Rapid Fire
Rapid Fire
Rapid Fire
Adrian Rosenzweig
Automatic Weapons: Many guns can fire more rapidly than once per trigger pull. Single Shot: The weapon fires once, which requires one attack roll and counts as one BAS (Basic Action). Burst: The weapon fires three times in a short burst against one target, using one attack roll. To represent the fact that burst fire makes it easier to do damage but harder to target specifically, Bursts cannot be called shots, but give a +1d bonus to the weapons damage die. Also, a Heroic Success (31+) on the attack roll means that multiple shots hit their mark well; roll an extra damage die to add to the total for the attack. This counts as one BAS, and can be performed a maximum of twice per turn with one weapon (providing the weapon has a ROF of 2 or more). Autofire: The weapon fires 1/3 of its clip in a large burst against 1 target. Autofire attacks cannot be called shots, but give a +3d bonus to the weapons damage die. Also, a Heroic Success (31+) on the attack roll means that multiple shots hit their mark well; roll an extra damage die to add to the total for the attack. This counts as a full-round action, and cannot be performed if you have already made a BAS or MOV (Movement action such as Run) previously in the combat round, this means the character cannot Dodge, Run, or so on. They may move up to half their Move, which is a free action, and they may use Innate Defence (Dexterity 1d). Autofire Spray: The weapon fires 1/3 of its clip in a large burst in a general area, about 2-3 meters wide, and spray it full of fire. Everyone in that area is in danger of being hit, and must defend normally. (those standing still are Easy targets, movement may allow Innate Defence rolls, they can Dodge if normally allowed, etc). Spray attacks cannot be Called Shots, but owing to the fact that they are not concentrating on one target the bonus to the damage die is reduced to +1d in exchange for the possibility of hitting multiple targets. Those who are hit take damage normally. If the attack roll is a Heroic Success and beats any individual target(s) Defense, assume they took multiple hits; they take an extra die of damage to add to the total for the attack. This counts as a full-round action, and cannot be performed if you have already made a BAS or MOV (Movement action such as Run) previously in the combat round, this means the character cannot Dodge, Run, or so on. They may move up to half their Move, which is a free action, and they may use Innate Defence (Dexterity 1d). Character Points may not be spent on Spray attacks. What this means for Repeating Weapons: Repeating weapons, such as the Light Repeating Blaster and the E-Web Repeating Blaster, have a base weapon damage of 5D, not the 6D and 8D as listed, respectively, in the Core book. These weapons effectively retain their 6D and 8D damage ratings through the rules above.