Hands-On Lab: Silverlight 4 - Multi-Touch and Drop Targets

Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 25

Hands-On Lab

Silverlight 4 Multi-Touch and Drop Targets












Multi-Touch and Drop Targets


Contents
Introduction ........................................................................................................................................................ 3
Exercise 1 Getting Started ................................................................................................................................ 4
Task 1 Adding Drag and Drop Support ..................................................................................................... 5
Task 2 Creating Context Menu Custom Control ....................................................................................... 7
Task 3 Native Right Mouse Click Support ............................................................................................... 15
Task 4 Printing Support .......................................................................................................................... 20
Exercise 2 Multi-touch on Windows 7............................................................................................................ 21
Task 1 Enabling Multi-touch support ..................................................................................................... 21
Conclusion ......................................................................................................................................................... 25


Multi-Touch and Drop Targets


Introduction

Rich media support is one of most compelling features provided by Silverlight. It enables you to create
virtually any user interface (UI) and provide a rich user experience (UX). Silverlight 4 expands on its rich
media experiences and help align it with some new line of business (LOB) oriented functionality.
In this lab you will learn how to create a Silverlight multimedia application:
1. Enriching the standard UX with multi-touch support (for Windows 7 client machines)
2. Add image file Drag and Drop functionality
3. Expose printing support
4. Enable native right mouse click events
In addition, this lab will demonstrate how to create a style-able and template-able Silverlight
custom control. The lab application will provide an interface to display, add, remove and manipulate
images and will enhance an existing Silverlight Surface demo application.
Estimated completion time for this lab is 60 minutes.

Multi-Touch and Drop Targets


Exercise 1 Getting Started
The goal of this exercise is to familiarize the student with the existing starter application and enhance it with
new features (Drag and Drop, Native Right Mouse Click support, and printing support).
1. Start Visual Studio 2010
2. On the File menu click Open Project/Solution
a. Alternatively, from Visual Studio Start Page click Open Project
3. At Open Project dialog navigate to the Lab installation folder
4. Navigate to MultiTouchAndDropTargets\Source\Ex01-GettingStarted\begin folder
5. Click ImageGallery.sln file and the click Open button
6. Take some time to familiarize yourself with the Starter application
a. Points of interest here are:
Photo.xaml
Photo.xaml.cs
MainPage.xaml.cs
7. Set the ImageGallery.Web project as the startup project, by right clicking the project in the Solution
Explorer and selecting Set as Startup Project
8. Press F5 or click Debug Start Debugging to Run the application
9. Use the application to familiarize yourself with it. When finished close the browser window


Multi-Touch and Drop Targets


Task 1 Adding Drag and Drop Support
1. If you have not opened the Starter project please open it now (see previous section for detailed
instructions)
2. Open MainPage.xaml (double click on the filename in the Solution Explorer)
3. Add AllowDrop=True to the UserControl just before the closing of the tag >
4. Add a new Drop event handler (use the default name)

Figure 1
Event Handler Generation from XAML Editor
5. The resulting state of UserControl tag should look like follows
XAML
<UserControl x:Class="ImageGallery.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc=http://schemas.openxmlformats.org/markup-compatibility/2006
mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="400"
AllowDrop="True" Drop="UserControl_Drop">
6. Right click on UserControl_Drop and from the context menu choose Navigate to Event Handler

Figure 2
Navigate to Event Handler from XAML Editor
7. The last action will take you to the source code editor, to the event handler function:
C#
private void UserControl_Drop(object sender, DragEventArgs e)
{

}
8. To receive a dropped object (that is dragged onto the designer surface of the UIElement from
outside the Silverlight application), use the Data property of DragEventArgs. Drag and Drop is
capable of supporting any data file format. In this lab we create an image file Drag and Drop
mechanism, so we are interested in Data from the FileDrop format. The user could drop more
Multi-Touch and Drop Targets


than one file, in which case we will handle the FileDrop data as a list of files. To get the
IDataObject and check if such data is present, add the following lines inside the function body:
C#
IDataObject theDo = e.Data;

if (theDo.GetDataPresent("FileDrop"))
{
FileInfo[] files = theDo.GetData("FileDrop") as FileInfo[];

