Dinamics and Epistemic Communities 2016
Dinamics and Epistemic Communities 2016
Dinamics and Epistemic Communities 2016
Abstract
Academics and other researchers regularly engage in strategic interactions
bargaining, cooperation, collaboration, etc. Given this strategic setting, we ask:
how do the dynamics of social learning in epistemic communities influence outcomes
of various actors? We focus, in particular, on minority groups in academia. As we
show, evolutionary game theoretic models indicate that such actors may be disadvantaged through social learning. These dynamics, in turn, can impact the course
of scientifc inquiry and theory change by preventing the diversification of epistemic
communities.
1 Introduction
There are (at least) two reasons why philosophers might care about the diversity of
epistemic communities.1 The first concerns social justice. Women, people of color, and
other underrepresented groups deserve access to the same opportunities for academic
work as their peers. The second reason concerns the success of epistemic communities. It has been widely argued that diversity improves inquiry. If so, those who care
about successful inquiry should care about the make-up of epistemic communities. In
this paper we discuss social dynamical effects whereby underrepresented groups may be
disadvantaged in academia, potentially impeding the diversification of epistemic communities. We believe these effects are highly relevant to discussions of diversity that
focus on social justice issues. In this paper we will focus on their relevance to epistemic
progress.2
It has been widely observed that many academic communities have failed to diversify
with respect to gender and race. For example, women make up only 25% of STEM
workers (Beede et al., 2011).3 Across academia, members of racial minorities are often
severely underrepresented. Philosophers and other researchers have successfully argued
that a number of factors can help explain the continued uniformity of many fields.
Implicit bias and stereotype threat in particular seem to play central roles (Saul, 2011).
1
By epistemic communities we mean groups of knowledge makers like academics and industry researchers, though our discussion will generally focus on academia.
2
See Bruner and OConnor (2015) for similar work focusing on social justice issues.
3
According to Norlock (2006) women also account for only about 20% of tenured philosophy professors.
As such, there are many ongoing attempts to improve diversity in epistemic communities
by mitigating the effects of these phenomena.
As we will argue here, however, even in the absence of explicit bias, implicit bias,
and stereotype threat, minority groups can end up disadvantaged in epistemic communities due to the dynamics of social interaction. In particular, we will use evolutionary
game theoretic models to show that when majority and minority groups interact, minority types often learn to accommodate majority types, while the majority learns to
take advantage of this accommodating behavior. As a result, minority groups end up
disadvantaged in strategic scenarios. These outcomes are more likely, in our models, the
smaller the minority group. They occur across a variety of strategic settings, including
bargaining, cooperation, and collaborative research scenarios. They occur despite assumptions that majority and minority groups do not differ with respect to skill levels or
competence of any sort. Furthermore, as we will argue, these disadvantaged outcomes
for minority groups may help explain why some groups, including women and racial minorities, tend to cluster into subdisciplines in academia. One of the most striking things
about the effects we describe is that this minority disadvantage occurs even in models
of populations that can be thought of as well meaningwhere actors are not initially
biased and do not actively try to disadvantage minority groups. This is not to say that
their eventual behavior is unobjectionable, but rather that behavior consistent with bias
and discrimination arises as a result of reasonable learning by reasonable agents.
We will further argue that the effects we note may not be limited to minority groups
in the traditional sense, but may also arise for what we call epistemic minoritiesgroups
that hold minority opinions in an epistemic community, practice methods only used by a
minority of practitioners, or focus on questions of interest to a small part of a discipline.
In other words, the effects we will describe can potentially impede epistemic progress
by 1) preventing the success of gender and racial minorities in epistemic communities
2) preventing the success of epistemic minorities and 3) leading minority groups of both
sorts to cluster together, thus preventing discourse.
Our paper will proceed as follows. In section 2, we discuss the senses of diversity
which will be adressed here, and discuss why diversity of these various kinds is important
to epistemic progress. In section 3, we justify the use of evolutionary game theory to
model epistemic communities, and describe this methodology. In section 4, we outline
the games we use to represent bargaining, cooperation, and collaboration in academia. In
section 5, we describe our results as well as relevant work from other authors. In section
6 we discuss the relevance of these results to epistemic minorities and the potential
impacts of these effects on epistemic progress. In the conclusion, we briefly describe
policy measures that may help prevent the social dynamical effects we describe. We end
with an appeal for the future use of formal methods, like those applied here, to explore
topics in feminist philosophy and related areas.
