3 Fiction Story Peter Rabbit
3 Fiction Story Peter Rabbit
3 Fiction Story Peter Rabbit
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TABLE OF CONTENTS
The Core Knowledge Language Arts Program
Fables and Stories
Introduction to Fables and Stories . . . . . . . . . . . . . . . . . . . . . . . . iv
Lesson 1
Lesson 2
Lesson 3
Lesson 4
Lesson 5
Lesson 6
Pausing Point 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Lesson 7
Lesson 8
Lesson 9
Lesson 10
Lesson 11
Lesson 12
The Classic Tales of Brer Rabbit: Brer Fox Goes Hunting . . . .114
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .129
iii
Introduction to
Fables and Stories
This introduction includes the necessary background information
to be used in teaching the Fables and Stories domain. The Tell
It Again! Read-Aloud Anthology for Fables and Stories contains
twelve daily lessons, each of which is composed of two distinct
parts, so that the lesson may be divided into smaller chunks of
time and presented at different intervals during the day. The entire
lesson will require a total of sixty minutes.
In this domain, we have used actual trade books as the readalouds in Lessons 78 and 1012. We have included page
references as well as the end of the applicable sentence from the
trade book in bold as the cue for when to use the Guided Listening
Support prompts. In these cases, we especially recommend that
you take a few minutes to see how the material is organized prior
to your presentation of the read-aloud.
We have included two Pausing Points in this domain: one after
Lesson 6 at the end of the fables section, and another after
Lesson 12 at the end of the stories section. You may wish to pause
and spend one to two days reviewing, reinforcing, or extending the
material taught prior to each of the two Pausing Points. You should
spend no more than sixteen days total on this domain.
Along with this anthology, you will need:
Tell It Again! Media Disk or the Tell It Again! Flip Book for Fables
and Stories
Tell It Again! Image Cards for Fables and Stories
Tell It Again! Workbook for Fables and Stories
Tell It Again! Posters for Fables and Stories
Lessons
5
6
7
8
10 11 12
Core Content
Demonstrate familiarity with particular fables and stories
Identify characteristics of fables: short, moral,
personification
Explain in their own words the moral of a particular fable
Identify character, plot, and setting as basic story
elements
Describe the characters, plot, and setting of a given fable
or story
Identify that fables and folktales as two types of fiction
Language Arts
Use agreed-upon rules for group discussions . . . (L.1.1)
Ask questions to clarify . . . classroom routines (L.1.2)
Carry on and participate in a conversation . . . (L.1.3)
Identify and express physical sensations . . . (L.1.4)
Follow multi-step, oral directions (L.1.5)
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Objectives
Lessons
5
6
7
8
10 11 12
Language Arts
Answer questions (orally or in writing) requiring literal recall
and understanding of the details and/or facts of a readaloud. . . (L.1.17)
Lesson 1
Lesson 5
Lesson 9
company
disguise
exert
prank
fleece
mischief
shepherd
flock
naughty
startled
pretend
sobs
tended
prowled
thief
Lesson 2
Lesson 6
Lesson 10
balanced
bunch
satised
jealous
juicy
shy
milkmaid
lunged
wicked
plumpest
pluck
yams
Lesson 3
ripe
Lesson 11
delight
Lesson 7
envious
golden
brook
furious
goose
lack
lumbering
greedy
waste
obliged
handsome sum
whim
ripen
Lesson 4
Lesson 8
Lesson 12
budge
advice
appreciate
manger
misfortune
encounters
oxen
quarreling
game
plow
rabbi
mess
stingy
unfortunate
sense
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Assessments
In the Tell It Again! Read-Aloud Anthology for Fables and Stories,
Instructional Masters 6B-1 and DA-1 are used for this purpose.
Use the following Tens Conversion Chart to convert a raw score on
each assessment into a Tens score.
Number of Questions
Number Correct
2
10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
10
10
10
10
10
10
10
10
10
11
10
12
13
10
14
10
15
10
16
10
17
10
18
10
19
10
20
10 10
21
10 10
22
10 10
23
10 10
24
10 10
25
10 10
26
10 10
27
10 10
28
10 10
29
10 10
30
10
10
10
10 10
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2.
3.
4.
6.
7.
8.
9.
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Core Vocabulary
exert, v. To do something or apply oneself with a lot of effort
Example: The runner thought, If I exert myself, I can make it to the
finish line.
Variation(s): none
naughty, adj. Bad; mischievous; misbehaving
Example: Sam did a naughty thing and put worms in his sisters shoes.
