Transcript
Transcript
Transcript
with whatever it is you'd like to talk about. We'll let this be your day. I'll just
say hello, Hello I'm Jim Sterling, many of you will know me from videos what I
do on this channel what you're presumably watching it on now, unless Digital
Homicide wants to host it on their website. They're more than welcome to do
so. I'm here with Digital Homicide themselves, hello.
Digital Homicide: Hello, this is Robert.
Jim: "This is Robert", hello Robert. I am, first of all, somewhat relieved that I'm
hearing the voice of an adult man. I was expecting to not hear the voice of an
adult, so this makes me feel a little bit better about things.
DH: Oh yeah, I have 3 kids, I'm 35, I'm definitely an adult.
Jim: Oh dear. Okay then, you requested this interview, I guess we can call it
an interview, after today's video where i covered Medieval Mercs (that's
presumably short for mercanaries) and... you... seem quite eager to have a
freeform discussion about things.
DH: Oh yeah, absolutely, because every time that you do a video it's always a
one-sided conversation, and your audience comes and attacks me based on
your one sided conversation.
Jim: Sure, sure.
DH: So I wanted to make sure we can talk and get both sides of everything,
so everybody knows.
Jim: No, I mean, I fully agree with you there, it's... It's really been two different
one sided conversations, because as you quite correctly point out when I do a
video on a Digital Homicide game, it is a very one sided issue because I'm
just speaking directly to my audience, and then when you go on the steam
forums for your games, you are talking to yourDh: No I'm talking to your audience, too. Because your audience comes to MY
forums, and attacks me on a regular basis. I'm not talking to just my
audience, I'm talking to YOURS, because I have to deal with your audience
EVERY SINGLE DAY.
Jim: Mmm. Mmm. And uh... my main question would be, with that issue there,
is uh, can your audience, uh... well let me rephrase that. Does your audience,
outside of my audience... exist?
Dh: Oh yeah, totally. There is people that enjoy our games. You might be
surprised at the amount of games that we have sold. You'd be surprised that
theres actually people that defend against the people that come and attack
and spout off your nonsense. Let's talk specifically, about your nonsense. Just
go ahead and start all the way back at the beginning and go ahead and
ramble off all your accusations and stuff, and I will address every one of your
issues specifically, step by step. Start from the beginning, the first thing,
whatever you want.
Jim: Ok. When you say right back at the beginning, are we talking specifically
about The Slaughtering Grounds?
DH: Sure, we can talk about The Slaughtering Grounds
Jim: Ok. Now was that your very first foray into creating a game?
DH: Second game.
Jim: That was your second game. What was your first?
DH: The first one was Forsaken Uprising.
Jim: Mmhmm. Ah yes, yes, I do recall.
DH: How, how long have you been doing videos?
Jim: How long have I been doing videos?
Dh: Yeah, lets just give some perspective. How long have you been doing
videos? This is what you do for a living, correct?
Jim: This is, that's absolutely correct
DH: Ok, so you've been probably doing this for a while, I'm guessing ten
years, maybe? Videos?
Jim: Nnnnnot videos specifically. I've mostly, for most of my career I've been a
writer, and I've been writing for... lets say professionally within the realm of
games, about 8 years.
Dh: Ok, so how long have you been doing videos?
Jim: How long have I been doing videos. Umm...letsDH: Five years?
of quality I was happy with did I then move the Jimquisition to the Escapist,
where I signed professional contracts and actually made money off it. And
have continued to, in the face of criticism, (which you know, I get just as
much as you), continued to evolve and improve the product, over many many
years by listening to feedback. Not, say, censoring comments, not banning
people from forums that have problems with the work and no matter how
innocuous because lets face it, the innocuous stuff gets banned on a Digital
Homicide game forum Dh: No no, wait wait wait, we can totally address the whole banning thing.
Like for instance when you said that I ran a contest during Slaughtering
Grounds, and that i was just indiscriminantly banning people. Which is a total
lie. We can bring up a steam moderator, one of your people went and posted
on the steam community forums, and the moderator glocked his thread, and
told him, "no, he is totally following his rules and guidelines for the contest".
They can talk all the trash they want, there was very few people banned. I
gave three keys away, to the people who talked the *most* trash in that. But
this goes along with everything else you do. You spout a whole bunch of
unalleged facts, things that you conject as being fact Jim: Well, they are alleged.
Dh: What about today? What about your video today? Your headline for that
video... nothing in it was true. Your timeframe, in yearJim: Well, the headline for it was, um, "Bullshit" and Dh: "In a year and a half, Digital Homicide has put out four games" You didnt
get the timeframe correct, we have five games. This shows the level of
commitment you do for your stuff. You just don't investigate anything, and
just spout out information and hopefully someone will believe it, which you've
quoted in your videos, saying that people will believe anything that you say
as long as you do it artisically, it doesn't matter if what you say is true, you
just throw it out there, and people gobble it up.
Jim: I'll cop to that mistake, I'll happily, I'm a man who cops to his mistakes,
you're absolutely right, you have five games including Six Nights At Suzie's,
which obviously didnt go upDH: You're saying I dont cop to my stuff? When have I notJim: Sir? In an unscripted environment obviously mistakes get made, and I do
cop to those mistakes when they are made. The main problem with that is I
was pointing out... I wasn't saying that as a good thing, how many games you
were doing, uh, I was actually pointing it out as a negative. So I'm more than
happy to say that in a year and a half you've done five games. Four sounds a
bit better, to be honest, but if you'd like me to add that, I will certainly use
annotations to point out that you guys are just churning game after game
out.
Dh: That's a great point, you make a great point. Let's talk about churning
stuff out. Let's talk about how many videos you do. Talk about substandard
products being delivered on a regular basis, what are your squirty plays, what
is the definition of a squirty play? Your squirty plays are "oh i havent done a
whole lot of investigation into the game". Well why dont you do a quality
review instead of a squirty play? The reason is because you generate views
from your squirty plays. You put your squirty plays out there, snatch up a
whole bunch of views for something that you did not invest a lot of time in. Is
that an inaccurate description?
Jim: Well, the problem with thatDH: Is that an inaccurate description???
Jim: -problem with that allegation is you're assuming that that's all I do. I
actually do fully written, fully researched reviews of many many games.
Dh: I'm not saying you dont.
Jim: A squirty play is something I do on the side, mostly for fun.
Dh: Exactly! And youre generating ad revenue off of that.
Jim: Absolutely! Quite a lot of it.
