid body the feature is
going to be applied.
Count Specify the number of occurrences for the pattern. This number
includes the original feature.
Angle Specify the angle for the pattern. The result of this angle is based
on the positioning method you select.
Incremental Sets the angle value to represent the angle between occurrences.
Fitted Sets the angle value to represent the total rotational angle of the
pattern.
Mirroring Features
When you mirror part features, you must first have the features to be mirrored and a plane to use as
the symmetry plane. The symmetry plane can be any of the following:
An existing face on the part.
Any one of the origin work planes.
A new work plane.
With these conditions met, click the Mirror tool, select the features to be mirrored, then select the
face or work plane to use as the mirror plane. The features are mirrored about the selected plane and
displayed in the browser, with the included features and occurrences nested underneath the mirror
feature.
The features to be mirrored are highlighted in the browser.
Access
44 Chapter 8: Detailed Shape Design
Mirror
Solid This button is only available when multiple solid bodies exist. You
use this button to determine to which solid body the feature is
going to be applied.
When the Mirror Entire Solid button is selected, you have the following selection option.
Solid This button is only available when multiple solid bodies exist. You
use this button to determine to which solid body the feature is
going to be applied.
Remove Placing a check in the box next to this option will delete the
Original original solid that was originally used to pattern the feature.
2. On the ribbon, click the Mirror Feature tool and select the features to be mirrored.
1. Open INV_012_Mirror_Pattern.
1. Open INV_013_Workplane_Mirror.ipt.
display.
This chapter enhanced your basic part modeling skills by providing additional tools and recommended
workflows for detailed shape design. Understanding how to create chamfers and fillets, place hole and
thread features, pattern and mirror features, and create thin-walled parts greatly extends your 3D part
modeling capabilities to cover most part design requirements.
Having completed this chapter, you can:
Create both chamfers and fillets on a part.
Use the Hole and Thread tools to place hole and thread features on your part model.
Create rectangular and circular patterns and mirror existing features.
Create thin-walled parts using the Shell tool.
9
Autodesk Factory Design Utilities
Creating Layouts and Placing
Assets
Autodesk Factory Design Utilities are integrated with the standard Inventor environment. This
means that the interface you will be working with is the same as the Inventor interface. Some
additional tools have been added to incorporate Factory Layout functionality. The Autodesk
Factory Design Utilities gives Inventor users a factory specific work environment that helps factory
layout designers spend more time innovating rather than drafting. This chapter introduces the tools
and interface options you will use as you start laying out your initial factory design.
Objectives
After completing this chapter, you will be able to:
Review the Factory Specific Ribbons
Create a New Factory Layout.
Add a DWG Overlay to the Factory Floor.
Place Assets on the Factory Floor using the Asset Browser
Insert Existing Models onto the Factory Floor.
Modify Factory assets with the Factory Properties Browser
As with all computer applications, the User Interface (UI) is what you use to interact with the program.
While the Autodesk Inventor UI shares many common themes and elements with other Microsoft
Windows applications, it also has some unique elements and functionalities that may be new to you,
even as an experienced CAD user.
In the following illustrations, the Autodesk Factory Design User Interface is shown. The first illustration
shows the default Getting Started ribbon that is displayed when you start the program. The second
illustration is the default Factory ribbon used to create and develop your factory design.
Objectives
2 Create Asset The Autodesk Inventor Factory Design Utility provides users with
predefined system content that is included with the product. The
Create Asset command enables you to create new, or use, existing
data. The data is authored and published into a User Assets library,
with the provided system content.
3 Set Landing Allow users to define a different landing surface other than the default.
Surface The default landing surface is usually defined when an asset is authored.
The component is oriented so the landing surface is positioned against
the floor. If the component has not been authored, define a landing
surface so the component snaps to the floor. Also, some assets can be
placed in more than one orientation. Although the primary orientation is
defined, you might have to rotate it for certain applications.
4 Add DWG Overlay Allows users to paint 2D lines on the factory floor for reference. A 2D
drawing of a factory floor layout showing all factory components and
personnel in their proper locations can be created in AutoCAD. The
drawing can also be created in another CAD program capable of
outputting a file in DWG format. Using the Add DWG Overlay command,
the drawing can then be overlaid onto the factory floor in Inventor
Factory to serve as a snap-to guide in the precise placement of 3D factory
assets.
5 Layout Tools Panel Contains various tools that aid in the specific placement and
orientation of Factory Assets.
6 Options Panel Provides access to Floor settings and default Snap options.
7 Learn about Provides access to a specific help system supplied that supports the
Factory Panel Autodesk Factory Design Utilities and also provides access to online
content reviewing the basic operations and commands unique to the
Factory Design Suite.
8 Community Panel Provides access to popular online communities when additional
content, communications, and discussions, are available.
The preference settings only affect the current document. Settings such as floor size and grid spacing can
vary depending on whether you are designing a work cell or an entire factory. For example, you would
want a small section of floor for designing a work cell. The floor size usually matches the building for
laying out an entire factory. If you change the settings in the template, all new documents use those
settings. For existing documents, you have to change the settings in each document if you want the new
behavior.
The new floor size is saved in the Floor/Grid Settings dialog box. If Auto Resize is enabled, Resize Floor
also changes the minimum floor size settings.
A spherical grip also appears at the 0,0 factory floor origin. You can drag this grip up or down to change
the Z-axis elevation of the factory floor (Shown in the image below).
After placement, right-clicking the DWG overlay node in the assembly browser displays a pop-up context
menu with various options. The drawing may be repositioned, scaled, rotated, or deleted. The visibility of
drawing layers may also be toggled on and off.
On the ribbon, click Factory tab >Layout Tools panel>Add DWG Overlay to
display the Select DWG file dialog box.
Reposition DWG You can reposition a DWG overlay after placing it onto the factory floor.
Overlays Using a 3-axis triad, you can move the overlay in the X and/or Y directions.
The Z-axis of the triad lets you rotate the overlay into a new orientation. The
translations or rotations are performed from the 0, 0 origin of the DWG
overlay. To access the reposition option, right-click over the DWG overlay
node and select Reposition from the shortcut menu.
Transform DWG A DWG overlay can also be repositioned, as well as scaled, using the
Overlays Transform command. Unlike the Reposition command which moves the
overlay relative to the 0,0 origin of the drawing, the Transform command
moves the overlay relative to the 0,0 origin of the factory floor.
You can return to the Layer Settings dialog box at any time if you wish to change the
on/off visibility status of any of the layers.
Update DWG There is associativity between the 2D drawing from which the DWG overlay
Overlays originated and the 3D factory layout. If any revisions occur to the original drawing
file, you can read the changes back into Inventor Factory using the Update
command. Right-click over the DWG overlay browser node and select Update from
the pop-up context menu.
Delete DWG A drawing overlay may be deleted at anytime. Right-click over the DWG overlay
Overlays node and select Delete from the shortcut menu.
On the ribbon, click Factory tab > Layout Tools panel >
Make Layout.
In the Make Layout dialog box, enter a name for the layout
file, select its template file, and define its storage location.
Click OK. The Sketch tab becomes the active tab.
Objectives
After completing this lesson, you will be able to:
Clicking Explore opens Windows Explorer and navigates to the Factory Library folder location so you can
verify where the asset resides.
The Preview option launches a separate preview window displaying the selected asset. The preview window
allows the users to zoom and rotate the asset prior to placement.
1. In the Insert Model dialog box, browse to the folder location, select the file to
insert into the layout, and select Open.
Drag the selected component to the required location in the layout and press the
left mouse button to insert the component. The component is displayed inside a
bounding box. The sides of the bounding box are parallel to the component origin
planes. The insertion point is the corner of the bounding box that aligns with the
origin coordinate system.
2. When locating the component in the Factory Layout assembly you can snap to the
following:
Grids: Drag the component to the intersection of two gridlines on the
factory floor and select once using the left mouse button. The Snap to Grid
Snap Type must be enabled to allow grid snapping.
Sketch: Drag the component to a sketch entity on the layout and select
once using the left mouse button. Components can be snapped to
endpoints, midpoints, and along an entity. The Snap to Sketch Snap Type
must be enabled to allow sketch snapping.
DWG Overlay: Drag the component to a 2D entity on the drawing overlay
and select once using the left mouse button. Components can be snapped
to endpoints, midpoints, and along an entity. The Snap to DWG Overlay
Snap Type must be enabled to allow overlay snapping.
3. The component is placed in a default orientation in the XY plane. To adjust the
orientation, select the XY, ZX, or YZ, mini-toolbar options that appear below the
component.
To manually rotate the component, click the end of the axis and
enter the translation value in the Heads Up Display. Press Enter to
rotate the component and close the HUD.
4. Right-click and select Done to accept the changes and exit the Reposition
command. Right-click and select Cancel to exit the Reposition command
without moving the components.
Note: The Reposition command can position the component off the floor,
regardless of whether the Snap to Floor Snap Type is on
End of Exercise
Use the Align dialog box to orient the X or Y axis of selected components to
the X or Y axis of a reference component.
Click the Distribute tab and using the Components selection tool in the
Selection section, select the components you want to distribute.
Click OK.
Drag the Crate and Forklift into
position as shown in the following
image.
Click OK.
