Gear Up #5
Gear Up #5
Gear Up #5
Army Spotlight
MilICIA Part 2
Field testING
masterclass
TerraNovan Terraformer
battle-damaged stoneheads
n
a
v
ano ands
r
r
l
te
ain
bad
r
r
e
t
$29.95 DP9-BOTt
$23.75 DP9-9101
$19.00 DP9-BHHM
$18.00 DP9-BHT
$14.00 DP9-BHS
Badlands Windmill
$12.00 DP9-BW
$10.00 DP9-BWC
$6.50 DP9-BWT
$10.00 DP9-BHP
$11.00 DP9-BCA
$10.00 DP9-sst
$12.25 DP9-9053
$26.75 DP9-9007
$13.50 DP9-9008
$13.50 DP9-9014
$10.00 DP9-MSC
Meet th e Po d
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Derek Armstrong (order #6076999)
Issue 5
Gear UP 5 is here, and so is a monster issue of miniature hobby
related articles, from the Golden Gear entries, to Show Me Your
Colors, to Terra Nova Terraformer, and introducing Dream Pod 9
Studio Masterclass. These are just some of the new developments
on the hobby side of Heavy Gear Blitz.
We've also got an artist interview with designer and 3D modeller
David Tauzia, who contributed to the cover of Perfect Storm
and modelled the Lancier, Chargeur, and Hussar, and there's yet
another installment of Prime Solutions by Jason Dickerson and
drawn by Mariko Shimamoto.
fect
review of per
for a video
videos
how-to-play
storm and
beasts of war
In this issue
STUDIO GEAR
Golden Gear Painting Contest Gallery............................ 6
Terranovan Terraformer By Paul Workoff....................... 14
Show Me Your Colours By Dmitriy Pakhomov................. 16
Dream Pod 9 Studio Masterclass By Greg Perkins........... 20
Artist Interview: David Tauzia.................................... 22
Perfect storm
nucoal Field guide
PERFECT STORM:
NUCOAL FIELD GUIDE
(color)
[dp9-9191c]
$55.00
mail call
ARMY SPOTLIGHT
Army Spotlight: Milicia Part 2.................................... 38
You Can't Always Get What You Want........................... 56
Milicia Uniform Study.............................................. 57
v
Derek Armstrong (order #6076999)
Tabl e of Contents
PERFECT STORM:
NUCOAL FIELD GUIDE
(color) + PDF
[online exclusive]
$65.00
Michael Hughes
Dennis Duszynski
Jim Coleman
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Derek Armstrong (order #6076999)
reaper prize
Leif Raiha
Cataphract Lord
WINNER
7
Derek Armstrong (order #6076999)
Jordan Louis
Joffrey King
8
Derek Armstrong (order #6076999)
FRANCIS Charland
Brian Martin
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Derek Armstrong (order #6076999)
Mark Corniels
Jack Falls
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Derek Armstrong (order #6076999)
11
Derek Armstrong (order #6076999)
Bryan Steele
JEREMY OLSEN
Dale sisson
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Derek Armstrong (order #6076999)
JORDAN LOUIS
Golden Gear 2012 is going to be even more exciting because the Heavy Gear Blitz Master Series Paint Set by Reaper Miniatures is
right around the corner, the Heavy Gear Blitz scenic bases and terrain kits are barely cool from the resin pressure pots, and there
are plenty of awesome FPG decal packs planned for the coming year. The modelling and painting aspect of Heavy Gear Blitz is just
going to get better and better.
Keep your eyes on DP9FORUM.com, DP9.com, and our Facebook page for the details to surface on a new category for Golden Gear
2012, and keep painting those amazing miniatures.
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Derek Armstrong (order #6076999)
Terrano va n T er r a f o r mer
Materials
Tools
Pin Vise with the following drill bits; 1/16, 1/32
Hobby Knife with a sturdy blade
Various Paint Brushes
Ballpoint Pen
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Derek Armstrong (order #6076999)
With these techniques and tips you are well on your way to
designing your own battle damaged terrain pieces. These
techniques can also be used on the new Badlands Outpost (dp9bot) as well as other resin terrain pieces. Now try experimenting
with your own forms of battle damage, be imaginative.
Once the base is finished you are ready to begin scarring your
stone heads. Since the location and density of the battle damage
is up to you, I will just be covering how to simulate the various
types of damage seen on stone heads. To simulate shots from a
Frag Cannon you will need your pin vise fitted with the 1/32 drill
bit. Drill several shallow holes in a cluster similar to a shotgun
blast. It is important to have some of the holes overlap for a
more realistic look. Simulating autocannon impacts is slightly
more complicated than Frag Cannon damage but is still quite
easy to simulate. Using the pin vise fitted with the 1/16 drill
bit, drill some shallow holes in a line pattern to simulate walking
autocannon fire. I recommend not drilling deeper than 3/16.
With your hobby knife insert the blade into the hole and begin
cutting around the hole at a 45 degree angle, taking care not
to cut too wide of a depression. Repeat this for the rest of the
holes drilled allowing some of the depressions to overlap slightly.
These depressions and holes represent the chipping of the stone
associated with high velocity rounds hitting the Stone Head.
Finally to simulate damage from a rocket or missile you will be
using the same technique as with the autocannon damage with
some slight modifications. Drill the hole shallower this time and
when cutting the depression, cut out enough material so the hole
drilled is no longer noticeable. As for other forms of damage,
use your imagination and go to town. Cutting chunks of resin
off of the stone heads or making random grooves can represent
damage caused from age or battle.
A word of warning, do not use a hot knife or hot wire cutter on the
stone heads! The risk of toxic fumes from melting resin is high
and the results of the melting do not look very realistic, trust me
I have tried it with negative results. Simulating laser, flame, or
particle weapons can be easily achieved with powdered pigments
so avoid melting the resin to simulate those effects!
Terranov an Terraformer
Once you have finished applying the damage to your stone heads
go ahead and prime them with your choice of spray primer. Allow
to dry completely before moving on to the next step. Take your
base and begin coating it in spackle until all the foam is covered.
Place some spackle in the holes for the stone heads and place your
primed stone heads into the holes taking care to fill any gaps with
spackle. Allow the spackle to dry before moving on. Apply a layer
of slightly watered down white glue to the areas covered by the
spackle, taking care to avoid the stone heads themselves. Cover
with the fine ballast and allow the glue to dry completely. Paint
the ballast to match your table, again taking care to not get any
paint on your stone heads. Carefully paint your stone heads and
try to avoid getting paint on the finished base. Once everything
is dry, take some undiluted white glue and attach some clump
foliage to add some realism to your Stone Head base.
To increase realism further to your battle damaged stone heads,
you can add a little graffiti to them. To add realistic graffiti,
roughly paint your phrase of choice onto a section of one of your
stone heads. Take care not to get any paint into any holes or
damaged areas. Wait until the paint is almost dry and drybrush
your final Stone Head color over the slightly wet graffiti. This will
blur the graffiti slightly and also give a weathered appearance.
Less is more when it comes to graffiti, some phrases you could
use include Joe Gear Sucks, The Blue Crescent Lies, and
They Will Awake. Feel free to come up with your own graffiti
phrases.
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Derek Armstrong (order #6076999)
Show Me Yo u r Co lo r sr s
Forum Name
Dimka
Location
Russia
Born
1982
Interests
Hobby Specialty
Conversions
Profession
Hi, all!
Here is my ten minutes of glory with my little Southern
Republican Army which I was able to make. It is based on the
Fire Support and Strike Cadre boxed sets, which are included
into the new Southern Army Starter Kit. But I didn't use the new
Southern Starter alone. In order to make such forces as I have,
you will need at least one more Spitting Cobra and one more
Black Mamba. Also you'll need some additional bits, found in
Blitz Extras section of online-store, namely two Black Mamba
Armor Jacket Torsos, as well as some additional VHACs. Also,
components of Southern Weapons and Bits blister were proved
to be very useful. All Gears were converted mainly with these
bits, with some bits from other manufacturers, found in my huge
bits box, and with some two-component epoxy putty. I also used
official Southern and Factional decals, as
well as decals from other kits I have. Here
are my upgraded Southern Starter forces:
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Derek Armstrong (order #6076999)
WINNER
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Derek Armstrong (order #6076999)
Show Me Yo u r Co lo r sr s
I do not aim to make a tutorial here, but to help you a little, here is
some converting wisdom: 1. Remember, a good paintjob is always
based on a prepared surface (as well as a good painting skill), so
remove all mold lines and other casting defects by using files and
sandpapers. Wash your miniature with soap before painting. And
start to practice! 2. Be ready to spend some time for that, as well
as some money for spare bits and necessary tools/materials. 3.
Make some raw sketches even if you not very good in that. Wright
down your thoughts about necessary bits, painting schemes, etc.
Remember, that pencil is your friend, and that to plan ahead is
a half of a win! 4. Try to imagine how this Gear/weapon/detail
works or moves, or what its function is, and what texture it has.
5. Try to keep mass-volume balance of a miniature. It must not
fall on its back, so imagine some critical/connecting points as
scales, and try to keep them in balance! With Spits, most of the
time I tried to keep a balance between three auxiliary masses
the arm-with-VHAC block, the arm-shield & LGM block and the
V-engine & HRP block around the main mass of the torso, and
a frontal pocket on armor jacket was also helpful in that. Black
Mambas are balanced in much the same way, but they are more
flat. 6. Don't be too shy (and be ready) to change any one detail,
or even all of them, on your model to make it look better. Rule of
cool is a cool thing, you know! 7. Be sure that your new design is
still fit into rules (i.e. playable), and that it is, more or less, still
in the same style the basic design is. 7. Don't be shy to change
the plan or step out of original plan, it is necessary sometimes!