2 Diversity Matters
There are two broad senses of diversity that are relevant to this paper. The first is
diversity with respect to gender, race, and other unalterable personal factors such as
sexual orientation or cultural background. We will call this personal diversity.4 The
second sense of diversity can be referred to as epistemic diversity.5 Epistemic diversity
tracks differences in beliefs and behavior that lead epistemic agents to engage in inquiry
in different ways. For example, diversity of intellectual beliefs and assumptions, research
methodologies, and interests in research problems all fall under this heading. In the rest
of this section we will briefly discuss 1) why epistemic diversity is important to epistemic
progress and 2) how personal diversity maps onto epistemic diversity.
Philosophers of science and feminist epistemologists have argued convincingly that
inquiry is inherently value laden (Longino, 1990, 2002; Potter, 1993; Harding, 1991, 1998;
Wylie, 2007). Theories are underdetermined by evidence and so background assumptions
and values will play a role in determining theory choice (Longino, 1990, 2002; Nelson,
1993). This means that two different researchers will potentially generate knowledge
differently, and thus the make-up of an epistemic community may influence what theories
that community generates and supports.
Many have argued that, in particular, epistemically diverse communities are more
successful than uniform ones. There are a number of various epistemic traits for which
diversity has been championed. Longino (1990, 2002) contends that research communities that hold uniform assumptions and prejudices will lack the critical perspective to
challenge these viewpoints. Epistemic communities where agents hold diverse views, on
the other hand, will be better positioned to rethink failing assumptions. Zollman (2010)
uses decision and game theoretic models to argue that epistemic communities that hold a
variety of beliefs about the world may be more likely to eventually converge on successful
theories. Kuhn (1977) points out that disagreement among scientists is a crucial part of
theory change. He argues that the necessary sorts of disagreements can only occur in
groups with some diversity of choice criteria for theories. Kitcher (1990) holds that it
is beneficial for a community of agents to work on diverse problems and to use diverse
methodologies for similar reasons. Weisberg and Muldoon (2009) consider a model of
a community in which a number of different types of epistemic agents explore theory
space, and conclude that populations where agents employ mixtures of search strategies
are, in some cases, more successful. To summarize these arguments, epistemic diversity
may be beneficial with respect to (at least) assumptions and prejudices, theoretic beliefs,
criteria for adopting new theories, scientific methods, and problem choice.6 We do not
provide an exhaustive list of the proposed benefits of epistemic diversity. Our intention
is rather to give a sense of the breadth of such arguments.
Note that even if one believes that epistemic diversity is important to inquiry, fur4
We focus on gender and racial diversity throughout the paper, though the work may potentially be
extended to other sorts of personal diversity.
5
Fehr (2011) makes a similar distinction between situational and epistemic diversity.
6
Psychologists have also argued that diverse viewpoints promote problem solving and creativity in
groups (Paulus and Nijstad, 2003).
ther arguments are needed to support the claim that personal diversity is beneficial to
epistemic progress.7 It has in fact been argued that gender and racial diversity do, in
many cases, correlate with epistemic diversity. Researchers of different personal types,
for example, will be interested in different problems and hold different assumptions and
prejudices as a result of their varying experiences. A wide variety of arguments have
been made along these lines and we will not outline them all here.8 We will instead make
our point by giving a few examples of episodes from science where personal diversity was
clearly important.9 Haraway (1989) outlines how the introduction of female scientists
revolutionized the field of primatology, which had previously focused largely on the behavior of male primates. In this case, there is an obvious connection between the gender
of the researchers and their choice of research problem. Female primatologists also introduced pioneering methodologies designed to prevent sexist assumptions from creeping
into primate research. Longino (1990) describes the debate over man-the-hunter and
woman-the-gatherer theories of the evolution of human cognition. These two theories
each focus on one gender as being more important to early tool use in humans and thus
to subsequent human evolution. In this case gender played a role in leading scientists to
challenge a problematic dominant paradigm (albeit with their own value-laden theory).10
To sum up, personal diversity often results in epistemic diversity, which in turn
is important to inquiry. We will now outline how social dynamical effects, even in
the absence of bias, can result in systematic disadvantage to minority groups, thereby
potentially decreasing the level of diversity in such communities.
3 Methodology
Evolutionary game theory is a methodology first developed by biologists to explore the
evolution of strategic behavior in animals. This methodology has since been adopted by
social scientists and philosophers to inform how strategic behavior in humans changes
through learning and social learning. Since our aim is to investigate how communities
of epistemic agents learn to interact strategically with each other, evolutionary game
theory is an appropriate methodology to employ.
