C Quick Guide
C Quick Guide
C Quick Guide
http://www.tutorialspoint.com/cprogramming/c_quick_guide.htm
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C - LANGUAGE OVERVIEW
C is a general-purpose, high-level language that was originally developed by Dennis M. Ritchie to
develop the UNIX operating system at Bell Labs. C was originally first implemented on the DEC
PDP-11 computer in 1972.
In 1978, Brian Kernighan and Dennis Ritchie produced the first publicly available description of C,
now known as the K&R standard.
The UNIX operating system, the C compiler, and essentially all UNIX applications programs have
been written in C. C has now become a widely used professional language for various reasons.
Easy to learn
Structured language
It produces efficient programs.
It can handle low-level activities.
It can be compiled on a variety of computer platforms.
Facts about C
C was invented to write an operating system called UNIX.
C is a successor of B language which was introduced around 1970.
The language was formalized in 1988 by the American National Standard Institute ANSI.
The UNIX OS was totally written in C by 1973.
Today C is the most widely used and popular System Programming Language.
Most of the state-of-the-art softwares have been implemented using C.
Today's most popular Linux OS and RBDMS MySQL have been written in C.
C - ENVIRONMENT SETUP
Before you start doing programming using C programming language, you need the following two
softwares available on your computer, a Text Editor and b The C Compiler.
Text Editor:
This will be used to type your program. Examples of few editors include Windows Notepad, OS Edit
command, Brief, Epsilon, EMACS, and vim or vi.
Name and version of text editor can vary on different operating systems. For example, Notepad
will be used on Windows and vim or vi can be used on windows as well as Linux or UNIX.
The files you create with your editor are called source files and contain program source code. The
source files for C programs are typically named with the extension ".c".
Before starting your programming, make sure you have one text editor in place and you have
enough experience to write a computer program, save it in a file, compile it and finally execute it.
The C Compiler:
The source code written in source file is the human readable source for your program. It needs to
be "compiled", to turn into machine language so that your cpu can actually execute the program
Installation on UNIX/Linux
If you are using Linux or Unix then check whether GCC is installed on your system by entering the
following command from the command line:
$ gcc -v
If you have GNU compiler installed on your machine, then it should print a message something as
follows:
Using built-in specs.
Target: i386-redhat-linux
Configured with: ../configure --prefix=/usr .......
Thread model: posix
gcc version 4.1.2 20080704 (Red Hat 4.1.2-46)
If GCC is not installed, then you will have to install it yourself using the detailed instructions
available at http://gcc.gnu.org/install/
This tutorial has been written based on Linux and all the given examples have been compiled on
Cent OS flavour of Linux system.
Installation on Mac OS
If you use Mac OS X, the easiest way to obtain GCC is to download the Xcode development
environment from Apple's web site and follow the simple installation instructions. Once you have
Xcode setup, you will be able to use GNU compiler for C/C++.
Xcode is currently available at developer.apple.com/technologies/tools/.
Installation on Windows
To install GCC at Windows you need to install MinGW. To install MinGW, go to the MinGW
homepage, www.mingw.org, and follow the link to the MinGW download page. Download the latest
version of the MinGW installation program, which should be named MinGW-<version>.exe.
While installing MinWG, at a minimum, you must install gcc-core, gcc-g++, binutils, and the MinGW
runtime, but you may wish to install more.
Add the bin subdirectory of your MinGW installation to your PATH environment variable so that
you can specify these tools on the command line by their simple names.
When the installation is complete, you will be able to run gcc, g++, ar, ranlib, dlltool, and several
other GNU tools from the Windows command line.
C - PROGRAM STRUCTURE
Before we study basic building blocks of the C programming language, let us look a bare minimum
C program structure so that we can take it as a reference in upcoming chapters.
Preprocessor Commands
Functions
Variables
Statements & Expressions
Comments
Let us look at a simple code that would print the words "Hello World":
#include <stdio.h>
int main()
{
/* my first program in C */
printf("Hello, World! \n");
return 0;
}
Make sure that gcc compiler is in your path and that you are running it in the directory containing
source file hello.c.
C - BASIC SYNTAX
You have seen a basic structure of C program, so it will be easy to understand other basic building
blocks of the C programming language.
Tokens in C
A C program consists of various tokens and a token is either a keyword, an identifier, a constant, a
string literal, or a symbol. For example, the following C statement consists of five tokens:
printf("Hello, World! \n");
Semicolons ;
In C program, the semicolon is a statement terminator. That is, each individual statement must be
ended with a semicolon. It indicates the end of one logical entity.
For example, following are two different statements:
printf("Hello, World! \n");
return 0;
Comments
Comments are like helping text in your C program and they are ignored by the compiler. They
start with /* and terminates with the characters */ as shown below:
/* my first program in C */
You cannot have comments within comments and they do not occur within a string or character
literals.
