Lesson Plan Marta Vidal Big Board Game

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Teachers name : Marta Vidal Vidal

LESSON PLAN
Title of the Lesson: moving game

Date: 12/05/2016

Unit of Study: general knowledge of the academic year


Level and group 5th and 6th
Number of children 216
Background Information:
English day is an activity prepared for pupils from 5 th and 6th level of primary The activity that is proposed here is a
education. There are 6 corners and in each corner there are from one to three big moving board game.
activities.
Learning objectives:
- Listening to the orders made.
- Showing understanding of the rules of the game.
- Participating in all the activities in the board game.
- Talking with the members of the group about the possible answer.
Competencies involved:
Assessment:
C1. Competence in linguistic communication.
The teacher gives to the pupils the feedback at the same
C2. Mathematical competence.
time.
C3. Competence in knowledge of and interaction with the
The pupils talk to each other and give assessment as well.
physical world.
C5. Competence in social skills and citizenship.
C6. Artistic and cultural competence.
C8. Autonomy and personal initiative.
Lesson development: during the 3rd term
Activity title
Big moving board
game.
This is a big board
game activity. There
are seven different
kinds of activities
involved
in
this
board game.

Time
20
minut
es
each
group

Description
Roll the dice: they only have to throw the
dice again.
Four leaf-clovers: they have to read the
card. Sometimes they go back (thats bad
luck) and sometimes they go forward
(thats good luck)
Moving: they have to do the moving
activity as it is required.
True or false: they have to answer true
or false depending on the question made.
If it is correct they roll the dice again, and
if the answer is incorrect they have to
move the game piece back.
Questions: answer simple questions
about cultural knowledge.
Anagram: order letters correctly to form
a word.
Brain gym: several moving activities
related to activate the brain.

Interaction
T-Ss
Ss-Ss

Skills
L (listening)
W (writing)
S (speaking)
R (reading)
I (interacting)
D (drawing)

Materials
Big board
game.
Big dice.
Cards with:
- Questions.
- True /false.
- Four leafclover.
- Draw.
- Anagram
Chip (game
piece).

Bloom's Taxonomy:
Creating
Evaluating
Analyzing
Applying
Understanding
Remembering

ICT resources
None

Personal notes/reminders/homework/other considerations:


The true or false activities and the questions activities, are taken from the basic cultural knowledge.

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