FO4 - House of The Axe LVL 4-10
FO4 - House of The Axe LVL 4-10
FO4 - House of The Axe LVL 4-10
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The Technos League could not tolerate this infringement. The attempts of lesser mages to harness their
knowledge could be laughed off, but Pthak was renowned for intelligence and persistence. After gentler
attempts at persuasion were rebuffed, the Hierophantic
Council of the Technos League hired assassins.
Disguised as a visiting wizard and entourage, the killers
came to the House, promising valuable lore. Pthaks
right hand, the dwarf warrior Loden Grimlock,
suspected foul play, but his warnings could not
overcome Pthaks lust to know. They struck before
dinner was served, slaying Pthak and his household to
the man. The wizard might have defeated them, but the
assassins made sure to poison his cup, and save Loden
the rest were no match for trained killers. The dwarf
fought valiantly, taking all but two of the assassins with
him, but was slain in the end. These last two staggered
bleeding away from the house; only one made it as far as
Rosewater to report success. The Technos League paid
off hand-somely, and the whole matter was hushed up
and soon forgotten as the world went on its course.
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unbreached bottles of high value remain: one of mindbendingly potent (160 proof) Eye of the Beholder
Bourbon, and another of the even more potent (190
proof!) and silky-smooth White Warg Vodkha, which
would curl the toes on an iron golem. These are worth
50-80 gs each to connoisseurs. (More information on
each may be found in The Lost Grimoire.)
G-6. Stairway Down (5%)
Here a spiraling metal staircase leads down into
darkness. It is only broad enough to pass single file.
The ground floor of Pthaks manse has a regular
ambience of light caused by enchantments in the wood.
This does not extend to the underground level where the
servants lived, which was lit with oil and torches. Characters will have to provide their own light sources below.
The staircase reaches area U-1, after 20 feet of descent.
Yellow Peril
The spears are still useful, but the crossbow strings have
all rotted out. Inspecttion or magic detection reveals that
one of the cloaks on the pegs in back is an intact +1
Cloak of Defense. This cloak belonged to Loden in life,
and if the characters take it his ghostly form will lose its
ethereal double (reduce AC and save bonus by 1).
Taking the cloak forces an immediate 25% ghost chance
check, as Loden is likely to notice his cloak vanishing.
Morghoul
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The eyeholes command a clear view of G-9. If the players have not been there, read the description below
minus the last sentence. Otherwise there is nothing here.
G-9. Sitting Room (5%)
This room has recently been the scene of a horrible
battle. The walls are scarred with fire and acid, and a
monstrous twelve-headed hydra with crimson and ebony
scales lies dead upon the floor. Strewn about the room
are half a score torn, battered, and charred bodies of
gnolls, gnorcs, and half-orcs. Brutally mauled and
burned, their corpses and that of the hydra are already
being devoured by four large gunmetal grey spiderscorpions. Their wicked stingers rise in anticipation as
they look up at the fresher meat now arriving
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The rooms silks are old and rotten now, as are most of
the clothes in the various drawers. However, certain of
Pthaks magical adjuncts still remain in this chamber.
Characters searching the night-table on the south side of
the bed will discover a large cut-crystal decanter, filigreed
with gold, with a faint smell of evaporated whiskey
within (300 gs value). Those searching the top drawer of
the nightstand will discover a Potion of Wholeness
(restores ALL lost hit points) and a Potion of
Spellpower (allows drinker to recover 8 levels worth of
spells immediately) within, as well as the key to G-17.
Finally, in the bottom drawer of one of the dressers an
intricately carved teak box lined inside with blue silk (45
gs value) contains three expensive necklaces of gold and
ruby (1500 gs value each) and two of platinum and
emerald (2500 gs value each). Finally, the mirrors are
magical: despite their dull sheen they are made of mithril
and serve as Teleport Wards for the room.
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Loden is watching
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and pawmarks. The kennels open on one end to a hunters ready area, and on the other to a narrow, upwardsloping passage thick with moss, loose stone, and roots.
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D-2. Kitchen
This spacious 20 by 40 room is a separate kitchenette,
full of cabinets, a large firepit, shelves of long-sincerotten food, and a single table with two chairs upon
which rests a mug. Something scuttles southward out of
the room on the other side as you enter, disappearing.
The scuttling creature is a tiny centipede.
Dungeon Level
D-1. Entryway
Coming down the spiral staircase, you come into a wellbuilt area thick with dust and cobwebs. To your south, a
10 passageway has collapsed in on itself, and is now
stuffed with mud and rubble. To the east is a 10 passage
leading into a 20 x 20 antechamber, from which two
doors leave, one to the north and one to the east.
This bottom level of the dungeon contains Pthaks
secret apartments and summoning area, as well as his
prison cells and a tunnel to the lair of a black dragon.
There is nothing much of interest in this front room.
Both doors are locked and the eastern one is trapped as
well: any contact with it will cause 1d8+1 electrical
damage. Remember that Loden Grimlock does not
know of this level and will not discover it unless he sees
the PCs going down to it, or they leave the secret door
which leads here open, in which case a 10% ghost
chance can be assumed for each room on the level. It is
actually possible to wend ones way through the semicollapsed southward corridor. Dwarves can figure this
out if they think about it, as can others if they make a
roll. Alternatively, if someone just goes that way after
GM warnings, they will succeed, finding that the
corridor ends in an oaken door swollen shut with mud
and moisture. The deodanths in D-9 will almost surely
hear characters coming this way.
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Mages who make a roll can tell that the focus of the
magic studied here was conjuration. The scrolls
disintegrate at ones fingertips when touched, but the
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