Identifiers
A C identifier is a name used to identify a variable, function, or any other user-defined item. An
identifier starts with a letter A to Z or a to z or an underscore _ followed by zero or more letters,
underscores, and digits 0to9.
C does not allow punctuation characters such as @, $, and % within identifiers. C is a case
sensitive programming language. Thus, Manpower and manpower are two different identifiers in
C. Here are some examples of acceptable identifiers:
mohd
myname50
zara
_temp
abc
j
move_name
a23b9
a_123
retVal
Keywords
The following list shows the reserved words in C. These reserved words may not be used as
constant or variable or any other identifier names.
auto
else
long
switch
break
enum
register
typedef
case
extern
return
union
char
float
short
unsigned
const
for
signed
void
continue
goto
sizeof
volatile
default
if
static
while
do
int
struct
_Packed
double
Whitespace in C
A line containing only whitespace, possibly with a comment, is known as a blank line, and a C
compiler totally ignores it.
Whitespace is the term used in C to describe blanks, tabs, newline characters and comments.
Whitespace separates one part of a statement from another and enables the compiler to identify
where one element in a statement, such as int, ends and the next element begins. Therefore, in
the following statement:
int age;
There must be at least one whitespace character usuallyaspace between int and age for the compiler
to be able to distinguish them. On the other hand, in the following statement:
fruit = apples + oranges;
No whitespace characters are necessary between fruit and =, or between = and apples, although
you are free to include some if you wish for readability purpose.
C - DATA TYPES
In the C programming language, data types refer to an extensive system used for declaring
variables or functions of different types. The type of a variable determines how much space it
occupies in storage and how the bit pattern stored is interpreted.
The types in C can be classified as follows:
S.N.
Basic Types:
They are arithmetic types and consists of the two types: a integer types and b floatingpoint types.
Enumerated types:
They are again arithmetic types and they are used to define variables that can only be
assigned certain discrete integer values throughout the program.
Derived types:
They include a Pointer types, b Array types, c Structure types, d Union types and e Function
types.
The array types and structure types are referred to collectively as the aggregate types. The type of
a function specifies the type of the function's return value. We will see basic types in the following
section, whereas, other types will be covered in the upcoming chapters.
Integer Types
Following table gives you details about standard integer types with its storage sizes and value
ranges:
Type
Storage size
Value range
char
1 byte
unsigned char
1 byte
0 to 255
signed char
1 byte
-128 to 127
int
2 or 4 bytes
unsigned int
2 or 4 bytes
0 to 65,535 or 0 to 4,294,967,295
short
2 bytes
-32,768 to 32,767
unsigned short
2 bytes
0 to 65,535
long
4 bytes
-2,147,483,648 to 2,147,483,647
unsigned long
4 bytes
0 to 4,294,967,295
To get the exact size of a type or a variable on a particular platform, you can use the sizeof
operator. The expressions sizeoftype yields the storage size of the object or type in bytes.
Floating-Point Types
Following table gives you details about standard floating-point types with storage sizes and value
ranges and their precision:
Type
Storage size
Value range
Precision
float
4 byte
1.2E-38 to 3.4E+38
6 decimal places
double
8 byte
2.3E-308 to 1.7E+308
15 decimal places
long double
10 byte
3.4E-4932 to 1.1E+4932
19 decimal places
The header file float.h defines macros that allow you to use these values and other details about
the binary representation of real numbers in your programs.
intstatus;
2
Pointers to void
A pointer of type void * represents the address of an object, but not its type. For example
a memory allocation function void *mallocsizetsize; returns a pointer to void which can be
casted to any data type.
The void type may not be understood to you at this point, so let us proceed and we will cover these
concepts in the upcoming chapters.
C - VARIABLES
A variable is nothing but a name given to a storage area that our programs can manipulate. Each
variable in C has a specific type, which determines the size and layout of the variable's memory;
the range of values that can be stored within that memory; and the set of operations that can be
applied to the variable.
The name of a variable can be composed of letters, digits, and the underscore character. It must
begin with either a letter or an underscore. Upper and lowercase letters are distinct because C is
case-sensitive. Based on the basic types explained in previous chapter, there will be the following
basic variable types:
Type
Description
char
int
float
double
void
C programming language also allows to define various other types of variables, which we will
cover in subsequent chapters like Enumeration, Pointer, Array, Structure, Union, etc. For this
chapter, let us study only basic variable types.
Variable Definition in C:
A variable definition means to tell the compiler where and how much to create the storage for the
variable. A variable definition specifies a data type and contains a list of one or more variables of
that type as follows:
type variable_list;
Here, type must be a valid C data type including char, w_char, int, float, double, bool or any userdefined object, etc., and variable_list may consist of one or more identifier names separated by
commas. Some valid declarations are shown here:
int
char
float
i, j, k;
c, ch;
f, salary;
double d;
The line int i, j, k; both declares and defines the variables i, j and k; which instructs the compiler
to create variables named i, j and k of type int.