Before continuing, it will be useful to describe evolutionary game theoretic methods.11
7
It might be the case that epistemic and personal diversity are not correlated. It might also be
the case that upon recognizing the value of epistemic diversity, a group of uniform agents can choose to
explore different theories, use different methodologies, etc. and so gain the benefits of epistemic diversity.
Kitcher (1990) provides models where actors have the option of something like this.
8
For more on this, see work in standpoint epistemology such as Harding (1991, 1998).
9
Because the literature we are referencing here is largely from feminist epistemology, these examples
focus on gender. Similar cases can be found for race and other personal factors.
10
It is not lost on us that in these clear cut examples there are humanistic aspects of the research such
that gender based stereotypes directly influence the researchers involved. It is harder to find clear cases
where personal diversity is important in areas like physics or mathematics, though many have argued
for such effects (Harding, 1991, 1998; Fehr, 2011).
11
This is intended to be a cursory overview, and readers who wish to engage more thoroughly with
the details of our results, but who are not familiar with the methods used, may wish to read Weibull
(1997) or Gintis (2009).
A game in game theory is a model of a strategic interaction between agents. Games are
usually defined by a set of players, or actors in the game, a set of strategiesavailable
actionsfor each player, and payoffs for each possible combination of strategies.12
Traditionally, game theorists have focused on rational decision making by actors, as
defined by payoff maximization where payoff tracks actors preferences. The evolutionary
game theoretic approach, in contrast, attempts to understand behavior not by appeal to
rationality, but by appeal to evolution, cultural evolution, or learning. This is done by
employing what are called dynamics to games. Dynamics are rules that determine how
actors or populations of actors playing a game will change based on past interactions.
Throughout this paper, we will employ the replicator dynamics to model behavioral
change in epistemic communities.13 The basic idea behind the replicator dynamics is
that in a population with many actors playing different strategies, the strategies that
get higher payoffs will proliferate, while those with lower payoffs will decline in number.
In the case of an epistemic community, it is natural to think of payoffs as corresponding
to the amount of esteem or credit a particular researcher receives, the amount of pay
he or she is offered, etc.14 Individuals in an epistemic community are then assumed to
imitate the successful actions that led to this high payoff, leading to the proliferation of
such successful actions.
One concept that has been central to game theoretic analyses is that of a Nash
equilibrium. A Nash equilibrium is a set of strategies where no player may deviate and
improve her payoff. These strategy sets are thought of as stable and likely to arise in real
world settings for this reason. They also arise in many evolutionary settings, making
them relevant to our evolutionary analysis.
Traditional games also define information available to the actors, but in evolutionary game theory,
this aspect is downplayed.
13
These dynamics were intended as a model of change via natural selection, but have subsequently
been shown to effectively model both individual learning (Hopkins, 2002; B
orgers and Sarin, 1997) and
cultural evolution (Weibull, 1997).
14
This is not an unusual assumption to make in formal models of the social structure of science. Kitcher
(1990) and Strevens (2003) both make similar assumptions in a classical game-theoretic framework, while
Bruner (2013) assumes something similar in a dynamic model involving cultural evolution.
interactive partners. We describe the three games in turn and discuss their relevance
to epistemic communities. We then discuss how these games work when actors can
condition on type.
In the Nash demand game, actors each demand a certain portion of a resource. If
the demands of the actors are compatible in that they do not exceed the resource, each
actor receives the portion he or she requested. If, on the other hand, the demands are
greater than the total resource, bargaining fails and the two actors receive what is called
the disagreement point (often nothing). Figure 1 displays a payoff table of a simplified
version of this game where actors can demand 4, 5, or 6 of a total resource of 10. We
call these demands Low, Med, and High.15 A payoff table lists payoffs to actors for
any combination of possible strategies in a game. Note that this game has three pure
strategy Nash equilibriaHigh v Low, Med v Med, and Low v High.16 In each of these
the actors fully divide the resource. This means that if either actor demands more, the
disagreement point is reached. If either demands less, she simply gets less.
Figure 1: A payoff table for a Nash demand game. Rows represent strategy choices for
player 1. Columns represent strategy choices for player 2. Entries list the payoff for
player 1 followed by that for player 2.
Bargaining may not seem like a central part of research because there are only a few
situationssalary and funding negotiations, for examplein which researchers explicitly
bargain over resources. A closer look, however, reveals that research communities are
full of cases where actors must bargain to divide labor. Consider, for example, academics
who engage in any sort of joint projectconference planning, committee work, running
a department, or collaborative research. In every example, by some process of implicit
or explicit negotiation, these actors must decide who will take on what portion of the
work done. Although the Nash demand game is formulated as a situation where two
individuals divide a resource, it can just as easily be interpreted as two individuals
dividing tasks.17 As such, this game is an appropriate model both of explicit bargaining
over resources such as salary, and of bargaining over workload in joint projects.
