Wh40k - DeathWatch - Codex 7E 21

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DREADNOUGHT 100

POINTS

When the indomitable walkers known as Dreadnoughts go to war, the battlefield shakes at their tread. Within their adamantium hull is held a
sarcophagus and within that, the crippled body of a Space Marine laid low in battle. Driven by an endless need for revenge, these fallen heroes are
truly fearsome. Their walkers limbs are driven by blessed hydraulics, and their crushing fists are powered by sanctified fibre bundles; an alien tyrant
caught in their grip will be crushed like matchwood in a vice. The Dreadnoughts multi-melta, though relatively short range, hisses loudly as it turns the
strongholds of the xenos foe to molten slag. A victorious warcry blares from the Dreadnoughts vox array as it leads its brothers in charge after charge,
breaking the enemy lines with the force of a wrecking ball.

Armour
WS BS S F S R I A HP Unit Type Unit Composition
Dreadnought 4 4 6 12 12 10 4 4 3 Vehicle (Walker) 1 Dreadnought

WARGEAR: OPTIONS:
Multi-melta May replace multi-melta with one of the following:
Power fist with built-in storm bolter Plasma cannon.......................................................................................................5 pts
Searchlight Assault cannon.....................................................................................................10 pts
Smoke launchers Twin-linked lascannon ........................................................................................15 pts
May replace power fist with built-in storm bolter with a missile launcher...........10 pts
SPECIAL RULES: May replace its built-in storm bolter with a built-in heavy flamer........................10 pts
Mission Tactics (pg 103) May take extra armour ..........................................................................................10 pts
May take a Drop Pod (pg 86) as a Dedicated Transport.

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VENERABLE DREADNOUGHT 125
POINTS

Stomping forward with a whirr of servomotors and a hiss of pistons, the Venerable Dreadnoughts of the Deathwatch Chapter are always on the hunt for
the largest xenos bioforms in the enemy horde. These warriors are the eldest and most experienced of all their kin, valued beyond measure by the Watch
Masters. Such trust is not misplaced. The stratagems of the xenos are well known to these centuries-old fusions of man and machine, and though they
slumber long between wars, their wisdom is often sought before the Kill Teams are sent on the attack. When battle is joined, the Venerable Dreadnoughts
are living icons of their Chapters might, storming forth as the spearhead of the assault through volleys of high-calibre firepower that slow them not at all.
Those aliens they catch can measure their life expectancy in seconds.

Armour
WS BS S F S R I A HP Unit Type Unit Composition
Venerable Dreadnought 5 5 6 12 12 10 4 4 3 Vehicle (Walker) 1 Venerable Dreadnought

WARGEAR: OPTIONS:
Multi-melta May replace multi-melta with one of the following:
Power fist with built-in storm bolter Plasma cannon.......................................................................................................5 pts
Searchlight Assault cannon.....................................................................................................10 pts
Smoke launchers Twin-linked lascannon ........................................................................................15 pts
May replace power fist with built-in storm bolter with a missile launcher...........10 pts
SPECIAL RULES: May replace its built-in storm bolter with a built-in heavy flamer........................10 pts
Mission Tactics (pg 103) May take extra armour ..........................................................................................10 pts
May take a Drop Pod (pg 86) as a Dedicated Transport.
Venerable: If a Venerable Dreadnought
suffers a penetrating hit, you can make
your opponent re-roll the result on the
Vehicle Damage table. You must accept
the second result, even if it is worse than
thefirst.

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VANGUARD VETERANS 25
POINTS

Hurtling from the skies with


a scream of jet turbines, the
Vanguard Veterans of the
Deathwatch strike at lethal
velocity. These warriors specialise
in pinpoint assaults; their skill at
arms is such that even one such
warrior can change the flow of
battle. With a glance, they assess
the weak points in the enemy line
before bounding into battle in
great powered leaps. Some prefer to
strike from above, launching from
the attack bays of Thunderhawk
Gunships or Corvus Blackstars sent
to deliver them to the heart of the
enemystrongpoint.

All Vanguard Veterans use


those weapons with which they
are deadliest. Though many
battle-brothers prefer the classic
combination of flesh-ripping
chainsword and brutal bolt
pistol, just as many wield twin
lightning claws, power fists or
even more devastating melee
weapons such as thunder hammers.
These tools of destruction aid the
Vanguard Veteran in striking
with meteoric force, tearing a
bloody wound in the enemy ranks,
and shattering the cohesion of the
foe so that their taint might be
eradicatedaltogether.

WS BS S T W I A Ld Sv Unit Type Unit Composition


Vanguard Veteran 4 4 4 4 1 4 2 9 3+ Jump Infantry 1 Vanguard Veteran

WARGEAR: OPTIONS:
Bolt pistol May include up to four additional Vanguard Veterans...............................25 pts/model
Chainsword Any model may replace his bolt pistol and special issue ammunition and/or
Frag grenades chainsword with one of the following:
Krak grenades Lightning claw .............................................................................................5 pts/model
Special issue ammunition (pg 105) Power weapon ..............................................................................................5 pts/model
Hand flamer...............................................................................................10 pts/model
SPECIAL RULES: Grav-pistol..................................................................................................15 pts/model
And They Shall Know No Fear Inferno pistol..............................................................................................15 pts/model
Mission Tactics (pg 103) Plasma pistol ..............................................................................................15 pts/model
Power fist ....................................................................................................15 pts/model
Heroic Intervention: A unit that Thunder hammer ......................................................................................20 pts/model
contains any models with this rule Storm shield (pg 107) .................................................................................10 pts/model
ignores penalties for disordered charges Any model may replace his weapons with a
and can re-roll one or both dice when heavy thunder hammer (pg 106) ..................................................................30 pts/model
determining its chargerange. Any model may take melta bombs.................................................................5 pts/model

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BIKERS 30
POINTS

The throaty roar of the Deathwatch Bikers mechanical steed is often the last sound his quarry hears. These huntsmen are well used to operating alone or
in small groups for days or even weeks at a time, for the bikes they ride to battle are compact mobile bases as well as uniquely deadly war assets. Rugged
and unfailing, they are built to traverse the most hazardous alien worlds and fight through the most dense xenos metropolises. They do so not with grace
and finesse but with raw brute force, their engines tuned to deliver maximum thrust just as their frames are built to bully their way through hostile
terrain. When the Deathwatch Biker runs his quarry to ground, he will engage his target with a fusillade of firepower even as his squad takes the fight
to the main battle line of the enemy.

WS BS S T W I A Ld Sv Unit Type Unit Composition


Biker 4 4 4 5 1 4 2 9 3+ Bike 1 Biker

WARGEAR: OPTIONS:
Twin-linked boltgun May include up to four additional Bikers ....................................................30 pts/model
Close combat weapon Any model may replace his close combat weapon with
Frag grenades a power weapon ..............................................................................................5 pts/model
Krak grenades Any model may take melta bombs.................................................................5 pts/model
Special issue ammunition (pg 105) Any model may take a Deathwatch teleport homer (pg 107)......................10 pts/model

SPECIAL RULES:
And They Shall Know No Fear
Mission Tactics (pg 103)
Skilled Rider
Split Fire

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