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ONLINE TAXICAB SERVICE

Index
1. Introduction
1.1 Introduction to Company
1.2 Introduction to Project
1.3 Introduction to Modules
2. Analysis
2.1 Identification of Need
2.2 Feasibility Study
2.3 Problem Specification
2.4 Requirement Specification
2.4.1

Client requirements

2.4.2

Hardware requirements

2.4.3

software requirements

3. Selected Software
4. Design
4.1 Software Paradigm
4.2 Normalization
4.3 Data Dictionary
4.4 Relationship Diagram
4.5 E-R Diagrams
4.6 Data Flow Diagrams.
5. Output Screens (Forms)

6. System Testing and Implementation


6.1 Test Data
6.2 Validations
7. Conclusion
8. Scope for Expansion
Bibliography

ORGANIZATIONAL PROFILE www.logicsystems.org.in (08886201526)


ABOUT US
LOGIC SYSTEMS is a cohesive group of software engineering Company engaged in providing
quality complete end-to-end IT/software solutions, systems development, software integration and
interactive web based solutions. LOGIC SYSTEMS specializes pre-built solutions that clients
rapidly customize thus delivering business intelligence right at the customers doorsteps.
The Company applies robust and optimal methodologies; state of art technologies with software
engineering skills to domain knowledge in creating information technology based solutions of
clients in the respective domains.
LOGIC SYSTEMS, specializing cost effective, yet time bound and high technology solutions, has
several offshore IT-Service facilities located in India. These state-of-the-art offshore facilities are
home to many software engineers drawn from the finest institutions. The traditional approach of
building an internal IT team is time consuming and expensive For almost all clients embarking on
IT projects for in house operations, such short-term assignments work well for non-recurring
needs, meets project goals and allows regular staff to continue in the core business areas.
LOGIC SYSTEMS assembles teams of employees and consultants with the specific expertise
required for a project, enabling them in building best breed of approaches, methods, models and
tools. It can also help to augment in-house staff and infuse new technology and services into
operations. With business strategists, consumer marketing gurus, architects, designers, and senior
professional developers LOGIC SYSTEMS can surely provide an expert team to build the
optimum solutions.
MISSION
Our mission is to offer cost-effective, superior quality and commercially viable services and
solutions to our clients and partners by evolving into a significant global IT-solution provider. We
shall adhere to strong internal value systems with integrity, fairness and the pursuit of excellence
in all our activities. These principles will be visible in our interactions with our clients, partners,
associates and employees.
QUALITY FOCUS
We are engineers, designers and business people. We work hard, work smart and enjoy helping
our customers succeed in this hi-tech marketplace. We believe in the principle: "Do it right, the
First Time". Our new employees, too, learn this principle quickly, because we want to give our

customers what they want, rather than what we think they should have. The quality effort is
backed up by results. We aspire to be a global leader in IT services and part of this mindset is to
be a complete IT-solutions and services provider. At LOGIC SYSTEMS, target is to set new
benchmarks in productivity, customer satisfaction, employee satisfaction, and provide 'zerodefect' solutions. It is this urge to excel that drives us to search for new and better solutions that
will support in every aspect of business strategy.
Why Us
Our Corporate Philosophy is
Give a solution which is an amalgamation of expertise and the clients needs
We began with a vision of meeting the massive requirements for IT talent and services in a world
moving into an information-based economy. We are a team of software professionals with
experience in providing robust and optimally designed IT-Solutions. We have successfully executed
projects in various industry segments and have a wealth of experience and expertise in project and
resource management. By partnering with LOGIC SYSTEMS, you are dealing with an Indian
Company with the Quality and Cost benefit advantages of an international corporation. Our
objective is to anticipate and respond to the changing needs of our customers and fulfill their
expectations better than our competitors.
We build lasting, high quality customer relationships in diverse domains - from e-commerce to
corporate companies. We enhance the growth and profits of our clients by delivering effective and
economical IT-Solutions on schedule.

BACKGROUND
It is without doubt, that growth of any nation is affected by information technology more than any
other and also Indians have proved to be the best analytical minds world over. To maintain this
status an urgent need is to keep pace with the state of art technologies and generate world-class
professionals. The industry has been seized with the problem of shortage of computer professionals
in various fields, while several individuals with high computer skill-set and analytical outlook are
unable to be profitably employed. This is partly due to the non-standardized methodologies, models
being learnt and used by these individuals. For the well informed and well trained, the availability
of new technologies represents a real push for enhancing the quality in all departments improving
the productivity and hence profitability. Considering the need of the hour LOGIC SYSTEMS has
formulated a unique program for assisting thousands of such aspiring software professionals to
prove their mettle and be a part of winning team.
INTRODUCTION TO ONLINE TAXICAB SERVICE
Our vision is to make taxicab reservation process anywhere in Andhra Pradesh as hassle-free as
possible; and our mission is to help our statewide clientele get a taxicab anywhere in Andhra
Pradesh from anywhere around the state. We are virtually open 24/7/365.
The OTS Reservation System allows you to choose any taxicab company listed on our system to
provide you with the required transportation service. If we determine that the taxicab company of
your choice is not readily available to meet your needs, the system will be manipulated overriding
your choice to engage a taxicab company that is able and willing to afford you with the required
quality service at the time and place you need it. OTS works with well over all taxicab companies
statewide to cover multiple areas spanning through all districts of the state and we persistently
strive to expand our service coverage area. This Project was done in offline and can also be placed
in online to serve the customers.

Requirement Analysis:
Requirement Analysis is the first technical step in software engineering process. It
is at this point that a general statement of software scope is refined into concrete specification that
becomes the foundation for all software engineering activities that follow.
Analysis must focus on information, functional and behavioral domains of the
problem. To better understand what is required, models are created and the problem is partitioned.
Design
System design is the transformation of the analysis model into a system design
model. During system design, developers define the design goals of the project and decompose
the system into smaller subsystems that can be realized by individual teams.
Implementation
After all the design activities were implemented correctly and completely, we will
be having the use-cases, class interfaces and designing goals with us. The next step is to
implement them to resolve them into a system by developing the code. The code generation
should be done in a systematic manner. The process will be explained in this phase.
Coding
In this phase we put the some of the sample code for this project
Testing
This phase is the important phase. In this we test the system for different types of input. So
that finally the system is error free.
Screens
In this phase we put the screens which are come from the system at run time.
Conclusion
This phase explains the future modifications, extensibility of the system etc.

Bibliography
In this phase we write the book name, author, publisher and year of publishing which we
were referred for clarifying the out doubts.
An overview of existing system:
The system which is existing and adopted till now is, the customer going to the travel
agency and booking the cab according to the requirement. For that they need to know all the
travel agencies near to their place, which is a time taking process i.e, suppose a user need to book
the cab he need to know the travel agency details and also the prices they render on him. It is all
time consuming process. The travel agencies should specify all the details the user needs.
An overview of proposed system :
As the scope of the network is increased a lot, we can make our taxi management online so
that users can book the taxi from their nearer internet centers.
We make the travel agency as online by providing the details like customer form.
Customer form deals with the concepts like details abut the taxi management, reservation of the
cab, how to contact us.
For the reservation , we provide a reservation form for the client where he fills his details.
After filling, he sends the message to reserve and we provide the bill to the customer. This is done
only when the car is free, if not it prompts the customer to select another car.
The customers can also send the comments or suggestions to our travel agency and we
will respond to him. The received mails will be in our inbox and the sent over replies will be in
the outbox options. We will provide all the details like cars, employees etc in the net. We can add
new cars, new employees and new bookings etc.