8. Drill out gun barrels, exhaust pipes, etc. Make it a rule for
yourself! 9. If you are not sure that any one detail fits well enough
try to fit it or change it. And see, if a new one fits better. If you
don't like something try to think
something! 10. If you are not
sure of will that detail hold with
glue or not set it on a pin! It
can be made of paperclips.
11. Try to give an active,
realistic pose to your
miniature! To build
Gear's pose, it's a
good idea to start
out of the position
of its pelvis, with
a torso to
continue its
move, and
then arms
should
follow the
movement
of
torso.
Head must
be
posed
last,
after
all the limbs,
weapons, etc.
Here some tutorials
of how to pose comicbook characters will be a
good source of wisdom
(miniatures are much the
same, actually!). If you in
doubt try to stand in that
pose by yourself. Are you feeling
comfortable? No? Now you understand
your model better!
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Derek Armstrong (order #6076999)
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Derek Armstrong (order #6076999)
Ma ster cla ss
If you're curious about how the scenic dune base was constructed,
it is a standard round 40mm base, available from Dream Pod
9, with roles of green stuff two-part epoxy putty pressed and
smoothed into place and allowed to cure. Once the green stuff
had hardened, it was painted with white glue and dusted with
scale model snow to provide a soft, but slightly textured sand
look. Once the white glue was dry, the base was painted with
slightly dilluted Chestnut Gold (consistency of milk), highlighted
with a mix of Chesnut Gold and Pure White, and shaded with a
mix of Chestnut Gold and Deep Ocean.
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Derek Armstrong (order #6076999)
gunmetal
nmm
military
green
ceramic
cowling
Main ARMOR
jump jet
ARMOR
ARMOR 1
ARMOR 2
hover
cushion
Masterc lass
coated
armor
paint chips
thrusters
sensors
dune base
21
Derek Armstrong (order #6076999)
Ma ster cla ss
22
Derek Armstrong (order #6076999)
Masterc lass
23
Derek Armstrong (order #6076999)
Ma ster cla ss
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Derek Armstrong (order #6076999)
NUCOAL
SUPER BUNDLE
NuCoal G.P. Squad
NuCoal Strike Squad
NuCoal Recon Squad
NuCoal Fire Support Squad
NuCoal Infantry Platoon
BOO
k&
EXCLUSIVE!
LANCIER IN COVER POSE
Cr itica l Ma ss
critical mass
by sean callaway
What I want to know is, where the hell did you get
the idea to give it such a huge artillery piece in the first place?
And hand-held at that? That MAGISTER II damn-near ripped the
arms off the first time it fired! But you artists dont care about
effectiveness as long as it looks cool, right?
The echoes of the explosion were still fading when the two
men turned to each other, their brows furrowed in anger and
frustration.
Merde, that is the third prototype we have lost this
month!
The sounds of emergency crews rushing the test pilot
to the field hospital faded away and were replaced by the sounds
coming from the hangar. Arc welders, pneumatic ratchets,
electronic winches, and shouted curses filled the hangar with a
cacophony only the mechanically-inclined could find comfort in.
The two men had to raise their voices in order to be heard over
the din.
Well, what do you expect when all were given to
work with is a few minutes of scratchy battle-cam footage to
work with? This isnt even reverse engineering, more like
bassackwards engineering!
Well obviously it is an engineering problem, because
there is nothing wrong with my design.
Hey, a sculptor is only as good as the clay hes
given! Your design is garbage! The ammunition gang
fired in the storage bin just like I said it would! I told
Command from the beginning that a seven and a half
meter tall, fifteen ton Gear is overkill! And you know
what they said?
Perfect?
Perfect! Exactly! Like they
know anything about power-to-weight
ratios, or care about pilot safety
A third man walked up
to the pair from a small reviewing
stand nearby and coughed quietly
into his hand. He wore the rank
tabs of a Lieutenant. Behind him,
a modified Iguana walked up to a
group of military officials that had
been observing the trials while a
group of medics and technicians
rushed toward the damaged vehicle and swarmed over it like ants
on a carcass.
You want to give my
creation aa treur de pois?
the other man responded. A
pea shooter?
How is that
intimidating?
The designer
looked up in exasperation.
Engineers! Bon sang! Quelle Bande de mauviettes! He looked
the engineer in the eye before continuing. No imagination, no
no, sans boules! he spat.
Excuse me, gentlemen, I thought youd like to know
that the test pilot is going to live.
The engineer pointed his finger in the other mans face
and yelled, Hey! I have no freaking idea what you just said a
second ago, but I understood that last part! Ill take your boules
and shove em up your
Yeah, great, the engineer replied before continuing
as if hed never been interrupted. all the General said was
to build him the biggest, baddest Gear Strider Terra Novas ever
seen, and he didnt care how it was done. And Project: Gojira?
What the hell kind of project name is that?
Sir! A senior technician from the engineers team
ran up to the two men and interrupted the argument. Sergeant
Allard is coming in with the trial footage as well as the prototypes
CPU.
The two men turned away from the testing grounds and
started walking towards a large hangar that had been camouflaged
so as to be invisible from the air. The Allied Southern Territories
had enemies everywhere.
The engineer exhaled slowly and lowered his hand
before answering the technician.
Alright, tell him to park his Iguana and get that data
up to me pronto. Ill be in my office. And assemble the rest of
the team there as well; we need to find out what went wrong this
time.
I believe his exact words to me were, Design
something that looks like a Cataphract, Hussar and a Naga had
a three-way and made a baby, replied the technical designer.
The very idea is ludicrous, of course, but his intent was clear
enough.
26
Derek Armstrong (order #6076999)
Oui, I admit the field gun needs some work, but if you
had incorporated the recoil compensators in the shoulder
actuators like I had suggested, we would not have had that
problem!
As the technician hurried off, the engineer turned to
the designer. Listen, Jean, he said, his voice much softer than
before. Take another look at your design specs, see if theres
different field gun in the system we can use in place of the
MAGISTER II and Ill take another look at the actuators. I can do
big, but maybe not 140 millimeters-big.
Oui, Gary. Perhaps the SRWI Thunder field gun
would be better, although we would have to use more
expensive ammunition in order to achieve the
proposed damage potential. I will speak with
the Quartermaster.
Maybe with some additional armor plating,
I can make the Thunder at least look as
intimidating as the MAGISTER, he added
with a smile.
Thats the spirit! Gary slapped Jean on
the shoulder and returned his smile. I
have to get up to my team and start
going over the test data. Lets meet
tomorrow in the conference room.
I will see you then, my friend.
Bon chance.
We dont need luck, Jean.
Not when weve got the
AST High Muckity-Mucks
guiding our efforts.
Critical Mass
27
Derek Armstrong (order #6076999)
NUCOAL
sampson hover apc
Sampson
CV/sentry
sampson
spear
Sampson
Standard
Sampson
javelin
Sampson
medevac
nucoal
Sampson hover APC
$27.00 [CAD]
DP9-9259
Alston Ash-Dreyes, Regimental Duelist for the Four Pillars NSDF Regiment
Vital Statistics
Skills
Attack: 4
EW: 3
LD: 4
Special Abilities:
Ashton generates a single CP per turn that may be used only for
himself. If he does not utilize the CP before the end of the turn,
the free CP is lost. In addition to re-rolling attack or defense rolls,
the CP can be used to push his Gear's performance.
If he pushes the Gear's performance for one turn
he may gain an additional 4 movement points
and add an additional +1 to the top speed defense
bonus.
Hot Dawger (Cost: 15TV)
29
Ashton
can
push
the
performance of his Chasseur
to the extreme without any of
his combat skills suffering.
Ashton does not have to expend
an action for going to top speed.
After the debacle at the royal ball, Alston famously left
Ashington by saying, All of you in Ashington can go to hell, Im
going to NuCoal! The bad boy of Ashington made his way to
Prince Gable, where talent agents recruited him for a reality show
about his life. For five cycles, his show Royal Rampage was
one of the highest rated shows on the Hermes 72 network. Each
week, camera crews would showcase the exploits of infamous
expatriate. Alston amassed a small personal fortune before his
show was canceled due to a series of threats out of Ashington.
When the shows director and his wife died under mysterious
circumstances, the producers of the show shut down production
and Alston was left to fend for himself. Not one to sit idly by,
Alston worked up a public relations coup for the emerging NuCoal
Self Defense Forces. Alston agreed to join Prince Gables NSDF
regiment and letting cameras follow him as he went through
basic training and service. Alston finished his contract with the
production company in TN1944, but discovered that he enjoyed
serving in the military and chose to sign up for an extended
service. His skills in the cockpit of Medraut, his personalized
Chasseur MKII, are unmatched, and Alstons reputation as a
company commander is highly regarded. His personal charisma
and skills earned him the coveted position of regimental duelist
in TN1947, a position he still retains.
Defense: 4
NUCOAL
Espion heavy Gears
ESPION
STANDARD
ESPION CV
ESPION
firestorm
ESPION
GRENADIER
ESPION
flechette
Airborne Stealth
The Espion Two-Pack includes enough high quality white
metal parts to build two Espion Standards as well as one
of each of the CV, Grenadier, Firestorm, and Flechette
variants. Decals sold separately.
Derek Armstrong (order #6076999)
nucoal
espion two-pack
$20.75 [CAD]
DP9-9257
Primary Solutions
BRRRRRT !
Primary Solutions
Nothing survives
in his wake.