Variables can be initialized assignedaninitialvalue in their declaration. The initializer consists of an
equal sign followed by a constant expression as follows:
type variable_name = value;
//
//
//
//
declaration of
definition and
definition and
the variable x
d and f.
initializing d and f.
initializes z.
has the value 'x'.
For definition without an initializer: variables with static storage duration are implicitly initialized
with NULL allbyteshavethevalue0; the initial value of all other variables is undefined.
Variable Declaration in C:
A variable declaration provides assurance to the compiler that there is one variable existing with
the given type and name so that compiler proceed for further compilation without needing
complete detail about the variable. A variable declaration has its meaning at the time of
compilation only, compiler needs actual variable declaration at the time of linking of the program.
A variable declaration is useful when you are using multiple files and you define your variable in
one of the files which will be available at the time of linking of the program. You will use extern
keyword to declare a variable at any place. Though you can declare a variable multiple times in
your C program but it can be defined only once in a file, a function or a block of code.
Example
Try the following example, where a variable has been declared at the top, but it has been defined
inside the main function:
#include <stdio.h>
// Variable declaration:
extern int a, b;
extern int c;
extern float f;
int main ()
{
/* variable definition: */
int a, b;
int c;
float f;
/* actual initialization */
a = 10;
b = 20;
c = a + b;
printf("value of c : %d \n", c);
f = 70.0/3.0;
printf("value of f : %f \n", f);
return 0;
}
When the above code is compiled and executed, it produces the following result:
value of c : 30
value of f : 23.333334
Same concept applies on function declaration where you provide a function name at the time of its
declaration and its actual definition can be given anywhere else. For example:
// function declaration
int func();
int main()
{
// function call
int i = func();
}
// function definition
int func()
{
return 0;
}
But following is not a valid statement and would generate compile-time error:
10 = 20;
Integer literals
An integer literal can be a decimal, octal, or hexadecimal constant. A prefix specifies the base or
radix: 0x or 0X for hexadecimal, 0 for octal, and nothing for decimal.
An integer literal can also have a suffix that is a combination of U and L, for unsigned and long,
respectively. The suffix can be uppercase or lowercase and can be in any order.
Here are some examples of integer literals:
212
215u
/* Legal */
/* Legal */
0xFeeL
078
032UU
/* Legal */
/* Illegal: 8 is not an octal digit */
/* Illegal: cannot repeat a suffix */
/*
/*
/*
/*
/*
/*
/*
decimal */
octal */
hexadecimal */
int */
unsigned int */
long */
unsigned long */
Floating-point literals
A floating-point literal has an integer part, a decimal point, a fractional part, and an exponent part.
You can represent floating point literals either in decimal form or exponential form.
While representing using decimal form, you must include the decimal point, the exponent, or both
and while representing using exponential form, you must include the integer part, the fractional
part, or both. The signed exponent is introduced by e or E.
Here are some examples of floating-point literals:
3.14159
314159E-5L
510E
210f
.e55
/*
/*
/*
/*
/*
Legal */
Legal */
Illegal: incomplete exponent */
Illegal: no decimal or exponent */
Illegal: missing integer or fraction */
Character constants
Character literals are enclosed in single quotes, e.g., 'x' and can be stored in a simple variable of
char type.
A character literal can be a plain character e. g. , x , an escape sequence e. g. , \t , or a universal
character e. g. , \u02C0 .
There are certain characters in C when they are preceded by a backslash they will have special
meaning and they are used to represent like newline \n or tab \t. Here, you have a list of some of
such escape sequence codes:
Escape
sequence
Meaning
\\
\ character
\'
' character
\"
" character
\?
? character
\a
Alert or bell
\b
Backspace
\f
Form feed
\n
Newline
\r
Carriage return
\t
Horizontal tab
\v
Vertical tab
\ooo
\xhh . . .
String literals
String literals or constants are enclosed in double quotes "". A string contains characters that are
similar to character literals: plain characters, escape sequences, and universal characters.
You can break a long line into multiple lines using string literals and separating them using
whitespaces.
Here are some examples of string literals. All the three forms are identical strings.
"hello, dear"
"hello, \
dear"
"hello, " "d" "ear"
Defining Constants
There are two simple ways in C to define constants:
1. Using #define preprocessor.
2. Using const keyword.
C - STORAGE CLASSES
A storage class defines the scope visibility and life time of variables and/or functions within a C
Program. These specifiers precede the type that they modify. There are following storage classes
which can be used in a C Program
auto
register
static
extern
The example above defines two variables with the same storage class, auto can only be used
within functions, i.e., local variables.
miles;
The register should only be used for variables that require quick access such as counters. It should
also be noted that defining 'register' does not mean that the variable will be stored in a register. It
means that it MIGHT be stored in a register depending on hardware and implementation
restrictions.
