AMIGA - Citadel Manual
AMIGA - Citadel Manual
AMIGA - Citadel Manual
Manual
UNIT 1 - BACKGROUND The year is 2303. The earth lies within a web of conquest and economic gain. On the outer most points of this web lie the bridgeheads, they are the points of extreme strategic importance with regard to the Earth's defence and interplanetary communication systems. One of these bridgeheads was situatedon a small distant planet, the planet was marked on the stella maps as B104-GS12. Following the galactic expansion the military base situated there lost its military significance and existed for some time as a trans-shipping station and as a fuelling point for inter stella cargo travelling across the galaxy. This did not last as the colony was situated much too far from the main communication routes. Further structures were added tothe base and the site was transformed into a harsh penal reform colony. Two years later the penal colony was officially closed because B104-GS12 was supposedly placed in the path of a huge meteor storm, this was not so, the storm was a fabrication sourced from the Military Galaxy Council, they had their own plans for B104-GS12. Shrouded in mystery the base was known among certain transporters arrived at the Citadel bringing laboratory equipment and the raw materials required to modify and expand the base. (sevbtrlalehtanfoernzmalkfyagebdkslatruvn) Inmates on death-row from other penal colonies were transferred to the Citadel and were used as slave labour to complete the modifications to the base. A few months later in secrecy a huge military laboratory began to function. Forbidden research took place on new kind of bio-research involving many dangerours experiments. At the start 2305 all communication between the Citadel and Earth stopped without reason. All efforts to restore the link failed, causing the military council to convene and decide to send a special landing force to B104-GS12 to establish what had happened. A modern operational space ship of destroyer class christened X16 with a crew of over 950 was dispatched to B104-GS12. The crew were only briefed on its mission wehn its destination appeared on the ships monitors. The orders read. "The situation on the Citadel must be controlled at all costs. If this is not possible then you must destroy the Citadel" AS X16 approached the planet it could not make voice or data contact with the Citadel. Final preparations for landing were made: wehn the supposedly infallible communication systems ceased to function. Despite these difficulties it managed to send a scoutto B104-GS12 to make close observation. Scout 01 was launched of which you are a membeer. Being wary of the Citadel's defence mechanism you and your co-pilot orbit the planet several times to take pictures and make readings of it. As your scout ship makes a sweep ot the planet something goes drastically wrong, a rocket launches from the Citadel and heads directly for your mothership. It completely blasts the X16into oblivian causing an almighty explosion sending a horrorfying shudder down your spine as you are forced to make a crash landing on the planet's surface. Unfortunately, your co-pilot has not survived the crash landing as he has been fatally wounded due to your ship landing on tis side. YOU are the only survivor and Citadel situated underground. of getting home is to ged rid inside. Driven by revenge you you head towards an emergancy entrance to the Knowing that your only chance for survival and the Citadel of the cancer that has developed are ready to do anything that will ensure your
survival. (vyhgoreauyewpqwqojvadncuytqwvfnvsliusalf) UNIT 2 LOADING THE PROGRAM SKIPPED!!! IF YOU DO NOT KNOW THIS GO AND BUY A PC! (zmcjhavfwaytdlwhwqfdqofvsgafggdjkwpretla) UNIT 3 - INTRODUCTION A full screen introduction leads you straight to Citadel's World. You can stop it at anytime by clicking the left mouse button or joystick button or the ESCAPE key. The spacebar and F10 key changes the smoothness of the picture. UNIT 4 - PROTECTION While playing the game you may be asked to prove that you own an original version of Citadel. This protection is inconvenient but it is necessary due to computer piracy. After a frame with a word "protection" appears on the screen, you will be asked to enter five letters taken from this manual. The program will show you a page number of the manual and a letter which is the first to be entered. And please remember: The requester refers to THE SPECIAL TEXT LINE AT THE BOTTOM OF EACH PAGE OF THE MANUAL: An Example: The request is: Enter five letters beginning from the third one on page 1. The answer is: Find a special text line on page 1. The five letters are: VBTRL. You have to enter them and press RETURN key. If the answer is correct, "OK" will appear on the screen and the program will continue. If the answer is