31
Derek Armstrong (order #6076999)
Page 5
24 spaces available
8 spaces available
Raffle Draw
34
Derek Armstrong (order #6076999)
Transport
your
GEARS
in
STYLE!
the HEAVY GEAR BLITZ
BATTLEFOAM BAG
TWO PLAYER
STARTER KIT
Everything you need to play in one box!
The Two Player Starter Kit contains everything you need to
play, both the core Heavy Gear Blitz Locked & Loaded rulebook
and the Field Manual core rulebook companionover 250
pages of materialas well as six Heavy Gear miniatures with a
variety of weapon upgrade options.
Enjoy classic Blitz play and the rich history of the Heavy
Gear universe in the Locked & Loaded rulebook. It includes
complete army lists for four of the core factions in the game
as well as rules for running campaign and objective based
games.
The Field Manual core rulebook companion adds an even more
streamlined way to play Heavy Gear Blitz by introducing an
updated suite of tactical options and a more aggressive game
style.
$67.00 [CAD]
DP9-9220
NORTHERN
grizzly
$21.75 [CAD]
DP9-9047
SOUTHERN
spitting COBRA
$21.75 [CAD]
DP9-9048
37
Derek Armstrong (order #6076999)
Note: This article was written prior to the publication of the Heavy
Gear Blitz field manual and so refers to Gear Up Field Testing
articles that may have been superceded in the Field Manual.
by gerrit kitts
38
Derek Armstrong (order #6076999)
for the same reason, though you are still going to be paying more
for less armor; the sturdy box doesn't add much toughness. The
Rattlesnake is generally overlooked because of it's Defective Fire
Control, though you can get around it by giving the Rattlesnake
the ATK:3 DEF:3 upgrade in a Veteran squad. This is a hard way
to pickup a MRP/9 though, and you probably have better places
to spend your Veteran slot.
You also have several model choices for your CGL to fulfill a
'recon' role - the Iguana, Anolis R, DartJager and Silverscale
(veteran squads only). Of the four choices, the Iguana is the best
all around, but also comes at the highest price. The DartJager
is reasonably tough for a scout unit, though it's not much better
than the Jger chassis it's based upon - you might be better
sticking with the SD Jger in that case. On the cheaper side of
things, the Anolis R has the same DEF modifiers as the Iguana,
but less armor; you probably don't want to expose it to too much
fire. This is flipped for the Silverscale, which has equal armor
to the Iguana, but one point less DEF - and requires a precious
veteran slot. Both the Anolis R and Silverscale are solid choices
if you want some 'recon' capability but don't want to break the
bank - between them, I'd tend to err slightly on the side of the
Anolis R because I personally prefer DEF to armor.
Things change if you are using the Field Test rules, especially
the GU3 Overkill rules. The Dartjager and SD Jger share an
equivalent DEF modifier under GU2, but the Dartjager's sturdy
box compensates better for it's armor 12 (needing 48 damage
to overkill versus the SD Jager's 45). The Dartjager becomes
the 'better' choice from a defensive perspective, though the SD
Jger is still cheaper. But since neither can use the Field Armor
upgrade, you might want to consider fielding basic Jgers in
Veteran squads, to take advantage of their relatively high overkill
rating of 75.
You may also swap a single Jger to a Sidewinder (keep in mind
that this upgrade is one per cadre, however), which is usually
a good idea. The rare cases where you wouldn't want to take
advantage of this arguably under-priced option would be when
you're trying to keep your cadre to the minimum possible TV
cost, or if you're fielding the squad as convicts. Otherwise, the
addition of the MRP/36 provides significant area saturation and
heavy punch in a squad whose options are typically limited to
LBZKs and LGLs.
Speaking of Convicts, if you choose this option for the cadre, your
model options are restricted to SD Jger or Asps. Neither can
take any weapon upgrades or field armor, and it's usually a poor
choice to take the LD upgrade in this squad (as you can't spend
CPs on them unless there's a MP cadre within 10"). Because of
all of these choices, I consider it best to keep the squad as cheap
as possible and rely upon their HGs for the bulk of the damage
they will do. Don't waste skill upgrades on them and use them for
cheap Forward Observations.
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Derek Armstrong (order #6076999)
Example GP Cadres
[60 TV] Convict GP Cadre 1 "Dregs of Society"
ASP
cgl
ASP
ASP
ASP
SD Jger
CGL
SD Jger
SD Jger
SD Jger
basilisk
CGL
SD Jger
SD Jger
sidewinder
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Derek Armstrong (order #6076999)
silverscale
cgl
anolis 'r'
anolis 'r'
sd Jger
sidewinder
rattlesnake
rattlesnake
Black Mamba
cgl
sidewinder
flmmJger
flmmJger
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Derek Armstrong (order #6076999)
basilisk
cgl
Black Mamba
cgl
Black Mamba
Black Mamba
Black Mamba
[CGL] Black Mamba w/ LD:2, Remove Weak Facing; 2x Black Mamba w/ LBZK, Remove Weak Facing; 1x Black Mamba w/ Paratrooper
Rifle, Remove Weak Facing
Sometimes, important people end up busted down to the MILICIA from the SRA. Often, they bring whatever connections they can
salvage with them, granting them access to advanced equipment and weapons. This is such a case, where you go for broke and break
the toys out - there is little this squad lacks in the punch department, except for skill upgrades. Depending on the remainder of the army
this cadre may end up needing to do either heavy lifting or still be a pale reflection of how real warriors are equipped - but all they same
they will likely kill whatever you want dead.
Infantry Platoon
ATVs or Riding Beasts allow the platoon to cross the board, which
exposes them to risk - but also expands their options a bit. Demo
and Recon drones are common attachments to this squads, as
they can be deployed and used at Combat speeds - unlike most
weapons. Coupling the Amphibious upgrade in Veteran squads
with the Riding Beasts upgrade in particular allows you to go
through most swamp terrain unimpeded, which can be useful to
attack an opponent's flank. But note that most weapon upgrades
go against the grain of the movement upgrade, as you still have
the Stabilizer flaw associated with them - and having to sit still to
fire can put you in a very dangerous situation.
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Derek Armstrong (order #6076999)
Hitties are a specialized version of the Hun, with a HFL and MGs
along with solid armor and DEF modifiers, as well as Transport
capability. It doesn't sacrifice speed either, making it a pretty
good APC to use when crossing the table; combine this with
infantry and Demo drones for a very nasty surprise. The HFL
gains a massive boost under the Field Testing rules, letting the
Hittite engage even gears with a decent chance of success. And
with three potential actions (two base and autopilot) the Hittite
can also serve as a poor-man's recon unit if necessary - though
you're probably better staying with the Caiman for that role.
fresh meat
fresh meat
fresh meat
Jackrabbit ATVs
cgl
Jackrabbit ATVs
Jackrabbit ATVs
Jackrabbit ATVs
[CGL] Infantry Escouade w/ ATV, Demo Drone; 3x Infantry Escouade w/ ATV, Demo Drone
A humble collection of frothing at the mouth berserkers, who's only hope is to drive close enough to something important and drop a
demo drone underneath it. After their one claim to fame they take their zoloft and head to the hills, functioning as spotters. But in that
one glorious instant, they might even bag their own white whale - a HHT-90!
43
Derek Armstrong (order #6076999)
Fresh meat
cgl
lan orvs
cgl
lan orvs
lan orvs
lan orvs
[CGL] Infantry Escouade w/ ORV, AGR, Demo Drone; 1x Infantry Escouade w/ ORV, AGR, Demo Drone; 2x Infantry Escouade w/ ORV, GL
With AGRs and Demo drones, this squad is well suited to flanking attacks against Gears or medium tanks in a pinch. You have to use
their maneuverability to keep them out of the crosshairs of most of the army, as they can quickly fall to a single mortar round or rocket
pack. Strike your opponent hard and fade away into a harasser role, and you might make this platoon worth it's points.
Infantry
cgl
Infantry
infantry
infantry
[CGL] Infantry Escouade w/ Light Mortar, Fresh Meat; 3x Infantry Escouade w/ Light Mortar, Fresh Meat; 4x Caiman w/ HRP/48; 4x Asp
w/ MPZF
Primarily designed to sit deep in cover and rain fiery death upon their opponents, the addition of the Asps gives this Platoon built-in
spotters - or bodyguards for when things go pear shaped. The Light Mortars are well suited to stunning gears or damaging light targets,
while the HRPs are solid all-arounders that can go against pretty much any targets short of main battle tanks. You're committing a
pretty significant amount of TV to a fragile, slow cadre - so make sure the rest of your army has plenty of maneuver elements to counter
this weakness.
44
Derek Armstrong (order #6076999)
vehicles. Combine this with the default Stealth 2 and Skill 3 that
this escouade features, and they are well-equipped to hunker
down in cover and let their targets come to them. Note that the
Recon drone is usually a reasonable addition to this squad, but
the ATV or ORV is generally less so, as you can't make as good
of use of their Steath while you are moving. However, there are
times when you'll want them to keep up with the rest of your
army - and then don't be afraid to give them some wheels.
Sniper team
OVNI
RECON DRONE
lan orv
That leaves both the Anolis R and the Silverscale, if you have
the Veteran slot open for the latter. Both are solid contenders,
with the Anolis R having better DEF and the Silverscale having
better armor and ECCM, which is (again) always a plus for a
commander. The Anolis R suffers from weaker armor and less
sensors, but doesn't need the Veteran slot - which can be the
most valuable resource you have. The Silverscale is better
equipped for electronic warfare, but has worse DEF - and is more
costly in TV. In general, choose the Anolis if you need to save
the TV, and choose the Silverscale if you can keep it out of the
immediate line of fire.
