Deal The First Deadly Blow

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-

E L THE FIR T DE ... .&-'L


PART NE. INSTINCTIVE RIFLEBA YONET
FIGHTING
CUAPI'D L RIFLE-BAYONET FIGHTING TECH-
NrQUES
Section
CUAPTER
L
IT.
nJ.
2.
Section I.
IT.
ill.
CHAPtER 8.
Section I.
IT.
In.
HAPT 4.
Section 1
n.
PART TWO.
CHAPtER 5.
. ion
HA.PTER
Se tion
CHAPTER
ection
CRAPI'ER
tion
ApPENDIX
I.
D.
lll.
IV.
V.
6.
I.
II.
In.
TV.
V.
7.
1.
II.
111.
IV.
V.
8.
I.
n.
IIL
IV.
V.
A.
B.
I ntrod Detion
---- - -----------
POP1'tl'on
D __________________ _
Movements ____________________ _
TRAINING FOR RIFLE-SA YON T
FIGHTrNG
T S " f 'lit'
r Inlng aCl lea _________________ _
Preparation for training _______ __
Method of training _ " ___ _
PUGrL TRAINING
Introduction _____ __ __ _ _____ _
Conduct of pugil training ___________ ___ _
Pugil courses _________ _ ___ _
P GIL EQUIPMENT
Introduction _________________________ _
Protective equipment and tick
HAND-TO-HAND COMBAT
INTRODUCTION TO HAND-TO-HAN
fBAT
I.ntroduction ________ _______________ _ _
Principles _________ _ ____ _
Vulnerable points __________________ _
Available weapons _______ ________ __ _
TraIning ________________________ _
BASIC HAND-TO-HAND COMBAT
[ntroduction ___ _
- --- ---
Basi positions and movements __ __ ______ _
Methods of attack _______ __________ __ _
Coullters _______________________ _
Ba onet parrie5 and defense Bll'ainst knife
attack _ _____ _ ____ _
ADVANCED HAND-TO-HAND COMBAT
Introduction ___________________ _
Fall pm;itions ___ _ _______ _ ___ _
Takedowns and throws ______________ _
Bayonet disarming ______ _
Knife attack and defense
SPECLALIZED SKILLS
---.- . -
---------
lnlroduction ___ _ _____ _
Hold and counters to holds _____ _ __ _
Varia ions to throws and takedoWTUI __
Sentry sHenclng ____ __ _ _ ___ _
Pri ner ear bing and ec:uring ________ _
REFERENCES _ _ _____________ _
BA YONET ASSA T COURSE ______ __
rN1)EX ___ _
... ---------------- -- ----------- -------
D .' F. T T P iB I ' fO
Cornville Arizona 632
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ISBN: 0-87947-421-X
i
PART ONE
INSTINCTIVE RIFLE-BAYONET FIGHTING
CHAPTER 1
RIFlE.BA YONET FIGHTING TECHNIQUES
Sec:tion 1.
1. Purpose and Scope
4 . This manual ontain information and guid-
ance pertaining 0 rifle- ayonet finkting and hand-
to-hand omba. Pari one contains information on
the folio 'ng: riC1e-bayone fighting techniques,
p sitions, movem n s. training facilities training
guidan pugil lraining and pugH equipment. Part
two nlai informa ion on armed and tWarmed
hand-t.o-hand combat to include techniques, vul-
nerable ints, available weapon training meth-
ods, and offen ivc movements and unters; these
are di'lided in 0 basic ad yanced. and specialized
kills. The material pr nted j applicable to both
nuclear and nonnuclear warfare.
b. Par one of the manual is a guide for instruc-
tor to u e to Pl' pare them elves to conduct train-
ing of soldiers in the alt of instincti e ritle-bayonet
fi hting. It explains the us of rifle-bayonet tech-
niques and d scribes the basic techniques, positions,
and training faciliti n c ary for safe and real-
istic training.
c. Users of thi publi cation are encouraged to
submit recommended changes or comments to im-
prove the publication. Comm nta should be keyed to
the specific page, paUl l'aph, and Hne of the text in
which the chang: is recommended. Reason should
be provided for each mm nt to insure under-
standing and comp! te valuation. Comments should
be prepared in A Form 2028 (Recommended
Change to Publica n) and forwarded to the
Commandant. nited La Army Infantry
School, Fort B ling, Ca. 31905.
2. Users of the Bayonet
a. ew weapon , improved equipment, and new
tacti ha been introduced into modern warfare;
how vel', firepower alonp. will not always drive a
determined enemy f' m his position. He will often
remain in d f ns emplacements until driven ou
INTRODUCTION
by clo e combat. The role of th oldier, particularl y
in th final phase of the n aul, remains re1a.lively
unchanged: Hi mi sion i 10 e with and disable
or capture the enemy. Thi mi . on remains he
ul imale goal of all individual training. The rifle
wi h fixed bayon i one of the final means of de-
feating an opponent in an assault.
h. During infiltra . on missions a night, or when
secrecy mu maintained. he ba one is an ex-
e II n ilent weapon.
c. "'h n close-in fl hting e nnines the use of
small arms fil'e r grenade to be impractical, r
when the si ua ion not penni the loading or
reloading of he rift h bay net is sull the weapon
available to the sIdler.
d. The bayonet erves as a econdary weapon
should th rifle develop a stoppage.
. In hand-to-hand encounters tho bayonet may
be used as a hand-held weapon.
f. Finally, the bayone is.a. multipurpose weapon
and ha many non-fighting use such as a probe
for mines, to cut vegetation, and other tasks where
a pointed or cutting tool can be mployed.
3. Developing a Rifle-Bayonet Fighter
a. To become a . ucce ful rifle-bayonet fighter,
a soldier mu t be physic Ily fit and mentally alert.
well-rounded phy. i al aining program will in-
crease hi chanc of . ur\'ival in a bayone en-
counter. Men a1 alertne entail being able 0
quickly detect and m an opponent's attack from
any direction.
b. Aggr iv nes , accuracy, balance, and speed
aloe Baential in training as well s in combat situ-
ations. The e traib lead t confidence coordi na-
tion, rength, and nduranc. which characterize
the rift - ay net tigh r. Differences jn individual
dy ph, ique may require light changes from the
1
rifle-bayonet teehniqu d ribed in his manual;
variations in technique will be allowed if the indi-
vidual's attack is effective.
4. Principles of Rifle-Bayonet Fighting
a. Th bayon is an ff tive weapon to be used
aggr sively; h itation may mean sudden death.
The soldier mu t attack in a l'elentless assault until
hi opponent i eli abled or captured. He should be
alert to take advantage of any opening. If the op-
ponen fail Pl' nt an pening, the bayonet
fighter must make one by parrying his opponent's
weapon, and then drive his blade or rifle butt into
lbe oppon n wi lh f l'C
Sedion II.
S. General
'fl. The oldier holds the rifle fu'Illly but without
tenseness, and relaxes all muscles not used in a
particular position. Tense muscles cause fatigue and
may end to low him down. After' proper training
and through p Ii< e, he oldier will instinctively
assume the basic positions.
b. All positions and movements descn"bed in this
manual are or rig 1rhanded men. A Jef -handed
man, or a man who e' to learn left-banded
techniques, mus use the opposite hand and foot for
each phase of the mo ement described.
. ruu ration in ihis manua] how the M16A1
rift wi h the ling tigh ned. All positions and
mo 'ement I however, can be executed with or with-
out the magazine nd wilh lhe sling tightened or
loose. The rnovem nta are al 0 applicable to the
M14 rifle.
6. Basic Attack and Rest Positions
. Attack Po 'non (Fi g. 1).
(l) 0 jectiv8 and use. Thl is the basic starting
position from which all attack movements origi-
nate. It generally parallels a boxer' stance. The
oldier will assume this po i ion when running OT
hurdling ob tAd .
(2) EX6Clt iern ( he instructor
o1tstrates). .
a) TAKE A SHORT TEP FORWARD
A D TO TH SID WITH YOUR LEFT FOOT
SO THAT YOUR FEET ARE A COMFORT-
ABLE DISTANCE APART.
(b) HOLD YOUR BODY ERECT OR
BENDS HTLY F RWARD AT THE WAIST,
YOUR KNE ARE FLEXED AND YOUR
BODY WEIGHT IS BALANCED ON THE
BALLS OF YO FEET. YOUR FORE-
ARM IS APPROXIMAT LY PARALLEL TO
2
b. The attack should be made to a vu]n
portion of the body: the face, tlu'oat, chest, _
domen, or groin.
c. In both training and combat, the rifle-bay
figh er display spiri by sounding off with a
and aggr vegrowl. This instills a feeling of IT"_
fidence in his ability to clo with and disable
capture h en m with hi l'itle-ba'Yonet.
d. The in tinctive rifle-bayonet fighting SY.IIHE!%='
is designed to capitalize on the natural agility
om ative mo\ements of the soldier.
. It mu t be emphasized that pl'ecise
mO\emen \\-ill NOT be stressed during tra' ..... &.<
POSITIONS
THE GROUND. THE LEFT ARM IS HE
HIGII GENERALLY IN FRONT OF THE LT'''--
SHOULDER. ALNTA(N EYE-TO-EYE CO_"
TAC1 WITH YOUR OPPONENT.
H WEAPON AND BODY THROUGH PER -
PHERAL VISIO .
Figu,t'e 1. A !.tack positio,L.
FiguTel-Continued.
(c) YOUR RIFLE IS HELD DIAGON-
ALLY ACROSS YOUR BODY AT A SUFFICI-
ENT DISTANCE FROM THE BODY TO ADD
Section III.
7. General
The soldier will instinctively strike at openings and
become aggressive in his attack once he has learned
to relax and has developed instinctive reflexes, His
movements do not have to be executed in any pre-
scribed order, He will achieve balance in his move-
ments, be ready to strike in any direction, and keep
striking until he has disabled his opponent. The
movements explained in this section are basic to
the ritle-bayonet fighter.
S. Basic Movements
There are two basic movements used thl'oughout
bayonet instruction. They are the whirl and the
crossover movements. These movements develop
instant reaction to commands and afford the in-
structor maximum control of the training forma-
tion while on the training field.
a. Whi,,.l Movement (Fig. 8)
(1 ) Objective and use. The whirl, properly
BALANCE AND PROTECT YOU FROM
ENEMY BLOWS. YOUR LEFT HAND IS
GRASPING THE WEAPON JUST BELOW THE
UPPER SLING SWIVEL AND THE RIGHT
HAND IS AT THE SMALL OF THE STOCK.
THE SLING IS FACING OUTWARD AND THE
CUTTING EDGE OF THE BAYONET IS
TOWARD YOUR OPPONENT, BALANCE IS
MOST IMPORTANT. POSITIONS MAY VARY
WITH EACH SOLDIER DUE TO CONFIGURA-
TION OF THE BODY.
(3) Convmand. The command used to assume
the attack position is ATTACK POSITION MOVE.
(4) Perfonnance. Instructor gives command
and men r o r m movement.
b. Rela.xPosition (Fig. 2) .
(1) Objective and use, The relax position is
used to give the soldier a chance to rest during
training. It also allows him to direct his attention
toward the instrudor as he discusses and demon-
strates the positions and movements.
(2) .E xecu.tion (the instn,wtor explains and
demonst1'ates). TO ASSUME THE RELAX POSI-
TION FROM THE ATTACK POSITION,
STRAIGHTEN THE WAIST AND KNEES AND
LOWER THE RIFLE ACROSS THE FRONT OF
YOUR BODY BY EXTENDING THE ARMS
DOWNWARD.
(3) Command. The command used to assume
the l'elax position is RELAX.
(4) Pe1'/orrrw,nce. Instructor gives command
and men perform movement.
MOVEMENTS
executed, allows the rifle-bayonet fighter to meet a
challenge from an opponen attacking him from the
rear. At the completion of a whir] the rifle Temo.ins
in the attack position.
(2) Execution (the instructor explains and
demonstmtes). SPIN YOUR BODY AROUND BY
PIVOTING ON THE BALL OF THE LEADING
FOOT IN THE DffiECTION OF THE LEADING
FOOT, THUS FACING COMPLETELY ABOUT.
(3) Command. To execute the whirl move-
ment the command is "WHIRL.
(4) Perfo1"f1'nance. Instructor gives command
and men perform movement.
b. Orossover Movement.
(1) Obiective and USB. While performing cer-
tain movements in rifle-bayonet training, two ranks
will be moving toward each othel'. When the men
in ranks come too close to eaeh other to safely
execute additional movements, the crossover is used
to sepal'ate the ranks a safe distance apart.
3
Fig Il lax posltioll.
(8) C0111;1na'lld. The command used to execute
he crossover is CROSSOVER.
(4) Per!o ?'111 u,nce, Instrudot gives command
and men perform movement.
9" Attack Movements
There arc four attack movem n de igned to dis-
able or captul'e the pponent. Th are the thrust.
butt 'b-ok, 13 h. and mash. Each of these move-
menm rna be u ed for the initial ul-tack or a
followup . hould the initial movem fail to find its
malk. Th men leam these movern nts eparately
and dmjng subsequenl tl'ainin , will Jearn to exe-
cute lh 'e mo emenb in a swift and continuous
ri . uring all periods of training, the empha i
will be on conducting natural, balanced movements
to effectively damage the target. Precise, learned
movements will not be tressed.
a. Th? lSi (FiO.4).
(l) bjecti e U,I d use. The objecti e i di -
able 01' cap ure an opponent by hrusting th a "-
onet blade into a ulnerable portion of hi body,
The hrust is especially effective in areas where
movem nL l resll'i d e.g., trenches, woods, or
built-up area. It is al 0 effective when an opponent
is lying on the ground or in a foxhole.
(2) E. 'eeu ' 011 (lhe instrnr.tor explaiw and
s). LUNGE FORWARD ON YOUR
LEADT FOOT WITHOUT LOSING YOUR
B.UA CE, AND AT THE SAME IME DRTV
Figure 9. Whirl movemcmt.
(2) Ex cution. (the instrllctor xplains and
demcmstrates). ON TH OMMAND OF CROSS-
OVER, MOVE TRATGHT FORW ARD AND
PASS YO R OPPONENT SO THAT YO
RIGHT SHOULDER P ASSES HIS RIGHT
SHOULDER. CO ... TI U MOVI G FORWARD
FOR APPR XlMATELY SIX STEPS, HALT.
AND WITHOUT COMMAND, EXECUTE THE
WHIRL. REMAIN IN TH AT'rAC POSITION
AND WAIT FOR FURTHER COMMANDS
FROMME.
Nois. Left handed personnel eros lett shou1der to
left shoulder.
4
THE BAYO ET WTTH GREAT FORCE INTO
A}.-Y NARD D PORTION OF YOUR OP-
PONENT'S BODY. TO ACCOMPLISH THIS,
GRASP TIlE RIFLE FIRMLY WITH BOTH
HANDS AND PU THE STOCK IN CLOSE TO
THE RI HT HIP; PARTIALLY EXTEND T
LEFT M GUIDING THE POI T OF THE
BAYONET IN THE G NERAL DIRECTION OF
THE OPPONENT' BODY. QUICKLY COM-
PLETE THE EXTENSION OF THE AR1t S
AND BODY AS THE LEADING FOe
STRIKES THE GR D SO THAT THE BA '-
ONET PENETRATES THE TARGET. T
Figure . Thru.t movement.
WITHDRAW THE BAYONET, KEEP THE
FEET IN PLA E, RIFT YOUR BODY
WEIGHT TO THE R AR, AND PULL REAR-
WARD ALO T AM LINE OF PENE-
TRATIO ;.. XT, A ME THE ATTACK
P ITI N PREPARATION TO CO TlNUE
THE ASSAULT.
(3) Commands. Thi movement is taught by
he numbers in th e phases:
(a) THRUST AND HOLD, MOVE.
(b) WITHDRAW AND IIOLD. MOVE.
(e) ATTACK POSITION, MOVE.
(d) At combat peed the command j
THRUST SERIES. MOVE.
(e) Training emphasis will be placed on
rnovemen at ombat speed.
(4) P r/01 mao, ". In u'uctor gives commands
and m n perform movements.
b. Btttt Stl'oke (Fig. 5 and 6).
(I) Objedi1 and '1.1 e. The objective is 0
5
di bi or captur an opponent by de1ivering a
forceful blow to his body with h rifle butt. The
aim of the butt stroke may be the opponent's
weapon as well as a vulnerable portion of his body.
The bu t tr k ay b ver ical
t
horizontal, or
somewhere between the two planes.
(2) ('n.8 r letor ezplains and. dem-
oli$tl'af('s). TEP FORWARD WITH YOUR
TRA1LING FOOT ; AT THE SAME TIME, US-
ING YOUR LEFT HAND AS A PIVOT, SWING
THE RIFLE TN A ARC AND DRIVE THE
RIFLE B TT L TO YOUR OPPO ENT. TO
RECOVER, BRING YOUR TRATI.ING FOOT
-
(b) ATTACK POSITION, MOVE.
(e) At combat speed the command is BUTT
STROKE T THE (h d, g1' in, kidney) SERIES
MOVE,
(d) Training emph is will be placed on
movemen t at combat speed.
(4) P !o1:mance, Instructor gives commands
and men rIorm movements.
. las!. (Fig. 7).
(1) Obi ti' and use. The objective is to dis-
able or caphu'e an opponent by cutting him with the
blade of lhe bayonet.
(2) Execut'Q7: (tIL in tructor explains amd
Figure 5. Blett ttf'oke to tAl 1t.ead.
FORWARD A D ASSUME THE ATTACK
POSITION.
(3) Com.mands. The movement is taught by
the numbers in two phases:
(a) BUTT STROKE TO THE (head.
gr in kidn y) AND HOLD) MOVE.
6
demonstrat ). ST P FORWARD WITH YOUR
LEAD FOOT; AT THE SAME TIME EXTEND
YOUR LEFT ARM AND SWING THE KNIFE
EDGE OF YOUR BAYONET FORWARD AND
DOWN IN A SLASHING ARC. TO RECOVER,
BRING YOUR TRAILTNG FOOT FORWARD
AND ASSUME THE ATTACK POSITION.
F'ivur 6. Butt etroke to the /7J'0111-
(8) Corn:rnam,d8. The mo ament is taught by
he numbers in two p :
(a) SLASH HOLD, MOVE.
b) ATTAC POSITIO MOVE.
(c) At rn t peed the command is
SLASH SERIES, MOV .
(d) Training empbasis will be placed on
m menl at combat p d.
(4) Pe:rfo7')n(t . Instructor gives com-
mands and men perform movements,
d. Smash (Fig. 8).
(1) Objective and u e. The objecti i to di -
able or capture an opponen by smashing he lifte
utt. into a vulnerable portion of his body. The
sma h is frequently used as a followup to a butt
stroke and is al effective in wooded areas 01'
trenches when movement i restricted.
(2) Execution (til imtructOT expwin.s and
monst a es) . PUSH THE BUT1' OF THE
T UPWARD UNTIL HORIZONTAL AND
ABOVE THE L FT SHOULDER, WITH THE
BAYONET POINTIN TO YOUR REAR, SLTNG
UP. THE EAPO IS APPROXIMATELY
HO lZONTAL TO THE GROUND AT THIS
TIME. STEP F R\ ARD ITH THE TRAIL-
1 FOOT, A I THE B TT TROKE AND
FORCEFULLY EXTEND BOTH ARMS, SLAM-
M n ~ G THE RIFLE BUTT INTO THE OPPON-
ENT. TO RE R BRING YO R TRAILING
FOOT FOR' ARD ~ AS UME THE AT-
TACK PO ITI .
(3) Corr lIut d . The movem nt j laught by
th number in :wo phas :
(a) SMASH AND HOLD, MOVE.
(b) A'ITA K POSITION, MOVE.
( c) At combat speed th command j
MASH SERIES, lOVE.
(d) Tl'aining mphasis will
movemen at comba peed.
placed on
7
..