Dh: Thank you!! Thank you for admitting that. So you make money off of half
done, low effort, stuff. Thank you for admitting that.
Jim: I do. When it comes to covering your videos, I'm making money off of low
effort stuff.
Dh: Well now you're just insulting, rather then trying to have aJim: Wellll, before we started this interview you called me a chickenshit, so I
think you're not one who should be throwing stones in a glass house, sir.
Dh: Well you were being a chickenshit. You totally were being a chickenshit.
We're getting off of the topic though. Keep going with other things that you
say that I've done.
Jim: Ok, let's go with The Slaughtering Grounds because as I said of Forsaken
Uprising, I didnt think it was that bad. Bit boring, but as far as some of your
games go, quite well made, in context. So we dont have to cover that one too
much unless theres anything you'd like to say about it. But I always felt I was
kinder to that one because I felt like you'd put some effort into it. If thats fair
to say.
Dh: I honestly think it was just a little more complicated since its a survival
game, and you really lack in the department of actually playing complicated
games.
jim: Touche. Touche. I mean, I'm a huge fan of Bloodborne and all the Souls
games, to which I dont think your games are comparable in the least, so...
dh: I never said i was a Triple A developer.
Jim: Oh, no one did.
Dh: You know, you can throw your insults but but I have never statedjim: That wasn't an insult, that was a statement of fact.
dh: Well its nice you finally do one, a fact.
jim: Yes yes, if we're going to say thats the first fact of the interview, fine.
heres another one, if we're gonna focus on The Slaughtering Grounds to
begin with, you did take offence at me not putting the effort into covering
your game. But... a lot of people in the aftermath seem to think you didnt put
a lot of effort in yourselves, for example the blood spatter that shows damage
on the game seems to have been ripped from google images to the point
where all of the artefacts from the, uh, I'm assuming you used png images,
are still visible. I'm looking at a screenshot right now that shows the
bloodspatter on google images versus the bloodspatter shown in the
slaughering grounds, where they are covered in artefacts from where you
didnt remove the background of the blood properly.
dh: Yeah thats a good point. uh, back then I was new to stuff, just follow me
for a second, bear with me. So I was new, I didn't realise there was a
copyright on the image, I didn't realise it was an issue. As of today, that
image has been removed. But it brings up a question which is: do you have a
licence for the things you use in your videos? Your songs, your images of
costumes, all of that artwork? Do you have licences for that stuff?
jim: I have licences for the stuff that is tied in to the actual branding, and
everything else is fair use, as I think you found out when you tried to hit me
with a copyright strike for The Slaughtering Grounds.
Dh: Oh yeah lets talk about that since you bring it up. You seem to think...
let's talk about DMCA. So youve heard, I'm sure, about Nintendo and Sega
and they've had successful lawsuits in claiming their content?
Jim: Ummm... no they haven't.
Dh: We have contacted and asked for a content, and they say we should
contact their legal department. So it MUST be a legal issue if youtube is
telling us that it is one.
jim: My confusion there is that you wre so confident that you would take me
to court, like you actually said you were going to do this, you saiddh: And then we realised how the costjim: -you would see me in a court of law. and i waited and waited for this and
neverdh: I'm sure, yeah I'm sure you did.
jim: I had a folder of evidence to absolutely demolish you in a court of law.
dh: We have seventeen pages of stuff, so don't worry, we have plenty of
evidence.
jim: Well where's the lawsuit?
dh: Because we dont have the money! We don't make ten thousand dollars a
month on [mispronouncing Patreon] pat-reone
jim: Pay-treon
dh: We have five videogames but as you've stated, they're low quality
videogames and we don't make that much money. We're these big rich evil
developers? If you saw my income you would be sad at what my income is. I
definitely dont make ten thousand dollars a month by spewing crap on other
people.
jim: I'm sad when i see a lot of your stuff. But thats besides the point. The
point is is that you were very gung-ho, and your reason for not taking me to
court is that you had more important things to do, not that you didnt have
enough money, which was something that I could have respected. My
question is, why were you so confident and so brazen, and I would say
boastful, that you were going to take me to court and hash this out and finally
do rid of the grey area. This could have been a lawsuit that would have
settled a lot of scores for a lot of people. I had TotalBiscuit and various other
youtubers telling me if this goes through it could be a definitive thing. You
were so confident, so i think the world was disappointed when you then
brushed it off as "you've got better things to do and you dont have time to
deal with this", which is very different from the reason you're giving me now
dh: No no no. It's not that we dont have time to deal with it ever, we dont
have time to deal with it right now because I'm trying to be successful and
make a business. You make your money of making our business... i'm glad i
got to that too. If I quit making... if EVERYONE quit making games, does your
job still exist if theres no games to review?
jim: Well...
dh: Answer that question direct, yes or no.
jim: [chuckling] Absolutely no, yeah. You're absolutely right, if there are no
videogames then videogame critics and media dont... Yeah, i'm sorry, I'm
very confused by that point there.
dh: I know, just follow with me. If that is the case... so... I've kind of lost my
train of thought there.
jim: That's alright, that's alright, I'll give you a moment to get it back. You
were saying how, if all of videogames, if the videogames disappeared, I
wouldn't have a job.
dh: Oh yeah, so. I totally don't mind youtube reviewers. The problem is is that
youtube reviewers habitually rely upon games. Game developers. Is that
correct?
jim: Again, to answer the question, are you just going to keep asking it?
Again, the answer to that question is, you're correct, yes. Someone who
reviews videogames cant review videogames if videogames dont exist.
dh: Ok. The problem is that that is the definition of a leech.
jim: ...No it isn't.
dh: Actually it is, we can look it up on google right now, would you like to look
up the definition of leech? "Habitually rely upon" That is the definition of a
leech. "Habitually rely upon" Look it up! I've already looked it up.
Jim: "Leeches are segmented worms that belong to the phylum Analidia"
-sorry hold on let me pronounce that correctly- "Annelida and comprise the
subclass Hirudinea. Like the oligochaetes, such as earthworms, leeches share
a clitellum and are hermaphrodites" apparently.
Dh: Ok, what is the verb usage - look i'm looking right at it. Leech, verb
usage.
Jim: "Leeches do not have bristles and the external segmentation of their
bodies does not correspond with the internal segmentation of their organs."
Dh: Ok. So leech, the verbJim: I'm learning a lot about leeches here.
Dh: Ok. "Habitually exploit or rely upon". Especially the exploit part, because
that's the difference. It's not that all leeches are bad. Leeches have medical
purposes, leeches are good for people, they have all kinds of benefits. The
problem is, the leeches that suck the blood out of their hosts until they wither
and die. That's what you are.