End of Exercise
Values for any of the parameters listed in the Factory Properties browser can be selected and edited to
change the properties of the component. Any changes made to the selected component only reflect in
that specific instance of the component. Changes do not affect the Factory Assets library.
The Properties Browser becomes populated with component Model and Miscellaneous parameter data
when a parameterized component is selected in the Factory Layout assembly. Model parameters
represent the modeling parameters that have been specified as Key Parameters within a component. The
Miscellaneous parameters represent specific iProperty parameters that can be modified.
At the top of the Factory Properties browser there are several tools
that assist in the organization and updating of the asset parameters.
The first icon on the left is the Alphabetical tools, it allows you to sort
the properties alphabetically.
The Update button allows you to finalize a change and update the
model at the same time. You can also use the enter key on the
keyboard to update the component after modifying a parameter value.
The Update Other Instances button allows you to modify multiple
instances of the same asset at one time.
The Model section of the Factory Properties browser provides access
to the modeling parameters that have been specified as Key
Parameters within the asset.
End of Exercise
This chapter presented the tools and recommended workflows for basic shape design. Using these
techniques, you can now create more complex 2D sketches at different locations on your part,
combine multiple 3D features to create various shapes, and modify those shapes at any time during
the design process.
Having completed this chapter, you can:
10
Objectives
After completing this chapter, you will be able to:
Use the Asset Builder to Create Factory assets.
Establish a Landing Surface for a new factory assets.
Establish Connection Points for new factory assets.
Identify Key Parameters for use during factory asset placement.
Publish Assets to a custom user library.
Test new Factory Assets.
Content in the Factory Assets library can be parameterized to capture its intent in the Factory Layout
assembly. Therefore, the data that drives it must contain the necessary parameters. The import
process creates base features in Inventor that are representative of the geometry and topology in
the source file. You can use Inventor commands to adjust the base features and add new features;
however, you cannot modify or parameterize the base feature. If secondary Inventor features
contain all required parameters necessary, you can use the imported data.
Objectives
After completing this lesson, you will be able to:
The Model as part option allows the users to create a factory asset
from scratch using a new Inventor part file.
The Import Asset option allows the user to create a factory asset
from an existing model file. The user can choose to use an existing
Inventor model or select from various model formats for import.
This image shows the various file types available for import as
factory assets.
The Asset Builder tool is available on the Factory ribbon in the Inventor
part and assembly environments. Click this tool to launch the Asset
Builder environment.
1. Set Landing Surface Defines a landing surface and insertion points on a Factory Asset.
2. Define Connector Defines Connection points on a Factory Asset.
3. Measure Panel The Measure tools are provided for the asset authoring process.
4. Work Features Panel The Work Features are provided for the asset authoring process.
5. Parameters Panel Provides access to the Parameter table.
6. Publish Asset Starts the Publish Asset process.
7. Finish Asset Builder Exits the Asset Builder Environment.
Note: Establishing a landing surface on a component is not required for publishing to the Factory Assets
library.
All components provided in the System Assets content of the Factory Assets library have predefined
landing surfaces.
After you select the Connector location, the The red axis on the triad represents the X
connector point triad appears at the point direction for the object as seen from the
you selected. plan view (Looking down from the top).
This is the direction in which the
connection is to be made.
The green axis indicates the side of the
connection
The blue axis indicated the top, or up,
side of the connection.
The origin ball of the triad may be selected
and moved to a different location.
Connector Points.
In this exercise, you begin the process
of authoring a factory asset. You will
import an existing Inventor model
and define a Landing Surface,
Insertion points, and Connector
points.
Select the planar face as shown in the
following image as the landing
surface.
Asset
In this exercise, you verify that the
desired parameters are marked as
Key and then publish the conveyor
asset to the Factory Asset library. In the Publish Asset Dialog, select the
User Assets folder as shown in the
following image.
This chapter presented the tools and recommended workflows for asset authoring and publishing.
Using these techniques, you can now create factory assets and publish them to the factory asset
library.
Having completed this chapter, you can:
11
Objectives
After completing this chapter, you will be able to:
Create a Project file for a typical factory design.
Understand the supporting file directories for Autodesk Factory Design Suite.
Understand the Best Practice for dividing a factory design into sub-layout.
Understand the Best Practice for modeling a Simplified form for factory assets.
It is important to understand how Autodesk Inventor accesses and stored files used to design the
factory layout. It is also important to develop and utilize libraries of custom data to support the
common components to all designs. This section will outline the process of creating an Inventor
project file for factory design. It will also explore the supporting directories used by the project file.
Objectives
After completing this lesson, you will be able to:
If you are a veteran Inventor user, you will notice that the typical Inventor project practices are used to
work for factory layouts. The Autodesk Factory Utilities provide additional options for the following.
Asset Creation Templates
Factory Asset Library Location
Factory Asset Storage Directories
File Relationships
When you use Autodesk Inventor software to create designs, each one consists of multiple files and
file types. The design and documentation of a single part file require at least two separate files: (a) a
part file and (b) a drawing file. The design and documentation of assembly models require a minimum
of three different file types: (a) assembly files, (b) part files, and (c) drawing files.
Using separate files for each file type is critical for performance and is common among most
parametric modeling systems. By storing path information for each project, the application can search
for the required files when opening an assembly, presentation, or drawing file. The need to search in
different path locations for files is the primary purpose of project files.
The following illustration shows file dependencies in a typical assembly design.
When you open an assembly, drawing, or presentation file, the active project file is used to resolve
path locations to the referenced files.
The following illustration shows the folder structure for a project and where the project file is located.
A typical project might have assets and assemblies unique to the project, standard assets unique to
your company, and purchased components such as fixtures, fittings, or electrical components.
To reduce the possibility of file resolution problems, set up a folder structure before you create a
project and start saving files. To help organize your design files, it is a good idea to set up subfolders
under your project workspace or workgroup folder. You can keep all your design files for a project
in the subfolders, making it a logical way to organize the files used in a design project. Because
references are stored as relative paths from project folders, if you change the folder structure, move,
or rename files, you are likely to break file references.
Always save new files in the workspace or workgroup defined for your project or one of its subfolders.
Click Tools tab > Application Options, then click the Files tab in the Application Options dialog box. The
default Projects Folder option is set to your Documents\Inventor folder. If you want to use a different
path for your project files, enter or browse to a new location.
Select Project Select a project to edit it, or double-click a project to make it active.
Pane
Note: You cannot edit the active project or activate a different project if there
are files open in Autodesk Inventor.
Edit Project Select the category or right-click the option you want to change. When you
Pane edit search paths they are divided into two sections: (a) Named Shortcut and
(b) Category Search Path.
Named Enter the shortcut name as you would like it to appear in the Open dialog box.
Shortcut This enables you to navigate easily to the search path.
Category Enter the path name or click the browse button to define the path location.
Search Path
Category Description
Type Defines the type of project. Unless you also have Autodesk Vault installed,
you only create single-user project files.
Use Style Libraries Defines whether or not the project uses a style library. Options are Yes,
Read Only, and No.
Workspace A personal location where you edit your personal copy of design files. Only
one designer should have access to the files in the folder called out in the
workspace.
Workgroup Search Within this group you can define multiple search paths for accessing files.
Paths You do this when you want to add levels of organization to your design
files or access files from another designer.
Libraries You use this category to define search paths for part libraries. Part libraries
can consist of standard off-the-shelf components that you use in your
designs or can also include common parts that you design. Common
factors in all libraries include that the path is considered by the application
to be read-only, and parts stored within a library search path rarely, if ever,
change. If library folders are defined, each needs a descriptive name that
should not change. Because the library name is stored in the reference,
changing the library name later breaks library references.
Frequently Used This group is used to define paths of frequently used subfolders within the
Subfolders project folder structure.
Folder Options This group contains options for setting the folder locations of style
libraries, templates, and Content Center files.
Options You use these properties to set specific options for the project file.
By storing only relative paths in your project file, it is possible to physically move the entire folder
structure to another location or storage device. As long as the folders maintain their relative location
to the storage location of the project file, the application can resolve the files as required.
Option Description
Design Data Identifies where the project-specific style definitions are stored.
Templates Specifies the location of the Autodesk Inventor document templates for
the project.
Content Center Files Specifies the location of the Content Center files used in the project.
Option Description
Old Versions to Keep Specifies the number of versions to keep when you save changes. Older
on Save versions of each file are stored in an Old Versions subfolder of the file
location.
Using Unique File Specifies whether all files in the project have unique file names. Not
Names applicable for library locations.
Yes: Indicates that no duplicate file names are used in the project. The
application searches through all editable project locations to find the file
name, even if it was last accessed from a different folder.
No: Indicates that duplicate file names exist in the project. If duplicate file
names are found when resolving files, the Resolve Files dialog box opens
so you can browse to the correct file to manually reestablish the link.
Owner Identifies the project owner, typically the lead engineer or CAD
administrator.
Release ID Identifies the version of the released project data. If a project is used as
a library by another project, the release ID may be useful in identifying
which project to use.
Imported Identifies the name of the folder where imported components are stored.
Components Folder
Name
Imported Top Level Identifies the name of the folder where imported top level assembly data
Assemblies Folder is stored.
Name
Access
4. If you have any projects with libraries defined, they are displayed in this list. You can use this
information to copy library paths from other project files.
Click Finish to create the project.
If you are prompted to create the path, click OK.
