MM6 Patch Read Me

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GrayFace MM6 Patch v1.11.

2
By Sergey Rozhenko <mailto:[email protected]>
https://sites.google.com/site/sergroj/
This patch includes official patches, Mok's patch, Angel's patch and makes its o
wn improvements.
([+] - feature, [-] - fixed bug, [*] - other)
New
[-]
[-]
[-]

in version 1.11.2:
Finger Of Death spell didn't give experience for killed monsters.
My bug: Dead monsters could sometimes move in version 1.11.
My bug: [Disable] section of mm6.ini was ignored.

New in version 1.11.1:


[-] My bug: keys 1-4 didn't work if ToggleCharacterScreenKey is 0.
[-] My bug: in version 1.11 monsters targeting with mouse didn't work.
New in version 1.11:
[+] Major mouse look update. (see below for details)
[+] MouseWheelFly option lets you fly up and down by scrolling your wheel.
[+] Quick load. QuickLoadKey option controls the quick load key.
[+] AutorunKey (F3 by default) turns on/off autorun, like in MMORPGs.
[+] When run in 32 bits color mode automatically switches to 16 bits in Windowed
mode.
[+] Now Turn Delta is set to Smooth by default.
[-] Strafes and walking worked badly on some machines due to rounding issues. Sa
me thing with NPCs walking.
[-] Autosave was done after the cost of transport is withdrawn.
[-] Weapon enchants don't ignore resistances anymore.
[-] Fixed condition removal spells (they worked 3 hours/days per skill point ins
tead of 1, also causing integer overflow on huge skill levels).
[-] My bug: Quick Save didn't work in Hive after destroying the Reactor.
[-] Waiting (using Rest dialog) didn't recover characters.
[-] Key strokes could be ignored if some other programs run at the same time and
use the same keyboard access method.
[-] Map crossing dialog was triggered while flying low, accepting it in that cas
e did nothing.
[-] A rare case of "negative/0" caused a crash in stats screen.
[-] Lloyd Beacon used to autosave game after decreasing spell points and adding
recovery delay.
[-] Town Portal used to autosave game after adding recovery delay.
[-] Town Portal triggered autosave even within when teleporting current location
.
[-] Although Prismatic Light beam bug wan't reported in MM6, the thing that caus
ed it was fixed here too.
[-] My bug: Starburst and Meteor Shower range limitations weren't accurate.
[-] My bug: In mouse look mode mouse could leave window when moved fast.
Other changes:
[+] Multiple Quick Saves. (see below for details)
[+] You can change controls. (see below for details)
[+] F2 toggles Double Speed mode. DoubleSpeedKey option controls the key.
[+] TurnSpeedNormal and TurnSpeedDouble options control speed of smooth turning.
Default is 100% for normal speed and 120% for double speed.
[+] PlayMP3 option lets you play MP3 files instead of CDAudio. Default is 0 (dis
abled). (see below for details)
[+] MusicLoopsCount option controls loops count of music. Set it to 0 for infini
te loop.
[+] Mouse look. (see below for details)

