King Arthur Module
King Arthur Module
King Arthur Module
Graphic Novel
Table of Contents
Introduction
The Writer
Synopsis
Elements
Activities
Extension
Beyond the text
Assessment
Glossary
GRAPHIC NOVELS
Introduction
What are graphic novels?
By definition graphic novels are novels whose narrative is conveyed through a
combination of text and art, usually in comic strip form.
- Eisner,W (1978)
The term graphic novel is now generally used to describe any story book in a comic format that
resembles a novel in length and develops as one piece of narrative work.
Novels are presented as books in linear form; picture books tell a story with text accompanied by
illustrations; films work with moving images and dialogue but graphic novels combine all these
elements as a medium for story-telling.
They are like prose in that they are written in printed form, but they are also like films in that they
tell a story through visual images.
- Smith. J(2005)
In a graphic novel, readers derive information visually from pictures which are presented in
sequence. Facial expressions and physical movements are relayed visually so much so that they,
graphic novels are literature in cinematic format .
In an increasingly visual culture, the use of graphic novels will definitely promote
literacy especially amongst the younger generation due to the elements of
humour and fun.
Visuals have a very strong impact on the reader, who makes meaning through
pictures and images.
Graphic novels offer value , variety and creativity. Pictures make texts more
accessible especially to second language users and reluctant readers.
Offer diverse alternatives to traditional texts text light, actions faster and more
reader friendly format.
Introduce literary works like the classics to young adults who would probably not
read them in their traditional novel form.
Reading graphic novels may require more complex cognitive skills than the
reading of texts alone. (Lavin 1998).
Teachers and educationist are now aware of the strong attraction that comics have
over young people.
Most youngsters would not read novels but they are most willing to read comics.
Making the most of this attraction, graphic novels are now being brought into the
classrooms as a means of getting youngsters to read.
As opposed to common beliefs that comics are all violent, raunchy, or sexist there
are now classics such as Black Beauty by Anna Sewell, David Copperfield by
Charles Dickens and Huckleberry Finn by Mark Twain as graphic novels.
The words in graphic novels are minimal, yet the pictures help youngsters to
comprehend.
Second language learners give up reading if texts are too wordy. Graphic novels
pull in reluctant readers rather than pushing them away as the visuals function as
clues to help their understanding.
A good picture paints a thousand words. As the pictures in the Graphic Novels are
universal, they are readily recognized and accepted by the reluctant second
language reader.
Keep it fun. Introduce fun activities while exploring the graphic novels . Extend the
activities to go beyond the text, to areas found in real life.
Open up their minds while trying out these activities using graphic novels as a take
off point.
Use graphic novels as materials for language learning as students are familiar with
them. Graphic novels are interesting materials in an easily understandable format
for youngsters.
GRAPHIC NOVELS
ACTIVITY 1
40 minutes
Materials
pictures from graphic novels and manga comic; manila cards
Steps
Notes
Preferably carry
this out so that
students will
know the
features of the
graphic novel.
Four sets of
pictures are
given.
GRAPHIC NOVELS
The Writer
RETELLING AUTHOR
Janet Hardy-Gould, an experienced teacher and teacher trainer was born in 1964 in Britain.
She is also a freelance writer and author of children books. She is interested in European
history and many of her works are about the subject. Some of her works are King Arthur,
Henry VIII and his six wives and Marco Polo and the Silk Road. She currently resides in the
town of Lewes, Brighton situated on the south coast of England with her husband Geoff and
their two children, Gabriella and Joseph.
ILLUSTRATOR
Axel Rator is a Swedish freelance illustrator artist and also a speleologist (someone who study
caves). His first work as an illustrator of children books is the reference book About Space
published in 2011. Among his works are the illustrations for Oxford University Press, Mercier
Press and Happy Life Animation. He now lives in Stockholm, capital city of Sweden.