Introduction to software selected:


About java:
Simple, object oriented and easier:
Primary characteristics of Java include a simple language that can be
programmed without extensive training while being attuned to current software practices. Java is
designed to be object-oriented from ground up. Object technology has period of 30 yrs. Java is as
much easier to develop the applications in it.

Robustness:
Java is robust, that the code is well behaved and needed when the solid
application that will not bring down a system when a user stumbles across a home page with
small animation. Java is designed for creating highly reliable software. It provides extensive
compile time checking, followed by second level of runtime checking. Language features guide's
programmers towards reliable programming habits. The memory management model no
pointers or pointer arithmetic eliminates entire classes of programming errors that bedevil C and
C++ programmers.

Secure:
Java is a secure, has to protect the client against the unintentional attacks
and protects against intentional ones as well. Java is designed to operate in distributed
environment, which means that security is of paramount importance. With security features
designed into language and run-time systems, Java lets us construct application that cannot be
included from outside. In networked environment, application written in Java is secure from
intrusion by unauthorized code attempting to get behind the scenes and create viruses or invalid
file systems.

Architectural-neutral:
Java is designed to support applications that will be developed into heterogeneous
networked environment. In such environments, application must execute a top variety of O.S. and
interoperate with multiple programming language interfaces. To accommodate the diversity of
operating environments, Java compiler generates byte codes; an architectural neutral intermediate
format designed to transport code efficiency to multiple hardware and software platforms. The
interpreted nature of Java solves both the binary distribution and version problems. The same Java
language programs will run on any platform. Thus, a platform independent means that program
can run on any computer system. Java programs can run on any computer system for which a Java
virtual machine has been installed.

Portable:
Java is portable, that it can run on any machine that has Java interpreter ported to
it. Architecture neutrality is just one part of a truly portable system.
Java takes portability a stage then by being strict in its definition of the basic language Java
puts a stake in the ground and the behavior of its basic DataTips and the behavior of its arithmetic
operators. The programs are the same on every platform; there are no data types incompatibilities
across hardware and software architectures. The architecture neutral and portable language
environment of Java is known as the Java virtual machine. It is the specification of an abstract
machine for which Java language compilers can generate code. Specific hardware and software
platforms then provide the concrete realization of the virtual machine.

Multithreaded:
Multithreading is the ability of one program to be more than one thing at once,
example printing while getting a fax. Java language provides the threads class, and the run time
system provides monitor and condition lock primitives. Thread implementations on the major
platforms differ widely and makes no efforts to be platform independent in this regard. Only the
code calling multithreading remains across machines. Java offloads the implementation of
multithreading to the underlying O.S.

High Performance:
Performance is always a consideration. Java achieves interior performance by
adapting a scheme by which the interpreter can run at full speed without needing to check the run
time environment. The automatic garbage collector runs a low priority background thread,
insuring a high probability that memory is available when required, leading to better performance.
Applications requiring a large amount of computing power can be designed such that compute
intensive section can be rewritten in native machine code as required and interface with Java
environment. In general the users perceive interactive applications respond quickly ever through
they are interpreted.
The environment takes over many of the error prone tasks from the programmer
such as pointers and memory management. The following packages contain the core classes and
interfaces that make up the language API. Java language package features include strings, objects
and math functions. Some of the classes within the java.lang package provide keys to
programming in Java., others are simply wrapper classes, which provide a means of very basic
data types like char, int, float, etc., as objects.

Java awt:
A very important that contains all classes for the GUI components for constructing
the layouts. This allows the users to make selections, type inputs, read outputs and otherwise use
the mouse in relation to the content. An AWT (Abstract Windowing Tool kit) provides an abstract
layer enabling one to port. Java applications easily from one window system to another. This
library contains for basic interface components such as events, fonts, buttons, and scroll bars etc.

javax.swing:
Swing is the next generation GUI tool kit that sun Microsystems is developing to
enable enterprise development in Java by enterprise development we mean that programmers can
use swing to create large-scale Java applications with a wide array of powerful components.
Swing is not an acronym. The name represents the collaborative choice of its
designers when the project was kicked off in late 1996. Swing is actually part of a large family of
Java products known as JFC (Java Foundation Classes). When released the swing 1.0 libraries
contain nearly 250 classes and 80 interfaces. Swing builds on the event model introduced in 1.1
series of jdks. Swing is actually built on top of core 1.1 and 1.2 awt libraries. Records swing does
not contain any platforms specific code. In fact if you have jdk1.2 on your platform then the
swing classes will already be available and there is nothing to download.
Swing contains twice the number of graphical components as its immediate
predecessor awt1.1. Swing depends extensively on event handling mechanism of awt1.1.

Swing features:
Swing provides many features for those planning to write large-scale applications
in Java. They are
Pluggable look and feels:
One of the most exciting aspects of the swing classes is the to dictate to look and feel of
the each of the components. Swing is capable of emulating several look and feels and currently
includes support for windows and UNIX motives. Swing comes with a default look and feel
called metal, which was developed while the swing class where in the beta release phase. This
look and feel combines some of the best graphical elements in todays look and feel and even
adds a few surprises of its own.

Light Weight Components:


Most swing components are light weight in the purest sense this means that components
are not dependent on native peers to render themselves, Java programmers can have the ability to
create light weight components, and each component renders itself using drawing primitives of
the graphic objectives. (E.g. drawLine (), fillRect ()etc., ) almost all of the swing components
are light weight; only a few top level containers are not

A variety of new components, such as table's trees, sliders, progress bars, internal frames
and text components.

Swing components contain support for replacing there with an arbitrary number of
concentric borders.

Swing components can have tool tips placed over them. A tool kit is a textual popup that
shortly appears when the mouse cursor resets inside the components painting region. Tool
tips can be used to give more information about the component in question.

You can arbitrarily bind the keyboard events to components, defining how they will react
to keystrokes under the given conditions.

There is additional debugging support for the rendering of your own lightweight swing
component.

Swings:
The swing components examined include buttons, labels, toggle buttons, combo boxes, list
boxes, scrollbars, slides, text, scroll panes, tables, and toolbars. Common functionality shared
across these components and others like borders, tool, tips and icons is also possible.
Scroll Panes:
The JScrollPane component is an interesting component. It acts as a container for one
component. Providing scrolling support for that component, if it is larger than the space available
within the JScrollPane.

TextFields:
JTextField implements that old favorite a single line text input box.