15
Simplified games of this sort are standardly employed in evolutionary analyses of bargaining (Skyrms,
1994, 1996; Skyrms and Zollman, 2010; Young, 1993; Binmore, 2008; Alexander and Skyrms, 1999;
Alexander, 2000).
16
Pure strategies are ones where actors always take the same action rather than randomly mixing over
multiple actions. This game (and the following ones) also have mixed Nash equilibriathose where actors
use strategies that probabilistically choose actionsbut these will be less germane to our evolutionary
analyses and so we do not discuss them here.
17
Assume that the resource is either leisure time or time for individual research.
The stag hunt is a model of cooperation under risk. Suppose that two hunters may
either hunt for stag or for hare. If either actor hunts hare, she get a small amount of meat.
If the actors hunt stag together, they manage to bring home more meat. But stag is a
riskier strategy because if either hunts stag alone, she is unable to catch anything. The
payoff table for this game is shown in Figure 2. The two pure strategy Nash equilibria
of this game are Stag v Stag and Hare v Hare.
Figure 2: A payoff table for a stag hunt. Rows represent strategy choices for player
1. Columns represent strategy choices for player 2. Entries list the payoff for player 1
followed by that for player 2.
Stag hunts occur whenever joint effort is mutually beneficial, but potentially risky.
Academics who cooperate to plan conferences, co-organize committees, advise students,
and, of course, collaborate on research projects all stand to benefit from these cooperative
engagements, but also potentially put themselves at risk. If a co-organizer fails to
appropriately carry out her role in such an arrangement, her cooperative partners may
be disadvantaged because the endeavor fails (or is less successful than it might have
been) despite their having put in a great deal of work. As such, the stag hunt is an
appropriate model of many sorts of cooperation in academia.
We call our last model the collaboration game.18 In this game, two actors first decide
whether to enter a collaborative partnership by playing the stag hunt. Should the two
actors choose to hunt stag, they then decide how to divide the resource obtained. This
negotiation is modeled with the Nash demand game. Figure 3 shows the payoff table
for the collaboration game. There are four strategies in this gamethe uncooperative
Hare strategy and three cooperative Stag strategies where actors demand Low, Med, or
High of their partner. Hare always generates a dependable, low payoff. Stag leads to a
greater joint payoff, though it is now risky for two reasons: 1) a partner could choose
Hare or 2) bargaining could fail. Either of these outcomes leads to a payoff of zero. Even
if bargaining does succeed, a stag hunter who ends up with the Low demand might be
better off hunting hare.
This model captures a strategic scenario that many collaborating or cooperating
academics encounter. Academics typically must first decide whether or not to collaborate
with a potential co-author. Like a stag hunt, collaboration is beneficial because it comes
with the potential for rewards. For example, Card and DellaVigna (2013) found that
in top economics journals co-authored papers were cited significantly more than single
18
This game is extensively analyzed by Wagner (2012). He notes that this game is equivalent to a
Nash demand game with an outside option.
Figure 3: A payoff table for a collaboration game. Rows represent strategy choices for
player 1. Columns represent strategy choices for player 2. Entries list the payoff for
player 1 followed by that for player 2.
authored papers. Co-authored papers are more likely to be accepted to top journals in
many fields (Laband, 1987; Gordon, 1980; Beaver and Rosen, 1979). And many authors
have argued that collaboration improves overall academic productivity (Morrison et al.,
2003; Landry et al., 1996; Lee and Bozeman, 2005). Collaboration is risky, however,
because if a collaborative partner fails to fulfill her part of the collaboration properly,
her co-authors may be disadvantaged.19
Once collaboration has begun, actors also must bargain either implicitly or explicitly
to decide how the efforts and rewards of collaboration will be divided. Who will be first
author on a paper? Who will be last author? Who will do what portion of the work?
Who will present joint work at prestigious conferences? These negotiations may end at
equitable divisions (Med v Med) as when, for example, one author puts in significant
effort and acts as first author. They may, however, end at inequitable divisions (Low v
High) as in cases where one actor does little work relative to author position.20
This concludes our description of the base games that we employ in this paper. We
will now discuss how such games work when actors can condition on the type of their
interactive partner. Typical game theoretic analyses consider interacting agents who
behave the same way upon meeting any other agent. In real epistemic communities,
however, empirical evidence suggests that actors often treat different types of people
differently. For example, it has been argued that tenure and promotion decisions are
made differently for women and men (Perna, 2001). Emails to professors asking for
mentoring help tagged with male and/or white sounding names receive more and better
responses than those with female and/or ethnic sounding names (Milkman et al., 2014).