Figure 7. Sla.sh mo'V617t6nt.
(4) Performance. Instructol' gives commands
and men perform movements.
10. Defensive Movements
At times the soldiel' may lose the initiative and be
forced to temporarily defend himself. He may also
meet an opponent who does not present a vulner-
able area to attack. Therefore, he must make an
opening by initiating a parry or block movement,
then followup with a vicious attack. The followup
attack is immediate and violent.
II. Pan'V Movement.
(1) Objective and use. The objective is to
counter a thrust, throw the opponent off balance,
and hit a vulneL'able area of his body. Timing,
speed and judgment are essential factors in these
mo 'ements.
(2) Execution (instructor explains and dem-
o r a t ~ .
a) Parry 'right (fig. 9). IF YOUR OP-
PONENT CARRIES HIS WEAPON ON HIS
LEFT HIP (left handedL YOU WILL PARRY
IT TO YOUR RIGHT. IN EXECUTION, STEP
FORWARD WITH YOUR LEADING FOOT,
STRIKE THE OPPONENT'S RIFLE, DE-
FLECTING IT TO YOUR RIGHT, AND FOL-
LOWUP WITH A THRUST, SLASH, OR BUTT
STROKE.
(b) Pa1'?!j left (fig. 10). IF YOUR OP-
PONENT CARRIES HIS WEAPON ON HIS
RIGHT HIP (right handed), YOU WILL PARRY
IT TO YOUR LEFT. IN EXECUTION, STEP
FORWARD WITH YOUR LEADING FOOT,
STRIKE THE OPPONENT'S RIFLE, DE-
FLECTING IT TO YOUR LEFT, AND FOL-
LOWUP WITH A THRUST, SLASH, OR BUTT
STROKE.
(c) Recovery (fig. 11). IMMEDIATELY
RETURN TO THE ATTACK POSITION AFTER
FiOltr
COMPLETING THE PARRY ND FOLLOWUP
ATTACK.
(3) Command. The m vement i taugh by
the number in thl' phas .
(a) PARRY RIGHT (OR LEFT) MOVE.
(b) THR T M VE.
(,) ATTACK POSITION, }fOVE.
(d) At combat p ed the command is
PARRY RIGHT (LE T or PARRY (RIGHT
OR LEFT) ITH F LLOW P ATTACK.
(4) P formance. Instructor gives command
and men perform rno ernen s.
b. Block.
(1) Obi cti and use. When surpri ed by an
opponent, the block is us d 0 cui off the path of
his attack by making wer.pon-to-weapon contact. A
block must alway be followed immediately with a
vicious ailack.
..
I


Slilash lI ovcme1 t.
(2) Ex('cution (the ill.'i rll(:tor explains and
d ,monstral s). EXTEND YOUR ARMS USING
THE CE TER PO TION OF YOUR RIFLE AS
THE STRIKING AREA, UT OFF THE OP
PO E T' A TT A - rAKING VlEAPOK.
TO WEAPON O. T T. TRll{E THE OP-
PONE. T' WEAP W fTH E TOUGH FORCE
TO THRO\V HIM 0 F A L A ~ C E
(a) HiOh l{)ck (JilJ. 1 ). EXTE ID YOUR
AR f PW D A I F R\ ARD AT A 45
A:,{GLE. THl 1'10 DEFLECTS AK OP
PO. EXT' L H MOVEME!'T BY CAUSING
HI BA ' N.Y. OR PPER PART OF HIS
RIFLE, TO TRt K AGAIN T THE CENTER
PORTIO OF Y R RIFLE.
(h) LuiC blo k (fig. 19). EXTEND YO 'R
ARMS D \'\TN\\ ARD AND FORWARD AT AP-
PR XIMATELY 15 FROM YOUR BODY. TRI.
A TION DEFLE T A ~ OPPONENT' Bt! T
Figt{'T O. Parrv right.
10

Figure 10. Parrtl l It .
11
-
..,

FigtmJ 11. Parrv left, .lask, with /ollowll.p butt stroke to
he kid1T4/I reo io, .
-
0
Fig re U . High bU>ck agamlt ,ltl,h.
13

Figure 13. Low block ugainBt butt C r o k ~ to oroin.
STROKE AIMED AT THE GROIN BY CAUS-
I G THE LOWER PART OF HIS RIFLE
STOCK TO STRIKE AGAINST THE CENTER
PORTION OF YOUR RIFLE.
(e) ide block (filJ. 14). EXTEND YOUR
ARMS W[TH LEFT HA D HIGH AND RIGHT
HA:-ID LOW. TH HOLD -G THE RIFLE
VERTICAL. THIS BLOCK IS DESIG ED TO
STOP A BUTT STROKE AIMED AT YOUR
UPPER BODY OR HEAD. PUSH THE RIFLE
TO YOUR LEFT TO CAUSE THE BUTT OF
THE OPPONENT'S RIFLE TO STRIKE THE
ENTER PORTION OF YOUR RIFLE.
(d) Recovery. COUNTERATTACKWITIT
A THRUST, BUTT TROKE, SMASH, OR
SLASH.
(3) Commands. Blocks are taught by thenum-
bers in I;w phases :
14
(a) HIGH (LOW) or ( IDE) BLOCK,
MOV.
(b) ATTACK POSITION, MOVE.
(e) At combat peed the command is the
same.
Note. To minimize weapon damage during train-
ing WIth the blocks and parries. weapon.to-weapon contact
must e limited to half d. The movements, at full
or com at speed, can stressed during pugil raining.
(4) P r/Qrman . Instructor gives commands
and m n perform movements.
11. Modified Movements
Two attack movemen have been modified to allow
the rifle-bayonet fighter to slash or thrust an oppo-
nent without removing his hand from the pistol
grip of he M16A1 rifle hould the situation dictate.
a. 1odi.ft.ed Thr-ust. The modified thrust is iden-
tical to the thl1lst as d cribed in paragraph 9a with
Figure 14. Sid block against but droke.
15
e of the right hand ' l'aspi ng the pistol
'p fig. 15).
. [orlili d lash. The modified lash is identical
o he lash as described ill paragraph 9a with the
e."< pti n f the right hand grasping the pistol
rip (fig. 16).
12. Followup Movements
a.. Obj ctlN' and " . Followup movements are
attack movements which na Ul'3l1y follow fl'Om the
completed sition f pr ,,;ous mo'''ement. If
the initial thru t but l' k sh., r lash fail
to make . ntat with the opponent's body, the
Idier houJd instinctiv Iy followup with addi-
tional muv ment lIntil he has disabled or captured
lhe opp n nt. It i impOI-tant to followup the initial
at ack "\ i h wother aggl'essi action 0 lhe initia-
i e is no 10 t.
b. Ex ,(,11 'on (th In tl'uctOI' Ex-plains and Dem-
on (mt). I TIN T SHOULD GOVERN
YO 'R ELECTIO j1' A PARTICULAR FOL-
LOW MOVE fE
Nof.. F r tr Ining purpo e , the instructor may and
should mix up Lhe series of movements.
F'iflUY 15. Modified ehTUllt.
16
For example:
(1) PARRY LEFT, BUTT STROKE TO THE BEAD,
SMASH, SLASH, ATTA K PO IT ON.
(2) PARRY LE T, LASH, B T1' STROKE TO THE
KIDNEY, ATTA K POSITION.
(3) PARRY Rl liT, TRRU T, BUTT STROKE TO
THE GROm, SLA H. TTA K PO lTIO .
c. Ccrm.muLnds. Two examples of commands u ing
followup movemen :
(1) PARRY LEFT (trainee executes)
THRUST (train ~ u ), B TT STROKE TO
THE HEAD (Lrainee 11) t SMASH (trainee
execute) LASH (train executes),.
POSITION (trainee assumes the attack po.5itiClID
(2) THRUST (trainee executes) THR
train ex lit s), THR ST (Irainee e x e u ~
BUTT TR KE T THE ROIN (trainee '1:.."11:"'
cues), LASH (tramee executes) , ATTA",n.
POSITIO. (rain ume the attack posi '0J:
d 11 l'ai ning will mph 'ize damage to be
tarR' t and "iol nt ac ion u ing natlll'al movemen
as oppo ed to precise stereo ypcd rno -ements. In-
stinctive, ag re sive acti n and balance are the
key lo offen e ith lhe rift and bayonet.
}<';gure Iii. /t1odified .la.1L.
17
CHAPTER 2
TRAINING FOR RIFLE-BAYONET FIGHTING
Sedion I. TRAINING FACILITIES
13. General
Any large, flat gras land 01' sand covered area is
uitable for instruction of rifle-bayonet training.
owever, if availo.bl the bayonet trainillg court
should be utilized to allow the men to make target
contact.
14. Bayonet Training Court
The bayonet training court con ist of 72 multi-
purpose bayonet targe and an instructor' plat.
orm (fig. 17) and will accommodate 288 men.
The bayon t training court provides a training area
organized for decentralized. supervi practice of
the basic skill ; however, he men may be moved
quickly into an area around the instructor' plat-
form to be shown demonstrations of the various
positions and rno men . There should also be
ampte room within the training court to execute
movemen ,ori hout th u e of targets by utilizing
he intel' at b tween targets.
15. Multipurpose Bayonet Target
a. The mullip 11'pO e bay net tal'get (fig. 18) is
COnstrll ed 0 that two men can ,ork against
opp . e sid of the target simultaneously except
during practic of the butt stroke or smash move-
ments to the head. This training aid provides a
means of pra icing lhe thru t, parri slash. or
sma h against a reali licall proportioned target
and i dim d to minimiz weap n damage and
injUl-Y to the men.
b. When movements aloe taught which do not
involve the patTY, the parry anns should be latched
to the sides of the targe .
c. Conslruction d t.ail of the target are illus-
trated in figu e 90 Training Aid Centers may ob-
tain detailed plans for con ru tion of these targets.
19


15 METERS
+ + + ~ + + + + + + +
7.5 ,ETERS
TARCETS f
5.2 ME ERS
( PLATFOR I
+ + + + + + + + + + + +
15 METERS
+ + + +++ -+-+++ ++
15 METERS
+ + + +t + + + + + +
1.5 METERS
'-----:-_________ t COURT BOUHD_R_Y __ __..__ _--1
,
fi'ill1J.re 17. BaJ/out court lG2Iout.
20

