This document provides an overview and description of the interactive performance and installation called "Messa di Voce". It involves two vocalists whose speech, shouts and songs are augmented in real-time by custom visualization and sonification software. The performance is divided into 12 vignettes exploring phonetic symbolism and how vocal sounds can be visualized. The software tracks the performers' movements and voices to generate complex and expressive graphics that represent and interact with the sounds produced.
This document provides an overview and description of the interactive performance and installation called "Messa di Voce". It involves two vocalists whose speech, shouts and songs are augmented in real-time by custom visualization and sonification software. The performance is divided into 12 vignettes exploring phonetic symbolism and how vocal sounds can be visualized. The software tracks the performers' movements and voices to generate complex and expressive graphics that represent and interact with the sounds produced.
This document provides an overview and description of the interactive performance and installation called "Messa di Voce". It involves two vocalists whose speech, shouts and songs are augmented in real-time by custom visualization and sonification software. The performance is divided into 12 vignettes exploring phonetic symbolism and how vocal sounds can be visualized. The software tracks the performers' movements and voices to generate complex and expressive graphics that represent and interact with the sounds produced.
This document provides an overview and description of the interactive performance and installation called "Messa di Voce". It involves two vocalists whose speech, shouts and songs are augmented in real-time by custom visualization and sonification software. The performance is divided into 12 vignettes exploring phonetic symbolism and how vocal sounds can be visualized. The software tracks the performers' movements and voices to generate complex and expressive graphics that represent and interact with the sounds produced.
A performance & installation for voice and interactive media
in which the speech, shouts and songs produced by two
vocalists are radically augmented in real-time by custom interactive visualization and sonifcation software Interactive Software: Tmema (Golan Levin + Zachary Lieberman) Composition/Performance: Jaap Blonk + Joan La Barbara Web site: http://www.tmema.org/messa 2 Overview Background Exhibition History Press and Reviews Software Modules and Score Performance Diagram Acknowledgements Sponsors Artist Biographies Related Work Contents. 3 4 5 6 7 15 16 17 18 19 3 Messa di Voce (Ital., placing the voice) is a concert performance in which the speech, shouts and songs produced by two experimental vocalists are radically augmented in real-time by custom interactive visualization software. The performance touches on themes of abstract communication, synaesthetic relationships, cartoon language, and writing and scoring systems, within the context of a sophisticated, playful, and virtuosic audiovisual narrative. In addition to the performance itself, which features the composer/vocalists Joan La Barbara and Jaap Blonk, a separate installation version of Messa di Voce makes select software modules available for public play and exploration. Our software transforms every vocal nuance into correspondingly complex, subtly differentiated and highly expressive graphics. These visuals not only depict the singers voices, but also serve as controls for their acoustic playback. While the voice-generated graphics thus become an instrument which the singers can perform, body-based manipulations of these graphics additionally replay the sounds of the singers voices thus creating a cycle of interaction that fully integrates the singers into an ambience consisting of sound, virtual objects and real-time processing. Messa di Voce lies at an intersection of human and technological performance extremes, melding the unpredictable spontaneity and extended vocal techniques of two master composer-improvisers with the latest in computer vision and speech analysis technologies. Utterly wordless, yet profoundly verbal, Messa di Voce is designed to provoke questions about the meaning and effects of speech sounds, speech acts, and the immersive environment of language. Overview. 