C - OPERATORS
This tutorial will explain the arithmetic, relational, logical, bitwise, assignment and other operators
one by one.
Arithmetic Operators
Following table shows all the arithmetic operators supported by C language. Assume variable A
holds 10 and variable B holds 20 then:
Show Examples
Operator
Description
Example
A + B will give 30
B / A will give 2
B % A will give 0
++
--
Relational Operators
Following table shows all the relational operators supported by C language. Assume variable A
holds 10 and variable B holds 20, then:
Show Examples
Operator
Description
Example
==
A == B is not true.
!=
A ! = B is true.
>
<
A < B is true.
>=
<=
A <= B is true.
Logical Operators
Following table shows all the logical operators supported by C language. Assume variable A holds
1 and variable B holds 0, then:
Show Examples
Operator
Description
&&
||
A | | B is true.
! A && B is true.
Bitwise Operators
Example
A && B is false.
The Bitwise operators supported by C language are listed in the following table. Assume variable A
holds 60 and variable B holds 13 then:
Show Examples
Operator
Description
Example
&
<<
>>
Assignment Operators
There are following assignment operators supported by C language:
Show Examples
Operator
Description
Example
+=
C += A is equivalent to C = C
+A
-=
C -= A is equivalent to C = C A
*=
C *= A is equivalent to C = C
*A
/=
C /= A is equivalent to C = C /
A
%=
C %= A is equivalent to C = C
%A
<<=
C <<= 2 is same as C = C
<< 2
>>=
C >>= 2 is same as C = C
>> 2
&=
^=
C ^= 2 is same as C = C ^ 2
|=
C |= 2 is same as C = C | 2
Description
Example
sizeof
&
Pointer to a variable.
?:
Conditional Expression
Operators Precedence in C
Here operators with the highest precedence appear at the top of the table, those with the lowest
appear at the bottom. Within an expression, higher precedence operators will be evaluated first.
Show Examples
Category
Operator
Associativity
Postfix
[] -> . ++ - -
Left to right
Unary
Right to left
Multiplicative
*/%
Left to right
Additive
+-
Left to right
Shift
<< >>
Left to right
Relational
Left to right
Equality
== !=
Left to right
Bitwise AND
&
Left to right
Bitwise XOR
Left to right
Bitwise OR
Left to right
Logical AND
&&
Left to right
Logical OR
||
Left to right
Conditional
?:
Right to left
Assignment
Right to left
Comma
Left to right
C - DECISION MAKING
Decision making structures require that the programmer specify one or more conditions to be
evaluated or tested by the program, along with a statement or statements to be executed if the
condition is determined to be true, and optionally, other statements to be executed if the condition
is determined to be false.
Following is the general form of a typical decision making structure found in most of the
programming languages:
C programming language assumes any non-zero and non-null values as true and if it is either
zero or null then it is assumed as false value.
C programming language provides following types of decision making statements. Click the
following links to check their detail.
Statement
Description
if statement
if...else statement
switch statement
nested if statements
C - LOOPS
There may be a situation when you need to execute a block of code several number of times. In
general statements are executed sequentially: The first statement in a function is executed first,
followed by the second, and so on.
Programming languages provide various control structures that allow for more complicated
execution paths.
A loop statement allows us to execute a statement or group of statements multiple times and
following is the general from of a loop statement in most of the programming languages:
C programming language provides following types of loop to handle looping requirements. Click
the following links to check their detail.
Loop Type
Description
while loop
for loop
do...while loop
Like a while statement, except that it tests the condition at the end
of the loop body
nested loops
You can use one or more loop inside any another while, for or
do..while loop.
Description
break statement
continue statement
Causes the loop to skip the remainder of its body and immediately
retest its condition prior to reiterating.
goto statement
C - FUNCTIONS
A function is a group of statements that together perform a task. Every C program has at least one
function, which is main, and all the most trivial programs can define additional functions.
You can divide up your code into separate functions. How you divide up your code among different
functions is up to you, but logically the division usually is so each function performs a specific task.
A function declaration tells the compiler about a function's name, return type, and parameters. A
function definition provides the actual body of the function.
The C standard library provides numerous built-in functions that your program can call. For
example, function strcat to concatenate two strings, function memcpy to copy one memory
location to another location and many more functions.
A function is known with various names like a method or a sub-routine or a procedure, etc.
