Astro Mag Issue 5
Astro Mag Issue 5
Astro Mag Issue 5
shiny? Thats all thanks to one of our new additions, Charles AgnosticGod Rasico. We finally have
a nice professional looking layout which makes me really happy! I really need to thank all the editors
for their outstanding work this issue. We are quickly becoming a well-oiled machine. Another big
thank you needs to go out to the Astronomican forums (our home away from home) for their huge
Editorial
support every issue, Bell of Lost Souls for their continued support and Warseer for really helping to
put us on the map. Before Wintermute so kindly placed our humble mag in the news feed we were
averaging a respectable 4,000 downloads an issue. With our last release in April (and the first release
on Warseer) we breached 10,000 downloads. A huge milestone for all of us here, especially since its
just a magazine we like to publish for fun to help out fellow wargamers!
EDITING STAFF
Chief Editor
Kevin Arkaedin Fronczak
Copy Editor
Andrew Deathboon Kocher
Hobby Editor
Randy Johnson
Tactics & Fiction Editor
Silver
Article Layout Editor
Morgan Consadine Rinehart
Layout Designer
Charles AgnosticGod Rasico
But enough with the rambling, eh? This issue is all about APOCALYPSE. Ok, well not all
about Apocalypse, but there are certainly some wonderful articles that could help you out in your
mega battles. Go see for yourself! Please send us feedback (or articles for next issue) at
[email protected] because your opinions help us make this a better magazine for you guys.
Dont forget to check our homepage for updates on issues and some cool live content we like to release
at random points. I hope you all enjoy the issue!
-Kevin Arkaedin Fronczak
Cover Image
Warlord Titan by Californias Dave Smith
taken from Bell of Lost Souls article here.
Astro Mag is published every three months in association with Astronomican.com. All text and layout
remains the copyright of Astro Mag. Astro Mag is a fully independent publication and its views are
not the views of any company mentioned herein. All characters and artwork shown in this magazine
remain the and trademark of their respective owners. No part of this magazine may be reproduced
without the express permission of the Editor. Astro Mag can accept no responsibility for inaccuracies
or complaints arising from editorial or advertising within this magazine. All letters and emails received
will be considered for publication, but we cannot always provide personal replies.
This fanzine is completely unofficial and in no way endorsed by Games Workshop Limited. Astro
Mag is a nonprofit making fanzine with the aim of promoting Games Workshop games, products and
hobby. For more see the disclaimer at the end of this fanzine.
mag.astronomican.com
What's Inside
Apocalypse
Datasheet
Competition
13 Waterslides (Decals)
Apocalypse
15
25
28 Rules Q & A
29 The Harlequins Dance
32 Next Issue
mag.astronomican.com
ii
Contest
Before you
mag.astronomican.com
mag.astronomican.com
Quintessential Apocalypse. I am
surprised GW has not made this yet,
perhaps for the legion codex. ~ Judge
#2 Tomb Stalker
nn Creator: Farskit
nn Originality: 28/30
Farskit: Apocalypse, since it came out, has done a good job at covering extensively
most races of the 40K universe, bestowing us with a flurry of legendary units,
formations and super-heavies to choose from and pit against each other in
gargantuan, epic battles. Three races, however, have been severely neglected the
Dark Eldar, the Necron, and the Inquisition.
I have not followed the Medusa V campaign, to be honest. The only thing I
ever remembered of it was the small piece of information reporting the sighting
of a giant Necron construct, that had finally been brought down by Titans.
The Tomb Stalker, as it was named, already existed in the fluff, I now had
to make the rules. The Stalker wouldnt really be a battle Titan. What if it was
similar in concept to the Tyranid Malanthrope? It would pass on battlefields
after the action and mend or retrieve whatever was left behind. I imagined that
the giant tomb-cities of the Necron needed equally huge guardians, the Stalkers
would be perfect for that role.
Now for the rules. I decided the Stalker would work like a Monolith, having
to choose which system to activate. The Gauss Disintegrator was born purely
because the picture I chose for the Titan had a dorsal gun! Then I decided to arm
it like a Tomb Spyder, because it was essentially a giant version. One close combat
weapon, one firing weapon, with the option to swap for more mano e mano
deadliness. Alright!