TextAreas:
The JTextArea component, as its name suggests, is used when larger amounts of text need to be
input or more often, just displayed.
Tool Bar:
The JToolBar component offers a potentially dragabble container to place a component in.
Menu Bars:
The main purpose of the JMenuBar class is to group together a collection of JMenu
instances.
Menus:
The main purpose of the JMenu class is to group together a collection of JMenuItems and other
sub menus.
CheckBoxMenuItems:
The JCheckBoxMenuItem class incorporates an on/off state. Which is depicted graphically in a
menu using a check mark or other graph to that effect.
Pop-Up-Menus:
The JPopUpMenu class is a subclass of JComponent. We construct and populate a pop-up
just as regular Menu. The difference is that pop-up cant be attached to menu bar. Instead, it is
displayed on some other component.
Dialogs:
Swing provides a common way of displaying message pop-up or any other dialogs and
prompting for user input from model dialog boxes.
Trees:
Swings provide a hierarchical display component with JTree. The data model for a tree is
TreeModel and is made up of many Tree Node objects.
Layouts:

The arrangement of the components on the panel is specified by setting the layout
managers such as border layouts, Flow, Grid, Grid Bag etc.,
Tool Tips:
Swings provide another facility to display the text when the user rests the mouse over a
particular component.
UNIFIED MODELING LANGUAGE

Why We Model ?
A successful software organization is one that consistently deploys quality software that
meets the needs of its user. An organization that can develop such software in a timely and
predictable fashion with an efficient and effective use of resources is one that has a sustainable
business.
Modeling is a central part of all the activities that lead up to the deployment of good
software. We build models to communicate the desired structure and behavior of our system to
visualize and control the systems architecture.
A model is a simplification of reality. We build model so that we can better understand the
system we are developing ,we cant comprehend complex system in its entirety.
The choice of what models to create has a profound influence on how a problem is
attacked and how a solution is shaped. Every model may be expressed at different levels of
precision. The best models are connected to reality. No single model is sufficient. Every nontrivial
system is best approached through a small set of nearly independent models.

INTRODUCTION TO UML

The Unified Modeling Language ( UML ) is a standard and appropriate language for writing
software blueprints and for modeling systems ranging from enterprise information systems to
distributed web based applications and even to hard real time embedded systems.

OVERVIEW :The UML is a language for


Visualizing
Specifying
Constructing
Documenting
the artifacts of a software-intensive system.
A modeling language is a language whose vocabulary and rules focus on the conceptual and
physical representation of a system that yields an understanding of the different views of the
evolution of software development lifecycle.
In visualizing we communicate the conceptual model to others to eradicate errors and
developer who cut the code never write the models, so we visualize. Specifying means
building model that are precise, unambiguous and complete. Things that are best expressed
graphically are done so graphically in UML, whereas things that are best expressed textually
are done so in programming language, mapping permits forward engineering in constructing.

Documenting includes:
Requirements
Architecture
Design
Source code
Project plans
Tests
Prototypes
Releases

The UML addresses the documentation of a systems architecture and all of its details like
expressing requirements and modeling the activities of project planning and release
management.
UML can be effectively used for domains such as :
Enterprise information systems
Banking and financial services
Telecommunications
Transportations
Distributed Web-based services

CONCEPTUAL MODEL

The conceptual model of UML requires learning three major elements: the UML`s basic
building blocks, the rules that dictate how those building blocks may be put together, and
some common mechanism that apply through out the UML.

BUILDING BLOCKS OF THE UML:


The vocabulary of the UML encompasses three kinds of building blocks:
1. Things
2. Relationships
3. Diagrams
Things are the abstractions that are first class citizens in a model; relationships tie this things
together; diagrams group interesting collections of things.
Things in the UML There are four kinds of things in the UML:
1. Structural things
2. Behavioral things
3. Grouping things
4. Annotational things
These things are the basic object oriented building blocks of the UML.
Structural things Structural things are the nouns, and the mostly static parts of a model.
There are seven kinds of structural things.

Class :- Class is a description of a set of objects that share the same attributes,
operations, relationships and semantics. A class implements one or more interfaces. It is
graphically rendered as a Rectangle.
Window
origin
size
open()
close()
move()

Interface :- It is a collection of operations that specify a service of a class or component.


It describes the externally visible behavior of the element. It describes a set of interface
specification that is their signatures only. Graphically it is rendered as a circle with its name.
ISpelling

Collaboration :- It defines an interaction and is a society of roles and other elements


that work together to provide some cooperative behavior thats bigger than the sum of all the
elements. Therefore, collaboration has structural, as well as behavioral, dimensions. It is
graphically redered as ellipse with dotted lines.

chain of
responsibility

Use case: - It is a description of set of sequence of action that a system performs that
yields an observable result of value to a particular actor . It is used to structure behavioral
things in a model and realized by a collaboration. Graphically it is rendered as a ellipse with
a solid lines including only its name.

Place Order

Active class: -It is a class whos objects own one or more process or threads and
therefore can initiate control activity. Its objects represents elements whose behavior is
concurrent with other elements. It is renedered as class with heavy lines.
EventMgr
flush()
suspend()

Component: - It is a physical and replaceable part of a system that confirms to and


provides the realization a set of interfaces ex: complex or java beans or source code files. It
typically represents the physical packaging of otherwise logical elements such as classes and
interfaces. Graphically it is rendered as rectangle with two tabs including its name.
order. java

Node: - A node is physical element that exists at run times and represents a
computational resource, generally having some memory and processing capability. A set of
components reside on a node and migrate from node to node. Graphically it is rendered as a
cube including its name.

server

Behavioral things are the dynamic parts of UML model. These are the verbs of model,
representing behavior over time and space. There are two kinds of behavioral things:
Interaction :- It is a behavior that comprises a set of messages exchanged among a set
of objects within a particular context to accomplish a specific purpose. It is rendered as a
direct line including its name.

display

State machine:- Its a behavior that specifies the sequence of states an object or

an

interaction goes through during its life time in response to events together with its responses
to those events. It is rendered as rounded rectangle.

waiting

Grouping things are the organizational parts of UML.


Package: - is a general purpose mechanism for organizing elements into groups.
Structural things and Behavioral things and other Grouping things may be placed into
package. Graphically rendered as a tabbed folder.

business rules

Annotational things are the explanatory parts of UML models. These are the comments
we apply to describe, illuminate, and remark about any element in a model.
Node :- Is simply a symbol for rendering constraints and comments attached to an
element or a collection of elements. Graphically a note is rendered as a rectangle with a dog
eared corner, together with a graphical or textual comment.
return
copy of
self

Relationships in the UML There are four kinds of basic relationships in the UML:
1. Dependency

2. Association
3. Generalization
4. Realization
Dependency is a semantic relationship between two things in which a change to one thing
( the independent thing ) may affect the semantics of the other things (dependent thing ) .
Graphically a dependency is rendered as a dashed line, possibly directed, and occasionally
including a label.
----------------------->
Association is a structural relation ship that describes a set of links, a link being a connection
among objects. Aggregation is a special kind of association representing a structural
relationship between a whole and its parts. Graphically an association is rendered as a solid
line, possibly directed, occasionally including a label and often containing other adornments,
such as multiplicity and role names.
0..1
employer

*
employee

Generalization is a relationship between a general thing and a more specific kind of that thing.
This is an is-a-kind-of relationship. It means that objects of the child may be used anywhere
the parent may appear, but not the reverse. Graphically rendered as a solid line with a hollow
arrowhead pointing to the parent.