4 Messa di Voce presents the fction that the voice can be seen. Like our previous augmented-reality artworks RE:MARK and Hidden Worlds of Noise and Voice, it is concerned with the poetic implications of this proposition, in an attempt to address the question: if we could see our speech, what might it look like? In Messa di Voce, the core technology which makes this possible is a custom software system which integrates real-time computer vision and speech analysis algorithms. Specifcally, a computer uses a video camera in order to track the locations of the performers heads. This computer also analyses the audio signals coming from the performers micro- phones. In response, the computer displays various kinds of visualizations on a projection screen behind the performers; these visualizations are synthesized in ways which are tightly coupled to the sounds spoken and sung by the performers. Owing to the head-tracking system, moreover, these visualizations can be projected such that they appear to emerge directly from the performers mouths. In some of the visualizations, the projected graphical elements not only represent vocal sounds visually, but also serve (bidirectionally) as a playable interactive interface by which the sounds they depict can be re-triggered by the performers. Our groups interest in phonesthesia, or phonetic symbolism, is at the heart of the Messa di Voce project. According to this idea, the sounds of words tend to refect, to some extent, associated connotations from other perceptual domains such as shape or texture. A classic illustration of the phonesthetic principle can be found in Wolfgang Khlers pioneering psy- chology experiment from 1927, in which he asked subjects, which of the fgures below represents the sound maluma, and which one represents the sound takete? Nearly all viewers respond with the same answer suggesting rich research opportunities for both artmaking and cognitive psychology alike. Messa di Voce brings together fndings from phonesthesia research with our groups shared interests in abstract language, extended vocal techniques, interactive systems, and live audiovisual performance. In our concert, these ideas take shape in a series of twelve brief vignettes which explore different symbolic, tactile and audiovisual aspects of phon- esthetic relationships. The entire Messa di Voce performance generally runs 30 to 40 minutes in length. Background. Khlers phonesthesia experiment, 1927 In Messa di Voce, a head-tracking system permits in-situ visualizations of speech. Graphic forms are positioned to be coincident with the sounds point of origin: the performers mouth. 5 Messa di Voce has been exhibited both as a performance, featuring the collaboration of vocalist-composers Jaap Blonk and Joan La Barbara, and as a standalone interactive installation, in which select software modules are made available for public play. The information below is current as of April 2004. Performance, 29 November 2003: Ultrasound Festival, Huddersfeld, England. Huddersfeld Art Gallery, Princess Alexandra Way. Projection on two screens: 8m*3m. Performance, 7-8 November 2003: London Institute for Contemporary Art (ICA), England. ICA Main Theater, The Mall, London. Projection on two screens: 8m*3m. Installation, 12 October - 13 November 2003: Beta Launch 03: Eyebeam Artists-in-Residence. Eyebeam Atelier Gallery Space, Chelsea, NYC. Projection on one screen: 4m*3m. Performance, 7 September 2003 [Premiere]: Ars Electronica Festival, Linz, Austria. Grosser Saal, Brucknerhaus Linz. Stereo-projection on three screens: 18m*4m. Exhibition History. Messa di Voce has also been tentatively scheduled to appear at: London International Poetry Festival, England, 26 October 2004, and Stockholm New Music Festival, Sweden, 26 February 2005. Messa di Voce, installation on one projection at Eyebeam. Messa di Voce, concert on two projections at ICA London. Messa di Voce, concert on three projections at Ars Electronica. 6 A Logiciel Ouvert: En Autriche, Ars Electronica, baromtre annuel du numrique, marque un retour aux sources. Libration, p.31. Paris, 11 September 2003. Bersten, Rosanne. Singing a stream of foating images. AustralianIT, 28 October, 2003. Bliss, Abi. Ultrasound. Leeds Guide, 19 November 2003. Feilmayr, Ingrid. Faszinierende Zaubereien mit Stimme und Technik. Neues Volksblatt, Vienna, 9 September 2003. Garulli, Lavinia. Ultrasound. FlashArt News, Fall 2003. Judmayer, Irene. Magere Stimm-Bilder: Blonk/La Barbara im Bruckner- haus. O Nachrichten, Graz, 9 September 2003. Levin, Golan and Lieberman, Zachary. In-Situ Speech Visualization in Real-Time Interactive Installation and Performance. Proceedings of The 3rd International Symposium on Non-Photorealistic Animation and Rendering, June 7-9 2004, Annecy, France. Messa di Voce. Press release, Ars Electronica Festival, Linz, Austria, 20 June 2003. Noonan, Mickey. Q&A with Golan Levin: Messa di Voce. Huddersfeld Metro, 28 November 2003, p. 18. Richards, Kate. Ars Electronica: Interface Futures. Realtime Arts, #58, September 2003. Somajni, Chiara. Dipingere con la voce. Il Sole 24 Ore, 14 September 2003. Turco, Marina. Tutti nella rete digitale Ars Electronica a Linz, tante per- formance e un solo code. Il Manifesto, 13 September 2003. Press and Reviews. 7 The Messa di Voce performance is divided into 12 audiovisual vignettes, which create a narrative progression from pure sound, to speech, to song. 1. Brightness/Balance. Messa di Voce begins with a brief, Genesis-like exposition of its own fundamental materials: light and breath. The per- formers, offstage, breathe illumination and animation into the rectangle of the electric canvas. As Joan breathes, the canvas becomes brighter; when Jaap breathes, it begins to rotate. Software Modules and Score. 