GRAPHIC NOVELS
Synopsis
SYNOPSIS
In the year 650 England has no king. People of England are not happy and there is a lot of
civil strife. One night Merlin, the magician dreams of a future king named Arthur. To ensure he
finds the right king, he sets up a magic stone with a sword in it Excalibur. The spell ensures
that only a true king can pull the Excalibur out. Arthur eventually pulls the Excalibur out and
crowned as the king of England. Although he is still young, he learns fast and Merlin helps
Arthur to become a good, strong king and well-liked by the people of England. Then Arthur
meets a beautiful woman, Guinevere and makes her his queen, despite Merlins warning of a
dark future of Arthur and Guinevere. To help Arthur rule England, Merlin gives Arthur a magic
sword. Later Arthur holds a jousting competition to find the best knights for the Round Table
and Lancelot emerges as a winner and he becomes a great friend of Arthur. Guinevere and
Lancelot often ride together. Morgan and Modred take advantage of the situation and tell
Arthur that his wife and Lancelot are in love. Arthur takes their words as true and he drives
Lancelot away. Arthur becomes sad and does not look after his country and lost his throne to
Modred. In the ensuing battle with Modred, Arthur is fatally wounded and Modred is killed by
none other than Lancelot. Arthurs last words to Lancelot is to take his sword and throw it into
the water. Merlin emerges from the water and takes Arthur away.
GRAPHIC NOVELS
Elements
PLOT
Exposition
England has no king and people are fighting. Merlin puts up a magic stone with sword
Excalibur in it, which only a true king may pull it out. Arthur pulls out the sword and is declared
a king, which Merlin helps to become a good and strong king. King Arthur wins battle and is
well loved by his people. He falls in love with Guinevere but Merlin predicts a dark future for
them and advises Arthur against marrying Guinevere.
Conflict/rising action
Merlin decides to leave and gives King Arthur a sword for his protection. King Arthur and
Guinevere marry and he builds a castle, Camelot. King Arthur holds a competition to find the
best knight. Gawain loses to Lancelot who becomes the first knight of the Round Table.
Climax
King Arthur and Lancelot are close friends. Lancelot and Guinevere always go riding together.
Morgan and Modred exploit this and drive a wedge between the two best friends. King Arthur
banishes Lancelot from Camelot. Intisgated by Morgan, King Arthur searches for Lancelot for
a fight which refuses by Lancelot. He then informs King Arthur that Modred has taken over the
throne.
Falling Action
King Arthur and Modred battle it out. King Arthur is badly wounded, but Lancelot arrives and
kills Modred.
Resolution
Lancelot helps King Arthur throw his sword into the water. Merlin appears and takes Arthur
away with him.
CHARACTERS
King Arthur
Becomes king after he pulls out the sword from the magic stone.
Merlin
A magician who paved way for Arthur to become king and advisor and teacher to
Arthur
Advises against Arthur marriage to Guinevere and battle with Modred
Gives magic sword to Arthur
Steadfast in his loyalty to King Arthur when King Arthur is dying, he takes him away
Lancelot
Fight with Gawain to become the strongest knight in England
First knight of the Round Table
Good and reliable friend of King Arthur
Brave and gallant- in love with Guinevere, but does not betray King Arthurs trust
Expelled from Round Table and Camelot
Returns to help King Arthur and kills Modred in the battle for his treachery to King
Arthur
Mordred
Son of King Arthurs half-sister, Morgan
Creates bad feelings between King Arthur and Lancelot
Opportunist seize the throne in the absence of King Arthur
Is killed by Lancelot for his betrayal to King Arthur
Guinevere
Married King Arthur
Befriends Lancelot and has a close relationship with him
Goes riding with Lancelot often
Morgan
King Arthurs half-sister
Wants her son Modred to become king
Can see the future predicts Arthurs early death and Modred as king
Wins Guineveres trust but betrays her by spreading falsehoods about her and
Lancelot
Helps Modred to the throne
SETTING
Time:
Year 650s
Place:
Medieval England
Castle of Camelot
Parts of England where Arthur battles to unite England under his rule
THEMES
1. Strong and true leadership
King Arthur is declared as the true king of all England when he is able to pull out the
sword from the magic stone. Aided and advised by Merlin, King Arthur provides strong
and true leadership and the country prospers. There is no civil war and the people are
happy.
Lancelot also shows good leadership when he is a knight of the Round Table. The
knights relate closely with him so much as when he was banned from Camelot, some
of the knights left with him.
2. Treachery and betrayal
In this novel, the theme treachery and betrayal is portrayed very clearly. Morgan is
Arthurs half sister and Arthur believes in them. He even tells Morgan that Mordred will
replace him as a king after he dies. However, Morgan seems impatient about it as she
says that Arthur is still young and it implies that they have to wait for a very long time.