Black applicants are less likely to receive NIH funding than white applicants controlling
for other factors (Ginther et al., 2011). Researchers, when assessing otherwise identical
male and female academic job candidates, are more likely to believe males are more
qualified, more likely to hire the male, and more likely to offer him a higher salary
19
In cases where a collaborative partner engages in academic dishonesty, this disadvantage may be
very serious.
20
Recent work on ghost authorship implies that in some disciplines such outcomes are common (Bennett and Taylor, 2003).
Similar findings, some outside of academia, have been garnered for job candidates who are LGBTQ
or racial minorities (Tilcsik, 2011; Bertrand and Mullainathan, 2003). Outside of academia, assertive
bargaining behavior by women has been found to meet with more resistance than assertive bargaining
behavior by men (Bowles et al., 2007; Tinsley et al., 2009). And experimental subjects are more likely
to hire men than women to perform arithmetic tasks regardless of performance (Reuben et al., 2014).
We use the discrete time replicator dynamics. These dynamics give updates of a population distribution at discrete steps or generations. In particular, we use a version of the two population replicator
dynamics where one population may be smaller than the other, and where all actors interact with both
populations. They are formulated as follows. Let x and y represent the two populations so that x+y = 1
and x y. Strategies for population x update according to the following dynamics, x0i = xi ( Pn fif(x)
)
j (x)xj )
j=1
10
DArms et al. (1998) similarly point out that allowing anti-correlated interaction between bargainers
who make high and low demands allows for the evolution of these two types.
26
For a biological corollary, see work by ? on the Red King effect.
11
likely to reach fair bargaining outcomes.27 When one type is in the minority, however,
it becomes increasingly likely that the groups reach unfair bargaining outcomes, and
increasingly likely that the minority is disadvantaged. By this we mean that minority
types end up demanding Low against majority types who demand High. Figure 4 shows
results for 10,000 runs of replicator dynamics simulations of this scenario. The payoff
associated with Hare (which we will call G from now on) was held fixed at 2.5. Low,
Med, and High were set at 4, 5 and 6, respectively. As can be seen in this figure, when
the minority is very small, they end up disadvantaged in more than half of simulations.
And when they reach unfair outcomes, they are each equally likely to discriminate against the other.
12
population is.28
Payo&&
Average&Payo&in&Collabora9on&Game&
with&Discrimina9on&
5"
4.9"
4.8"
4.7"
4.6"
4.5"
4.4"
4.3"
4.2"
4.1"
4"
Minority"Payo"when"
Majority"Discriminates"
Majority"Payo"when"
Minority"Discriminates"
0.4"
0.3"
0.2"
0.1"
0.05"
0.01"
Size&of&Minority&Group&
Figure 5: Average payoffs for minority and majority groups with discriminating norms
in the type-conditional collaboration game. Note that the y-axis is scaled to highlight
the phenomenon of interest.
5.2.2
In the social sciences and humanities, collaborative work can provide benefits and so
may be desirable, but in most cases researchers in these areas can successfully perform
individual work as well. In the lab sciences, however, group work is often essential
to success. To expand our models to capture such situations, we vary the payoff of
individual work, or hare hunting (G). Note that when G = 0, the collaboration game
is essentially equivalent to the Nash demand game.29 This represents a case where
individual work is completely useless and actors must always collaborate and bargain.
Slightly higher Gs represent cases where individual work may not be as beneficial as
collaborating, but can still provide some benefit.
We find that as G decreases, collaboration increases. This is unsurprising as the
payoff to individual work is poor when G is low. When G is low, however, it also
becomes increasingly likely that bargaining favors members of the majority group. Figure
6 illustrates these results. The minority constitutes 5% of the total population in this
figure, and the possible bargaining demands are 4, 5, and 6. As is evident, when G is
low the majority discriminates against the minority in over 60% of simulations and the
minority almost never discriminates against the majority.
28
This finding is similar to something noted in recent blog posts. Computer scientist Karen Petrie
pointed out that in a population where men and women make equally many sexist remarks, but where
the ratio of women to men is 1 : n, women will receive n2 as many sexist remarks.
29
Actors still have the option to hunt hare. But since this individual work pays nothing, in order to
obtain any payoff they must hunt stag and bargain to divide it.