45
Derek Armstrong (order #6076999)
Sniper team
The remainder of the squad has the choice between the Iguana,
Anolis R, Silverscale, Basilisk and SD Jger. Unlike the CGL, each
of these options can be quite useful in certain situations, and
what you need the squad to accomplish determines when you'll
want the different variants. The squad's role will often be to
generate non-guided forward observations for fire support units
further in the rear, in which case the simple SD Jger can be just
as effective as the more advanced Iguana - assuming you have a
clear line of sight to your target.
Both the Basilisk and the Anolis R are also low-cost options, with
the Anolis R incorporating a TD and having better Sensors. The
three models have Detect ratings in simple order; 2 on the SD
Jager, 3 on the Basilisk and 4 on the Anolis R, which gives you a
good metric for choosing which one you need. On a battlefield
cluttered with concealment, the higher Detect rating will let
you find your target more often. However, keep in mind that
unless you're commonly fighting in sandstorms or during night,
concealment is going to be exist alongside a high enough cover
rating to make your forward observation a less than desirably
shot. The common way to negating this - the recon drone - works
nearly as well for the SD Jager as the Anolis R, which complicates
your decision. You get more flexibility out of the better scout
gear, but if you're playing in badlands terrain (lots of solid
concealment) a SD Jager with a Recon drone to peek around
corners will work just as well.
[120 TV] Recon Cadre 1 "Just Hope they get the Coordinates Correct"
basilisk
CGL fresh meat
basilisk
fresh meat
basilisk
fresh meat
basilisk
fresh meat
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Derek Armstrong (order #6076999)
IGUANA
cgl
anolis 'r'
anolis 'r'
anolis 'r'
IGUANA
IGUANA
IGUANA
[250 TV] Recon Cadre 4 "Last Generation's Top of the Line" <Veteran>
silverscale
cgl
silverscale
silverscale
silverscale
silverscale
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Derek Armstrong (order #6076999)
IGUANA
cgl
sidewinder
cgl
python
python
python
48
Derek Armstrong (order #6076999)
[225 TV] Fire Support Cadre 2 "The Mongoose Rarely Wins on Terra Nova" <Veteran>
silverscale
cgl
support cobra
support cobra
slashing cobra
boa
boa
boa
Black Mamba
cgl
boa
boa
boa
[CGL] Black Mamba w/ LD:2, 2x MRP/36 (linked), Remove Weak Facing, Field Armor; 3x Boa w/ Field Armor, MBZK
Yet another odd-ball unit, this cadre tries to be an assault force rather than a fire support unit. The Boas are dammedly difficult to kill
with their excessive overkill value under the Field Testing rules, while the Black Mamba's dual MRP/36 are well known and feared for
their destructive potential. Still, the Boas are slow and won't be crossing the board in any typical game, but these guys can be deadly
in a defensive role. I'm not sure this cadre is a good idea, but I'm paid the big bucks to try to figure out odd combinations; and this is
as odd as it comes.
49
Derek Armstrong (order #6076999)
sidewinder
cgl
MP Cadre
When half of your soldiers are starving convicts, and the other
half are bloodthirsty syphocants you need someone who's willing
to crack a few skulls and ensure loyalty - or at least fear. The
disciplined, sinister warriors who fulfill this task in the MILICIA
are the Military Police Cadres, who work tireless to ensure
the guns of their 'fellows' are pointed towards the foe and not
towards hated commanding officers. Armed with brutal shortranged weapons and armored with riot shields and field armor,
the MP Cadres can be a difficult, tenacious foe for any who would
try to stall the march of a MILICIA army.
The MP Cadre serves an important role as part of a MILICIA
army - having a member of the Cadre within 10" of a convict
cadre allows the convicts to make use of CPs. Though generally
convict cadres won't make the best use of CPs, it can occasionally
prove useful, and having the flexibility is useful. Large, dispersed
groups of convicts will make this a losing strategy however, as
the individual members of this cadre will need to be too far apart
to support each other.
Unlike most of the Gear cadres in the MILICIA army, the Combat
Group Leader in this cadre only may be fielded in a Black Mamba
MP. Though you do gain the option of a Razor Fang Black Mamba
MP in a Veteran squad, the difference is only the addition of the
Satellite Uplink - and while a useful benefit, it hardly changes
the role for the unit. With the addition of up to two sturdy boxes
over the base Black Mamba, along with a reasonable Leadership
score this model can be an excellent candidate for your Army
Commander - especially if you are using the Field Testing Overkill
rules.
The cadre has two main weapon upgrades, with the choice to
swap the FGC to a LAC and HHGs, or to a LAAC in a Veteran
squad. The HHGs provide heavy punch at a very short range,
although they are a bit unreliable against anything with a positive
DEF modifier. Still, mixing a few of them into a squad never
hurts, as normally the MP Cadre is restricted to lighter weapons.
The LAAC is also a light weapon, although it has an exceptionally
high RoF which can be useful to saturate an area with fire. This
high RoF also allows it to get a reasonable DAM against single
targets, though without Reloads this can be a gamble.
The LMG and APM weapon swaps are generally typically poor
choices, as anti-infantry firepower is already readily covered
by the FGCs and adding more is generally wasteful. The APM's
long range can however be useful against GRELs and FLAILs at
long ranges, especially when using the Field Testing rules. If you
commonly face those opponents, it might be a worthwhile swap
on an Iguana or Black Mamba, if you're willing to live with their
increased fragility.
50
Derek Armstrong (order #6076999)
Black Mamba
MP cgl
MP
MP
MP
IGUANA MP
IGUANA MP
IGUANA MP
172
172
172
[CGL] Black Mamba MP w/ Remove Weak Facing; 2x Iguana MP w/ LAC, HHG; 1x Iguana MP
Your bog-standard MP cadre, with only the barest minimum of upgrades to give some light anti-armor punch. The Iguanas can serve
as reasonable forward observers if necessary, and their HHGs can allow them to engage medium armor as well. They will be best used
against lighter targets and infantry, where their FGCs can be put to the best use.
172
Black Mamba
MP cgl
MP
172
Black Mamba
MP
Desert viper
desert viper
[CGL] Black Mamba MP w/ LAC, HHG, Remove Weak Facing; 1x Black Mamba MP w/ LAC, HHG, Remove Weak Facing; 2x Desert Viper
Trading the Iguanas for Black Mambas and Desert Vipers pushes this cadre towards a more assault role, though in general they still
remain a bit light for that role. The slow speed of the Vipers will prevent them from keeping pace with the Black Mambas; but this isn't
much of a disadvantage if you plan on keeping this cadre in a defensive role. Especially coupled with some convict infantry dug into a
bunker they can be a force to be reckoned with.
MP
172
Black Mamba
MP cgl
Cobra mp
Cobra mp
Cobra mp
51
Derek Armstrong (order #6076999)
MP
MP
MP
172
Black Mamba
MP cgl
172
Black Mamba
MP
MP
MP
172
Black Mamba
MP
172
Black Mamba
MP
[CGL] Black Mamba MP w/ LAC, HHG, LD:3, Remove Weak Facing, Field Armor; 1x Black Mamba MP w/ LAC, HHG, Remove Weak
Facing, Field Armor; 2x Black Mamba MP w/ LAAC, Remove Weak Facing, Field Armor
It's a mystery how MPs managed to score an entire cadre of Mambas, along with the latest upgrades available in the form of the Remove
Weak Facing trait. Field Armor pushes the overkill rating of the Black Mamba MPs up to 85 when using the Field Testing rules, making
them difficult - to outright impossible - to kill. Though their weapons are still on the light side, and their price is a bit on the high side - in
the right place, at the right time, they can be worth their weight in gold. Still, they won't find a place in every army out there - you need
to ensure you have enough heavy firepower elsewhere in the army to compensate for this squad's light loadout.
Cavalry Patrol
caiman
CGL fresh meat
caiman
fresh meat
52
Derek Armstrong (order #6076999)
caiman
CGL
recon hun
Field Gun
Field Gun
53
Derek Armstrong (order #6076999)
to use it. You're best off deploying this squad as far apart as
possible to prevent one successful flanking maneuver from
destroying the entire squad's firepower. Note that you shouldn't
waste any actions to go Hull Down with them, as your very low
armor (10) won't let you survive hits even if you count as rolling
a 2 or 3. But using the Hiding action on the first turn can be
useful, allowing you to get an additional point of concealment
at stationary, even if you are firing (you lose one point for firing
each turn, but gain two from being hidden at stationary, for a net
gain of one point).
In short, many armies may not have much of an in-game use for
the the Medical Support sections, but they do look very slick. If
you're playing in a campaign, it's probably worth it to have at
least one of these painted up to ensure models with a survivor
upgrade can make it through to wage war another day.
While fertile fodder for RPG sessions, their use on the Blitz
battlefield is somewhat limited, being essentially an half-strength
Infantry Platoon equipped with Caimans. The Medevac Caiman
[140 TV] Southern Medical Support Section 1 "The MILICIA Version of St. Bernards"
Infantry
Caiman APC
infantry
Caiman APC
[CGL] Infantry Escouade w/ Chaingun; 1x Infantry Escouade w/ Chaingun; 2x Caimans; 2x Medevac Caimans
A vanilla Medical Support section without any bells and whistles to detract from their role - aiding the wounded and policing the dead
wherever they can be found on the battlefield. In a pinch this squad can engage enemy infantry that wanders too close to comfort with
their chainguns - or provide forward observations if there are no sick or dead to be dealt with. Try to keep them out of the line of sight
as they are relatively fragile, and probably have big crosshairs painted right on their side!
in Closing
54
Derek Armstrong (order #6076999)
Southern ARMY
starter kit:
Everything you need to play in one box!