2. Clouds. The performers enter the stage and continue their elaboration of elementary wind, air and breath sounds. Each respiration is recorded, represented, and replayed by an animated cloud whose visual texture evolves with the timbre of the sound it portrays. Bright frequencies in the breathing sounds are mapped to higher spatial frequencies in the clouds, while duller sounds produce smoother clouds. After a time, the hall and screen are flled with a swirling soup of clouds and breath sounds. hhhhhh cloud sssssss cloud 8 3. Bodystamp. The performers obtain concrete forms for the frst time, drawing our awareness to the relationship between a sound and the body of its maker. Each time one of the performers vocalizes, their speech soundas well as the moving silhouette of their bodyare simultane- ously recorded. These sounds and their corresponding body-animations are then synchronously replayed in periodic cycles. The result is an animated chorus of previous selves. In this software module, the performers vocal sounds and body movements are simultaneously recorded whenever they speak. Here, Jaap is running and shouting at the same moment. Here, Jaaps recorded animation plays back, accompanied by its corresponding sound. The animation and sound loop periodically ac- cording to a period set by the length of his audiovisual gesture. 9 4. Bounce (Jaaps Solo). A man enters an empty white void. He emits a stream of bubbles by making a special cheek-fapping sound. As his sounds grow more vigorous, his bubbles fll up the screen. But the result- ing cloud of jostling sound-bubbles is unstable. Turning to admire his work, his cloud burstsraining bubbles that, when they fall onto him or crash to the ground below, replay recordings of his cheeky sounds. He tries to contain the noisy torrent, but, failing this, storms off in distress. Jaap makes a cheek-fapping sound, producing a bubble for each small mouth-sound. Bright sounds make larger bubbles. He gradually flls the upper part of the screen with bubbles. Meanwhile, each small mouth- sound is being recorded. He turns to admire the scene he has created. The bubbles begin to fall, bouncing when they collide with Jaap or the foor. When they bounce, they trigger the replay of the individual mouth-sound that created them. Jaap tries to catch or collect the bubbles. The bubbles cascade in a noisy torrent, triggering hundreds of simultaneous mouth-sounds when they bounce. Jaap aggravatedly clears the screen by kicking the bubbles. 10 5. Ripple. Tension is dispelled as our attention turns to a pair of chirping, clicking wetland creatures, whose curious chatter perturbs their watery environs. Every little sound causes a unique ripple to emerge from its creators mouth. Wakes emerge in the liquid surface when a performer moves and sings simultaneously. 6. Insect Nature Show. The performers adopt different roles: Joan, as a peculiar kind of animal; and Jaap, as narrator or nature show host, who discourses (in an abstract language) about the remarkable qualities of this creature. This section of the performance marks a transition in focus from pure vocal sounds, to more speechlike forms. In this module, Joans silhouette is augmented by an interactive pro- jected shape. This black shape is a larger, bouncier version of her own outline. The edge of this shape, moreover, also changes in response to her speech: it develops wiggles which refect the timbre and pitch of her voice. At a key point in this section of the concert, Joan makes a special hissing sound which causes her shape to release a stream of bubbles. 11 7. Fluid. The players return to a primordial liquid world. In this hushed dia- logue of soft, lulling sounds, a glowing fuid or plasma appears to emerge from the performers mouths when they speak and sing. The performers direct the fow and movement of the fuid with their bodies, passing it back and forth. (The color of the fuid is related to the vowel character of their sounds; for example, brighter vowels like ee produce greenish and yellow chromas.) 8. Rothko (Joans Solo). Joan builds a layered atmosphere of soaring vocal tones. She sings long melodies, which are recorded in real-time, and then loop according to their own natural periods. Each melody is represented by a colored column, which marks the locations where Joan created it. Subtle changes in the color and position of the columns refect the timbre, pitch and stereolocation of Joans melodies. If Joan walks or moves while recording a column, the column will replay the positions of her movements. Performers direct the fuid by leaning or gesturing while speaking or singing. la la...la... 1. 2. 