03 - 3D Tunnel Connection
03 - 3D Tunnel Connection
03 - 3D Tunnel Connection
Chapter 3
3D Tunnel Connection
Workflow
: Geometry > Point & Curve > Rectangle
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Basic Tutorials
Chapter 3
3D Tunnel Connection
: Mesh > Transform > Trans.
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Basic Tutorials
3D Tunnel Connection
Section 1
Overview
Modeling tunnel
connection
Tunnel modeling
Boolean geometry
Generate and manage mesh sets
Setting construction stages
Results Plotting graphs and tables for construction stage analysis results
Basic Tutorials
Modeling diagram
Basic Tutorials
Section 2
Analysis Setting
Set model type, gravity direction, initial parameters and unit system for the analysis. The unit
system can be changed whenever you want during the modeling process and after performing the
analysis. The input parameters will be automatically converted by the right unit system.
This tutorial is a 3D model with gravity in Z direction and using SI unit system (kN, m).
Analysis Setting
Basic Tutorials
Section 3
Define Material
and Property
Name
Material
Model type
General
Elastic Modulus(E)
Poissons Ratio(v)
Unit Weight(r)
Ko
Porous
Unit Weight(Saturated)
Initial Void Ratio(eo)
Drained Parameters
Non-Linear
Cohesion(C)
Friction Angle
Soft rock
Isotropic
Mohr-Coulomb
Weathered rock
Isotropic
Mohr-Coulomb
[Unit : kN, m]
Weathering soil
Isotropic
Mohr-Coulomb
2.0E+06
0.25
25
1.0
5.0E+05
0.30
23
0.7
5.0E+04
0.30
18
0.5
25
0.5
Drained
23
0.5
Drained
18
0.5
Drained
200
35
20
33
20
30
Table. Structure
material
[Unit : kN, m]
Name
Material
Model type
Elastic Modulus(E)
Poissons Ratio(v)
Unit Weight(r)
Conc Panel
Isotropic
Elastic
2.0E+07
0.2
25
Shotcrete
Isotropic
Elastic
1.5E+07
0.2
24
rockbolt
Isotropic
Elastic
2.10E+08
0.3
78.5
Basic Tutorials
Define Structure
material
Name
Type
Material
Soft rock
3D
Soft rock
Weathered rock
3D
Weathered rock
[Unit : KN, m]
Weathering soil
3D
Weathering soil
Basic Tutorials
The properties for each structure property are defined as below. After setting the section shape, the
section rigidly is automatically calculated.
Structure property
Name
Type
Model type
Material
Spacing
Section shape
Section Thickness
Define structure
property-Conc Panel
Define structure
propertyMain/Passageway S/C
Define structure
property-Vertical shaft
S/C
Define structure
property (rockbolt)
Define structure
property(Section shape)
Conc Panel
2D
Shell
C/P
TH=0.3
Main_Passageway S/C
2D
Shell
S/C
TH=0.15
TH=0.2
[Unit : kN, m]
Rockbolt
1D
Embedded Truss
Rockbolt
Solid Round
D=0.025
Basic Tutorials
Section 4
Modeling
This tutorial focus on tunnel geometry modeling, generating and managing mesh set through Boolean
operation, setting construction stages, and analyzing results. You can start the tutorial by opening the start
file in which basic materials and properties have already been predefined.
Click
[Normal] in the view toolbar.
Type -45, -30 as the start location and press the [Enter] key.
For the diagonally opposite corner type in 100, 61, then click on [OK].
Basic Tutorials
Create geometry shape of main tunnel. Through Point & Curve > Tunnel, you can easily create tunnel and
locate rockbolt.
Select tunnel type to '3 Center Circle', and section type to 'Full'.
Input 5.5, 90, 9, 25 at R1, A1, R2, A2.
Check [Include Rock Bolts] option. And enter '13','4' in number, length of rock bolts.
Input '1.5' at Arrangement > Tangential pitch.
Check [Make wire] option. Name geometry set name to [Main tunnel].
Click [OK].
Tunnel section(Main)
Generated tunnel
section shape
This process transforms the generated geometry shape of ground and tunnel. Move the generated tunnel
shape to the origin to align the bottom of shape in same plane. Move the rectangle which represents the
ground together with the tunnel.
