D&D 5e - Sage Advice Compendium 1.6
D&D 5e - Sage Advice Compendium 1.6
D&D 5e - Sage Advice Compendium 1.6
Rules References
Errata
Some corrections have been issued for the early printings
of the fifth edition Players Handbook, Monster Manual, and
Dungeon Masters Guide and can be downloaded at the following locations:
http://media.wizards.com/2015/downloads/dnd/PH_Errata_1.1.pdf
http://media.wizards.com/2015/downloads/dnd/MM_Errata.pdf
http://media.wizards.com/2015/downloads/dnd/DMG_Errata.pdf
Official Rulings
Official rulings on how to interpret unclear rules are made
in Sage Advice. The public statements of the D&D team, or
anyone else at Wizards of the Coast, are not official rulings;
they are advice. One exception: the games rules manager,
Jeremy Crawford (@JeremyECrawford), can make official
rulings and usually does so in Sage Advice.
Compiled Answers
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Character Creation
How do you calculate a creatures Armor Class (AC)?
Chapter 1 of the Players Handbook (p. 14) describes how
to determine AC, yet AC calculations generate questions
frequently. That fact isnt too surprising, given the number
of ways the game gives you to change your AC!
Here are some ways to calculate your base AC:
Unarmored: 10 + your Dexterity modifier.
Armored: Use the AC entry for the armor youre wearing
(see PH, 145). For example, in leather armor, you calculate your AC as 11 + your Dexterity modifier, and in chain
mail, your AC is simply 16.
Unarmored Defense (Barbarian): 10 + your Dexterity
modifier + your Constitution modifier.
Unarmored Defense (Monk): 10 + your Dexterity modifier
+ your Wisdom modifier.
Draconic Resilience (Sorcerer): 13 + your Dexterity modifier.
Natural Armor: 10 + your Dexterity modifier + your natural
armor bonus. This is a calculation method typically used
only by monsters and NPCs, although it is also relevant
to a druid or another character who assumes a form that
has natural armor.
These methodsalong with any others that give you a formula for calculating your ACare mutually exclusive; you
can benefit from only one at a time. If you have access to
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more than one, you pick which one to use. For example, if
youre a sorcerer/monk, you can use either Unarmored Defense or Draconic Resilience, not both. Similarly, a druid/
barbarian who transforms into a beast form that has natural armor can use either the beasts natural armor or Unarmored Defense (you arent considered to be wearing armor
with natural armor).
What about a shield? A shield increases your AC by 2
while you use it. For example, if youre unarmored and use
a shield, your AC is 12 + your Dexterity modifier. Keep in
mind that some AC calculations, such as a monks Unarmored Defense, prohibit the use of a shield.
Once you have your base AC, it can be temporarily modified by situational bonuses and penalties. For instance,
having half cover gives you a +2 bonus to your AC, and
three-quarters cover gives a +5 bonus. Spells sometimes
modify AC as well. Shield of faith, for example, grants a target a +2 bonus to AC until the spell ends.
Magic items can also enhance your AC. Here are a few
examples: +1 chain mail gives you an AC of 17, a ring of
protection gives you a +1 bonus to AC no matter what youre
wearing, and bracers of defense grant you a +2 bonus to AC
if youre not wearing armor or using a shield.
Racial Traits
Does the Trance trait allow an elf to finish a long rest
in 4 hours? The intent is no. The Trance trait does let an elf
meditate for 4 hours and then feel the way a human does
after sleeping for 8 hours, but that isnt intended to shorten
an elfs long rest. A long rest is a period of relaxation that is
at least 8 hours long. It can contain sleep, reading, talking,
eating, and other restful activity. Standing watch is even
possible during it, but for no more than 2 hours; maintaining heightened vigilance any longer than that isnt restful.
In short, a long rest and sleep arent the same thing; you
can sleep when youre not taking a long rest, and you can
take a long rest and not sleep.
Heres what this all means for an elf. An elf can spend 4
hours in a trance during a long rest and then has 4 additional hours of light activity. While an elfs companions are
snoozing, the elf can be awake and engaged in a variety
of activities, including carving a lovely trinket, composing
a sonnet, reading a tome of ancient lore, attempting to remember something experienced centuries before, and keeping an eye out for danger. The Trance trait is, ultimately,
meant to highlight the otherworldly character of elves, not
to give them an edge in the game.
