Extra Magic Items
Extra Magic Items
Extra Magic Items
Magic
Items
Magic
items
make
characters
more
powerful
and
versatile,
allowing
them
to
fly
like
birds,
walk
on
Buying
Magic
Items
ceilings,
resist
damage,
vanish
without
a
trace,
Unless
you
decide
your
campaign
works
and
do
other
amazing
things.
Such
wonders
are
otherwise,
magic
items
are,
by
and
large,
so
rare
desirable,
but
characters
do
not
need
magic
that
no
market
exists
for
them.
Most
such
items
to
be
effective,
nor
are
they
entitled
to
wonders
arent
sold
in
mass
quantities,
although
them.
situations
might
arise
that
allow
player
A
magic
item
is
a
wondrous
treasure
that
characters
to
buy
or
sell
particular
items.
Buying
adventurers
find
in
a
monsters
hoard,
in
a
trap- magic
items
might
be
easier
in
a
city
with
a
riddled
dungeon,
or
in
the
possession
of
a
slain
magical
academy
or
a
large
temple,
or
in
some
foe.
Every
adventure
holds
the
promisebut
not
other
location
that
serves
as
a
hub
where
a
guaranteeof
finding
one
or
more
magic
items,
adventurers
can
sell
their
loot.
For
example,
an
and
part
of
the
fun
of
exploring
a
dungeon
is
the
apothecary
might
offer
a
small
selection
of
thrill
of
unearthing
a
unique
item
found
nowhere
potions,
or
the
adventurers
might
hear
rumors
else.
Who
knows
what
the
next
room
or
the
next
of
an
undercity
market
where
a
magic
item
is
chest
might
hold?
being
auctioned
off.
Every
magic
item
has
a
purpose.
An
especially
Common
magic
items,
such
as
certain
potions
rare
item
might
have
a
proper
name,
a
and
scrolls,
can
sometimes
be
procured
from
an
personality,
and
secrets.
Even
the
most
common,
alchemist
or
a
spellcaster.
Individuals
who
arent
least
powerful
magic
item
can
have
a
remarkable
normally
in
the
business
of
selling
magic
items
appearance
and
history,
or
idiosyncratic
might
want
something
other
than
gold
in
properties.
exchange.
For
example,
an
NPC
wizard
might
create
a
scroll
for
adventurers
if
they
complete
a
Encountering
Magic
Items
quest
for
her.
When
you
create
your
own
adventures,
its
up
to
Selling
Magic
Items
you
as
the
DM
to
determine
where
magic
items
If
a
player
character
wants
to
sell
a
magic
item,
are
located.
Such
scarce
commodities
are
usually
the
lack
of
an
established
market
makes
doing
so
hidden
in
deep
dungeons,
sealed
inside
trapped
difficult.
Usually,
selling
anything
more
than
a
chests,
buried
in
ancient
treasure
hoards
common
item
requires
an
interested
buyer
first.
guarded
by
monsters,
or
wielded
by
powerful
Finding
someone
willing
to
purchase
a
magic
foes.
item
for
anything
even
approaching
its
true
Intelligent
monsters
and
NPCs
use
the
magic
worth
is
no
simple
matter,
though.
The
buyer
items
in
their
possession,
much
as
adventurers
might
be
a
wizard
in
a
lonely
tower
in
the
hills,
a
do.
If
theres
a
magic
shield
in
a
troglodyte
wealthy
dwarf
lord
with
a
mountain
stronghold,
warren,
it
is
probably
being
worn
by
a
troglodyte
or
some
other
isolated
or
powerful
person.
A
few
champion.
Similarly,
a
ring
of
water
walking
buyers
can
afford
to
pay
in
coins
or
gems,
but
it's
taken
from
an
ill-fated
Underdark
explorer
is
more
likely
that
someone
who
wants
the
magic
more
likely
to
be
on
a
drow
clerics
finger
than
item
will
offer
to
trade
some
other
item
or
hidden
in
her
belt
pouch.
service.
Such
negotiations
can
lead
to
interesting
Powerful
villains
sometimes
bequeath
magic
quests.
items
to
their
favored
minions.
For
example,
an
If
the
characters
do
find
someone
willing
to
evil
dukes
trusted
guard
captain
might
wield
a
put
up
gold,
theyll
probably
have
to
settle
for
magic
sword,
while
the
goblin
chiefs
wizardly
less
than
the
items
true
worth.
An
items
price
is
advisor
might
carry
a
magic
staff.
based
on
its
rarity.
Wondrous
Items
The
wondrous
item
category
is
a
catchall
for
magic
items
that
dont
fit
neatly
into
other
categories.
They
include
worn
items
such
as
boots,
belts,
capes,
gloves,
and
various
pieces
of
jewelry
and
decoration,
including
amulets,
brooches,
and
circlets.
Bags,
carpets,
crystal
balls,
figurines,
horns,
musical
instruments,
and
other
objects
also
fall
into
this
category.
Bag
of
Holding
This
appears
to
be
an
ordinary
cloth
sack,
roughly
2
feet
in
diameter
at
the
mouth
and
4
feet
deep.
Opening
the
sack
reveals
an
interior
space
considerably
larger
than
its
outside
dimensions.
Rumors
persist
that
a
hidden
network
of
planar
tunnels
connects
a
great
number
of
bags
of
holding,
and
that
the
archdevil
Baalzebul
sometimes
uses
these
passages
to
replace
valuable
or
powerful
items
with
fakes.
Property:
The
most
common
type
of
bag
of
holding
can
hold
up
to
500
pounds
of
weight,
not
Winged
Boots
These
fine
boots
appear
to
be
ordinary
footwear.
When
the
boots
are
donned,
tiny
wings
sprout
from
the
ankles
and
flutter
gently
as
if
longing
to
take
flight.