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At a Glance
Exercise
Materials
Minutes
10
15
Comprehension Questions
10
20
81
9A
10 minutes
82
15 minutes
Then old Mrs. Rabbit took a basket and her umbrella, and went
through the wood to the bakers. She bought a loaf of brown bread
and five currant buns. 3
83
But Peter, who was very naughty, ran straight away to Mr.
McGregors garden, and squeezed under the gate! 5
First he ate some lettuces and some French beans; and then he
ate some radishes;
and then, feeling rather sick, he went to look for some parsley. 7
Mr. McGregor was on his hands and knees planting out young
cabbages, but he jumped up and ran after Peter, waving a rake
and calling out, Stop thief! 9
84
After losing them, he ran on four legs and went faster, so that I
think he might have got away altogether if he had not unfortunately
run into a gooseberry net, and got caught by the large buttons on
his jacket. It was a blue jacket with brass buttons, quite new. 11
Peter gave himself up for lost, and shed big tears; but his sobs
were overheard by some friendly sparrows, who flew to him in
great excitement, and implored him to exert himself. 12
Mr. McGregor was quite sure that Peter was somewhere in the
tool-shed, perhaps hidden underneath a flower-pot. He began to
turn them over carefully, looking under each.
Presently Peter sneezedKertyschoo! Mr. McGregor was
after him in no time. 15
85
Peter sat down to rest; he was out of breath and trembling with
fright, and he had not the least idea which way to go. Also he was
very damp with sitting in that can.
After a time he began to wander about, going lippitylippity
not very fast, and looking all round. 17
An old mouse was running in and out over the stone doorstep,
carrying peas and beans to her family in the wood. Peter asked
her the way to the gate, but she had such a large pea in her mouth
that she could not answer. She only shook her head at him. Peter
began to cry. 18
Then he tried to find his way straight across the garden, but he
became more and more puzzled. Presently, he came to a pond
where Mr. McGregor filled his water-cans. A white cat was staring
at some gold-fish, she sat very, very still, but now and then the
tip of her tail twitched as if it were alive. Peter thought it best to
go away without speaking to her; he had heard about cats from his
cousin, little Benjamin Bunny. 19
86
Mr. McGregor caught sight of him at the corner, but Peter did
not care. He slipped underneath the gate, and was safe at last in
the wood outside the garden. 21
Mr. McGregor hung up the little jacket and the shoes for a
scare-crow to frighten the blackbirds. 22
His mother put him to bed, and made some camomile tea; and
she gave a dose of it to Peter!
One table-spoonful to be taken at bed-time. 25
87
15 minutes
(10 minutes)
1.
2.
What advice does Mrs. Rabbit give Flopsy, Mopsy, Cottontail, and Peter at the beginning of the story? (Dont go into Mr.
McGregors garden; dont get into mischief.)
3.
4.
Why do you think Peter chooses not to follow her advice? (He
is curious, adventurous, naughty, etc.)
5.
6.
7.
Why do you think Peter is not feeling well at the end of the
story? (He ate too much; he had a rough day, etc.)
8.
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Think Pair Share: Do you think that Mrs. Rabbit will ever find
out that Peter was in Mr. McGregors garden? (Answers may
vary.)
(5 minutes)
1.
In the story, Mrs. Rabbit said, Now run along, and dont get
into mischief.
2.
3.
4.
5.
6.
2.
3.
4.
5.
The boy cried Wolf when there really wasnt a wolf. (Thats
mischief.)
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9B
Extensions
20 minutes
Writing Another Tale About Peter Rabbit
Remind the students that the story said that when Peter got home,
his mother wondered what he had done with his clothes and that it
was the second little jacket and pair of shoes that Peter had lost in
a fortnight (or two weeks).
Ask the students what kind of mischief Peter might have gotten
into when he lost the first jacket and pair of shoes. Brainstorm a
number of ideas. Prior to recording the students responses, point
out that you are going to write down what they say, but that they
are not expected to read what you write because they are still
learning the rules for decoding words. Emphasize that you are
writing what they say so that you dont forget, and that you will
read what has been written to them.
Tell the students that as a class you are going to write another
tale about Peter Rabbits mischief. Decide which of the ideas
brainstormed earlier will be used for the class story. If you have
students who are ready to write their own stories, they may
choose other ideas.
Use a three-circle map to brainstorm ideas for characters, setting,
and plot. Guide the students in translating these ideas into
sentences that tell a story with a clear beginning, middle, and end.
After the story has been written, read it to the class.
If time allows, you may have each student draw an illustration of
the new Peter Rabbit tale.
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