Fi/lure 18. ha2/OMt I4Tlld.
21
SLASH / BUTT
STROKE SHIELD
BUTT STROKE
TARGET
PARRY ARM
BUTT STROKE
TARGET
I
8.00 lr 14
RUBBER TIRE
LAMINATED RUBBER
THRUST TARGET
I I CONCRETE POURED
I I I BELOW GROUND LEVEL
I I 1/ \
'- )
-...-...- .;'
---... I ,,//
-"'--..V
Detailed blueprints for target eonatrucnon may be obtained by Army Training Aida Center!! and major unita. Requests
for quantlti of bluep!ints copies should be conllOlidated prior to sllbmitting r u tao Requesta wiU be sent to the Com-
manding General, 3d US Anny, ATTN: DeS O&T, Fort McPherson, Ca. 30330.
Figure 19. Mult .. 'purpo4tJ bllllorurt ta.1'get (.che-matic).
22
Section II. PREPARATION FOR TRAINING
16. Commands
In truction in rifle-bayonet training is by com-
mand. CODlmands are used in maintaining contr 1
and to teach instant res n . However, instructor
shou1d nol . pect in t.a and exact re ponse during
early training as men mu t fi learn the skills.
a. Command 81' of '10 types; by the numbers.
a.nd with ut the number .
(1) By tM 'Il1lmb r Commands by the num-
bers may be used jf ne . ry. however this method
of instruction hould u d only when rodents
how hey Is k ufficien coordination to execute
the movements while working from slow motion to
combat (normal)
(2) Without th n'lt b "'.OJ. Whole commands
indicale the men sr 0 execute the entire move-
ment a8 commanded. Th speed may be slow ini-
tially, and as m n Ie m the movements. speed in-
creases a fast or combat l'ate.
b. Ap ropl'la . mmand for all positions and
movements ar in rp 1'a 'n as con-
tained in chapter one f hi manual.
17. Formations
a. Bayonet Tr illino OIlTt.
(1) The principal instructor will take his posi-
tion with a demonstrator on the instructor' plat -
form and designate areas of r ponsibility for hi
assistant instructor on the court. It is recom-
mended that thel'e be a minimum of one assistant
inatructor per 15 rodents to provide adequate

supervlSlon.
(2) tudel1ts al' mov d onto the training
court. and four student assigned to each target
(fig. 20).
b. Extended Bayon t Tmininn F01'1naticm.
(1) When a training court is not available
each platoon fonns in two ranks at normal interva1
(fig. 21). On the assistant instructor's command
the men fix bayonet and assume the attack posi-
tion. The principal in tructor commands FORM
FOR BAYONET TRAINING. MOVE, at which
t im the rear rank extends to the left taking up a
three-step interval. Each front rank man doubJe-
times to his left front to secure a three-step inter a]
and moves about 1 steps from the man who was
behind him. e u a whir] adjusts his position
if needed and remain in th attack po ition. All
men growl while moving.
No e. Instructors will insure that proper is
constantly main :a.ined to avoid injury,
(2) To as emble the group, the instructor
commands ASSEMBLE, MOVE. At the command
MOVE all students reform on the ba
doubletime) and a surne the po ition of a
(3) T form for m re detailed
th instructor tands in front of the two tau&:> ar;d
clli'ects the flanks clo e towards the center
produc a ided forma 'on which enab .,. th-e
entire group to hear he conference or
demonstration. t the end of the instructio
instructor diI BACK TO 0 R PLAC
18. Fix and Unfix Bayonets
a. Sal tll. For safety ea on comma ds for r.
and U FI BA YO T h uld given by
as istant i tructor a igned to ea h group of mer..
b. Cadet e. These movements are not executed
in cadence.
'. (the ltlRt,tl/rin . ExplaulB and De 17-
an.9tmte. ) .
(1) THE OMM ND IS FIX BAYONETS,
AND IT I EXEC TE ONL Y FROM ORDER
ARMS OR UNSLING ARMS. ON THE CO -
MAND OF E ECUTIO ,BAYONETS. GRA P
THE BARREL, AI E THE WEAPON LIGHT-
L ,P TR BUTT F TH WEAPON BE-
TWEE T E FE T. fOVE TR MUZZT.E OF
THE WE P TO THE LE T FRO T. AND
R GAP T BARREL WITH THE LEFT
HA , ITH THE RIGHT HAND -_
THE E RI TRAP ON THE SCABBARD
AND WITHDRAW THE BAYONET. TURN
THE POI T P AND ATTACH THE BAY-
ONET TO TllE WEAPO . WHILE GAGING
THE BAYONET STUD 0 THE RIF'LE WITH
THE BASE OF THE BAYONET, GRASP THE
BAYONET HAN E ND APPLY DOWN-
WARD PRESSURE UNTIL A CLICK IS
HEARD, FOLLOWED BY LlMITED UPWARD
PRES UHE TO INSURE THAT THE BAY-
ONET [ EATE ECURELY. RESNAP THE
SCABBARD RING TRAP AND RESUME
THE POSITION OF ORDER ARMS.
(2) TO UNFIX THE BAYONET TH
COMMAND I UNFIX, BA YO ETS. ON THE
COMMA D 0 EXECUTION, BAYONETS,
PLACE THE BUTT OF THE WEAPON BE-
TWEE THE FEET, MO TH MUZZLE TO
THE LEFT A C IT WITH THE
LEFT HA D. WITH THE RIGHT HA)ID UN-
SNAP THE B RD ECURING STRAP.
NOW R LEA THE BAYONET FROM THE
BAYO ET TU WITH THE RIGHT HAND
AND REMOVE THE BAYONET FROM THE
MUZZLE. KEEPING YOUR EYES 0 THE
BA YONET POINT, RETURN IT TO THE
CABBARD, INSERTING IT WITH THE RING
23
FAC] TO THE FRONT. RESNAP THE E-
CURING STRAP A D RESUME ORDER
ARMS.
N Ie. For safety purpose , if the bayonet appears
difficult to ramo\!, ti the oint into th ground. bend
over. and d press t.h cat.ch with the 1e!t hand wbile 'Pun-
ing npwRrd on the weapon with th right hand.
19. Warmup Ex rcises
Warmu erci es at the beginning of rifle-bayon
training period l' lax the men and help develop
their muscle coordination. Fi e or len minute
should allotted for the e exercis. excellent
warmup exel'cis i to praclice the basic positions
and the crossover movement prior lo actual train-
ing ln he various attack movemen , 8 ch as the
thrust.
20. Training Emphasis
a. Th instructor should encourage the men to
growl. Toise, hower, is no substitute for enthu i-
a m or ability.
b. Th men should be in fairly go d phy ical con-
dition before th y begin bayonet training.
c. The instructor explain and demonstra
briefly and clearly. He and hi as j tants first dem-
onstrate the m em nis in slow motion and explain
so that each movement is cl r. Then they demon-
strate ~ the numbers so tha each part of the
movement can b understood. This is follow d by
a demonstration of the mo ement at combat speed.
\d. Th instructor stresses peed balance, timing,
and di tance judgment. Since a tense ldier can-
no fight ffectively with his rifle and bayonet th
instruct r also stresses muscle relaxation.
-e. Each man must think and act f r himself.
Therefore, the instructor sh uld avoid he harmful
practice of turning rifle and bayonet practice into
a drill.
21. Care of Weapon
a. Prior to rifle-bayo t training the men must
rem v the maintenance equipment from the butt
stock f the M14 and Ml6 rifles. (Recent produc-
tion models of M16 have an equipment stowage
mpartment on the tock.) This will prevent in-
jurie hould the stowage compartm nt door of the
butt pJate open and the equipment come out acci-
d nlaLly.
b. Trainin personn I must remind men armed
with the M16 rifle to maintain a firm grip on the
smaU of the tock to prevent injury to the hand
by he forward a . t embJy.
c. Care must be exerci d to teach proper assault
and withdrawal of thrust made at targets in which
the bayonet penetrates the target. Improper saul
or withdrawal ma.y damage the M14 or M16Al
rift In running assault courses the distance from
assault position to target must be gauged pr perly
at the time of the thrust. If the man is too close to
th target at the time f p etration the forward
momentum of the body causes the arms to pllsh the
butt of the rifle to the ide. The force of such action
uld damage the barrel of !.he rille. If withdrawal
is improper (not straight to the rear), or if ide-
ward force i exerted on the rifle before with-
drawal is complete, the weapon may be damaged.
This may occur as the man begins bis movement
toward the next targ t prior to a clean withdrawal
fr m he current target. These faul are tendencies
of beginners who, in their haste, fail to properly
gauge distance or fail to perform a proper with-
drawal.
Section III. METHOD OF TRAINING
22. Sequenc of Training
Classes conducted on the training court generally
hould be organized in the following manner:
a. Explanation and demonstration of a skill with
the men gr uped around the instructor's platform.
lb. The men practice in ranks b tween targets,
not using the tar (fig. 20).
c. Th men prac ice using the targe fig. 21) .
23. Control
(. Strict control of an ac 'vities must be main-
tained by the in tructor on the platform. Adequate
loudspeakers should be installed to carry commands
clearly to all portions of the training court.
b. The men must be numbered in the following
24
manner (fig. 21): No.1 and No.2 men on one
side of the tal'get, No. and No.4 men on the
other side of the target. When the men are prac-
ticing on th targe , all commands must be pre-
ceded by the designation of the man (or men)
expected to ex ute the movement; for example: in
practicing the thrust, the ommand could be onn
MBERS TIIRUST, MOVE. Or, in the ease of
the movement u ing the butt stroke to the head:
NUMBER THREE, PARRY LEFT, BUTT
STROKE TO THE HEAD. MOVE. Throughout
a class, periodic check hould be made by the in-
stru tor to insure that the men remember their
assigned numbers. The men respond to only those
command which apply to their number.
0. To insure that close attention is paid to the
insb'Uctor, conversation between the men should
not be permitted unless the coach and pupil met hod
of instruction is being u ed.
24. Supervision
A equate upervision during practice is obtained
by providing one assistant instructor per 15 men.
Assistant in5tructors :should correct errors and be
alert for safety hazard. A istant in tructor
hould aI atch for malfunctioning targets and
either immediate! l-epair the targets or shift the
men to open target ,
25. Safety
(t. The afety of th men hould be a con tant
ncern of th Instru t r alld his assistants. The
bes safety aids are constant conh'o! and super-
vision. In addition, the men should be briefed at
the beginnjng of each class on the requirements for
af ty durin :r t training. Bayonets must
be fixed and unfixed nly on command.
b. Rifles hould be grounded near the targets
with the operating rod handl facing upward hen
the men are ordered to rno e to the in lructor'
platform for explanati n or demonstrations.
c. An even, level surface that does not become
lippery when wet hould be provided for the
training court.
d. Left-hand d men should be po i 'oned so tha
they are OPPO i another lef -handed individual
when wodcin' a ain t th targets. Th'
arrangement will prevent po ible injun wt!:fn
eries of movements are executed.
e. Wh n u in r lh M16A rifle agai
the force of contac durin r the thrust m
-
may dri e the hand, gripping the small of ........
in the forward s is assemb (on the right
of h wea n near he to k). To pre\'en in Ill"'\'"
th hand. It firm grip mu t be maintained
mall of the tock; glov houl be worn
of the tra:ning uniform when weather dicta ......
26. Continued Training
4. To maintain proficiency in __
ing, unit commander must continue training. U
training hould con ist of 30 minu es of practice 2
day p r week, The. p r iod will deal with pu r I
and other tl'ainin r pl'OCedUl'e of a 'ari
and vigoro nature.
b. To retrain the correct procedures and coordi-
nation, practice the movements first by the num-
ber an then in low motion. Increase the pace
in rder' d \ lop pe . i a uracy and aggr
ne .
. Throughou bayone raining, the men ar
trained to detec and strike ins antly at any open-
ing. Training developes coordination between the
eye and mu cle thus producing mental and phy -
ieal alertness.
/BASEMMI
PLATOON IH TWO on 000 00 00 00
RANKS AT
NORMAL INTERVAL [fIlII m (I) [iJ rn
",BASEMAN
[IJJJrI1m,
QJo]ITJOlIIl
A. I.
[!]OJ[!][!][][IJ[!][!]
[}][I]w' [!]mlIl
15 STEPS
BETWEEN
PLATOONS
PLATOOH IN TWO I1J rn [I) m m ITJ [I1 ITJ UJ ' I, m rU llJ
RANKS AT
NORMAL INTERVAL
PLATOON AFTER
EXTENDING INTO
BAYONET TRAIN
ING FORMATION
A.1
3STEP INTERVALS
D1 [JJ (I] , [Il!U
A.1.
15 STEPS
m
[I] SOLDIER FACES IN DIRECTION OF ARROW
P. 1.
(PRINCIPAL INSTRUCTORS
CONDUCT CLASS WHEN THE
FORMATION IS LARG R THAN
PLATOO SIZE.) ORIGI NAL POSITION BE FORE ex ENSION
li'iguf'e lO. Ert;tended b(1.tlO1Iet trai11ing
lEFTHANDED MEN
LE FTHANOED MEN
MEN
~
0 __
QJ
t
QJ
QJ
0 QJ
2 METERS /TARGET
+
I
+
,
-r
+
r
2 METERS
G FORMATION WHEN PRACTINC WITHOUT T AReETS
2 METERS
[D-L
1
3 METERS
+--
1
+
+
+
1 METERS
!
0
l
-
0 G 0
2 METERS
~
0 - -
0 CD QJ
0fORMATIOH WHEN PRACTICING WITH TARGETS
o - POS! ION Of STUOEti WITH ASSIGNED HUMBER
+ MULTI PURPOSE BAYONET TARGET
F gure !1. Form.4tion ~ ~ practicing witlt. target..
This Page Intc-utionally Left Binnie
28



