Páginas DesdeCitadel Journal - 02
Páginas DesdeCitadel Journal - 02
Páginas DesdeCitadel Journal - 02
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1
Purestrain
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l
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Great Harlequin
Power Glove or Power Axe
Power Sword or Chainsword
Harlequin's Kiss
Deathdance
Defensive Stance
Shuriken Pistol
+1
+1
+1*
+2**
+1
+1
+1
HARLEQUINS
By Dean Bass
The Harlequins are unique amongst Eldar. Instead of constantly defending the war like side of their
personality from their artistic side, they actually see no distinction between art and war. A Harlequin Troupe
travels from Craftworld to Craftworld with only one purpose, to perform The Dance.
The following rules are the basic rules for Harlequins in Space
Hulk. Harlequins are Eldar specialist troops particularly well
suited to combat the menace of the dreaded Genestealers.
These rules are designed to be easy enough for all but the most
novice gamers to grasp but should still provide a challenging
game for the more experienced players. The four missions
which follow the rules can be played using the models in the
Harlequins boxed set or similar individual models. In all,
thirteen models are needed and for ease of use should be at
least similar to the descriptions given in the force lists. If you
haven't got exact models you will have to make a note of
which figure represents which character.
The major difference between Terminators and Harlequins is
that the Harle quins are much better suited to attack the
Genestealers in close combat and they move a lot fa5ter. Thi5
leads to a completely different style of game, which I hope you
will enjoy. You should find these new rules interesting and
enjoy the new flavour they bring to the game. In future we
intend to bring you other campaigns like this that use new
races and new rules.
BACKGROUND
The very presence of Harlequins has been known to throw
strong enemy armies into retreat and the arrival of a Harlequin
Masque in the middle of a battle has been known to turn the
tide from bitter defeat to outright victory. The Harlequins
represent the cream of the Eldar fighting forces and owe no
allegiance to any Craftworld. A Harlequin force can appear
anywhere at anytime, responding to their own plans or whims.