13
We now explore cases in which norms of division have already become cemented in
a discipline. In other words, agents still must choose whether to collaborate or not,
but if collaboration does occur, the individuals involved do not engage in a round of
bargaining, but instead fall back on extant norms to determine how to divide labor
and rewards. Our aim is now to determine whether an existing unfair division will
disincentivize collaboration by minority members. Note that in cases like this, because
actors do not need to bargain, the collaboration game is essentially equivalent to a stag
hunt, but where the benefit for hunting stag is different for the two partners.
This further model is particularly important because it will not always be possible
for collaborative partners to determine their payoffs for collaboration. Collaborating
partners decide author order. Author order, however, does not totally determine how an
academic community, hiring, or promotional bodies react to collaborative work. Con14
sider, for example, a case where a hiring body assumes that the white author on a joint
paper must have contributed more to the collaboration than a black partner, and gives
credit accordingly. The models here capture both scenarios where groups bargain differently over collaboration due to existing societal norms, and situations where societal
norms undervalue the contributions of underrepresented groups to collaborative work.
Figure 7 shows the proportion of instances in which collaboration emerges between
minority and majority groups in these models. We hold the payoff associated with
playing Hare fixed at 2, while Low is varied from 2.2 to 5. We find that unfair norms of
division disincentivize collaboration between types. The greater the inequity (the lower
Low), the less likely it is that collaboration emerges across groups. This effect is more
pronounced the smaller the minority population. When Low = 2.2 and the minority
group makes up 1% of the population, for example, collaboration only occurs between
types in about 10% of simulations. Again, this is particularly disastrous to the minority
for by and large many of their interactions are with members of the majority, meaning
successful collaboration is relatively unlikely. Note that while it may seem like a good
thing for minority agents to avoid collaboration with majority agents if they receive
poorer outcomes, in these models there is still always an advantage to collaboration (G
is always less than Low).30
Percentage)of)Simula1ons)
Pre5Exis1ng)Distribu1onal)Norms)in)the)
Collabora1on)Game)
80"
70"
60"
50"
40"
30"
20"
10"
0"
Minority"1%"
Minority"50%"
2.2"2.4"2.6"2.8" 3" 3.2"3.4"3.6"3.8" 4" 4.2"4.4"4.6"4.8" 5"
Low)
15
play the collaboration game with existing norms of division, Hare is the safest strategy as
it always guarantees a payoff. When minority types get relatively little for bargaining,
they are disincentivized from taking the risk of collaborating. This means that they
quickly learn to play Hare in these simulations, and the smaller the minority, the more
quickly this happens. Majority types then slowly learn to play Hare against them as
well.
Some empirical observations are consistent with the results just presented. In many
fields, women are less likely to collaborate and more likely to collaborate with other
women (McDowell and Smith, 1992; Ferber and Teiman, 1980; West et al., 2013; Boschini
and Sjogren, 2007).31 McDowell and Smith (1992) have argued that the productivity
gap between male and female economists could be explained by the fact that female
economists lose the benefits of collaborative endeavors. Del Carmen and Bing (2000)
find that African American authors in criminology are highly likely to work alone.
One phenomena that may be partially explained by these outcomes is the clustering
of certain minority groups into academic subdisciplines. Botts et al. (2014), for example, find that black philosophers, who they calculate to make up about 1.3 % of U.S.
philosophers, tend to work disproportionally in certain subfields. If minority types do,
in fact, learn to avoid collaborating and cooperating with majority types, this may lead
minority types to seek out areas where they are more likely to encounter others like
themselves. Alternatively, in subdisciplines where minority types have higher numbers,
they may be less likely to be disadvantaged in strategic interactions. If so, this may
attract other minority types to such subdisciplines.
5.2.4
The work we have presented to this point all involves simulations where we do not make
assumptions about the starting proportions of strategies in a population. In other words,
our simulations randomize over the starting points epistemic communities might take
half of actors make fair demands, or 1/3, or 90% of actors make High demands, etc.and
then look at what proportions of outcomes arise from this random collection.32
For the phenomena we are studying, however, there is little reason to think that
the starting points of epistemic communities are random. Epistemic communities are
embedded in societies where biased behavior against women and racial minorities already
exists. For this reason, one might be especially interested in what happens in these
simulations when one starts with a relatively high proportion of majority types who
behave in a discriminatory way towards minority types.
In these restricted cases, our results are significantly strengthened. In other words,
when one looks only at populations that already have some tendency towards bias, minority disadvantage due to learning speed is more significant. Why would this be the
31
Some of these results are outdated, but we mention them here because they still potentially support
the effects we describe.