C:\Users\username\Documents\Factory Library
Click Next
Objectives
After completing this lesson, you will be able to:
Understand the basic process of dividing an entire Factory Layout into logical
subassemblies.
Place the subassemblies into the overall Factory Layout at the proper location.
Clearance Zones
Objectives
After completing this lesson, you will be able to:
Several general practices should be followed to simplify the design representation and reduce the model file
size. Please note these practices are general guidelines and may need to be adjusted or ignored in certain
situations. The best practices for modeling simplified representations are as follows.
Fit, Form, and Function Asset components must be modeled as accurately as possible. They must also
be modeled to the simplest representation possible. The general guideline of Fit, Form, and Function
should be followed. This term is sometimes referred to as F3. In manufacturing and design industries the
term refers to the description of an items identifying characteristics. If the specifications and criteria of
an items Fit, Form and Function are met; all other attributes are extraneous.
Eliminate Fillets, Chamfers, and Tapers whenever possible.
Eliminate Holes whenever possible. Some holes are necessary for proper attachment and location in the
final factory design.
Eliminate Shells Remove all inner features that are not necessary.
All Contact faces and edges should be modeled to the simplest form possible.
Clearance and Maintenance spaces can be modeled as separate solids bodies using a transparent color.
Assemblies should be modeled or converted to single components if possible.
All Adaptive features should be removed from equipment models.
Do not include fasteners in assembly designs
The following examples illustrate the realistic view of a component or assembly, and the recommended
simplified form that should be modeled for the Factory Asset Library.
Note: The single part representation of multiple bodies is critical to reducing the overall part count in
the overall factory assembly. The Pump shown below is a good examples of converting (Shrinkwrap)
an assembly into a single component.
Click OK.
This chapter presented the recommended best practices for working with Autodesk Factory Design
Suite. The Project settings and supporting directory structure was also discussed. Knowing the
supporting directories and following the best practice workflow will allow you to successfully design
your factory layout.
Having completed this chapter, you can:
Create a Project file for a typical factory design.
Understand the supporting file directories for Autodesk Factory Design Suite.
Understand the Best Practice for dividing a factory design into subassemblies.
Understand the Best Practice for modeling a Simplified form for factory assets.
12
Objectives
After completing this chapter, you will be able to:
Navigate the Autodesk Inventor user interface when creating and editing drawing sheets.
Create base and projected views of 3D parts and assemblies.
Create and edit section views.
Create and edit detail views.
Create and edit cropped views.
Add Annotations to Drawings.
Review the AutoCAD Interoperability with Inventor DWGs.
This lesson describes the main interface components in the drawing environment related to creating
production-ready drawings. When you create, annotate, and edit a drawing sheet, you have the same
tools that you have when working on an assembly or part. However, the tools and information that
display on the ribbon and browser may vary.
Being able to navigate the user interface when creating and editing drawing sheets has a direct impact
on your ability to complete your work efficiently.
The following illustration shows the drawing creation environment.
Objectives
After completing this lesson, you will be able to:
Describe a production-ready drawing and its purpose.
Describe the process for creating production-ready drawings.
Recognize the different areas of the drawing creation environment.
Navigate the drawing creation environment.
Example of Annotations
A drawing can also contain the following annotations:
1. Dimensions
2. Hole notes
3. Chamfer notes
4. Centerlines and center marks
5. Notes
6. Parts list
7. Balloons
Option Description
Ribbon The ribbon contain the tools that you use to create views and annotations
and the standard tools.
Drawing The primary, and typically largest, area of the drawing environment is
Sheet the drawing sheet. The drawing sheet represents the paper on which the
drawing is created.
Browser The browser tracks the history of the drawing file and has access to
drawing resources such as title blocks, borders, and sheet sizes.
When you open an assembly, drawing, or presentation file, the active project file is used to resolve
path locations to the referenced files.
You use the Annotate tab to add dimensions, notes, and symbol annotations to the drawing views.
You can switch between the tabs by clicking the tab name on the ribbon.
In the following illustration, the cursor is moved to the browser and a new title block is being inserted.
Click OK
This lesson describes creating projected views of your part or assembly files.
After you complete the 3D design of your factory layout, manufacturing requires dimensioned
drawings in order to build your design. The first step in creating production drawings is to create the
required orthographic and isometric views.
Objectives
After completing this lesson, you will be able to:
Create base views of 3D factory assemblies.
Create and edit exploded drawing views.
Create projected views.
Edit orthographic views and describe how other projected views may be affected.
Access
Base Views
Option Description
File Determines the part or assembly file to create its view. If you have a part,
assembly, or presentation file open, it is the default file listed. If multiple
files are open, you select them from the drop-down list.
Orientation Determines orientation for the base view. Move your cursor away from the
dialog box to see a preview of the view before it is created. The standard
view orientations are based upon the origin planes of the file you select.
Change View
Orientation Opens the model's 3D viewing window. You use standard view tools
to define a custom view orientation.
View / Scale Label Enables you toggle the display of the view and scale label, select a preset
scale value, or enter a custom value for the view. Additionally, you can
enter a label for the view or accept the default view label.
Scale from Base: Not available when you create a base view. You use it
when you edit projected views.
Visible: Displays the scale and view label on the sheet under the view.
Edit View Label: Displays the Format Text dialog box.
4. The base view is placed on the sheet according to the options specified.
Projected View
3. Click in the drawing to define the first projected view. Repeat until all views are defined.
When you edit a base view, you can change the scale and style properties. However, while editing a
projected view, you can change these properties only if you clear the Scale from Base or Style from
Base options. In a projected view, these properties are linked to the base view to ensure the same
scale and the same rendering style across views.
When you edit a projected view, you can edit any option that is not grayed out. Clear the Scale and
Style from Base check boxes to change the view scale or rendering style.
1. Open INV_015_Create_Edit_Views.iam
This lesson describes creating section views of factory layout drawings. When you create drawings of
factory layouts, important internal details are sometimes obscured by other features or assets.
Section views enable you to better visualize these important details by removing the assets or
features that are obstructing the view. Features that were obstructed or displayed as hidden lines are
drawn with continuous lines with hatch patterns representing the section plane.
In the following illustration, a half section view was created based on the initial view. Then an
isometric projection was created from the offset section.
Objectives
After completing this lesson, you will be able to:
Create section views.
Edit section views.
Control hatch and sectioning in section views.
Access
Section View
Option Description
Slice Depending on browser settings, when checked, some parts are sliced, and some
sectioned.
Slice All Browser settings are overridden and all parts in the view are sliced according to the
Parts section line geometry. Parts not crossed by the section line are not included in the
view. Section Depth fields are disabled.
Method Use the Projected method to project the lines orthogonally to the section views
position. The Aligned method projects section geometry perpendicular to each
segment of the section line. This option only appears if the section line contains
more than one segment.
7. The Section View is shown in the following 9. Close all Files without saving.
image. End of Exercise.
This lesson describes creating detail views. As you create 2D drawings for manufacturing, it may be
necessary to magnify areas of the drawing. A detail view shows congested areas of a drawing clearly.
In the following illustration, detail views have been created to magnify congested areas of the main
view.
Objectives
After completing this lesson, you will be able to:
Describe the purpose of detail views.
Create detail views in drawings.
Edit the size and location of detail views.
Detail View
Option Description
Scale Use to specify the scale factor for the detail view. Select from the list or
manually enter a custom value.
Toggle Label When selected, the view scale label is visible on the sheet.
Visibility
Display If Smooth cutout shape is selected, select this option to have a boundary
Full Detail drawn around the detail view.
Boundary
Display If the Display Full Detail Boundary option is selected, select this option to
Connection have a line drawn between the detail view boundary in the parent view
Line and the boundary around the detail view.
As you create complex drawings, the need to crop view geometry to show only certain areas arises.
To display only an area of a drawing view, you need to understand the process for using different
boundary shapes to crop drawing views.
The Crop tool provides a straightforward method to show only the area of information that you
require.
In the following illustration, the initial view before cropping is shown on the left. The middle image
shows the view cropped using a circular default boundary, while the right image shows the view
cropped using a closed loop sketch.
Objectives
After completing this lesson, you will be able to:
Describe the types of views that can be cropped and the supported display options.
Crop a drawing view using a circular or rectangular boundary shape.
Crop a drawing view using a sketched boundary shape.
Access
Crop
Objectives
After completing this lesson, you will be able to:
General Dimension
Term Definition
Parts lists play a vital role in the factory documentation process by displaying the assets that
make up the lines, and their quantities, parameters, and any other properties that you wish to convey.
In the following illustration, a factory drawing is shown with the associated parts list.
The following illustration provides a comparison between the parts list and bill of materials database
for an assembly.
Option Description
Source This area specifies where to pull the parts list data from, an existing view or
a file (IPT, IPN, IAM).
BOM Settings The options in this area dictate how to represent subassemblies and their
and Properties parts. When the selected view is Structured, the subassemblies show
as line items. When the selected view is Parts Only, the parts within the
subassemblies show as line items with their Item value containing the
delimiter character specified.
Table Wrapping In Table Wrapping, set the wrap direction. If you select Enable Automatic
Wrap, you can set the maximum number of parts list rows, or number of
parts list sections.