Realization is a semantic relationship between classifier, wherein one classifier specifies a


contract that another classifier guarantees to carryout between interfaces and classes or
components that realize them and between usecases and collaborations that realize them.
Graphically rendered as a cross between generalization and a dependency relationship.

-------------------------------

DIAGRAMS IN UML

A diagram is the graphical presentation of a set of elements, most often rendered as a


connected graph of vertices(things) and arcs(relationships). We draw diagrams to visualize
most trivial systems from different perspectives , so a diagram is a projection into a system.
UML includes nine such diagrams:
1. Class Diagram
2. Object Diagram
3. Use case Diagram
4. Sequence Diagram
5. Collaboration Diagram
6. Statechart diagram
7. Activity Diagram
8. Component Diagram
9. Deployment Diagram

A class diagram shows a set of classes, interfaces, and collaborations and their
relationships. These diagrams address the static design view of a system.
An object diagram shows a set of objects and their relationships.They represent the
static design or static process view of a system.
A use case diagram shows a set of use cases and actors and their relationships . These
include especially diagrams important in organizing and modeling the behaviour of a system.
Both sequence and collaboration diagrams are kinds of interaction diagrams. An
interaction diagram shows an interaction, consisting of a set of objects and their relationships,
including the messages that may be dispatched among them, it addresses the dynamic view of

a system. A sequence diagram is a interaction diagram that emphasizes the time ordering of
messages. A collaboration diagram is an interaction diagram that emphasizes the structural
organization of the objects that send and receive messages.
A statechart diagram shows a state machine consisting of states, transitions events and
activities. It addresses the dynamic view of a system.
An activity diagram is a special kind of statechart diagram that shows the flow from
activity to activity within a system, they addresses dynamic view of a system that are
especially important in mode ling the function of a system and emphasize the flow of control
among objects.
A component diagram shows the organization and dependencies among a set of
components, they address the static implementation view of a system.
A deployment diagram shows the configuration of the runtime processing nodes and
the components that live on them, they address the static deployment view of an architecture.

4. DESIGN
System design goes through two phases of development:
Logical and physical design.
The design covers the following:
1. Review the current physical system: - its data flows, file content, volumes, frequencies etc.
2. Prepares output specifications: - that is, determines the format content and frequency of
reports, including terminal specifications and locations.
3. Prepares input specifications- format, content and most of the input functions.
This includes determining the flow of the document from the input data source to the actual
input location.
1. Prepares edit, security and control specifications. This includes specifying the rules for
edit correction, backup procedures and the controls that ensure processing and file
integrity.
2. Specifies the implementation plan.
3. Prepares a logical design walkthrough of the information flow, output, input, controls and
implementation plan.
4. Review benefits, costs, target dates and system constraints.
Data Dictionary:
In our data flow diagrams, we give names to data flows, processes and data stores. Although
the names are descriptive of the data, they do not give details. So following the DFD, our interest
is to build some structured place to keep details of the contents of data flows, processes and data
store. A data dictionary is a structured repository of data about data. It is a set of rigorous
definitions of all DFD data events and data Structures. A data dictionary has many advantages.
The most obvious is documentation; it is a valuable reference to any organization. Another
advantage is improving analyst/user communication by establishing consistent definitions of
various elements, terms and procedures. During implementation, it serves as a common base
against which programmers who are working on the system compare their data descriptions. Also
control information maintained for each data element is cross-references in the data dictionary. A
data dictionary is an important step in building, a database. Most data base management systems
have a data dictionary as a standard feature.

The data dictionary indicates the

Users name

Description

Contents

Constraint

The names given to all these tables as fields are according to the naming and coding standards
followed by the organization.
The tables in the data dictionary are

Cust_inf table

CARMODEL TABLE

BRANCH_MODEL_CARNO TABLE

Distance

Engaged Car

Emp

Comments

Outbox

Data Flow Diagram (DFD)


The first step is to draw a data flow diagram (DFD). The DFD first developed by Larry
Constantine as a way of expressing system requirements in a graphical form; this led to a modular
form. A DFD, also known as a bubble chart has the purpose of clarifying system requirements
and identifying major transformations that will become programmes in system design. So it is
starting point of the design phase that functionally decomposes the requirements specifications
down to the lowest level of detail. A DFD consists of a series of bubbles joined by lines. The
bubbles represent data transformations and the lines represent data flows in the system.

In the DFD there are four symbols:

1. A square defines a source (originator) or destination of system data


2. An arrow identifies data flow- data in motion. It is a pipeline through which information
flows.
3. A circle or a bubble (some use an oval bubble) represents a process that transforms
incoming data flows into outgoing data flows
4. An open rectangle is a data store- data at rest or a temporary repository of data
A DFD uses four basic elements:
1. Processes
2. Files or data stores
3. External entities
4. Data flows
Process:
Process shows what the system does. Each process has one or more inputs and produces one
or more outputs. Circles in DFD represent processes. Each process has a unique name and
number. This name and number appear inside the circle that represents the process in a DFD.
Files or data stores:
A file or data store is a repository of data. They contain data that is retained in the system.
Process can either enter data into a data store or retrieve data from the data store. A thin line in the
DFD represents each data store and each data store has a unique name.
External entities:
External entities are outside the system, but they supply input data into the system or use the
system output. External entities are represented by a square or a rectangle. External entities that
supply data into a system are sometimes called source.External entities that use the system data
are sometimes called sinks.

Data flows:

Data flows model passage of data in the system and are represented by lines joining
system components. An arrow indicates the direction of the flow and the line is labeled by the
name of the data flow, flows of the data in the system can take place

Between a data store to a process

From a process to a data store

From a process to a process; and

From a process to a sink

We have no control flows between external entities, so we do not model them. Similarly,
stores are passive and cannot have data flows between themselves.

DATA FLOW DIAGRAMS


A Collection of components that work together to realize some objective
is called a System. An information system is nothing but a system that provides information to
people in an organization. A new system may be built afresh or by changing the existing system.
Systems analysis is an important activity that takes place when new information systems are
being built or existing ones are changed. A set of steps that define how things are done is called
as a Process. A process followed to determine what the system does and what is required of it is
systems analysis. This is central to the whole of system development. It includes gathering the
necessary data and developing plans for new systems.
The data flow diagram (DFD) is one of the most important modeling
tools used by the systems analysts. DFDs use a number of symbols to represent systems. There
are four kinds of symbols and are used to represent four kinds of system components namely
processes, data stores, data flows and external entities. DFDs are used to illustrate how data
flows in a system.