Jim: Right. But now I'm looking at Merriam-Wibster -"Wibster?" Webster. Sorry,
all that latin stuff in the other description. Merriam-Webster (got it right there)
says, lets see... "any of numerous carnivorous or bloodsucking usually
freshwater annelid worms that have typically a flattened lanceolate
segmented body with a sucker at each end"
Dh: Yeah, read the next one, I'm looking at the same thing. What's the next
one say, it's very similar to the other definition. What is the third definition.
Jim: That's "A hanger on who seeks advantage or gain".
Dh: There you go, that is definitely a youtube reviewers description. And its
not that it's bad, you make it bad.
jim: I personally make it bad?
dh: Absolutely! You stifle... ok. I'm not saying any of our games are amazing,
and I never have, but are my games getting better?
Jim: Umm... it's very up and down. Forsaken Uprising was one of your
strongest ones, then Slaughtering Grounds came out and was one of the
worst games of the year, as voted not just by me but by ProJared and Angry
Joe, then came out... what was the next one that came out, that would have
been... Deadly Profits, was it not?
Dh: Yeah.
Jim: Now that one, I liked, I said this before (I say liked, I mean, relatively
liked). Then Temper Tantrum came out and that was fucking godawful, and
then Medieval Mercs, which less said about that one the better. So you've
kind of had an arc, it started up, went downhill dramatically, went back up
and then its just been a slope.
dh: You don't ask any questions, you just spout information that you dont
know anything about. You dont know that Temper Tantrum was actually
finished in December, you dont know the order of which games were
completed. Temper Tantrum sat in Greenlight and was waiting to be, thats
why it's quality was lower than Deadly Profits.
jim: So you're saying, right. If we're going by my personal definitions of which
games are the better ones, you're saying that you developed the games in
this order, and do, again, correct me if im wrong: Uh, lets see, what was the
worst one, that'd be Temper Tantrum, Slaughtering Grounds, Medieval Mercs,
Forsaken Uprising and then Deadly Profits. Am I correct, is that the
development order?
dh: No. Those are all our games. The development order was Forsaken
Uprising, Slaughtering Grounds, Temper Tantrum, and THEN Deadly Profits
and now Medieval Mercs. And Medieval Mercs was started right after Deadly
Profits.
Jim: Right. So it's not been a sliding scale upwards in terms of quality, at least
as far as I'm concerned. Now obviously tastes differ, but at this point were
arguing pure difference of opinion.
dh: Your opinion is that the games are not getting better?
jim: My opinion is, that, judging from the information you just gave me, it's...
you've reshuffled the games but it's still peaks and troughs.
Dh: Slaughtering Grounds and Temper Tantrum... were before Deadly Profits
and Medieval Mercs. So these gmaes are getting better.
jim: Medieval Mercs is shit.
dh: Well you didn't even play it at all. You had - did you know that there's a
help menu? Did you even know there's a help menu?
Jim: To be honest, the sheer geographical chaos that was your menu screendh: That just goes to show why youre a bad person, man.
Jim: Bad person?
Dh: Yes! You're terrible. You are terrible. You're not doing a critique, you're
NOT doing a critique.
Jim: Well that's not what squirty play is.
dh: That was a squirty play?
Jim: ...Yeah.
dh: Well where's the critique of it, cos from what we've been talking about
now, I'd assumed you had done your full critique.
jim: ...No, thatdh: Oh, that'll be the Jimquisition when you crap all over it again, ok. Well at
least i'll know when it's coming.
jim: Right, if you believe it hurts you, obviously I've not seen the evidence of
your financial turmoil.
dh: All you have to do is go to my forums and see the people that you have
sent coming to the forums all the time saying stuff, like your lies about me
banning people unfairly.
Jim: There may be correlation, between my audience being upset with your
behaviour and you losing money, but as we all know, as every schoolboy
knows, correlation is not causation. I mean... where is the evidence that you
are directly financially harmed by me? I mean you, by your own admission
your games sell pretty decently well, according to yourself.
Dh: ...Pretty decently well? I'm not going to give you the financial information
because that's a confidential thing between me and Steam. We're finally,
after the fifth game, at the point where I can take time to come and talk to
you now, because I'm not worried about my financial stablehood anymore. I
put everything on the line in order to try and make games, and from the
beginning, just like all these other small developers, this is what i was talking
about earlier with my point that my games are getting better. The problem is
that these indie developers that you crap on? They give up right off the bat,
because they get attacked by this huge horde. You stifle innovation.
Jim: [Laughs]
Dh: You think im joking? You know what, go look at what you do to people.
Jim: [continues laughing]
dh: I'm glad you think that what you do to people... I'm glad you think ruining
people's lives is funny. Remember earlier when I said you were a terrible
person? You just proved what I said. You think ruining people's lives is funny.
jim: Right. My question in response to that is: do you really think that's gonna
play?
Dh: What?!
jim: Do you really think me laughing at your hyperbole, and you twisting it
into me laughing at the financial ruin of small developers is gonna play?
Dh: I did not twist any words. Play it back. There was no word twisting there.
This is exactly the personality and persona that you put on all the time. You
are the biggest hypocrite, ever. You are a total hypocrite. Here's a hypocrite
for you: you talk crap about Six Nights At Suzie's, for blah blah blah abusing
women, which I totally... it should have been a male figure, cos I knew you
were gonna jump all over that crap. The very next video you do, you got a
three foot fuckin' dildo on your shoulder. Quit being such a hypocrite.
Jim: [laughs]
dh: See, and you think it's funny! You think it's hilarious!
jim: I apologise if I sound disrespectful, I'm just trying to parse the logic of
your statements. I'm not sure what the weapon from Saints Row has to do
with a game in which you're beating up the corpses of women.
Dh: Y-you think that a three foot purple dildo on your shoulder is respectful to
your women viewers?
Jim: It's fucking longer than three foot, mate.
Dh: So... again, ok. It just goes to show how much of an asshat you are.
Alright. So let's move on. Lets move on from Slaughtering Grounds, lets keep
going, you've already... this is a blast.
Jim: You're sure you dont want to carry on with The Slaughtering Grounds?
The other artist's artwork that you used?
