Java Short Notes
Java Short Notes
Java Short Notes
Java is:
Object Oriented
Platform independent:
Simple
Secure
Architectural- neutral
Portable
Robust
Multi-threaded
Interpreted
High Performance
Distributed
Dynamic
Object - Objects have states and behaviors. Example: A dog has states-color, name, breed as well as behaviors
-wagging, barking, eating. An object is an instance of a class.
Class - A class can be defined as a template/ blue print that describe the behaviors/states that object of its type support.
Methods - A method is basically a behavior. A class can contain many methods. It is in methods where the logics are
written, data is manipulated and all the actions are executed.
Instant Variables - Each object has its unique set of instant variables. An object's state is created by the values assigned
to these instant variables.
Case Sensitivity - Java is case sensitive which means identifier Hello and hello would have different meaning in Java.
Class
Names
- For
all
class
names
the
first
letter
should
be
in
Upper
Case.
If several words are used to form a name of the class each inner words first letter should be in Upper Case.
Example class MyFirstJavaClass
Method
Names
- All
method
names
should
start
with
Lower
Case
letter.
If several words are used to form the name of the method, then each inner word's first letter should be in Upper Case.
of
the
program
file
should
exactly
match
the
class
name.
When saving the file you should save it using the class name (Remember java is case sensitive) and append '.java' to the end of the
name.
(if
the
file
name
and
the
class
name
do
not
match
your
program
will
not
compile).
Example : Assume 'MyFirstJavaProgram' is the class name. Then the file should be saved as'MyFirstJavaProgram.java'
public static void main(String args[]) - java program processing starts from the main() method which is a mandatory
part of every java program..
Java Identifiers:
All Java components require names. Names used for classes, variables and methods are called identifiers.
In java there are several points to remember about identifiers. They are as follows:
All identifiers should begin with a letter (A to Z or a to z ), currency character ($) or an underscore (_).
After the first character identifiers can have any combination of characters.
Java Modifiers:
Like other languages, it is possible to modify classes, methods, etc., by using modifiers. There are two categories of modifiers.
Java Variables:
We would see following type of variables in Java:
Local Variables
Class Variables (Static Variables)
Instance Variables (Non static variables)
Java Arrays:
Arrays are objects that store multiple variables of the same type. However an Array itself is an object on the heap. We will look into
how to declare, construct and initialize in the upcoming chapters.
Java Enums:
Enums were introduced in Java 5.0. Enums restrict a variable to have one of only a few predefined values. The values in this
enumerated list are called enums.
With the use of enums it is possible to reduce the number of bugs in your code.
For example if we consider an application for a fresh juice shop it would be possible to restrict the glass size to small, medium and
Large. This would make sure that it would not allow anyone to order any size other than the small, medium or large.
Example:
class FreshJuice{
enum FreshJuiceSize{ SIZE, MEDIUM, LARGE }
FreshJuiceSize size;
}
public class FreshJuiceTest{
public static void main(String args[]){
FreshJuice juice = new FreshJuice();
juice.size = FreshJuice. FreshJuiceSize.MEDIUM ;
System.out.println("Size :" + juice.size);
}
}
Note: enums can be declared as their own or inside a class. Methods, variables, constructors can be defined inside enums as well.
Java Keywords:
The following list shows the reserved words in Java. These reserved words may not be used as constant or variable or any other
identifier names.
abstract
assert
boolean
break
byte
case
catch
char
class
const
continue
default
do
double
else
enum
extends
final
finally
float
for
goto
if
implements
import
instanceof
int
interface
long
native
new
package
private
protected
public
return
short
static
strictfp
super
switch
synchronized
this
throw
throws
transient
try
void
volatile
while
Comments in Java
Java supports single line and multi-line comments very similar to c and c++. All characters available inside any comment are ignored
by Java compiler.
public class MyFirstJavaProgram{
/* This is my first java program.
* This will print 'Hello World' as the output
* This is an example of multi-line comments.
*/
public static void main(String []args){
// This is an example of single line comment
/* This is also an example of single line comment. */
System.out.println("Hello World");
}
}
byte
short
int
long
float
double
boolean
char
Reference variables are created using defined constructors of the classes. They are used to access objects. These
variables are declared to be of a specific type that cannot be changed. For example, Employee, Puppy etc.
Class objects, and various type of array variables come under reference data type.
A reference variable can be used to refer to any object of the declared type or any compatible type.
Java Literals:
A literal is a source code representation of a fixed value. They are represented directly in the code without any computation.
Literals can be assigned to any primitive type variable. For example:
byte a = 68;
char a = 'A'
String literals in Java are specified like they are in most other languages by enclosing a sequence of characters between a pair of
double quotes. Examples of string literals are:
"Hello World"
"two\nlines"
"\"This is in quotes\""
Java language supports few special escape sequences for String and char literals as well. They are:
Notation
Character represented
\n
Newline (0x0a)
\r
\f
Formfeed (0x0c)
\b
Backspace (0x08)
\s
Space (0x20)
\t
tab
\"
Double quote
\'
Single quote
\\
backslash
\ddd
\uxxxx
Example
A + B will give 30
A - B will give
-10
A * B will give
200
B / A will give 2
Modulus - Divides left hand operand by right hand operand and returns
remainder
B % A will give 0
++
B++ gives 21
--
B-- gives 19
Example
==
Checks if the value of two operands are equal or not, if yes then condition
becomes true.