}
9. Now, after getting the list of dropped files (a user may drop more than one file), iterate over the
list, checking that the file matches the supported extension (in our case we will support JPG and
PNG only), then open the file and create a BitmapImage instance from it. Paste the following lines
inside the if block, after the FileInfo[] files = line:
C#
foreach (var file in files)
{
if (file.Name.ToLower().Contains(".jpg") ||
file.Name.ToLower().Contains(".png"))
{
FileStream reader = file.OpenRead();

byte[] array = new byte[reader.Length];
int count = reader.Read(array, 0, (int)reader.Length);
MemoryStream str = new MemoryStream(array);
BitmapImage img = new BitmapImage();
img.SetSource(str);

//Initialize new instance of Photo with received image
}
}
10. The last thing to do is to initialize a new instance of the Photo class with the received image. The
implementation of Photo receives only the filename and loads it from the originating web server. In
order to support a dropped image, add an overloaded constructor to the Photo class. Open
Photo.xaml.cs and add following code to the class to create the overloaded constructor:
C#
public Photo(MainPage parent, BitmapImage photo, string name)
{
InitializeComponent();

intializePhoto(parent);
_name = name;
image.Source = photo;
Multi-Touch and Drop Targets



// Position and rotate the photo randomly
Translate(random.Next((int)(this._parent.ActualWidth - Width)),
random.Next((int)(this._parent.ActualHeight - Height)));
Rotate(random.Next(-30, 30));

// Add the photo to the parent and play the display animation
_parent.LayoutRoot.Children.Add(this);

display.Begin();
}
11. Go back to the MainPage.xaml.cs and create new instance of Photo and call the overloaded
constructor. To do it add the following lines of code right after the //Initialize new instance
remark:
C#
new Photo(this, img, file.Name);
12. Compile and Run the application
13. Open a new Windows Browser, locate and navigate to the Sample Pictures folder (or any other
folder with pictures). Select one or more pictures from this folder, and Drag and Drop them to the
surface of the running Lab application.

Task 2 Creating Context Menu Custom Control
In order to remove the pictures from the applications surface and print the images collage, we need to
provide an image context menu.
1. If the Lab application is still running, stop it now.
2. Add a new project to the solution by right clicking on Solution (in Solution Explorer) and select Add
New Project
3. At the Add New project dialog, select Silverlight Class Library item, and name it ContextMenu
Multi-Touch and Drop Targets



Figure 3
Add New Project Dialog
4. Click OK when done
5. Make sure the that correct version of Silverlight is selected at Add Silverlight Class Library dialog
and click OK

Figure 4
Silverlight Version Selector
6. Delete the Class.cs from the project by right clicking on it and selecting Delete
Multi-Touch and Drop Targets



Figure 5
Delete Default Class
7. Add a new item into the ContextMenu project item by right clicking on the project and selecting
Add New Item

Figure 6
Add New Item To the Project
8. From Add New Item - ContextMenu dialog select Silverlight Templated Control, name it
ContextMenu.cs and click Add
Multi-Touch and Drop Targets



Figure 7
Add New Item Dialog Box
9. Change the base class for the ContextMenu class from Control to ItemsControl:
C#
public class ContextMenu : ItemsControl
10. Add additional Silverlight Templated Control to the project and name it MenuItem.cs
Multi-Touch and Drop Targets