The Northern Army Starter Kit contains everything you need
to play: a Strike squad and Fire Support squad, the core Heavy
Gear Blitz Locked & Loaded rulebook, and its companion, the
Field Manualfor over 250 pages of content.
Enjoy classic Blitz game-play and the rich history of the Heavy
Gear universe with the Locked & Loaded rulebook. Included
are rules for battles and scenarios, and complete army lists
for the Southern armies and three more factions.
The Field Manual core rulebook companion adds even more
streamlined rules by introducing a new suite of tactical options
for even faster, more brutal game-play.
1x Core Rulebook (5.5 x 8.5 B&W)
1x Field Manual (5.5 x 8.5 B&W)
2x Drones [demolition]
3x Black Mamba
3x Jger [includes 1 Command]
3x Cobra
Optional Weapons
4x 6-sided dice
1x Measuring Tape
$115.00 [CAD]
DP9-9223
So I found some SCUBA fins and
this barnaby prod. Im thinking yes to the
prod, no to the flippers. Im pretty sure
barnabies dont swim.
Four curious heads poked out
from behind shelves and piles of tank engine
parts. Of course they swim, you nitwit, how
do you think they bathe themselves?
Im pretty sure Davis meant in
the ocean. Why would you use flippers in a
river?
More Soldats strolled over to join
in the discussion.
Have too!
Oy, whats with the Sergents
face? one of the Soldats asked. Whys it
that weird purple color?
Im sorry, Sergent, I cant help
you, said the Lieutenant. His eyes darted
from face to face, his nervousness growing
with the rising anger on the other side of the
counter.
Like hell you cant! The Sergent snapped his fingers,
pointed over the counter to the storage area beyond and said,
Help yourselves, boys!
With a loud whoop, the soldiers leapt over the counter
and rushed past the startled supply officer, his weak pleas falling
on deaf ears. No, stop! Please! Im accountable for everything
in here! The Sergent stood with his hands on his hips and
stared at the hapless officer, an evil smile on his face. The smile
slowly disappeared after a minute, however, as the sounds of ten
frustrated soldiers rampaging through storage shelves began to
grow quieter. The expected shouts of triumph never came.
The Caporal sighed and said, Yeah, guess we better.
Its best if we dont get too close, though; help me find something
to pry him off.
A Soldat slowly walked out into the open from between
the aisles, his steps high and exaggerated. He carried a long,
metal rod in his hand and wore flippers over his boots.
56
Derek Armstrong (order #6076999)
The Lieutenant was watching the
growing argument, his back to the Sergent
now and a baffled look on his face. The
debate suddenly ceased when the soldiers
heard a strange gurgling sound coming from
behind the supply officer. The Lieutenant
heard it as well, and slowly turned around to
face the Sergent.
57
Derek Armstrong (order #6076999)
Primary Solutions
NUCOAL
PARATROOPER GEARS
Chasseur Mk I
paratrooper
jerboa
paratrooper
nucoal
Chasseur MKI Paratrooper
$20.75 [CAD]
DP9-9261
March release
nucoal
jerboa paratrooper
$20.75 [CAD]
DP9-9262
march release
$67.00 [CAD]
DP9-9210
As part of the publicity blitz, NMW will often sponsor up-andcoming dueling teams, especially teams composed largely of
Badlanders. Neil Motor Works offers these teams access to a mix
of older Gears such as the Boa and the Wildcat, but also offers
teams direct access to some of their new Gallic series Gears.
Sponsor Restrictions
Sponsorship Restrictions
Neil Motor Works will not associate with any team that is
sponsored by Paxton (Gear or Weapons), nor will they allow
teams to use Paxton manufactured Gears on their roster.
Level 1
Threshold: 4
Level 1
Rep Cost: 30
Cash: 50K
Goods: Uncommon Gears and Components
Threshold: 5
Level 2
Rep Cost: 50
Cash: 75K
Goods: Rare Components/Technicians
Level 3
Threshold: 6
Rep Cost: 75
Cash: 125K
Goods: Rare Gears
Level 4
Threshold: 7
Rep Cost
Level 3
Threshold: 7
Cash: 125K
Goods: Black Listed Weaponry
Threshold: 8
Cash: 200K
Goods: Tertiary Engineer or Rare Gears
80
Recruitment Threshold
60
Derek Armstrong (order #6076999)
Threshold: 5
Cash: 75K
Goods: Secondary Engineer or Uncommon Gears
Level 4
Cash: 200K
Goods: Black Listed/Hussar (Limit 1)
Recruitment Threshold
Rep Cost: 80
Cash: 50K
Goods: Rare Weaponry or Technician
Benefits
Benefits
Level 2
Threshold: 4
Rep Cost
100
NuCoal Corporations
Gear Availability
Verton Tech
Wildcat
Ferret
Desert Viper
Boa
Sidewinder
Sidewinder
Tiger
Bear
Bear
Python
Javelin Systems
Verton Tech
was founded
by an unlikely
pair.
Eddie
Verton, a Mekong
expat, and Isaac
Verton, a Jannite GREL
that Eddie adopted as a
brother. The two men built Verton from a small shop specializing
in customized ATV and Ferret components to opening a full
manufacturing facility to supply the NSDF with its premier recon
Gear, the Jerboa. A civilian version of the Jerboa is gaining
popularity throughout the polar leagues and the Badlands, and
the Verton brothers are masters of self promotion. When the
Jerboa was banned from Deathtrack 1000, Eddie simply started
his own racing circuit, which allowed all types of vehicles, and
raked in a fortune from high ratings bonanza. Since that time, the
Vertons have expanded to sponsoring promising dueling teams.
Sponsorship Restrictions
Sponsorship Restrictions
Bad blood between Verton and Shaian over the Deathtrack 1000
ban prevents any team that uses Verton from taking Shaian as a
sponsor. The Team can have Shaian Gears, but only if they equip
Verton components on the unit. Eddie likes to show off his line
of upgrade parts, especially when it makes his competition look
bad.
Level 1
Threshold: 4
Level 1
Rep Cost: 30
Cash: 50K
Goods: Uncommon Components/Technician
Threshold: 5
Level 2
Cash: 75K
Goods: Secondary Engineer/Jerboa/Ferret
Level 3
Threshold: 7
Cash: 125K
Goods: Rare Components
Level 4
Threshold: 8
Rep Cost
Level 3
Threshold: 7
Cash: 125K
Goods: Black Listed Weapons/Uncommon Comp.
Threshold: 8
Cash: 200K
Goods: Rare Gears or Hussar (Limit 1)
100
Recruitment Threshold
61
Derek Armstrong (order #6076999)
Threshold: 5
Cash: 75K
Goods: Secondary Engineer or Rare Weaponry
Level 4
Cash: 200K
Goods: Tertiary Engineer/Black Listed Comps.
