The document summarizes the major factions operating in Coriolis Space Station. There are 12 factions described including the Consortium which leads the Zenithian factions and runs Coriolis. Other factions include the Draconites, Free League, Church of Icons, Legion, Ahlam's Temple, Syndicate, Zenithian Hegemony, Nomad Federation, and the Emissaries who have observer status. Each faction is briefly described including their leadership, beliefs, territories of influence, and military or political organizations.
The document summarizes the major factions operating in Coriolis Space Station. There are 12 factions described including the Consortium which leads the Zenithian factions and runs Coriolis. Other factions include the Draconites, Free League, Church of Icons, Legion, Ahlam's Temple, Syndicate, Zenithian Hegemony, Nomad Federation, and the Emissaries who have observer status. Each faction is briefly described including their leadership, beliefs, territories of influence, and military or political organizations.
The document summarizes the major factions operating in Coriolis Space Station. There are 12 factions described including the Consortium which leads the Zenithian factions and runs Coriolis. Other factions include the Draconites, Free League, Church of Icons, Legion, Ahlam's Temple, Syndicate, Zenithian Hegemony, Nomad Federation, and the Emissaries who have observer status. Each faction is briefly described including their leadership, beliefs, territories of influence, and military or political organizations.
The document summarizes the major factions operating in Coriolis Space Station. There are 12 factions described including the Consortium which leads the Zenithian factions and runs Coriolis. Other factions include the Draconites, Free League, Church of Icons, Legion, Ahlam's Temple, Syndicate, Zenithian Hegemony, Nomad Federation, and the Emissaries who have observer status. Each faction is briefly described including their leadership, beliefs, territories of influence, and military or political organizations.
The Consortium The Draconites - Leaders of the Zenithian factions - Woke Zenith colonists, fled Zenith, returned as Warrior Philosophers - Run Coriolis Space Station - Operate in cells, size of organisation unknown, HQ unknown - Multiple member companies (eg Foundation, Bulletin, Colonial Agency) - Advanced technology - Security - The Legion, Corilois Guard, Special Branch - Worship the Lady of Tears
The Free League The Church of the Icons
- Consists of numerous 'workers' via paid membership - Introduced by cultists from the First Horizon - Strong in outer reaches - Doctrine - deny duality of Icons, all evil is within man - Actively recruiting Plebians - Circle of Seekers (mystics) - skillful negotiators (low profile) - Paramilitary arm - Night Hands - Missionaries
The Legion Ahlam's Temple
- Firstcome, but considered Zenithian due to many ties - Teachings of Ahlam applied to art, dance, music, politics, judicial theory - Large fleet, centered around 2 flagships, nuerous secret bases - Famous cortesan academies, graduates employed by all factions - Consist of numerous mercenary groups - Black Lotus - (ninth art) pleasure of death - Strict mission codes, breach of which can lead to execution - Ancient technologies - allow sharing of memories/experiences
The Syndicate The Order of the Pariah
- Ilegal shadow of the consortium - On Coriolis - samaritans, running hospitals, orphanages, med school etc - All criminal activites except slavery and faction tech smuggling - Outside Coriolis - atrocities of war, martyrs, merciless in combat - Five main families - Worship The Judge, possess advanced biotechnology (adaptive armour) - Other criminal groups exist outsied syndicate - Home system Zalos - currently closed to traffic
The Zenithian Hegemony The Nomad Federation
- Descendants of Captain of the Zenith. Purebloods/bloodlines of crew - Collection of nomaic fleets - largest fleet in the horizon - Split - Hegemonists (elitist/unforgiving), NeoZenithians (co-operative) - Multiple factions, lots of infighting, changes in power - Hegemonists - Secret Police, NeoZenithians - Judicators - Growing faction - Based on Kua at The Monument. Have their own fleet - Requested seat on council