Access
Parts List
Click Done
Click Yes
Click OK
Click Done
Click Yes
Click OK
Click Done
Click Yes
An Inventor Drawing is
created from the 3D Factory
Layout.
In this chapter, you learned how to quickly and easily create drawing views of your 3D factory designs.
Learning how to create and edit drawing views is the first step in creating production-ready drawings.
In the next chapter, you learn how to annotate your drawing views with dimensions, , centerlines and
symbols, and even add bill of material tables to your drawings.
Having completed this chapter, you can:
Navigate the Autodesk Inventor user interface when creating and editing drawing sheets.
Create base and projected views of 3D parts and assemblies.
Create and edit section views.
Create and edit detail views.
Create and edit cropped views.
Add Annotations to Drawings.
Review the AutoCAD Interoperability with Inventor DWGs.
13
Navisworks enables Factory Layout Designers to visualize large complex Layouts with thousands of
components such as complete manufacturing facilities, factory floor layouts, production lines & industrial
machinery, all in a single digital model by means of real time flythrough and walk through. Customers can
combine together CAD data from various design systems regardless of file format or size, for complete
Factory visualization and analysis.
Objectives
After completing this chapter you will:
Focus on the Navisworks product overview.
Review the Navisworks user Interface and Workflow.
Aggregate an entire Factory design from various CAD files.
Review the file types used by Navisworks.
Publish an NWD file.
TimeLiner
Embracing a fourth dimension of time, the Navisworks TimeLiner tool available in the Autodesk
Navisworks Simulate and Manage products is aimed at satisfying the growing interest in affordable 4D
construction simulation for building and site planning, as well as presentation of time-based modeling.
TimeLiner makes it easy to produce time simulations and what-if scenarios. While these can be set up
solely in Navisworks, you can also link to some major project software, such as Microsoft Project,
Primavera (Sure Track/Power Project), Excel (CSV files), and Asta Power Project. TimeLiner also supports
any project scheduling software that can export the common MPX format.
Presenter
The Navisworks Presenter tool available in the Autodesk Navisworks Simulate and Manage products, is an
original visualization solution dedicated to enhancing the real-time experience and the creation of
compelling rendered output to communicate design intent.
With Presenter, you can apply textures, materials, and lights quickly to 3D models, and is ideal for fast-
moving collaborative review at every stage of the creative process.
With Presenter, everyone can enhance the realism of the interactive environment, and create both still
and animated photorealistic rendered output to share a vision of a project and improve understanding
and design quality.
Clash Detective
The Navisworks Clash Detective tool available in the Autodesk Navisworks Manage product enables the
effective identification, inspection, comment tracking, and reporting of interference in a 3D project
model. Clash Detective can eliminate a tedious manual task, with the accompanying risk of human error,
to significantly reduce the expensive consequences of incomplete, inaccurate, and poorly coordinated
production information.
Project Coordination is simplified with the use of Clash Detective by easily coordinating with the
responsible parties to track the clash through the project lifecycle.
For those who seek to complete design projects on time and within budget, the business case for Clash
Detective is clear and unequivocal.
Freedom Viewer
Freedom is a separate Navisworks software that provides users with a free 3D viewer to look at
Navisworks NWD files. It is the answer for those without design software or specialist skills who want to
explore a 3D project model.
Easily open, view, and walk through NWD files, even those streamed across the Internet.
Objectives
After completing this lesson, you will be able to:
4. Scene View The Scene View window is used to interact with 3D models.
6. Navigation Bar The Navigation bar is a user interface element where you can
access both unified and product-specific navigation tools.
7. Dockable Windows - Open Dockable Window allow access to model and system
information. Window can be pinned open as shown here.
8. Dockable Windows - Closed Dockable Windows automatically collapse to maximize the
scene window size.
9. Status Bar The Status bar displays command instructions, model status,
and system performance.
10. InfoCenter The InfoCenter is located in the top right-hand corner of
Navisworks and provides a number of useful tools for getting
to know and searching for help in Navisworks.
The Application Menu provides access to commonly accessed tools. To access its commands, click
in the top left-hand corner of Navisworks. The commands available in this menu include: file actions
(Open, Save, and Save As), Import and Export commands, the Publish command, and the option to the
print or distribute it to other users by email. Within this menu, the button provides access to the
Options Editor dialog box to customize your global settings.
Ribbon (2)
The ribbon is a palette at the top of the application window that displays task-based tools and controls.
The ribbon is divided into tabs, with each tab supporting a specific activity. Within each tab, tools are
grouped together into a task-based series of panels.
To activate a command on the ribbon, simply navigate to the tab and panel and select the command.
Every command on a toolbar includes a tooltip, which describes the function the button activates. Placing
the mouse over a button displays a brief instruction on how to use this feature in the Status bar. When
some commands are activated, context-sensitive tabs may be added to the ribbon. When active, the
context-sensitive tab is highlighted in green to show tools that will only be applied to the selected items.
Once the objects are deselected, the context-sensitive tab is removed.
You can customize the ribbon depending on your needs in the following ways:
To specify which ribbon tabs and panels are displayed, right-click the ribbon and on the shortcut
menu, click or clear the names of the tabs or panels.
You can change the order of ribbon tabs. Click the tab you want to move, drag it to the desired
position, and release.
You can change the order of ribbon panels in a tab. Click the panel you want to move, drag it to
the desired position, and release.
You can control the amount of space the ribbon takes in the application window. There are two
buttons to the right of the ribbon tabs, that allow you to choose the ribbon toggle and ribbon
minimize states.
Select to cycle between the minimized ribbon states. Once fully compressed, select to resume
the full ribbon display state. The minimize ribbon states enable you to minimize to tabs only, minimize to
Panel titles only, and minimize to Panel buttons only. The pull-down enables you to control which of
the states can be accessed as you are cycling.
A default set of commands have been included on the ribbon, to enable/disable these defaults
select at the end of the Quick Access toolbar, and select the commands that are to be
included.
You can add an unlimited number of buttons to the Quick Access toolbar by selecting the
command on its tab, right-clicking, and selecting Add to Quick Access Toolbar. New buttons are
added to the right of the default commands.
You can add separators between the buttons to subdivide the commands. To add a separator,
right-click on the Quick Access toolbar in the location where the separator is required, and select
Add Separator. Separators can be removed by right-clicking on the separator and selecting
Remove from Quick Access Toolbar.
You can position the Quick Access toolbar either above or below the ribbon. To move its position,
select at the end of the Quick Access toolbar and select either Show Below the Ribbon or
Show Above the Ribbon.
Only ribbon commands can be added to the Quick Access toolbar. Commands
that extend past the maximum length of the toolbar are displayed as flyouts.
ViewCube (5)
ViewCube is used to reorient the current view of a model. You can reorient the view of a model with the
ViewCube tool by clicking pre-defined areas on the ViewCube to assign preset views, click and drag on the
ViewCube to freely change the view angle of the model, and define and restore the Home view.
The ViewCube tool provides twenty-six defined parts to click and change the current view of a
model. The twenty-six defined parts are categorized into three groups: corner, edge, and face. Of
the twenty-six defined parts, six of the parts represent standard orthogonal views of a model:
top, bottom, front, back, left, and right. Orthogonal views are set by clicking one of the faces on
the ViewCube tool. You use the other twenty defined parts to access angled views of a model.
Clicking one of the corners on the ViewCube tool reorients the current view of the model to a
three-quarter view, based on a viewpoint defined by three sides of the model. Clicking one of the
edges reorients the view of the model to a half view based on two sides of the model.
When the cursor is over one of the clickable areas of the ViewCube tool, the clickable face,
corner, or edge highlights and the cursor changes to an arrow with a small cube to indicate that it
is over the ViewCube tool. A tooltip is also displayed. The tooltip describes the action that you can
perform based on the location of the cursor over the ViewCube tool.
You can also click and drag the ViewCube tool to reorient the view of a model to a custom view
other than one of the twenty-six predefined parts. As you drag, the cursor changes to indicate
that you are reorienting the current view of the model. If you drag the ViewCube tool close to one
of the preset orientations, and it is set to snap to the closest view, the ViewCube tool rotates to
the closest preset orientation.
When you view a model from one of the face views, two roll arrow buttons are displayed
near the ViewCube tool. Use the roll arrows to rotate the current view 90 degrees clockwise or
counterclockwise around the center of the view.
When the ViewCube tool is active while viewing a model from one of the face views, four
orthogonal triangles are displayed near the ViewCube tool. You use these triangles to switch
to one of the adjacent face views.
Selecting in the top right-hand corner of the ViewCube reorients the Scene View to its default
orientation and zoom level.
Additional ViewCube options can be accessed by selecting in the bottom left-hand corner of the
ViewCube. These options enable you to define the view setting, define the Home and Front orientations,
and access its settings in the Options Editor.
The display of the ViewCube can be set in the Navigation Aids panel on the View tab by enabling/disabling
Activates the pan tool and moves the view parallel to the
Pan screen.
The Navigation bar can be customized by selecting at the bottom of the bar. You can enable/disable
which commands are displayed, define where the Navigation bar is located in the Scene View window,
and access its settings in the Options Editor.
The display of the Navigation bar can be set in the View tab by enabling/disabling the Navigation Bar
command in the Navigation Aids panel.
All windows are dockable and resizable, and will automatically lock to specific locations near to where
they are moved.