To prevent the numerical error when generating tunnel shape at the origin, create tunnel shape at the
random location and then transfer to the origin.
8 | Chapter 3. 3D Tunnel Connection
Basic Tutorials
Create Passageway geometry shape. Through Point & Curve > Tunnel, you can easily create tunnel and
locate rockbolt.
Double click Work Tree > Work Plane > 'YZ (1, 0, 0)'.
Click
[Normal] in the view toolbar.
Select tunnel type to '3 Center Circle', and section type to 'Full'.
Input '4, 90, 9, 20 at R1, A1, R2, and A2.
Check [Include Rock Bolts] option. And enter '10','4' in number, length of rock bolts.
Input '1.5' at Arrangement > Tangential pitch.
Check [Make wire] option. Name geometry set name to [Passageway].
Click [OK].
Modeling tunnel
section(Passageway)
Basic Tutorials
Move the generated passageway tunnel shape to origin to put its floor in the same plane. With the checkbox
in the Work Tree > Geometry, you can show only the object shape.
Transfer passageway
Transferred tunnel
section
This process extrudes generated faces and closed edges (wires) to makes solids.
You can select the object shape at the generated geometry set in the Work Tree.
Basic Tutorials
Create cylinder to make vertical shaft. First of all, select all the geometries in the Work Tree. And then
select mouse right click > Context menu > Display Mode > Line only. (You can also change it from View
toolbar > Display Mode (Geometry).)
Process the Boolean operation between solids. Check only the checkbox of solid in Work Tree > Geometry
set.
Embedded solid(Main
tunnel/Vertical shaft)
Basic Tutorials
To primarily filter certain type of object which will be selected, choose the object type from [Selection
Filter].
[Selection Filter] consists of object types registered in the software depending on current working status
and command type. The user can select specific object types from this composition.
Solids need to be divided first before defining construction stages. In the following steps we will create
geometries to divide the main tunnel according to construction stages.
Double click Work Tree > Work Plane > XZ (0, -1, 0).
Click
[Normal] in the view toolbar.
Make a rectangle which is little bit bigger than main tunnel section.
Click [OK].
Basic Tutorials
Copy the generated face along the excavation direction. Input excavation interval and repeat times to
Move/Copy the excavation surface.
Select
Isometric1 in the View Toolbar.
Select the face which you generated in the former step.
Select the direction to Y axis.
Choose the method to Copy (Uniform), and input 3, 14 in Distance and Times.
Select geometry set to Main tunnel. Click [OK].
Divide the main tunnel by excavation face. To share nodes, select ground solid connected with main tunnel
solid as a touching face.
Basic Tutorials
Double click Work Tree > Work Plane > YZ (1, 0, 0).
Click
[Normal] in the view toolbar.
Check [Make Face] option.
Select the geometry set to Passageway.
Make a rectangle which is little bit bigger than passageway tunnel section.
Click [OK].
Move/Copy generated face at the former step along the passageway excavation direction.
Select
Isometric1 in the View Toolbar.
Select the face which you generated in the former step.
Select the direction to X axis.
Choose the method to Copy (Non-Uniform), and input 9, 3 in Distance.
Select geometry set to Passageway. Click [OK].
Divide the Passageway by excavation face. To share nodes, select ground solid connected with passageway
solid as a touching face.
Basic Tutorials
Divide solid(Passageway)
Double click Work Tree > Work Plane > YX (0, 0, 1).
Click
[Normal] in the view toolbar.
Check [Make Face] option.
Select the geometry set to Vertical shaft.
Make a rectangle which is little bit bigger than vertical shaft tunnel section.
Click [OK].
: Geometry > Transform > Translate
Move/Copy generated face at the former step to the vertical shaft excavation direction.
Select
Isometric1 in the View Toolbar.
Select the face which you generated in the former step.
Select the direction to Z axis.
Choose the method to Copy (Non-Uniform), and input 6, 7, 6, 6, 5 in Distance.
Select geometry set to Vertical Shaft. Select [OK].
Basic Tutorials
Divide the Vertical shaft by excavation faces. To share nodes, select ground solid connected with vertical
shaft solid as a touching face.
Divide solid(Vertical
shaft)
Click
[Normal] in the view toolbar.