Dh: What other - oh, the original one. That kind of falls into the whole Google
thing and that was removed several hours from the time that somebody
pointed it out and i realised that it was somebody else's. Similar to the thing
that happened today, with Medieval Mercs, somebody pointed it out that it
was a Magic: The Gathering image? I purchased the licence from
ShutterStock for that image. A commercial licence to use it. Unlike you, who
dont have to purchase anything, cos its ""fair use"". Yeah, you make money
without investing any money, thats why its such a humdug deal.
jim: You should see how expensive my microphone is.
dh: Oh, yeah. One time investment.
jim: Well, I'm constantly upgrading it, so.
dh: So anyway, i purchased a licence to use that. But i still took that image off
of Medieval Mercs, because i didnt want tojim: Wait, pause. Surely there's a trademark issue with using another game'sdh: I have a licence.
Jim: You have a licence, but obviously using a game image in your game is a
conflictdh: ShutterStock is selling commercial licences for copyrighted objects. We're
already going to contact them and get a refund and probably something else
on top of that. If you want to point out some big criminal, point out
ShutterStock. These people that are selling copyrighted images and stuff, and
saying that they have a commercial licence, "here you go, its for a price" but
they don't even have the rights to do that.
jim: Well, that sounds pretty sucky. But I will say that for someone who tells
me that I should be the one poring an intense amount of research into first
impressions videos, you don't seem to be swallowing your own medicine.
dh: What are you talking about?
jim: Everything you talk about here speaks to your own lack of research and i
think when you're actively selling products to people on Steam, I would say
there's a greater impetus for you to make sure you're not treading on any
toes, copyright wise.
dh: So are we talking about Slaughtering Grounds, where I've already
adressed that I was new and didn't know any better at the time, and now that
I have learned my lessons like today, where i have purchased the licence and
the people that issued the licence are actually the ones who are doing
something criminal. That is my fault? If I buy an illegal licence to distribute
something commercially, that's my fault?
jim: Well... yeah. I mean, know who you're doing business with.
dh: ShutterStock! Are they a shady company?
jim: Know who you're doing business with. If they make a habit of this, as
you've accused in this discussion, thendh: Of course you have an opinion on this, even though you don't have to do
that. Because you just take images off the internet and use them without
asking anybody, right?
jim: Again, I use images that - images that are not covered by fair use, I seek
permission. Assets that are not covered by fair use, I seek permission.
dh: So you use lots of other people's work to create your own work?
jim: For sure, yeah.
dh: So that's exactly what I do, with your "asset flip". Let's talk about "asset
flipping". So... you even have your own little art department or whatever
that's made your cover thing?
jim: Yes.
dh: So whats the difference between what you do there and what I do with
dh: You say that you don't attack people, you attack products.
jim: Until the people behind the products make it personal.
dh: If you were talking about a Triple A company, that is actually a
corporation, that is an accurate statement. If you are talking about an indie
developer? You are directly attacking that person.
jim: Yeah, but I dont talk about the developers when I do my initial videos. I
talk about the product. In the Slaughtering Grounds video I talk about The
Slaughtering Grounds. It was you who then turned it into a people issue.
dh: You criticised my work, I criticised your work.
jim: But then you started talking about what a moron I was dh: Absolutely, I'm not gonna take that back.
jim: But that's the point, you're the one who escalated it into talking about
people.
dh: I escalated? I'm not the one who made the video first, YOU made the first
video, and you labelled it "absolute shit".
jim: Which it is.
dh: Which it... you are saying thatjim: Yeah, but i didn't say YOU were absolute shit. This is the bit that you're
struggling to grasp here. I didnt call you absolute shit, but you called me
absolute shit and thats when we started attacking the people.
dh: You criticised my work, I criticised your work.
jim: No, cos you criticised my work and then you took it one step further and
started levelling personal attacks and strawmen attacks, which is why I then
fired back and did the same, I responded in kind.
dh: It's your job! You're telling me that when you were playing that game, you
couldn't see the ammo counter two inches below the crosshair? I mean come
on. If you're gonna - we're going right back to what you were saying about
how I'm an incompetent developer. As a game reviewer, you should be a very
quality game player. By not seeing an ammo counter two inches below the
centre, it's absolutely terrible!
Jim: I'm sorry, I'm fairly certain I made intense fun of your ammo counters.
Dh: No no. We can go back and watch the video right now if you would like to
do it.
Jim: Because the ammo counter only correlates to the gun you currently
have.
Dh: I don't say something I haven't investigated. U-unlike you, where you just
continually spout off stuff without actually looking into anything. And it
doesn't matter if it's true. Just like the lies on the forums about "you've
banned people unfairly and blah blah blah". These people - there's tons of
people who've offered criticism, and they've pointed out tons of bugs, and
you can go on my Deadly Profits forum, and you can see. They've pointed out
bugs, I've commented in the thread "Hey, thanks man, I fixed this, I fixed this,
I fixed this". Then... that's what you don't do. You don't... as a critique you
need to be saying "This is the positive, this is the negative, you need to fix
this, this, this, this." You're not offering a fair critique.
Jim: But I never reviewed the Slaughtering Grounds.
Dh: You have said what you do is criticism. We can rewind andJim: It's criticism! I criticise what i'm playing in a first impressions
environment. But I have never actually reviewed - I don't know if you've ever
actually been to TheJimquisition.com, (I highly recommend it, it's a fantastic
website) but there you'll see what a review that I produce looks like.
Dh: Ok, so if what you didn't do isn't a critique, then what is it?
Jim: Right... Again, you seem to struggle with definitions. I criticise games
within a first impressions blind let's play. Blind playing is a very popular,
rather ubiquitous form of let's playing. I'm not doing anything particularly
new there.
DH: That's a good point. So... if you take my gameplay out of your video
what's going to happen - if ALL of the gameplay's taken out of videos,
because written reviews are going down the crapper, we know written
reviews are losing drastically to gameplay videos. And why is that? It's
because you're showing tons of gameplay as you go through. If you take the
gameplay out of your video, what's going to happen to your subscribership?
Do you think it will go down? Do you think your views will go down if there's
no gameplay shown?
Jim: I... I'm struggling to see the point. Because we... like if Unity stopped
selling assets would you even have any games? We can all play this, we can
all do this whole "if something else wasn't there, could you do your thing".
DH: Could you draw a banana dude that you use in your stuff? You could
probably do it, I bet you could do it. I bet you could draw a banana guy to use
in your video. But why do you do it? Why do you use somebody else's?
Because it saves you time. It saves YOU time-
Jim: Ok.
