Booth
Booth
Booth
Multiplication
Some general observations
1. Multiplication involves the generation of
partial products one for each digit in the
multiplier.
2. Partial products are summed to produce
the final product.
3. Partial products are very simple to define
for binary multiplication. If the digit is a
one the partial product is the
multiplicand, otherwise the partial
product is zero.
4. The total product is the sum of the partial
products. Each successive partial product
is shifted one position to the left.
5. The multiplication of two n-bit binary
numbers results in a product of up to 2n
bits in length.
1011
X 1101
1011
0000
1011
1011
10001111
Simplifying Multiplication
1. The processor can keep a
running product rather than
summing at the end.
2. For each 1 in the multiplier
we can apply an add and a
shift.
3. For each 0 only a shift is
needed.
1. Multiplier and multiplicand are loaded into registers Q and M.
2. A third register (A) is initially set to zero.
3. A one-bit C register (initialised to zero) holds carry bits.
This Approach will not work if both or
any one of the Multiplicand or Multiplier
are negative.
ALTERNATIVE:
--- BOOTH ALGORITHM
Multiplicand M unchanged
Based upon recoding the multiplier Q
to a recoded value R
Each digit can assume a negative as well as
positive and zero values
Known as Signed Digit ( SD) encoding
Booths algorithm called skipping over ones
String of 1s replaced by 0s
For ex: 30 = 0011110
= 32 2 = 0100000 - 0000010
In the coded form = 0100010
Booth recoding Procedure
Working from LSB to MSB retain each 0
until a 1 is reached
When a 1 is encountered insert 1 at that position
and complement all the succeeding 1s until a 0 is
encountered
Replace that 0 with 1 and continue
While multiplying with 1 2s compliment is taken
Booths Algorithm
1. Multiplier and multiplicand are
placed in Q and M registers.
2. A 1-bit register is placed to the
right of the least significant bit
(Q
0
) and designated Q
-1
.
3. Control logic scans the bits of the
multiplier one at a time but a bit
AND its bit to the right are
examined. If the bits are the same
(1-1 or 0-0) then all bits of the
A,Q, and Q-1 registers are shifted
to the right 1 bit. If the two bits
differ, then the multiplicand is
added/subtracted depending on
whether the bits are 0-1 or 1-0.
Addition is followed by a right
arithmetic shift.
Performing 7x3
Booths algorithm generally performs fewer
additions and subtractions than repeated
addition.
Verify the operation of
(+7) x (-3)
Multiplicand M = 0111
Multiplier Q = 1101
A Q Q
-1
M = 0111
0000 1101 0 initial values
1001 1101 0 A A-M
1100 1110 1 shift
0011 1110 1 A A+M
0001 1111 0 shift
1010 1111 0 A A-M
1101 0111 1 shift
1110 1011 1 shift
Verify the operation of
(-7) x (+3)
Multiplicand M = 1001
Multiplier Q = 0011
A Q Q
-1
M = 1001
0000 0011 0 initial
0111 0011 0 AA-M
0011 1001 1 shift
0001 1100 1 shift
1010 1100 1 AA+M
1101 0110 0 shift
1110 1011 0 shift
DIVISION Dividend/Divisor
- Bits of dividend are examined from left to right
until set of bits examined represents a number
greater than or equal to the divisor
- Until this 0s are placed in quotient from left
to right
- When the event occurs a 1 is placed in the quotient
and divisor subtracted from dividend
-The result is referred to as partial remainder
-Cyclic pattern followed
00001101
1011 10010011
1011
001110
1011
001111
1011
0111
Example:
M
A Q
Control logic
Block diagram of the implementation
Restoration Method
1.Divisor loaded into Register M
2.Dividend loaded into register Q
3.Initialise register A to Zero
4.Shift A and Q left by one position
5.Subtract M from A, placing the result back in A
6. If MSB of A is 1, set Q0 to Zero, add M to A
(restore A)
If MSB of A is Zero, set Q0 to 1
Repeat steps 4,5,6 n times where n is
No of bits of divisor
N bit quotient obtained from Q and remainder from A
Example: Divide 7 by 3
Dividend : 0111
Divisor : 0011 M : 0011
A Q
0000 0111 Initial Value
0000 1110 shift left
1101 Sub M
1101 1110 As MSB is 1 set Q0 =0
0011 Add M
0000 1110 Restore A
0001 1100 Shift left
1101 Sub M
1110 1100 As MSB is 1 set Q0= 0
0011 Add M
0001 1100 Restore A
0011 1000 Shift left
1101 Sub M
0000 1000 As MSB 0 set Q0 = 1
0000 1001
0001 0010 Shift left
1101 Sub M
1110 0010 As MSB 1set Q0 = 0
0011 Add M
0001 0010 Restore A
Result Q = 0010 Remainder = 0001
Divide 9 by 3
Dividend = 1001
Divisor = 0011 M = 0011
Non-restoration Method
Eliminates the need for restoring A after the result
of subtraction is negative
1.Divisor is loaded into M
2.Dividend loaded into Q
3.Initialise A to Zero
4.If sign of A is positive shift A & Q left by
One bit and subtract M from A
OR
If sign of A is negative, shift A &Q by one bit
and add M to A
5. If MSB of result is 1, then Q0 is set to Zero
otherwise set to one
Repeat steps 4 &5 n times
At the end if sign of A is negative add M to A
to get the correct remainder
7 divided by 3
M 0011
A Q
0000 0111 initialise
0000 1110 shift left, as MSB is 0
1101 Sub M
1101 1110 as MSB 1, Q0 = 0
1011 1100 shift left, as MSB 1
0011 Add M
1110 1100 as MSB 1 Q0 = 0
1101 1000 shift left , as MSB 1
0011 Add M
0000 1000 as MSB 0
0000 1001 set Q0 =1
0001 0010 shift left as MSB 0
1101 Sub M
1110 0010 as MSB 1
0011 Add to adjust remainder
0001
Q = 0010 R = 0001