Figure 8
Add New Item Dialog Box
11. Declare an additional namespace reference add the following code after the last using
statement at the beginning of the class (before the namespace):
C#
using System.Windows.Controls.Primitives;
12. Change the base class for created MenuItem from Control to ButtonBase:
C#
public class MenuItem : ButtonBase
13. Open the Generic.xaml file located in the Themes folder (automatically created by Visual Studio
while adding new Templated Controls)
14. Locate the Style for ContextMenu, and add the following content inside the ControlTemplates
Border markup (add the markup inside the Border element):
XAML
<Border.Effect>
<DropShadowEffect ShadowDepth=".2" Opacity="1"/>
</Border.Effect>
<ItemsPresenter x:Name="ItemsPanel" Margin="3"/>

Multi-Touch and Drop Targets


15. Locate the style for MenuItem and replace the Border in ControlTemplate with following markup:
XAML
<Grid x:Name="LayoutRoot">
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal"/>
<VisualState x:Name="MouseOver">
<Storyboard>
<DoubleAnimationUsingKeyFrames
Storyboard.TargetName="BackgroundAnimation"
Storyboard.TargetProperty="Opacity">
<SplineDoubleKeyFrame KeyTime="0" Value="1"/>
</DoubleAnimationUsingKeyFrames>
<ColorAnimationUsingKeyFrames
Storyboard.TargetName="BackgroundGradient"
Storyboard.TargetProperty="(Rectangle.Fill).
(GradientBrush.GradientStops)[1].(GradientStop.Color)">
<SplineColorKeyFrame KeyTime="0" Value="#F2FFFFFF"/>
</ColorAnimationUsingKeyFrames>
<ColorAnimationUsingKeyFrames
Storyboard.TargetName="BackgroundGradient"
Storyboard.TargetProperty="(Rectangle.Fill).
(GradientBrush.GradientStops)[2].(GradientStop.Color)">
<SplineColorKeyFrame KeyTime="0" Value="#CCFFFFFF"/>
</ColorAnimationUsingKeyFrames>
<ColorAnimationUsingKeyFrames
Storyboard.TargetName="BackgroundGradient"
Storyboard.TargetProperty="(Rectangle.Fill).
(GradientBrush.GradientStops)[3].(GradientStop.Color)">
<SplineColorKeyFrame KeyTime="0" Value="#7FFFFFFF"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="Disabled">
<Storyboard>
<DoubleAnimationUsingKeyFrames
Storyboard.TargetName="DisabledVisualElement"
Storyboard.TargetProperty="Opacity">
<SplineDoubleKeyFrame KeyTime="0" Value=".55"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Border x:Name="Background" CornerRadius="3"
Background="White"
BorderThickness="{TemplateBinding BorderThickness}"
BorderBrush="{TemplateBinding BorderBrush}">
Multi-Touch and Drop Targets


<Grid Background="{TemplateBinding Background}" Margin="0">
<Border Opacity="0" x:Name="BackgroundAnimation"
Background="#FF448DCA" />
<Rectangle x:Name="BackgroundGradient" >
<Rectangle.Fill>
<LinearGradientBrush StartPoint=".7,0" EndPoint=".7,1">
<GradientStop Color="#FFFFFFFF" Offset="0" />
<GradientStop Color="#F9FFFFFF" Offset="0.375" />
<GradientStop Color="#E5FFFFFF" Offset="0.625" />
<GradientStop Color="#C6FFFFFF" Offset="1" />
</LinearGradientBrush>
</Rectangle.Fill>
</Rectangle>
</Grid>
</Border>

<StackPanel Orientation="Horizontal" Margin="2">
<Image x:Name="MenuItemIcon" Width="20" Height="20"
Source="{Binding MenuItemImage}" Margin="0,0,2,0"/>
<ContentPresenter x:Name="MenuItemContent"
Content="{Binding ItemContent}"
Margin="0,0,0,1" VerticalAlignment="Center"/>
</StackPanel>
<Rectangle x:Name="DisabledVisualElement" RadiusX="3"
RadiusY="3" Fill="#FFFFFFFF" Opacity="0"
IsHitTestVisible="false" />
</Grid>
16. Open MenuItem.cs
17. Add the following TemplatePart class attributes to the class definition (just before the class
declaration):
C#
[TemplatePart(Name = "LayoutRoot", Type = typeof(Grid)),
TemplatePart(Name = "MenuItemIcon", Type = typeof(Image)),
TemplatePart(Name = "MenuItemContent", Type = typeof(ContentPresenter))]
18. Create private variables to hold the instances of template parts. Add following code in the class
(before the constructor code):
C#
Grid layoutRoot;
Image itemImage;
ContentPresenter itemContent;
19. Set the DataContext of the control to enable self binding. Add the code to the Constructor, right
after the first (and only) line:
C#
Multi-Touch and Drop Targets