CHAPTE 3
PUGIL TRAINING
Section l. INTRODUCTIO
27. General

Pugil training is a means of teaching the soldier
to use the rifte-bayone with confid nee and aggres-
sivenes . After the soldier ha become proficient in
the basi positions and movements with the rifle-
bayonet, he should then be introduced to pugi]
training. Realism in rifle-bayonet training is pro-
vided by usin pugil equipment The use of this
equipment furnishes the ritle-bayonet fighter with
an opponent, or target, who can think move, be
evasi e :fight back and (most important) make
corrections (fig. 22).
28. Value of Pugil Training
a, Since pugiJ training is a rugged contact ac-
tivity the participants muat remain alert. They
act and react from instinct, thus aifording an
opportunity to develop their individual riffe-bayonet
fighting skills. Littl effort is required of the m-
tructor to motivate participants the pugi} stick is
the motivating force. Much physical benefit is de-
"j ed from pugil training, as well as the develop-
mellt of the aggressive mental spirit so essential if
the rifle-bayonet fighter is to be successful in
combat.
b. Several factors must be considered to gain
maximum effectiven from pugiJ training. These
factors include training, eontrol, supervision, safe-
ty, and protective equipment (chap. 4).
29. Training
a.. The rifle-bayonet fighler should be taught the
basic position and movements, as well as the ties
of followup movements with the rifle-bayonet be-
fore beginning pugil training.
b. The pugH stick (chap. 4) I for maximum train-
ing benefit, hould approximate the length and he
weight of the 116 rifle with bayonet attached.
Sub tituti n of the pugil tick for the rifle pl'ovid
an opportunity to improve skill and teat the indi-
vidual's ability to perform against a realistic
eva ive target. All the positions and movemen
with the pugiJ stick are the me as with the rifle
and bayonet (fig. 23).
Figun ~ . Man- 0-1 OO7Itact i. po.Bl'bls with
'Pugil equipmnt t.
29
Figure II. Pcnitiou a.nd movement. witA tit. pagil .eiek
M. tlu III IU wiUt th. rifle.
Section II. CONDUCT OF PUGIL TRAINING
30. Warmup Round
In the early tages of pugi! training, maximum
benefit is gained by working with platoon-size
groups (or smaDer) in a circular formation. Two
men engage in a pugil bout in the center of the
circle. Critiques are conducted so that all may learn
from the ob ved mistak . All members of the
group ould participate in many bouts as neces-
sary to gain proficiency prior to going on to more
advanced training. The pJatoon forms a circle at
doubJe-arm interval. Two contestants and one in-
structor are in the cent.er. The contestants assume
the attack position 12 tap from each other. In the
first r lmd they are allowed to mix-it-up. The pur-
pose is to prove to contestants that the equipment
will provide ample protection from a hard blow.
Immediately after the /Warmup round, the contes-
tants win engage in graded bouts.
31. Graded Bouts
a. During the graded bouts (fig. 24) the OJ)-
When such a blow j stru a whistle is used to qtcll,n
ilie round. At the end of a round cant taut
back to th ir r live lines, assume the a,U;aj:Jl;
position, and wait for the i naJ to start the n
round. The cool tant who win two of the
l'ounds wins tb ut.
c. A contestant should be encouraged to move in
aggres.si e and attack violently, using any of the
attack movemen learned during rifle-bayonet
training. If he misses, or his opponent sidestep ,
he should immediately followup until he baa landed
a blow to a vulnerable pot.
d. Motivation is no problem in pugil training.
The man who hesitates to strike his opponent re-
alizes that defeat can be quick and will try aggres-
sively to over rn his opponent in the shortest
possible time.
e. Competition in pugil training is keen. Due to
the nature of the two-man bouts, a squad, platoon,
Fil1wre .U. A bo t.
nents face each other 12 steps apart. The bout
COllSists of three rounds. The instructor should be
a position where he can best control the bout. To
re a point or win a round, a contestant must
......... e a solid blow with either end of the pugiJ tick
a vulnerable point, e.g., the head, throat, chest,
mach, or groin regions.
. To start a bout or a round the instructor
the whistle and the contestants move toward
'1.!!III::h other in the attack. A point is awarded to the
striking the flrst disabling blow. A disabling
is determined t{) be any blow that is delivered
the vulnerable parts of the opponent's body.
and finally a company champion may be selected.
Competition should be encouraged by instructors
whenever pos ible throughout the pugil training
program .
32. Control, Supervi.lon, and Safety
cz,. Instructors supervising pugil training must
under tand i va1u and limitation . The instruc-
tor maintain control of the bou at all times; his
best method of control j by blowing a whistle to
start and stop action. He i alert to prevent wild
swinging of the pugil ticks, and insures that the
contestants keep their eyes on each other. For safe-
31
ty ~ OIlS men hould be paired who are approxi-
mately the arne height and weight.
b. Contestant use only the positions and move- '
ments thal the hav been taught in rifle-bayone
tarining. The stick ron t be held in t he same man-
ner, and blo ,vii er d, a with the rifle-bayonet.
. One instructor is necessary for each bout.
Addi iona] a i n i r quir to supervi e the
fitting alld chan of equipmen . During the fit-
ting proce s instructor in ure that equipment is
prop rl. fi l rl. Tn ru n tanUy ob erve to
determine any 100 or broken equipment Im-
mediately upon t tion of in ure eqnipment,
the in tructor top the b ut to prevent possible
injuries, After deficiencies have been corrected, the
round i 1'e umed.
Sedion III.
33. Human Thrusting Target Course
After ral tw -man bou , the rifle-bayonet
fighter is ready for the human thrusting target
course. Eight to ten men are lined up in file 12
step ap . Ea h man i de igned by the instruc or
to act as a specific typ tarStet. The rifle-bayonet
fighter. aloin pugH g r. walks to each human
target, m ring with h pugH tick at the attack
position. As the rifle-bayonet fighter approaches an
opponent, the opponent shouts the movement that
the rifle-bayon t fighter i to execute e.g.,
THR ST, SLASH, BUTT STROKE. After execut-
ing th movement th ritle-bayonet fighter pauses
long enough for the in tru tor Lo make corrections
then he moves on to the next "target." The number
of "walk throughs' is dependent on each man's
ability to execute the movements correctly. Next,
32

d. The instruct r in ists that the contestants
growl during the bouts; thi adds to their aggr _
and will tend reduce tension.
e. Inruviduals who have had prior medical prob-
lems such a hernias, frequent headaches, previou
brain coneu i n I rent tooth extraction or cur-
r ent laceration eont:.aining titches must be ex-
cluded fl m pugil training for safety reason .
Therefore, before conducting pugil training it is
ne ary to screen individual medical records to
determine if anyone should be eliminated from
participation. Finally alway be alert for th OD-
expected, and if in doubt stop the bout immediately
to prevent injury.
PUGll COURSES
h runs thr ugh th COUI e at full peed growling
and e. uling th caned mo ements with maximum
force again t his live opponents. Duties are rotated
o that all men a' a fighters and as human
tar .
34. Human Thrusting Assault Course
A qualifi' ti n- yp our can be conducted to
j11le8sure the proficiency of each man. This course
should approximate an obsta Ie course in length,
ob ta I and terrain. In laying out the course take
advantage of natural ob tacles such as streams,
di cbe hill, and thick woods. Soldiers clad in
pugil equipment can be placed among the obstacles
to act a human targets. The remaining members
of the unit, clad in pugH equipment, will negotiate
all obstacles and human targets using instinctive
rifle-bay n t fighting movements.
CHAPTER 4
PUGIL EQUIPMENT
Section I.
35. General
Protective equipmen should allow the soldier to
participate without either incurling or fearing
injury. Being able to participate without the feal'
of injury will help the soldier to develop an indi-
vidual style of fighting and improve his ability to
fight with the rifle and bayonet. The areas which
must be protected include the head and face, groin,
and hands. The equipm nt described below is de-
. gned to prevent injun .
36. Securing Pugil Equipment
The pugil sticks and oin aprons are constructed
locally by training aids per onnel. The helmet with
INTRODUCTION
face mask a tached, gloves, and protec
H
' ......
cup are cornm I ial items of nonstock ;,no , .....

25). Non tsndard tock numbers are used
to identify he. mmercial items and he
obtained through local purchase. To secure nro
eqwpment which m ets standards of protectio
afety, the suppli r or c ntractor must be
of he sp inc tions as contained in paragra,pb
37, 3 and 39. I hould be noted that the ili.iLliA
is attached to the helm t in such manner tha -
mask will rno e somewha when struck. This f -
ture di penses orne of the shock that would
transmitted to th b and neck, should the .
be fa en d t" ghtly to the helmet.
Section II. PROTECnVE EQUIPME T AND STICK
37. H8Cldgear
This includea a footbalJ helmet with a stainles
steel face mask (fig. 26).
a.. Football HeZmet. When purchasing these hel-
meta, due consideration should be given to the
variation in the head size of individuals. For each
100 helm ts purchased it is recommended that 10
percent be 6 ~ to 6 ~ in size, 80 percent be 6% to
71/u ' in size and 10 percent be 7 ~ t to 71/2 in ize.
Helmets that are too large for an individual can
be adjusted to fit by adding foam rubber to the
inside of the helmet. A chinatrap made of vinyl
plastic and foam rubber i u ed to secure the helmet
to the head.
b. Prote tiV6 Faee Ma k pcci/icati01 .
(1) The protective face mask is made of
lAo-inch round stainle steel rods hat are welded
together by electric arc welds at all joining and
intersecting points. Th mask hall consist of a rear
frame and a bottom fram to which three vertical
and two horiwntal rods are attached (fig. 27).
(2) The face mask is constructed according
to directions (fig. 27). A verticaJ rod is attached
on each side of the center rod, 2.i inches to the
Aide of the center rod.
(3) Two hOr1zontall'ods are used to reinforce
the vertical rods. The upper of these rods is at-
tached to th rear frame, at each side where the
rear fram bends, and is attached on the under side
of th veltical bar . The lower horizontal bar ex-
tends from one vertical side bar to the other pass-
ing under the center erticaJ bar. This bar is one
inch above the bas establi hed by the bottom
frame.
(4) Th forward curve of the mask (ng. 27)
i formed by:
(a,) The contom of the l'ear frame as it
curves downward toward the wearer' ears. Thi
curve is formed on a radiu of ~ inches measured
from a point 21h inches above a base line formed
by he bottom frame.
(b) The hape of the upper horizontal bar,
which h a radius of 3
3
,4 inches measured from a
point ly.j inches forward of the base line.
(c) The curve of the bottom frame which
is on a radiu of t,1 inches, measured from a point
4 inches r rward of th base line.
(5) Th ur of the center vertical rod is
established by a l'adiu of 6%, inches as measured
from a point 1
8
/.10 inches forward of the vertical
33
t-..'t" r e and 1 , inch below the horizontal base line.
-
o d vertical rods are curved on a radius
i h In ur d from a point lJA inches
of, ... , ..... ..,.,..:! of the vertical base line and 114 inches
...'J ... ,u: un: h rizontal bas line (fig. 27).
Additional dimensions are included on
awin which indicate the overall size of the
fi . 27 and 28).
,-
e .. ~
c. Attachment 0/ lhe Protective Face Mask to
th Helm (fig. 28).
(1) The protective fa e mask I to be attached
to th front of the helmet at three points, top cen-
ter, right ide, and left side.
(2) The attachment is to be made by means
of 2-inch wide leather, industrial stock, 3/16 inch

Figure 16. Pugii quipment.
Figure ~ 6 Pugil h.adg.ar.
34
..

,.,
-
on ..
..
-
-
..
..
8 ... SE I.IHE
A
I
...
""
...

I
-
I
I
I
-
-

,..
,.,
...
I
USE LIHE
-4
f'li

'"
PLAM
HaTE
TO FACILITATE THE USE OF LlYOUf JIGS.
OIIolENSIOHS TO TERMINAL POINTS OF CURVEl)
MEMBER RAO II ARE GIVEN FROM BASE LIMES
'l-
b l'l'l- -
b \
1
SIDE
FRONT
RUR FRAME HOTE
REAR FRAME
IT IS SUGGESTED THAT FRAIoIE MEMBER!>
'" -;,'" BE O\lR LAPPED TO PREVENT INWARD
.... -:- '" BRUKIHG SHOULD THE \IILO FAIL
-:-'ALrERNATE POStTtO OF
'"
'" -.- --'
BOTTOM FRAME
SIDE
I
V"
REAR FRAME
RE-ENFORCII4(i RIHG
-
10-
""""
f\
,\
AL.TERHATE
HE - ENFORCING lUNG
WELD
BOTTOM FUME
SECTION AA
OTf.
tHE. HI ... [ .. OTTO" .... t .. .. Sf fOR"EO Fila ....
PIEt{ or .. n &1. .. D "P ... . BE .... DE AT E .. Ct!
)lPl '0' ("EUf TM ' PTI' 0' THE lIorro .. ,"" .. ! d
S el flE I "e. 1 11 011 HE ,It .. ! .... v &E (:0" -
'1AUCTfO 0' '''0 Sf .... " .. T! IlDOl"\\ 0"10 '. f,C. I4J.
1I0TTOM It.t.ME
FRONT
\


Pigure !7. Pace 11l0Ak CIHtltruetton ape ificatioM.
,
35
~
---
15 .
2"
12 ..
6
2' .
1 2"
1 3 4"
10 3 .1"
Figure f8. Fa.ce m C L ~ k attaclt d to hel7Mt.
in thickness, smooth side out, The leather anchor
is to b folded with the rod hel between the folds
and both end of the leathel' anchor securely fas-
tened to the helmet.
(8) Th center leathe anchol' is 2 inches
wid by 3.14 inches long. A hole :JA of an inch
in diameter is cut in the en er of the leather
anchor. A slot is cut from one end of the anchor
o the center hole. This slot is to be 7/ 16 of an inch
wide. Four additional hoi are punched, two a
each end of the leather 1h inch from the sides and
%. of an inch from the end. Th holes are to be
of Va-inch diameter.
36
(4) The side leather an hor al'e identical
and measure 2 inches wide by 3 inches long, 1'w
hole are punched in each end of the anchor. j,4
inch from the sides and 7 lIS-inch from the ends.
The holes are to be lis inch in diameter.
(5) The mask is attach d to the center por-
tion of the helmet, which protects the forehead,
by boring two holes in the helme for the attach-
men f the lea her anchor. The slot end of the
anchor is inserted over the center rod of the mask,
and under the rear frame. The remaining end of
the anchor then is folded so that the holes in both
ends correspond with the holes in the heIrne . The
char then i secured with two chase copper rivets
rl burr. The rive is diameter 10, length 5!a inch.
y 0 h r Re1f-locking rustproof fastener tha pre-
ts a flat surface both on the interior and ex-
rior of the helmet and of equal size and strength
, the chase copp r rivet as prescribed. may be
ed. Th ri l p s through the helmet and both
e:n(lB of the an hor.
(6) Th ma..'\k i a tach to each side f the
1m t at tha portion of the rear frame which
paJrallel the front edge of the ear piece of the
helmet. The method of attachmenl of the mask to
the heIrne is design d permit orne movement
of the mask wh n a low is l' eived on the mask.
The 2 ]I inch sec ion of the rear frame at the place
of attachment pro rides a J,h inch exposed portion of
rod aI er the anchor is secured. The anchor is at-
tached 0 that the upper join of this section or rod
the June ion of rear frame and the upper hori-
zontal 1 d) l' on he top edge of the anchor.
u h pIa ment of e anchor permits a 1f2-inch
upward m vern nl f lh ma k. The ide anchors
F i ~ e e9. Can (18 J1Toi1t. aproll and ,"otecme cup.
37
a.re attached by the same method as prescribed for
the center attachment, using the anchors as de-
scribed in (2) above and the same type of fasten-
ers a d ribed in (6) above.
d. Mruk Pad Specifl.C(Ltions. A molded foam
rubber mask pad (fig. 28) is to be attached to the
lower portion f th m . Th rubber used in this
pad is to measure 6 . inches in length 1% inches
in width, and 31a. of an in h in thickness. The pad
i to contain two canva web straps lh inch in
width with a. metal snap on each strap for the
attachment of the pad to the fron lower portion
of th ttom frame of the mask. The straps are to
be of such 1 ngth as tightly secure the pad to the

mask. This pad protects the upper chest when the
mask is forced inward by a frontal blow.
38. Groin Equipment
The groin is protected by a canvas apron which
c nbins a protective cup of the variety used in
athletic competition, It j worn over the outer
clothing so that it can be put on and taken off
quickly on the training field. Duck cloth cotton '
recommended for u e in making the apron. Ma-
ter'a] u h salvaged shelter halves and squad
tents m y be u pr vid d that the fabric is still
durabl (fig. 29).