Defining a Function:
The general form of a function definition in C programming language is as follows:
return_type function_name( parameter list )
{
body of the function
}
Example:
Following is the example of implementing a function the C programming language:
#include <stdio.h>
/* function declaration */
int max(int num1, int num2);
int main ()
{
/* local variable definition */
int a = 100;
int b = 200;
int ret;
/* calling a function to get max value */
ret = max(a, b);
printf( "Max value is : %d\n", ret );
return 0;
}
/* function returning the max between two numbers */
int max(int num1, int num2)
{
/* local variable declaration */
int result;
if (num1 > num2)
result = num1;
else
result = num2;
return result;
}
I kept max function along with main function and compiled the source code. While running final
executable, it would produce the following result:
Max value is : 200
C - SCOPE RULES
A scope in any programming is a region of the program where a defined variable can have its
existence and beyond that variable can not be accessed. There are three places where variables
can be declared in C programming language:
1. Inside a function or a block which is called local variables,
2. Outside of all functions which is called global variables.
3. In the definition of function parameters which is called formal parameters.
Let us explain what are local and global variables and formal parameters.
Local Variables
Variables that are declared inside a function or block are called local variables. They can be used
only by statements that are inside that function or block of code. Local variables are not known to
functions outside their own. Following is the example using local variables.
Global Variables
Global variables are defined outside of a function, usually on top of the program. The global
variables will hold their value throughout the lifetime of your program and they can be accessed
inside any of the functions defined for the program.
A global variable can be accessed by any function. That is, a global variable is available for use
throughout your entire program after its declaration.
Formal Parameters
Function parameters, formal parameters, are treated as local variables within that function and
they will take preference over the global variables.
C - ARRAYS
C programming language provides a data structure called the array, which can store a fixed-size
sequential collection of elements of the same type. An array is used to store a collection of data,
but it is often more useful to think of an array as a collection of variables of the same type.
Instead of declaring individual variables, such as number0, number1, ..., and number99, you
declare one array variable such as numbers and use numbers[0], numbers[1], and ..., numbers[99]
to represent individual variables. A specific element in an array is accessed by an index.
All arrays consist of contiguous memory locations. The lowest address corresponds to the first
element and the highest address to the last element.
Declaring Arrays
To declare an array in C, a programmer specifies the type of the elements and the number of
elements required by an array as follows:
type arrayName [ arraySize ];
This is called a single-dimensional array. The arraySize must be an integer constant greater than
zero and type can be any valid C data type. For example, to declare a 10-element array called
balance of type double, use this statement:
double balance[10];
Initializing Arrays
You can initialize array in C either one by one or using a single statement as follows:
double balance[5] = {1000.0, 2.0, 3.4, 7.0, 50.0};
The number of values between braces { } can not be larger than the number of elements that we
declare for the array between square brackets [ ]. Following is an example to assign a single
element of the array:
If you omit the size of the array, an array just big enough to hold the initialization is created.
Therefore, if you write:
double balance[] = {1000.0, 2.0, 3.4, 7.0, 50.0};
You will create exactly the same array as you did in the previous example.
balance[4] = 50.0;
The above statement assigns element number 5th in the array a value of 50.0. Array with 4th
index will be 5th ie. last element because all arrays have 0 as the index of their first element which
is also called base index. Following is the pictorial representaion of the same array we discussed
above:
An element is accessed by indexing the array name. This is done by placing the index of the
element within square brackets after the name of the array. For example:
double salary = balance[9];
The above statement will take 10th element from the array and assign the value to salary variable.
Following is an example which will use all the above mentioned three concepts viz. declaration,
assignment and accessing arrays:
#include <stdio.h>
int main ()
{
int n[ 10 ]; /* n is an array of 10 integers */
int i,j;
/* initialize elements of array n to 0 */
for ( i = 0; i < 10; i++ )
{
n[ i ] = i + 100; /* set element at location i to i + 100 */
}
/* output each array element's value */
for (j = 0; j < 10; j++ )
{
printf("Element[%d] = %d\n", j, n[j] );
}
return 0;
}
When the above code is compiled and executed, it produces the following result:
Element[0]
Element[1]
Element[2]
Element[3]
Element[4]
Element[5]
Element[6]
Element[7]
Element[8]
Element[9]
=
=
=
=
=
=
=
=
=
=
100
101
102
103
104
105
106
107
108
109
C - POINTERS
A pointer is a variable, whose value is the address of another variable, i.e., direct address of the
memory location. Like any variable or constant, you must declare a pointer before you can use it
to store any variable address. The general form of a pointer variable declaration is:
type *var-name;
Here, type is the pointer's base type; it must be a valid C data type and var-name is the name of
the pointer variable. The asterisk * you used to declare a pointer is the same asterisk that you use
for multiplication. However, in this statement the asterisk is being used to designate a variable as a
pointer. Following are the valid pointer declaration:
int
double
float
char
*ip;
*dp;
*fp;
*ch
/*
/*
/*
/*
pointer
pointer
pointer
pointer
to
to
to
to
an integer */
a double */
a float */
a character */
The actual data type of the value of all pointers, whether integer, float, character, or otherwise, is
the same, a long hexadecimal number that represents a memory address. The only difference
between pointers of different data types is the data type of the variable or constant that the
pointer points to.