DH: The... 99 cents is a completely fair price. It goes on sale for 20 cents
sometimes. They are getting trading cards that actually end up being worth
more than the game, so they end up getting the game for free. It... all of our
stuff, I have not said "It's a Triple A game", I have actually gone the opposite
direction. I realise there's issues with them. So I have lowered the prices of
those games, so it's more fair and so people are happier, more happy with
their purchase. They don't feel like "Oh I just paid $10 for a turd". It's totally...
they're 99 cents, wait for it to go on sale, you'll pick it up basically for free. Is,
is that not fair to do for the consumer?
Jim: You lowering the price, and again I said this with the Temper Tantrum
thing, it's a fairly commendable thing. I don't... I still don't think it's worth 99
cents, but it's still commendable that you dropped it to that, to a much more
reasonable price.
DH: Is it worth 19 cents? Cos it was just on sale for 19 cents.
Jim: Mmmm... I mean... for your very first game, time was people didn't really
sell them at all, they'd pop them up on Newgrounds.
DH: So if I go to the arcade and I put a quarter in the machine, and I get 10
minutes of play out of the arcade machine - you remember arcade machines,
right? They're not around a whole lot anymore but, even twenty years ago, it
was still a quarter in an arcade machine, right?
Jim: Well it was 50p, would have been 50p for me back in the day. Smash TV,
Final Fight. Great times.
DH: So... so for that ten minutes, it cost you a quarter. So... by saying Temper
Tantrum is not worth 19 cents, you're saying you can't get your videos longer
than ten minutes, isn't it? Doesn't that mean that you've gotten your value
for the money?
Jim: No. No, because simple time is not value. I mean... Final Fantasy 13 can
be played for 80 hours or so, and it's... a trainwreck. Whereas something like
Portal is, y'know, 4 hours or so, give or take, and is a far better quality
product. The quality of time is a lot more important than simply time.
DH: There's, there's no room for anything except Triple A? Right? So if that's
the logic behind what you're saying then there's no room for these lower end
youtube guys. We got Pewdiepie and all them, they do Triple A quality
youtube reviews. Why do we need you then?
Jim: I'm really not sure what you're talking about there. I mean-
people, and they love it because that's how they feel in life at the time. They
have this hate. They're bitter, and then you come along and say "Hey, we can
go crap on this guy," and then that's what they go do for you. You've even
said it in some of your videos. That that's what - "I need a group of people to
go, and attack, and we'll make"Jim: I have never said that.
DH: Well actually, we can link it right now, if you want. It's in one of your
videos, it's actually pretty recent. [muffled talk with friend] Oh it's two years.
Just a second, I'll look it up for you. Cos... y'know, you're saying that you've
never said that but... you have. [typing noises] Let's see, it's from... Escapist
2012. I'm not sure if you're gonna be able to hear it but[Audio from video plays - some jumping back and forth to find correct point in
video]
Dh: Can you hear? Can you hear what I'm putting on?
Jim: Yep, yep.
[video plays]
Video Jim: Oh hello there! You just caught me in the middle of a little bit of an
experiment! I'm trying to create a race of subhuman creatures, who are
subserviant and just about capable of taking simple orders, and demolishing
certain public places,
[video is stopped]
Dh: And that pretty much sums up exactly whatJim: [Laughing extremely hard]
dh: It is so accurate about what you do.
Jim: [still laughing] that's your - that's your smoking gun?!
dh: NonononoJim: Your smoking gun is a joke about me creating a race of creatures?
Dh: There has been ten smoking guns.
Jim: Me parodying science fiction tropes is your... evidence? That I tell people
I need them to go and attack people like you?
DH: You... that's what you do. That is what you do. And you get off on the
attacking of people.
DH: Nonono, I'm not saying that you're gonna get sued and lose because
you're making a critique, or even a negative critique. I'm saying you're gonna
get sued and lose, because you're using other people's content. That is why
I'm saying you're gonna be sued and lose.
Jim: Right. Right.
DH: Maliciously. Maliciously doing it. No, it doesn't matter, it's irrelevant. It's
something that's gonna be brought up years from now. It doesn't - hopefully
the courts and everything will get the grey taken out of copyright stuff,
because the grey area's where the problem is, but it, it'll be taken care of. Is
there anything els- so we've gotten it narrowed down, you've pointed out the
Google image, I haven't denied that. I was new, it's been replaced, it's been
removed from the game and a new image has been put in. Uhh, what else...
you complained about asset flipping, but it's been shown that that's exactly
what you do, except I actually pay for my licences. What else do we got going
on?
Jim: Um, I guess I'm really confused as to why you think that you have to talk
positively about a game even if you don't see any positives in the game.
DH: There's zero positives? Nothing?
Jim: ...about which game are we talking?
DH: Any of them.
Jim: Well, those games where I did have positive things to say, I said it.
DH: So, Temper Tantrum, and Slaughtering Grounds, you say has absolutely
no positive things in it at all. Do you think the gun sounds in The Slaughtering
Grounds are bad?
Jim: ...Yes.
DH: Ok, cos those are done by Boom Library. Do you know who Boom Library
is?
Jim: They're still bad.
DH: You think the gun sounds... Boom Library, does cinematic sounds for
games like Attila, and all - they do professional sound work, look em up, you
don't investigate your stuff, so I know that this is new news to you. But Boom
Library is actually very big in media, go look at their stuff!
Jim: Ok, I don't see how, how being big in media - I mean hell, Warner
Brothers is a massive multi-million dollar corporation, and their game, that
came out on PC, Arkham Knight was a load of shit, so size of business does
good.
DH: The gunshots are done professionally.
Jim: Doesn't matter. Arkham Knight was done professionally and that was an
absolute mess on PC.
DH: I... I take the time to go look up what other games gun sounds have been
used in, and I bet they've been used Jim: And they probably fit in a lot better, because they've probably beenDH: It doesn't matter how they fit in, it doesn't matter HOWJim: It does matter!
DH: No!
Jim: You're the artist here, surely you understand the benefit of artistic unity.
Dh: I asked you to point out, "is there anything positive in the game" I didn't
ask you "is the whole game positive". I said "is this positive, or is this
positive, or is this positive". You said the gunshot sounds are not positive. So
I'll go up later, and I'll look to see what Triple A studio, because they are used
by Triple A games, has used that, and I bet you've done a *good* review of
them, and you've probably even mentioned that "Wow, those gunshot sounds
were good".
Jim: I... I can guarantee you right now, in a review I have never written "Wow
those gunshot sounds are good".
DH: Ok. Of course not.
Jim: I guarantee it!
DH: Probably just like you've never actually called for a group of people to go
attack somebody, when I just played that for you.