Holding down the CTRL key when moving a window prevents it from auto docking.
Tiling Windows
You can tile windows on the interface. To do this, drag the window you want to tile over the window
where you want it to be placed. When a rectangular outline appears, release the mouse button.
To turn auto-hide on, click on the title bar. To turn auto-hide off, click on the title bar.
Performance Indicators
The four performance indicators are Scene Drawing, Disk to Memory, Web Server Download, and
Memory Usage.
InfoCenter (9)
The InfoCenter is located in the top right-hand corner of Navisworks and provides a number of useful
tools for getting to know and searching for help in Navisworks.
The InfoCenter can be used to search for keywords by typing directly in the entry field. The additional
tools enable you to access subscription services, product updates and announcements, and to access the
Navisworks Help tool. The Favorites command also provides a convenient way of saving searched topics
for future review.
Navisworks is compatible with all major native design and laser scan file formats. This means that 3D design
data from various CAD systems can be combined together to create a single digital model.
Objectives
After completing this lesson, you will be able to:
NWC File
By default, when Autodesk Navisworks opens a native CAD file (for example, AutoCAD or MicroStation),
it first checks in the same directory whether there is a cache file present with the same name as the
CAD file but with an .NWC extension. If there is, and this cache file is newer than the native CAD file,
then Autodesk Navisworks opens this file instead as it has already been converted to Autodesk
Navisworks format and, therefore, opens much quicker.
NWF File
An NWF file contains the review markups, but no geometry. Instead, it includes links (acts as a pointer)
to the original native CAD drawing files (as listed in the Selection Tree). This means an NWF is
considerably smaller in file size than an NWD.
Generally, you should use NWF files whenever multiple files are brought together to create the scene,
such as xrefs in AutoCAD. This way, whenever one file changes, the whole model does not have to be
re-published, only the file that has changed needs to be re-read.
NWF files can also be used as the design review buffer for NWD files. Comments, views, redlining,
animations, material overrides, and clash tests can all be saved and added to an NWF file. The NWD
files may need to be re-published due to changes throughout the design process.
NWD File
An NWD file is a fully published Navisworks file containing all geometry and review markups. An NWD
file can be thought of as a snapshot of the current state of the model and can be viewed in both
Navisworks and Freedom (the Navisworks free viewer). An NWD file is created with the Publish
command, which is accessed by clicking Application Menu > Publish, or by selecting the Output
tab and clicking NWD on the Publish panel. The file can also include features such as password
access and file expiration dates.
An NWD file can be saved using the normal Save As procedure. However, there are
additional features available if you use the Publish command. For more information, see
Publish.
1.
Click Application Menu > Save As.
2. In the Save As dialog box, in the Save as type drop-down list, select NWD or NWF.
3. Browse to the required directory then add an appropriate file name and click Save.
Tip: If a file will need to be read using an earlier version (2009 or 2010) of
Navisworks, it should be saved as that version type.
2.
Click Application Menu > Publish or select the Output tab and click NWD on the
Publish panel.
3. In the Publish dialog box (shown below), enter information in the Title, Subject, Author,
Publisher, Published For, Copyright, Keywords, and Comments fields, as needed. The additional
commands described below can also be set, as needed.
4. Click OK.
5. In the Save As window, browse to the required location, and enter a file name. (The name must
be different if saved in the same folder as the original.) Click Save. The published file can be
viewed in Navisworks or Freedom.
Option Description
Password Sets up a password if the file is to be protected and only accessed by certain
personnel. (The password will need to be passed to those people.)
By default, this dialog box, including the entered information, will not be
displayed until after the password has been entered and accepted. (See also
Display on open option.)
Display at Specifies that the Publish dialog box, including the entered information, is to be
password displayed with the Password field.
Expires Specifies an expiration date for the file. This can prevent the old files being used.
After the expiration date is passed, the file cannot be opened.
May be re- Allows further changes to be made to a file. By default, a published file cannot be
saved re-saved. This prevents changes being added to this publication.
Display on Specifies that the Publish dialog box is displayed when the file is opened. By
open default, the Publish dialog box, with entered information, is not displayed unless
the Display at Password box or the Display on open box is checked.
Embed Enables textures to be embedded in the one project file. If textures have been
Textures added to the model, these can be embedded in the file or it will be saved as a
separate file (in the same folder). The benefits of using the Embed Textures option
is that there is only one published project file and the textures, including any
custom or imported textures, will benefit from the security features of Publisher.
Embed Enables all the linked database properties to be embedded in the project file. This
Database feature enables any object properties accessed via an external database to be
Properties embedded in the NWD as normal properties.
This adds value to database linkage as well as NWD publishing, giving a quick and
easy way of getting a large amount of database data into the model, which is then
viewable by all.
Prevent Object Prevents inclusion of the object properties from any native CAD package in the
Property published file. This is intended primarily for protection of intellectual property.
Export
1. First Objective
Open NAV_002_Factory.nwf.
This chapter presented the Navisworks user interface and demonstrated basic workflows for loading
CAD models from various sources into the Navisworks environment. The supporting file types
used by Navisworks were also discussed.
Having completed this chapter, you can:
Focus on the Navisworks product overview.
Review the Navisworks user Interface and Workflow.
Aggregate an entire Factory design from various CAD files.
Review the file types used by Navisworks.
Publish an NWD file.
14
Visualization / Digital Mockup
Navisworks enables Factory Layout Designers to visualize large complex Layouts with thousands of
components such as complete manufacturing facilities, factory floor layouts, production lines &
industrial machinery, all in a single digital model. The ability to navigate the entire digital model is
extremely important for quality assurance and the design review process. We can visualize complete 3D
layouts of manufacturing plants and factories consisting of the products, tooling, fixtures, machines, and
plant layouts.
The ability to walk through an extensive digital design is just the beginning of the Navisworks interactive
experience. The Measuring tools enable detailed measurement of distance, area, and angles. User
defined Cross Sections and section planes, enable close inspection of all details.
The construction process is a constant challenge for designers. The Factory design will change every day
during the construction cycle. Navisworks allow Factory designers to display the construction process in
the context of time, with the Timeliner. Designers can simulate the real-life experience and appearance
of manufacturing plants and factory layouts at any time in the installation process, so things go according
to schedule.
Objectives
After completing this chapter, you will be able to:
Use the various Navigation tools available in Navisworks.
Establish Viewpoints and Animations
Use the Measuring tools to add dimensions to a Viewpoint.
Create user defined Cross Sections.
Create, locate, and utilize work features to perform modeling tasks.
Review a Timeliner example.
Objectives
After completing this lesson, you will be able to:
Navigation Bar
The Navigation bar is located on the right-hand side of the Scene view. You can control the display of
the Navigation bar on the View tab, in the Navigation Aids panel, by selecting/deselecting the
Navigation Bar option.
Zoom All Fit the complete model into the scene window.
TIP: This can be useful if lost, in or outside the model.
Orbit Orbit the camera around the focal point; drag in any direction to orbit
correspondingly. Orbit mode resets the world up vector. Press SHIFT to
temporarily change to Zoom and press CTRL to temporarily change to
Pan.
Free Orbit Rotate the model around the focal point (similar to having the model
in the palm of the hand). Drag in any direction to move the model
correspondingly. Press and hold CTRL and select a new pivot location
with the left mouse button. To temporarily change to Pan,
press and hold the middle mouse button.
Constrained Spin the model on a turntable. Turntable mode resets the world up
Orbit vector. Once started, the model continues to rotate; click again in the
scene to stop rotation. Press SHIFT to temporarily switch to Zoom, or
press CTRL to temporarily switch to Pan to adjust the camera height.
Look Around Turn the camera about the viewpoint (similar to moving your head
around). Press CTRL to rotate the model.
Look At Looks at a particular face in the scene. The camera orients so that the
selected face is centered and parallel with the screen.
Focus Focus an item to the center of the scene window. Select, then click on
an item to center it.
Fly Fly the camera through the scene. Move up or down to ascend or
descend and left or right to move correspondingly. If you find yourself
flying too quickly, adjust linear and angular speeds by clicking
Viewpoint menu > Edit Current Viewpoints.
TIP: The Fly tool can be set to a speed that is suitable for the model
size, and so on. Select a viewpoint to navigate from, then click Tools
menu > Global Options > Interface > Viewpoint Defaults. Add a check
mark to Override Linear Speed and then set the speed as required.
Walk Walk around and through the model scene. Walk mode resets the
model to an upright position. Press SHIFT to increase walking speed or
press CTRL to temporarily switch to Pan to adjust the camera height.
Press SPACEBAR to temporarily crouch under an obstacle.
TIP: The Walk tool can be set to a speed that is most suitable for the
model size, and so on. Select a viewpoint to navigate from, then click
Tools menu > Global Options > Interface > Viewpoint Defaults. Click
Override Linear Speed, then set the speed as required.
Collision (Motion Prevent navigation through objects. You can walk or climb over objects
Settings panel> in the scene up to half the height of the collision volume (viewer). This
Realism) way, you can climb stairs.
NOTE: Collision detection is only available in Walk or Fly modes.
TIP: The collision volume (viewer) can be adjusted in height and
radius. Click Application Menu > Options > Interface > Viewpoint
Defaults > Settings (Default Collision Detection), and set the viewer
radius and height as required.