);
When the above code is compiled and executed, it produces result something as follows:
Address of var variable: bffd8b3c
Address stored in ip variable: bffd8b3c
Value of *ip variable: 20
C - STRINGS
The string in C programming language is actually a one-dimensional array of characters which is
terminated by a null character '\0'. Thus a null-terminated string contains the characters that
comprise the string followed by a null.
The following declaration and initialization create a string consisting of the word "Hello". To hold
the null character at the end of the array, the size of the character array containing the string is
one more than the number of characters in the word "Hello."
char greeting[6] = {'H', 'e', 'l', 'l', 'o', '\0'};
If you follow the rule of array initialization then you can write the above statement as follows:
char greeting[] = "Hello";
Actually, you do not place the null character at the end of a string constant. The C compiler
automatically places the '\0' at the end of the string when it initializes the array. Let us try to print
above mentioned string:
#include <stdio.h>
int main ()
{
char greeting[6] = {'H', 'e', 'l', 'l', 'o', '\0'};
printf("Greeting message: %s\n", greeting );
return 0;
}
When the above code is compiled and executed, it produces result something as follows:
Greeting message: Hello
strcpys1, s2;
Copies string s2 into string s1.
strcats1, s2;
Concatenates string s2 onto the end of string s1.
strlens1;
Returns the length of string s1.
strcmps1, s2;
Returns 0 if s1 and s2 are the same; less than 0 if s1<s2; greater than 0 if s1>s2.
strchrs1, ch;
Returns a pointer to the first occurrence of character ch in string s1.
strstrs1, s2;
Returns a pointer to the first occurrence of string s2 in string s1.
C - STRUCTURES
C arrays allow you to define type of variables that can hold several data items of the same kind but
structure is another user defined data type available in C programming, which allows you to
combine data items of different kinds.
Structures are used to represent a record, suppose you want to keep track of your books in a
library. You might want to track the following attributes about each book:
Title
Author
Subject
Book ID
Defining a Structure
To define a structure, you must use the struct statement. The struct statement defines a new data
type, with more than one member for your program. The format of the struct statement is this:
struct [structure tag]
{
member definition;
member definition;
...
member definition;
} [one or more structure variables];
The structure tag is optional and each member definition is a normal variable definition, such as
int i; or float f; or any other valid variable definition. At the end of the structure's definition, before
the final semicolon, you can specify one or more structure variables but it is optional. Here is the
way you would declare the Book structure:
struct Books
{
char title[50];
char author[50];
char subject[100];
int
book_id;
} book;
/* book 1 specification */
strcpy( Book1.title, "C Programming");
strcpy( Book1.author, "Nuha Ali");
strcpy( Book1.subject, "C Programming Tutorial");
Book1.book_id = 6495407;
/* book 2 specification */
strcpy( Book2.title, "Telecom Billing");
strcpy( Book2.author, "Zara Ali");
When the above code is compiled and executed, it produces the following result:
Book
Book
Book
Book
Book
Book
Book
Book
1
1
1
1
2
2
2
2
title : C Programming
author : Nuha Ali
subject : C Programming Tutorial
book_id : 6495407
title : Telecom Billing
author : Zara Ali
subject : Telecom Billing Tutorial
book_id : 6495700
C - UNIONS
A union is a special data type available in C that enables you to store different data types in the
same memory location. You can define a union with many members, but only one member can
contain a value at any given time. Unions provide an efficient way of using the same memory
location for multi-purpose.
Defining a Union
To define a union, you must use the union statement in very similar was as you did while defining
structure. The union statement defines a new data type, with more than one member for your
program. The format of the union statement is as follows:
union [union tag]
{
member definition;
member definition;
...
member definition;
} [one or more union variables];
The union tag is optional and each member definition is a normal variable definition, such as int
i; or float f; or any other valid variable definition. At the end of the union's definition, before the
final semicolon, you can specify one or more union variables but it is optional. Here is the way you
would define a union type named Data which has the three members i, f, and str:
union Data
{
int i;
float f;
char str[20];
} data;
Now, a variable of Data type can store an integer, a floating-point number, or a string of
characters. This means that a single variable ie. same memory location can be used to store
multiple types of data. You can use any built-in or user defined data types inside a union based on
your requirement.
The memory occupied by a union will be large enough to hold the largest member of the union.
For example, in above example Data type will occupy 20 bytes of memory space because this is
the maximum space which can be occupied by character string.
C - BIT FIELDS
Suppose your C program contains a number of TRUE/FALSE variables grouped in a structure called
status, as follows:
struct
{
unsigned int widthValidated;
unsigned int heightValidated;
} status;
This structure requires 8 bytes of memory space but in actual we are going to store either 0 or 1 in
each of the variables. The C programming language offers a better way to utilize the memory
space in such situation. If you are using such variables inside a structure then you can define the
width of a variable which tells the C compiler that you are going to use only those number of bytes.
