Order of The Black Dragon
Order of The Black Dragon
Order of The Black Dragon
The Order
Skilled swordfighters, accomplished riders and excellent jousters, Knights are the go-to men when a monster
needs slaying, or a war needs fighting. While traditionally Knights are considered honourable and just, plenty
of less-than-scrupulous individuals use that image to
take advantage of unsuspecting victims.
Acquiring the Knight track changes your KOM to
Strength unless Strength is already your KDM.
Special: Knight is only available with Guild Initiation.
Restriction: Knight abilities do not function while unarmed or using weapons based on unarmed attacks,
such as Knuckledusters.
1st Circle Deadly Blades: Any successful combat maneu-
range must attack you if able when making melee attacks. The first instance of this ability to apply against
a given creature overrides subsequent instances, so the
first Knight to arrive is the mandatory target until he
leaves, even if a second Knight also engages the same foe
at a later time.
3rd Circle Indefatigable: As a move action, you may
[Steadied] is a new
condition granted
by the Knights Indefatigable ability.
It has no inherent
effect, but represents the Knights
defensive stance.
a standard action: make a Charge, and then make a second Charge immediately afterwards. The penalties and
benefits of these Charges do not stack.
5th Circle Interrupt: While [Steadied], once per [En-
neuver other than Charge in place of an attack of opportunity. Alternatively, you may Flurry with your attacks
of opportunity. This allows you to make two attacks
instead of one.
Additionally, you may now use Interrupt twice per
[Encounter].