this.DataContext = this;
20. Create a Dependency Property ItemContent of type string. This will be used to bind to the
content for the menu item. Add the following code to the class, after the constructor:
C#
public string ItemContent
{
get { return (string)GetValue(ItemContentProperty); }
set { SetValue(ItemContentProperty, value); }
}

public static readonly DependencyProperty ItemContentProperty =
21. DependencyProperty.Register("ItemContent", typeof(string),
typeof(MenuItem), null);
22. Create an additional Dependency Property MenuItemImage of type ImageSource. This will be
used to bind to the image for the menu item. Add the following code after the previously added
lines:
C#
public ImageSource MenuItemImage
{
get { return (ImageSource)GetValue(MenuItemImageProperty); }
set { SetValue(MenuItemImageProperty, value); }
}

public static readonly DependencyProperty MenuItemImageProperty =
23. DependencyProperty.Register("MenuItemImage",
typeof(ImageSource), typeof(MenuItem), null);
24. Create a helper function to change the Visual State of the control when the IsEnable property
changes. Add the following code after the created dependency properties:
C#
private void HandleEnabledVisualAid()
{
if (!this.IsEnabled)
VisualStateManager.GoToState(this, "Disabled", true);
else
VisualStateManager.GoToState(this, "Normal", true);
}
25. Override the OnApplyTemplate function. This function will initialize template part variables and
subscribe and handle the control events like MouseEnter and MouseLeave by applying visual states
to them. Add the following code at the bottom of the class:
C#
Multi-Touch and Drop Targets


public override void OnApplyTemplate()
{
base.OnApplyTemplate();

layoutRoot = GetTemplateChild("LayoutRoot") as Grid;
itemImage = GetTemplateChild("MenuItemIcon") as Image;
itemContent = GetTemplateChild("MenuItemContent")
as ContentPresenter;

layoutRoot.MouseEnter += (s, e) =>
{
VisualStateManager.GoToState(this, "MouseOver", true);
};

layoutRoot.MouseLeave += (s, e) =>
{
VisualStateManager.GoToState(this, "Normal", true);
};

this.IsEnabledChanged += (s, e) =>
{
HandleEnabledVisualAid();
};

HandleEnabledVisualAid();
}
26. Compile the solution.

Task 3 Native Right Mouse Click Support
1. Back to the ImageGallery project - add the reference to the created custom control to the
ImageGallery project by right clicking the References Add Reference

Figure 9
Add Reference to the Project
2. At Add Reference dialog click on the Projects tab and select ContextMenu
Multi-Touch and Drop Targets



Figure 10
Reference Selection Dialog Box
3. Open MainPage.xaml and add a MouseRightButtonDown event handler to the canvas named
LayoutRoot. Accept the default name of the handler function. Resulting markup should look as
follows:
XAML
<Canvas x:Name="LayoutRoot" Background="Gray"
MouseRightButtonDown="LayoutRoot_MouseRightButtonDown">

</Canvas>
4. Add a MouseLeftButtonDown event handler to the UserControl. Accept the default name for the
handler function. Resulting markup should look as follows:
XAML
<UserControl x:Class="ImageGallery.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="400"
AllowDrop="True" Drop="UserControl_Drop"
MouseLeftButtonDown="UserControl_MouseLeftButtonDown">
Multi-Touch and Drop Targets



