Bark Encounter 3 features an Elder Obsidian Dragon Avatar, a huge magical beast. It has 114 hit points and formidable defenses. Its attacks, such as its bite and claws, deal psychic damage and additional ongoing effects on a hit. It can make two claw attacks as a standard action. If an attack misses it, it can make a tail slash as an immediate reaction. It has powerful breath weapons that deal acid or fear damage with additional negative effects.
Bark Encounter 3 features an Elder Obsidian Dragon Avatar, a huge magical beast. It has 114 hit points and formidable defenses. Its attacks, such as its bite and claws, deal psychic damage and additional ongoing effects on a hit. It can make two claw attacks as a standard action. If an attack misses it, it can make a tail slash as an immediate reaction. It has powerful breath weapons that deal acid or fear damage with additional negative effects.
Bark Encounter 3 features an Elder Obsidian Dragon Avatar, a huge magical beast. It has 114 hit points and formidable defenses. Its attacks, such as its bite and claws, deal psychic damage and additional ongoing effects on a hit. It can make two claw attacks as a standard action. If an attack misses it, it can make a tail slash as an immediate reaction. It has powerful breath weapons that deal acid or fear damage with additional negative effects.
Bark Encounter 3 features an Elder Obsidian Dragon Avatar, a huge magical beast. It has 114 hit points and formidable defenses. Its attacks, such as its bite and claws, deal psychic damage and additional ongoing effects on a hit. It can make two claw attacks as a standard action. If an attack misses it, it can make a tail slash as an immediate reaction. It has powerful breath weapons that deal acid or fear damage with additional negative effects.
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Bark Encounter 2
2 x Dragonborn Sellsword, 4 x Kobold Dragonshield
Bark Encounter 1 Minion 1 x Obsidian Dragon Wyrmling Avatar, 4 x Obsidian Dragon Hatchling Avatar Dragonborn Sellsword Level 2 Skirmisher Medium natural humanoid XP 125 Obsidian Dragon Wyrmling Level 1 Elite SkirmisherInitiative +6 Senses Perception +2 Avatar HP 38; Bloodied 19 Small natural magical beast XP 200AC 16; Fortitude 13; Reflex 14; Will 14 Initiative +4 Senses Perception +1; darkvision Resist 5 lightning HP 62; Bloodied 31 Speed 6 AC 15; Fortitude 14; Reflex 13; Will 12 m Battleaxe (standard; at-will) • Weapon Resist 5 psychic +7 vs AC; +8 while bloodied; 1d10 + 4 damage Saving Throws +2 M Overwhelming Strike (standard; encounter) • Weapon Speed 6 , Fly 8 (hover), Overland Flight 7 Requires battleaxe; +7 vs AC; +8 while bloodied; 1d10 + 4 Action Points 1 damage, and the target grants combat advantage to the dragon- m Bite (standard; at-will) • Psychic born sellsword until the end of the sellsword’s next turn +6 vs AC; 1d6 + 3 damage plus 1d6 psychic damage C Dragon Breath (minor; encounter) • Lightning m Claw (standard; at-will) Close blast 3; +5 vs Reflex; +6 while bloodied; 1d6 + 2 light- +6 vs AC; 1d10 + 3 damage ning damage M Swift Claws (standard; at-will) Dragonborn Fury (only while bloodied) The hatchling makes two claw attacks and shifts 2 squares A dragonborn gains a +1 racial bonus to attack rolls. Skirmish +1d6 C Breath Weapon (standard; recharges when first bloodied) • If, on its turn, the dragonborn sellsword ends its move at least Psychic 4 squares away from its starting point, it deals 1d6 extra damage Close blast 4; +4 vs Reflex; 2d6 + 2 psychic