I decided it wasnt within the Stalkers fluff to teleport units, but it sure as
hell would repair them! Thus the Crystal Matrix rules were designed. The Stalker
would also excel at self-repair, being Necron. I hesitated to give it the option to
move more, and finally did so, but half-heartedly.
To adjust the point value, I gave it six Structure Points and tried to see what
it would take to bring it down. Two Warhounds seemed to fit the bill. Thus, I
decided 1500 points. I hope time will tell if that estimated value was correct!
All in all, I really had a blast designing this unit. By choosing an already
existing unit, I made sure I didnt stray from the spirit of the 40K universe, and
laying out the fluff, special rules and most of all the picture was really, really fun.
mag.astronomican.com
mag.astronomican.com
mag.astronomican.com
An immense
explosion lit up the night sky,
blinding Kurts night vision equipment
with a white flash.
he had requesting.
Nothing, Hunt, just some bombed out buildings...
wait...
One of the buildings disappeared from the scan,
and reappeared a fraction of a second later. Kurt had
been a Princeps for four years, and knew the signs well.
Holo-fields: Eldar titan.
Shut down all nonessential systems! Powering up
weapons! Good spot, Hunt, keep it up!
Kurt quickly killed the radar, navigation, and
external comms, and channelled more energy into the
weapons and void shields. The protective fields hummed
reassuringly. The enemy titan moved. It knew that it
had been identified.
Shes a Phantom Class, Kovalski reported, looks
like a power fist and a pulse laser.
Hold your fire, Kurt hissed, lets get closer.
Throwing both the throttles open, Kurt coaxed
Vanquo into a full sprint, ducking and weaving through
the bombed out buildings which showed the edge of
Fetoria Prime, the Imperial capital. Flashes appeared
just to the left of the Phantoms head.
Theyre firing, sir! Theyre firing! Hunt
shouted over the comm.
Easy, kid, its just a ranging shot, Kurt
reassured the young moderatus. He sighed and
shook his head. Twenty-two years old, and Kurt
was already so old in this game that he could call
others Kid.
A few small missiles streaked past the
Reaver and impacted in a wall off to its
left. The next salvo would be a little more
threatening.
Range is one...
Im in range! Hunt cut Kurt off.
Ok, Sergeant, give them a little to think about.
Servomotors whined as the gatling blasters
barrels struggled into motion. Two-seconds later the
thundering began sending a blinding flash of light and
a numbing recoil from the titans right arm. The salvo
of shells streaked towards the Phantom, exploding
against the buildings it was attempting to hide
within. A few lucky shots impacted off the
Eldar machines left leg, but nothing penetrated
Modeling
mag.astronomican.com
Materials:
Black foamcore
Tacky glue
Toothpicks
Razor blade / X-acto
knife
Pin vise
Metal ruler
Pencil
Card stock / cereal box
Cutting mat or workbench
Craft paints
4B
3
4A
mag.astronomican.com
5
4C
6B
6A
10
7A
mag.astronomican.com
7B
7C
11
mag.astronomican.com
10A
10B
12
11
mag.astronomican.com
13
many games, but currently are engrossed in the utter annihilation of each
other in the wonderfully fun world of Warhammer 40K. Come check out
our many adventures in gaming at AtlantisGG.BlogSpot.com.
mag.astronomican.com
14
Apocalypse
By: James Gareth Lorn Callow
The sky was falling.
angels he saw, the falling balls of light. For the gods, he had
betrayed his one god, his Emperor. He had answered the
call of the heavens, and now the heavens had betrayed him.
The sky was falling.
15
More drop pods connected with the land around Mangon Varvuss palace, and
already the first warriors made their way to take the Warmasters head for their own. The
door was kicked down, and Mangon Varvus set eyes on the angels sent to him by heaven.
They wore blood red armor and bristled with weaponry, their golden trimmings making
them shine in the dark light. Mangon Varvus knew he dealt with no ordinary angels.