Process
Name

Data Flow

Entity

Database name

Id

Process show what systems do. This describes how input data is
converted to output data. Each process has a unique name and number. Each process has one or
more inputs and produces one or more outputs.
A file or data store is a repository of data. It contains data that is retained
in the system. Processes can enter data into a data store of retrieve data from the data store. Each
data store has a unique name.
External Entitles are outside the system but they either supply input data
into system or use the system output. They are entities over which the designer has no control.
External entities that supply data into system are sometimes called sources. External entities that
use systems data are sometimes called sinks.
Data flows model the passage of data in the system. The direction of the
flow is indicated by an arrow. Flows of data can be taken place
a) Between two processes
b) From a data store to a process
c) From a process to a data store
d) From a source to a process and
e) From a process to a sink

For describing the systems by DFDs a common ways is to model the


whole system by one process. The DFD that does this is known as the context diagram. It shows
all the external entities that interact with the system and the data flows between these external
entities and the system. This does not describe the system in detail. The DFD that shows the
major system processes is called the top-level DFD. This shows the various processes that make
up the system. The DFD that describes the flow of logical data components between logical
processes in a system is called logical DFD. The DFD that describes the flow of physical data
components between physical operations in a system is called physical DFD.
DFDs have a number of features, which can be used to ensure that they
are self explanatory, complete and unambiguous. The features are:
a) The absence of flowchart structures
b) Conservation of data and
c) Good naming conventions
A good DFD should
a) Have no data flows that split up into a number of other data flows.
b) Have no crossing line.
c) Not include flowchart loops of control elements.
d) Not include data flows that act as signals to activate processes.

Context Level Diagram:

LEVEL 0:

Checking reservation details,


Reserve a cab, Send comments.

Adding new car details, new employee


details, new bookings

Online
Taxi Cab
Service

Custom

Admin

Data Base:
A database is a collection of data with some inherent meaning, designed, built and
populated with data for a specific purpose.
A database management system provides flexibility in the storage and retrieval of data.
The DBMS is a bridge between the application program, which determines what data are needed
and how they are processed, and the operating system of the computer, which is responsible for
placing data on the magnetic storage devices. A schema defines the database and a subschema
defines the portion of the database that a specific program will use.
Characteristics:
a)

Represents complex relationships between data.

b)

Keeps control on data redundancy.

c)

Keeps a centralized data dictionary for the storage of information


to data and its manipulation.

retaining

d)

Enforces data access authorization.

e)

Has automatic intelligent backup and recovery Procedure for data.

Database Administrator:
A database administrator is a block of code loaded into memory, which organizes all
information (database) between the users.
The DBA takes care of the following things:
a) Updating database
b) Retrieving the data
c) Accepting the queries
d) Enforces security
e) Enforces data integrity specifications
f)

Managing data sharing

g) Optimizing queries
h) Managing system catalogs

Representing of Null Values:

The database management system has a consistent method for


representing null values. For example, null values for numeric data must be distinct from the
zero or any other numeric value for character data it must be different from string of blanks or any
other character value.

Catalog Facility:
A logical description of a relational database represented in the same
manner as pre ordinary data. This is done so that facilities of the relational management system
itself can be used to maintain database description.
Data language:
A relational database management may support many types of languages
for describing data and accessing the database. However there must be at least one language that
was ordinary character strings to support the definition of data, the definition of views, the
manipulation of data, constraints of data integrity information concerning authorization and the
boundaries for recovery of units.
View Updatability:
Any view that can be defined using combination of base tables that are
theoretically updateable is capable being updated by the relational database management system.
Insert, Update, Delete:
Any operand that describes the results of a single retrieval operation is
capable of being changes to be made to application program.

Logical Data Independency:


Changes made to table the so not modify and data stored in the table
do not require changes to be made to application program.
Normalization:
It is the process of splitting the database into some more
desirable form by reducing the redundancy.

Advantages of normalization:
a) To reduce the redundancy
b) To increase the access specification and storage structure.
First Normal Form:
A relation or a table is said to be in first normal form if and only if all
the underlying domains contain at least atomic values.
Second Normal Form:
A relation or a table is said to be in second normal form if and only if it is
in first normal form and every non-key attribute is fully dependent on the primary key of the
relation.
Third normal Form:
A relation or a table is said to be in third Normal form if it is in
second normal form and every non key attribute is transitively dependent on the primary key
of the relation.
Boyce-codd Normal Form:
A table is in BCNF iff the only determinants are candidate keys. A table
is in BCNF iff every non trivial left irreducible FD has a candidate key as its determinant.

DATABASE DESIGN:

A data dictionary is a file that contains metadata i.e. data about


data. This file is consulted before actual data are read or modified in the database system. It is
also known as system catalog. Among the types of information that the system must store are:
a) Name of the relations
b) Names of the attributes of each relation
c) Domains and lengths of attributes
d) Names of view defined on the database, and definitions of those views
Integrity constraints

TABLES USED IN THIS PROJECT

Table name: Cust_Inf table


Description: To Store the information about customers who uses the system
Primary key: customer id
CUST_INF TABLE:
Name

Null? Type

----------------------------------------------------- -------- -------------CUST_ID

NOT NULL NUMBER(6)

NAME

VARCHAR2(20)

PHNO

VARCHAR2(15)

EMAIL

VARCHAR2(20)

ADDRESS

VARCHAR2(30)

Table name: CarModel table


Description: To Store the model of car, fare per km and rent per day of that car.
Primary key: car model
CARMODEL TABLE:

Name

Null? Type

----------------------------------------------------- -------- -----------MODEL

NOT NULL VARCHAR2(20)

FARE_KM

NUMBER(4)

RENT

NUMBER(4)

table name: Branch_Model_Carno table


Description: To Store the information about cars in a particular branch
Primary key: car number
BRANCH_MODEL_CARNO TABLE:
Name

Null? Type

----------------------------------------------------- -------- ------------BRANCH

VARCHAR2(20)

MODEL

VARCHAR2(20)

CARNO

NOT NULL VARCHAR2(13)

Table name: Distance table


Description: To Store the distance information between source and destination cities.
Primary key: No primary key is used.
DISTANCE TABLE:
Name

Null? Type

----------------------------------------------------- -------- -----------SOURCE

VARCHAR2(15)

DEST

VARCHAR2(15)

DIST

NUMBER(4)

Table name: Engaged_car table


Description: To Store the details about cars in operation i.e., engaged cars.
Primary key: customer id

ENGAGED_CAR TABLE:
Name

Null? Type

----------------------------------------------------- -------- -------------CID

NOT NULL NUMBER(6)

CMODEL

VARCHAR2(20)

CARNO

VARCHAR2(13)

SDATE

DATE

RDATE

DATE

BDATE

DATE

PTYPE

VARCHAR2(15)

SCITY

VARCHAR2(20)

DCITY

VARCHAR2(20)

AMT

NUMBER(10,2)

STATUS

NUMBER(2)

Table name: Emp table


Description: To Store the employees` information working in the system.
Primary key: Employee id
EMP TABLE:
Name

Null? Type

----------------------------------------------------- -------- ------------ID

NOT NULL NUMBER(5)

NAME

VARCHAR2(30)

DOB

DATE

MAR_STATUS

VARCHAR2(10)

QUAL

VARCHAR2(15)

EXP

NUMBER(3)

SALARY

NUMBER(8,2)

LIC

VARCHAR2(15)

JDATE

DATE

ADDR

VARCHAR2(50)

CITY

VARCHAR2(20)

Table name: Comments table


Description: To Store the comments send by the customers to administrator
Primary key: No primary key is used.
COMMENTS TABLE:
Name

Null? Type

----------------------------------------------------- -------- ------------NAME

VARCHAR2(20)

ADDRESS

VARCHAR2(30)

CITY

VARCHAR2(20)

PHONE

VARCHAR2(15)

