09 Graph Decomposition Problems 1
09 Graph Decomposition Problems 1
09 Graph Decomposition Problems 1
Programming Assignment 1:
Decomposition of Graphs
Revision: August 17, 2016
Introduction
Welcome to your first programming assignment of the Algorithms on Graphs class! In this and the next
programming assignments you will be practicing implementing the basic building blocks of graph algorithms:
computing the number of connected components, checking whether there is a path between the given two
vertices, checking whether there is a cycle, etc. Such building blocks are used practically in all applications
working with graphs: for example, finding shortest paths on maps, analyzing social networks, analyzing
biological data.
In this programming assignment, the grader will show you the input and output data if your solution
fails on any of the tests. This is done to help you to get used to the algorithmic problems in general and get
some experience debugging your programs while knowing exactly on which tests they fail. However, for all
the following programming assignments, the grader will show the input data only in case your solution fails
on one of the first few tests (please review the questions 5.4 and 5.5 in the FAQ section for a more detailed
explanation of this behavior of the grader).
Learning Outcomes
Upon completing this programming assignment you will be able to:
1. find an exit from a maze;
2. find the number of exits needed for a maze;
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Contents
1 Graph Representation in Programming Assignments 3
2
1 Graph Representation in Programming Assignments
In programming assignments, graphs are given as follows. The first line contains non-negative integers and
the number of vertices and the number of edges respectively. The vertices are always numbered from
1 to . Each of the following lines defines an edge in the format u v where 1 , are endpoints of
the edge. If the problem deals with an undirected graph this defines an undirected edge between and .
In case of a directed graph this defines a directed edge from to . If the problem deals with a weighted
graph then each edge is given as u v w where and are vertices and is a weight.
It is guaranteed that a given graph is simple. That is, it does not contain self-loops (edges going from a
vertex to itself) and parallel edges.
Examples:
An undirected graph with four vertices and five edges:
4 5
2 1
4 3
1 4
2 4
3 2
4 3
1 2
2 5 4
1 3
3
5 9
1 2
2
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2 Problem: Finding an Exit from a Maze
Problem Introduction
A maze is a rectangular grid of cells with walls between some of adjacent cells.
You would like to check whether there is a path from a given cell to a given
exit from a maze where an exit is also a cell that lies on the border of the maze
(in the example shown to the right there are two exits: one on the left border
and one on the right border). For this, you represent the maze as an undirected
graph: vertices of the graph are cells of the maze, two vertices are connected by
an undirected edge if they are adjacent and there is no wall between them. Then,
to check whether there is a path between two given cells in the maze, it suffices to
check that there is a path between the corresponding two vertices in the graph.
Problem Description
Task. Given an undirected graph and two distinct vertices and , check if there is a path between and .
Input Format. An undirected graph with vertices and edges. The next line contains two vertices
and of the graph.
Constraints. 2 103 ; 1 103 ; 1 , ; = .
Output Format. Output 1 if there is a path between and and 0 otherwise.
Time Limits.
language C C++ Java Python C# Haskell JavaScript Ruby Scala
time in seconds 1 1 1.5 5 1.5 2 5 5 3
4 3
1 2
In this graph, there are two paths between vertices 1 and 4: 1-4 and 1-2-3-4.
Sample 2.
Input:
4
42
12
32
14
Output:
0
Explanation:
4 3
1 2
Starter Files
The starter solutions for this problem read the input data from the standard input, pass it to a blank
procedure, and then write the result to the standard output. You are supposed to implement your algorithm
in this blank procedure if you are using C++, Java, or Python3. For other programming languages, you need
to implement a solution from scratch. Filename: reachability
What To Do
To solve this problem, it is enough to implement carefully the corresponding algorithm covered in the lectures.
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3 Problem: Adding Exits to a Maze
Problem Introduction
Now you decide to make sure that there are no dead zones in a maze, that is, that at least one exit is
reachable from each cell. For this, you find connected components of the corresponding undirected graph
and ensure that each component contains an exit cell.
Problem Description
Task. Given an undirected graph with vertices and edges, compute the number of connected components
in it.
Input Format. A graph is given in the standard format.
4 3
1 2
Starter Files
The starter solutions for this problem read the input data from the standard input, pass it to a blank
procedure, and then write the result to the standard output. You are supposed to implement your algorithm
in this blank procedure if you are using C++, Java, or Python3. For other programming languages, you need
to implement a solution from scratch. Filename: connected_components
What To Do
To solve this problem, it is enough to implement carefully the corresponding algorithm covered in the
lectures.