5. Switch to the code (MainMenu.xaml.cs)
6. Import the controls namespace add the following line after the last using statement in the class
(before the namespace):
C#
using ContextMenu;
7. Add a class level variable of type ContextMenu and name it contextMenu:
C#
ContextMenu.ContextMenu contextMenu;
8. Navigate to the created event handlers. In the body of UserControl_MouseLeftButtonDown
function, add the following code to close the context menu when user clicks away from it:
C#
if (null != contextMenu)
9. LayoutRoot.Children.Remove(contextMenu);
10. Create helper function to generate and show the context menu by adding following code to the
class:
C#
private void GenerateContextMenu(Point pos)
{
contextMenu = new ContextMenu.ContextMenu();
contextMenu.SetValue(Canvas.LeftProperty, pos.X);
contextMenu.SetValue(Canvas.TopProperty, pos.Y);
contextMenu.Visibility = Visibility.Visible;

MenuItem menuItem1 = new MenuItem();
menuItem1.ItemContent = "Delete";
menuItem1.MenuItemImage = new BitmapImage(new
Uri("Images/Delete.png", UriKind.RelativeOrAbsolute));
menuItem1.Click += DeleteMenuItem_Click;
if (null == _lastActivePhoto)
menuItem1.IsEnabled = false;
contextMenu.Items.Add(menuItem1);

MenuItem menuItem2 = new MenuItem();
menuItem2.ItemContent = "Print";
menuItem2.MenuItemImage = new BitmapImage(new
Uri("Images/Print.png", UriKind.RelativeOrAbsolute));
menuItem2.Click += PrintMenuItem_Click;
contextMenu.Items.Add(menuItem2);

Multi-Touch and Drop Targets


LayoutRoot.Children.Add(contextMenu);
}
11. Create an event handler function for the Delete command add the following lines to the class:
C#
private void DeleteMenuItem_Click(object sender, RoutedEventArgs e)
{
LayoutRoot.Children.Remove(contextMenu);
LayoutRoot.Children.Remove(_lastActivePhoto);
}
12. Create an event handler function for the Print command add the following lines to the class:
C#
private void PrintMenuItem_Click(object sender, RoutedEventArgs e)
{

}
13. Add the following line to the LayoutRoot_MouseRightButtonDown function body:
C#
e.Handled = true;
Point pos = e.GetPosition(null);

if (null != contextMenu)
LayoutRoot.Children.Remove(contextMenu);

GenerateContextMenu(pos);
14. Create a new folder in the ImageGallery project and name it Images right click on the
ImageGallery project, and select Add New Folder from the context menu.

Figure 11
Multi-Touch and Drop Targets


Add New Folder to the Project
15. Open Windows Explorer and navigate to the Lab installation folder. Navigate to \Helpers\Images
folder and select all images there. Press Ctrl-C (or right click and choose Copy command)
16. Get back to the Visual Studio, right click on Images folder in ImageBrowser project and click Paste

Figure 12
Paste Selection to the Project
17. Compile and run the application. Select an image. Then place your cursor over one of the images
and right-click. The context menu will appear. Next, click the Delete menu option and the image
disappears.





Multi-Touch and Drop Targets


Task 4 Printing Support
1. Close the application if it's still running
2. Navigate to the PrintMenuItem_Click handler function in MainPage.xaml.cs
3. In order to provide printing functionality, Silverlight 4 adds new a class called PrintDocument. It
works by issuing events such as StartPrint, EndPrint, and PrintPage. We will use the PrintPage
event in order to provide the visuals to print. Add the following code to the PrintMenuItem_Click
function:
C#
//First, close the context menu
LayoutRoot.Children.Remove(contextMenu);

PrintDocument pd = new PrintDocument();
//Subscribe to the PrintPage event
pd.PrintPage += (s, args) =>
{
//Handle printing event
};

//Begin print will show standard Windows Print Dialog
pd.Print("PrintDocument");
4. Every time Silverlight is ready to send a new page to the printer it will fire PrintPage event. The
event arguments enable the developer to specify the size of the PrintableArea, define which
UIElement will be printed and identify whether there will be additional pages.
5. Add the following code after the Handle printing event comment:
C#
args.PageVisual = LayoutRoot;
args.HasMorePages = false;
6. Compile and run the application. Check that printing function works by right clicking the control and
choosing Print.