Thus, Mordred and Morgan have misused Arthurs trust by hinting that Lancelot and
Guinevere have an affair and finally ask him to leave Camelot to fight with Lancelot.
Once Arthur leaves Camelot, they take over his place as a king.
Merlin is a very powerful magician. Though he has the magic to control the world
around him at that time, he does not misuse the power. Instead, he finds a leader for
England by using his magic. When he has found the true king for England which is
King Arthur, he aids and guides him to lead that country. After King Arthur gets married
to Guinevere, Merlin has lost his magic and he decides to leave Camelot for good.
However, it does not mean that he has stopped devoting himself to King Arthur. When
King Arthur is in trouble, he would advise him through the dreams.
Lancelot is a very loyal knight. Even though he has been banned from Camelot, he is
still loyal to King Arthur. He does not want to have a fight with King Arthur though King
Arthur has come to his place to kill him. He chooses to talk to King Arthur and
convinces him that they need to cooperate to save Camelot from Mordred and
Morgan.
4. Chivalry and gallantry
Chivalry refers to the knightly system during the medieval era which includes religious,
moral and social code. Every knight should obey the code of chivalry and one of them
is about devoting themselves towards the king and be bravr.
In this story, Lancelot is a perfect example of a knight who is a very loyal knight.
Though the king has banned him from Camelot, he still thinks of Arthur as his only
king and willing to fight for him. Lancelot is also known as the best knight at that time
and he is also very brave. This has led to the ack
5. Value of friendship
Lancelot is a very good friend of King Arthur. He is always there for Arthur in the times
of trouble and happiness. He never betrays Arthur even after being banned from
Camelot. He still thinks that Arthur can be his good friend again.
On the day Arthur meets him in his place, he refuses to fight as he thinks of Arthur as
his best friend. He tells Arthur that they should fight against Mordred and Morgan
together and not to fight each other.
VALUES
Some values found in this graphic novel are:
Leader should provide proper and strong leadership
We should look after the interest of our team members
We should value friendship that is true and sincere
Do not taken in by people including family members who are insincere and has bad
intention
We should know how to differentiate between true and false friendship
(Sources: Tan, Christine., Understanding New Lit: Selected Poems, Short Story and
Graphic Novel, Penerbitan Pelangi Sdn. Bhd.)
GRAPHIC NOVELS
ACTIVITY 2
Lets Play
Detective
Aim(s)
To utilise skimming skills
To get to know the structure of the graphic novel.
Materials
Worksheet A
20 minutes
Steps
Distribute Worksheet A
Notes
Preferably carry
this out as an
individual
activity so that
each student
will know the
structure of the
graphic novel.
GRAPHIC NOVELS
WORKSHEET A
Lets Play
Detective
WORKSHEET A
1.
Title
2.
Retelling Author
3.
Illustrator
4.
5.
6.
7.
Under which heading can you find the information about the author?
______________________________________________________________
8.
What website can provide you with more information about this story?
______________________________________________________________
GRAPHIC NOVELS
Answer Key
LETS PLAY DETECTIVE
1. King Arthur
2. Janet Hardy-Gould
3. Axel Rator
4. The page before page 1.
5. The first page.
6. Glossary
7. ABOUT THE AUTHOR
8. www.google.com
GRAPHIC NOVELS
ACTIVITY 3
Unfolding
Events
Aim(s)
Sequence the events in each chapter
Materials
a folded long strip of paper, scissors, cellotape, coloured pencils
40 minutes
Steps
GRAPHIC NOVELS
Notes
Preferably carry this out
as an individual activity
so that each students will
know the structure of the
graphic novel. A sampel
of the linked panels is
given below.
ACTIVITY 4
Flow Map
Aim(s)
Sequence events according to its chronological order
Materials
Worksheet A
40 minutes
Steps
rearrange
the
sequence
of
events
Notes
It is suggested that this
activity should be carried
after students have
finished reading the
graphic novel.
Lets Explore
As an optional activity the students can perform a role play based on one of the events.
WORKSHEET A
GRAPHIC NOVELS
Answer Key
1.
MERLIN THE MAGICIAN DREAMS ABOUT A KING WHOSE NAME IS ARTHUR.MERLIS MAKES A
MAGIC STONE. ONLY TRUE KING CAN PULL OUT THE SWORD.
2.