Jim: [Laughing] You seem to think that's real. You seem to think... Do think I'm
actually breeding creatures in a laboratory somewhere to demolish public
property?
Dh: You must not frequent my forums.
Jim: ...Right, but do you think that I actually created those in a lab? Like, say,
breeding them with a howler monkey? I'm definitely not breeding people with
howler monkeys.
DH: No, it's not a mad scientist kind of thing, I know you-
Jim: ...Right. That didn't quite go the way you were hoping for it to go, did it?
DH: Well, y'know, I don't want to say something I don't have proof of. You do
that frequently.
Jim: Well, I mean... you tried.
Dh: At least I asked. You don't ask before you spout your nonsense. You don't
care if it's trueJim: What am I supposed to ask about The Slaughtering Grounds? What could
I ask you about The Slaughtering Grounds that would make me enjoy it?
DH: You could offer - email me a, a message and say "hey, you should do this
and this and this". I actually thought about emailing you a key for Medieval
Mercs before I released it so that you could give some... whatever your
insights are and you should make the game better. But honestly, it'sJim: I find that interesting from someone who was just trying to intimate a
conflict of interest. Do you not feel that would be a conflict of interest, if I
suddenly started working, um, some sort of QA on you before I actually
covered the games?
Dh: It's - say again, I guess I'm not following what you're saying.
Jim: Right, I'm saying that someone who just tried to, uh, intimate some sort
of unfair collusion between me and this Courtney Stanton person, do you not
feel it would be a similar conflict of interest if I was privately contacting you
with advice. Basically what they call consultancy, uh, without sort of - and
then going on to review the product, or criticise the product or do whatever
coverage I deem fit for the product.
Dh: Well, you asked for a key for Forsaken Uprising.
Jim: ...No I never.
Dh: Oh, yeah, you did.
Jim: No, I never.
Dh: Uh, we have your email. M-that wasn't you that got a key for it?
Jim: ...No.
Dh: Ok then I guess we - as usual, people ask for free keys - somebody's
impersonating you then.
Jim: It happens a lot. Again, I would - again as someone who's asking me to
verify everything before they say things, you seem to be hurling a lot of
accusations first and then getting shut down. So I'm probablyDH: Actually, at least we're having a one on one conversation where you can
verify that what I said wasn't true. Whereas you just post stuff, and it doesn't
matter if it's true or not, and I have no say. So at least we're back and forth
and you can verify thatJim: What actual lies do you think I'm saying about you?
Dh: What lies? I just told you a list of lies. Let's start with the forumsJim: Not really. You're mentioning differences of opinion.
Dh: Nononono. You said that I banned people from the Slaughtering Grounds
contest.
Jim: That's been reported from people.
Dh: I was - yeah, it's been reported, did you follow up? Nope!
Jim: I checked out the posts. I've seen a lot of people, who've said fairly
innocuous shit - I've seen people who've sent you actual detailed criticism of
your games, and you've responded to them with youtube videos and thrown
them into some little mini forum, like subforum. I've seen people giving you
rather detailed advice on how to behave, how to conduct yourself if you want
to have any - any shred of positive PR, and you've shut them down.
Dh: You can go look at my - go look at the Deadly Profits forums right now. Go
look at it, go look through. You will see posts, there's like 23 posts in the bug
report section, and you will see that I address each one of those issues.
Jim: I bel- I believe you, that when it comes to basic bug reporting you have...
you know, you're responding to them. I'm not saying I've seen you never
respond positively to criticism, but I have also DH: The people who get banned, are the people who've come across like you
do. At least have a little respect, but when you come across as an asshole... iif you had approached The Slaughtering Grounds as "Hey, you know this is
The Slaughtering Grounds, dadadadadada, it's got tons of bugs and stuff you
know, try it out and if you don't like it, post and we'll start asking if they're
gonna fix this stuff". You don't approach it from, you just automatically attack.
You label it as "absolute shit". Right? That's what you do. How can you expect
a positive response from a negative attack? Why should I owe you the
courtesy - why do I owe YOU the courtesy of a positive response, when you
attack me and talk shit. How is that fair?
Jim: No, you owe *yourself* to maybe let it go.
Dh: W-nononononono. I don't have to let SHIT go. I'm not Electronic Arts,
alright. This isn't going to affect a million dollar bottom line. I can tell you my
opinion, and I don't blow smoke up anybody's ass about everything.
Jim: Right. That's fine. You've got a right to do that, I've got a right to say your
game's absolute shit, you've got a right to call me a moron and say "Jim
Fucking Sterling, Son", and I've got a right to respond to that, I mean, I don't
see what your problem is
Dh: But the problem is that you say that you do criticism, that you are trying
to help the community by getting these bad games out of the system and
stop them from coming through Greenlight. If you wantedJim: I don't actually say that, all I do is shine a light on the shit that I find.
DH: You shine a light on the shit that you find?
Jim: Oh yes.
Dh: So... I can't really argue that Greenlight's got some pretty amazing stuff
on it. But the games that make it through Greenlight, there's some that are
low-end games, but there's more content and more content being developed
and it's like... if no new youtubers are allowed to make any more content,
how can any more great youtubers come to exist? Eventually, you're gonna
be sixty years old and nobody's gonna wanna watch your videos about a sixty
year old guy doing videos.
Jim: [unintelligible retort]
Dh: So there has to be some room for new people trying to do something
different. A lot of the people who come on the forums to spout their crap, it's
not that they hate what we're doing, it's that they don't have the balls to go
do it themselves. They - all of the tools are available for you to do it. Go do it!
Do it better than what I'm doing, I'm not trying to stifle anybody from doing
something new. If they want to send me an email, I'll give them suggestions
on things that *I've* learned as I've gone through stuff. ...You don't want to
offer any kind of help to anybody like that?
Jim: ...Well, actually, I've been fairly helpful to any upcoming youtubers who
want advice.
Dh: Oh, youtubers?
Jim: Well... yeah, cos you keep likening what you do to what I do, so I'm
talking about what I do. If you - you keep shining this, like turning this around
into what I do for a living. So I'm letting you know what I do for a living.
Dh: Yeah. Yeah. What you do for a living's great.
totally identical. Real life doesn't work that way, you can't just strip away
context DH: Bullshit, your stuff uses assets. You use other people's work to make your
products. I use other people's art to make my product. I contribute to my
product, you contribute to your product. You're saying what I do is wrong,
making you a hypocrite.
Jim: Not at all, for the reasons I've already given.
Dh: There is nothing - I cannot, the - how can argue that Jim: I can argue that cos A: The games just aren't enjoyable to play, because
it's full of errors and bullshit that doesn't get Dh: You're trying to make this an opinion piece.