incorrect you will be given two more chances. If the answer is still incorrect it will suspend all activity. If you own the original version of the game it is probable that you have made a mistake while entering the letters. Otherwise go to a shop and buy an original version: Then you will be sure that it works in a correct way: UNIT 5 - MAIN MENU After the game has been loaded the main menu will appear. You can select particular options using a joystick or the mouse and then pressing RETURN key or LEFT MOUSE BUTTON key or FIRE button. The options of the main menu are as follows: (zmdbvcvsacytadelaxcngfsvfklsauyegfvwufvs) -START - Starting a game -LOAD - Loading the game file saved After selecting this option the next menu will appear which will let you select one of the saved files. If you want to return to main menu select the option "MENU". Selecting a file will let you resume the game where you left off. The option "FREE" means that you cannot select this area to laod. OPTIONS: shows the menu and its options. You can select a level of the game's difficulty and define its configuration in accordance with your equipment. In submenu there is an option: DIFFICULTY: big and small. The difficulty is constantly settled "big" but you can change it into "small", if you wish. Then the game becomes easier (there are less enemies which are less aggressive, the hero can rest in breaks between the stages, you are not losing energy while bumping against the walls, more resistant weapons and so on). WINDOW SIZE: Size from 1 to 5. This defines the on-screen size of the game. While playing the game it is possible to select additional sizes 6,7 and 8 (see: game run). DETAILS: Maximum, medium, minimum. This defines thenumber of details appearing during the game. FLOORS: MENU: yes or no. This switches floors and ceilings of rooms on and off while playing. return to the main menu
The window size, details and floors have a tremendous influence on the game's
speed. Changing them can adjust the speed of the game to your preference and power of your equipment. It is also possible to change these parameters while playing (see: game run). But please remember - selecting worse parameters makes the game less attractive. TRAINING: Enables you to select one of the five available training levels which will let you train with your weapons and confront the difficulty of survival in the Citadel. INFO: Information about the game. (cncbfshgdspapakdhaytaaalfsajuywbvyqmzlai) UNIT 6 - THE AIM OF THE GAME'S The aim of the game goal is to destroy the Citadel and escape from it. You can do this after you have found six components of an annihilation bomb. There is one of the bomb components in each of Citadel's Complexes, which you can find in and after the third stage. There is no component of the bomb in the first complex (in the basement, just leading into the interior of the Citadel). Before leaving each complex remember to make sure you take the bomb component along with you. There is no possibility of going back to the once entered complex. You will be able to penetrate the centre to detonate the bomb and escape fram the Citadel but not before putting the bomb together. GAME RUN A. AN OUTLINE The Citadel has been divided into eight huge complexes: a basement, a power station, stores, a hanger, laboratories, drains, a prison and the centre. In all these complexes, except for the basement and the centre, there are bomb components which you have to take along with you (see: the aim of the game). B. THE SCREEN The screen has been devided into several parts: A window showing a three-dimensional area ofthe game takes up the biggest partof the screen. The bottom part of the screen is taken up by a control panel. This shows from the left: - The stage you are at in constructing the bomb - a meter of your life's energy - a graph of your heart rate (influences stress, tiredness and lack of concentration - a compass showing your direction - a window showing the weapon you have chosen - a counter showing the amount of ammunition you possess for the weapon shown - three counters showing the numbers of the magnetic keys you possess red, green and blue (ieagdjvnshgefkflelovcvspwauambvncuqgdqii) There is a dialogue window at the very bottom of the screen where messages appear C. AVAILABLE WEAPONS FIRE POWER Gun- convent.weapon, fires single shots Rifle - enorm.disperis. 3 cartridges Machine gun - rapid-fire, open space Flame-thrw. - shoots fire bullets Blaster - shoots charges of compr. energy Rocket launcher - launches small rockets rockets 5 5*6 2*3 20 20 RANGE 8000 1000 1000 12000 12000 MAGAZINE 10 cartridges 5 cartridges 10 cartridges 5 bullets 5 charges single
40+explosion 12000
All weapons are available only after they are found. After time, every weapon becomes damaged and you will be forced to look for another one. If you try