ONE DAY, A BOY NAMED ARTHUR MANAGED TO PULL OUT THE SWORD. HE IS ANNOUNCED AS
KING. MERLIC PROMISES TO HELP ARTHUR TO BE A GREAT KING BY TEACHING HIM EVERY DAY.
3.
KING ARTHUR WINS THE BATTLE AGAINST THE LORDS FROM THE NORTH.ARTHUR MEETS
GUINEVERE. HE WANTS TO MARRY HER BUT MERLIN DOES NOT AGREE. HE SAID THAT HE
SEES A DARK FUTURE FOR BOTH OF THEM.ARTHUR INSISTS TO MARRY GUINEVERE. HE EVEN
BUILDS A CASTLE OF CAMELOT FOR HER.
4.
MERLIN IS LEAVING ARTHUR. HE ASKS ARTHUR TO USE THE MAGIC SWORD AND NEVER
BREAKS IT FOR WITHOUT IT, HE IS NOTHING.ARTHUR MARRIES GUINEVERE. MORGAN AND HER
SON, MORDREN SEES AN UNHAPPY FUTURE FOR BOTH OF THEM.
5.
ARTHUR FINDS THE BEST KNIGHT FOR THE COUNTRY. LANCELOT IS CHOSEN AS THE FIRST
KNIGHT OF THE ROUND TABLE. ARTHUR AND GUINEVERE ARE HAPPY TOGETHER. THE PEOPLE
LIVE PEACEFULLY. SOMETIMES, GUINEVERE AND LANCELOT RIDE HORSES TOGETHER.
6.
MORGAN AND MORDRED STAY AT CAMELOT FOR WEEKS. MORGAN IS HIS HALF-SISTER
ARTHUR THINKS THAT MORDRED CAN BE THE NEXT KING TO REPLACE HIM WHEN HE DIES ONE
DAY.
7.
ARTHUR DREAMS ABOUT MERLIN TELLING HIM THAT MORGAN AND MORDRED ARE BAD
PEOPLE. GUINEVERE DOES NOT TRUST THE DREAM AND REASSURES ARTHUR THAT THEY ARE
GOOD PEOPLE.
8.
MORDRED TELLS ARTHUR THAT LANCELOT AND GUINEVERE MIGHT BE IN LOVE. ARTHUR ASKS
LANCELOT TO LEAVE CAMELOT. PEOPLE BEGIN TO FIGHT AGAIN BECAUSE HE STOPS LOOKING
AFTER THE COUNTRY.
9.
MORDRED SUGGESTS ARTHUR TO FIND LANCELOT AND FIGHT AGAINST HIM. EVERYONE
THINKS ARTHUR HAS DIED AND MORDRED BECOMES THE KING.
10. ARTHUR AND LANCELOT FORGET THEIR FIGHT. THEY CONSPIRE TO WIN AGAINST
MORDRED.ARTHUR AND HIS SOLDIERS WAIT FOR LANCELOT WHO IS COMING WITH MANY
SOLDIERS.
11. ARTHUR TRIES TO KILL A SNAKE. MORDREDS SOLDIERS THOUGHT THAT HE WANTS TO KILL
HIM SO THE BATTLE BEGINS. ARTHUR AND MORDRED FIGHTS AFTER SO MANY SOLDIERS HAVE
DIED. ARTHURS SWORD SUDDENLY BREAKS.
12. LANCELOT FINALLY ARRIVES AND HE KILLS MORDRED. ARTHUR ASKS HIM TO THROW HIS
SWORD INTO WATER.ARTHUR FOLLOWS MERLIN AND ASKS LANCELOT TO LOOK AFTER
GUINEVERE AND NEVER FORGETS HIM AND THE MAGIC OF THE ROUND TABLE.
GRAPHIC NOVELS
ACTIVITY 5
40 minutes
Students are able to identify a major problem and describe ways to solve the problem.
Materials
Worksheet A
\
Steps
KING ARTHUR
Notes
Students can
proceed to an
extension
activity and
build the plot
mountain on the
mounting board.
WORKSHEET A
GRAPHIC NOVELS
ACTIVITY 6
Aim(s)
To make students list down the characteristics of each character
40 minutes
Materials
Worksheet A and B
Steps
WORKSHEET A
Notes
Alternatively, the teacher
can ask student to
present about the
character in front of their
classmates as a
speaking task.