F'iDLLN $0, Latro ... glo1JII,
38
. Hand Equlpm nt
gloves ar recommended for use in pugi}
. . g. These gloves provide maximum protection
r he fingers and joints of the handa and wrist
aid in controlling the sti (fig. SO).
. PugU Stick
GeneraL Material needed for the construe-
n of the pugiJ stick are shown in figure 81. For
'f'YTP'H' er protection the center shaft of the pugil
. ck may be covered with sponge rubber leaving
for handholds. To make light sticks heavier,
bber such as contained in vehicle tire tubes, may
_ wrapped around the center of the stick under
UJC gponge heet material.

b. Co'lt8tr'Uction Procedurea. Steps used in the
nstruction of the pugil tick are listed below and
own in figure 82.
( ) Step 1. Shape tick to required dirnen-
ons.
(2) Step f. Lay a polyfoam shee (Jh-inch
+hick, 6 inches wid , and 4 feet long) on a flat
urface and roll it tight as possible. Roll two of
ese pieces and place one roll at each end of the
ck. Apply rubber cement to the binding surface
&8 you roll it.
(8) Step 3. To prepare the blade end of the
tick lay a thick polyfoam sheet Ph-inch
1112 feet wide, and 12 feet long), on a flat surface,.
apply rubber cement to the binding side, an
as tight as possible around the core formed
end of the and mall polyfoam roll. Secull
Toll with rubber band . Let it dry for at
hour (ng. 32).
(4) St p . To prepare the butt of the :It
cul a polyfoam heet to the tapered dimensio
indicated in figur 32 and then follow step S abo
5) tep 6. Construct canvas bags 6 inches
diameter and 1 inches in length. Use the 1?n>.",.h
stitch as shown in figure 32 for added strength .
the seam .
(6) Sup 6. Place the canvas bag over 0 e
end of an adjustable sleeve, uell as No. 28 gau
aheet metal or stovepipe of the type used in milita. .'
mes balls. On the OPPO ite eud, insert the polyfoam
end of the tick (fig. 38). Apply the necessary prea-
sure to the body of the sleeve; push the stick into
th can bag i and remove the metal sleeve .
(7) tep 7. Secure the ca.nva.q bag to the stick
with No.4- creen tacks. Cut off excess canvas after
assembl .
8} Step . Cover o. 4 screen tacks with
trip of cardboard.
(9) Step 9. Cover the strips (cardboard) with
black plastic tape.
39



2. XS X4-0
OOL FO 'VI RDL
APE
-- --, '------ --
".

3/8
"
____ ......J' _______ _ ____ _ __ __ J _____ _
7h- --CA ( 6 D 1
I 2 XI I 2
H
12-0
....... ----- POLvFc.::.... ROLLE,,)
OU I.) COFi _____ ---J
uf' S 'CK + SM l III I



1- 14

r
I 2" 3/8"
3 "
j
f
3-318
..
6
.. .
3/9
..
1-3/4" 3-:V8
" 3/8 17-3/4
..
3/8
u
., - 1/2 1:. D. E. D 0
3/8"
I

3/8 1/2"
1---------------------------------------,--- .---- ----
..
5 -1/2(+) D-E 0 0 DE" CE
--,CI" OAK, -.H.
...1!\ ..- I - ........ r ... i _ ,3 ;,! <1 I
POLYFOAM -
I H
5 4- 0 - 2
XIII ;0 '
(I PC TAPERED RUM III::! ,0 a I )
TILl f) RU .BE C E'Io1E T LOU f< '\,E UT .:u -- I P
NO 4 SCRCE - 2 4 C"
CA VAS BAG ( 6 0 14 LO G) - 2 E
CARD OARD TR P - I 2 X 6 ' - o! E
o 2 COATED A I LS - 'e E
PLASTIC TAPE - .. S REO D
- I PC
Figur.31. M4tMial8 needed /07' pu(lil.tWk cou'ncctiow..
S E P .. O I
ll"
., I" i ..

eM 1 . ...
- - ..
r-
)
,-",L-
b 0
ct] i
, ..

6"
1-.-
1 ) A"
,
- - 1 e"
" ,If
,
- ,'.
IHIIE POL YFOAM ;<lOll
.. UTE"'O SO' aEYO 0 E 0 OF
, I I
..
N
1 S"
, )
I J 4'
18
11
J ... I ,tI
5" .. .
r' , I I EHO-EI'lO OF DEVICE
I f
f
52 I 2" , I EIID END Of DE""C
STEP 0 3 STEP 0,
I 2' X 11 r,' X r 2' 0"
POlYFO ...

I ).' 1'2 1 "
1 , J('_9
_____ f POL YF
II 1 2 ' ----- '
-------------12' 0'--
!

11 ;

PC POL TFOMI T "PERED ... ! SHO
oll DrllEeTIO
(
____ ----------------STPHO 5
_ r\
..... ..... :::"" fREIICH STI Ol C .. II AS Bole I' lOHG I
, ...... '- AT EACH EHO Of STITCH SEWED HUIO! OUT
CUl OF F EXCESS AFT!'R ASSEMll l Y
STEP 110

SHEU
CAt/VAS BAG
MEUL

\
'I.
STEP 1'10 1
POLYFORM
t
SECURE BAG TO STIC
Q __ 'o/ITH HO SCREE" lA'
ORDliOAIiD
o 2 COol ED NAILl
Ie T PE
, .. lTD UGll SlIC
- - . - - - - -
____ __ - -
--
------. -----,
- I'
..
--- ... _- - ---
.
,
41
Figu".. 88. U.t1&11 m ~ .luvII 0 M1.I111' poll/foam-covered .ti.:k into flail.
42
.. -
- -
PART TWO
HAND-TO-HAND COMBAT
CHAPTER 5
INTRODUCTION TO HAND-lO-HAND COMBAT
Section I.
1, Purpose and Scope
and.to-hand combat is an engagem nt between
o or more persons in a stru Ie with or without
nd-heJd weapons. The average sohtier, if trained
nly in the use of his basic weapon, loses hi effec-
. veness if his weapon fails to fire, or if he should
or break it. A knowledge of hand-to-hand
ting provides the soldier with another means of
accomJllishing his mission, and also permits him
defend himself if he is unarmed. Although the
rimary reason for training in hand-to-hand COOl-
is to develop a proficient hand-to-hand fighter,
. training ha. veral other significant advan-
ges.
a. It builds a pirit of aggressivenes in the
di idual soldier and instills he will to fight. 1
'ves him confidence in his ability and develops hi
'sical fitness.
h. It becomes another mean of accomplishin
- ' gned missions when the fighting becomes 0
enningled between friendly and enemy pel'son-
e! that firearms and grenades would be impracticaJ
use for fear of injury to friend1y troops.
Co It is va1uable for nigh patrols and other
-oecasl'ons when silent attack i required. Because
f the threat of air assault, guerrilla warfare, or
tration hand-to-hand fighting is taught to
tdiers in rear areas as well as to those in front-
. e units.
2. History of Hand-la-Hand Combat
a. Hand-to-hand combat is as old as the fir t
truggJe between two cave men. For thousands of
-ear it has provid d soldiers and civilians with
means of defending themselves should they be
tacked and no weapons were readily available for
.' em to use.
b. It is believed hat the fu'st attempt to organize
d develop hand-to-hand fighting techniques took
INTRODUCTION
place in China around 3,000 B.C. The Chinese
emper r a that lime tau ht a method oC unarmed
defen e to his subject wh were ing hara ed
continuaH by outside invaders.
c. Historians belie 'e a similar syslem of fighting
also was developed by Tibetan monks during he
12 h . ntury A. . Th e monks w re forbidden
by th 'r religion to carry weapons, and a method
of d fense was needed to 'epe} the robber bands of
that era.
d, Bo h the Chinese and Tibetan forms of fight-
ing are distant ancestors of modern judo nd
karat . .Judo and karate generally at'e r garded by
the American public a mysteriou and deadly
arts. They ar difficul kills to leam and indi-
\iduals must pra tice for great lengths of time be-
fore they become proficient in these martial arts.
Army hand-to-hand techniques are impler, and
are better sui ed to our needs and to th time avail-
able for hand-to-hand combat training.
. VA1'Y liltle hand-to-hand combat Wl'\S taught
to American oldiers during WWl. However, dur-
ing WIl ci.vilian-trained instructors worked with
Army per onne! t develop methods of unarmed at-
tack and defense, as well as other reJat d skills. The
techniques consisted mainly of esca s from hoI s,
application of holds, and methods of disarming an
armed man. Specialized units. such a rangers and
military police, received instruction in knife fight-
ing, strangulation, and other ubjects.
t. The present Army system of hand-to-hand
combat outlined in this manual, is a combination of
the strong points of several ystem. It is designed
to provide the soldier with a number of actions
which he can take if confro ted by an opponent.
The skills are not difficuJt to learn, and are very
effective if properly applled. I f mastered, they pro-
vide the ol.dier with a meth of pres ing his at-
tack and disabling his OPP nen .
Sed ion II.
43. General
There are three basic p rinci pI which apply to
hand- o-hand fighting. These are balance. m
mentum and leverage. In th ecution of any
fighting tecnniques one or more of these principle
must be used in order to su c sfully defeat an
uppon nt. Tn th following paragraphs, these prin-
ciples are outlined as objective guid lin for the
indi idual fighter to follow.
44. Balance
a. Balance. Balance is a basic motor skill. It is
the ability to resist the downward pull of gravity
and maintain an upright position in e eryday ac-
tivitie. such as running or walking. This skill is of
primary impoltance to an indi idual engaged in a
struggle, When in an off-balance position an indi-
vidual cannot press an effective attack or ade-
quat ly defend himself ir m h' opponent's attack.
It is vital for the hand-to-hand fighter to under-
stand balan in two importan peets:
(1) How to rengthen and maintain his bal-
anc during a struggle.
(2) How to exploit th weakness of the
enemy's balance to his advantage.
b, Maintaining Your Balain . The procedures
outlined in his manual consis of normal positions
and imple movements. When execu ted properly
and hrough constant pr ctice, hese movements
will aid th.e fighter in maintaining his balance. Two
general rules which wm help the fighter to maintain
and str ngthen his balance are:
(l) Kee;p a large base of s-upport. When as-
suming a guard po ition, alwa s in ure the feet Bre
approximately shoulder width apart, either side-
w8.l'd or from front to rear. The fighter always
should remember that if his feet al'e too far apart
his overall balance will be weak ned; also, if hi
feet are po itioned too close together his balance
will be weakened from all directions.
2 LO'!oer your cent T of gravity. Flex your
knees to lower the center of gravity, this will in-
crease your stability and make it more difficult for
your op n nt to place you in an unbalanced posi-
tion.
PRINCIPLES
. Exploiti:ng Your Oppo-wmt'. Wealcness.
(1 ) The good fighter will look
for weak points in the opponent's d fense and take
full ad anLage of t.hem by attaclring ruthlessly 0
di able his opponent.
(2) The aggre ive u of all available weap-
ons will place your opponent on the defense. Once
your opponent is on the def n e, continue to press
th attack until your opponent is disabled or has
lost his will to continue the fight.
45. Momentum
a. Anytime your opponen I body is moving it
momentum, Momentum is the tendency
of a moving object to continue moving unless
stopped by another force.
b. You should apply thi principle of momentum
in hand-to-hand fighting, U e y ur opponent' mo-
;mentum to your advantage. This momentum alone
will not defeat him. but by using it again t him you
can pu your oppan nt in a vulnerable position. For
example, you can trip him while his is running or
tep a ide as he swing at you. In order for him
o ontinue his attack he mu t stop his motion and
turn to face you.
, Always assume that your opponent is stronger
than you, never oppose him di tly in a test of
r ngth. Instead use his momentum to assist you
in defeating him.
46. Leverage
a. Leverage, as it appJi to the hand-to-hand
fi yhter, is using some part of your body or your
opponent's body as a 1 ver in order to place your
pp nent at a definite disadvantage. For example.
should your opponent rlend his arm toward you
'n a riking motion, will provide a part of his
body to which you can readily apply leverage to
disable him, or force him to the ground where he
would be in a vulnerable position.
b. The hand-to-hand fi hter also can use his
body as a lever to place his opponent in a position
to receive followup blow . For example, in the hip
throw the fighter uses his own hip to upport the
weight of his opponent bef re flexing his knees and
thl' wing his opponent to the ground.
Section III. VULNERABLE POINTS
47. Gen ral
Vulnerable points are areas of the body which are
particularly susceptible to blows or pressnre (fig.
84). Since your life is at stale , y u should forget
an concept of fair play. and attack these vulner-
able points. Striking your opponent in a vulnerable
af may cause him to drop his defen e tempo-
rarily thus leaving him p n to receive your follow-
up blow to other parts of his body, The important
mnerable point of the body are discus ed below.
. Vulnerable Point. of the Head and
Ie Region
. Eyes. Blows to the eyes will cause temporary
permanent blindn and inten e pain.
b. Nose. Blows to the no cause intense pain
watering of the eyes.
c. Ears. Sharp, heavy blows can cause brain
ameu . on. Le r blows can cause shock or result
11lPtured eardrums and internal bleeding.
STOMACH __ --+ __ .,
J------ NOSE
---_EyES
::-----NECK
f. Temp . Forceful hand blows to the tall:;
may cause loss of consciousness and could re.:;u!i
death.
49. Vulnerable Points of the Trunk
a. CoUarbone. A broken collarbone will
intense pain and will disable the attached arm..
b. Solar A harp blow to the 501ar pllextlS
""ill cau e shock, breathJes n and possib
ternal in ' uri .
c. tomacl. A harp blow to the tomach
will cause breath! ness and possible internal . -

