Bark Mini Adventure Encounters

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Bark Encounter 2

2 x Dragonborn Sellsword, 4 x Kobold Dragonshield


Bark Encounter 1
Minion
1 x Obsidian Dragon Wyrmling Avatar, 4 x Obsidian
Dragon Hatchling Avatar Dragonborn Sellsword Level 2 Skirmisher
Medium natural humanoid XP 125
Obsidian Dragon Wyrmling Level 1 Elite SkirmisherInitiative +6 Senses Perception +2
Avatar HP 38; Bloodied 19
Small natural magical beast XP 200AC 16; Fortitude 13; Reflex 14; Will 14
Initiative +4 Senses Perception +1; darkvision Resist 5 lightning
HP 62; Bloodied 31 Speed 6
AC 15; Fortitude 14; Reflex 13; Will 12 m Battleaxe (standard; at-will) • Weapon
Resist 5 psychic +7 vs AC; +8 while bloodied; 1d10 + 4 damage
Saving Throws +2 M Overwhelming Strike (standard; encounter) • Weapon
Speed 6 , Fly 8 (hover), Overland Flight 7 Requires battleaxe; +7 vs AC; +8 while bloodied; 1d10 + 4
Action Points 1 damage, and the target grants combat advantage to the dragon-
m Bite (standard; at-will) • Psychic born sellsword until the end of the sellsword’s next turn
+6 vs AC; 1d6 + 3 damage plus 1d6 psychic damage C Dragon Breath (minor; encounter) • Lightning
m Claw (standard; at-will) Close blast 3; +5 vs Reflex; +6 while bloodied; 1d6 + 2 light-
+6 vs AC; 1d10 + 3 damage ning damage
M Swift Claws (standard; at-will) Dragonborn Fury (only while bloodied)
The hatchling makes two claw attacks and shifts 2 squares A dragonborn gains a +1 racial bonus to attack rolls.
Skirmish +1d6
C Breath Weapon (standard; recharges when first bloodied) • If, on its turn, the dragonborn sellsword ends its move at least
Psychic 4 squares away from its starting point, it deals 1d6 extra damage
Close blast 4; +4 vs Reflex; 2d6 + 2 psychic damage, and the with its melee attacks until the start of its next turn.
wyrmling pulls the target 1 square Tactical Withdrawal (immediate reaction, when first bloodied;
Alignment Evil Languages Draconic encounter)
Skills Stealth +8 The dragonborn sellsword shifts 3 squares.
Str 17 (+3) Dex 14 (+2) Wis 12 (+1) Alignment Evil Languages Common,
Con 15 (+2) Int 9 (–1) Cha 9 (–1) Draconic
Skills History +2, Intimidate +3
Str 18 (+5) Dex 16 (+4) Wis 13 (+2)
Con 14 (+3) Int 8 (+0) Cha 10 (+1)
Obsidian Dragon Hatchling Level 1 Minion SkirmisherEquipment Leather Armor, Battleaxe
Avatar
Small natural magical beast XP 25
Initiative +4 Senses Perception +1; darkvision
HP 1; a missed attack never damages a minion. Kobold Dragonshield Minion Level 1 Minion Soldier
AC 15; Fortitude 14; Reflex 13; Will 12 Small natural humanoid XP 25
Resist 5 psychic Initiative +3 Senses Perception +0; darkvision
Speed 6 , Fly 8 (hover), Overland Flight 7 HP 1; a missed attack never damages a minion.
AC 17; Fortitude 12; Reflex 12; Will 11
m Bite (standard; at-will) • Psychic
Resist 5 (damage type of the dragon served)
+6 vs AC; 3 damage plus 2 psychic damage
Speed 5
m Claw (standard; at-will)
m Short Sword (standard; at-will) • Weapon
+7 vs AC; 3 damage
+6 vs AC; 3 damage, and the target is marked until the end of
C Dying Breath (when the dragon drops 0 hit points) • Psychic the kobold dragonshield's next turn
Close blast 4; +4 vs Reflex; 3 psychic damage, and the hatch- Dragonshield Tactics (immediate reaction, when an adjacent
ling pulls the target 1 square enemy shifts away or an enemy moves adjacent; at-will)
Alignment Evil Languages Draconic The kobold dragonshield shifts 1 square.
Skills Stealth +8 Mob Attack
Str 17 (+3) Dex 14 (+2) Wis 12 (+1) +1 to hit and damage for each other identical creatures attack-
Con 15 (+2) Int 9 (–1) Cha 9 (–1) ing the same opponent
Shifty (minor; at-will)
The kobold shifts 1 square as a minor action.
Trap Sense
The kobold gains a +2 bonus to all defenses against traps.
Alignment Evil Languages Common, Draconic
Skills Acrobatics +4, Stealth +6, Thievery +6
Str 13 (+1) Dex 12 (+1) Wis 11 (+0)
Con 11 (+0) Int 8 (–1) Cha 9 (–1)
Equipment Scale Armor, Heavy Shield, Short sword

Bark Encounter 3
1 x Elder Obsidian Dragon Avatar

Elder Obsidian Dragon Avatar Level 11 Lurker


Huge natural magical beast XP 600
Initiative +15 Senses Perception +13; darkvision
HP 114; Bloodied 57
AC 28; Fortitude 23; Reflex 27; Will 22
Resist 20 psychic
Speed 8 , Fly 8 (hover), Overland Flight 10 , Swim 8
m Bite (standard; at-will) • Psychic
Reach 2; +16 vs AC; 1d8 + 4 damage, and ongoing 5 psychic
damage (save ends)
m Claw (standard; at-will)
Reach 2; +16 vs AC; 1d6 + 4 damage
M Double Attack (standard; at-will)
The dragon makes two claw attacks.
M Tail Slash (immediate reaction, when a melee attack misses
the dragon; at-will)
The dragon attacks the enemy that missed it; reach 2; +16 vs
AC; 1d8 + 4 damage, and the target is pushed 1 square
C Breath Weapon (standard; encounter) • Acid
Close blast 5; +14 vs Reflex; 2d8 + 4 psychic damage, and the
target takes ongoing 5 psychic damage and takes a -4 penalty to
AC (save ends both)
C Frightful Presence (standard; encounter) • Fear
Close burst 5; targets enemies; +14 vs Will; the target is
stunned until the end of the dragon’s next turn. Aftereffect: The
target takes a -2 penalty to attack rolls (save ends)
Alignment Evil Languages Common, Draconic
Skills Nature +13, Stealth +21
Str 18 (+9) Dex 22 (+11) Wis 16 (+8)
Con 16 (+8) Int 14 (+7) Cha 12 (+6)

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