Multi-Touch and Drop Targets


Exercise 2 Multi-touch on Windows 7
The goal of this exercise is to familiarize you with Multi-touch support as provided by Silverlight 4 under
Windows 7. Multi-touch denotes a set of interaction techniques which allow Silverlight users to control the
graphical user interface with more than one finger. Whilst a normal touch screen application allows you to
drag or select visual elements with your finger, a multi-touch application allows you to do something such
as resize a visual element, by stretching or squeezing it with two fingers. This functionality leverages
Windows 7 multi-touch APIs and requires supported hardware. It works by subscribing to the frame
reported event of the static Touch class the event argument provides information about the collection of
detected touch points. Within this collection, the API will have marked the most pressed touch point as the
primary touch point in the collection. Each touch point exposes various properties, such as timestamp (for
applying comparative temporal logic between detected touch points), an action (which can be move, down,
up), a source device and others.
Task 1 Enabling Multi-touch support
In order to provide multi-touch support, the application must be aware of touch events reported by the
Silverlight engine. We will add those events at two levels: at the level of a single photo (to make the photo
active, much like clicking with the mouse) and at the level of the application surface (to move/rotate the
photo objects).
1. Close the browser window hosting the Silverlight application if it is still running, and go back to the
Visual Studio development environment.
2. First we will add touch support to the Photo object. Open Photo.xaml.cs and locate the
IntializePhoto function.
3. Add subscription to touch events by adding the following code at the end of the InitializePhoto
function body:
C#
Touch.FrameReported += new TouchFrameEventHandler(Touch_FrameReported);
4. Create the event handler function:
C#
void Touch_FrameReported(object sender, TouchFrameEventArgs e)
{
}
5. A Touch event is a bubbled Routed Event (thus it will travel up the visual tree from its originating
element to the root of the control). This means that events will bubble up and be received at the
level of Canvases and Rectangles in the control itself, and not at the level of the Photo control. In
order to ease on operation with the photo control we need to know which Photo was touched
rather than which element of its visual tree. In addition, this event will arrive to all photo objects
Multi-Touch and Drop Targets


under the pressed point, an effect which is not desired, requiring a work around to suppress it. To
detect the control instance, use a helper function to detect touch events emanating from the real
Photo control from the provided child. Add the following code to the Photo class:
C#
private Photo GetContainer(DependencyObject theObj)
{
DependencyObject obj = VisualTreeHelper.GetParent(theObj);

if (obj is Photo)
return obj as Photo;
else
if (null != obj)
return GetContainer(obj);
else
return null;
}
6. Get back to the Touch_FrameReported function. The touch-points reported by the function
arguments are provided in multiple ways. We will use a helper function to extract the primary
touch point from all the touch points (in a collection). Note: it is possible to understand from the
selected element in a touch points collection if it is a primary point or not, but in this lab we will not
iterate over the collection in order to do this.
7. Add the following code at the beginning of Touch_FrameReported function body:
C#
TouchPointCollection points = e.GetTouchPoints(null);
TouchPoint primaryPoint = e.GetPrimaryTouchPoint(null);
8. In order to deactivate mouse events while touching the screen (mouse events are not needed in a
touch scenario), add the following lines after the previous code snippet in the
Touch_FrameReported method:
C#
if (null != primaryPoint && primaryPoint.Action == TouchAction.Down)
9. e.SuspendMousePromotionUntilTouchUp();
10. Remember that a touch event is a routed event? Add the following code snippet at the end of the
Touch_FrameReported function to get the Photo control from the primary touch point location,
and apply some logic only if the event reported from the same instance of the control:
C#
Photo photo = null;
if (null != primaryPoint)
photo = GetContainer(primaryPoint.TouchDevice.DirectlyOver);
else
photo = GetContainer(points[0].TouchDevice.DirectlyOver);
Multi-Touch and Drop Targets