to shoot with a damaged weapon you will be informed about its damage. The damaged weapon will be automatically thrown away after you change to a new weapon. You should also collect ammunition. The magazines add as much ammunition as mentioned above. However, you can find many things like: First aid kit: adds 30 units of energy Red, green and blue keys - necessary at special slots Nutrient, quickens the metabolic rate and our hero's abilities Beer bottle: Brand beer, causes troubles with hero's balance and his accuracy of aim - A piece of the bomb (see: the games goal) D. COLLECTING THINGS To pick up an item on a floor or on a barrel or anywhere else you just have to walk voer it or come close to it. (ncysjqlkcbwytevdwlgjhstqpqirhzmzbthstrqw) E. CONTROLLING THE GAME Moving: turn left/right - use cursur keys, joystick or mouse move foreward/backward " " " " " move left/right - use 4 or 6 on numeric keyboard! to shoot, examine the surroundings, press a button, or use a card, press the right mouse button, the FIRE button, ENTER, RETURN or SHIFT keys. The other functions of the keyboard: The spacebar: using a hand examine surroundings and press buttons F1 - F7 choosing a weapon (if available) F1 F2 F3 F4 F5 F6 F7 nothing (empty hands) a gun a rifle a machine gun a flame thrower a blaster a rocket launcher
F8 - F10: choosing keys F8 - a red key F9 - a green key F0 - a blue key ESC: immediate exit to the main menu TAB or M: hand map 1-8: change of the game window P - Pause (ppwidnkanenvibygosianiybflfwjhwnbvsnuues) F D Z N switching floors and ceilings on/off details level - max, med, min vision disturbance on/off switch NTSC system on/off switch
F. THE MAP Pressing TAB or M key will show you a map showing you where you have been. Only the areas you have walked through and the areas which are close to you are marked. Walls and doors in the way are marked on the map. G. SAVING THE GAME After finishing each level you are presented with statistics. You can now save the game. The games are saved on Citadel disk 4. It would be a good idea to make a backup copy of the disk before the first game laoding. While saving the game, your energy status, the weapons status, the position status and so on, will be saved. It allows you to load and continue the saved game at any time. H. SOLVING RIDDLES You will be forced to solve many riddles in Citadel. There are doors which may be closed or opened only wiht handles or magnetic keys, walls which may
be moved in the same way,door blockades, teleports and many others. Opening door wiht handle: turn yourself so that you are more or less facing the handle - press the spacebar or select a hand (F1) and then press the LEFT MOUSE BUTTON, FIRE BUTTON, ENTER of SHIFT KEYS You can press a button or move a lever in any of the two positions. In the basement, for instance, the handles placed on the walls are little rededged skulls. Using a key: - turn yourself so that you are more or less facing a key slot on the wall - choose the right key (see above) You can place only one key in one slot and after this the slot is blocked. So it can fulfil one function only. Then the key becomes useless. If the key you would like to place in a slot is wrong you will be informed about it. Using the Teleport: - to use a teleport you just have to enter it. You will be teleported to the destination place. I. ENEMIES AND FIGHTING You will be meeting different enemies all the time. To kill off an enemy, select a weapon (see above), aim at your enemy and press the shoot key as many times as necessary. The enemies are of different levels of aggression, power and intelligence. It will be easy to defeat some of them but the others will be deadly enemies. Some of them leave pieces of ammunition, so it is worth casting a glance at the defeated. With time your training will enable you to work out many different fighting tactics for each kind of enemy. You can for instance, demolish the barrels which will burn the enemies close to them. But remember to be far away from them. You can also set the enemies on to each other. It is up to you. Pay attention to the heart rate showing your tiredness. Please remember that tired or beaten, you move slower and can miss your aim. And when you are under the influence of drink you are not able to do anything sensible. Some enemies do not die after certain types of weapon have been used. For example, fier does not harm metal robots. J. FINISHING A LEVEL There is a final teleport on each level which takes yu to the next level. After finishing each complex, which usually consists of three levels, you will be given a possibility to choose the next complex. You do not have access to all of them at once - you have to penetrate other ones to gain access. --Typed by Guzzman of THE PRODiGY For more Amiga documents, visit www.lemonamiga.com