These that he fought where the angels of death. He knew their insignia, knew them from
a time gone by: these were the Blood Angels. Mangon Varvus stumbled back and his eyes
checked the window again.
The sky was falling.
The Space Marines advanced into the room, cutting down Varvuss personal
guard. The mutated Warmaster knew there would be no victory this day. He
was alone, abandoned by his people, his heavens, his gods. Deep, within the
furthest reaches of his mind, he heard a throaty laughter, and the same word
- weak - thrown around, and around, and around. Mangon Varvus would
lead his world into glorious defeat. They would die, every last man,
woman and child, of that he had no doubt.
The sky was falling.
the final pods hit the surface, the final ships delivered their
cargo. Within days, it would be over, and the horns of
victory would sound in every hall of the great battle
barges above. Great war machines opened fire on
the swirling masses of soldiers at their feet.
Craters decorated the land, and the oceans
turned red with blood. Mangon Varvus
16
Painting
Priming
Brushes
Brush selection is as important as the quality of
the paint you use. If your constantly dipping your
brush to cover a part, your brush is too small.
Your brush should hold enough paint to cover
the part your working on without having to dip
multiple times unless its an overly large surface.
Some people dont realize that they are even
wasting time by doing this. The next time youre
painting think about how many times your brush
hits the pot. Youre going to surprise yourself!
mag.astronomican.com
Gamers World
Hephestos Forge
Rites of Defiance
Are you a From the Warp member and
want your blog included in this tab?
Email us at: [email protected]
and well add you right away! All you
need to do is link back to the
Astro Mag Blog!
17
Paint
Norks Minis is a miniature
mag.astronomican.com
Order
My next step is to paint the miniature in a specific order.
First I do the skin, the way I think of it is that
the miniature is getting dressed. Ive already done a
skin tutorial in my W.I.P. so give it a search and youll
find that.
Second, is to do the hair. If the model was naked
youd have it on and sometimes (on dwarfs in particular)
covers 90% of the model. I like getting these two things
done in that order because it defines who the model
is and lets me see a face.
Sometimes it is what dictates
what color the armor is going
to be, if the armor is well
kept or a bit dirty, or even
the clothing/armor color.
I know this sounds silly
and it cant possibly relate to painting fast but if youre
not trying to decide on a palette of colors then youre
moving along with the model.
Build your painting like youd put on clothes.
Start with undershirts, under armor, base clothing,
or whatever your model is dressed in. The Tau Fire
warriors are an excellent example of this as they have
a layer of cloth covered by a layer of armor plating. Do
your cloths first and dont worry about your plates.. if
you get em messy so what. I always do my boots last.
Hit your plates with their color and then give em a
wash. Look at is as free depth. I usually use the same
color wash for the color Im using unless Im going for
a dirty effect. Do your accessories and guns next and at
this point your table ready. A thing to remember about
the washes; let them dry completely before moving on
to another step. Not doing this will ruin the way the
wash puddles and flows detracting from the finish.
Multiply
Add all these steps to multiple miniatures and youre
FLYING, getting done full squads in 3-4 hours at a
time. If you dont have that, tackle fewer models at a
time. Motivation is key to painting. I like to see progress
and half painted miniatures make me sad! If you have
an hour to paint set 4 miniatures
aside for that time.
Remember something, a
good squad is defined by its
command in fantasy, or its
veteran in 40k. He or she is the
one that will make or break a
squad, so pay a small amount of extra attention to this
model. Dont spend 2 hours on it, just pay enough to set
it apart from the rest of the squad. He alone will set the
tone on the table.
My good friend Abe has a saying, In a 40 man
squad of goblins no one can see past the 2nd rank.
Dont spend an insane amount of time on the 37th
goblin your painting as no one cares what he looks
like... THEY CANT SEE HIM! People look at
command squads, not rank and file.
18
nn Warhammer
nn Warhammer 40,000
nn Historical Wargames
nn Star Wars Minis
Featured Items:
Discuss:
nn Tactics
nn Rules
Share:
nn Stories
nn Fan Fiction
nn Works in Progress
nn Finished Pieces
nn and Battle Reports
www.astronomican.com
What is an Airbrush?