KING
ARTHUR
MERLIN
LANCELOT
GUINEVERE
MORDRED
WORKSHEET B
GRAPHIC NOVELS
Answer Key
WORKSHEET A
KING ARTHUR intelligent, just, courageous, strong, creative, brave
MERLIN loyal, helpful, wise,
GUINEVERE- loyal, kind-hearted, positive-thinker, friendly
LANCELOT- reliable, strong, faithful, brave
MORDRED ambitious, opportunist, a traitor.
GRAPHIC NOVELS
ACTIVITY 7
Who Am I?
Aim(s)
To role play
40 minutes
Materials
Role play cards
Steps
Notes
This is a whole class
activity. The teacher
can prepare many role
play cards in order to
involve as many
students as possible.
Teachers can also
expand the activity by
getting students to
guess the setting as
well.
GRAPHIC NOVELS
MATERIAL
Who Am I?
When I look into the future I see King Arthur is dead. You
must be king, my son.
GRAPHIC NOVELS
ACTIVITY 8
Label The
Map
Aim(s)
To match different setting with the correct descriptions
40 minutes
Materials
Worksheet A and B
Steps
Notes
Students can also
look for textual
evidence from the
text
to support the
information and
description given in
the picture by
producing a specific
GRAPHIC NOVELS
ACTIVITY A
Label The
Map
Label the map below with the correct description.
GRAPHIC NOVELS
WORKSHEET
; _____________
1. Year
__________________________
2. Lake :
3. Camelot:
____________
4. Magic Stone:
___________________
_
6. Woods:
___________________
5. Village next to
Camelot:
________________
GRAPHIC NOVELS
Answer Key
TRACE ME
1.
2.
3.
4.
5.
6.
D
E
A
F
B
C
GRAPHIC NOVELS
ACTIVITY 9
Where Are
We?
Aim(s)
To enable the students identify a particular setting and event
To enable the students to rephrase the events in their own words.
To encourage the spirit of co-operation amongst students.
80 minutes
Materials
Worksheet A
graphic novel
Steps
Notes
Alternatively,
the teacher can
ask students to
lead the
discussion.
GRAPHIC NOVELS
Where Are
We?
The setting is in year 650s. Your task :
WORKSHEET A
1.
Place :___________________________
Event: ___________________________
_________________________________
_________________________________
_________________________________
2.
Place :___________________________
Event: ___________________________
_________________________________
_________________________________
_________________________________
3.
Place :___________________________
Event: ___________________________
_________________________________
_________________________________
_________________________________
4.
Place :___________________________
Event: ___________________________
_________________________________
_________________________________
_________________________________
1.
Place :___________________________
Event: ___________________________
_________________________________
_________________________________
_________________________________
6.
Place :___________________________
Event: ___________________________
_________________________________
_________________________________
_________________________________
7.
Place :___________________________
Event: ___________________________
_________________________________
_________________________________
_________________________________
GRAPHIC NOVELS
Answer Key
(Accept any relevant answers pertaining to event)
1
Place = Camelot
Event = King Arthur built a castle for his beloved queen, Guinevere
Place = Lake
Event = Merlin gave King Arthur a magic sword to be used for his battles
Place =Camelot
Event = Mordred and Morgan arrived and stayed there for weeks. Both of them have bad
intention towards King Arthur and Camelot
Place = Camelot
Event = Morrdred incited Arthur by hinting that Lancelot and the queen were often
together and that they were in love
Place = Lake
Event = As ordered by the king, the word was thrown away into the water as it was the
magic sword given by Merlin
GRAPHIC NOVELS
ACTIVITY 10
Lets Theme
Up
Aim(s)
Make students aware of some of the themes found in the graphic
novel
Give students the opportunity to look for textual evidence from the
novel
Enable students to rephrase the textual evidence
40
minutes
Materials
Worksheet A
graphic novel
Steps
.
Distribute the worksheet.
Notes
Teacher may
also carry out
this activity
without the
worksheet
GRAPHIC NOVELS
WORKSHEET A
Lets Theme
Up
Number
Theme
Chivalry and
gallantry
Treachery and
betrayal
Value of
friendship
Loyalty and
devotion to the
leader
GRAPHIC NOVELS
Textual Evidence
Page
Number
Answer
Key
1. Textual evidence: The people praised King Arthur for doing a good job by saying that
they had lots of food to eat and there was no more fighting anymore.