[+] AlwaysStrafe option inverts the behavior of right/left arrows - strafing bec
omes the standard behavior and turning is done when Ctrl is pressed.
[+] InventoryKey option lets you open character's inventory screen by pressing '
I' instead of clicking a character portrait. Set it to 0 to disable.
[+] ToggleCharacterScreenKey opens or closes character screen. The default key i
s '~'. Set it to 0 to disable.
[+] FreeTabInInventory lets you select dead characters by Tab key while in chara
cter screen. Default is 1 (enabled).
[+] Recovery Time value is displayed in Attack and Shoot descriptions.
[+] No Death Movie option makes your death quicker by disabling the movie. Defau
lt is 0 (disabled).
[+] When you right click on character's experience it shows level to which the c
haracter can train and experience needed to train to level after that. Just like
in MM7 and MM8.
[+] ReputationNumber shows numerical reputation value together with category nam
e. Default is 1 (enabled).
[+] NoCD option. Works only if "Anims\Anims2.vid" is present. Default is 1 (enab
led). Note that it works only if Anims folder of the game contains both video fi
les in it.
[+] HorsemanSpeakTime and BoatmanSpeakTime options control time needed for horse
man or boatman to say "Let's go" before new map starts loading.
[+] Extracted files from icons.lod (except pictures) are loaded from DataFiles f
older. Useful for modders. (see below for details)
[+] Loads all .dll files from ExeMods directory (this is used by MMExtension and
you can use it to add your patch).
[+] Improved errors reporting. (see below)
[+] BlasterRecovery option controls minimal blaster recovery time. Default is 5.
Game default was 0.
[+] Now Delphi memory manager is used. The limit on amount of allocated memory i
s removed.
[+] Door state switching command extended. Now modders can pass 3 instead of 2 t
o switch door state even if it's moving.
[-] MSS32.dll bugs fixed by using a newer version of it. The bugs are: With orig
inal version the game didn't run on some systems producing SHRINKER.ERR file wit
h "Pager initialisation error 2" in it. With version from Mok's patch the game c
ould hang when you enter lords' castles or a movie show up.
[-] You could drink from fountains multiple times if all party members are inact
ive.
[-] You could attack with inactive party members.
[-] FixDualWeaponsRecovery option fixes wrong recovery time calculation for char
acters wielding a weapon in second hand. Dual-wielding was useless before the fi
x due to doubled recovery time. After the fix it works as in MM7 and MM8.
[-] Now all sounds are stopped when MM6 is deactivated.
[-] AlwaysRun effects turning in turn-based mode now.
[-] Town Portal pauses the game now.
[-] Now you can have gaps between save slots. Save and Load would target the sam
e slot anyway.
[-] Walk Sound disappearing problem fixed.
[-] No need to set compatibility on Win XP anymore.
[-] Some scrolls were endless if you use them on paper doll in turn-based mode.
[-] Inactive characters could use scrolls.
[-] When using a scroll by right click on a character portrait target was chosen
automatically. Thus, scrolls like Stone to Flash couldn't be used that way.
[-] Now scrolls sets the game on pause when used on paper doll. This also disall
ows picking up items while choosing spell target.
[-] Improved Angel's Bootlag Bay circus fix. It didn't work in some circumstance
s.
[-] One of circus buildings in Bootlag Bay didn't have an entrance texture.
[-] 'Increases rate of Recovery' enchantment now works. IncreaseRecoveryRateStre
ngth controls how much it increases the rate. Default is 10%.

