Binary PDF
Binary PDF
Binary PDF
Hexadecimal Numbers
From Binary to Octal
Starting at the binary point and working left, separate the bits into
groups of three and replace each group with the corresponding octal
digit.
1
1
34
17
LSD
13910 = 100010112
MSD
Conversion of Fractions
Starting at the binary point, group the binary digits that lie to
the right into groups of three or four.
Problems
Binary
10011010
Octal
Decimal
Hex
2705
2705
3BC
Binary
10011010
10111000101
101010010001
1110111100
Octal
232
2705
5221
1674
8 2705 1
8 338 2
8
42 2
5
Decimal
154
1477
2705
956
16 2705 1
16 169 9
10=A
Hex
9A
5C5
A91
3BC
Add
1
+ 1
Subtract
1
-
Multiply
normally
= 14
= 13
+ 1
+ 0
+ 1
+ 1
(8 bits)
Divide
1101
110
1111) 11000101|
1111
1001101|
1111
1101) 1011001|
1101
100101|
1101
10001|
1011|
0000
0000|
10001|
1111|
10
1001
1101) 1111001|
1101
10001|
0000
10001|
0000
10001|
1101|
100
1011
Sign-Magnitude
0 = positive
1 = negative
n bit range = -(2n-1-1) to +(2n-1-1)
4 bits range = -7 to +7
2 possible representation of zero.
2's Complement
flip bits and add one.
n bit range = -(2n-1) to +(2n-1-1)
4 bits range = -8 to +7
0000
0001
0010
0011
0100
0101
0110
0111
1000
1001
1010
1011
1100
1101
1110
1111
=0
=1
=2
=7
= -8
= -7
= -2
= -1
Example
1110
0001
0010
= 14
flip bits
add one WRONG this is not -14. Out of range. Need 5 bits
0 1 1 1 0 = 14
1 0 0 0 1 flip bits
1 0 0 1 0 add one. This is -14.
Sign Extend
add 0 for positive numbers
add 1 for negative numbers
= -3
1110
= -2
+ 0011
=3
ignore carry = -5
10001
ignore carry = 1
Be careful of overflow errors. An addition overflow occurs whenever the sign of the sum if
different from the signs of both operands. Ex.
0100
=4
1100
= -4
+ 0101
=5
+ 1011
= -5
1001
= -7 WRONG
10111
1110
= -2
1101
= -3
11111110
+
+
= -2
0011
=3
11111110
0000000
+1 1 1 1 1 1 0
11111110
111111010
111110
111110110
1110
00010
100000110
ignore carry
negate -2 for sign bit
ignore carry = 6
10010
= -14
10011
= -13
1111110010
+ 111110010
11111010110
ignore carry
+ 00000000
1111010110
+ 0000000
1111010110
+ 001110
10010110110
Floating-Point Numbers
mantissa x (radix)exponent
The floating-point representation always gives us more range and less precision than the
fixed-point representation when using the SAME number of digits.
Mantissa
Sign
sign
exponent
General format
0
1
9
Mantissa 8-bit excess-127
sign
characteristic
32-bit standard
Mantissa magnitude
31
23-bit normalized fraction
Implied binary point
0
1
12
63
Mantissa
11-bit excess
52-bit normalized fraction
sign
1023 charactstic
64-bit standard
Normalized fraction - the fraction always starts with a nonzero bit. e.g.
0.01 x 2e would be normalized to 0.1 x 2e-1
1.01 x 2e would be normalized to 0.101 x 2e+1
Since the only nonzero bit is 1, it is usually omitted in all computers today. Thus, the 23-bit
normalized fraction in reality has 24 bits.
The exponent is represented in a biased form.
Ex. if n = 1010.1111, we normalize it to 0.10101111 x 24. The true exponent is +4. Using the
32-bit standard and a bias of 2m-1-1 = 28-1-1 = 127, the true exponent (+4) is stored as a biased
exponent of 4+127 = 131, or 10000011 in binary. Thus we have
0|10000011|01011110000000000000000
Notice that the first 1 in the normalized fraction is omitted.
The biased exponent representation is also called excess n, where n is 2m-1-1 (or 2m-1).