damage, and the with its melee attacks until the start of its next turn. wyrmling pulls the target 1 square Tactical Withdrawal (immediate reaction, when first bloodied; Alignment Evil Languages Draconic encounter) Skills Stealth +8 The dragonborn sellsword shifts 3 squares. Str 17 (+3) Dex 14 (+2) Wis 12 (+1) Alignment Evil Languages Common, Con 15 (+2) Int 9 (–1) Cha 9 (–1) Draconic Skills History +2, Intimidate +3 Str 18 (+5) Dex 16 (+4) Wis 13 (+2) Con 14 (+3) Int 8 (+0) Cha 10 (+1) Obsidian Dragon Hatchling Level 1 Minion SkirmisherEquipment Leather Armor, Battleaxe Avatar Small natural magical beast XP 25 Initiative +4 Senses Perception +1; darkvision HP 1; a missed attack never damages a minion. Kobold Dragonshield Minion Level 1 Minion Soldier AC 15; Fortitude 14; Reflex 13; Will 12 Small natural humanoid XP 25 Resist 5 psychic Initiative +3 Senses Perception +0; darkvision Speed 6 , Fly 8 (hover), Overland Flight 7 HP 1; a missed attack never damages a minion. AC 17; Fortitude 12; Reflex 12; Will 11 m Bite (standard; at-will) • Psychic Resist 5 (damage type of the dragon served) +6 vs AC; 3 damage plus 2 psychic damage Speed 5 m Claw (standard; at-will) m Short Sword (standard; at-will) • Weapon +7 vs AC; 3 damage +6 vs AC; 3 damage, and the target is marked until the end of C Dying Breath (when the dragon drops 0 hit points) • Psychic the kobold dragonshield's next turn Close blast 4; +4 vs Reflex; 3 psychic damage, and the hatch- Dragonshield Tactics (immediate reaction, when an adjacent ling pulls the target 1 square enemy shifts away or an enemy moves adjacent; at-will) Alignment Evil Languages Draconic The kobold dragonshield shifts 1 square. Skills Stealth +8 Mob Attack Str 17 (+3) Dex 14 (+2) Wis 12 (+1) +1 to hit and damage for each other identical creatures attack- Con 15 (+2) Int 9 (–1) Cha 9 (–1) ing the same opponent Shifty (minor; at-will) The kobold shifts 1 square as a minor action. Trap Sense The kobold gains a +2 bonus to all defenses against traps. Alignment Evil Languages Common, Draconic Skills Acrobatics +4, Stealth +6, Thievery +6 Str 13 (+1) Dex 12 (+1) Wis 11 (+0) Con 11 (+0) Int 8 (–1) Cha 9 (–1) Equipment Scale Armor, Heavy Shield, Short sword
Bark Encounter 3 1 x Elder Obsidian Dragon Avatar
Elder Obsidian Dragon Avatar Level 11 Lurker
Huge natural magical beast XP 600 Initiative +15 Senses Perception +13; darkvision HP 114; Bloodied 57 AC 28; Fortitude 23; Reflex 27; Will 22 Resist 20 psychic Speed 8 , Fly 8 (hover), Overland Flight 10 , Swim 8 m Bite (standard; at-will) • Psychic Reach 2; +16 vs AC; 1d8 + 4 damage, and ongoing 5 psychic damage (save ends) m Claw (standard; at-will) Reach 2; +16 vs AC; 1d6 + 4 damage M Double Attack (standard; at-will) The dragon makes two claw attacks. M Tail Slash (immediate reaction, when a melee attack misses the dragon; at-will) The dragon attacks the enemy that missed it; reach 2; +16 vs AC; 1d8 + 4 damage, and the target is pushed 1 square C Breath Weapon (standard; encounter) • Acid Close blast 5; +14 vs Reflex; 2d8 + 4 psychic damage, and the target takes ongoing 5 psychic damage and takes a -4 penalty to AC (save ends both) C Frightful Presence (standard; encounter) • Fear Close burst 5; targets enemies; +14 vs Will; the target is stunned until the end of the dragon’s next turn. Aftereffect: The target takes a -2 penalty to attack rolls (save ends) Alignment Evil Languages Common, Draconic Skills Nature +13, Stealth +21 Str 18 (+9) Dex 22 (+11) Wis 16 (+8) Con 16 (+8) Int 14 (+7) Cha 12 (+6)