0% found this document useful (0 votes)
36 views24 pages

Key Objectives in Lighting Design: Visual Performance Physiological Conditions Visual Quality

Download as pdf or txt
Download as pdf or txt
Download as pdf or txt
You are on page 1/ 24

Key objectives in Lighting design

Visual performance
Physiological conditions
Visual quality

no strong "contrasts"
good "color rendering"
adequate "light levels"
no "disturbing reflections"
no direct "glare"

Radio- and photometric quantities


Radiometry vs. Photometry
1.0
0.9
0.8

Relative Efficiency [-]

absolute (energy)
vs.
V()-dependent (light)

0.7
0.6
0.5
0.4
0.3
0.2
0.1
350

400

450

500

550

600

650

700

750 800

Wavelength [nm]

Image by MIT OCW.

Radio- and photometric quantities


Radiometry vs. Photometry
absolute (energy)
vs.
V()-dependent (light)

1.0

Relative efficiency [-]

1.9
1.8
1.7
1.6
1.5
1.4
1.3
1.2
1.1
350

400

450

500

550

600

650

700

750

800

Wavelength (nm)

Image by MIT OCW.

Radio- and photometric quantities


Four major quantities

flux
illuminance
intensity
luminance

Image by MIT OCW.

Radio- and photometric quantities


Flux
energy / unit of time

in Watts [W] vs. lumen [lm]

Image by MIT OCW.

Radio- and photometric quantities


Flux
energy / unit of time

in Watts [W] vs. lumen [lm]

683 lumen/Watt at 555 nm : lum [lm] = 683 V() e [W]


Incandescence

Discharge
70 watts

75 watts

very
different
efficacies !

1055 lumens

Images by MIT OCW.

5600 lumens

Radio- and photometric quantities


Flux
Illuminance
flux received / unit of surface
E in [W/m2] vs. [lm/m2] or lux [lx]

Images by MIT OCW.

Radio- and photometric quantities


Flux
Illuminance
flux received / unit of surface
E in [W/m2] vs. [lm/m2] or lux [lx]
Full moon

0.01 Lux

Overcast sky

Sunlight

8'000 - 20'000 Lux

100'000 Lux
Image by MIT OCW.

Radio- and photometric quantities


Flux
Illuminance
flux received / unit of apparent surface (cosine ("Lambert") law)
E in [W/m2] vs. [lm/m2] or lux [lx]

E =

E = E. cos

Images by MIT OCW.

Radio- and photometric quantities


Flux
Illuminance
flux received / unit of apparent surface (cosine ("Lambert") law)
E in [W/m2] vs. [lm/m2] or lux [lx]
measurement with lux-meter (illumance-meter)
Requirements Lux

Examples

Low

20-70

Circulation, stairs

Moderate

120-185 Entrance, restaurant

Medium

250-375 General tasks

High

500-750 Reading, Writing

Very high

> 1000

Precision tasks

Radio- and photometric quantities


Flux
Illuminance

flux received / unit of apparent surface (cosine ("Lambert") law)


E in [W/m2] vs. [lm/m2] or lux [lx]
measurement with lux-meter (illumance-meter)
exitance M for emitted flux [lux]

Radio- and photometric quantities


Flux
Illuminance
Intensity
flux emitted "in a certain direction"

Images by MIT OCW.

Radio- and photometric quantities


Flux
Illuminance
Intensity
flux emitted within a certain solid angle
A = .d2
A
= 2
d

Images by MIT OCW.

Radio- and photometric quantities


Flux
Illuminance
Intensity
flux emitted within a certain solid angle
I in [W/sr] vs. [lm/sr] or Candela [Cd]

1 Candela = intensity of one candle

Radio- and photometric quantities


Flux
Illuminance
Intensity
flux emitted within a certain solid angle
I in [W/sr] vs. [lm/sr] or Candela [Cd]
inverse square law for point source

E = I cos() / d2

Image by MIT OCW.

Radio- and photometric quantities


Flux
Illuminance
Intensity

flux emitted within a certain solid angle


I in [W/sr] vs. [lm/sr] or Candela [Cd]
inverse square law for point source
intensity distribution

240o

120o

270o

90o
100

300o

200

60

300
400
o

330

30o

Image by MIT OCW.

Radio- and photometric quantities


Flux
Illuminance
Intensity

180o

105

120

13

165 o

flux emitted within a certain solid angle


I in [W/sr] vs. [lm/sr] or Candela [Cd]
inverse square law for point source
intensity distribution

150 o
90

30
40

75 o

60

80
100

60 o

120
140

180 cd

160

h = 10 ft

45

180

200
o

15

30

Image by MIT OCW.

Radio- and photometric quantities


Flux

Ns

Source

Illuminance
Intensity
Luminance

I
Ss

flux emitted by apparent


surface in a given direction
I/m2 (or M/sr)
L in [Cd/m2]

Images by MIT OCW.

Radio- and photometric quantities


Flux
Illuminance
Intensity
Luminance
flux emitted by apparent
surface in a given direction
I/m2 (or M/sr)
L in [Cd/m2]
L = I / Sa
L = I / (S . cos )

Sa

Radio- and photometric quantities


Flux
Illuminance

Specular

Spread

Diffuse

Specular/Spread

Diffuse/Spread

Intensity
Luminance
flux emitted by apparent
Diffuse/Specular
surface in a given direction
I/m2 (or M/sr)
Intensity variation
L in [Cd/m2]

lambertian surface

Image by MIT OCW.

Luminance variation

lambertian surface

Radio- and photometric quantities


Flux
Illuminance
Intensity
Luminance

Cd/m2
Primary sources
Sun
1 650 000 000
Incandescent lamp (100 W, bright)
6 000 000
Incandescent lamp (100 W, frosted)
125 000
Fluorescent tube (40 W, 38 mm)
5000 - 8000
Candle
5000
Computer screen
100-200

flux emitted by apparent


surface in a given direction
I/m2 (or M/sr)
L in [Cd/m2]

Radio- and photometric quantities


Flux
Illuminance
Intensity

Secondary sources
Moon
White paper ( = 0.8, E = 400 lux)
Grey paper ( = 0.4, E = 400 lux)
Black paper ( = 0.01, E = 400 lux)
Minimal luminance perceived:

Luminance
flux emitted by apparent
surface in a given direction
I/m2 (or M/sr)
L in [Cd/m2]

Cd/m2
2 500 - 3000
100
50
5
10-5

Radio- and photometric quantities


Luminance measurement
Eye = luminance-meter

Photometry
Reading assignment from Textbook:
Introduction to Architectural Science by Szokolay: 2.1

Additional readings relevant to lecture topics:


"IESNA Lighting Handbook" (9th Ed.): pp. 2-1 to 2-3 + pp. 3-1 to
3-5 + pp. 3-9 to 3-14 + pp. 4-1 to 4-6

You might also like