Multi Threading

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Multithreading (computer architecture)

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This article describes hardware supports for multithreads. For thread in software,
see Thread (computer science).

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Multithreading is the ability of a program or an operating system process to manage


its use by more than one user at a time and to even manage multiple requests by the
same user without having to have multiple copies of the programming running in the
computer. Central processing units have hardware support to efficiently execute
multiple threads. These are distinguished from multiprocessing systems (such
as multi-core systems) in that the threads have to share the resources of a single core:
the computing units, the CPU caches and the translation lookaside buffer (TLB).
Where multiprocessing systems include multiple complete processing units,
multithreading aims to increase utilization of a single core by using thread-level as
well as instruction-level parallelism. As the two techniques are complementary, they
are sometimes combined in systems with multiple multithreading CPUs and in CPUs
with multiple multithreading cores.

Contents
[hide]

1 Overview
o 1.1 Advantages
o 1.2 Disadvantages
2 Types of multithreading
o 2.1 Block multi-threading
2.1.1 Concept
2.1.2 Terminology
2.1.3 Hardware cost
2.1.4 Examples
o 2.2 Interleaved multi-threading

2.2.1 Terminology
2.2.2 Hardware costs
o 2.3 Simultaneous multi-threading
2.3.1 Concept
2.3.2 Terminology
2.3.3 Hardware costs
2.3.4 Examples
3 Implementation specifics
4 See also
5 References

Overview[edit]
The multithreading paradigm has become more popular as efforts to further
exploit instruction level parallelism have stalled since the late 1990s. This allowed the
concept of throughput computing to re-emerge to prominence from the more
specialized field of transaction processing:

Even though it is very difficult to further speed up a single thread or single


program, most computer systems are actually multi-tasking among multiple
threads or programs.
Techniques that would allow speedup of the overall system throughput of all
tasks would be a meaningful performance gain.

The two major techniques for throughput computing are multiprocessing and
multithreading.
Advantages[edit]
Some advantages include:

If a thread gets a lot of cache misses, the other thread(s) can continue, taking
advantage of the unused computing resources, which thus can lead to faster
overall execution, as these resources would have been idle if only a single
thread was executed.
If a thread cannot use all the computing resources of the CPU (because
instructions depend on each other's result), running another thread can avoid
leaving these idle.
If several threads work on the same set of data, they can actually share their
cache, leading to better cache usage or synchronization on its values.

Disadvantages[edit]

Some criticisms of multithreading include:

Multiple threads can interfere with each other when sharing hardware resources
such as caches or translation lookaside buffers (TLBs).
Execution times of a single thread are not improved but can be degraded, even
when only one thread is executing. This is due to slower frequencies and/or
additional pipeline stages that are necessary to accommodate thread-switching
hardware.
Hardware support for multithreading is more visible to software, thus requiring
more changes to both application programs and operating systems than
multiprocessing.

The mileage thus varies; Intel claims up to 30 percent improvement with


its HyperThreading technology,[1] while a synthetic program just performing a loop of
non-optimized dependent floating-point operations actually gains a 100 percent speed
improvement when run in parallel. On the other hand, hand-tuned assembly
language programs using MMX or Altivec extensions and performing data pre-fetches
(as a good video encoder might), do not suffer from cache misses or idle computing
resources. Such programs therefore do not benefit from hardware multithreading and
can indeed see degraded performance due to contention for shared resources.
Hardware techniques used to support multithreading often parallel the software
techniques used for computer multitasking of computer programs.

Thread scheduling is also a major problem in multithreading.

Types of multithreading[edit]
Block multi-threading[edit]
Concept[edit]

The simplest type of multi-threading occurs when one thread runs until it is blocked
by an event that normally would create a long latency stall. Such a stall might be a
cache-miss that has to access off-chip memory, which might take hundreds of CPU
cycles for the data to return. Instead of waiting for the stall to resolve, a threaded
processor would switch execution to another thread that was ready to run. Only when
the data for the previous thread had arrived, would the previous thread be placed back
on the list of ready-to-run threads.
For example:

1. Cycle i : instruction j from thread A is issued


2. Cycle i+1: instruction j+1 from thread A is issued
3. Cycle i+2: instruction j+2 from thread A is issued, load instruction which
misses in all caches
4. Cycle i+3: thread scheduler invoked, switches to thread B
5. Cycle i+4: instruction k from thread B is issued
6. Cycle i+5: instruction k+1 from thread B is issued
Conceptually, it is similar to cooperative multi-tasking used in real-time operating
systems in which tasks voluntarily give up execution time when they need to wait
upon some type of the event.
Terminology[edit]

This type of multi threading is known as Block or Cooperative or Coarsegrained multithreading.


Hardware cost[edit]

The goal of multi-threading hardware support is to allow quick switching between a


blocked thread and another thread ready to run. To achieve this goal, the hardware
cost is to replicate the program visible registers as well as some processor control
registers (such as the program counter). Switching from one thread to another thread
means the hardware switches from using one register set to another.
Such additional hardware has these benefits:

The thread switch can be done in one CPU cycle.


It appears to each thread that it is executing alone and not sharing any hardware
resources with any other threads[dubious discuss]. This minimizes the amount of
software changes needed within the application as well as the operating system
to support multithreading.

In order to switch efficiently between active threads, each active thread needs to have
its own register set. For example, to quickly switch between two threads, the register
hardware needs to be instantiated twice.
Examples[edit]

Many families of microcontrollers and embedded processors have multiple


register banks to allow quick context switching for interrupts. Such schemes
can be considered a type of block multithreading among the user program
thread and the interrupt threads.[citation needed]

Interleaved multi-threading[edit]
Main article: barrel processor
1. Cycle i+1: an instruction from thread B is issued
2. Cycle i+2: an instruction from thread C is issued
The purpose of interleaved multithreading is to remove all data dependency stalls
from the execution pipeline. Since one thread is relatively independent from other
threads, there's less chance of one instruction in one pipe stage needing an output from
an older instruction in the pipeline.
Conceptually, it is similar to pre-emptive multi-tasking used in operating systems.
One can make the analogy that the time-slice given to each active thread is one CPU
cycle.
Terminology[edit]

This type of multithreading was first called Barrel processing, in which the staves of a
barrel represent the pipeline stages and their executing threads. Interleaved or Preemptive or Fine-grained or time-sliced multithreading are more modern terminology.
Hardware costs[edit]

In addition to the hardware costs discussed in the Block type of


multithreading, interleaved multithreading has an additional cost of each pipeline
stage tracking the thread ID of the instruction it is processing. Also, since there are
more threads being executed concurrently in the pipeline, shared resources such as
caches and TLBs need to be larger to avoid thrashing between the different threads.

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