EMAIL

VARCHAR2(50)

COMENTS

VARCHAR2(300)

CDATE

DATE

STATUS

NUMBER(1)

Table name: OutBox table


Description: To Store the messages sent by the administrator to customers.
Primary key: No primary key is used.
OUTBOX TABLE:
Name

Null? Type

----------------------------------------------------- -------- -------------EMAIL

VARCHAR2(30)

MSG

VARCHAR2(300)

CDATE

DATE

STATUS

NUMBER(2)

REQUIREMENT ANALYSIS OF ONLINE TAXICAB SERVICE

2.3 Functional model / Use case model :


2.3.1 Use Case Diagrams:
A use case diagram is quite simple in nature and depicts two types of elements: one
representing the business roles and the other representing the business processes. Let us take a
closer look at use at what elements constitute a use case diagram.
Actor: An actor portrays any entity (or entities) that perform certain roles in a given system. The
different roles the actor represents are the actual business roles of users in a given system. An
actor in a use case diagram interacts with a use case. An actor is shown as a stick figure in a use
case diagram depicted outside the system boundary, as shown in below figure

Actor

Figure: an actor in a use case diagram


To identify an actor, search in the problem statement for business terms that portray roles
in the system.
Use case: A use case in a use case diagram is a visual representation of distinct business
functionality in a system. The key term here is distinct business functionality. To choose a

business process as a likely candidate for modeling as the first step in identifying use cases, you
should list the discrete business functions in your problem statement. Each of these business
functions can be classified as a potential use case. Remember that identifying use cases is a
discovery rather than a creation. As business functionality becomes clearer, the underlying use
cases become more easily evident.
A use case is shown as an ellipse in a use case diagram (see the following figure)

Use case

Discovering implicit use cases is possible only with a thorough understanding of all the
business processes of the system through discussions with potential users of the system and
relevant domain knowledge.
The following relationships are shown in a use-case diagram:
1. Communication: The communication relationship of an actor in a use case is shown by
connecting the actor symbol to the use-case symbol with a solid path. The actor is said to
communicate with the use case.
2. Uses: A uses relationship between use cases is shown by a generalization arrow from the use
case.
3. Extends: The extends relationships is used when you have one use case that is similar to
another use case but does a bit more. In essence, it is like a subclass.

Identifying actors:
a) Customer: customer is the person who selects and books the taxi.
b) Administrator: administrator is the person who manages and maintains all the details.
Identifying Use cases:

Reserve a cab

customer
Bill
Calculation

Contact
Company
customer

Login

Administrator

New
Employee

New Car
Administrator

New
Booking

Inbox

Outbox

Administrator

Compose

Refining use cases:

Contact
Company

Reservation

customer

Bill
Computation

Administrator

Identifying relations among use cases :

<<includes>>
Contact
Company

Reservation

customer
<<extends>>

Bill
Computation

Administrator

Usecase Diagram of Customer:

Home

Reserve a Cab

customer

Feedback

Bill computation

UseCase Name
Participating

Customer Usecase
Customer

Actors
Entry Condition The customer has a wish to reserve
Flow of Events

Cab.
1. The customer fills his details in
the registration form provided.
2. The customer clicks Reserve
button.
3. If the customer fills all the fields
correctly, then the system prompts
to Bill form. There he pays the bill
and books his car.
4. Other wise, the system displays some
warning or error messages.

Exit Condition

When the customer pays bill successfully,


car is booked for him.

Use case diagram for Administrator

Login

New Bookings

New Car Entry

Administrator

New Employee
Entry

Employee Details

Feedback Reply

UseCase Name
Participating

Administrator Usecase
Administrator

Actors
Entry Condition The administrator enters the system with valid
Flow of Events

Login name and password..


1.
New bookings are accepted by the
administrator.
2.

New cars are updated by the adminstrator

3.

Employee

details

are

maintained

and

new

employee
details are stored.
4.

The administrators inbox contains messages sent


by
Customers.

5.

The administrator can compose and send mails to


the
Customers. These are stored in outbox

Exit Condition

When all the details are updated, the administrator logs out
From the system.

Identifying entity objects


Entity objects represent the persistent information trapped by the system.
Employee details: The employees in organization
Taxi details

: The taxies in the organizations

Customer details : The customers who reserved taxies in our organization


Identifying the boundary objects
Boundary objects represent the interaction between the actor and the system.
Reservation of Taxi : The customer booking the taxi
Bill Computation

: Administrator computes the bill

Login of Administrator: Administrator logs on to the system by giving login


o name and password to the system.
Identifying Control Objects
Control objects represent the tasks that are performed by the user and supported by the
system.
Reservation of Taxi: customer reserves the taxi by specifying the taxi details for the
required dates.
Bill Computation
customer.

: Administrator computes the bill by the dates specified by the

Identifying Associations
a)

User

Information
Receives

Customer

User

b)

Books

Database

Information

Customer

Database

User

Information

c)

Customer

Sends

Mails

Receives

Administrator

d)
User
Administrator

Information
Logs on

Database

e)
User
Administrator

Information
Adds details

Database

2.4 Interaction Diagrams


A sequence diagram is an interaction diagram that emphasizes the time ordering of
messages. Graphically, a sequence diagram is a table that shows objects arranged along the X axis
and messages, ordered in increasing time, along the Y axis.
It shows a set of objects and the messages sent and received by those objects.
The objects are typically named or anonymous instances of classes, but may also represent
instances of their things, such as collaborations, components and nodes.
These diagrams are used to illustrate the dynamic view of a system.

2.4.1 Sequence Diagrams:


For customer module:

Customer

Home

Reserve a
cab

Bill

Database

Retrieve Details

Reserve a Cab( )

Store Details

Issue Bill( )

For Administrator module:

Administrator

Customer

1. Login( )

2. Add Details ( )

3. Retrieve Details( )

4. Store Details( )

5. Receive Mails( )

6. Reply to Mails( )

Database

2.4.2 Collaboration Diagrams:


A collaboration diagram is an interaction diagram that emphasizes the structural organization of
the objects that send and receive messages.
Graphically, a communication diagram is a collection of vertices and arcs.
It shows a set of objects, links among those objects and messages sent and received by
those objects.

For Customer module:

Customer
1.Retrieve Details( )
Home
2.Reserve Cab( )
Reserve a Cab
3. Issue Bill( )
Bill
4.Store Details( )
Database

For Administrator module:

Administrator
5. Receive
Mails( )

6. Reply Mails( )

Customer
3. Retrieve
Details( )
2. Add details( )

Database
4. Store Details

1. Login ( )

2.4.3 State chart Diagrams:


For Customer module

Retrieve Details

No

Selection of
another cab

Cab free

yes

Reserve cabs

Issue bills

Store details( )

For Administrator module

Administrator
Login

Add Details
From customer
Retrieve Details

database

Store Details
From customer
Receive mails
To customer
Reply mails

2.4.4 Activity diagrams


An activity diagram shows the flow from activity to activity within a system0.
An activity is an ongoing nonatomic execution within a state machine. The execution of
an activity ultimately expands into the execution of individual actions, each of which may change
the state of the system or communicate messages. Actions encompass calling another operation,
sending a signal, creating or destroying an object, or some pure computation such as evaluating an
expression.
Graphically, an activity diagram is a collection of nodes and arcs.
Activity diagram shows a set of activities, the sequential or branching flow from activity
to activity and objects that act and are acted upon.
These are especially important in modeling the function of a system.
These diagrams emphasize the flow of control among objects.
It consists of action state or activity state, transitions and objects.
Action State:
These states cant be decomposed.
Activity State:
These states can be further decomposed.
Transitions:
We can specify the flow of control by the transitions from one activity to another activity.
At initial we specify the solid ball.
To stop we specify the solid ball in a circle.
Branching:

Branching can specify some condition.Branch can be represented as diamond.

