Key Objectives in Lighting Design: Visual Performance Physiological Conditions Visual Quality
Key Objectives in Lighting Design: Visual Performance Physiological Conditions Visual Quality
Key Objectives in Lighting Design: Visual Performance Physiological Conditions Visual Quality
Visual performance
Physiological conditions
Visual quality
no strong "contrasts"
good "color rendering"
adequate "light levels"
no "disturbing reflections"
no direct "glare"
absolute (energy)
vs.
V()-dependent (light)
0.7
0.6
0.5
0.4
0.3
0.2
0.1
350
400
450
500
550
600
650
700
750 800
Wavelength [nm]
1.0
1.9
1.8
1.7
1.6
1.5
1.4
1.3
1.2
1.1
350
400
450
500
550
600
650
700
750
800
Wavelength (nm)
flux
illuminance
intensity
luminance
Discharge
70 watts
75 watts
very
different
efficacies !
1055 lumens
5600 lumens
0.01 Lux
Overcast sky
Sunlight
100'000 Lux
Image by MIT OCW.
E =
E = E. cos
Examples
Low
20-70
Circulation, stairs
Moderate
Medium
High
Very high
> 1000
Precision tasks
E = I cos() / d2
240o
120o
270o
90o
100
300o
200
60
300
400
o
330
30o
180o
105
120
13
165 o
150 o
90
30
40
75 o
60
80
100
60 o
120
140
180 cd
160
h = 10 ft
45
180
200
o
15
30
Ns
Source
Illuminance
Intensity
Luminance
I
Ss
Sa
Specular
Spread
Diffuse
Specular/Spread
Diffuse/Spread
Intensity
Luminance
flux emitted by apparent
Diffuse/Specular
surface in a given direction
I/m2 (or M/sr)
Intensity variation
L in [Cd/m2]
lambertian surface
Luminance variation
lambertian surface
Cd/m2
Primary sources
Sun
1 650 000 000
Incandescent lamp (100 W, bright)
6 000 000
Incandescent lamp (100 W, frosted)
125 000
Fluorescent tube (40 W, 38 mm)
5000 - 8000
Candle
5000
Computer screen
100-200
Secondary sources
Moon
White paper ( = 0.8, E = 400 lux)
Grey paper ( = 0.4, E = 400 lux)
Black paper ( = 0.01, E = 400 lux)
Minimal luminance perceived:
Luminance
flux emitted by apparent
surface in a given direction
I/m2 (or M/sr)
L in [Cd/m2]
Cd/m2
2 500 - 3000
100
50
5
10-5
Photometry
Reading assignment from Textbook:
Introduction to Architectural Science by Szokolay: 2.1