Bang Instruction
Bang Instruction
Bang Instruction
to the appropriate limit. You may not discard any cards simply because you dont
want/need them).
e. Next player clockwise then takes their turn.
Szatcsbolt Flip cards from the deck face-up equal to the number of players. You then
pick a card and add it to your hand, after which each player to the left takes a turn adding
one of the remaining cards to their hand.
Tvcs All your cards receive one additional range.
Wells Fargo Draw 3 cards from the deck.
Guns Any blue bordered guns. Place one in front of you. It remains there until you
replace it with a different gun, or it gets stolen or destroyed. The range of your Bang
cards becomes the number on the gun (plus any bonus from a Tvcs or Rose Doolan).
(You may only have one gun at a time).
Additional (Optional Rules): Choose at the start of the round if you want to play with any of these (such
as with points).
If the Sheriff eliminates a Deputy, the Sheriff must discard all the cards he has in hand and
in play.
Any player eliminating an Outlaw (even if the eliminating player is himself an Outlaw)
must draw a reward of 3 cards from the deck.
For Point System (if chosen):
If the
i.
ii.
iii.
Sherif wins:
the Sheriff wins $1500 for every Outlaw;
the Deputies win $1000 for every Outlaw if they survived, and $700 if they died;
the Renegade wins $400 for every player if he died last, leaving the Sheriff alive
alone.
If the Outlaws win:
i. the Renegade, if he is still alive at the end of the game, wins $300 for each player in
the game;
ii. the Outlaws, if they are alive, win $1000 for each Outlaw in the game, dead or alive;
otherwise they win $800 for each Outlaw in the game.
If the Renegade wins:
i. the Sheriff wins $100 for each player in the game
ii. the Renegade wins $1500 for each player in the game
Extra Penalty:
i. if a deputy kills a Sheriff, he loses $5000