For customer module

Cab free

yes

Retrieve Details

Reserve a cab
No
Selection of another
cab

Issue bill

Store details

Add Details

Login

For

Retrieve Details

Recieve Details

Administrator

module

Store Details

Reply Mails

Issue Bill

Component Diagram

Package Diagram

Aministrator
+Login
+Password
+New Booking()
+New Car Entry()
+New Employ Entry()
+Employee Details()
+Feed Back()

Customer
+Login
+Password
+Reserve Cab()
+Feed Back()
+Bill Computation()

Deployment Diagram

Profile Diagram

TESTING
Testing is a process of analyzing a system or system components to detect the differences
between specified and observed behavior. In other words, testing is a fault detection technique
that tries to create failures or erroneous states in a planned way. This allows the developer to
detect failures in the system before it is released to the customer.
Test Plan:
A Test Plan is a plan prepared by the testers to follow a systematic procedure adapted to
fulfill the process of testing. This includes the order of testing scenarios implemented.
As our system is concerned we follow the below procedures:
1. Point out what to be tested and where to be tested:
Treat the presence of connection to the database to obtain the data.
Check for the completeness of code to run the system.
Decide the portions of code to be tested and not to be tested.
Implemented the test scenarios and check the outputs with the specified ones.
2. Test criteria:
Here we specify the conditions where the system may fail and add them to test conditions
that are to be tested.
3. Test cases:
A test case is a set of input data and expected results that exercises a component with the
purpose of causing failures and detecting faults. A test case has five attributes:
NameName of the test case.
LocationFull path name of executable.
InputInput data or commands.
OracleExpected test results against which the output of the test is compared.
LogOutput produced by the test
Some of the sample test cases for our project, Online Taxi Cab Service, are given below:

Test Case1
Name
Location
Input1

Login test for Administrator


AdminLogin. jsp
Valid name& Password

Oracle1

The system will display administrator home page.

Log1
Input2

Administrator home page is displayed.


Invalid name& Password

Oracle2

The system will display some error messages.


A message Invalid Username or Invalid

Log2

Password is displayed

Test Case2
Name
Location
Input1

Checking Dates in Reserve Cab Form


ReserveCab. jsp
Enterin starting date and return date correctly

Oracle1

The system will moves the cursor to next field,

Log1
Input2

Cursor is moved to next text field.


Return date is less than starting date

Oracle2

The system will display some error messages.


A message Return Date must be greater than

Log2

Starting date is displayed

Test Case3

Name
Location
Input1

Checking car availability


ReserveCab.jsp, CarAvailability.jsp
Selecting available car

Oracle1

The system will display success message and it


displays bill form.

Log1
Input2

Bill form is displayed.


Selecting engaged car

Oracle2

The system will display that car is not available.

Log2

Not available message is displayed.

IMPLEMENTATION
Introduction:
Implementation is the stage where the theoretical design is turned into a working system.
The most crucial stage in achieving a new successful system and in giving confidence on the new
systems for the users that it will work efficiently and effectively.
The system can be implemented only after through testing is done and it is found to work
according to the specification. It involves careful planning, investigation of the current system
and its constraints on implementation, design of methods to achieve the change over and an
evolution of change over methods apart from planning.

Two major tasks of preparing the

implementation are education and training of the users and testing of the system.
Software Selected:
About Java Script

JAVA script enables you to embed commands in an HTML page. When a compatible web
browser, such as Netscape Navigator 2 or higher or Internet explorer 3 or higher, downloads the
page, your JAVA script commands are loaded by the web browser as part of the HTML document.
These commands can be triggered when the user clicks page items, manipulates gadgets and
fields in an HTML form, or moves through the page history list.
JAVA script is an interpreted language - the computer must evaluate the program every
time it is run. You embed your JavaScript commands within an HTML page, and any browser that
supports JavaScript can interprets the commands and act on them. JavaScript is powerful and
simple.

Scripting Language:
JavaScript enables Web authors to write small scripts that execute on the users browsers
rather than on the server. An application that collects data from a form and then posts it to the
server can validate the data for completeness and correctness, for example, before sending it to
the server. This can greatly improve the performance of the browsing session because users dont
have to send data to the server until it has been verified as correct.
Another important Web browser scripting languages such as JavaScript comes as a result
of the increased functionality being introduced for Web browsers in the form of Java applets,
plug-ins, Dynamic HTML elements, Active X Controls, and

VRML objects and worlds.

Web authors can use each of these things to add extra functions and interactivity to a Web page.
Scripting language acts as the glue that binds everything together.
A Web page might use an HTML form to get some user input and then set a parameter for a Java
applet based on that input. It is usually a script that carries out.
Use of JavaScript:

JavaScript provides a fairly complete set of built-in functions and commands, enabling
you to perform math calculations, manipulate strings, play sounds, open new windows and new
URLs, and access and verify user input to your Web forms.
Code to perform these actions can be embedded in a page and executed when the page is
loaded. We can also write functions containing code that is triggered by events you specify. You
can write a JavaScript method that is called when the user clicks submit button of a form, for
example, or one that is activate when the user clicks a hyperlink on the active page.
JavaScript can also set the attributes, or properties, of Web page elements, Active-x
controls, Java applets and other objects present in the browser.
This way, you can change the behavior of plug-ins or other objects without having to rewrite
them. Your JavaScript code could automatically set the text of an Active-X Label Control, for
example, based on what time the page is viewed.
JavaScript commands are embedded in your HTML documents. Embedding JavaScript in
your pages requires only one new HTML element: <SCRIPT> and </SCRIPT>. The <SCRIPT>
element takes the attribute LANGUAGE, which specifies the scripting language to use when
evaluating the script, and SRC, which can be used to load a script from an external source.
The following are some simple rules to help you understand how the language is
structured:
JavaScript is case sensitive.
JavaScript is flexible about statements. A single statement can cover multiple lines, and
you can put multiple short statements on a single line - just make sure to add a semicolon
(;) at the end of each statement.
Braces (the {and} characters) group statements into blocks; A block may be the body of a
function or a section of code that gets executed in a loop or as part of the conditional test.

JavaScript is designed to resemble Java, which, in turn, looks a lot like C and C++. The
difference is that Java was built as a General-purpose object language; JavaScript, on the other
hand, is intended to provide a quicker and simpler language for enhancing Web pages and servers.

