Davidpol Network Design 5 4 3 2 1 Rule
Davidpol Network Design 5 4 3 2 1 Rule
Davidpol Network Design 5 4 3 2 1 Rule
5-4-3-2-1 Rule
The 5-4-3-2-1 rule embodies a simple recipe for network design. It may
not be easy to find examples in practice, but this rule neatly ties together
several important elements of network design theory.
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Collision Domains and Propagation Delays
Collision domains: The total span of distance over which a packet can
travel and potentially collide with another is its collision domain.
When a network packet is transmitted over Ethernet network, it is possible
for another packet from a different source to be transmitted close enough
in time to the first packet to cause a traffic collision on the wire. The total
span of distance over which a packet can travel and potentially collide
with another is its collision domain.
Propagation delays: are a property of the physical medium (e.g.,
domain
devices attached
Network Segments
A segment is a specially-configured subset of a larger network. The
boundaries of a network segment are established by devices capable of
regulating the flow of packets into and out of the segment, including
others, this rule is sometimes also known as the "5-4-3" rule for short.
5-4-3 Rule
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