Check [Make Face] option.
Choose geometry set to Ground.
Make a rectangle which is little bit bigger than ground area.
Click [OK].
Basic Tutorials
Select
Isometric1 in the View Toolbar.
Select the face which you generated in the former step.
Select the direction to Z axis.
Choose the method to Copy (Non-Uniform), and input 19, 11 in Distance.
Select geometry set to Ground. Click [OK].
Divide solid(Ground)
Basic Tutorials
Double click Work Tree > Work Plane > XY (0, 0,1).
Input the start point '25, 0'. And select 'Vertical shaft' geometry set.
Select [Apply]. And put end location to '4, 0.
Click [OK].
: Geometry > Transform > Rotate
Create several rockbolts by rotating the line generated in the former step about Z axis.
Generated
rockbolt(Vertical shaft)
Basic Tutorials
The mesh sizes should be controlled to get meshes of higher quality and less number. In this process
smaller meshes are set for tunnel and larger meshes are set for outskirt of the model.
Select
[Front] in the View toolbar.
Refer to the image below; select the edges by dragging A, B, C area.
Choose the methods to 'Interval Length' and input '8' in the mesh size.
Press
[Preview] button to see if the size control is assigned properly.
Click [Apply].
Selected
Isometric1 in the View Toolbar.
Choose
[Polyline] in the Selection Toolbar.
Select edges (5) by drawing polyline D in the image below.
Choose the method to Linear Grading (Length), and input Start Length, End Length to 8, 2.
Select
Preview button to see if the size assigned properly.
Select [Apply].
Select edges (5) by drawing polyline E in the image below.
Choose the method to Linear Grading (Length), and input Start Length, End Length to 2, 6.
Click [Apply].
Select edges (3) by drawing polyline F in the image below.
Choose the method to Linear Grading (Length), and input Start Length, End Length to 8, 4.
Check [Symmetric Seeding] option. Click [Apply].
Select edges (2) by drawing polyline G in the image below.
Choose the methods to 'Interval Length' and input '8' in the mesh size.
Click [OK].
Edge seed(A~C)
Edge seed(D~G)
Basic Tutorials
As the mesh size gets smaller, the result comes out closer to the true answer. But small mesh size will
also lead to longer analysis time. So only generate small and dense meshes around the part (around
tunnel) where we want to see the results.
Select
Choose
[Rectangle] in the Selection Toolbar.
At the [Auto-Solid] tab, select Solids (15) by dragging through A area referring to the image
below.
Set size to '2', and choose '1: Soft rock' property.
Select 'Hybrid Mesher'.
Name mesh set name to 'Main tunnel', and Press [Apply].
Select Solids (3) by dragging through B area referring to the image below.
Set size to '2', and choose '1: Soft rock' property.
Name mesh set name to Passageway, and Press [Apply].
Select Solids (6) by dragging through C area referring to the image below.
Set size to '2', and choose '1: Soft rock' property.
Name mesh set name to Vertical shaft, and Press [Apply].
Select ground solid (3).
Set size to '5', and choose '1: Soft rock' property.
Name mesh set name to Ground, and Press [OK].
Generate mesh
(Area A~C)
C
A
B
Basic Tutorials
Hide all the meshes and geometries except for solids of Main tunnel, Passageway, Vertical shaft
in the Work Tree.
Select
[Front] in the view Toolbar.
In the Mesh > Element > Extract, select type to 'Face'.
Check [Skip Duplicated Faces] and [Register Based-on Owner Shape] option.
Select the property to '5:Main_connection S/C'.
Click [OK].
Uncheck to hide Main tunnel, Passageway, Vertical solids in the Work Tree > Geometry.
Select
[Right] in the View Toolbar.
Refer to image below, drag & select elements of area A, B, C, D.
Click [OK].
Delete mesh
Generated mesh(Plate)
Basic Tutorials
Click
Isometric1 in the View Toolbar.
Select rockbolt edges (13) of the tunnel registered in Work Tree > geometry > Main tunnel > Line.
Set [Size Method] to Size and input 2.
Check if [Attribute ID] set as 7.
Select
Preview button to see the location of generated nodes.
Click [OK].
: Mesh > Transform > Trans.