Gravity (Motion Enable gravitational effect when walking (for example, being pulled
Settings panel> downwards). You can ascend and descend stairs and slopes. Enabling
Realism) the gravity tool automatically enables collision. This ensures that
gravity stops moving downward once the viewpoint collides with the
ground.
Crouch (Motion Enable automatic crouching while walking. (This function only works
Settings panel> with Collision Detection switched on.)
Realism)
Third Person View from a third persons perspective. When activated, an avatar
(Motion Settings (which is a representation of yourself) is visible in front of the camera
panel>Realism) within the 3D model. Navigating tools control the avatars interaction
with the current scene.
NOTE: With Auto Zoom enabled, the camera temporarily zooms closer
to the third person, if separated by an object during navigation. To
disable, go to Tools > Global Options > Interface > Viewpoint Defaults >
Settings > and remove the check mark from Auto Zoom.
Tip: The Third
Person, Collision, TIP:
Gravity, and Collision Detection and Crouch, Gravity, and Third Person can all
Crouch be switched on and off by pressing the shortcut keys, CTRL+C,
commands are
CTRL+G, and CTRL+T, respectively.
also available on
the Walk/Fly pull- Using Third Person in connection with Collision Detection and
down menu on Gravity makes this a very powerful function, giving an exact
the Navigation visualization of how a person would interact with the intended
bar. design.
The Third Person settings can be adjusted. To change the settings
for the current session, select the Viewpoint tab, and on the Save,
Load & Playback panel, click (Edit Current Viewpoint) and click
Settings in the Collision area. Under Third Person, select Enable,
then select Avatar (type), and the Angle and Distance if required.
Straighten You can straighten the camera to align it with the viewpoint up vector.
(Camera panel>
When the camera position is close to the viewpoint up vector (within
Align Camera)
13 degrees), you can use this function to snap the camera to an axis.
Tip: As an alternative, type 0 at the base of the Tilt window.
N/A Tilt Camera Use the scroll bar to tilt the camera up and down. To display the scroll
bar in the Scene view, click Show Tilt Bar on the Viewpoint tab.
Navisworks global settings for the default use of the Realism commands are set in the
Application Menu > Options > Viewpoint Default > Settings. When the user
assigns settings from this location they become the default for every model that is
opened from this point on. To set and store the use of the Realism commands at the
model level, click Edit Current Viewpoint on the Viewpoint tab and click Settings.
1. Open NAV_003_Navigation.nwf
Click in the background to deselect.
Objectives
After completing this lesson, you will be able to:
3. To quickly view the whole model, click Zoom All on the Navigation Bar on the right-hand side
of the Scene View.
NOTE: Saved animations are also located in the Viewpoints window. See Animate
Objects for more information.
5. Prepare the view (for example, apply rendering, lighting, comments, redlines, navigation
modes, and tools).
Camera Positions
Position X Y Z coordinates of the viewing position.
Look At X Y Z coordinates of the focal point.
Vertical Field of View Viewing perspective of the camera.
o Enter a value between 1 and 90. (This is not editable when in orthographic mode.)
Horizontal Field of View Viewing perspective of the camera.
o Enter a value between 1 and 90. (This is not editable when in orthographic mode.)
Roll Roll of the camera about its viewing axis. (This value is not editable when the world up
vector remains upright (in Walk, Orbit, and Turntable modes.)
Saved Attributes
Hide/Required Saves objects set in the scene as hidden or required.
Override Material Saves overridden colors and transparencies of an object in a viewpoint.
Collision
Click Settings in the Edit Viewpoint dialog box to open the Collision dialog box.
Collision Add a check mark to switch collision detection on with this viewpoint.
Objectives
After completing this lesson, you will be able to:
Animation Tab
Click Step Forward or Step Backward to advance or reverse by one frame in the
5. animation.
3.
On the Create panel, click Record to start recording movements in the Navisworks scene.
5.
In the Recording panel, click Stop to end the recording. Navisworks automatically saves the
animation to the Viewpoints window and names it Animation1.
6. In the Viewpoints window, right-click Animation 1, and click Rename. In the animation name
field, enter a new descriptive name, and press ENTER.
NOTE: Any delay in navigation or delay due to switching navigation tools will cause a cut frame
to be added to the animation. This cut frame will add a controlled pause to the animation, or be
an identifier of where frames may need to be removed to make a more smooth video
movement.
3. To rename the new animation, in the Viewpoints window, right-click the animation, and click
Rename. In the animation name field, enter a new name and press ENTER.
4. Create all the viewpoints required for the animation and rename each if required.
Click OK.
Right Click in the Saved Viewpoint
window and select Save Viewpoint.
Name the new Viewpoint, Blower. 7. Viewing the Animation.
On the Viewpoint ribbon, on the Save,
Load & Playback panel, click the play
8. Create an Animation between two button.
Viewpoints.
Right Click in the Saved Viewpoint
window and select Add Animation.
Click OK.
Objectives
After completing this lesson, you will be able to:
Utilize the Factory Layout and Item Tools to manipulate model geometry.
Use the Measuring Tools to make linear, angular, and area measurements.
Use the Cross Section tools to expose interior detail.
Review a Timeliner sample file.
Objectives
After completing this lesson, you will be able to:
1. Utilities You can use Resize Floor to manually change the floor size by
dragging the borders. When you click Resize Floor, grips display at
the corners and midpoints of the floor edges.
The new floor size is saved in the Options Editor dialog box. If Auto
Resize is enabled, Resize Floor updates the minimum floor size.
Each mini-toolbar provides three options for moving the model. Once you
select an edge or a vertex on the model, the mini-toolbar appears. You can
press Tab to cycle through each of the mini-toolbar options. Click the Back
option on the far right of the mini-toolbar to cancel the edge or vertex you
selected, and then you can select a different edge or vertex on the model
again.
Once you start to move the model, you can press Esc to cancel the move, and
then press Esc a second time to cancel the command.
Free Drag is available for both Edge and Point selections. The model
is attached to the pointer, and you can manually move the model to
a different location. The model snaps to the floor grid and other
model geometry.
Move Using Reference Geometry is available for both Edge and Point
selections. It repositions the model based on selections on another
model. The orientation of the model does not change.
Drag Along Ray is only available for Edge selections. You can
dynamically drag the model along the infinite line defined by the
selected edge. Or, you can enter a specific value in the Heads-Up
Display.
Rotate About Point is only available for Point selections. You can
dynamically rotate the model around the selected point. The rotation
is restricted to the XY plane. You can also enter a specific angular
value in the Heads-Up Display.
The Back button cancels the current selection and keeps the Grip
Snap command active so you can select other geometry.
You can move one or several models with the Grip Snap command. The
model with the selected geometry always moves. To move multiple models,
press and hold the CTRL key while selecting them in the graphics window
before you start the command. Or, you can select the models from the
Selection Tree after starting the command. If you start the command without
preselecting models, you can only move the model with the selected
geometry. If multiple models are preselected, and you select geometry on a
different model, the preselection set is cleared and only the last model
moves.
The landing surface of a model defines how it sits on the factory floor.
Models are initially placed so the model coordinate system aligns with
the factory coordinate system. You can set the landing surface by
selecting three points on the model to define a plane. You can also
change the landing surface of a model if it requires a different
orientation. For example, a strut channel can be mounted on the ceiling
or on a wall, so the landing surface depends on the location.
For machinery, you simply pick points on the mounting feet and it will
sit on the floor. For objects like pipe hangers, you pick the points where
you want to set the height. The model is placed on the floor, and you
can use Grip Snap to move it to the correct height.
1. Switchback You can use the SwitchBack functionality to send the current view of the
currently loaded file back to Inventor.
Note: SwitchBack supports all versions of Inventor 2011, but Inventor must
be installed on the same machine as Navisworks Factory for SwitchBack to
work.
Additional Switch Back information is available in this chapter.
For example you may be viewing a plan for a factory and would like to see
different configurations of machine layouts.
4. Visibility Hides the selected items. You can hide the objects in the current
selection so that they are not drawn in the Scene View. This is useful
when you want to remove specific parts of the model. For example,
when you walk down the corridor of building, you may want to hide a
wall that occludes your view of the next room.
Resets the position, rotation, and scale of the selected objects back to
the original values.
6. Appearance Sets the Transparency level and Color of the Selected objects.
2. Select an object in the Scene View, and click Item Tools tab SwitchBack panel
SwitchBack.
3. The current Navisworks Factory camera view is taken back to Inventor, and the same object is
selected.
Note: Alternatively, you can right-click over the object in the Scene View and select SwitchBack
from the pop-up context menu. You can also right-click over the object node in the Selection
Tree and select SwitchBack. Additionally, in the Clash Detective window, on the Results tab, you
can click the SwitchBack button.
4. Make the changes in Inventor, then save the changes.
5. Return to Navisworks Factory, and click Refresh on the Quick Access toolbar to view the
modified object.
3. Use the move gizmo to adjust the position of the currently selected object:
o To move all currently selected objects, place the mouse over the square at the end of the
desired axis. When the cursor changes to , drag the square on the screen to
increase/decrease the translation along that axis.
o To move the objects along several axes at the same time, drag the square frame between
the desired axes.