For example, above structure can be re-written as follows:
struct
{
unsigned int widthValidated : 1;
unsigned int heightValidated : 1;
} status;
Now, the above structure will require 4 bytes of memory space for status variable but only 2 bits
will be used to store the values. If you will use upto 32 variables each one with a width of 1 bit ,
then also status structure will use 4 bytes, but as soon as you will have 33 variables then it will
allocate next slot of the memory and it will start using 8 bytes.
C - TYPEDEF
The C programming language provides a keyword called typedef, which you can use to give a
type a new name. Following is an example to define a term BYTE for one-byte numbers:
typedef unsigned char BYTE;
After this type definitions, the identifier BYTE can be used as an abbreviation for the type
unsigned char, for example:.
BYTE
b1, b2;
By convention, uppercase letters are used for these definitions to remind the user that the type
name is really a symbolic abbreviation, but you can use lowercase, as follows:
typedef unsigned char byte;
You can use typedef to give a name to user defined data type as well.
When we are saying Input that means to feed some data into program. This can be given in the
form of file or from command line. C programming language provides a set of built-in functions to
read given input and feed it to the program as per requirement.
When we are saying Output that means to display some data on screen, printer or in any file. C
programming language provides a set of built-in functions to output the data on the computer
screen as well as you can save that data in text or binary files.
File Pointer
Device
Standard input
stdin
Keyboard
Standard output
stdout
Screen
Standard error
stderr
Your screen
The file points are the means to access the file for reading and writing purpose. This section will
explain you how to read values from the screen and how to print the result on the screen.
C - FILE I/O
A file represents a sequence of bytes, does not matter if it is a text file or binary file. C
programming language provides access on high level functions as well as low level OSlevel calls to
handle file on your storage devices. This chapter will take you through important calls for the file
management.
Opening Files
You can use the fopen function to create a new file or to open an existing file, this call will initialize
an object of the type FILE, which contains all the information necessary to control the stream.
Following is the prototype of this function call:
FILE *fopen( const char * filename, const char * mode );
Here, filename is string literal which you will use to name your file and access mode can have
one of the following values:
Mode
Description
Opens a text file for writing, if it does not exist then a new file is created. Here your
program will start writing content from the beginning of the file.
Opens a text file for writing in appending mode, if it does not exist then a new file is
created. Here your program will start appending content in the existing file content.
r+
w+
Opens a text file for reading and writing both. It first truncate the file to zero length if it
exists otherwise create the file if it does not exist.
a+
Opens a text file for reading and writing both. It creates the file if it does not exist. The
reading will start from the beginning but writing can only be appended.
If you are going to handle binary files then you will use below mentioned access modes instead of
the above mentioned:
"rb", "wb", "ab", "rb+", "r+b", "wb+", "w+b", "ab+", "a+b"
Closing a File
To close a file, use the fclose function. The prototype of this function is:
int fclose( FILE *fp );
The fclose function returns zero on success, or EOF if there is an error in closing the file. This
function actually, flushes any data still pending in the buffer to the file, closes the file, and releases
any memory used for the file. The EOF is a constant defined in the header file stdio.h.
There are various functions provide by C standard library to read and write a file character by
character or in the form of a fixed length string. Let us see few of the in the next section.
Writing a File
Following is the simplest function to write individual characters to a stream:
int fputc( int c, FILE *fp );
The function fputc writes the character value of the argument c to the output stream referenced
by fp. It returns the written character written on success otherwise EOF if there is an error. You can
use the following functions to write a null-terminated string to a stream:
int fputs( const char *s, FILE *fp );
The function fputs writes the string s to the output stream referenced by fp. It returns a nonnegative value on success, otherwise EOF is returned in case of any error. You can use int fprintf
FILE fp, constchar format, . . . function as well to write a string into a file.
Reading a File
Following is the simplest function to read a single character from a file:
int fgetc( FILE * fp );
The fgetc function reads a character from the input file referenced by fp. The return value is the
character read, or in case of any error it returns EOF. The following functions allow you to read a
string from a stream:
char *fgets( char *buf, int n, FILE *fp );
The functions fgets reads up to n - 1 characters from the input stream referenced by fp. It copies
the read string into the buffer buf, appending a null character to terminate the string.
If this function encounters a newline character '\n' or the end of the file EOF before they have read
the maximum number of characters, then it returns only the characters read up to that point
including new line character. You can also use int fscanfFILE fp, constchar format, . . . function to
read strings from a file but it stops reading after the first space character encounters.
Both of these functions should be used to read or write blocks of memories - usually arrays or
structures.
C - PREPROCESSORS
The C Preprocessor is not part of the compiler, but is a separate step in the compilation process.
In simplistic terms, a C Preprocessor is just a text substitution tool and they instruct compiler to do
required pre-processing before actual compilation. We'll refer to the C Preprocessor as the CPP.