(A == B) is not
true.
!=
Checks if the value of two operands are equal or not, if values are not equal
then condition becomes true.
(A != B) is true.
>
Checks if the value of left operand is greater than the value of right operand,
if yes then condition becomes true.
(A > B) is not
true.
<
Checks if the value of left operand is less than the value of right operand, if
yes then condition becomes true.
(A < B) is true.
>=
Checks if the value of left operand is greater than or equal to the value of
right operand, if yes then condition becomes true.
(A >= B) is not
true.
<=
Checks if the value of left operand is less than or equal to the value of right
operand, if yes then condition becomes true.
(A <= B) is
true.
Example
&
0001
<<
>>
>>>
Example
&&
Called Logical AND operator. If both the operands are non zero then then
condition becomes true.
(A && B) is
false.
||
Called Logical OR Operator. If any of the two operands are non zero then then
condition becomes true.
(A || B) is
true.
Called Logical NOT Operator. Use to reverses the logical state of its operand.
If a condition is true then Logical NOT operator will make false.
!(A && B) is
true.
Example
C = A + B will assigne
value of A + B into C
+=
C += A is equivalent to C
=C+A
-=
C -= A is equivalent to C =
C-A
*=
/=
C /= A is equivalent to C =
C/A
%=
C %= A is equivalent to C
=C%A
<<=
C <<= 2 is same as C = C
<< 2
>>=
C >>= 2 is same as C = C
>> 2
&=
C &= 2 is same as C = C
&2
^=
C ^= 2 is same as C = C ^
2
|=
C |= 2 is same as C = C |
2
Misc Operators
There are few other operators supported by Java Language.
Conditional Operator ( ? : ):
Conditional operator is also known as the ternary operator. This operator consists of three operands and is used to evaluate boolean
expressions. The goal of the operator is to decide which value should be assigned to the variable. The operator is written as :
variable x = (expression) ? value if true : value if false
instanceOf Operator:
This operator is used only for object reference variables. The operator checks whether the object is of a particular type(class type or
interface type). instanceOf operator is wriiten as:
( Object reference variable ) instanceOf
(class/interface type)
Operator
Associativity
Postfix
() [] . (dot operator)
Left to right
Unary
++ - - ! ~
Right to left
Multiplicative
*/%
Left to right
Additive
+-
Left to right
Shift
Left to right
Relational
Left to right
Equality
== !=
Left to right
Bitwise AND
&
Left to right
Bitwise XOR
Left to right
Bitwise OR
Left to right
Logical AND
&&
Left to right
Logical OR
||
Left to right
Conditional
?:
Right to left
Assignment
Right to left
Comma
Left to right
Syntax:
The syntax of a while loop is:
while(Boolean_expression)
{
//Statements
}
Syntax:
The syntax of a do...while loop is:
do
{
//Statements
}while(Boolean_expression);
Syntax:
The syntax of a for loop is:
for(initialization; Boolean_expression; update)
{
//Statements
}
Syntax:
In a for loop, the continue keyword causes flow of control to immediately jump to the update statement.
In a while loop or do/while loop, flow of control immediately jumps to the Boolean expression.
Syntax:
The syntax of a continue is a single statement inside any loop:
continue;
The if Statement:
An if statement consists of a Boolean expression followed by one or more statements.
Syntax:
The syntax of an if statement is:
if(Boolean_expression)
{
//Statements will execute if the Boolean expression is true
}
Syntax:
The syntax of a if...else is:
if(Boolean_expression){
//Executes when the Boolean expression is true
}else{
//Executes when the Boolean expression is false
Syntax:
The syntax of a if...else is:
if(Boolean_expression 1){
//Executes when the Boolean expression 1 is true
}else if(Boolean_expression 2){
//Executes when the Boolean expression 2 is true
}else if(Boolean_expression 3){
//Executes when the Boolean expression 3 is true
}else {
//Executes when the one of the above condition is true.
}
An if can have zero or one else's and it must come after any else if's.
An if can have zero to many else if's and they must come before the else.
Once an else if succeeds, none of he remaining else if's or else's will be tested.
Syntax:
The syntax for a nested if...else is as follows:
if(Boolean_expression 1){
//Executes when the Boolean expression 1 is true
if(Boolean_expression 2){
//Executes when the Boolean expression 2 is true
}
}
Syntax:
The syntax of enhanced for loop is:
switch(expression){
case value :
//Statements
break; //optional
case value :
//Statements
break; //optional
//You can have any number of case statements.
default : //Optional
//Statements
}
Java Methods:
A Java method is a collection of statements that are grouped together to perform an operation. When you call the System.out.println
method, for example, the system actually executes several statements in order to display a message on the console.