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4 General Instructions and Recommendations on Solving Algorith-
mic Problems
Your main goal in an algorithmic problem is to implement a program that solves a given computational
problem in just few seconds even on massive datasets. Your program should read a dataset from the
standard input and write an answer to the standard output.
Below we provide general instructions and recommendations on solving such problems. Before reading
them, go through readings and screencasts in the first module that show a step by step process of solving
two algorithmic problems: link.
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same way on your machine and on the testing machine (note that a buggy program may behave differently
when compiled by different compilers, or even by the same compiler with different flags).
If your C/C++ compiler does not recognize -std=c++14 flag, try replacing it with -std=c++0x flag or
compiling without this flag at all (all starter solutions can be compiled without it). On Linux and
MacOS, you most probably have the required compiler. On Windows, you may use your favorite
compiler or install, e.g., cygwin.
Python 2 (CPython 2.7). File extensions: .py2 or .py (a file ending in .py needs to have a first line
which is a comment containing python2). No flags:
python2
Python 3 (CPython 3.4). File extensions: .py3 or .py (a file ending in .py needs to have a first line
which is a comment containing python3). No flags:
python3
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4.5 Testing Your Program
When your program is ready, you start testing it. It makes sense to start with small datasets for example,
sample tests provided in the problem description. Ensure that your program produces a correct result.
You then proceed to checking how long does it take your program to process a massive dataset. For
this, it makes sense to implement your algorithm as a function like solve(dataset) and then implement an
additional procedure generate() that produces a large dataset. For example, if an input to a problem is a
sequence of integers of length 1 105 , then generate a sequence of length exactly 105 , pass it to your
solve() function, and ensure that the program outputs the result quickly.
Also, check the boundary values. Ensure that your program processes correctly sequences of size =
1, 2, 105 . If a sequence of integers from 0 to, say, 106 is given as an input, check how your program behaves
when it is given a sequence 0, 0, . . . , 0 or a sequence 106 , 106 , . . . , 106 . Check also on randomly generated
data. For each such test check that you program produces a correct result (or at least a reasonably looking
result).
In the end, we encourage you to stress test your program to make sure it passes in the system at the first
attempt. See the readings and screencasts from the first week to learn about testing and stress testing: link.
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5 Frequently Asked Questions
5.1 I submit the program, but nothing happens. Why?
You need to create submission and upload the file with your solution in one of the programming languages C,
C++, Java, or Python (see Subsections 4.3 and 4.4). Make sure that after uploading the file with your solution
you press on the blue Submit button in the bottom. After that, the grading starts, and the submission
being graded is enclosed in an orange rectangle. After the testing is finished, the rectangle disappears, and
the results of the testing of all problems is shown to you.
5.2 I submit the solution only for one problem, but all the problems in the
assignment are graded. Why?
Each time you submit any solution, the last uploaded solution for each problem is tested. Dont worry: this
doesnt affect your score even if the submissions for the other problems are wrong. As soon as you pass the
sufficient number of problems in the assignment (see in the pdf with instructions), you pass the assignment.
After that, you can improve your result if you successfully pass more problems from the assignment. We
recommend working on one problem at a time, checking whether your solution for any given problem passes
in the system as soon as you are confident in it. However, it is better to test it first, please refer to the
reading about stress testing: link.
5.3 What are the possible grading outcomes, and how to read them?
Your solution may either pass or not. To pass, it must work without crashing and return the correct answers
on all the test cases we prepared for you, and do so under the time limit and memory limit constraints
specified in the problem statement. If your solution passes, you get the corresponding feedback "Good job!"
and get a point for the problem. If your solution fails, it can be because it crashes, returns wrong answer,
works for too long or uses too much memory for some test case. The feedback will contain the number of
the test case on which your solution fails and the total number of test cases in the system. The tests for the
problem are numbered from 1 to the total number of test cases for the problem, and the program is always
tested on all the tests in the order from the test number 1 to the test with the biggest number.
Here are the possible outcomes:
Good job! Hurrah! Your solution passed, and you get a point!
Wrong answer. Your solution has output incorrect answer for some test case. If it is a sample test case from
the problem statement, or if you are solving Programming Assignment 1, you will also see the input
data, the output of your program and the correct answer. Otherwise, you wont know the input, the
output, and the correct answer. Check that you consider all the cases correctly, avoid integer overflow,
output the required white space, output the floating point numbers with the required precision, dont
output anything in addition to what you are asked to output in the output specification of the problem
statement. See this reading on testing: link.