Dragging the yellow square in the middle of the move gizmo enables you to snap this
center point to other geometry in the model.
o To move the gizmo itself rather than the selected objects, hold down the CTRL key while
dragging the square at the end of the desired axis.
o To snap the move gizmo to other objects, hold down the CTRL key while dragging the
yellow square in the middle of the gizmo.
o For the point-to-point translation, hold down the CTRL key, and use the center square
to drag the gizmo to the start point. Then, with CTRL released, drag the square again to
move the objects to the end point.
the desired axis. When the cursor changes to , drag the square on the screen to
increase/decrease the translation along that axis. This will move the gizmo itself.
Dragging the yellow square in the middle of the rotate gizmo enables you to move it
around, and snap it to points on other geometry objects.
o Once the rotate gizmo is positioned correctly, place the mouse over one of the curves
in the middle, and drag it on the screen to rotate the selected objects. The curves are
color-coded, and match the color of the axis used to rotate the object around. So, for
example, dragging the blue curve between the X and Y axes, rotates the objects around
the blue Z axis.
o To rotate the orientation of the gizmo to an arbitrary position, hold down the CTRL key
while dragging one of the three curves in the middle.
o To snap the gizmo to other objects, hold the CTRL key while dragging the yellow square
in the middle of the gizmo.
When the cursor changes to , drag the square on the screen to modify the size of
the objects. Typically, dragging a square up or right increases the size, dragging it down
or left decreases the size.
o To resize the objects across a single axis only, use colored squares at the end of the
axes. To resize the objects across two axes at the same time, use yellow squares in the
middle of the axes. Finally, to resize the objects across all three axes at the same time,
use the square in the center of the gizmo.
o You can modify the center of scaling. To do this, place the mouse over the square in the
middle of the gizmo, and hold down the CTRL key while dragging the square on the
screen.
Snapping
Snapping controls can be set in the Options Editor to precisely select vertices and edges while making
measurements. These settings are in the Snapping group of the Options Editor dialog box. You can also
specify the Tolerance for picking in this window.
Enable Snap to Vertex, Snap to Edge, or Snap to Line Vertex, as necessary, to aid in making
measurements. Snap settings can also help when moving, rotating, or scaling in Navisworks.
No All Snap options are cleared. No snap function, but a point on a surface
Snap is found.
Vertex
Cursor changes to when a point, snap point, or line end is moved over
(found to snap to).
Edge
Cursor changes to when moved over an edge (found to snap to).
The geometry in Navisworks is constructed with triangles, and therefore the cursor
will snap to edges that may appear to be in the middle of a face.
Viewing the model in Hidden Line mode clarifies which vertex or edge the cursor
is snapping to
.
In the expanded Measure command there are six measuring tools that are available for use.
3.
Point to Multiple Points measures between a base and various other points.
Click Point to Multiple Points . Then click on the start and first end point to be
measured. A line is displayed between the two points and the value is displayed on
the model.
Click the next end point to be measured. A line is displayed between the base point
and the next end point and the value is displayed on the model.
Repeat to measure additional end points if required.
Click Clear or right-click to remove existing points and select a new base point.
4.
Point Line measures a total distance between multiple points along a route.
Click Point Line . Then click the start and the second point to be measured. A line
is displayed between the two points and the value is displayed on the model.
Click the third point to be measured. The line extends to the third point.
Repeat to measure the total distance between additional points if required.
Click Clear or right-click to remove existing points and select a new base point.
Click Accumulate . Then click the start and end points of the first distance to be
measured. A line is displayed between the two points.
Click alternately on additional start and end points as needed. The sum of all the
selected segments are displayed on the model.
Click Clear or right-click to remove existing points and select a new base point.
6.
Angle calculates an angle between two lines.
Click Area . Then click on points along the perimeter of the area to be measured.
Select as many points as required to obtain the accuracy you want.
All the points added must lie on the same plane to be accurate.
A line is displayed between the points and the value is displayed on the model.
Click Clear or right-click to remove existing points and select a new base point.
As selections are made on the model the locations of the start and end points are populated in the
Measure Tools window and the Difference and Distance fields are calculated. The information in the
Measure Tools window varies depending on the Measure command that is active. For example, when
measuring an Angle or Area, the Distance field is changed to an Angle and Area field respectively.
be accessed by clicking Options on the Measure Tools window or you can click Application Menu >
> Interface > Measure.
Select options as needed.
1. Open NAV_006_Measure_Tools.nwf.
Click in the background to deselect.
Activate the Measure Viewpoint.
2 Select the Viewpoint tab and click Enable Sectioning in the Sectioning panel. The
Sectioning Tools context-sensitive tab appears.
3. In the Mode panel, ensure that Planes is enabled to define sections in the scene using
planes.
4. In the Current pull-down menu in the Plane Settings panel, select a plane to activate it. By
default Plane 1 is activated.
Notice in the pull-down menu that Plane1 is enabled as indicated by the yellow lightbulb
icon. The remaining planes are not initially active.
5. By default, each plane has a default Alignment already assigned (e.g., Top, Bottom, Front, and
so on). To change this alignment, select the Alignment pull-down menu in the Planes Settings
panel. The alignment options correspond to the faces of the ViewCube along with the
following options:
Click Align View to section through the model, parallel to the current viewpoint
regardless of its viewing angle.
Click Align to Surface to section through the model aligned with a selected surface.
Click Align to Line to section through the model aligned to a selected line.
6. To change the location of the sectioning plane in the model, select either the Move or
Rotate commands in the Transform panel.
7. Use the gizmo that appears on the plane in the Scene View to move/rotate the position of
the plane in the viewpoint. To enter an exact positioning value, expand the Transform panel
and enter coordinates or angular values.
8. Enable additional planes by selecting them in the Current pull-down menu. Once enabled you
can change their alignment or Move/Rotate them, as necessary.
9. To disable a plane once it is displayed, select on the Planes Settings panel header and
disable the planes display in the Section Plane Settings window that appears.
10. On the Save panel, click to save the Viewpoint. Enter Section1 as the name of the
viewpoint.
Use Link Section Planes to link two or more section planes together, forming a slice, and then use the
gizmo or the Transform fields to move the slice through the model.
2. With the Sectioning Tools tab active, enable the appropriate planes that are required in the
slice. The planes can be either parallel or perpendicular to one another.
3.
On the Planes Settings panel, click Link Section Planes to link the planes together.
4. Use the gizmo that is displayed on the linked section planes or the Transform fields to move
the slice through the model.
6.
On the Planes Settings panel, click Link Section Planes again to disable the link.
7.
On the Save panel, click to save the Viewpoint. Enter a descriptive name for the
viewpoint.
TIP: Record the model as it is progressively sectioned, either using the gizmo or by setting up
two views of the model in different states of section and then adding them to an empty
animation.
This lesson describes how to open and position the TimeLiner window within Navisworks. It also
introduces you to the Task and Simulation tabbed panes and demonstrates playing a simulation of the
construction of a 3D building.
Timeliner Task Window
1. Task Name
2. Start Date
3. End Date
4. Task Type
5. Attachment Status
1. Open NAV_008_TimeLiner.nwf
Click in the background to deselect.
Activate the ISO All Viewpoint.
This chapter focused on the large layout Visualization tools that allow you to navigate thru a
Navisworks design. The chapter also presented the available tools used to analyze the Digital
Mockup of the factory layout.
15
Interference / Collaboration
3D interferences are very common when you are bringing multiple models together for the first time.
These interferences must be discovered as quickly as possible to assure a quality design and reduce
construction problems. Navisworks enables the effective identification, inspection and reporting of
interferences from the digital model with a versatile set of Clash Detection tools.
The digital model of factory layouts, work cells and production lines can be inspected to detect potential
issues such as equipment collisions and space restrictions. Navisworks also works with laser scanned
point clouds. Large volumes of point clouds can be imported into the digital environment to compare
the as built laser scan with the 3D model data.
Large designs often require input from various sources. Communicating the design intent to these
sources is a crucial factor in the design process. Navisworks can publish the single digital model in high
compressed, lightweight NDW and 3D DWF format for Free viewing. This gives all stakeholders access to
the complete manufacturing plant or factory layout.
You can share your digital design with all the members of your design team. If members of your team
dont have Navisworks, they can download Navisworks Freedom from Autodesk.com. Navisworks
Freedom allows anyone to view the NWD files created by Navisworks. Navisworks Freedom can also
view Autodesk 3D Design Review files or 3D DWF.
Objectives
After completing this chapter, you will be able to:
Use the selection tools to select model geometry.
Setup and run a Clash detection based on model geometry.
Setup and run a Clash Detection based on Point Clouds.
Add Redline markups to a viewpoint.
Collaborate with other team members utilizing the various export functions.
Objectives
After completing this lesson, you will be able to:
Clash Detective can also conduct clash tests between traditional 3D geometry (triangles) and laser
geometry. Clash test reports can be produced for communicating to other people. Batches of clash
tests can be saved and exported to use in other projects.
By Linking Clash Detective and Object Animation together, you can check animated versus animated
or animated versus static object clashes. For example, linking a Clash Detective test to an existing
animation scene would automatically highlight clashes for both static and moving objects during the
animation (for example, a crane rotating through the top of a building or a delivery truck colliding
with a work group).
You can also link Clash Detective, TimeLiner, and Object Animation together for clash testing of fully
animated TimeLiner schedules. So, instead of visually inspecting a TimeLiner sequence to make sure,
for example, that the moving crane didn't collide with a work group, you can run a Clash Detective
test.