About HTML (HYPER TEXT MARKUP LANGUAGE)


HTML is a language used to create hypertext documents that have hyperlinks embedded in
them .You can build web pages. It is only a formatting language and not a programming language.
Hyperlinks are underlined or emphasized words or locations in a screen that lead to other
documents. WWW is a global, interactive, graphical, hypertext information system.
The behind hypertext is that instead of reading text in rigid liner structure you can easily
jump from point to another point .You can navigate through the information based on your
interest and preferences.
Hyper Media
HTML pages audio and video files linked to them are Hyper Media.
HTML is platform independent
If you can access Internet, you can access WWW, irrespective of your Operating System
and the Operating System of Web Server you are accessing .All you require is to view and
download the HTML files, which are on the WWW, are browser and Internet connections.
HTML is a language for describing structured documents. HTML describes the structure
of documents -lists, heading, and paragraph, etc. Elements of web document are through the usage
of HTML tags. It is tags that describe documents. Anything that is not a tab is part of a document
itself.
HTML does not describe page layout
Word for

windows or Lotus AmiPro for example, have different styles for Headings,

fonts, size and identification. HTML does not have all these.

Based on the platform, exact placement or appearance of any element will change. There
may be or may not be fonts installed. So your formatted text will appear differently on differently
on different machines/platforms.
By separating the structure of the document and its appearance, a program that reads and
understands HTML can make formatting decision based on capabilities of the individual platform.
In addition to providing the networking functions to retrieve documents, web browsers are also
HTML formatters. They parse and format documents and display them on the screen. Different
browsers show data differently.
Advantages:
An HTML document is a small and hence easy to send over the net. It is small because it
does not include format information.
HTML documents are cross platform compatible and device independent. You only need HTML
readable browser to view them. Font names, locations etc are required.
About DBMS (DATABASE MANAGEMENT SYSTEMS)
A DBMS consists of a collection of interrelated date and a set of programs to access that
data and to modify the data. The collection of data is usually referred as the database. The
database contains information about any particular enterprise. The primary goal of a DBMS is to
provide an environment that is both convenient and efficient to use in retrieving and storing
information into the database.
Database systems are designed to manager large bodies of information. The management
of data involves both the definition of the structure for the storage of information and the
provision of mechanisms for the manipulation of information. In addition the database system
must provide for the safety of information stored in the database despite system crashes or
attempts by users, the system must avoid possible anomalous results.

Characteristics of Database Management Systems


It represents complex relationships between data.
Keeps a tight control on data redundancy.
Enforces user-defined rules to ensure that integrity of table data.
Enforces threat data can be shared by different applications.
Enforces data access authorization.
Have automatic, intelligent backup and recovery procedures for data.
Have different interfaces via which users can manipulate data.
The data is stored in the form of tables. The tables consist of one or more records or rows.
Each row has one or more fields or columns. The unit of data is accessed by a row and column
intersection. A column that has a unique set of values through out the table can be used to access
the data. Such a column is called the key or the primary Key. If no such single column
exists, using a set of columns such that when combined they are unique throughout the table can
access the data. These set of columns are called Composite Key.
In short modern (Relational) RDBMS act as a transparent interface between the physical
storage and the logical presentation of data. It provides a set of flexible and sophisticated tools for
handling information. The tools can be used to
Define a database.
Query a database.
Add, delete and modify the database.
Modify the structure of the database.
Secure the data public access.
Communication within networks or time sharing environments.
Export and import the data.

Introduction to oracle
Oracle is comprehensive operating environment that packs h power of mainframe relation
database management system into users microcomputer. It provides a set of functional program
that user can use as tools to build structures and perform tasks. Because applications are
developed on oracle are completely portable to the other versions of the programmer can create a
complex application in a single user, environment and then move it to a multi-user platform.
Users do not have to be an expert to appreciate oracle but the better user understands the program,
the more productively and creatively he can use the tools it provides.
Relational Database Management System

Oracle the right tool

Oracle gives you security and control

Database management tools

Structure of Oracle Database

Oracle database can be describe at two different levels


Physical Structure
Logical Structure
Physical Structure:
a) One or more data files
b) Two or more log files
c) One control file
Logical Structure
a) Table spaces
b) Segments
c) Extents

d) Data Blocks
The data files contain all user data in terms of tables, index and views. The log files
contain the information to open and be recovered, of undone after a transaction (Rollback).
The control files contain physical data, media information to open and manage data files.
If the control file is damaged the server will not be able to open or use the database even if the
database is undamaged.
Apache Tomcat
Apache Tomcat is a web container developed at the Apache Software Foundation (ASF).
Tomcat implements the servlet and the Java Server Pages (JSP) specifications from Sun
Microsystems, providing an environment for Java code to run in cooperation with a web server. It
adds tools for configuration and management but can also be configured by editing configuration
files that are normally XML-formatted. Tomcat includes its own internal HTTP server.
Environment
Tomcat is a web server that supports servlets and JSPs. The accompanying Tomcat Jasper
compiler compiles JSPs into servlets.
The Tomcat servlet engine is often used in combination with an Apache HTTP Server or
other web servers. Tomcat can also function as an independent web server. Earlier in its
development, the perception existed that standalone Tomcat was only suitable for development
environments and other environments with minimal requirements for speed and transaction
handling. However, that perception no longer exists; Tomcat is increasingly used as a standalone
web server in high-traffic, high-availability environments.
Tomcat is cross-platform, running on any operating system that has a Java Runtime Environment.

History
Tomcat started off as a servlet reference implementation by James Duncan Davidson, a
software architect at Sun Microsystems. He later helped make the project open source and played
a key role in its donation by Sun to the Apache Software Foundation. The Apache Ant software
build automation tool was developed as a side-effect of the creation of Tomcat as an open source
project.
Davidson had initially hoped that the project would become open sourced and, since most
open source projects had O'Reilly books associated with them featuring an animal on the cover,
he wanted to name the project after an animal. He came up with Tomcat since he reasoned the
animal represented something that could take care of and fend for itself. His wish to see an animal
cover eventually came true when O'Reilly published their Tomcat book with a tomcat on the
cover.

CONCLUSION
Conclusion of the system describes the satisfaction of the users, as well as the description
of the pattern in which the system works and the comments of he client.
The conclusions made by the user as follows:
All the operations present in the system are working as per the requirements
The system is working at a considerable speed and throughput.
The objectives of the project are achieved and satisfactory.
The Look & Feel of the system is efficient.
The references and links present in the system are much helpful for the users of the
system.

Scope for Expansion

This project is having a broad future scope as it can be extended to provide


services to the customers (seekers or employers) online. This system can be implemented for
online transactions without the intervention of the authority.
If it is done so, the employer can post a job and a jobseeker can search
for a job from anywhere in the world. He can apply for the required job without wastage of time.
In other words the future scope is to provide the service over the Internet.

BIBLIOGRAPHY
JAVA-2 Complete-Reference
Author

: Patrice Norton & Herbert Child

Publisher : Tata McGraw Hill


Year

: 1998

Software Engineering Concepts


Author

: Fairley

Publisher

: (TATA MC-GRAW Hill publication, Third Edition)

Year

: 1985

HTML Black Book


Author

: Steven Holzner

Publisher

: BPB Publications

Year

: 2000

Advanced Java Server Pages


Author: David M. Geary
Publisher: Sun Microsystems
Year: 2001

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