32
In doing so, we are measuring what are called the basins of attraction for populations playing
games under the dynamics we use. These basins specify which starting proportions of strategies evolve
to which equilibria.
16
Discrimina1on)and)Exis1ng)Bias)in)the)
Nash)Demand)Game))
Percentage)of)Simula1ons)
60"
50"
40"
30"
All"Popula1ons"
20"
Biased"Popula1ons"
10"
0"
0.5"
0.4"
0.3"
0.2"
0.1"
0.05"
Size)of)Minority)Group)
Figure 8: Simulations of populations playing the Nash demand game either starting at
any population proportion, or only populations where 60% of majority types demand
8. The y-axis represents simulations where the minority is discriminated against.
As this figure shows, over all population starting points, the smaller the minority the
more likely it is (by a bit) that they discriminate. Over starting points where more than
60% of the majority demand 8, the smaller the minority the more likely it is that they
are discriminated against. In other words, by looking only at realistic starting points,
in this case, we see a reversal of the minority speed effect, which now disadvantages
minorities. This figure is meant to demonstrate a general observation, which is that
the more the majority population discriminates, the worse learning quickly is for the
17
minority population.
5.3 Summary
To summarize the results presented in sections 5.1 and 5.2: minority groups in academia
can end up disadvantaged in bargaining, cooperative, and collaborative scenarios. This
disadvantage is more likely to arise for small groups as a result of a differential in
learning environments for the majority and minority types. This disadvantage is also
more likely to arise in situations where actors do not have the option to work alone. When
it does arise, it is more harmful to small groups than large ones. And furthermore,
it can deter minority types from collaborating with majority types, possibly leading
minorities to cluster in academic subdisciplines. And, lastly, if a majority group is
already discriminating to some degree, the fact that minority groups quickly learn to
deal with them is more detrimental to the minority type.
Significantly, the effects we describe can arise without what one would think of as
particularly pernicious behavior on the part of either group. In particular, actors need
not be implicitly or explicitly biased against minority types for these effects to arise.
The preconditions for these effects are that 1) actors condition behavior on their type
of interactive partner, 2) actors learn to behave in ways that benefit themselves, and 3)
one type is in the minority. The only one of these conditions that might be thought of
as ethically questionable is conditioning behavior on ones type of interacting partner.
While this is arguably problematic, it does not have the same ethical character as,
say, purposefully tanking a black colleagues tenure case, or harassing female graduate
students. It is not clear that actors need even be aware that they are learning to treat
types differently in the scenarios these models represent.
Note that this does not mean that the resulting behavior in these models is ethically
unproblematicit is. The point is that from relatively neutral starting points, wellmeaning actors can slowly learn to behave in ways consistent with discrimination and
bias, and that this is more likely to negatively affect minority groups.33
One may question the claim that our models are neutral given that we assume actors condition on
traits like gender and race. Why not hair color? Or shoe size? Gender and race tend to be the visible
markers which matter to type-conditioning in many real-world communities, and this is why we focus
on them. While this feature (which is an explanandum in its own right) is built into the models, the
discriminatory norms that arise are not.
18
likely that epistemic agents decide whether or not to engage in joint projects and joint
work based on the views and methods of their potential partner.34 If so, our results
suggest that epistemic majorities may learn to collaborate amongst themselves, but not
with epistemic minorities, and that this should be more likely the smaller the minority
population. To some degree, outcomes like this are the norm in research communities.
It is normal for researchers working on the same problems to work together. (And it
is hard to imagine that this is not a good thing for epistemic progress.) On the other
hand, if such results occur for epistemic minorities who use different methods or starting
assumptions, this may be problematic. As discussed, Longino (1990) argues that a diversity of assumptions is important to creating critical debate about inquiry. If epistemic
agents avoid those unlike themselves, this sort of debate will be hampered. Furthermore, if arguments from Kitcher (1990) and Weisberg and Muldoon (2009) are correct,
there may be synergistic effects that occur when researchers use diverse methodologies.
If researchers avoid interaction with those who use different methods, again this might
impact inquiry.
We will now ask: what are the general implications of our work for epistemic progress?
As discussed in section 2, diversity is important to epistemic communities in a number of
ways. Our work here indicates several processes by which diversity in epistemic communities may be impacted. First, if gender and racial minorities are hurt by discriminatory
norms of bargaining, cooperation, and collaboration they may be less likely to stay in
epistemic communities, and less likely to gain influential positions in these groups. This
may have the effect of preventing attempts to diversify disciplines where minority groups
are underrepresented. Second, if gender and racial minorities learn to only collaborate
with like types, this may lead them to cluster in subdisciplines. Although this clustering may preserve diversity in the discipline as a whole, it may negatively impact the
diversity of research groups. Lastly, as just outlined, the effects we describe may impact
epistemic minorities both by hurting their careers, and potentially driving them to avoid
interaction with other types.