12 9. Stripe. Jaap joins Joan, and the two sing a slowly-evolving duet built from simple pure tones and subtle dissonances. Their pitches and timbres are visualized in the softly-changing stripes behind them. The separation of and colors of the stripes are linked to the singers pitches, making their small dissonances especially noticeable. 10. Pitchpaint. The performers take their most direct control of the can- vas, painting bold gestures by singing. In this section, descending pitches create lines which curl clockwise, while rising notes produce lines which curl counter-clockwise, and unchanging tones produce straight lines. Because an octave is precisely mapped to 180 degrees of arc, the sing- ers can create attractive regular polygons by singing common scales and arpeggios. The performers erase their marks by making the sound, Ssh! Marks originate at the position of the singers head. Stroke thickness is governed by the singers loudness; the color of closed regions is linked to vowel quality. From the hushed, simple tones of the previous section, the performers develop an expanded vocabulary of quickly-changing glissan- dos, melodic fragments, and abstract speech-songs. 13 11. Shush-Fade. The performers clear the screen, in the previous section, by slowly saying ssh. As they continue to shush the screen, it gradually dithers to black, and the performance is fnished. 12. Credits. The creators of Messa di Voce announce each others names. As they do, cartoon word-balloons containing their names appear above their heads. 14 Installation version. Messa di Voce has also been presented in the form of an interactive installation for two participants. Five or six of the soft- ware modules from the performance, such as Pitchpaint, Fluid, Insect, or Bounce (pictured below, at the Eyebeam Gallery in New York City) are presented for public play. Visitors easily fnd and understand how to use the microphones with the projected graphics. 15 One or two projection screens, ideally 6m x 4m. Screens touch the floor, or are raised no more than 50cm from the floor. Two data projectors, XGA (1024x768), preferably identical models, 2000+ Lumen each, with preferably identical lamp-lives. Two small cameras (provided by Messa team) on tripods, used by PC computer-vision software Optimally, house can provide camera person with DV camera for documentation. Server PC Dual-head graphics PC Multi-channel PC audio card Network hub m i c
s i g n a l s s o u n d
o u t Digital automated audio mixer programmed/provided by Messa. stage audio monitors (feeds from main mix) Main audio PA Two (2) Sennheiser Evolution-series wireless reception units headset mics (Golan) with Sennheiser wireless unit (Venue): 2 channels Main House audio mixer Video capture PC card Signals to main PA and stage monitors Golan Zach Jaap Joan NOTES: Equipment in PALE GREEN is provided by Messa Team Equipment in PALE YELLOW is provided by Venue: House sound system, main mixer, 2 stage monitors 2 XGA Data projectors + projection screens 2 Sennheiser Evolution Wireless sets (RX+TX) ( - we have mics already fitted for Sennh.) 2 channels of wireless in-ear monitoring (RX+TX), including earsets 1 sixteen-channel analog submixer 2 VGA Distribution Amplifiers (two-way video splitters) 4 LCD or CRT screens 3 VGA cables, 20+meters 2 coax BNC 75-Ohm video cables, 20+meters 16-channel analog submixer (e.g. Mackie) wireless in-ear monitors (Venue): 2 channels 2 coax, BNC, 75-ohm component video cables, 20 meters 2 VGA DA's, e.g. Extron (two-way video splitters) 3 LCD or CRT screens for Administrator monitoring 2 transmitters for wireless in-ear monitors (2 channels) 2 VGA cables 20 meters Six 500-Watt Theater lamps, mounted on rack or on individual stands, covered in several layers of Darkest Red theatric lighting gels. Performance Diagram. 16 Live audio engineering and design: Gregory Shakar. Costumes: Sasha Wizansky/ Squashco Jumbo Industries. The artists are gratefully indebted to the following individuals for their generous support, encouragement, and/or unwitting aid: Alex Adriaan- sens, Janice Arakaki, Rosanne Bersten, Reinhold Bidner, Paul Bourke, Andrea Boykowycz, Chris Bregler, Erik de Castro Lopo, Hyemi Cho, Lee Curran, Cassidy Curtis, Clare Danek, Deborah Dewees, Katrin Emler, Bronac Ferran, Dominique Fontaine, Kenneth Goldsmith, Vivienne Gaskin, Jeff Han, Yvonne Hauser, Martin Held, Horst Hrtner, Tom Holley, Aga Jalsovec, Cindy Jeffers, Martin Honzik, Astrid Kasper, Ursula Krmayr, Sid and Adrienne Lieberman, Christopher Lindinger, Justin Manor, Michael Naimark, Dietmar Offenhuber, Thomas from Alte Welt, Pascal Maresch, Iris Mayr, Don Palmer, Jonah Peretti, Jacques Perron, Roberto Pierracini, Manuela Pfaffenberger, Carlos Andres Rocha, Erwin Reitbck, Joachim Sauter, Jutta Schmiederer, Marie Sester, Andrew Shoben, Chiara Soma- jni, Christel Sorin, Gerfried Stocker, Morton Subotnick, Benjamin Weil, Nina Wenhart, Shelly Wynecoop, Christina Yang, and Wolfgang Ziegler. We are glad to acknowledge our debt to the developers of FMOD, libsam- plerate, libSnd, OpenCV, OpenGL, OpenSteer, portAudio, and the many other open-source toolkits and components which we used to create the Messa di Voce software. Acknowledgements. 