An airbrush is simply a precision air driven paint sprayer.
However, unlike your typical spray can or paint gun,
the airbrush is designed to allow the spray pattern to be
changed from a pencil line to a broad swath. The paint
quantity can be varied from a fine mist to a one pass full
coverage coat.
No matter how careful you are with a conventional
brush, it is not possible to achieve the uniformity in a
thin coat that can easily be achieved with an airbrush.
The paint goes on nearly dry, so that the model can
be handled virtually immediately. The coating is thin
enough such that fine details are not obscured as they
would be by a thick layer of brushed on paint. The paint
never seems to seep under masking so much as brushed
paint does. Plus, a little paint can go a long way with
an airbrush.
This diagram shows the business end of a typical
internally mixed airbrush. Air is injected around a tip
which contains a very sharp needle valve. As the air
rushes past the tip, the pressure drop draws paint from
the tip in the amount regulated by the needle valve and
the flow of air. The paint is atomized by the air flow and
carried along to be deposited on the work piece. There
mag.astronomican.com
Propellants
An airbrush is a compressed air driven device, so in
order to use it you need a source of air. All you really
need is a source of clean, reasonably dry air regulated
at around 20-40 psi. There are 2 conventional ways of
achieving this:
1 Cans of compressed air.
The main advantage of this method is cost. A single
can of air from GW for their spray gun, for example,
costing 5 ($8.25 US). The main disadvantages
of cans are:
They are prone to running out when you least
expect it (and dont last long...)
The pressure drops as the can gets cold and being
an aerosol this happens quite quickly (putting the
can in warm water while you spray keeps pressure
up)
Although individually cheap if you plan on
spraying a lot the cost still mounts up
2 An air compressor.
The most usual type used for this purpose is a single
piston air compressor. You need one with a regulator
and pressure gauge (so you can adjust the pressure)
20
Paint
Well An airbrush is pretty useless without paint
There are two main types of paint that can be used
Acrylics and Oils
Oil based paints are a clear performance winner
(better coverage, consistency, adhesion and paint
control) but the acrylic paints are a clear safety winner
(no nasty solvents) and are far easier to clean. For most
applications, the acrylic based paints work fine, for the
most exacting work, professionals apparently prefer oils.
All Citadel paints are acrylics And the vast majority
of wargamers use acrylic paint for their minis
Therefore I shall only talk about acrylics in any detail
Acrylics require thinning to be used in an airbrush
which can cause difficulties for the beginner. As far as I
can make out there is no simple recipe for doing this
It is a matter of experience and depends on what you
plan to do with the paint. There are specific thinners
available on the market, which are simple to use but
cost money. A cheaper alternative is simply to use water
and a drop of washing-up liquid. Why the washing -up
liquid?! Well Im told that the detergent lowers the
surface tension of the droplets so that the paint/water
doesnt cling to itself and covers better without forming
droplets on the surface of the model That sounds
convincing enough for me to do the same!
The consistency to aim for is a milky consistency,
i.e. much thinner than you would usually use when
painting with a brush. I have found that when using
Vallejo Game Colour the following mix
has worked well:
75% paint
25% water
Plus a drop or two of washing-up liquid
E.g. for the Vallejo dropper bottles a small batch
would be:
60 drops of paint
20 drops of water
A drop of washing-up liquid
With a little experimentation and trial and
(the unfortunately inevitable!) error youll soon find
the right mix.
You may think that the use of an airbrush wont give you
much more than a way of painting large areas well and
quickly. In a sense this is the first (and for many people,
the main) reason to use one. And a good reason too
Would you want to paint a titan by hand?!! But it is not
the only reason There are several techniques that can
only be done well with an airbrush... Many camouflage
patterns, stippling/mottling, airbrushed blending, high
quality weathering etc... It can add to a range of skills
rather than being a complete replacement... For some
examples take a look at the excellent Forge World Model
Masterclass books.
mag.astronomican.com
An Example
So, there you have it! I hope you enjoyed the article
and are inspired to have a try yourself. If you have any
questions or problems then just log-in to astronomican.
com and well do our best to help you out!