All preprocessor commands begin with a pound symbol # . It must be the first nonblank character,
and for readability, a preprocessor directive should begin in first column. Following section lists
down all important preprocessor directives:
Directive
Description
#define
#include
#undef
#ifdef
#ifndef
#if
#else
#elif
#endif
#error
#pragma
Predefined Macros
ANSI C defines a number of macros. Although each one is available for your use in programming,
the predefined macros should not be directly modified.
Macro
Description
__DATE__
__TIME__
__FILE__
__LINE__
__STDC__
C - HEADER FILES
A header file is a file with extension .h which contains C function declarations and macro
definitions and to be shared between several source files. There are two types of header files: the
files that the programmer writes and the files that come with your compiler.
You request the use of a header file in your program by including it, with the C preprocessing
directive #include like you have seen inclusion of stdio.h header file, which comes along with
your compiler.
Including a header file is equal to copying the content of the header file but we do not do it
because it will be very much error-prone and it is not a good idea to copy the content of header
file in the source files, specially if we have multiple source file comprising our program.
A simple practice in C or C++ programs is that we keep all the constants, macros, system wide
global variables, and function prototypes in header files and include that header file wherever it is
required.
Include Syntax
Both user and system header files are included using the preprocessing directive #include. It has
following two forms:
#include <file>
This form is used for system header files. It searches for a file named file in a standard list of
system directories. You can prepend directories to this list with the -I option while compiling your
source code.
#include "file"
This form is used for header files of your own program. It searches for a file named file in the
directory containing the current file. You can prepend directories to this list with the -I option while
compiling your source code.
C - TYPE CASTING
Type casting is a way to convert a variable from one data type to another data type. For example,
if you want to store a long value into a simple integer then you can type cast long to int. You can
convert values from one type to another explicitly using the cast operator as follows:
(type_name) expression
Integer Promotion
Integer promotion is the process by which values of integer type "smaller" than int or unsigned
int are converted either to int or unsigned int. Consider an example of adding a character in an
int:
#include <stdio.h>
main()
{
int i = 17;
char c = 'c'; /* ascii value is 99 */
int sum;
sum = i + c;
printf("Value of sum : %d\n", sum );
}
When the above code is compiled and executed, it produces the following result:
Value of sum : 116
Here, value of sum is coming as 116 because compiler is doing integer promotion and converting
the value of 'c' to ascii before peforming actual addition operation.
The usual arithmetic conversions are not performed for the assignment operators, nor for the
logical operators && and ||. Let us take following example to understand the concept:
#include <stdio.h>
main()
{
int i = 17;
char c = 'c'; /* ascii value is 99 */
float sum;
sum = i + c;
printf("Value of sum : %f\n", sum );
}
When the above code is compiled and executed, it produces the following result:
Value of sum : 116.000000
C - ERROR HANDLING
As such C programming does not provide direct support for error handling but being a system
programming language, it provides you access at lower level in the form of return values. Most of
the C or even Unix function calls return -1 or NULL in case of any error and sets an error code
errno is set which is global variable and indicates an error occurred during any function call. You
can find various error codes defined in <error.h> header file.
So a C programmer can check the returned values and can take appropriate action depending on
the return value. As a good practice, developer should set errno to 0 at the time of initialization of
the program. A value of 0 indicates that there is no error in the program.
When the above code is compiled and executed, it produces the following result:
Value of errno: 2
Error printed by perror: No such file or directory
Error opening file: No such file or directory
C - VARIABLE ARGUMENTS
Sometimes, you may come across a situation, when you want to have a function, which can take
variable number of arguments i.e. parameters, instead of predefined number of parameters. The
C programming language provides a solution for this situation and you are allowed to define a
function which can accept variable number of parameters based on your requirement. The
following example shows the usage:
#include <stdio.h>
#include <stdarg.h>
double average(int num,...)
{
va_list valist;
double sum = 0.0;
int i;
/* initialize valist for num number of arguments */
va_start(valist, num);
/* access all the arguments assigned to valist */
for (i = 0; i < num; i++)
{
sum += va_arg(valist, int);
}
/* clean memory reserved for valist */
va_end(valist);
return sum/num;
}
int main()
{
printf("Average of 2, 3, 4, 5 = %f\n", average(4, 2,3,4,5));
printf("Average of 5, 10, 15 = %f\n", average(3, 5,10,15));
}
When the above code is compiled and executed, it produces the following result. It should be
noted that the function average has been called twice and each time first argument represents
the total number of variable arguments being passed. Only ellipses will be used to pass variable
number of arguments.
Average of 2, 3, 4, 5 = 3.500000
Average of 5, 10, 15 = 10.000000
C - MEMORY MANAGEMENT
The C programming language provides several functions for memory allocation and management.
These functions can be found in the <stdlib.h> header file.
S.N.
void *mallocintnum;
This function allocates an array of num bytes and leave them initialized.
When the above code is compiled and executed with a single argument, it produces the following
result.
$./a.out testing
The argument supplied is testing