Page Number: 11
2. Textual evidence: Lancelot revenged for Arthurs death. He killed Mordred though
Arthur had banned him from Camelot.
Page Number: 23
3. Textual evidence: Mordred said bad things about the relationship between Guinevere
and Lancelot. He made Arthur ban Lancelot from Camelot and thus left the country in
chaos.
Page Number: 15
4. Textual evidence: When Arthur met Lancelot, he asked him to fight but Lancelot
refused and said that he did not want to fight as they were best friends.
Page Number: 18
5. Textual evidence: Merlin spent years with Arthur to teach him how to be a king. He
devoted himself to Arthur until the end of Arthurs life.
Page Number: 3
GRAPHIC NOVELS
ACTIVITY 11
Lets Theme Up
Too
Aim(s)
To look for the themes pasted around the classroom.
40 minutes
Materials
Worksheet A
Steps
Notes
Alternatively,
the teacher can
ask students to
lead the
discussion.
GRAPHIC NOVELS
WORKSHEET A
Lets Theme Up
Too
Seeking the truth
Keeping a Secret
Value of friendship
Self discovery
Kindness
Being Adventurous
GRAPHIC NOVELS
ACTIVITY 12
Lets
Compare
Aim(s)
To give students the opportunity to read other similar stories
regarding war and loyalty to King.
To enable the students to pick the values found in the stories.
To enable the students to compare the values found in the
stories
To give students the opportunity to work together in groups.
Materials
Worksheet A
Other short stories
Graphic novel
80 minutes
Steps
Notes
Alternatively,
the final product
can be put up
on mahjong
paper.
GRAPHIC NOVELS
WORKSHEET A
Lets
Compare
Compare the values found in this graphic novel to the values found in the novel assigned to
your group.
In your comparison,
a) indicate if the values are similar or different in both stories
b) for each value stated, quote 1 example/event from the 2 stories to back up your
answer.
Each group has to come up with at least 3 values.
You can either follow the sample given below or present the information based on your own
creativity. You can also present the information in a form of a Power Point Presentation.
KING
ARTHUR
HANG
GRAPHIC NOVELS
ACTIVITY 13
What have I
learnt?
Aim(s)
Make students aware of some of the moral value found in the
graphic novel
Give students the opportunity to look for textual evidence from the
novel
Enable students to rephrase the textual evidence
Materials
Worksheet A
graphic novel
80
minutes
Steps
Notes
Alternatively,
the students
can walk around
& share their
answers with
the others
GRAPHIC NOVELS
WORKSHEET A
What have I
learnt?
Write about what you have learnt from the novel.
1
Moral Value
Loyalty makes family
Textual evidence from the novel:
____________________________________________________________________
____________________________________________________________________
____________________________________________________________________
Moral Value
Leadership is action, not position
Textual evidence from the novel:
____________________________________________________________________
____________________________________________________________________
____________________________________________________________________
Moral Value
If we want peace, then we should work for justice.
Textual evidence from the novel:
____________________________________________________________________
____________________________________________________________________
____________________________________________________________________
Moral Value
Respect is the best policy in friendship
Textual evidence from the novel:
____________________________________________________________________
____________________________________________________________________
____________________________________________________________________
Moral Value
Teamwork makes the dream work
Textual evidence from the novel:
____________________________________________________________________
____________________________________________________________________
____________________________________________________________________
GRAPHIC NOVELS
ACTIVITY 14
A Guessing
Game
Aim(s)
To role play
To encourage the spirit of co-operation amongst students
Materials
Role play cards
40 minutes
Steps
GRAPHIC NOVELS
A Guessing
Game
Notes
Remember not to be
confused between
moral values and
theme. Students can
carry out a game of
charade or mime based
on the scene that
depicts value in the
novel.
HANDOUT
GRAPHIC NOVEL
ACTIVITY 15
Lets Recognize Me
Aim(s)
To look for the moral values pasted around the classroom.
To Identify the correct moral values.
To encourage teamwork
40 minutes
Materials
Handout A
Steps
Notes
Alternatively,
the teacher can
ask students to
lead the
discussion.
GRAPHIC NOVEL
Lets Recognize
Me
HANDOUT A
Loving Animals
Loyalty makes family
Keeping a Secret
Being respectful is the best policy in friendship
Self discovery
Kindness
GRAPHIC NOVELS
ACTIVITY 16
Extension
1. Create a one-page newspaper covering at least three events in the story. Interview the
characters as part of composing the news or feature stories.