Junes.
SPINE
ARM JOINTS

I
GROIN ___ +-_+.
/
KNEE
INSTEP
d. Nape of the Neck. A blow to the nape of
the neck may cause temporary 10 of conscious-
ness. If you strike with great force you can break
his spine.
e. Adam.' Appl. A blow to the Adam's apple
usually causes pain and b ... If such a
blow is delivered forcefully, the Adam's apple may
be crushed and the opponent will trangle.
o:::::.r:.. ......... KID HE Y S
, )
I I
,
I

d. Kidney. or efu) blows to the kidneys wIll
cause inte pain, hock, and internal injuries.
e. SpiM. Vi orou blow can dislocate the verte-
brae of the spine, pinching or severing the spinal
cord, and causing intense pain or paralysis.
f. o,.Oi1. The groin is a very accessible target.
Stlildng the groin v ill cause extreme pain and
disability .
4S
50. Vulnerabl Points of the limbs
Blow to the limbs will cause intense pain and di .
ability.
a. Anru. sing blows it is difficult to eli able Lh
arms of a tanding opponent. The bones of hl
arms and hands can be broken by using certain
procedur discussed later in this manual.
b. Legs. A kick to the shin is very painful. Th
small bones of the ankle and fo can be broken,
crippHng :y ur opp nent. The knee bends in only
direction. and its tendons and cartilage can be torn
by kicks to the side or front of the knee.
Sedion IV. AVAILABLE WEAPONS
51. General
In hand-to-hand fighting your life is always at
stake, therefore. you mu t uae any available o b j ~
a weapon to help you subdue your opponen .
Available weapons are cJassmed a hand-held and
na.tural.
52. HandHeld Weapons
There are several obj whlch u aaHy are avaiJ-
able to the ldier on the battlefield to aid him in
o ercoming his opponen
a. Steel Helm et. A steel helm t can be u ed 0
deliver blows, 0 a a shield lo war I oft' blows from
th opponent.
b. Web EquipllL f. Full web equipment usu-

ally is heavy and c uJd be used to ward off an
armed opponent or possibly disarm him.
c. Entren hing Tool. This tool can be used to
deliver deadly or disabling blow to he opponen 's
body.
d. Sand. or Dirt. The good hand-to-hand fight-
r can find. veral objec to help him in his attack,
and is limited in the use of available weapons only
by his own imagination. Sand or dirt thrown at a
charging oppon n could upset hi attack and crea e
an opening allowing you to counterattack.
53. Natural Weapons
If nothing can be found with which to trike your
opponent, or if there is no enough time to pick up
an object u e the na: ural weapons of your body.
The most dangerous natura] weapons which a
s ldier can use are his hands and hi feet.
a. Use of the Hands. Most soldier are famil-
iar with u ing their hand, particularly the fis , in
tigh . There are, howe er, a number of other and
more effective weapons whkh can formed by
he hand. Each f lh weapons i suited for at-
tacking certain vulnerable parts of the body. The
fignter should be familiar with lhese weapons, and
be able to sele<.:t and Use that weapon which is most
uited to th particular situation. These weapons
1 e described below and their effecti . e employment
. di ussed.
(l) ModifU>A. fi t (i), fig. 35). Make a fist as
'ou normally would, with the thumb curled between
the second and third knuckles f the fingers. How-
ever position the fist in relation to the wrist and
forearm so that the striking surfaces are the large
knuckles of . he first bo 0 fin . Insure that a
solid traigh column of bon exist between the
biking wiace, the wrist, the bon of the fore-
arm, and the elbow. By positioning the fist in this
manner you will create a small r, more penetrating
striking surf ,and will minimize the possibility
of injuring your hand. Use the modified fist wh n a
penetrating or h tt.ering blow i desired, such as
when attacking the face, chest; or kidneys.
(2) Pa d d Ii (, fig. 35). Form a fist, but
use the meaty portion of the fist between the mist
bones and the large knuckle on the little finger side
of the hand as the biking surface. Shike down
,ward as thou h you were using a hammer. By n
ing the muscles of the forearm and hand, and touch-
ing the striking surfa' with the fingers of the
other hand, y u will reali.ze that yOUI' hand will 11
be injUl'ed easily. Use the padded fist when 8
crushing or shattering blow i desired, such as
when atlacking the temple, the nose, the nape of
th neck, or the groin.
(3) S nall Iit (3), fig. 3 ). The avera e fist
not the padd 01' the modified fist) covers an
area of approximately 8 square inches. To fonn
the "small fist" fold he nnger at the second
knuckle (5) to make a lrilLillg I:!urface of about
4 quare inch . A sharper morc penetra ing blow
may be delivered. Press the thumb tigh Iy against
the forefinger to tiffen yom' fin ers and keep th
bones of th wri t, hand, and forearm in a straight
line. TIle small fist is particularly effective when
used in quick, jabbing attacks to the [lose, Adam's
apple, solar plexus and stomach.
(4) Knife edge of the hand (@, fig. 35) . Ex-
tend and join he fingers and po ition the thumb
beside and ligh I. abo,e he forefinger. Do no
strike with he Httle finger because it rpay be
broken. Strike with the meaty porion of the little
finger edge of the hand, between the first knuckle
of the littl finger and the bones of the wrisl. TIl
knife edge of the hand is used ffectively when a
penetrating or shattering I w j desired. such
when attacking he nose, nape of the neck, Adam's
appJe. collarbone. spine. or kidneys.
SlRl I (; S ~ f tE
RII'Ke SIIRF CE
CD
STftIII Nll lUft,aCE
Figure 85. Natural "wea.poM."
(5) Fing rtip. (CD, fig. 85). Extend and join
the fingers with the thumb be ide the forefinger.
Use the tips of the finger as the striking surface.
This wea n hould be u d only against soft tar-
gets because the bones of the finger .. can be broken
relatively easily. trik th J th Adam' apple,
or the t rna h.
(6) Heel of tM 1Iand (, fig. 35). The heel
of the hand is an cellent weapon with which to
trike your opponent's chin or nose.
b. Usc. of the Fe t. The feet are extreme] dan-
ger u n lural W' n . u e they are a :ached
to powerful muscles and strong bones in the leg.
They a1' al 0 prot ct d by heavy boo 1), fig.
35) .
(1) Toe. The Army boot pro ides exceOent
pl'Otection fOl' h fl'agil n, of the toe. Use the
toe of the boot as the stl'iking surface if you desire
to strike a pcnetra ing blow.
Section V.
54. General
The hand- han mba part of this manual is
divided into fOUl' chaptels in order that the soldier
can progre s in his ability to ecnte the various
po inon and mo ern xpected of him at each
skill level. Training should b conducted at each
level.
a.. Basic kill Le e!.
(1) At thi level the soldier receives hi first
in ight int th Anny hand-to-hand combat train-
ing program. Training at this level is relatively
simple to learn. Correc applica ion of he ba ic
position and rno em nts is of primary importance.
Speed is important; howevel', accuracy and force
must never b . Rerifie d for peed.
(2) During this basic phase the soldier learns
principles and techniqu which guide all hand-to-
hand trainin . The principles and techniques
must always be applied in order to become a good
hand-t -hand 'fight r.
b. Ad anc d and pecia.lized Slcill Levels. Dur-
ing thi le\el (s) of training peed i equally as im-
portant as accurac and for . In the basic phase
the oldier was concerned primarily wi h learning
and exe uting basi iti n and movements. In
he advanced and specialized phase of training the
movements become more difficult to learn and more
time should be devoted lo training than was allotted
during the basic phase.
55. Maior Points to Remember in
Hand-To-Hand Training
a, Always use the principles and techniques of
hand-to-hand fi htin Y a outlined in this manual.
48
(2) utsidP. du of the boot. The e g ~ of
the boot ' all excellent weapon for attacking the
lower leg regi n of he body.
(3) Heel. The heel of the boot can be used
to d Ii" r lla Le 'in ' bl ws. It i particularly ffec-
tive when 'ou have thrown or knocked your op-
ponent to the ground.
c. Other Parts of the Body as a Weapon.
) The hand-to-hand fighter also can use
his head to butt hi opponent in order to break
cJ e eonla t \: ith him.
2) The teeth a1' an cellen natural weapon
and are a1' iculal'l IT ctive when u ed against
he throat. face area, and fingers.
(3) The el wand knees can be driven force-
fully into the enemy' vulnerable area and are high-
ly effect iv wh n in a ituation where the figh er
desir t bt ak contact with his opponent.
TRAINING
b. To execute the skills of hand-to-hand combat
effecti ely aCCUl'acy of movement is of primary
importance.
:'. F l' mu al\ y be u ed in order to control
he actions of an opponent.
d. When an opponen is in a vulnerable posi-
tion, alway Pl' s the attack by using followup
bl w di able him.
56. The Instructor
The instructor hould be in good phYSical condition
and mu l be abl to demo trate all the maneuvers
described in this manual. He must display intense
enthu iasm, vigor, and leadership qualities at all
time tha will in pire the best efforts of the men
being trained. H should train assistant instrllctol'
to closely supervise all practical work and to dem-
on trate advan ed maneu I.
57. Gen ral Safety Precautions
Th following safety precautions must be followed
strictly during all training in unarmed combat.
a.. Supervise all practical work closely and con-
.tanUy. 'Vel' leave a class unsupervised.
b. Familiariz th tud nts with each maneuver
by a complete explana ion and demonstration be-
f r attemptin prac ical work.
c. During the learning stag I do not let the
students get ahead of your instruction. This
pre nts accident .
d. During the stage of learning and perfecting
hniqu ,th training partner offers no resist-
ance. He should allow th maneuver to be executed
freely.
e. Insure adequate space for all practical work.
A space at least 8 f t quare i needed for each
pair of students.
f. Have the students empty their pockets and
remove jewelry identification tags, or gla be-
fore pra ical w rk periods.
58. Specific Safety Precautions
a. Vulnerable Point . S that only imulated
blows 0 the eye or groin ar ar executed. Light
blows to other vulnerable points may be used dur-
ing the initial practical work. As student become
more advan d, harder blow may be used. In order
to avoid injuries, students must alway be cau-
poned against using excessive fore.
b. Fall Positions, Thro'ws, and Holds.
(1) Establish a signal thal can be given by
the individual student to stop the application of
pressure when practicing bold . All tudenta must
knOlw thi signal, particul8.1ly when practicing
strangle holds. This ignal can be a handclasp if
hands ar fr ; a handtap on hi training partner
migh be used when both hands are not free.
(2) Be sure all tudents are warmed up be-
fore doing any practical work.
(3) Teach fall position before conducting
practical work in throw.
(4) Caution the students to apply very light
pressure until they becom familiar with the bolds.
Strangle holds should never be applied with force.
Other holds may applied with more pre ure as
training
c. Disarming.
(1) While th m n are learning bayonet dis-
arming methods, keep cabbards on and the bay-
onet firmly a tached to the rin .
(2) U bayonet cabbal'd 0 simulate knives
while giving knife di arming instruction.
(3) Caution the . tud n who are to be dis-
armed not to place their finger in the trigger guard
of their pistol or rifle while practicing disarming
me hod with these weapons.
59. Formations
'tZ. Regulation physical training formations may
be used for practic (FM 21-20). In the extended
platoon formation have the first and third ranks
face the second and fourth ranks that each stu-
dent will have a partner. Even numbered students
do not unco" r. It i mmend d, when practicing
throws, tha wic h n rmal distance be taken
between ranks.
b. To instruct disarming methods, it is recom-
mended that he instructor u e a formation of two
concentric training circles or a formation that em-
ploys only two well-extended ranka. In forming
the concentric training circle, pair off the student
so that each will have a partner.
60. Commands
a. Most of the maneuvers described in this
manual can be divided in 0 everal t p or phases.
To faciJitat learning And insure that the student
learns each movement of an entire maneuver accu-
rate! . each man uvel' .i pre nted by phA.<J.e3.
b. For example. the right hip throw i a three-
phase maneuver. In the firs phase the student
places his left foot in front of and slightly to he
in ide of hi op n n' If. At the same time,
he strikes his opponent on his right shoulder and
grab hi clothing. Th mmand for this movement
is RIGHT HIP THROW, PHASE ONE, MOVE.
At the command MOVE the student executes phase
one and holds his po ition until given ubsequent
commands. hese commands are PHASE TWO
(THREE), MOVE. When i.h tuden has become
proficient in the movements, you can work for
speed. The phases of the maneuver are combin d
into a continuous mo ernent by commanding
RIGHT HIP THROV MOVE. At first, the maneu-
ver i ut d 81 wly. S ud n s gain peed through
constant practice.
c. Paragraph 115 explains a ounter against the
long bayonet thru t. This disarming method is
divided into four p . For the first pha e (para
11Sb 1, the armed student i given the prepara-
tory command THR ST, and the unarmed tudent
is gi en the pr paratory command OVER LEG
COUNTER, PHASE ONE, MOVE. Since yOD
want both stud n to halt their m vements and re-
main in position for a subsequent command, you
must remind your stud nts to llhold" at the end of
each phase. The next two phases of the movemen
are executed while the armed student is extended in
th long thru t. The command for lh econd pha
(para nob (2. is PHA 'E TWO, MOVE. The
command for the third pha e (para 115b (3. .
PHASE THREE, MOVE. The movement is com-
pleted with the command, PHASE FOUR, MOYE
as sp eiRed in paragraph 115b(4), (5) and (6L
The command for executing this disarming mane
ver is OVER LEG CO NTER, MOVE.
61. Exercise
a. Recomm. uJatio for Wa mup ExeT'CtSfS-
se combative exercises, grass drills and
bling exercises 0 warmup your men. The
sive natur of h warmup drill lend iltsel1
the spirit of hand-tohand combat (FM 21-20
b. Recom.mend d Drill lOT Parry Exerci.1f