7 Conclusion
We will conclude by first saying something about the explanatory power of the models
provided. We will then discuss how the effects we note can be mitigated and prevented
in real world populations. Lastly, we present an appeal to other formal philosophers to
work on topics related to diversity.
In many cases it is simply not possible to directly examine real world phenomena
using empirical methods. In particular, phenomena that involve many complex moving
parts (such as many actors in a research community) and are extended in time (such
as social change) cannot easily be directly observed. In cases like this, mathematical
34
With respect to bargaining behavior, this sort of conditioning might also occur, though it is difficult
to assess this empirically. Suppose, for example, that 90% of a scientific community hold an established
view and 10% support a less common theory. It is plausible that in joint efforts established types will
expect the uncommon types to do more work, or to reap fewer rewards.
19
models provide important tools in that they allow exploration of causal possibilities
that empirical and philosophical methods do not. In a model, one can alter conditions
in a controlled way and see how these alterations influence outcomes (Weisberg, 2013).
That said, models are, by necessity, simplifications of the real world, and miss important
aspects of real world target phenomena. For example, in our models we assume that
academics always learn to act in their own best interest. Clearly, in many cases, this
assumption will not hold. Sometimes academics are bound by discipline-wide conventions
or rules that prevent self-beneficial behavior. Sometimes academics actively take the
preferences of their peers into account when deciding how to act, even when this may
prevent them from gaining rewards. In using models to explore complicated phenomena,
then, one should be careful. In this case it is appropriate to ask: Are the models here
explanatory? Do the social dynamical effects we describe help to explain why some
groups continue to be underrepresented in some disciplines?
There are at least two reasons to think that the models presented may have genuine
explanatory power. First, the general results described are robust. When actors condition on types, the dynamics of an evolving population are completely altered. These
type-conditional effects occur across games and over many different parameter settings
in each of these. The minority effects outlined are likewise robust. They occur because of
a disparity in the learning situations that minority and majority groups find themselves
in. These effects again happen across models and for myriad parameter settings. Robust
results are arguably more likely to be genuinely explanatory of real world phenomena
since the real world situations being modeled are more likely to fall under the set of
conditions where these results arise.
Second, the aspects of the models here that lead to disadvantage are features of the
real world. As discussed, minority disadvantage occurs in these models whenever actors
1) learn to behave in their own best interest, 2) condition on types, and 3) one type
is in the minority. Experimental work on humans indicates that they (unsurprisingly)
learn to do what benefits them in games. The second condition, as discussed, has been
widely verified across academic settings. And obviously in many academic communities
minority groups exist.
One last point should be made before continuing. Our models do not capture behaviors that are widely thought to disadvantage certain groups in epistemic communities,
including stereotype threat, implicit bias, and explicit bias. This could be thought of
as a limitation of our models, but we take this to provide a sort of explanatory power
instead. What our models show is that even if these factors are eradicated in epistemic
communities, if there are minority groups in these communities, disadvantage can arise
for these minorities groups.
As argued, the results presented here show how minority populations can be disadvantaged as a result of the underlying social dynamics of interactions between populations of different sizes. This said, these dynamical effects are not inevitable. We now
discuss ways for mitigating or preventing these effects. The first thing to note is that
minority disadvantage is less likely to arise in the models presented when the sizes of
the interacting populations are closer to equal. For this reason, efforts to increase the
20
Of course, this may be an unsatisfactory practice for other reasons. Einav and Yariv (2006) find that
authors in economics with earlier surnames tend to be more successful than those with later surnames.
They do not observe this effect in disciplines where author order is not typically alphabetical.
36
When it comes to decreasing these effects for epistemic minorities, things are more tricky. Conditioning behavior on an agents epistemic type is often justified, and generally seems less ethically
problematic.
21
Given the importance of diversity to epistemic communities, promoting the presence of underrepresented groups is not only important as a step towards social justice,
but as an epistemic good. The research presented in this paper points at ways that
social dynamical effects in epistemic communities can lead to systematic disadvantage
for minority groups, even among well-meaning actors. This may help explain why some
epistemic communities continue to fail to diversify. The proposals we present for mitigating these effects are not new, but we hope our results give more weight to those
advocating for said proposals.
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