2. Decide which scenes or pictures from the novel each main character would want to
remember. Then draw several of these "photos" for an album or write about which
pictures the characters would want in his album.
3. Make a timeline of the trip indicating the important events and also indicating what you
would consider the easy parts as compared to the difficult parts. Share your timeline
with your classmates. Compare the time lines and discuss why they differ.
4. Create a series of six drawings in six squares showing a significant event in the novel.
Under each picture or cartoon, write a few lines of explanation.
5. Create a scrap book of comparison between King Arthur and any present King/leader
of today of your choice.
6. Discuss about weapons used in wars then and now.
7. Hold a forum in your class about What makes a good Leader?
GRAPHIC NOVELS
ACTIVITY 17
GRAPHIC NOVELS
ASSESSMENT 1
Subjective
Questions
I. OPEN-ENDED QUESTIONS
The following questions are based on King Arthur
General Instructions:
Plot
1. Write about why you like or dislike the ending of the story.
2. Write about an incident that you think is important or interesting. Give reasons why you
think it is important or interesting.
3. Write about an event that you think is exciting in the story. Give reasons why you think
it is exciting.
Character
4. Write on how the characters work together to obtain success.
5. Write about a character that you find most interesting.
6. Write about a character that you like.
7. Write about two positive or good qualities of one of the characters in the story.
8. Write about a character who is brave in the story.
9. Write about a character who show great determination in the story.
10. Write your opinions on the three characters in the story.
Theme
Values
13. Write about an important moral value that you have learnt from the story.
14. Discuss the value of teamwork as shown by the characters in the story.
Setting
15. Write about one of the settings which appeared in the story.
16. Write about a setting that you find interesting. Give reasons why you think it is exciting.
GRAPHIC NOVELS
ASSESSMENT 2
Authentic
Assessment
I. PORTFOLIO
Instructions:
1. students are required to save and compile their individual work on the graphic novel in
a portfolio.
2. Students organise their work according to the headings below.
a. Setting
d.
Themes
b. Characters
e.
Values
c. Plot
3. Marks will be allocated according to the scoring guide given below.
Class:
Marks
23 30
17 22
10 16
09
Content
Complete or all 5
headings compiled
Incomplete or only 4
headings compiled
Incomplete or only 3
headings compiled
Incomplete or only 2 and
less headings compiled
Language
Very accurate
language used
Fairly accurate
language used
Satisfactory
language used
Poor language used
Sub-total
(Good attitude,
participation &
collaboration with
the teacher)
10 marks*
TOTAL
Note: * Marks to be given according to teachers discretion.
II. ROLE PLAY
Instructions:
1. Divide the students into groups of 3 or more.
Creativity
Very creative
Fairly creative
Satisfactorily
creative
Lacking in
creativity
2. Each group will have to present a role play on the graphic novel either on certain
chapters or the play as a whole.
3. Students are allowed to use their own props, costume and audio visual aids.
4. Present the play within 20 minutes.
5. Marks will be allocated according to the marking guide given below.
Presentation
and
Group No.
Language
Coordination
(35 Marks)
(30 marks)
Creativity
Positive
(Plot, special
values
Effects, Sound
and
and Costume)
Message
(100
(20 marks)
(15
marks)
marks)
1.
2.
3.
4.
5.
6.
7.
8.
GRAPHIC NOVELS
Glossary
TOTAL
Word
Explanation
Beat
break
choose
competition
crown
future (adj)
future (n)
king
knight
look after
lord
magic (n)
magician
marry
the North
the direction on your left when you watch the sun come
up in the morning
prison
pull
queen
soldier
a person in an army
strong (adj.)
throw
traitor
try
win
GRAPHIC NOVELS
Panel of Writers
Hafidzatun Nadwa Bt
Mamat Yusoff
SMK Chalok Model Khas,
Setiu, Terengganu
Muhammad Khairuddin
bin Romainor
SMK Langkap, Setiu,
Terengganu
GRAPHIC NOVELS
References
Tan, C. (2015) Selected Poems, Short Story and Graphic Novel : King Arthur,
Penerbitan Pelangi Sdn. Bhd.
Curriculum Development Division (2011), Ministry of Education Malaysia, English
Literature Component for Form 1.