Generated mesh(Main
tunnel rockbolt)
Basic Tutorials
Click
[Right] in the View Toolbar.
Activate rockbolt edges of the tunnel registered in Work Tree > geometry > Passageway > Line.
Delete unnecessary edges (5) referring to the image below.
Select rockbolt edges (5) of the tunnel registered in Work Tree > geometry > Passageway > Line.
Set [Size Method] to Size and input 2.
Check if [Attribute ID] set as 7.
Select
[Preview] button to see the locations of generated nodes.
Click [OK].
Delete
mesh(Passageway
rockbolt)
Generate
mesh(Passageway
rockbolt)
Basic Tutorials
Select rockbolt edges (6) of the tunnel registered in Work Tree > geometry > Vertical shaft > Line.
Set [Size Method] to Size and input 2.
Check if [Attribute ID] set as 7.
Select
[Preview] button to see the locations of generated nodes.
Click [OK].
: Mesh > Transform > Trans.
Generate mesh(Vertical
rockbolt)
Delete element
Click
[Front] in the View Toolbar.
See if the [Selection Filter] set as 1D.
Choose unnecessary rockbolt elements (10) at the inner of passageway.
Click [OK].
Basic Tutorials
Select the entire 'Main tunnel' in the Work Tree > Mesh.
Set Global Rectangular for coordinate in [Sorting Order]. And select 1st to 'Y'.
Set the [Order] to 'Ascending' and enter Name to 'Main tunnel#'. Input '1' in the [Starting suffix
Number].
Click [Apply].
Select the entire 'Passageway' in the Work Tree > Mesh.
Set Global Rectangular for coordinate in [Sorting Order]. And select 1st to 'X'.
Set the [Order] to 'Descending' and enter Name to 'Passageway#'. Input '1' in the [Starting suffix
Number].
Click [Apply].
Select the entire 'Vertical shaft' in the Work Tree > Mesh.
Set Global Rectangular for coordinate in [Sorting Order]. And select 1st to 'Z'.
Set the [Order] to 'Descending' and enter Name to 'Vertical shaft#'. Input '1' in the [Starting suffix
Number].
Click [Apply].
In the same way rename Shotcrete and Rockbolt. Rename the ground mesh with [F2] key to 'Soft
rock', 'Weathered rock', 'Weathering soil'.
Basic Tutorials
Basic Tutorials
Section 5
Analysis Setting
Gravity is calculated automatically by multiplying the inputted unit weight of the ground, the structure
geometry and the acceleration of gravity. It can be easily set by inputting a scale factor of direction. The
default value of the gravity direction is set.
Set the [Name] to Gravity-1 and enter 'Self weight' as the [Load set] name.
Put -1 in Gz this defines the gravity accelerations direction.
Click [OK].
This process sets boundary conditions against internal deformation or rotation based on GCS.
Automatically set displacement constraints at the left/right/bottom parts of the model according to GCS.
In the [Auto] tab, set name and boundary set name to Constraint-1, Constraint.
In 3D model analysis, displacement constraints are applied in x direction for left/right, y direction for
front/back, xyz direction for the bottom part. GTS NX automatically recognizes and sets the boundary
conditions for the model.
First create a construction stage set. There are Stress, Seepage, Stress-Seepage-Slope, Consolidation, and
Fully Coupled Stress Seepage for the stage type. For this model, set the stage type to 'Stress'.
In GTS NX, it is possible to create several construction stage sets to perform different analysis.
Chapter 3. 3D Tunnel Connection | 27
Basic Tutorials
It is easy to define Construction stages in GTS NX if the add/delete elements are repeated in a regular way.
To define construction stages using Stage definition wizard, regular numbering (postfix) for each mesh set
has to be assigned in advance. Refer to section 4 to learn how to rename mesh sets using regular numbers.
Set Name
Vertical shaft#Vertical shaft S/C#Vertical shaft R/B#Passageway#Passageway S/C#Passageway R/B#Main tunnel#Main tunnel S/C#Main tunnel R/B#-
A/R
R
A
A
R
A
A
R
A
A
End Postfix
1
1
1
1
1
1
1
1
1
Start Stage
1
2
2
8
9
9
12
13
13
Stage Inc.