Recruitment Threshold
Rep Cost: 80
Cash: 50K
Goods: Uncommon Gears or Weaponry
Benefits
Benefits
Level 2
Threshold: 4
NA
Rep Cost
NA
Verton Tech
Chasseur MKI
Rarity
Market Cost
Corporation
Uncommon
155K
Detect
Sensors
Communication
Autocomm
Fire Control
Size
Movement
Stationary Defense
Maneuverability
Combat Speed
Top Speed
Walker
-1
Hover
-2
16
Base Armor
Overkill Armor
14
42
Sturdy
Sturdy
Perks
Light
Heavy
Critical
Flaws
Slot Tier
Quantity
Notes
Tier I
Tier II
Shoulder Mounts
Tier II Class
Tier III
Tier IV
Manipulator
Chasseur MKII
Rarity
Market Cost
Corporation
Rare
205K
Detect
Sensors
Communication
Autocomm
Fire Control
Size
+1
Movement
Stationary Defense
Maneuverability
Combat Speed
Top Speed
Walker
-1
Hover
-2
18
Base Armor
Overkill Armor
15
60
Sturdy
Sturdy
Light
Heavy
Critical
Perks
Flaws
Arms, Reinforced Front Armor (1), Jump Jets (3), Emergency Medical
Exposed Movement
Slot Tier
Quantity
Tier I
Tier II
Notes
Tier III
Tier IV
Manipulator
Tier II Class
62
Derek Armstrong (order #6076999)
Chevalier
Rarity
Market Cost
Corporation
Rare
269K
Detect
Sensors
Communication
Autocomm
Fire Control
Size
Movement
Stationary Defense
Maneuverability
Combat Speed
Top Speed
Walker
-2
-1
Ground
-3
-1
10
Base Armor
Overkill Armor
20
80
Sturdy
Sturdy
Light
Heavy
Critical
Perks
Flaws
Slot Tier
Quantity
Tier I
Notes
Tier II
Tier III
Tier IV
Manipulator
Rarity
Market Cost
Corporation
Blacklisted
272K
Detect
Sensors
Communication
Autocomm
Fire Control
Size
+1
Movement
Stationary Defense
Maneuverability
Combat Speed
Top Speed
Walker
Ground
-1
14
Base Armor
Overkill Armor
16
48
Sturdy
Perks
Sturdy
Flaws
Arms
Slot Tier
Quantity
Tier I
Notes
Tier II
Tier III
Tier IV
Manipulator
63
Derek Armstrong (order #6076999)
Light
Heavy
Critical
Cuirassier
Jerboa
Rarity
Market Cost
Corporation
Uncommon
154K
Verton Tech
Detect
Sensors
Communication
Autocomm
Fire Control
Size
Movement
Stationary Defense
Maneuverability
Combat Speed
Top Speed
Walker
-1
Ground
-1
16
Base Armor
Overkill Armor
12
48
Sturdy
Sturdy
Perks
Light
Heavy
Critical
Flaws
Slot Tier
Quantity
Tier I
Tier II
Notes
Tier III
Tier IV
Manipulator
Tier II Class
Hussar
Rarity
Market Cost
Corporation
Blacklisted
484K
Detect
Sensors
Communication
Autocomm
Fire Control
Size
Movement
Stationary Defense
Maneuverability
Combat Speed
Top Speed
Walker
-2
-1
Ground
-3
-1
12
Base Armor
Overkill Armor
22
88
Sturdy
Sturdy
Light
Heavy
Critical
Perks
Flaws
Slot Tier
Quantity
Tier I
Notes
Tier II
Tier III
Tier IV
Turret
Tier V
Turret
Manipulator
Tier IV Class
64
Derek Armstrong (order #6076999)
Lancier
Rarity
Market Cost
Corporation
Rare
295K
Detect
Sensors
Communication
Autocomm
Fire Control
Size
Movement
Stationary Defense
Maneuverability
Combat Speed
Top Speed
Walker
Ground
-1
13
Base Armor
Overkill Armor
15
45
Sturdy
Sturdy
Perks
Light
Heavy
Critical
Flaws
Improved Off-Road
Slot Tier
Quantity
Tier I
Notes
Tier II
Tier III
Tier IV
Manipulator
Rarity
Market Cost
Corporation
Common
112K
Detect
Sensors
Communication
Autocomm
Fire Control
Size
-1
-2
Movement
Stationary Defense
Maneuverability
Combat Speed
Top Speed
Walker
-1
Ground
-2
12
Base Armor
Overkill Armor
24
Sturdy
Perks
Sturdy
Light
Heavy
Critical
Flaws
Slot Tier
Quantity
Tier I
Notes
Tier II
Tier III
Tier IV
Manipulator
Tier II Class
65
Derek Armstrong (order #6076999)
Chargeur
Sapeur
Rarity
Market Cost
Corporation
Common
107K
Detect
Sensors
Communication
Autocomm
Fire Control
Size
-2
-2
Movement
Stationary Defense
Maneuverability
Combat Speed
Top Speed
Walker
-2
-1
Ground
-3
-1
11
Base Armor
Overkill Armor
16
64
Sturdy
Sturdy
Light
Heavy
Critical
Perks
Flaws
Slot Tier
Quantity
Tier I
Notes
Tier II
Tier III
Tier IV
Manipulator
Hardhat
Rarity
Market Cost
Corporation
Common
82K
Detect
Sensors
Communication
Autocomm
Fire Control
Size
-1
-1
Movement
Stationary Defense
Maneuverability
Combat Speed
Top Speed
Walker
-1
Ground
Base Armor
Overkill Armor
24
Sturdy
Sturdy
Light
Heavy
Critical
Perks
Flaws
Slot Tier
Quantity
Tier I
Notes
Tier II
Tier III
Tier IV
Manipulator
Tier II Class
66
Derek Armstrong (order #6076999)
Prairie Dog
Rarity
Market Cost
Corporation
Common
82K
Detect
Sensors
Communication
Autocomm
Fire Control
Size
-1
-2
Movement
Stationary Defense
Maneuverability
Combat Speed
Top Speed
Walker
-1
Ground
-2
12
Base Armor
Overkill Armor
24
Sturdy
Sturdy
Light
Heavy
Critical
Perks
Flaws
Slot Tier
Quantity
Tier I
Notes
Tier II
Tier III
Tier IV
Manipulator
Tier II Class
Rarity
Market Cost
Corporation
Common
82K
Detect
Sensors
Communication
Autocomm
Fire Control
Size
-1
-2
Movement
Stationary Defense
Maneuverability
Combat Speed
Top Speed
Walker
-1
Ground
Base Armor
Overkill Armor
24
Sturdy
Sturdy
Light
Heavy
Perks
Flaws
Slot Tier
Quantity
Tier I
Notes
Tier II
Tier III
Tier IV
Manipulator
Tier II Class
67
Derek Armstrong (order #6076999)
Critical
Groundhog
These Threat Values (TV) are currently in playtesting and are presented here as working threat values. These Threat Values are subject
to change before final release of their respective field guides. We value your input on any playtesting and encourage you to join our
playtesters and give us your feedback. Check out our playtesting open call and details on how you can join at WWW.DP9FORUM.COM.
Northern Squads
Infantry Platoon................................................. 40 TV
Add Medium Armor to Platoon for........................ +5 TV
Add Heavy Armor to Platoon for.......................... +10 TV
Add ATVs or ORVs to a squad for................... +5 TV each
Make Platoon Paratroopers (Including Attached Teams/
Squads) for.................................................... +5 TV
Add Badger to a section for................................+20 TV
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GP Squad........................................................170 TV
Recon Squad....................................................310 TV
Strike Squad....................................................245 TV
Fire Support Squad............................................240 TV
Dragoon Squad.................................................255 TV
Ranger Squad...................................................305 TV
Swap Cheetah for Black Cat for ..........................+25 TV
Swap Jaguar for Panther for ..............................+30 TV
Airborne Squad.................................................285 TV
Strider Squad...................................................160 TV
68
Derek Armstrong (order #6076999)
click here
Southern Cadres
MILICIA Special Rules
Limited Resources:
Swap Jger for Stripped Down Jger for................ -10 TV
Swap Jger for Rattlesnake for.............................-5 TV
Swap Iguana for Stripped Down Jger for.............. -25 TV
Swap Iguana for Basilisk for.............................. -20 TV
Swap Iguana for Anolis R for.............................. -15 TV
Swap Spitting Cobra for Python for...................... -15 TV
Infantry Platoon................................................. 40 TV
Add Medium Armor to Platoon for........................ +5 TV
Add Heavy Armor to Platoon for.......................... +10 TV
Add ATVs or ORVs to a squad for................... +5 TV each
Make Platoon Paratroopers (Including Attached Teams/
Squads) for.................................................... +5 TV
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Recon Cadre....................................................220 TV
Strike Cadre.....................................................215 TV
Swap Jger for Sidewinder for............................... +10 TV
MP Cadre........................................................195 TV
Airborne Cadre.................................................235 TV
OpSec Cadre....................................................300 TV
Strider Cadre....................................................140 TV
Add additional Naga......................................... +130 TV
Swap Naga for Sagittarius for............................ -60 TV
Swap Naga for Fire Dragon for........................... -20 TV
Tank Cadre.......................................................180 TV
Swap Hun for Visigoth for.................................. +100 TV
Cavalry Cadre.................................................... 55 TV
Field Gun Section............................................... 40 TV
69
Derek Armstrong (order #6076999)
GP Cadre.........................................................140 TV
Swap Jger for Sidewinder for............................ +10 TV
Paxton Squads
PRDF Special Rules
Growing Pains: Swap Crusader IV for Grizzly for....... +0 TV
Swap Crusader IV for Spiting Cobra for...................-5 TV
Swap Skirmisher for Cheetah for......................... +15 TV
Swap Skirmisher for Iguana for.......................... +10 TV
Swap Skirmisher for Ferret for........................... -20 TV
GP Squad........................................................205 TV
Swap Chieftain for Chieftain IV...........................+25 TV
Swap Chieftain for Skirmisher...............................0 TV
Swap Warrior for Warrior IV..............................+25 TV
Spotter Team.................................................. 10 TV
Post TN-1940 Upgrades
Swap Cataphract LRG for VHAC (F) for...................-5 TV
Swap Coyote LRG for VHAC (T) for...................... -10 TV
Anti-Rover Squad..............................................145 TV
Swap CGL Pitt Bull for Skirmisher....................... +10 TV
Additional Pitt Bulls ........................................+30 TV
Swap Pitt Bull for Warriors................................. +5 TV
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Patrol Squad....................................................240 TV
Swap CGL Skirmisher for Chieftain IV..................+25 TV
Strike Squad....................................................325 TV
Swap Warrior IV for Crusader IV......................... +10 TV
Swap Warrior IV for Warrior for.......................... -25 TV
Swap Warrior IV for Skirmisher for...................... -20 TV
Swap Crusader IV for Cataphract for....................+30 TV
Swap Chieftain IV for Cataphract Lord for..............+40 TV
70
Derek Armstrong (order #6076999)
Leagueless Squads
Trooper:
Hunter............................................................. 35 TV
HeadHunter....................................................... 40 TV
Jager.............................................................. 35 TV
Command Jager................................................. 40 TV
Warrior............................................................ 40 TV
Chieftain.......................................................... 45 TV
Tiger............................................................... 50 TV
Sabertooth........................................................ 60 TV
Infantry Section................................................. 20 TV
AGR, CG, LMG, GR, TD(2) cost......................... +5TV each
Copperhead...................................................... 35 TV