That all said, if youre the DM and you decide to let
Trance shorten an elfs long rest, youre not going to break
the game. You are making a world-building choice if you do
so. Youre deciding that elves, on a global scale, are ready to
reenter a fight before anyone else, that they heal faster than
most humanoids, and that they regain their magical energy
faster. Such a choice would make sense in a world where
elves are the dominant race, where they not only live longer
than others, but also recover faster.
Do the lightfoot halfling and wood elf hiding racial
traits allow them to hide while observed? The lightfoot
halfling and wood elf traitsNaturally Stealthy and Mask
of the Wilddo allow members of those subraces to try to
hide in their special circumstances even when observers
are nearby. Normally, you cant hide from someone if youre
in full view. A lightfoot halfling, though, can try to vanish
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Class Features
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Equipment
If you attack with a shieldmost likely as an improvised weapondo you keep the +2 bonus to AC? Attacking with a shield doesnt deprive you of the bonus to AC.
Backgrounds
Can you have more than one background? You can have
only one background. It represents key aspects of your life
before you embarked on a life of adventure. If none of the
backgrounds available matches your character concept, talk
with your DM and use the guidelines on page 125 of the
Players Handbook to customize your own background.
Multiclassing
Can a rogue/monk use Sneak Attack with unarmed
strikes? The Sneak Attack feature works with a weapon
that has the finesse or ranged property. An unarmed strike
isnt a weapon, so it doesnt qualify. In contrast, a rogue/
monk can use Sneak Attack with a monk weapon, such
as a shortsword or a dagger, that has one of the required
properties.
Feats
Crossbow Expert
Is it intentional that the second benefit of Crossbow Expert helps ranged spell attacks? Yes, its intentional. When
you make a ranged attack roll within 5 feet of an enemy,
you normally suffer disadvantage (PH, 195). The second
benefit of Crossbow Expert prevents you from suffering
that disadvantage, whether or not the ranged attack is with
a crossbow.
When designing a feat with a narrow use, we consider
adding at least one element that can benefit a character
more broadlya bit of mastery that your character brings
from one situation to another. The second benefit of Crossbow Expert is such an element, as is the first benefit of
Great Weapon Master. That element in Crossbow Expert
shows that some of the characters expertise with one type
of thingcrossbows, in this casetransfers to other things.
Do the first and third benefits of Crossbow Expert turn
a hand crossbow into a semiautomatic weapon? The
short answer is no.
The first benefit of the feat lets you ignore the loading
property (PH, 147) of the hand crossbow if youre proficient
with that weapon. The upshot is that you can fire it more
than once if you have a feature like Extra Attack. Youre still
limited, however, by the fact that the weapon has the ammunition property (PH, 146). The latter property requires
you to have a bolt to fire from the hand crossbow, and the
hand crossbow isnt going to load itself (unless its magical
or a gnomish invention). You need to load each bolt into the
weapon, and doing so requires a hand.
To dig deeper into this point, take a look at the following
sentence in the definition of the ammunition property:
Drawing the ammunition from a quiver, case, or other
container is part of the attack. The sentence tells us two
important things. First, youre assumed to be drawing
that is, extracting with your handthe ammunition from
a container. Second, the act of drawing the ammunition is
included in the attack and therefore doesnt require its own
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action and doesnt use up your free interaction with an object on your turn.
What does that all mean for a hand crossbow? It means
Crossbow Expert makes it possible to fire a hand crossbow
more than once with a feature like Extra Attack, provided
that you have enough ammunition and you have a hand free
to load it for each shot.
Does Crossbow Expert let you fire a hand crossbow
and then fire it again as a bonus action? It does! Take a
look at the feats third benefit. It says you can attack with a
hand crossbow as a bonus action when you use the Attack
action to attack with a one-handed weapon. A hand crossbow is a one-handed weapon, so it can, indeed, be used for
both attacks, assuming you have a hand free to load the
hand crossbow between the two attacks.
Lucky
Magic Initiate
Polearm Master
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Savage Attacker
Sentinel
Does the attack granted by the third benefit of the Sentinel feat take place before or after the triggering attack?
The bonus attack takes place after the triggering attack.
Heres why: the feat doesnt specify the bonus attacks timing, and when a reaction has no timing specified, the reaction occurs after its trigger finishes (DMG, 252). In contrast,
an opportunity attack specifically takes place before its trigger finishesthat is, right before the target creature leaves
your reach (PH, 195).