~ Many thanks go to Gareth for giving me advice whilst getting
started. You were a great help! Also thanks to many of the online
sources and references that I found very useful, particularly George
Schreyer. ~
22
8
Apocalypse - Issue 5 - July 2009
TActica
mag.astronomican.com
23
mag.astronomican.com
24
mag.astronomican.com
25
mag.astronomican.com
26
You wont find me discussing any lists here as I never do, this is just for tactics
but here is a run down of some of the other Daemons:
Nurgle, hard as nails but slow as slugs.
Slannash, fragile yet satisfying.
Tzeench, short range yet bad at close combat. (hmm big weakness here)
Khorne, limited shooting but brutal in combat.
Now I play a mono list, can you guess which?
But some people mix the gods, shame on you but if you have to look to the
strengths and cover the weaknesses keep it simple. Lots of one is better than many
of lots. I mean that take enough of one type to get the job done and dont get too
fancy. Err I think that makes sense. The more things you plan the more that can
go wrong.
So to summarise, pick your list and split it, being very sneaky, redundancy is
the key. Bring your units near cover and hopefully within charge range next turn.
Dont be afraid to give your opponent a threat to fire at. Just make sure its a big
scary hard as nails one. Dont spread out all over the board, this is a failing some
Daemon players do. You need local superiority to overwhelm their forces in an area.
Hide hide and hide some more. Then kill everything within reach paying
special attention to any heavy weapons. You will take losses but you need to get
close. You just have to remember you can lessen the blow by hiding.
Practice practice and more practice thats my tip for all players.
In my book there is no such thing as an advanced player as we should all be
learning and adapting so in a sense we are all new players.
The worst thing I have seen in my decades of playing is people who refuse to
learn anything new. I enjoy people pulling a new tactic on me as I can learn from it.
You may beat me but never the same way twice.
Master the little things and the big things will look after themselves....
The mission is what will win you the game, normally I dont advocate sacrificial
troops but their only daemons and Khorne does not care where the blood flows
from just that it does.
Force your opponent to react to you, this is always this is one of my main
tactics. Daemons are scary to play against as you never know where they will
turn up.
Now said Kharn as he licked his lips. Hands up for Custard.....
(Kharn proud owner of 101 Bloodletters, just like the film)
mag.astronomican.com
27
Rules Q&A
mag.astronomican.com
A: Yep!
All the questions and answers have been
taken from Terran Forge, DakkaDakka, and
Warseer and reproduced here with what we
considered the best answer. For more rules
queries, you can head on over to Terran Forge
and check out their Friday FAQ. They try to
answer every question they receive there as
accurately and concisely as they can so its worth
checking them out (and emailing your question
to!).
29
31
ISSUE 6:
Next Issue
October 2009
Pre-Heresy/Heresy
Disclaimer
This fanzine is completely unofficial and in no way endorsed by Games
Workshop Limited.
Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan,
the Chaos devices, Cityfight, the Chaos logo, Citadel, Citadel Device,
Codex, Daemonhunters, Dark Angels, Dark Eldar, Eavy Metal, Eldar,
Eldar symbol devices, Eye of Terror, Fire Warrior, Forge World, Games
Workshop, Games Workshop logo, Genestealer, Golden Demon,
Gorkamorka, Great Unclean One, Inquisitor, the Inquisitor logo, the
Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne,
Kroot, Lord of Change, Necron, Nurgle, Ork, Ork skull devices, Sisters of
Battle, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space
Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid,
Tzeentch, Ultramarines, Warhammer, Warhammer 40k Device, White
Dwarf, the White Dwarf logo, and all associated marks, names, races, race
insignia, characters, vehicles, locations, units, illustrations and images from
the Warhammer 40,000 universe are either , TM and/or Copyright
Games Workshop Ltd 2000-2008, variably registered in the UK and other
countries around the world. Used without permission. No challenge to their
status intended. All Rights Reserved to their respective owners.
mag.astronomican.com
32