Wildcat............................................................ 35 TV
Support:
Black Adder....................................................... 60 TV
Caiman............................................................ 30 TV
Razorback........................................................ 50 TV
Peacemaker Razorback........................................ 50 TV
Bear................................................................ 55 TV
Swap Bear for Mauler Bear for................................ +0 TV
Swap Veteran Bear for Den Mother for...................... +5 TV
Python............................................................. 55 TV
Badlands Python................................................ 45 TV
Boa................................................................. 65 TV
Field Gun.......................................................... 40 TV
Heavy:
Badger............................................................. 20 TV
Bandit Hunter Klemm........................................... 85 TV
Tyburr............................................................. 85 TV
Mammoth........................................................130 TV
Elite:
Ferret MkII........................................................ 40 TV
Wild Ferret....................................................... 30 TV
Jaguar............................................................. 55 TV
Iguana............................................................. 50 TV
Warrior IV......................................................... 60 TV
Chieftain IV....................................................... 65 TV
Cheetah........................................................... 60 TV
Black Mamba..................................................... 60 TV
Spitting Cobra................................................... 70 TV
Grizzly............................................................. 65 TV
Gladiator.......................................................... 60 TV
Unique:
Kodiak............................................................100 TV
King Cobra....................................................... 110 TV
71
Derek Armstrong (order #6076999)
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Scout:
Basilisk for Silverscale for................................... +15 TV
Pit Bull............................................................ 35 TV
Ferret.............................................................. 35 TV
Anolis R........................................................... 40 TV
Bobcat............................................................. 45 TV
(Note had extra LD1 cost 5TV each per non-CGL Model)
Forward Observation and Reconnaisance Team.........305 TV
Add Dark Skirmisher for...................................+75 TV
Swap Dark Skirmisher for Dark Cheetah for...........+40 TV
Swap Dark Skirmisher for Owl C3 for...................+50 TV
Swap Dark Cheetah for Raven Scout for................+30 TV
Primary Insertion Team.......................................220 TV
Add Dark Jaguar for.........................................+70 TV
Swap Dark Jaguar for Dark Skirmisher for.............. +0 TV
Swap Dark Skirmisher for Owl C3 for...................+45 TV
Swap Dark Jaguar for Eagle Trooper for................+40 TV
Tactical Insertion Team.......................................270 TV
Add Dark Jaguar for.........................................+70 TV
Swap Dark Jaguar for Dark Mamba for..................+25 TV
Swap CGL Dark Jaguar for Owl C3 for...................+50 TV
Swap second Dark Jaguar for Owl C3 for...............+45 TV
Swap Dark Jaguar for Eagle Trooper for................+40 TV
Swap Dark Mamba for Raptor Commando for.......... +5 TV
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Infantry Section................................................. 55 TV
Add Heavy Armor to Section & all attached Teams.... +5 TV
Add ATVs or ORVs to a squad for........................... +5TV
Make Section Paratroopers (Including Attached Teams/
Squads) for..................................................... +5TV
Add Dark Hoplite to a section for......................... +55TV
Heavy Weapons Team....................................... 30 TV
Sniper/Spotter Team......................................... 20 TV
72
Derek Armstrong (order #6076999)
CEF Squads:
Mission Packs
Command (CMP).............................................+15TV
Defensive (DMP)............................................ +20TV
Fire Support (FSMP).........................................+10TV
Recon (RMP)..................................................+15TV
Light Hovertank Squad........................................225 TV
Add an additional LHT-71 for.............................+115 TV
Swap LHT-71 for LHT-67 for............................... -15 TV
Heavy Hovertank Squad......................................385 TV
(Cost of new single HT Squad is 195 TV, as per Gear UP 4)
Add an additional LHT-72 for............................... +195 TV
Swap LHT-72 for LHT-68 for............................... -20 TV
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73
Derek Armstrong (order #6076999)
Caprice Squads:
Utopia Troupes
Patrol Squad....................................................165 TV
SIN Cluster....................................................... 95 TV
Support Squad..................................................195 TV
Eden Squads
Heavy Mount....................................................105 TV
Alpha Squad...................................................... 75 TV
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74
Derek Armstrong (order #6076999)
MESSAGE INTERCEPTED
INCOMING Field Guides:
DP9-9266
DP9-9267
DP9-9268
DP9-9269
DP9-9270
Drea m Po d 9 Ca ta lo g
(All HGA minis are fully compatible with HGB & include their standard loadout Blitz weapons.)
Code
Item
DP9-9187c
Heavy Gear Arena Core Rules (Softcover) 112 pages, Full Color
SRP (CAD)
$45.00
DP9-9210
Heavy Gear Arena - Two Player Starter Kit (Box including Small B&W Version of the HG Arena Core Rules, 6 minis, 4 dice & 1 tape)
$67.00
DP9-9193
DP9-9205
Heavy Gear Arena Logo Patch (8" wide with velcro backing)
$12.50
DP9-9196
$20.75
DP9-9197
$20.75
DP9-9198
$20.75
DP9-9202
HG Arena: Hired Guns Grizzly & Hunter XMG Pack (Jarak Twins, 2 minis, extra weapons)
$31.00
DP9-9203
HG Arena: Hired Guns Black Mamba & DartJager Pack (Yang Jownz & Emili Royal, 2 minis, extra weapons)
$20.75
DP9-9199
$20.75
DP9-9201
$20.75
DP9-9204
HG Arena: Hired Guns Black Adder & Hunter Commando Pack (Torvas & Bowser, 2 minis, extra weapons)
$20.75
DP9-9208
HG Arena: Hired Guns Spitting Cobra & Strike Cheetah Pack (Musashi & Cornice, 2 minis, extra weapons)
$31.00
DP9-9216
$20.75
DP9-9217
$20.75
DP9-9218
$20.75
DP9-9231
$20.75
DP9-9232
HG Arena: Stone Mason Engineering Gear Two Pack (2 minis, extra weapons)
$20.75
$6.75
Heavy Gear Blitz! Locked & Loaded - Rulebook Rev 1.1 (Softcover) 204 pages, Black & White
$35.00
DP9-9996c
Heavy Gear Blitz! Locked & Loaded - Rulebook Rev 1.1 (Softcover) 204 pages, Full Color
$70.00
DP9-9997
Heavy Gear Blitz! Field Manual - Core Rulebook Companion (Softcover) 60 pages, Black & White
$15.00
DP9-9997c
Heavy Gear Blitz! Field Manual - Core Rulebook Companion (Softcover) 60 pages, Full Color
$30.00
DP9-9034
Black Talon - Return to Cat's Eye (Softcover) 124 pages, Black & White
$25.00
DP9-9034c
Black Talon - Return to Cat's Eye (Softcover) 124 pages, Full Color
$45.00
DP9-9097c
Shattered Peace - The War for Terra Nova Book 1 (Softcover) 54 pages, Full Color
$30.00
DP9-9155c
Terra Nova Gambit - The War for Terra Nova Book 2 (Softcover) 54 pages, Full Color
$30.00
DP9-9191c
Perfect Storm: NuCoal Field Guide (Softcover) 136 pages, Full Color
$55.00
Heavy Gear Blitz - Two Player Starter Kit (Small b&w L&L Rulebook & Field Manual books, 6 minis, 4 dice & 1 tape)
$67.00
DP9-9222
Northern Starter Army (Small L&L Rulebook & Field Manual books, Strike & Fire Support Squads (10 minis), 4 dice & tape)
$115.00
DP9-9223
Southern Starter Army (Small L&L Rulebook & Field Manual books, Strike & Fire Support Cadres (9 minis), 4 dice & tape)
$115.00
DP9-9224
P.R.D.F. Starter Army (Small L&L Rulebook & Field Manual books, Strike & Fire Support Squads (10 minis), 4 dice & tape)
$115.00
DP9-9225
P.A.K. Starter Army (Small L&L Rules & Field Manual books, GREL Platoon, 2xLHT-67, 1xLHT-71 (46 minis), 4 dice & tape)
$115.00
DP9-9226
Black Talon Starter Army (Small Field Manual & Black Talon books, 1xOwl, 1xRaptor, 2xVulture, 1xDark Naga (5 minis), 4dice & tape)
$115.00
DP9-9227
C.E.F. Starter Army (Small Field Manual & Black Talon books, FLAIL Platoon, 2x LHT-71, & 2x HC3 (17 minis), 4 dice & tape)
$115.00
DP9-9229
Utopian Starter Army (Small Field Manual & Black Talon books, 1x Support Troupe & 1x Recce Troupe (20 minis), 4 dice & tape)
$125.00
$43.50
DP9-9024
$44.50
DP9-9027
$53.75
DP9-9045
$43.50
DP9-9065
$21.75
DP9-9038
Northern Hunter Two Pack (2 random Hunters, headhunter head, extra weapons)
$19.75
DP9-9104
$19.75
DP9-9111
$20.75
DP9-9116
Code
Item
$19.75
SRP (CAD)
76
$20.75
DP9-9047
$21.75
DP9-9050
$19.75
DP9-9113
$19.75
DP9-9057
$19.75
DP9-9062
$21.75
DP9-9098
$20.75
DP9-9106
$20.75
DP9-9108
$26.00
DP9-9117
$19.75
DP9-9118
$21.75
DP9-9096
$20.75
DP9-9126
Northern Bear/Den Mother/Mad Dog R Two Pack (2 Bears or 2 Mad Dogs or 1 Den Mother & 1 other)
$34.00
DP9-9174
$33.00
DP9-9180
$33.00
DP9-9147
Northern Mammoth Strider Custom Pack (1 resin mini with customization parts)
$51.75
DP9-9148
Northern Mammoth Strider Upgrade Pack (Resin parts to upgrade upto 3 Mammoths)
$16.50
DP9-9054
$46.50
DP9-9161
Northern Aller Main Battle Tank Custom Pack (1 Resin Mini with customization upgrade parts)
$43.50
DP9-9189
Northern Klemm Light Tank Custom Two Pack (2 Resin Minis with 1 set of customization upgrade parts)
$43.50
DP9-9120
Northern Aller Upgrade Two Pack (Resin parts to upgrade upto 4 Allers)
$27.00
DP9-9122
Northern Klemm Upgrade Two Pack (Resin parts to upgrade upto 8 Klemms)
$27.00
DP9-9212
$26.00
DP9-9035
$23.00
DP9-9069
$23.00
DP9-9159
Northern Antelope Jeep Squad Pack (3 Antelope Jeeps and 3 hex bases)
$23.00
DP9-9194
Northern Badger APC Custom Pack (1 Larger Resin Mini with customization upgrade parts)
$27.00
DP9-9081
Northern Field Gun Two Pack (2 guns, 2 infantry and 2 round bases)
$20.75
$43.50
DP9-9025
$44.50
DP9-9028
$53.75
$43.50
$21.75
DP9-9039
Southern Jager Two Pack (2 random Jagers, Command Jager head, extra weapons)
$19.75
DP9-9043
Southern Stripped Down Jager Two Pack (2 Stripped Down Jagers, extra weapons)
$19.75
DP9-9105
$19.75
DP9-9042
Southern Black Mamba Two Pack (2 random Black Mambas, extra weapons)
$20.75
DP9-9048
$21.75
DP9-9049
$19.75
DP9-9114
$19.75
DP9-9063
$21.75
DP9-9099
$20.75
DP9-9107
$20.75
DP9-9109
$20.75
DP9-9110
$20.75
DP9-9112
$20.75
DP9-9119
Southern Snakeye Black Mamba Two Pack (2 Snakeye BMs & parts to convert to Green Mambas)
$21.75
DP9-9091
$33.00
DP9-9124
$20.75
(HGA & HGB miniatures are 1/144 scale, cast in lead free pewter or high quality resin. Assembly & painting required, decals not Included.)
