Harvest Festival Monster Party (7805758)

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authority, and the villagers respect him


(with a few sniggers behind his back at
his pomposity). He makes it clear that
this is a very small village where nothing
ever happens.

Introduction
The player-characters find themselves in the
small village of Nesbitt-Hill just in time for an
autumn festival. Why? Here are a few options:

Old Widow Hazel, the oldest resident of


the town and a part-time herbalist. She
repeats the warnings from earlier. She
remembers being told about this as a girl
by villagers who were actually there.

One of the PCs needs a loan, favor, or


item from Thomas, a friend of a friend.
Thomas was once an adventuring thief,
and made enough money to retire here
and raise a family. Hes now a
grandfather.

Priestess Blossom, the red-haired


priestess who presides over the small
congregation at the church. Shes
reserved but very dedicated to the care of
her flock, frequently spending days with
the sick.

The village priestess is an expert on a


magic item that the PCs just picked up in
a dungeon
The PCs are just passing through.

Nick, the swarthy innkeeper. He settled


here after many years as a sellsword to
raise a family, though his wife only
managed to birth one child before dying.
His daughter Lydia, now 12 years old,
helps at the tavern, and Nick dotes on
her.

The PCs enter the town to find hogs being driven


from Young Tophers farm into the center of
town, and a large bonfire being built in an outer
field. The common room of the Nesbitt-Hill Inn
bustles with teenagers and children preparing
tables groaning with food.
The first person they meet is Old Widow Hazel,
an old woman with a crooked nose who is
driving the pigs. She tells the PCs to beware, that
this is the night when the Hunt is sure to return.
When pressed, shell say that local legends tell of
otherworldly creatures that descend on humans
on the night of the harvest festival. If the PCs ask
around, other villagers will dismiss the story,
saying that theyve had the festival every year
with no problems in memory.

The festival begins with a feast in front of the


inn. Several pigs are slaughtered and roasted,
while villagers set up sheaves of wheat in the
fields. The sheaves are woven into simple
humanoid shapes, which the villagers explain
are the shapes of the monsters that this
celebration is supposed to ward off.

The PCs are invited to take part in the harvest


festival. They will meet several of the major
characters in the town, who will become more
important later:
John Stillwater, the mayor, is a portly,
balding man. He relishes his position of
2

Ot Heus (order #7805758)

Nesbitt Hill

Ot Heus (order #7805758)

golem will toss the human against a wall or the


ground to stun them.

The Proble

If attacked, the flesh golem will stand still and


defend itself until its destroyed.

At dusk, the villagers troop out to the fields and


bring torches to light the sheaves on fire. As
flames lick at the bottom of the sheaves, horrible
war screams echo out of the nearby woods.
Goblins mounted on the backs of wolves charge
out of the forest and into the fields, lassoing and
netting villagers.

However, anyone performing a ranged attack


against a golem who has captured a human must
either make a DC 15 Wisdom (Perception) check
or attack with disadvantage. If the check fails,
the human is hit by the attack instead of the
golem.

The villagers immediately split into 3 groups.


One heads into a copse of trees, a second group
retreats to the village, and the third is in the
fields, surrounded by the goblins.

The Undead
The undead hide in the dark corners of the
village, leaping out at unsuspecting passersby.
The undead follow similar commands as the
flesh golems, but are less careful. Theyre much
more likely to bite, club, or otherwise hurt their
victims.

If the PCs spend significant time in the fields


battling the goblins, they will hear screams from
the village and the sound of cracking wood. If
they go to the village, they will find it overrun
with flesh golems who are cracking open the
barricaded houses.

If attacked, the undead will abandon their


victims and retaliate. The undead will also
retreat to the graveyard if badly injured.

And thats only if they avoid the undead which


are suddenly spewing out of the graveyard.

The Goblins in the Fields

In the graveyard is Corvax the Necromancer,


who is orchestrating the undead attacks. He
absolutely uses undead as meat shields.

The goblins act in high spirits, as though this is a


game. Indeed, they dont kill any of the villagers;
they just capture them with ropes and nets.
As a result, most goblins will fight until they take
damage, then will retreat to the woods with
whatever villagers theyve captured. The PCs
will not be able to follow them far in the woods.

The Flesh Goles in the Village


There are 6 flesh golems in the village, and they
follow a simple command: grab as many living
adult humans as possible and drag them out of
the village. If a captured human struggles, the

Ot Heus (order #7805758)

Mounted Goblin
medium humanoid, chaotic evil
Armor Class 16 (goblin), 14 (mount)

STR 14 (+2)

DEX 13 (+1)

CON 14 (+2)

Hit Points 12 (2d8 + 2)

INT 9 (-1)

WIS 12 (+1)

CHA 9 (-1)

Speed 60 ft. mounted (30 ft. unmounted)


Senses passive Perception 12
Languages Common, Goblin
Challenge 1/2 (100 XP)
Mounted Charge. If 2 of the goblins enemies are in a direct line
ahead of the goblin (within a 90-degree arc ahead of the goblin)
and within its speed, the goblin can use its bonus action to attack
one of them in addition to its action to attack the other.
Actions
Pike. Melee Weapon Attack: +5 vs. AC; 7 (2d4 + 2) piercing
damage.
Trample. Melee Attack: +3 vs. AC; 10 (2d8+2) bludgeoning
damage, and the target is knocked prone.
Net. Ranged Weapon Attack: +7 vs. AC, 15 ft.; target is restrained.
Mounted Goblins prefer to ride towards their foes, attack, then
continue riding past them. They also generally split up rather than
all focusing on one enemy.