Jim: B, and I'm gonna keep saying it, I know you think I sounds like a stuck
record but you're just not letting the argument sink in: there is no god damn
audiovisual unity to the things you do. It's just shit thrown together. That's
what it looks like to the end user.
DH: Ok, perfect, you are - for your sake, lets say just for hypotheticals sake.
Let's say what you just said is absolutely true. Let's just say, hypothetically,
what you said is completely accurate. Now, back to the fact of it: do I use
assets?
Jim: Yes.
DH: Do you use assets?
Jim: Yes!
DH: Ok, do you make something with somebody elses stuff and add your
portion of contribution to that piece of art?
Jim: I mean I'll go with you on this, sure, yeah.
Dh: Ok. And what I do, I use somebody elses art, and I add my code to it, and
I make a product. You may not like my product! That is totally fine. But, you
are saying the ways in which I do it is not ok, when in fact it is the *exact*
same way that you do something.
Jim: My problem is the results of what you do.
DH: Nonono, but in the past you have said that is NOT what your problem is.
In the past Jim: You can read it again, you can listen to the video. When I talk the
method, what I'm - when I talk about purely the method, UnitZ is the one I
focus on the most. That's the most audacious abuse of asset flips.
DH: UnitZ is the one that you focused on the most?
Jim: I talk about DH: I'm pretty sure I have the most coverage.
Jim: I talk about the lack of artistic cohesion.
DH: I definitely have the most coverage out of anybody else that you do
videos on. Maybe there's a Triple A studio that you've done more videos on?
Probably.
Jim: There's been a couple, yes. You don't get anywhere near as many
mentions as Ubisoft or Konami.
DH: But as far as an indie developer? I'm the butt of your jokes all the time.
Jim: Well, you...
DH: And you're entitled to your opinion. What you're not entitled to do, is lie.
Saying that what we're doing by flipping assets, is a lie. That is a lie. You are
doing the exact same thing. You take a product, somebody else's stuff, you
put it in your video, and then you put it up there so it'll make you money. I
use somebody else's art, I put my code into it, I develop a game whether you
think it's good or not, cos I think a lot of your videos are shit. But it's still a
video. It's still a video. And I'm not saying you're not good at what you do.
I've actually told people the other. I think it is *amazing*, the influence that
you have on people. You have a pretty profound effect on a very closeminded amount of, uh - people who are looking to attack games find you their
go-to man for where they can focus their attention on.
Jim: Mmm.
Dh: But, you can't argue with... you can. You will. But you won't have any
valid logical points Jim: You're getting very circular with this, like you just keep coming back to,
uh, things that I've refuted already.
DH: You say that you've refuted. I-I, it boggles my mind that there's nothing
similar about your video's construction and the games that I construct.
There's no correlation there at all, is what you're saying.
Jim: Not when we look at the actual mediums themselves, no. Again, I will go
with you as far as, when you explain it in the absolutely minimalist remedial
Jim: Backing music, the artwork. I'm working with artists right now on a whole
range of things.
DH: I'm not really that familiar with the song, is that an original song?
Jim: Oh, you're talking about the theme song?
DH: Yeah.
Jim: That's actually, that was an agreement between me and a band called
Drill Queen. And very much like you not wanting to talk about steam sales I'm
not going to go too much into that.
DH: It's a good song.
Jim: The backing music that is used, which is called Jim's Dick 2, the backing
music is - that was composed for me by Danny Baranowsky, that was a
professional contribution, it's uh - again, a business arrangement between us
two, I have staff that I pay.
DH: You don't have any other songs on any of your videos?
Jim: Outside of those two?
DH: Yeah.
Jim: No.
DH: There's no Jim: The early ones did, and then I stopped that - again, for the same reason
as you gave earlier Dh: Oh, so you were - when you were new you accidentally did that, but now
that you know better, you don't do that anymore. That sounds really familiar.
Jim: ...Right. So I'm - I'm really appreciative of this whole "We're Not So
Different, You And I" thing that you're doing, it's actually one of my favourite
TV Tropes pages. But again, there's a big difference between you actively
selling a product on steam, where people expect a certain level of quality,
and me doing amateur videos DH: They're expecting a certain level of quality? Have I misled them in some
way? Have I posted on there - anything in my description. There's a video
showing gameplay, there's links to other videos showing gameplay, there's
screenshots, there's a description of the game... is any of my descriptions
false? Do I say Jim: I'm not saying they're misleading -
DH: -Do I say that there's a hundred levels, or something, and then there's
only twenty?
Jim: I'm just saying, you're probably better served - and again, I'm not going
to argue your rights, you've got every right to do it on steam. I'm just saying
you're probably better served putting it somewhere like Newgrounds first,
until you've kind of got your chops together.
DH: ...Well, everybody's entitled to their opinion.
Jim: Absolutely. And I'm glad that you've given me yours.
DH: O-opinion though. Don't present what you have as fact... when it's in fact
not factual. Like, "you're banning a bunch of people from your contest". D'you
- that's not true at all. That's not what happened. But, you said that it was
fact, and other people believed that what you said was fact.
Jim: Look, people have reported that to me, I checked it out.
DH: Why didn't you send me an email and ask me?
Jim: Because at the time, you DH: Because you don't care about the truth. You don't care.
Jim: You guys had no social media presence that I could see.
DH: Our support email. It's right on every single game that we have. You have
every means to contact me.
Jim: Well, again, I did not see that support email. The first time we ever made
contact was when you hit me with the Review The Reviewer video.
DH: You Jim: Which again, if we're talking "you should have reached out first", I mean,
maybe you could have reached out to me before making several accusations
in that video.
DH: I totally agree with you. As I - like I said in the Slaughtering Grounds
thing, that maybe - my video at the time was a bit of an overreaction.
Although, not undeserved. You attacked, I attacked how you - I attacked you
back. But, I took mine off, whereas you have continually posted over and over
and over and over, because it's beneficial to you. Right?
Jim: I've posted it over and over and over again because it makes a damn fine
point.
DH: ...Is there a punchline?
Jim: No.
DH: A damn fine point about what?
Jim: A damn fine point about everything I've said about steam's quality
control. As well as, you know, how not to do PR for a game, how to preserve
one's reputation, how to not handle criticism.
DH: But I've already shown you, it's not - it's not that we can't *handle*
criticism, it's the lack of respect when the criticism is offered. Alls you have to
do is, say "Hey man, this crap - you broke this, this is messed up, this doesn't
work, hey are you guys gonna fix it?" You don't say that, you automatically
label it "a pile of shit" without allowing anybody any chance to fix it.