Southern Miniatures continued on next page
Derek Armstrong (order #6076999)
77
DP9-9046
DP9-9066
Drea m Po d 9 Ca ta lo g
Item
DP9-9145
SRP (CAD)
$20.75
DP9-9146
$19.75
DP9-9177
$20.75
DP9-9140
Southern Naga Strider Custom Pack (1 Resin mini plus conversion parts for Long Fang, Command or Dark Naga, plus extra weapons)
$40.00
DP9-9055
$31.00
DP9-9162
Southern Visigoth Main Battle Tank Custom (1 Resin Mini with customization upgrade parts)
$43.50
DP9-9190
Southern Hun Light Tank Custom Two Pack (2 Resin Minis with 1 set of customization upgrade parts)
$43.50
DP9-9121
Southern Visigoth Upgrade Two Pack (Resin parts to upgrade upto 6 Visigoths)
$27.00
DP9-9123
Southern Hun Upgrade Two Pack (Resin parts to upgrade upto 6 Huns)
$27.00
DP9-9163
Southern Hetairoi Hovertank (Resin Mini, extra weapon and extra parts)
$37.00
DP9-9213
$26.00
DP9-9036
$23.00
DP9-9070
$23.00
DP9-9160
Southern Elan Jeep Squad Pack (3 Elan Jeeps and 3 hex bases)
$23.00
DP9-9195
Southern Caiman APC Custom Two Pack (2 Larger Resin Minis with customization upgrade parts)
$31.00
DP9-9082
Southern Field Gun Two Pack (2 guns, 2 infantry and 2 round bases)
$20.75
DP9-9100
$46.50
DP9-9164
Southern M.P. Shield Five Pack (5 part sprus with M.P. Shield, Fragcannon and Police Lights)
$11.50
$43.50
DP9-9023
$44.50
DP9-9026
$53.75
DP9-9044
$43.50
DP9-9037
P.R.D.F. Warrior Two Pack (2 random Warriors, Cheiftain head, extra weapons)
$19.75
DP9-9040
P.R.D.F. Warrior IV Two Pack (2 random Warriors IV, Cheiftain IV head, extra weapons)
$19.75
DP9-9064
$20.75
DP9-9084
$20.75
DP9-9085
$20.75
DP9-9086
$34.00
DP9-9030
$51.50
DP9-9087
$23.00
DP9-9088
$27.00
DP9-9103
$34.00
DP9-9125
$20.75
$43.50
DP9-9238
$44.50
DP9-9239
$53.75
DP9-9240
$43.50
DP9-9219
$20.75
DP9-9221
$20.75
DP9-9251
$21.75
DP9-9252
$20.75
DP9-9253
NuCoal Hussar Walker (1 Hussar in walker mode, extra weapons) - Resin Miniature
$43.50
DP9-9254
$23.00
DP9-9255
$23.00
DP9-9256
NuCoal Hussar Tank (1 Hussar in tank mode, extra weapons) - Resin Miniature
$43.50
DP9-9258
$24.00
DP9-9259
NuCoal Sampson Hover APC Pack (1 Sampson Hover APC) - Resin Miniature
$27.00
78
SRP (CAD)
DP9-9206
$26.00
DP9-9207
NuCoal Barnaby and Sandrider Squad Pack (3 Barnaby riding beasts & Sandrider Infantry and 3 hex bases)
$26.00
DP9-9257
NuCoal Espion Two Pack (2 Espions, extra weapons) - FEBRUARY 2012 RELEASE
$20.75
DP9-9260
NuCoal Armadillo Beast with Rider Squad Pack (3 Armadillo Beasts with 3 Riders and 3 round bases) - FEBRUARY 2012 RELEASE
$30.00
DP9-9261
NuCoal Chasseur Paratrooper Two Pack (2 Chasseur Paratroopers, extra weapons) - MARCH 2012 RELEASE
$20.75
DP9-9262
NuCoal Jerboa Paratrooper Two Pack (2 Jerboa Paratroopers, extra weapons) - MARCH 2012 RELEASE
$20.75
$50.75
DP9-9171
$60.00
DP9-9173
$43.50
DP9-9128
Black Talon Dark Series Upgrade Pack (Weapons and Bits to upgrade minis to the Dark Series Gears)
$21.75
DP9-9149
$22.75
DP9-9150
$22.75
DP9-9136
$27.00
DP9-9138
$33.00
DP9-9139
$33.00
DP9-9135
$20.75
DP9-9137
$27.00
DP9-9168
$129.50
$60.00
DP9-9170
$65.00
DP9-9172
$54.00
DP9-9089
$37.00
DP9-9090
$37.00
DP9-9214
$22.75
DP9-9215
$22.75
DP9-9095
$21.75
C.E.F. HC-3 Command & Recon Hovercar Two Pack (2 HC-3 Hovercars)
$25.00
C.E.F. Type F6-16 Frame Two Pack (2 F6-16 Frames, extra weapons and parts)
$33.00
DP9-9133
C.E.F. Type F2-21 Frame Two Pack (2 F2-21 Frames, extra weapons and parts)
$33.00
DP9-9134
C.E.F. Type F2-19 Frame Pack (1 F2-19 Frame, extra weapons and parts)
$22.75
DP9-9165
C.E.F. Type F2-25 Frame Two Pack (2 F2-25 Frames, extra weapons and parts)
$26.00
DP9-9092
$25.00
DP9-9154
$22.75
DP9-9142
C.E.F. FLAIL Platoon Pack (12 Mordred & 1 Morgana FLAILs, 13 hex bases)
$26.00
Heavy
GearUtopian
Blitz!Commando
UTOPIAN
/ EDEN Miniatures
DP9-9234
Troupe (box set of 2 Armigers and 8 Drones for a total of 10 minis)
$47.00
DP9-9235
$47.00
Utopian Recce Troupe (box set of 2 Armigers and 8 Drones for a total of 10 minis)
DP9-9236
Utopian Support Troupe (box set of 2 Armigers and 8 Drones for a total of 10 minis)
$57.00
DP9-9181
$22.75
DP9-9182
$22.75
DP9-9183
Utopian Support Armiger Two Pack (2 Fire Support Armigers, extra weapons)
$33.00
DP9-9184
Utopian Commando Drones Eight Pack (8 Commando N-KIDU Drones, extra weapons)
$25.00
DP9-9185
Utopian Recce/Trooper Drones Eight Pack (8 Recce/Trooper N-KIDU Drones, extra weapons)
$25.00
DP9-9186
Utopian Support Drones Eight Pack (8 Fire Support N-KIDU Drones, extra weapons)
$25.00
DP9-9166
Utopian/Eden Alpha Squad Pack (4 Constable & 1 Marshall Golem, extra weapons)
$22.75
DP9-9167
Utopian/Eden Beta Squad Pack (3 Man-at-Arms & 1 Marshall Golem, extra weapons)
$24.75
79
Derek Armstrong (order #6076999)
DP9-9176
DP9-9132
Drea m Po d 9 Ca ta lo g
Item
DP9-9127
SRP (CAD)
$33.00
DP9-9129
$26.00
DP9-9130
$22.75
DP9-9152
$20.75
DP9-9153
$27.00
DP9-9131
$33.00
DP9-9158
$23.00
DP9-9141
$23.00
$13.00
DP9-9029
$21.75
DP9-9115
Blitz Air Strike Counter Pack (3 Northern, 3 Southern, 3 P.R.D.F. and 3 Earth aircraft plus 12 flight bases)
$21.75
DP9-9056
$11.25
DP9-9053
$12.25
DP9-9007
$26.75
DP9-9008
$13.50
DP9-9014
$13.50
DP9-9101
$23.75
DP9-9102
$24.75
DP9-9151
$20.75
DP9-9076
$6.75
DP9-9077
$6.75
DP9-9078
$6.75
DP9-9143
$6.75
DP9-9144
$6.75
DP9-9178
$6.75
DP9-9179
$6.75
DP9-9192
$6.75
DP9-9265
DP9-9073
$6.75
$13.50
DP9-9074
$13.50
DP9-9075
$13.50
80
Derek Armstrong (order #6076999)
81
Derek Armstrong (order #6076999)