In general, a method has the following syntax:
modifier returnValueType methodName(list of parameters) {
// Method body;
}
A method definition consists of a method header and a method body. Here are all the parts of a method:
Modifiers: The modifier, which is optional, tells the compiler how to call the method. This defines the access type of the
method.
Return Type: A method may return a value. The returnValueType is the data type of the value the method returns. Some
methods perform the desired operations without returning a value. In this case, the returnValueType is the keyword void.
Method Name: This is the actual name of the method. The method name and the parameter list together constitute the
method signature.
Parameters: A parameter is like a placeholder. When a method is invoked, you pass a value to the parameter. This value
is referred to as actual parameter or argument. The parameter list refers to the type, order, and number of the parameters of a
method. Parameters are optional; that is, a method may contain no parameters.
Method Body: The method body contains a collection of statements that define what the method does.
Object - Objects have states and behaviors. Example: A dog has states-color, name, breed as well as behaviors
-wagging, barking, eating. An object is an instance of a class.
Class - A class can be defined as a template/ blue print that describe the behaviors/states that object of its type support.
A sample of a class is given below:
public class Dog{
String breed;
int age;
String color;
void barking(){
}
void hungry(){
}
void sleeping(){
}
}
A class can contain any of the following variable types.
Local variables . variables defined inside methods, constructors or blocks are called local variables. The variable will be
declared and initialized within the method and the variable will be destroyed when the method has completed.
Instance variables . Instance variables are variables within a class but outside any method. These variables are
instantiated when the class is loaded. Instance variables can be accessed from inside any method, constructor or blocks of that
particular class.
Class variables . Class variables are variables declared with in a class, outside any method, with the static keyword.
Exceptions Handling:
A method catches an exception using a combination of the try and catch keywords. A try/catch block is placed around the code that
might generate an exception. Code within a try/catch block is referred to as protected code, and the syntax for using try/catch looks
like the following:
try
{
//Protected code
}catch(ExceptionName e1)
{
//Catch block
}
}catch(ExceptionType1 e1)
{
//Catch block
}catch(ExceptionType2 e2)
{
//Catch block
}catch(ExceptionType3 e3)
{
//Catch block
}finally
{
//The finally block always executes.
}
This tutorial would cover package java.lang, which provides classes that are fundamental to the design of the Java programming
language. The most important classes are Object, which is the root of the class hierarchy, and Class, instances of which represent
classes at run time.
Here is the list of classes of package java.lang. These classes are very important to know for a Java programmer. Click a class link
to know more detail about that class. For a further drill, you can refer standard Java documentation.
SN
Boolean
Boolean
Byte
The Byte class wraps a value of primitive type byte in an object.
Character
The Character class wraps a value of the primitive type char in an object.
Class
Instances of the class Class represent classes and interfaces in a running Java application.
ClassLoader
A class loader is an object that is responsible for loading classes.
Compiler
The Compiler class is provided to support Java-to-native-code compilers and related services.
Double
The Double class wraps a value of the primitive type double in an object.
Float
The Float class wraps a value of primitive type float in an object.
Integer
The Integer class wraps a value of the primitive type int in an object.
10
Long
The Long class wraps a value of the primitive type long in an object.
11
Math
The class Math contains methods for performing basic numeric operations such as the elementary exponential, logarithm,
square root, and trigonometric functions.
12
Number
The abstract class Number is the superclass of classes BigDecimal, BigInteger, Byte, Double, Float, Integer, Long, and
Short.
13
Object
Class Object is the root of the class hierarchy.
14
Package
Package objects contain version information about the implementation and specification of a Java package.
15
Process
The Runtime.exec methods create a native process and return an instance of a subclass of Process that can be used to
control the process and obtain information about it.
16
Runtime
Every Java application has a single instance of class Runtime that allows the application to interface with the environment in
which the application is running.
17
RuntimePermission
This class is for runtime permissions.
18
SecurityManager
The security manager is a class that allows applications to implement a security policy.
19
Short
The Short class wraps a value of primitive type short in an object.
20
StackTraceElement
An element in a stack trace, as returned by Throwable.getStackTrace().
21
StrictMath
The class StrictMath contains methods for performing basic numeric operations such as the elementary exponential,
logarithm, square root, and trigonometric functions.
22
String
The String class represents character strings.
23
StringBuffer
A string buffer implements a mutable sequence of characters.
24
System
The System class contains several useful class fields and methods.
25
Thread
A thread is a thread of execution in a program.
26
ThreadGroup
A thread group represents a set of threads.
27
ThreadLocal
This class provides thread-local variables.
28
Throwable
The Throwable class is the superclass of all errors and exceptions in the Java language.
29
Void
The Void class is an uninstantiable placeholder class to hold a reference to the Class object representing the Java keyword
void.