This lesson describes how to open the Clash Detective window within Navisworks. It also introduces
you to the Select tab for defining and running the clash test and Results tab for viewing
the results.
2. Select the Select tab in the Clash Detective window. There are two identical panes in this tab
called Left and Right. These panes represent the two sets of items that will be tested against
each other during the clash test.
TIP: The Left and Right panes in the Clash Detective window can be displayed in four view
formats to aid in selecting items for clash testing. To change formats, select the Standard,
Compact, Properties, or Sets tabs, as required. The Standard tab provides a full, expandable
listing of the layers. The Compact tab provides a top-level listing of the layers. The Properties
tab sub-divides the models according to its properties. If there are saved selection or search
sets available, a Sets tab is also available. (Scroll to the right if necessary.) Using the Sets tab
you can select from the lists to define the items to be tested.
3. Click the required geometry type in the Left and Right panes. Clash tests can conducted on
the following geometry types:
Surfaces Clashes item surfaces (default setting).
Lines Clashes items with center lines (e.g., pipes).
Points Clashes (laser) points. See Laser Scan Data Clashing for more information.
4. In each of the Right and Left panes, select the items that are to be compared against. To
select the items for the clash detection, use one of the following techniques:
Select the items directly in the Selection Tree. Consider using the Standard, Compact,
or Properties tabs to change the view formats when making selections.
In the Scene View, select an item or set of items to be clashed. If required, press and
hold CTRL to select multiple items.
In the Clash Detective window, click Select Current below the necessary panes to
assign the currently selected items in the Scene View to that pane.
Select the Sets tab associated with either the Left or Right panes and select from the
saved selection or search sets that already exist in the model.
NOTE: Items which have been hidden will not be included in a clash test.
Clash testing can be faster, more effective, and easily repeatable if you use
selection or search sets. Carefully consider which sets of objects will need clashing
against each other and create selection and search sets accordingly.
Creating batch clash tests is another way to speed up clash testing.
6. Define the Clash type in the Type pull-down menu. There are three types of clashes:
You can use Duplicates testing to clash the entire model against itself by selecting the
whole model in both the Left and Right panes. Use this to detect any items in the
scene that may have been duplicated by mistake. For example, a multiple instanced
item may have been inserted in the same place twice or a reference file was loaded
twice (it was referenced by more than one file in the scene).
If you select Clearance, hard clashes are also detected. Any objects closer than the set
tolerance and any interference are obviously less than the set clearance, as shown in
the image above.
7. Define the Tolerance that should be used in the test in the Tolerance pull-down menu (for
1mm enter 0.001).
9. Details on the number of clashing instances are identified in the Found field on the Select tab.
Select the Results tab to review a detailed list of the clash test results.
As an alternative, you can control the Selection Trees display on the View tab by expanding the
Windows option, and enabling Selection Tree.
From here, the models hierarchical structure can be expanded, revealing the files, layers, and
objects used to build the model.
Navisworks uses this hierarchical structure to identify object specific paths (a unique path through
the model data from the root partition, the file name, to a particular object).
Selecting an Object
Selecting an object in the Selection Tree also highlights it in the Navisworks Scene View.
Selecting an object in the Navisworks Scene View using the Selection tool also highlights it
in the Selection Tree.
Use the ESC key to remove selection from an object in the scene and the
Selection Tree.
Selection Sets
Selection sets can be used so that once a set of objects has been selected, they can be saved as a
selection set, then used again as needed. This process greatly enhances the Clash Detection
process.
Selection sets can be moved, reordered, or organized in folders if required.
1. On the Home tab, in the Select & Search panel, expand the Sets pull-down and click Manage
Sets to open the Sets Window. As an alternative, select the View tab and on the Workspace
panel, expand the Windows option, and enable Sets.
2. To create a selection set, select the first item to be saved, then hold down CTRL, and select all
the other items to be saved.
TIP: Items can be selected on the scene, or in the Selection Tree. When selecting in the
Selection Tree, you can use SHIFT to select a range of consecutive items.
4. To save the selection set to an appropriate name, enter the new name and press ENTER. To
rename an existing selection set, right-click the selection set and click Rename.
6. To sort the list of selection sets alphanumerically, right-click in the Selection Sets window,
and then click Sort.
7. To create a folder, right-click in the Selection Sets window, and then click New Folder.
8. To rename a folder, right-click the folder, and then click Rename. In the Folder name field,
enter a new name for the folder and press ENTER.
9. To move selection sets to a folder, select all sets to be moved, and drag to the folder.
10. To sort the list of folders (and sets) alphanumerically, right-click in the Selection Sets window,
then click Sort.
1. Open NAV_009_Clash_Detection.nwf
On the Select and Search panel, expand
Click in the background to deselect.
Sets and click Manage Sets.
Activate the Clash Detection Viewpoint.
Right Click in the Sets window and click
Add Current Selection.
2. Create a Selection Set of the building
columns.
On the Home ribbon, click the Select Tool.
2. Define the files that are to be clash tested. In one pane, select the point cloud data file
and click Point to clash test the point cloud. Clear the other clash items. In the
second pane, select the surface model and click Surfaces to clash test the point
cloud data against surface data.
3. In the Run area, set Type to Clearance and assign the required Tolerance value.
1. Open NAV_010_Point_Cloud.nwd.
5. View the Results
Click in the background to deselect.
Click the Results and investigate the
Activate the Point Cloud Viewpoint.
results.
Communication between team members is extremely important. When design problems occur,
stakeholders need a method to comment on the situation. The Navisworks Redline tools allow
designers to markup any pre-established Viewpoint with text, balloons, clouds, or geometry.
These markups can be exported in the NWF file format which is unique to each stakeholder. Then
the markups can be merged with other comments bringing the entire collaborative project into a
single document. The single standalone document is saved using the NWD file format. NWD files
are standalone and can be viewed by anyone using the Navisworks Freedom viewer available at
Autodesk.com.
Objectives
After completing this lesson, you will be able to:
1. On the Review tab in the Redline panel, select the Draw pull-down menu to access the
redline tools.
2. In the Redline panel, select settings for the line (Thickness and Color) before using the
tools.
Text Adds text in the viewpoint. Click the location where the text is to be
placed. Enter text in the Text window, then click OK to add to the
viewpoint.
Ellipse Creates an ellipse. Drag over the viewpoint and then release the
mouse.
Cloud Creates a cloud. Click in the viewpoint for each of the cloud base
points. Select the start point to close the cloud.
Freehand Creates freehand redlines. Drag in the viewpoint, then release the
mouse.
Line Creates a single segment linear redline between a start and end
points. Click in the viewpoint at the start and end points of the
desired lines.
Line String Creates linear strings of lines. Click in the viewpoint at the start,
intermediate, and end points of the desired lines.
Erase Erases redlines. Drag over the redline to be deleted, then release the
mouse. The entire redline must be enclosed in the box for the erase
function to be applied.
2. In the Add Comments dialog box, enter the text for the tag, and then select a Status option.
On the Review tab in the Comments panel, click Find Comments . Use the Find Comments dialog box
to do the following:
o Click the Comments tab to search for comments that are associated with tags. Search for a specific
tag, text, author, ID, or status.
o Click the Date Modified tab to search for comments within a date criteria.
o Click Source tab to search for comments created in certain sources.
o Click Find to search the model. Tip: Leave the search fields blank to search for all comments and tags.
If viewpoints have been created for each tag, browse the Viewpoints window for the required tag ID.
Select the tag in the Saved Viewpoints window and review the comment in the Comments window.
To navigate directly to a tag when you know its Tag number, select the Review tab and in the Tags panel,
enter the tag number or select a number from the pull-down menu and click .
To renumber tags, select the Review tab, expand the Tags pane and click Renumber Tag IDs.
Before you print out a copy of the model you are working on,
you may wish to see how it will appear.
All geometry
All materials
Per-vertex colors
Properties (where available)
Triangles
Lines
Materials (color, flat transparency, and wrapped
image texture only)
Viewpoints
Lights
Model Hierarchy
Triangles
Lines
Materials (color and flat transparency only)
Viewpoints (adjustments may occur due to Google Earth
limitations)
Model Hierarchy
Hyperlinks (currently only URLs work correctly in Google
Earth)
For PNG files, click the Options button, and use the PNG
Options dialog box to specify the Interlacing and
Compression settings.
For JPEG files, click the Options button, and use the JPEG
Options dialog box to specify the Compression and
Smoothing settings.
4. Click OK.
5. In the Save As dialog box, enter a new filename and
location, if you want to change from those suggested.
6. Click Save.
6. Export Clash tests can be exported from the Clash Detective tool for use
Data by other Autodesk Navisworks users.
You can export CSV data from TimeLiner. The columns exported,
and their order, will be precisely as in the TimeLiner Task View.
1. Open NAV_012_Export_AVI.nwf.
Click in the background to deselect.
Activate the Fly Thru Viewpoint.
Note: A preset fly thru animation has
already been created for this exercise.
End of Exercise.
This chapter presented essential tools used to analyze design interferences between multiple CAD
models. The chapter also demonstrated how to share your findings by adding Redline information
to Viewpoints and exporting the Viewpoints for other team members to review. Finally, the
process of exporting design data from Navisworks was also covered.