Time limit exceeded. Your solution worked longer than the allowed time limit for some test case. If it
is a sample test case from the problem statement, or if you are solving Programming Assignment 1,
you will also see the input data and the correct answer. Otherwise, you wont know the input and the
correct answer. Check again that your algorithm has good enough running time estimate. Test your
program locally on the test of maximum size allowed by the problem statement and see how long it
works. Check that your program doesnt wait for some input from the user which makes it to wait
forever. See this reading on testing: link.
Memory limit exceeded. Your solution used more than the allowed memory limit for some test case. If it
is a sample test case from the problem statement, or if you are solving Programming Assignment 1,
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you will also see the input data and the correct answer. Otherwise, you wont know the input and the
correct answer. Estimate the amount of memory that your program is going to use in the worst case
and check that it is less than the memory limit. Check that you dont create too large arrays or data
structures. Check that you dont create large arrays or lists or vectors consisting of empty arrays or
empty strings, since those in some cases still eat up memory. Test your program locally on the test of
maximum size allowed by the problem statement and look at its memory consumption in the system.
Cannot check answer. Perhaps output format is wrong. This happens when you output something
completely different than expected. For example, you are required to output word Yes or No, but
you output number 1 or 0, or vice versa. Or your program has empty output. Or your program outputs
not only the correct answer, but also some additional information (this is not allowed, so please follow
exactly the output format specified in the problem statement). Maybe your program doesnt output
anything, because it crashes.
Unknown signal 6 (or 7, or 8, or 11, or some other). This happens when your program crashes.
It can be because of division by zero, accessing memory outside of the array bounds, using uninitial-
ized variables, too deep recursion that triggers stack overflow, sorting with contradictory comparator,
removing elements from an empty data structure, trying to allocate too much memory, and many other
reasons. Look at your code and think about all those possibilities. Make sure that you use the same
compilers and the same compiler options as we do. Try different testing techniques from this reading:
link.
Internal error: exception... Most probably, you submitted a compiled program instead of a source
code.
Grading failed. Something very wrong happened with the system. Contact Coursera for help or write in
the forums to let us know.
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make ones programs work, one must test them really well. Sometimes, the programs still dont work although
you tried really hard to test them, and you need to be both skilled and creative to fix your bugs. Solutions
to algorithmic problems are one of the hardest to implement correctly. Thats why in this Specialization you
will gain this important experience which will be invaluable in the future when you write programs which
you really need to get right.
It is crucial for you to learn to test and fix your programs yourself. In the real life, often there will be
no or only partial information about the failure of your program or service. Still, you will have to reproduce
the failure to fix it (or just guess what it is, but thats rare, and you will still need to reproduce the failure
to make sure you have really fixed it). When you solve algorithmic problems, it is very frequent to make
subtle mistakes. Thats why you should apply the testing techniques described in this reading to find the
failing test case and fix your program.
5.6 My solution does not pass the tests? May I post it in the forum and ask
for a help?
No, please do not post any solutions in the forum or anywhere on the web, even if a solution does not
pass the tests (as in this case you are still revealing parts of a correct solution). Recall the third item
of the Coursera Honor Code: I will not make solutions to homework, quizzes, exams, projects, and other
assignments available to anyone else (except to the extent an assignment explicitly permits sharing solutions).
This includes both solutions written by me, as well as any solutions provided by the course staff or others
(link).
5.7 My implementation always fails in the grader, though I already tested and
stress tested it a lot. Would not it be better if you give me a solution to
this problem or at least the test cases that you use? I will then be able to
fix my code and will learn how to avoid making mistakes. Otherwise, I do
not feel that I learn anything from solving this problem. I am just stuck.
First of all, you always learn from your mistakes.
The process of trying to invent new test cases that might fail your program and proving them wrong is
often enlightening. This thinking about the invariants which you expect your loops, ifs, etc. to keep and
proving them wrong (or right) makes you understand what happens inside your program and in the general
algorithm youre studying much more.
Also, it is important to be able to find a bug in your implementation without knowing a test case and
without having a reference solution. Assume that you designed an application and an annoyed user reports
that it crashed. Most probably, the user will not tell you the exact sequence of operations that led to a
crash. Moreover, there will be no reference application. Hence, once again, it is important to be able to
locate a bug in your implementation yourself, without a magic oracle giving you either a test case that your
program fails or a reference solution. We encourage you to use programming assignments in this class as a
way of practicing this important skill.
If you have already tested a lot (considered all corner cases that you can imagine, constructed a set of
manual test cases, applied stress testing), but your program still fails and you are stuck, try to ask for help
on the forum. We encourage you to do this by first explaining what kind of corner cases you have already
considered (it may happen that when writing such a post you will realize that you missed some corner cases!)
and only then asking other learners to give you more ideas for tests cases.
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