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Computer programming

Computer programming (often simply programming or coding) is the craft of writing a set
of commands or instructions that can later be compiled and/or interpreted and then
inherently transformed to an executable that an electronic machine can execute or "run".
Programming requires mainly logic, but has elements of science, mathematics, engineering,
and many would argue art.
In software engineering, programming (implementation) is regarded as one phase in a
software development process.
Programming languages
The programming language a computer can directly execute is machine language
(sometimes called "machine code"). Originally all programmers worked out every detail of
the machine code, but this is hardly ever done anymore. Instead, programmers write source
code, and a computer (running a compiler, an interpreter or occasionally an assembler)
translates it through one or more translation steps to fill in all the details, before the final
machine code is executed on the target computer. Even when complete low-level control of
the target computer is required, programmers write assembly language, whose instructions
are mnemonic one-to-one transcriptions of the corresponding machine language instructions.
Different programming languages support different styles of programming (called
programming paradigms). Part of the art of programming is selecting one of the
programming languages best suited for the task at hand. Different programming languages
require different levels of detail to be handled by the programmer when implementing
algorithms, often in a compromise between ease of use and performance (a trade-off between
"programmer time" and "computer time").
In some languages, an interpretable p-code binary (or byte-code) is generated, rather than
machine language. Bytecode is used in the popular Java programming language by Sun
Microsystems as well as Microsoft's recent .NET family of languages (MS.NET's P-Code is
called the Intermediate Language or IL) and Visual Basic previous to the .NET version.
A brief history of programming
The earliest programmable machine (that is, a machine that can adjust its capabilities based
upon changing its "program") can be said to be the Jacquard Loom, which was developed in
1801. The machine used a series of pasteboard cards with holes punched in them. The hole
pattern represented the pattern that the loom had to follow in weaving cloth. The loom could
produce entirely different weaves using different sets of cards. This innovation was later
refined by Herman Hollerith of IBM in the development of the famous IBM punch card.
Another early use of computer programs was made using a soldering iron and a large number
of vacuum tubes (later transistors). As programs became more complex, this became almost
impossible, as one mistake would likely render the whole program useless. As data storage
media became more advanced, it became possible to re-use one program for many things
according to the content of the memory. A person would spend quite some time making punch
cards that would hold a list of instructions for a computer. Every model of computer would be
likely to need different instructions to do the same task. As computers became more
powerful, and storage media became re-usable, it became possible to use the computer to
make the program. Programmers quickly began to prefer text over 1s and 0s, and punch cards
were phased out. As time has progressed computers have made giant leaps in the area of

processing power. This has brought about newer programing languages that are more
abstracted from the underlying hardware. Although these more abstracted languages
require additional overhead, in most cases the huge increase in speed of modern computers
has brought about little performance decrease compared to earlier counterparts. The benefits
of these more abstracted languages is that they allow both an easier learning curve for people
less familiar with the older lower-level programming languages, and they also allow a more
experienced programmer to develop simple applications quickly. Despite these benefits, large
complicated programs, and programs that are more dependent on speed still require the
faster and relatively lower-level languages with todays hardware.
Some forms of programming have been increasingly subject to offshore outsourcing
(importing software and services from other countries, usually lower-wage), making
programming career decisions more complicated. It is unclear how far this trend will continue
and how deeply it will impact programmer wages and opportunities.
Examples of computer programming languages

C is a compiled procedural, imperative programming language made popular as the


basis of Unix.

C++ is a compiled programming language based on C, with support for objectoriented programming. It is one of the most widely-used programming languages
currently available. It is often considered to be the industry-standard language of
game development, but is also very often used to write other types of computer
software applications. C++ was developed by Bjarne Stroustrup and was based on
the programming language C. C++ retains the syntax and many familiar functions of
C, but also adds various concepts associated with other programming paradigms,
such as classes.

C# is an object-oriented programming language developed by Microsoft as part of


their .NET initiative, and later approved as a standard by ECMA and ISO. C# has a
procedural, object oriented syntax based on C++ that includes aspects of several other
programming languages (most notably Delphi, Visual Basic, and Java) with a
particular emphasis on simplification (less symbolic requirements than C++, less
decorative requirements than Java).

FORTRAN is a general-purpose, procedural, imperative programming language that


is especially suited to numeric computation and scientific computing. Originally
developed by International Business Machines Corporation (IBM) in the 1950s for
scientific and engineering applications.

Java is an object oriented interpreted programming language. It has gained popularity


in the past few years for its ability to be run on many platforms, including Microsoft
Windows, Linux, Mac OS, and other systems. It was developed by Sun Microsystems.

Lisp is a family of functional, sometimes scripted, programming languages often used


in artificial intelligence (or AI).

Pascal is a general-purpose structured language named after the famous


mathematician and philosopher Blaise Pascal. It was very popular during the 80's and
2

90's. Whilst popularity of Pascal itself has waned (its principal use is in teaching of
programming) languages derived from it (such as Borland Delphi) are still in use.

BASIC (Beginner's All purpose Symbolic Instruction Code) was mostly used when
microcomputers first hit the market, in the 70's and 80's, but was largely replaced by
other languages such as C, Pascal and Java. Whilst some commercial applications
have been written in BASIC it has typically been seen as a language for
learning/teaching programming rather than as a language for serious development.
Different implementations varied widely in the functionality they offered, most
lacked important features such as strong data typing, procedures and functions.

Visual Basic designed and developed by Microsoft, is integrated into a visual


development interface.

PHP is a newer programming language with focus on web design and a C-like syntax.

Shell scripting, in particular using either a variant of the Bourne shell or the C shell,
is popular among UNIX hackers. Altough the exact implementation varies among
different shells, the core principles remain intact: only providing facilities for program
flow (also seen in C) while placing emphasis on using external programs, although
most shells feature some other functions internally, known as builtins. Shell scripting
is used primarly for Casual programming, ranging from user-defined functions to
complete programs, and everything in between. It is also used as a tool for rapid
prototyping when the exact design of a program is not yet clear enough for a full
implementation, often in a Compiled language like C.

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