Flesh Gole

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Corvax the Necromance


medium humanoid, neutral evil
Armor Class 15

STR 9 (-1)

DEX 13 (+1)

CON 12 (+1)

Hit Points 102 (10d8+62)

INT 15 (+2)

WIS 12 (+1)

CHA 11 (+0)

Speed 30 ft.

Ot Heus (order #7805758)

Aspect of Lugh
medium humanoid, neutral
Armor Class 17

STR 14 (+2)

DEX 13 (+1)

CON 14 (+2)

Hit Points 84 (8d8+52)

INT 10 (+0)

WIS 12 (+1)

CHA 10 (+0)

Speed 30 ft.
Senses passive Perception 12
Languages Common
Challenge 8 (3,500 XP)
Actions
Flaming Spear of Slaughter. Ranged Weapon
Attack: +7 to hit, 50 ft., one target. Hit: 24 (2d8+6)
piercing and fire damage, and the target takes 4
(1d8) fire damage per turn (DC 12 Dexterity save
ends).
Sling. Ranged Weapon Attack: +9 to hit, 50 ft., one
target. Hit: 20 (4d6+8) piercing damage, and the
target is blinded 1 round.

Ot Heus (order #7805758)

The Backstory

The Bad News

If the PCs are able to capture a goblin, track a


flesh golem back to its lair, or talk to Corvax,
they may discover why this is all happening.

Of course, its not that simple.


Every 30 minutes of game time, roll on the
following table for Bad News. Use 1d4 if you
want a common event, 1d8 to include one-time
events, or 1d12 if you want to intensify the initial
problems. Which die you roll is up to you.
Result

Event

House collapses! Anyone nearby makes a


DC 15 Dexterity save or is knocked
prone. Flesh golems collect victims.

Mounted goblins charge!

Undead capture villagers from ambush!

Villagers rally! Roll 1d6. 1-3: goblin


brought down, 4-5: zombie killed, 6: flesh
golem distracted.

The forest starts burning. Anyone hiding


there make a DC 15 Dexterity save or
takes 1d4 fire damage.

Fresh undead rise from the graveyard.

A flesh golem goes berserk, attacking


anything nearby (including other
golems).

A druid arrives from woods to help. He


smmons water elementals to extinguish
fires.

John Stillwater attempts to rally the


villagers, but gets surrounded by goblins
in the fields.

10

Flesh golems attack the inn. Lydia, the


innkeepers daughter, is endangered.

11

Priestess Blossom and Corvax the


Necromancer struggle to turn or control
the undead in the church graveyard.
Blossom appears to be losing.

12

Aspect of Lugh rises to defend the town.


It will attempt to drive off monsters, but
will retaliate if attacked.

The goblin tribethe Fourlegsworships a


goddess named Macha, who appeared before
them in a ghostly body and ordered them to raid
this village and capture the villagers as slaves.
The flesh golems were created by a mad artificer
who operates a secret laboratory. Years ago, he
was visited in a dream by a heavenly creature
that called herself Nemain. She taught him the
secrets of stitching together bodies and creating
these flesh golems. He was frankly surprised
when they all left on this mission; he didnt tell
them what to do. He has since realized that
Nemain controls them.
Corvax, in his many dealings with dark powers,
summoned a female goddess named Badb. She
offered him great power if he would capture
villagers from this village for a human sacrifice.
These can be the seeds of a campaign, as the PCs
seek to meet these goddesses and find out whats
going on. If they can do this, they will discover
that the three goddesses are all aspects of the
same goddess, The Morrigan, and are competing
against each other.
On this day, The Morrigan embodies death and
destruction. Her minions may be opposed by
Lugh, master of skill and creation. If you decide
to use this struggle between gods in your
campaign, consider making Blossom (the
priestess) a follower of Lugh.

Ot Heus (order #7805758)

Credits
This supplement was written by the Gamer
Assembly, specifically Brent P. Newhall and Jim
T.W. Wombat White.
The cover is harvest moon by joiseyshowaa on
Flickr.
The map on page 3 is by Nesbitt-Hill by Dyson
Logos.
On page 5, the goblin is orc warrior by tzunghaor
on Openclipart and the flesh golem is Nothing Ringdoll Frankenstein by Evie ex Machina on
Flickr.
On page 6, Corvax the Necromancer is Dark mage
by JR19759 on Flickr, and the zombies are public
domain art from Pixabay; no author is listed.
The Aspect of Lugh on page 7 is Ghost in the
Dream by Keoni Carbal on Flickr.
This manuscript was laid out in LibreOffice 4.4.
The headers are typeset in Eadui, and the text in
Book Antiqua. The text on the cover is typeset in
Trattatello by James Grieshaber.

Ot Heus (order #7805758)

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