Camelot Rulebook
Camelot Rulebook
Camelot Rulebook
Character Cards
Each Character Card shares the same characteristics, as detailed
below.
ALLEGIANCE
GAME LEVEL
ABILITY SCORES
CARD TEXT
HELPER ICON
QUOTATION
ARTIST CREDIT
ABILITY ICONS
GAME LEVEL: As discussed in the Beginner Rules, this signifies the card's overall level of complexity. These icons range from White (Beginner) to Blue (Standard)
to Red (Advanced).
ABILITY ICONS: Every Character possesses 6 different Ability Icons followed by
corresponding Ability Scores that range from -1 (Detrimental) to 6 (Best in the
World). What follows is a brief description of each of the 6 Abilities.
Combat represents a Character's ability to succeed in battle, whether
engaged with opponents in a civilized tournament or leading armies
during an all-out war.
ABILITY SCORES
-1 Detrimental
0 Unskilled
1 Below Average
2 Average
3 Above Average
4 Exceptional
5 Renowned
6 Best in the World
Event Cards
There are several different types of Event Cards, including Location
Events, Heraldic Events, Bidding Events, and Special Events.
There are also 3 Final Events that are distinguished from the other
Event Cards. Only one Final Event is used each game. When the Final
Event is completed, the game immediately ends.
GAME LEVEL
EVENT TYPE
CARD TEXT
FLAVOR TEXT
VICTORY POINTS
ARTIST CREDIT
REQUIREMENTS
VICTORY POINTS: Many Events have a Victory Point value. Players place
completed Events face up in front of them in their Victory Display.
EVENT TYPE: Location Events are categorized by the Locations where they are
played (Camelot Events, Cornwall Events, and Forest Events). There are also
Heraldic Events, Bidding Events, Special Events, and Final Events (see page 12).
CARD TEXT: Special Card Text often grants a bonus to the player or Company
that completes the Event.
FLAVOR TEXT: The italicized text helps players understand the Event's significance in the Arthurian world. Flavor text has no effect on gameplay.
REQUIREMENTS: A Company at the appropriate Location must possess
combined Ability Scores that equal or exceed the Event's Requirements in order to
complete a Location Event. In the example above, a Company at the Perilous Forest
would need a combined Cunning Score of 15 or higher to complete Theft of
Excalibur.
Special Cards
There are three Special Cards in the game: The High King, Excalibur,
and The Love Potion. These Special Cards are not shuffled into any
deck, but are placed face up near the main playing area. When a
Character receives a Special Card (usually as the result of an Event),
place the Special Card beneath the Character in such a way that the
Title and Card Text of the Special Card can still be seen.
That Character now gains the special ability described in the Card
Text. Additionally, the player who controls the Character earns bonus
Victory Points if that Character is still in possession of the Special
Card by the end of the game. If, however, the Character is discarded
or returned to your hand during the course of the game, return the
Special Card to its place face up beside the main playing area.
Similarly, if another Character is instructed to obtain the same Special
Card, then the current owner must surrender control of the card.
When a Character obtains the High King
Special Card, the player who controls
that Character gains a third Card Action
whenever that Character is at Camelot.
The bonus Action is acquired as soon as
the Character becomes the High King at
Camelot (or whenever that Character
moves to Camelot from another
Location). However, the bonus Action is
lost as soon as the Character loses the
Title or moves away from Camelot. Note
that the Character can choose to move
away from Camelot as his third Action.
Location Cards
All the adventure in the game takes place at three Main Locations:
Camelot, Cornwall, and the Perilous Forest. Throughout the game,
Location Events (such as Camelot Events, Cornwall Events, and
Forest Events) are placed on top of their corresponding Locations.
GREEN PLAYER'S
COMPANY
(1 CHARACTER)
YELLOW PLAYER'S
COMPANY
(2 CHARACTERS)
BLUE PLAYER'S
COMPANY
(3 CHARACTERS)
Each Location also contains two Ability Icons. These Icons represent
the Abilities which are considered the most useful at these Locations.
For example, Camelot (shown above) displays both a Combat Icon
and a Chivalry Icon. That is because Combat and Chivalry are the two
Abilities most commonly associated with Camelot Events. That is not
to say that other Abilities, such as Diplomacy and Adventure, are
insignificant at Camelot. The Ability Icons simply point players in the
proper direction when making choices about where to build their
Companies, especially early in the game.
Special Locations
When the Final Event of the game (Dragonslayer, Sacred Quest, or
The Final War) is drawn, it is placed face up beside the main playing
area and is treated as a Special Location where Characters can be
played and moved, just like other Locations. There are also two
Special Location cards included among the Red Icon (Advanced)
Event Cards (Isle of Avalon and Castle of Maidens). Characters played
or moved to these Locations are subject to the same Company Limit
of 6 that applies to other Locations. Note that Card Text which uses
the term Main Location refers only to Camelot, Cornwall, and the
Perilous Forest, and does not apply to Special Locations.
10
11
12
For the purposes of Character Card Text, a Bidding Event is temporarily considered
a Location, and all of a player's Characters bid to that Event are considered part of
the same Company. However, because a Bidding Event is resolved before the Use
Optional Card Text phase of the turn, no player can use Optional Card Text (text
that includes the word "may") to boost his Characters' Ability Scores during a
Bidding Event.
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14
15
16
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Bibliography
All quotations and flavor text included on the cards of Camelot Legends, as well as
the research for the Glossary of Characters, was derived from the following sources.
Players of the game are encouraged to read these classic masterpieces to learn more
about their favorite knights, ladies, and villains!
Chrtien de Troyes. Perceval, or the Story of the Grail. Translated by Ruth Harwood Cline.
Athens: The University of Georgia Press, 1985.
The Death of King Arthur. Translated by James Cable. New York: Penguin Books, 1971.
Gottfried von Strassburg. Tristan. Translated by A. T. Hatto. New York: Penguin Books, 1967.
Malory, Sir Thomas. Le Morte D'Arthur. Vols. I & II. Edited by Janet Cowan. New York:
Penguin Books, 1986.
The Quest of the Holy Grail. Translated by P. M. Matarasso. New York: Penguin Books, 1969.
Wilhelm, James J. and Gross, Laila Zamuelis, eds. The Romance of Arthur. Vols. I - III.
New York: Garland Publishing, Inc., 1984 - 1988.
Wolfram von Eschenbach. Parzival. Translated by A. T. Hatto. New York: Penguin Books, 1986.
Credits
Game Design: Andrew Parks
Destini Productions Inc. Graphic Design Studio
Art Director: Ed Beard Jr.
Continuity Director: Kelly D. Beard
Card Layout & Graphic Assembly: Andrew Parks
Card Border & Ability Icon Graphics: Nigel Sade
Allegiance Icon Graphics: C. James Parks VII
King Arthur Card Back & Box Cover Image,
Stone & Scroll Card Face Images: Ed Beard Jr.
All Artwork is copyright to the Artist and under expressed
Exclusive Licensing rights for Camelot Legends and Z-Man Games, Inc.
Contributing Card Artists:
Quinton Hoover
Noel Meyer
Daerick Grss, Sr.
Paul (Prof) Herbert
Randy Asplund
Heather Bruton
Craig Maher
Thomas Gianni
Thomas Manning
Mark Poole
DW Grss
Jeff Menges
Drew Baker
Mike Jackson
Tina Druce-Hoffman
Donato Giancola
Carisa Swenson
Mark Evans
Jim Pavelec
Chris Dien
Melissa A. Benson
Storn A. Cook
Patrick McEvoy
Raven Mimura
Jeremy McHugh
Ed Beard Jr.
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