Jim: Yeah, cos I'm not your QA tester.
DH: You're not my QA tester?
Jim: No, I'm not.
DH: So you just feed off of that type of thing. That's just what you make a
living off of.
Jim: Oh, we're back to this.
DH: ...Sorry I'm looking at it, this video image of you looking creepy with a
needle.
Jim: I love that bit. I'll have to redo that bit.
DH: You got anything else? I think this has been great.
Jim: I had a good laugh.
DH: I know - you always think it's funny because it has no - even this video,
even though i've logically pointed out all types of crap, this'll still only benefit
you. You'll get tons of views out of it, and that's why these court cases aren't
happening either. And that's why Electronic Arts and them don't Jim: Why aren't the court cases happening?
DH: Why w- I said not happening.
Jim: Yeah, why aren't they happening, sorry i gotDH: Because, it just benefits you guys.
Jim: So that's why you're not doing the court cases, it benefits me. Not
because you don't have the time for it or because you don't have the money
for it. Sorry, this is just the third reason you've given.
DH: The - yeah, ok. Whatever it is you're trying Jim: Whatever reason you want to give me at the time, let me know, because
it's hard to follow the storyline.
DH: Ok, there's three different reasons.
Jim: Three different reasons. Ok.
DH: What is it you think you're making some fantastic point about?
Jim: Why not make it a quadrology?
Dh: Ok - elaborate
Jim: I, I'm - I was - I don't know how I can elaborate from a simple question.
Uh, I was just trying to find out what reason the lawsuit didn't happen.
Because you gave one reason, then another, now this new one. And then I
said "do you want to make it a quadrology", like the Alien Resurrection of it all
Dh: I said lawsuitS, right, and we can run it back, I'm pretty sure I said
lawsuitS. And I'm not meaning just me individually, lawsuits in general. You
can twist my words around but we have it recorded so we can go back. I said
lawsuitS. Meaning, there's other people, also, this is their reason for probably
not doing it. I'm serious, there's a bunch of reason why you're getting away
with what you're getting away with. The big companies, it's not worth their
time, because it'll hurt them more by making it a stink when you're - don't
have enough viewers to affect them. Whereas a little company, these games
that only have 10 or 15 reviews, when you do a bad review and spew your
crap about them, your followers then go and buy the game specifically to
leave a bad review. You cause bad conversions. Do you know what a bad
conversion is?
Jim: Enlighten - enlighten me.
Dh: Ok. So a bad conversion is, somebody - attention is given to a game, to
an audience that normally wouldn't even like that game. But, since you gave
it coverage, they go and buy it. They don't like that type of game, they're
already negatively disposed to leave a bad review on that game. I would
rather none of your viewers bought my game. Is that - seriously, don't - put it
on your stuff that Digital Homicide Jim: I can promise you, I can urge my audience to not buy your game.
Dh: Absolutely, I do not want your audience. Don't buy my game, don't come
to my forum, I will live without you guys. It will be ok for me. As a matter of
fact, it will be even better. Please, have your audience stay away from my
games.
Jim: I will - I will BEG them not to buy your games.
DH: Beg them not to stop by the forums. Ok. Please don't buy the games, but
if they buy the game they can always refund it. There's not really any excuse
now. Your whole - "I'm here for quality control" is really out the window with
the refund system. Because now anybody can buy the game and if they don't
like it they can just refund it. They don't really need you anymore. But Jim: I'm not too worried.
DH: Oh, I'm sure you're not, you make ten thousand dollars a month on your
pat-reone site Jim: Pay-treon.
DH: Whatever. You nitpick but you have no good points. Are we done?
Jim: Um... unless there's anything else you'd like to say, I mean, I'll tell you
this. I'll ask you, and this is, I guarantee you, in absolutely, what's the word,
good faith: what is it you'd like me to do with regards to coverage of games?
DH: What would I like. I already told you, like multiple times and you - it's
very simple. Be respectful. It's - if you don't - if you come across as an
asshole... you guys are spoilt. You guys are used to coming across as assholes
to Triple A companies, and they have the whole corporate thing where they'll
blow smoke up your ass and be like "oh, we'll get right on top of that" even
though they have no intention of ever fixing Jim: That's actually not true. I don't know if you've ever heard about the
dealings I've had with various Triple A companies, that have gone similar
ways to my dealings with you. So, that's not true, you can't pretend that I get
off scott-free by talking about Triple A companies.
DH: Ok. Whatever. Anyways, I forget what I was talking about cos you
interrupted me. Do we got anything else? Oh, you wanted to know what I
wanted you to - just be respectful. If you have criticism, totally cool. Let me if there's a bunch of broke stuff in my game, shoot - have anybody you want
send me an email and I'll fix those problems. If there's something else that's
wrong, if I can get to it I'll let you guys know. I'm not going to say it's going to
be fixed if it's not going to be fixed, but at least you'll have some idea and
we'll have collaboration rather then you just attacking and not really having
any purpose.
Jim: Ok. I've made it quite clear in the past that I don't agree with
collaborating with developers that I'm actively criticising and actively
covering at the time, just because that's a conflict of interest. What I can tell
you is that despite whatever you may think of me, however malicious you
may feel I am, I am longing and looking forward to the day when I can play a
Digital Homicide game and say "You know what, this is pretty damn good".
DH: Well, our games are getting better, so...
Jim: Well I hope to see that day. Cos I tell you this, if I genuinely - if I play one
of your games and I genuinely think it's good, I will let people know. I've
extended that to several developers in the past, Gearbox Software being one
of them, I've had very bitter engagements with them over the years over
various games of theirs. But when a good game of theirs comes along, I will
treat it with the respect it's due.
DH: Y'know, it's - that'd be great. Like I said earlier, I already admitted on the
Slaughtering Grounds post that my initial video was an overreaction, which is
why I took it down. You've carried this thing on, on and on and on. And I
accept your apology, and I apologise for that video. I didn't mean to make it a
personal attack. I was trying to attack your work like you attacked my work
and maybe I failed at doing that. So I apologise.
Jim: That's fair enough.
DH: Alright. So now that we have an apology from each of us, we've each
spoken our piece, I think that's a good end.
Jim: Ok. Well, I look forward to your next game.
DH: Alright. Look forward to your next video on somebody else's game.
Jim: Sure thing.
DH: Alright. [long pause] [to friend] How did I do?