17 Messa di Voce was commisioned by the 2003 Ars Electronica Festival, and was produced with the generous support of: SAP, Art+Com AG, Speechworks, la Fondation Daniel Langlois pour lart, la science et la technologie, the Eyebeam Atelier Artist Residency Program, Ars Electronica Futurelab, the Linz Brucknerhaus, the Lower Manhattan Cultural Council (LMCC), the Rockefeller Foundation Multi-Arts Production Fund, and the New York State Council on the Arts. Messa di Voce was developed during the spring and summer of 2003 in artist residencies at the Eyebeam Atelier and the Ars Electronica Fu- turelab. We are grateful to these organizations for their generosity and hospitality in sharing their space, resources and expertise. Messa di Voces three-venue tour of the United Kingdom was made pos- sible by a grant from the National Touring Programme of the Arts Council England, by the Yorkshire Forward business development association, by the London Institute for Contemporary Art (ICA), and through the fscal and managerial sponsorship of the Huddersfeld Media Centre and its an- nual festival of electronic arts, Ultrasound. Sponsors. 18 Golan Levin is an artist, engineer, and composer interested in develop- ing artifacts and events which explore supple new modes of interactive expression. His work focuses on the design of systems for the creation, manipulation and performance of simultaneous image and sound, as part of a more general inquiry into non-verbal communications protocols in cybernetic systems. Levin is Assistant Professor of Electronic Time-Based Art at Carnegie Mellon University, Pittsburgh.
Zachary Lieberman is an artist, engineer, and educator whose work is focused on exploring the creative and human uses of technology. He produces installations, on-line works and concerts concerned with the themes of kinetic and gestural performance, interactive imaging and sound synthesis. Lieberman lives and works in New York City, where he teaches courses in audiovisual synthesis and creative image processing at Parsons School of Design.
Jaap Blonk is a composer, voice performer and sound poet. In reciting poetry, especially the works of Antonin Artaud and Kurt Schwitters, he discovered the directness and fexibility of vocal utterance, whether us- ing meaningful words or not. At present, he has developed into a prolifc writer/composer and a specialist in the performance of sound poetry, supported by a powerful stage presence and an almost childlike freedom in improvisation.
Joan La Barbara has been called one of the great vocal virtuosas of our time. A pioneer in the feld of contemporary and sound art, she has developed a unique vocabulary of experimental and extended vocal techniques, including multiphonics, circular singing, ululation and glottal clicks. In addition to her own compositions, she has premiered landmark compositions written for her by noted American composers, including Robert Ashley, John Cage, Philip Glass, Steve Reich, Morton Subotnick and James Tenney. Artist Biographies. 19 We believe it is important to recognize prior art and contemporary context in our documentations. Several related projects form important concep- tual and aesthetic precursors to this one. These include: Michaela Pavltov, Reci Reci Reci (Words Words Words) [1991]. A delightful hand-drawn animation in which the conversations of caf pa- trons are abstracted and visualized. http://www.kratkyflm.com/catalogue/ html/358.htm Grady Klein, Afterbabble [2002]. An animation and childrens book which speculates about what happens to our words after we speak them. http://silvertone.princeton.edu/~grady/pages/illustrationPages/ afterbabble/ Golan Levin and Zachary Lieberman with the Ars Electronica Futurelab, RE:MARK and Hidden Worlds of Noise and Voice [2002]. Our own prior work, a pair of interactive installations in which participants are able to see their voices. http://www.fong.com/remark Toshio Iwai and Ryuichi Sakamoto, Music Plays Images X Images Play Music [1997]. A masterful audiovisual piano/graphics performance, which explores a wide variety of possible relationships between physical action and virtual representation. http://www.aec.at/en/archives/prix_ archive/prix_projekt.asp?iProjectID=2494 Toshio Iwai and Mayumi Miyata, Sho of Light [2003]. An audiovisual performance in which real-time computer graphic projections are used to augment Ms. Miyata, a virtuosa performer of Japans traditional wind in- strument. Sho of Light premiered just a few days before Messa di Voce. http://www.daf-tokyo.jp/eng/program/01.html Related Work. Pavltov, Reci Reci Reci Levin and Lieberman, Hidden Worlds Iwai and Miyata, Sho of Light
Kompositionen für hörbaren Raum / Compositions for Audible Space: Die frühe elektroakustische Musik und ihre Kontexte / The Early Electroacoustic Music and its Contexts