Ability Checks
Are attack rolls and saving throws basically specialized ability checks? They arent. Its easy to mistake the
three rolls as three faces of the same thing, because they
each involve rolling a d20, adding any modifiers, and comparing the total to a Difficulty Class, and theyre all subject
to advantage and disadvantage. In short, they share the
same procedure for determining success or failure.
Despite this common procedure, the three rolls are separate from each other. If something in the game, like the
guidance spell, affects one of them, the other two arent
affected unless the rules specifically say so. The next few
questions touch on this point again.
If you cast the hex spell and choose Strength as the affected ability, does the target also have disadvantage on
attack rolls and saving throws that use Strength? No, the
hex spells description says it affects ability checks that use
the chosen ability. The description says nothing about affecting attack rolls or saving throws. This means, for example, that if you choose Constitution, the spells target doesnt
suffer disadvantage when trying to maintain concentration
on a spell, since concentration requires a Constitution saving throw, not a Constitution check.
Curious about the spells intent? The spell is meant to be
a classic jinxthe sort seen in folklorethat is useful in
and out of combat. In combat, the spell provides some extra
necrotic damage. Outside combat, you could foil a cunning
diplomat, for example, by casting the spell and imposing
disadvantage on his or her Charisma checks.
Does the bards Jack of All Trades feature apply to
attack rolls and saving throws that dont use the bards
proficiency bonus? Nope. The feature benefits only ability checks. Dont forget that initiative rolls are Dexterity
checks, so Jack of All Trades can benefit a bards initiative,
assuming the bard isnt already adding his or her proficiency bonus to it.
When you make a Strength (Athletics) check to grapple
or shove someone, are you making an attack roll? Again,
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Adventuring
Are extradimensional spaces, such as a demiplane or
the space created by rope trick, considered to be on a different plane of existence? An extradimensional space (aka
an extraplanar space) is outside other planes. Therefore, if
youre on the Material Plane and your foe is in an extradimensional space, the two of you arent considered to be on
the same plane of existence.
Whats an example of an effect that can reduce exhaustion? The greater restoration spell can reduce exhaustion.
Combat
Does surprise happen outside the initiative order as a
special surprise round? No, heres how surprise works.
The first step of any combat is this: the DM determines
whether anyone in the combat is surprised (reread Combat
Step by Step on page 189 of the Players Handbook). This
determination happens only once during a fight and only at
the beginning. In other words, once a fight starts, you cant
be surprised again, although a hidden foe can still gain the
normal benefits from being unseen (see Unseen Attackers
and Targets on page 194 of the Players Handbook).
To be surprised, you must be caught off guard, usually
because you failed to notice foes being stealthy or you were
startled by an enemy with a special ability, such as the
gelatinous cubes Transparent trait, that makes it exceptionally surprising. You can be surprised even if your companions arent, and you arent surprised if even one of your foes
fails to catch you unawares.
If anyone is surprised, no actions are taken yet. First,
initiative is rolled as normal. Then, the first round of combat starts, and the unsurprised combatants act in initiative
order. A surprised creature cant move or take an action
or a reaction until its first turn ends (remember that being
unable to take an action also means you cant take a bonus
action). In effect, a surprised creature skips its first turn
in a fight. Once that turn ends, the creature is no longer
surprised.
In short, activity in a combat is always ordered by initiative, whether or not someone is surprised, and after the first
found of combat has passed, surprise is no longer a factor.
You can still try to hide from your foes and gain the benefits
conferred by being hidden, but you dont deprive your foes
of their turns when you do so.
Can you delay your turn and take it later in the round?
Nope. When its your turn, either you do something or you
dont. If you dont want to do anything, consider taking the
Dodge action so that youll, at least, have some extra protection. If you want to wait to act in response to something,
take the Ready action, which lets you take part of your
turn later.
For a variety of reasons, we didnt include the option to
delay your turn:
Your turn involves several decisions, including where
to move and what action to take. If you could delay your
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considered a weapon.
Heres a bit of wording minutia: we would write meleeweapon attack if we meant an attack with a melee weapon.
How does a reach weapon work with opportunity attacks? An opportunity attack is normally triggered when a
creature you can see moves beyond your reach (PH, 195).