i important that your tudents be trained .
bayonet di arming parry mov ments before nl"1ltf'..
ticing th dj arming meth d . To do this, haYe
paired sturi nts assume their re. pective guard posi-
tions wi h the chin of the unarmed men 6 to 8
inchea from th bayonet point. The armed student
stand faRt in he guard position during the ntire
"erci e. The unarmed s udent, on command, par-
ries the net first to the right and then to the
1 rt. As he pan'ie 1;0 the righ , he sid eps to his
left obliqu with his left ool, rings his right fo t
'slightly to the rear of hi left. and face the ide of
the rifle. When he parries left. h idesteps with hi
right foot to his ri h ob iqne.
62. Training Pit
a.. The most suitable a ea for tea.ching fan }>Osi-
ions throws, and counters is a wdu t pit. You
can obtain sawdust at rno military installations.
Figure 36 sho a training ar a with a sawdust
pit SUlT unding an in tructor-demonstrator plat-
form. The pit will accommodate 100 pair of stu-
dents.
14' X 14'
INST RUeTOR'S
PLATFORM
SOUND
HORN
~
SOUND
HORN
Fill the al'ea wi.th awdus, Do not use wood 8ha -
ing: becaus hey tend to settle and form a hard
urface.
. Build a demon ration area, 14 feet quare
in the cente}' of th pit area, Con trod retaining
wall with sandbag , four bags high, and fill th
inside with sawdust. This platform is big enough to
hold two demonstrators and the instructor.
d. The students gather ar und the platform to
watch the demonstrations.
63. Other Training Areas
a. Any large grassy or sand al'ea is uitable
fO}' \\ ork in disarming methClds and throwR. Stu-
dents hould be taught fall position before per-
forming throws on a hard. grassy area.
b, Cia sse in unarmed combat can also be COD-
due d indoor I but the ft 1'S and wans should be
IIUltted. An area 8 feet square should be ano ted for
SANDBAG WALL
...... ,.f- 4 BAGS HIGH
SAWDUST
FILL
SAWDUST
FILL
PIT
DIAMETER
150 FEET
WAL L
Fi(lUr, ~ 8 Hand-lo/tand training pit.
b. To construct a pit dig out the pit area to a
depth of 1 inches or build a 'etaining walJ of dirt
or sandbags 1 inches high around th pit area.
so
each pair of t udents. The difficulty indoors is that
only a small group f men can participat at one
ime most indoor areas are)' tricted in size.
CHAPTER 6
BASIC HAND TO-HAND COMBAT
Section I.
64. Purpose
Application of the basic system of hand-to-hand
combat is designed for the basic combat trainee or
fo . the oldieI' wh has I'eceived no previous hand-
to-hand combat instruction. The skills of this sys-
tem are imple to learn and proficiency can be
maintained with a minimum of practice.
65, Scope
This chapter outline the techniques of basic band-
to-hand om at and tr es simple, aggressive
tactics with which lo u due an opponent. It de-
scribes the variou kicks, blo\ 'S, talc down , coun-
er and other movements u ed to disable or kill an
oppanen in hand-lo-hand fighting. Because the
basic skills are few in number and are imp]e in na-
ture, these skills ar appropriate to he training
schedule allowall s for h nd-lo-hand combat in-
struction during th basic ph of 'ombat training.
INTRODUCTION
66. Aggressive Action
a.. The most ucces ful hand-to-hand fighter W)(!.'i
an aggre ive approach. lie strikes wi h speed and
sUI'pri e and al the samt! tim employ the pl'inci-
pIes of balance mom ntum, and leverage. Whe
confronted with an unarmed opponent you initiall,
should remain outside f the range to be grasped
01' struck b him. At h sam ime you houl
Irnaneu'er into p sition to deli er an aggressive
ki king attack. If the opponent's ability to attack
. no d tl' Y dOl' up '::tnd h di tanc is c1 eel
to elimina e th po ibiliW of kicking. then a take-
down or blow to a vital area mu t follow quickly.
b. The oppanen ap roach can determine your
course of action. Fot' example if he is armed with a
rifle and bayonet, or possesse another hand-held
weapon, you must kc different action than if he
, 'er unarmed. Lik wi" e if n pportunily occur
for kickin9: 'au nm t take other acti n to attack.
Section II. BASIC POSlnONS AND MOVEMENTS
67. General
In order to maintain your alane and provide
your elf with lI-round protection, there are guard
positions which mu t be rna red. Two factors con-
trol the selection of the ard ition to be used:
first is your choice of offensive maneuver, and
second i the d ir degree of protection to yOUl'
vulnerable aress.
68. Guard Positions
a.. Objective and Use. The objective of a guard
po ition i be alert and in the proper position
to execute t he desire maneuv r. Guard po itions
are assumed any time a protectiv and ready po i-
tion is appropriate.
b. De cription: Sid Guard,
(1) Right (J1ULrd. T a ume lhe right guard
position, the right side of the body is facing your
opponent; feel are pread houlder width apart;
t he toes are pointed dir tly to the front; knees
flexed; and body held erect. The arms are flexed
with the forearms at a 45 angle, right arm lead-
ing, I f arm held in fl' nl uf lh neck l'eg; n. T l ~
fingers a1' extended and joined; eyes are on your
opponent. The majority of the body wei ght is
plae d on h lef f ot <CD fig. 37).
(2) L It guard. The left guard position i
the same as th ri ht guard iti D except tha.
he left arm is leading. right arm in front of the
neck .region, aDd the majority of the body weight is
on the right foot (@, fig. 87).
(3) Fron (JUf1.1d. To a urn th front guard
posi ion, face directly toward your opponen,
pread your feet houlder width apart with your
left fooL and heel of that foot generally on line
with your right toe. Bend your body forward
slightly at the waist and flex the knees. Hold the
hand approximately 6 inches jn front of the fa
with the fingertips a ey Ie e1. The knife edges 0
your hands are leading with the palms f acing in-
51
ward (fig. 38). This position is similar to a boxer's
crouch. If you al'e left-handed, reverse this position
and bring your left foot to the rear and your right
foot forward,
c. Changing Gu.a:1"d Positions. Some maneuvers
are best executed from the side guard (light or
left), and others from the front guard. As a gen-
eral rule kicks are delivered most effectively from
Q side gull.rd and throws and takedowns are accom-
plished best from the front guard, To change gual'd
position the following apPl'Opriate action is taken.
(1) Rea,. guard movement. In order to meet
an opponent approaching from your rear, you
must reverse quick1y your right or left guard posi-
tion. This is accomplished by quickly reversing the
position of your arms and head to face the new
direction. The weight of your body is shifted to
the rear foot at t he same time the head and arms
al'e moved.
(2) Mo'ue from side guard to front guard.
It is a simple matte}' to move from either the right
01' left gual'd position to the front guard. To change
position pivot on the ball of the front foot and
move the real' foot forward to the position as pre-
scribed for the front guard, also adjust the posi-
tion of the hands accordingly. To change from
front guard to right guard, move your right foot
forward, turn the right side to your opponent, and
52
adjust the position of your hands. To change from
front guard to left guard reverse the procedure.
d. Inst11wtion and Commands. Guard positions
are taught as whole movements. When ready for
practice, the command RIGHT GUARD, LEFT
GUARD, or FRONT GUARD is given as desired,
The command REAR GUARD is u ed to face to
the I'ear from either right or left guard positions.
To move from a side guard to front guard or vice
versa, simply command the desired guard position
to be assumed, For example, to change h'om front
guard to right guard, the command is RIGHT
GUARD.
69. Glide
The glide is a movement used to gain distance from
or to close with your opponent. To gain distance
from your opponent, take a long step away from
him and immediately slide your leading foot back
into the proper position. To close with your oppo-
nent, take a stride toward him and slide your trail-
ing foot forward into t he proper position, Always
asswne a guard position afteI' each movement. The
glide is not a hop; always try to maintain contact
between the ground and the balls of your feet . All
movements should be executed quickly and smooth-
ly: The commands are REAR GLIDE, MOVE, to
gain distance fmm an opponent, and FORWARD
GLIDE, MOVE, to close with the opponent.
Figure 37. Right and ItJ/t gtUJrth.
53
Figru j8. Pr01lt guard po.ttion.
54
Sedion III. METHODS OF ATTACK
70. K1cks and Stomps
The most dangerous natura] weapons a man pos-
sesses are his feet and hands' kicks generally form
the fl'ontlin of Lhe attack. Other skills are taught
to be used when the kick fails or is inappropriate.
Every attempt' made to maintain kicking dis-
tance in any encoun r with an opponent If the
opponent is allowed to close and grapple. as in judo
or wrestling, the larger and/or tronger of the
bpponent will have the advantage.
71. Side Kick
a. Objective and Use. The objective is to bring
the opponent t o the gl'ound with a kick to the groin
or IStomach l'egion. This kick is used when the op-
ponent is facing you with the fl'ont of biB body
unguarded,
b, De cripiion, Th aide kick may be executed
from either the righ 01' left guard position (CD.
fig, 39), In executing this kick., the knee is pulled
up in a flexed po ition, pointed toward YOUl' oppo-
nent (<D. fig. 39). The kick is delivered forcefully
at the gl'om region by fully extending the lmee and
ankle in a rapid movemeni (@. fig. 39) .
. Fono'!! up R cov ry. The leg should return
as.quickly as i went out and should travel through
he me path. Speed of the return is important to
prevent yow' opponent from catching your foo If
you diverted his attack but failed to bring your
opponeni do vn, recover and kick again.
d. / truction and Comrna:71.ds. This kick is
taught in phas .
(1) SIDE KICK PHASE ONE, MOVE; on
this command the trainee kicks and holds (his foot
off the ground) .
(2) PHASE TWO, MOVE; on this command
the foot i return d to the ground and the guard
position is resumed, At normal speed the command
is SIDE KICK MOVE.
72. Pivot Kick
a. Objective and U e. The objective is to bring
an 'opponent to the ground with a kick t o the groin
or tomach region. The pivot kick is used when the
opponent' gr in region' turned to the side and
guarded. The pivo kick may be executed from
either guard position. The proper guard position
to assume i de ermined by the direction in which
the-opponent is facing. This kick is more powe:rfuJ
than the side kick and can be executed at a greater
distance from your pponent .
b. Description. To execute this kick from the
right guard p 'lion (D. ng 40) pivot sharply to
the right on the right foot., at the same time draw-
,.,
FigW' 39. ide ~ k
55
..
e


56
lUg the lower part of the left leg up @, fig. 40)
it is in aPllfoximate1y the arne horizontal
as the left knee (0 fig. 40). At the sam
extend and lraighten the arms, making tight
'-,'--'" with your hands. Place your fi ts together
\\bout 6 to 8 in h in front of the gram. Bend
dMp]y at the waist and flex the ri knee. As you
i 'ot on the lead foot, quickly and forcefully extend
e lower Jeg at the knee. The klck i delivered
: rough a horizontal plane into your
groin or midsection (0). fig. 40). The striking sur-
ace is the toe of the boot.
. FoUowup or Reco 'ery. It is important that
he foot be withdrawn quickly to prevent your
opponent from catching your fooL After kicking
rom the right guard po 'tion. recover to a lef
guard position (0, fig. 40). During the entire
movement the hand are held rigidly in front of
the groin region for protection and balance. If you
diverted his attack but failed to bring him down,
kick again. If he still is facing his original direction
this second kick will be to his lower back and kidney

region.
d. Inst1'1u!tion. and Commands. The pivot kick is
taught in three phases:
(1) PIVOT KICK, PHASE 0 E. MOVE'
on thl command pivot 180
0
on the front oat, lean
forward with the hands in front of the body and
elevate the knee.
(2) PHA E TWO, MOVE j traighten the
knee, and drive the foot to the target a\'e8..
(8) pHASE THREE, MOVE; on this com-
mand the foot is returned to the g ound and the
oppo 'te guard position assumed. At normal speed
the command is PIVOT KICK, MOVE.
73. Heel Stomp
a.. Objective. and Use. The purp e of the heel
stomp is to dull the opponent's senses by a blow to
the head or other vital area.. This stomp is used
best when the opponent is tying on the ground.
b, Description. To execute the stomp you mus
be standing over the portion of th body you wish
to stomp. PuJl the knee up aDd flex the ankle as
much as possible (0, fig. 41). To stomp. straighten
out the knee forcefulJy, striking your opponent with
the back edge of th heel of the boot (. fig. 41).
Attempt to drive your heel into the ground to in-
sure that the full foree of the kick is delivered to
your opponent.
c. Follu,wup or Recovery. Recover quickly either
for a second stomp by fiexing the knee, or to 8
guard position if no further action is necessary.
d. /nst:ruJ;tion and Commands. The heeltomp
is taught in two pbases:
(1) HEEL STOMP, PHASE ONE, MOVE;
on thjs command raise the leg and drive the heel
downward forcefully.
(2) PEA TWO, MOVE; on thi command
again flex the leg for another stomp' or RIGHT
or LEFT) GUARD, MOVE; on Uris command
h designa ed guard position i assumed. At
maJ speed the comm:.tnil is HEEL STOMP, MOVE.
74. Football Kid<
a. Objecti 'e and U e. The object of the football
kick is to deliver a powerful kick to a vulnerable
area anywhere on lhe body. It i. us d best when the
opponent is on lh !round but not close enough or
in the correct ilion for a h el tomp.
b. Desc1iption. To deli ex the ootball kick step
d e 0 your opponent, fa ing him. Plant your non-
kicking foot firmly so you can maintain your bal-
ance. When you kick with the othe1' foot swing it to
the rear and bend h knee. A you swing the kick-
ing foot forward from the hip, traighten your
knee and keep the foot close to the ground. The oe
i pointed toward your oppon nt for maximum
force (<D, fig. 42). Snap the leg forward a if kick-
ing a football (0, fig. 42).
c. Follow {p 01' Recovery. Quickly return the
ki king foot to the ground and ree t.ablish balance
for a kick or a heel tomp. If no further
action is required assume a guard i . on.
d. InstruCti011 and Com'mands. The football kick
i taugh in two phases :
(1) FOOTBALL KICK AND HOLD. MOVE j
on his command tep onto the non-kicking foot
and swing the leg forward driving the kicking foot
o the target area.
(2) 0 GAD; on this command bring the
kicking leg down to the ground and return to the
guard po ition. At normal speed the command is
FOOTBALL KICK, MOVE.
75. Foot Stomp
a. Objective and USB. The objecti e of the foot
omp is to inflict pain to the opponent's leg 01' foot.
This will slow his attack or div rt him. This stomp
is used best when the opponent i pr sing the at-
tack and you need room 01' time to gain the
initiative.
b. DescriptWn. Step back with one foot. turning
your side to th opponent (CD. fig. 43). As he step
forward, raise the foot closest to him and kick as
quickly and forcefully as possible, attempting to
strike the opponen on or below the knee with the
outside edge of YOlli' boot (, fig. (3).
(1) When you make contact stomp downward
on his leg striking your opponent's shin. Allow
yoW' foot to continue moving until it strikes his
foot (0. fig. 43). This action may break the bones
57
Fivur 41. nul atomp .

CD
58
in his foot or cause intense pain, thus disabling
him.
(2) However, hould your foot make contact
above the knee maintain contact and pu h with
your boo . The oombination of the blow and the
pu h may disable his knee or numb the muscles of
hiB upp leg, causing him to fall to the ground to
render him temporarily immobile.
c. Followup or Recov ry. Quickly prepare to
followup with an appropriate kick or takedown to
overcome his resi tance, as the opponent, although
jn pain, will probably till be on his feet.
d. lnst11Lction and Comma:Ms. The foot stomp
is rough in three phAse :
(1) FOOT STOMP, PHASE ONE, MOVE'
on this command execute the movement bringing
the foot to rest on or below the opponent's knee, or
if the foot trike above the knee. on his thigh.
(2) PHASE TWO, MOVE; on this com-
mand tide the foot down your opponent's shin to
his foot.
(3) PHA E TRR MOVE' on his com-
mand glide back, if a ldck is to be used, or recover
by moving the foo quickly to the ground if do e-in
ac . on is de ired-such as another stomp, a knee
lift, or a takedown. At normal peed the command
i FOOT STOMP, MO .
76. Knee Lift
a. Obje t', and . h ~ object of the knee
lift is 0 forcefully drive the knee, from a standing
position, into the face or groin of the opponent and
di ble him. The knee lift is used best when your