1
1
1
1
1
1
1
1
1
Basic Tutorials
Apply Assignment
Rules
Select Main tunnel#-, Passageway#-, Vertical shaft#-, Soft rock, weathered rock, weathering soil.
Drag selected item to [I.S.] of [Element, Boundary, and Load Activation Status].
Drag boundary condition, load to [I.S.] as following image.
Define construction
stage(Initial step)
Stages which are generated by the Stage definition wizard need to be verified to ensure the good
assignment of all the conditions.
In the [Define Construction Stage] menu, you can get more detailed options (LDF etc.) than thus available in
the [Stage Definition Wizard]. However in case of complicated model, it is more convenient to use the
[Stage Definition Wizard] to generate the framework of entire construction stages first. And then use
[Define construction stage] menu to change additional options for specific construction stages.
Basic Tutorials
This process sets analysis method and model data for the analysis. The analysis and output types could be
controlled using advanced options. For construction stage analysis, because the data for the analysis has
been formerly set, the [Analysis Case Model] is deactivated.
Analysis control
Perform analysis. After the analysis is done, the software automatically switches to [Post-Mode](checking
results). To modify model and option after the analysis, you should switch back to the [Pre-Mode].
Selected the analysis cases that you want to perform and click [OK].
During the analysis, you can check the calculation process in real-time. Messages such as
whether the results converge or not, warnings and errors can be checked through [Output
Window].
The model is automatically saved before being analyzed. The information about analysis is saved
in *.OUT file in the same place where the model file is saved.
When analyzing a model, the results can be controlled by Analysis > Analysis Case > General >
Output Control option. And if you set the output option as [Binary and Text], the results of nodes
and elements after the analysis are also plotted in *.OUT file.
Basic Tutorials
Section 6
Results
You can verify displacement, stress, member force etc. in the Result Tree after the analysis. All the results
can be plotted as contour, table, and graph. In this tutorial, the main result items which need to be checked
are listed below.
Select the last stage (S27) to check the result in the Work Tree > Results > 3D Tunnel Connection
Analysis, select Displacement > TZ TRANSLATION (V).
Select
Click Result > Advance > Probe to see the value of selected node. Also by this function you can
find the locations of maximum, minimum results.
[Front] in View Toolbar. And verify the results in the front view.
Crown displacement
(Isometric1)
Crown displacement
(Front view)
Probe
Basic Tutorials
Simulation bar at the bottom of the work window helps you to view the evolution of results in each
construction stage.
Select the stage (S27) in the Work Tree > Results > 3D Tunnel Connection Analysis, and select
Displacement > TX TRANSLATION (V), TX TRANSLATION to see the displacement results in X, Y
directions.
X direction
displacement
Y direction
displacement
Basic Tutorials
Select the stage(S27) in the Work Tree > Results > 3D Tunnel Connection Analysis, and select the
Solid Stresses > S-PRINCIPAL A(V), S-PRINCIPAL C(V) to verify the maximum principal stresses
and minimum principal stresses.
Deselect Result > General > Contour, select vector. In the property window at the left bottom of
the work window, check [Only Free Face] option of vector. Select [Apply].
Maximum principal
stress
Minimum principal
stress
Property window(Vector)
Minimum principal
stress(Vector)
Basic Tutorials
Select a stage (S27) to check the result in the Work Tree > Results > 3D Tunnel Connection
Analysis, select Shell Element Stresses > S-XX TOP.
Select a stage (S27) to check the result in the Work Tree > Results > 3D Tunnel Connection
Analysis, select Truss Element Forces > AXIAL FORCE.
X direction stress of
Shotcrete
Exclude no result
entity
Basic Tutorials
Select a stage (S27) to check the result in the Work Tree > Results > 3D Tunnel Connection
Analysis, select Displacement > TOTAL TRANSLATION(V).
Select
[Clipping Plane] in Advanced View Toolbar. In [Define Plane] window, select plane
direction to 'X' and direction to '0m'. Click [Add] button to create 'plane1'.
Sliced by plane1
Sliced by plane1&2
Basic Tutorials
Probe
Probe at slice plane
Select [3D->2D] in Result > Advanced > Others. [3D->2D] wizard is for verifying results by tagging
the result when 3D model is sliced by specific plane. Check [Show Points] to see the points in the
slice plane.