If you want to make an opportunity attack with a reach
weapon, such as a glaive or a halberd, you can do so when
a creature leaves the reach you have with that weapon. For
example, if youre wielding a halberd, a creature that is
right next to you could move 5 feet away without triggering
an opportunity attack. If that creature tries to move an additional 5 feetbeyond your 10-foot reachthe creature then
triggers an opportunity attack.
When you use two-weapon fighting, can you draw and
throw two weapons on your turn? You can throw two
weapons with two-weapon fighting (PH, 195), but that rule
doesnt give you the ability to draw two weapons for free.
On your turn, you can interact with one object for free,
either during your move or during an action (PH, 190). One
of the most common object interactions is drawing or stowing a weapon. Interacting with a second object on the same
turn requires an action. You need a feature like the Dual
Wielder feat to draw or stow a second weapon for free.
Is the grappling rule in the Players Handbook usable
by a handless creature? The grappling rule (PH, 195) was
written for a grappler with at least one hand, but a DM can
easily adapt the rule for a handless creature that has a bite
or an appendage, such as a tentacle, that could reasonably
seize someone. A wolf, for example, could plausibly try to
seize a person with its bite, and the animal wouldnt be able
to use its bite attack as long as it held onto the person.
Keep in mind that the grappling rule in the Players Handbook requires the Attack action, so a creature must take
that actionrather than Multiattack or another action in
the creatures stat blockwhen it uses that rule. A monster,
such as a roper, that has a special grappling attack doesnt
follow that rule when using its special attack.
Is the intent that only melee weapon attacks can knock
foes unconscious, or can melee spell attacks as well? If
you reduce a creature to 0 hit points with a melee attack,
you can knock the creature out (PH, 198). That melee attack isnt restricted to weapons. Even a melee spell attack
can be used to knock a creature out.
Spellcasting
Spell Attacks
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Spell Level
Cantrips
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Casting Time
Components
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Duration
If youre concentrating on a spell, do you need to maintain line of sight with the spells target or the spells
effect? You dont need to be within line of sight or within
range to maintain concentration on a spell, unless a spells
description or other game feature says otherwise.
If I have 10 temporary hit points and I take 30 damage
from an attack while concentrating on a spell, what is the
DC of the Constitution save to maintain my concentration? The DC is 15 in that case. When temporary hit points
absorb damage for you, youre still taking damage, just not
to your real hit points.
In contrast, a feature like the wizards Arcane Ward can
take damage for you, potentially eliminating the need to
make a Constitution saving throw or, at least, lowering the
DC of that save.
Can a spellcaster dismiss a spell after casting it? You
cant normally dismiss a spell that you cast unless (a) its
description says you can or (b) it requires concentration
and you decide to end your concentration on it. Otherwise,
a spells magic is unleashed on the environment, and if you
want to end it, you need to cast dispel magic on it.
Specific Spells
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Monsters
Is natural armor considered light armor? No. Natural
armor doesnt fit into the categories of light, medium, and
heavy armor, and when you have it, it isnt considered to be
an armor youre wearing.
Does natural armor cap a creatures Dexterity bonus?
Natural armor doesnt limit a creatures Dexterity bonus.
Magic Items
Which is correct in the Dungeon Masters Guide, the
rule for scrolls or the rule for a spell scroll? Theyre both
correct. The rule for scrolls (p. 139) is for scrolls in general,
including a scroll of protection, and it allows you to try to
activate a spell if youre literate. The rule for a spell scroll is
specific to that type of scroll and introduces an additional
requirement: the spell on the scroll must be on your classs
spell list for you to read the scroll.
A spell scroll can be named in a variety of ways: spell
scroll, scroll of X (where X is the name of a spell), or spell
scroll of X (where X, again, is the name of a spell). No
matter how its name appears, a spell scroll follows the
same rule.
For you to meet a spell scrolls requirement, the spell
on the scroll needs to be on whatever spell list is used by
your class. Here are two examples. If youre a cleric, the
spell must be on the cleric spell list, and if youre a fighter
with the Eldritch Knight archetype, the spell must be on
the wizard spell list, because that is the spell list used by
your class.
Do the AC bonuses from a ring of protection and bracers of defense stack? Yes. In general, bonuses stack, unless theyre from the same spell (see Combining Magical
Effects in the Players Handbook, p. 205). You also cant
benefit from more than one ring of protection, for instance,
since you cant attune to more than one copy of an item
at a time.
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