if (this == photo)
{

}
11. In the case of the Photo instance, we are interested only on the touchdown action in order to
select the photo instance. Add the following code, which will report the selection of the current
Photo to the parent surface (much like in case of a mouse click event in a mouse-only scenario).
Add the code snippet to the if block of the previous snippet:
C#
TouchPoint thePoint = null != primaryPoint ? primaryPoint : points[0];

switch (thePoint.Action)
{
case TouchAction.Down:
_parent.SetActivePhoto(this, ActionType.Touching,
new Point(translateTransform.X +
rotateTransform.CenterX,
translateTransform.Y +
rotateTransform.CenterY),
thePoint.Position);
break;

case TouchAction.Up:
break;

case TouchAction.Move:
break;
}
12. Open MainPage.xaml.cs. Locate the MainPage constructor and subscribe to the
Touch.FrameReported event add the following code snippet at the end of the constructor code:
C#
Touch.FrameReported += new TouchFrameEventHandler(Touch_FrameReported);
13. Create the event handler function and collect touch points and the primary point (using the same
code as in Photo class) add the following code to the MainPage.xaml.cs:
C#
void Touch_FrameReported(object sender, TouchFrameEventArgs e)
{
TouchPointCollection points = e.GetTouchPoints(null);
TouchPoint primaryPoint = e.GetPrimaryTouchPoint(null);

if (null != primaryPoint && primaryPoint.Action == TouchAction.Down)
e.SuspendMousePromotionUntilTouchUp();
Multi-Touch and Drop Targets




}
14. Now add the following code to move and rotate the selected photo. Add following snippet into the
handler function body after the if in the previous snippet:
C#
if (null != _activePhoto && null != primaryPoint)
{
// Perform the appropriate transform on the active photo
var position = primaryPoint.Position;
switch (_actionType)
{
case ActionType.Touching:
if (points.Count == 1 && primaryPoint.Action == TouchAction.Move)
{
// Move it by the amount of the mouse move
_activePhoto.Translate(position.X - _lastPosition.X,
position.Y - _lastPosition.Y);
}
else if (points.Count > 1 &&
primaryPoint.Action == TouchAction.Move)
{
// Rotate it according to the angle the mouse moved
// around the photo's center
var radiansToDegrees = 360 / (2 * Math.PI);
var lastAngle = Math.Atan2(_lastPosition.Y -
_photoCenter.Y, _lastPosition.X - _photoCenter.X) *
radiansToDegrees;
var currentAngle = Math.Atan2(position.Y - _photoCenter.Y,
position.X - _photoCenter.X) * radiansToDegrees;
_activePhoto.Rotate(currentAngle - lastAngle);

// Scale it according to the distance the mouse
// moved relative to the photo's center
var lastLength = Math.Sqrt(Math.Pow(_lastPosition.Y -
_photoCenter.Y, 2) + Math.Pow(_lastPosition.X -
_photoCenter.X, 2));
var currentLength = Math.Sqrt(Math.Pow(position.Y -
_photoCenter.Y, 2) + Math.Pow(position.X -
_photoCenter.X, 2));
_activePhoto.Scale(currentLength / lastLength);
}
break;
}
_lastPosition = position;
}
Multi-Touch and Drop Targets


15. Compile and run the application. Check the touch features of the application if you're on a touch-
enabled device.

Figure 9
Finished Application

Conclusion
In this lab you learned how to build and enrich a Silverlight RIA application that utilizes multimedia support,
how to enrich the standard UX with multi-touch support (for Windows 7 client machines), how to add image
file Drag and Drop capabilities and printing support and how to enable native right mouse click events.

You might also like