[-] Fixed a game bug which could cause a crash on game start.
[-] Turn-based turn used to take twice as much time as it should.
[-] Smack video volume used to be loud no metter what Sound Volume you set.
[-] Now items that didn't fit into a chest appear in it when you free space for
them and reopen the chest. (FixChests option)
[-] Removed buggy character switching amoung slots with Ctrl + click.
[-] Now Starburst and Meteor Shower can't be used on monsters that are beyond th
e reach of arrows.
[-] Party generation screen animation speed is now limited.
[-] Fixed a couple of index-out-of-bounds errors.
[-] When you move between locations sound buffers were freed while the sounds ar
e playing. Also some resources weren't freed.
[*] Added Smuggler's Guild in Free Haven. It was planned by MM6 developers, but
not included in the map file.
[*] Newer versions of MSS32.dll and Smackw32.dll are used always.
Changes by Angel <mailto:[email protected]> (http://sites.google.com/site/ang
elddeath/#TOC-MM6-)
[-] Bootlag Bay circus fixed.
Changes of Mok's patch:
[+] AlwaysRun option enables running. If you press Shift you'll walk. Default is
1 (enabled). Always disabled before the patch.
[+] Caps Lock key will toggle running/walking if CapsLockToggleRun option is 1.
Default is 0 (disabled). (the option to control this was added in GrayFace Patch
).
[+] FlipOnExit option turns your party when you exit a building. Default is 0 (d
isabled). Always enabled before the patch.
[+] LoudMusic option sets the maximum volume of in-game CD Music to maximum of y
our normal Windows CD Audio Volume Slider. Normally the game sets it to half the
volume which is too quiet for some setups. Default is 0 (disabled). Always disa
bled before the patch.
[-] Fixed broken doors in Shadow Guild and Kriegspire Castle.
[-] Fixed shield and armor recovery (Thanks to Mike Kienenberger for the fix).
[-] Fixed CD Audio initialization. Music will play even if CD2 isn't in the firs
t CD-ROM drive in your system.
[-] Buggy harddrive free space check removed.
Changes of official patches 1.1 and 1.2 are listed in Readme.txt
All options are controlled by mm6.ini. It is created when the game is run the fi
rst time.
Some localization options are kept in mm6lang.ini. You can change them or transl
ate to your language. If you create the same options in mm6.ini they will overri
de those from mm6lang.ini.
-------------------------------------------------------------------------------Quick Saves:
Press F11 to use quick save. You will see "Game saved!" message. "QuickSaveKeyCo
de" option in mm6.ini controls the key used to save the game.
Option QuickSavesCount controls the number of quick saves.
Option QuickSavesName controls names of quick saves. Default is "Quicksave".
SpaceBeforeQuicksaveDigit controls whether there should be a space between "Quic
ksave" and the number of quick save.
"QuickLoadKey" option controls the quick load key.
-------------------------------------------------------------------------------How To Use MP3 Music:
Create "Music" folder in the game directory and place there files from "2.mp3" t
o "16.mp3" corresponding to CD tracks. Set "PlayMP3" to 1. Unlike CD music, MP3

music volume is affected by Sound Volume you set in Settings menu, so it's a goo
d idea to keep it at maximum.
-------------------------------------------------------------------------------No Starting Movies:
To turn off starting videos add -nomovie switch to the game command line. This i
s not a feature of the patch, it's provided by the game itself.
-------------------------------------------------------------------------------Changing Controls:
Use https://sites.google.com/site/sergroj/mm/MM6Controls.rar to change controls.
-------------------------------------------------------------------------------DataFiles:
Create "DataFiles" folder in the game directory. To modify a file in icons.lod e
xtract it and place into the "DataFiles" folder. It will be used by the game ins
tead of original file. So, you don't need to insert files into icons.lod each ti
me you modify them. Doesn't work with pictures except *.pcx ones.
"DataFiles" option controls this. Default is 1 (enabled).
-------------------------------------------------------------------------------Mouse Look
To enable mouse look set MouseLook option to 1.
Mouse look can work in two modes. The default mode is like in 3D actions and alt
ernative mode is closer to World of Worcraft and similar games.
Here is my preset for 3D action mode: http://sites.google.com/site/sergroj/mm/MM
6MouseLook.rar
You can activate alternative mode by setting MouseLookUseAltMode option to 1 or
by pressing Caps Lock if the CapsLockToggleMouseLook option is set to 1.
MouseLookChangeKey is used to temporary switch mode (turn off mouse look in norm
al mode or turn it on in activate mode). The mode is restured if you open any ot
her screen.
MouseLookTempKey changes mode while you hold it. Best fit for alternative (WoW)
mode.
MouseSensitivityX and MouseSensitivityY control mouse sensitivity. If you want,
you can invert Y axis by making its sensitivity negative. Note that you can set
values over 100.
MouseSensitivityAltModeX and MouseSensitivityAltModeY are similar, but used for
alternative mode.
MouseLookFly option lets you fly up/down by pointing your view in the desired di
rection.
Cursor used in mouse look mode is located in Data\MouseLookCursor.bmp
-------------------------------------------------------------------------------Wide Screens
This isn't related to the patch, but note that on wide screens you can set up yo
ur video card properties not to stretch the image. At least Nvidia drivers allow
setting this in Nvidia control panel.
-------------------------------------------------------------------------------Errors Reporting
If an error occurs, send me a report, describing how and when it happened. Attac
h a savegame if possible. In case of a crash attach ErrorLog.txt file which whic
h would be created in the game directory.

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