,
I
-
-
Figure .&2. Football kiok.
opponent is grappling with you, at close quarters,
attempting to wr I you to the ground.
b. De r'pli n. Place yoUl' hands on the back of
his head pun it down and hold it in place (<D,
fig. 44). Bring he knee up fa t and hard into his
face and at the same tim force down with your
hands ( fig. 44). If you find one of your f
be ween your opponent's fee (@. Fig. 44), raj
that leg fast and hard, dri ing your knee into your
opponent 8 groin (@ Ii r. 44 .
c. FoUo up or R 0 e-ry. A second knee lift can
delivered by Quickly returning the foot to the
ground and repeating h movement. A takedown
can be applied if th opponent retains his balanc
or a. gli e t the rear can be performed to gain
di tanee for a kick.
d. Instruction a omm.and.9. The knee lift is
taught in three phases:
(1) KNEE LIFT, PHASE ONE, MOVE; on
this command pull the opponent's head downward.
(2) PHASE TWO, MOVE; on thi command
step in close and dri e the knee to the target
area(s) and hold.
(3) ON GUARD; on thi command return
the foot uickly th ground and assume a
guard position. At normal speed the command is
KNEE UFT (to h d or groin) MOVE.
n. Tak owns
If a kick fail or is inappropriate due to the oppo-
nent closing in on you it may be more appropriate
to use a takedo to get him on e ground. Take-
down u ually ar applied from the front although
should you find yourself in rear of your opponent,
there are rear takedowns which cau be applied.
Takedowns are imple to apply and powerful lever-
age is u ed which r ults in a great amount of force
being appli d to he opponent. This characteristic
mak taked wn highly etrecti e and affords a
rapid means of 0 'ereoming your opponent.
78. Cross-Hock Takedown
a. Objecti'l' an.d U8e. The object of the cr
hock ak demn '< to appr 8ch the opponent from
le fl'ont, break his balance, and take him do
Thi takedo Yn is bes used when your opponent .
rno\ ing in or is facing you in an upright position.
b. D 8cri7}tion.
(1 ) tart the eros -hock takedown from he
gual'd po ition facing YOUI opponent). tep in
wi h y ur 1 f foot placin i slightly outside of
'our opponent's right foot. Simultaneously strik
your opponent vigorou lyon both shoulders with
the heels of 'our hands and grab his clothing. Thi
blow kno k him off balance to the rear (CD, fig.
45).
(2) Mo e forwD.ld shifting your weight Lo
your left foot maintaining your hold on his houl-
ders. As you hift your weight, swing your righ
leg forward in an ar between your left leg an
y lU" opponen 's rlgh leg until it reaches a poin
parallel 'with he ground (, fig. 45).
(3 Swin 'our raised righ leg downward.
forcefully hiking our opponent's right leg and
Ll..l4Aing . Ir-l f conta t. you kick his righ
leg, dJi 'e hi shoulders into the ground !), fig
45) .
c. oUo cup or Recot'ery. As your opponent goes
down foUow wi h a h lamp or football kick to a
ital area.
d. In trllCtion and om'tl ands. The cross-hock
lak d wn i taught in three phases:
() ROS HOCK T AKEDOWN, PHASE
CD
li'igurs J,8. Foot Stomp.
59
-
-
CD
-U. Kft66 'ft to head or groin.
60
o E MOVE; on thj command step in, strike your
opponent's shoulder gra p his clothing, and move
him off balance.
(2) PHASE TWO, MOVE; on command
move forward continuing to hold c]otrung shift
weight, and swing yOUl" leg upward and bold.
(3) PHASE TRR E, MOVE; on this com-
mand wing raised leg downward against oppo-
nent's leg and dlive his shoulders to the ground.
t normal peed the command is CROSS-HOCK
TAKEDOWN MOVE.
79. Head Twist Tak down
a.. Obj"ective an.d Use. The objee of the head
lwist takedown is to break close contact and twi t
the opponent away and to the ground. This tak -
down is used best when the opponent j very close
attempting to grappl with or grasp y u.
b. De cription. Wh n your opponent seizes you
CD, ng. 46), immediately grasp your opponent's
jaw between your thumb and fingers. Grasp the
back of hi head with you' other band (, fig. 46) t
and twist sharply to either the right or lef to
break his hold. Maintain your hold and force him
downward. As he faIl release your hold if you
are losing your balance.
c. Followltp aT Recovery. Generally, your oppo-
nent is at your feet and a kick or tomp can be
delivered I'eadily to a vulnerable area..
d. Instruction and CC1mmanci-s. Th head twi t
takedown is taught in two phases:
(1) HEAD TWIST TAKEDOWN FHA; E
ONE, MOVE; on tbi command grasJl opponent's
head and hold.
(2) PHASE TWO, MOVE; on this command
apply the twist and take opponent down. At normal
CD
peed h command is HEAD TWIST TAKE-
DOWN, MOV .
80. Reor Strangle Takedown
a. Obi d' e and U .. e The object of the l' r
strangle takedown i La de t' y YOUI' opponent's
balance and take him to the ground by application
of a strangle hold. This strangl h Id is used best
in a ul'pl'ise attack from th rear, or during a
strug I in which you suddenly find your elf behind
your opponent when both of you are tanding.
b. De. cripti{nt.
(1) talt from the guard po ition. st.andillg
di eclly behind and facing the same directi 11 as
your opponent. tep in with YOUI' right foot placing
it direcU. behind your opponent. imultaneously
thrust . ow' righ at'm, palm down, around your
oppon lit' neck, tl'iking hard on his Adam's
apple with the large bone of y ur forearm. With
your left n t strike your opponent. a. vigorous blow
in the kidney region t break his balance 0 the
rear ( I fig. 47).
(2) Maintaining a firm hold with th right
arm and keeping your opponent off balance with
your left fist and your head along the left side of his
head. walk bach.-wards pulling him to the gr undo
1 0 ou should be lying on the ground, stomach
down, with your opponent on his back with hi
body in direct line with yours. Your legs should be
spread apart to pI' vent your opponent from roIling
you r (@ fig. 7).
(3) Pull ~ our righ arm tigh into your op-
ponenV throat and place you' chin over the back
of your right hand, locking your opponent's head
into the bold. By pulling in with the right arm and
rolling your right shoulder up behind YOUl' oppo-
ro/!!-bod.: taludo n.
61

CD
Figu.n .,6. HfJa.d t w l ~ tokedown.
nent' head, you can apply enough pressure to
strangle him or break his neck.
(4) In combat you would lunge at your oppo-
nent from his rear, applying the takedown hold
described in figure 7. Thi lunge movement IS
OT to be u ed in aiDing since the opponent's
neck can be broken upon impact from the fall
(fig. 48).
c. Follo up OT Reco ery. II you maintain yOUl'
hold for several minut our opponent will be un-
conscious and no further foUowup is needed.
d. Instruction and C011117UlndS. The rear strangle
takedown i taugb in lhr phase:
(1) REAR STRANGLE TAKE DOWN ,
PHASE ONE, MOVE; on this command apply the
hold loosely.
(2) PHA E 'rwo, MOVE' on this command
pu h opponen off balance with the left fist and
62
walk backward slowly pulling him to the ground
and at the same ime go down with him to lessen
the pr ure on hi neck.
(8) PHA THREE, MOVE' on this com-
mand gradually pull in and roD the houlder up
behind your opponent's head to demonstrate the
pres ure hat can be appli d. In training the nor-
mal d' no attemp ed. To p:ractice the take-
down without pause for ph e commands, the com-
mand i R AR TRANGLE TAKEDOW
MOVE.
81. Rear Takedown
a. Objective and U ,. Th objective of the.rear
takeclown is to kno k your opponent off balance and
drive him to the ground in one continuous motion.
The be t use of this takedown is under the sarne
CD
63

Figure .8. Rear Btrangis ta.kedown (com at).
64
. umstanc 8.8 previou 1y indicated for the rear
angle takedown (para 0).
b. De ription.
(1) Start the Tear take down from the guard
poltition, tanding directly behind your opponent,
facing hi back. Step in with your lefl foot placing
it to the left and slightly Lo the rear of your oppo-
nent's left foot. Simultan ou Iy raise your hands
irectly above his shoulders with th palms down
D, fig. 49). This mov ment i executed swiftly,
in one motion.
(2) Drive your right foot into the rear of
your oppon nt' left kne and at the same tim
forcefully trike downward on your opponent'
hou1ders, pulling 0 your right rear with both
hands, and dri ing him to the ground (@, fig. 49).
nocking your opponent off balance to the rear
and dri ing him to the ground mu t be one con-
tinuous motion.
CD
Sedian IV.
82. General
a. If your opponent seizes you or attempts to
eize you, you must break his hold before or im-
mediately after he completes it. Bite, kick, or strike
him at vulnerable points to help loosen or break
the hold before he can apply pressure, By escaping
c. Followup 0)' Reco1)ery. Your opponent is down
in either a sitting or prone position with rus back
to you if sitting, or his head close to your feet if
prone. Deliver a kick to the kidney region if he i
sitting or a football ki or a stomp to his hea
if he is prone.
d. lnstl'lction and Comnw.nds. The rear tak -
down is taught in two phases:
(1) REAR TAK DO ,PHASE ONE
MOVE' on this command tep to your opponent'
left as directed and raise your hands into position
above his shoulders.
(2) PHASE TW ,MOVE; on this command
drive your right foot into the rear of his left knee
and at the ame time strike down on his houlder
and pu1l your opponent. to the right toeal' and down.
At normal speed the command is REAR TAKE-
DOWN, MOVE.
~
COUNTERS
from your opponent's grasp immediately. you can
take the offensive and attack him. ,
b. There are me hods which you can apply to
break the opponent' hold should he succeed in
grasping you. These techniques are known as
counters.
83. Check Blows
A check hI w i a bl w u d to counter your oppo-
nent's action if he seizes you or attempts to seize
you. It is a vigorous blo delivered with the hand
or el ow to one of your opponent's vulnera Ie
points. h bi w ar u d a part of counters.
84. Finger Jab
a. Obj ii and e. The object is to int.erfere
with ur opponent' vi i n or breathing. The
finger jab to the ey or throat i used to disable
an opponent when he attempts to seize you from
tbe front or when he is too close to kick.
b. D cription. In forming the hand for he
finger jab, the fingers ar-e extended and joined,
thumb along the index finger. The wrist is locked.
The jab is a sharp movement made from the elbow
and hould r and directed at the eyes or throat of
your opponent (fig. 50).
C. Follo1l)U11 or R cov ''1/. If tim permi and
distance is available recover and jab again. If your
opponent clo s r grasps you, a knee lift (fig. 44)
or head t\ . t tak d n fig. 6 i appropriate.
d. In.struction and Co -mantis. The finger jab
is taught in' two phases:
(1) FL GER JAB (TO EYES OR TBROAT
AND HOLD), OVE; on this command jab at
target area and hold.
Figtlre 50. Fing.r jab to the 4yea.
66
(2) 0 UARD; on this command recover
to the guard po ition. At norma) speed the com-
mand is FINGER J A ,MOVE.
8S. Reaction to Ground Contact
a. F'r A tion. If you are knocked or thrown
to the und 0 you trip and fall counter by
immediately gettin to your foot. Use any possible
method but move f t as this L the beg and safes
U1 f action. If falling backward, the bes
meth d is roll 0 er and regain a position on your
feet.
b. Ai rnate Actio?t. If you are on the ground
and un ble to get to your feet before the opponent
clos and then you must counter by fight-
ing from tha positi n until you get an opportunity
to regain your feet. It must be understood that this
action is least desirable and in most situation a
man on lh growld is no match for a man on his
feet.
86. Backward Roll
a. Objective and U e. The objective of a back-
war r II i to g in distance from the opponent and
regain a po ilion n your feet. A roU is used best
if you are iallin backward and have sufficient
momentum to complete the roll.
b. D cript '011. As you faU, assume a sitting
po ture and a the buttocks contact the ground,
draw the knee 0 your ch and raise the elbows
to the front with the palms .of the hands upward,
fing rs to the rear. As you roll into the back and
neck, allow e n to bend. As the Jegs come over
your head the weight hif to your houlder and
back of your head. By this time the hands will have
ntacted the ground followed by the soles of the
feet. The leg r main in a flex position throughout
t he roU (fig. 51) .
c. F ollcnQ'Up Or When the feet touch the
ground land up and assume a guard position
preparatory to resumption of your attack.
d. Instructioll and Coonf'flalld. The backward
roll is taught in one movement as momentum must
be pr nt to mplete th roll properly. The com-
mand at normal :peed i BACKW ARD ROLL,
MOVE.
87. Count r to Rear Holel, Arms Pinned
(1. Obi ti e and U e. The objective of tbi
counter is to break the rear hold and in doing
take the opponent down. This counter is used when
your opponent is close behind you and has your
arms pinned. .
b. Description. If you are grasped from the
rear with a body hold in which your a.rms are
pinned (<D, fig. 52), immediately flex the knees
and. at the same im, thrust your buttocks to the
Figure 5J. Btukt ard roLL
rear and your arm straight forward from your
houlder (V, fig. 52). Shift your hips to the left
and ro te the upper part of your body to th righ.
Keeping the right elbow locked, ~ n the back
of your fist into your opponent' groin (, fig. 52).
This is a vigorous bl w deli ered from the oolder.
As you swing, look a your targe . The check blow
may also be delivered by dtivi.ng your elbow into
YOUI oppon nt's tomaclL
c. Followup or Re overy. The blow should cause
your opponent to I e his grip on you and he should
be 80m what stunned or injured. At the conclusion
of the check b10w quickly turn, face your opponent,
and kick with an appropriate kick depending n
whether he went down as a result of the blow, or
remained on his feet.
d. instruction and Com:mands. This counter is
taught in two phases :
(1) COU TER TO REAR HOLD, OVER
ARMS PINNED PHASE ONE, MOVE' on this
command flex knee thrust buttocks to the rear,
and straighten arm .
(2) PHASE TWO, MOVE' at this command
shift your hips, rotate body, and swing your fist
into the opponent' groin. At normal speed the
command i COUNTER TO REAR HOLD, ARM
PINNED, MOVE.
88. Counter to Rear Hold, Arms Free
a. Obie tive and se. The objective of this coun-
ter is to break the rear hold and at th same time
take the opponent down. Thi counter is u ed when
your opponent i cl behind you, grasping you
around the trunk with your arms free.
b. De cri.ption. your opponent takes a rear
body hold leaving your arms free (CD, fig. 53),
immediately grasp one of your opponent' wrists
with your opposite hand (, fig. 53). Wth a
vigorou movement, smash your free elbow to your
opponent's head while pulling your opponent int
the blow (@ fi . 53). The direction of the blow
follow the line of your opponent arm, which
you al holding. This movement may be execu
o the right or left.
. FollOWltp &-1' Recovery. Thi vigorous blow
should cause your opponent to lose his grip and
be knocked to the ground. The blow will stun or
injure him to the extent hat you will have time to
quickly turn face your opponent, and deliver an
appropriate kick.
d. Instruction and Commands. This counter is
taught in two phases:
(1) CO TER TO REAR HOLD, ARMS
FREE, PHASE ONE, fOVE; on thi command
grasp one of hi wrists and pull downward.
(2) PHASE TWO MOVE' on thls command
flex he elbow and sma h to the opponent's heaa.
At normal speed the command is COUNTER TO
REAR HOLD, ARMS FREE, MOVE.
89. Counter to Rear Strangle Hold
Go Objective and Use. Th objective of this coun-
ter j to break the strangl hold to permit resump-
tion of your attack. This counter is u ed when the
enem applies a trangle from til rear encircling
hi arm around your neck.
b. D cription. If your pponent attempts to
apply a rear s rangle hold (CD, fi. ), immedi-
ately grasp hi arm with your OPPO i e hand and
bend deeply at the knees, twisting your body in the
opposite direction of your free arm (, fi . 64).
Vigorously rotate your upper body and drive your
free elbow into his armpit <0, fig. 54 . You al-
way will deliver this I w towards the arm en-
cit'cling your neck.
r. Folio uup OT Recovery. The e1 w smash to
the rib or alwpit will cau your opponent to I e
61
o


CD
Figure 5 ~ COU71tfJr to "stlr hold, (trm, pi?lned.
68
CD
Figure 53. Counter to ,-ear kolil, arm.8 free.
69
Figure 54. Counter to "far 8 yo.ngle /told.
10
grip and provide the time needed to quickly
;mn and deliver an effective kick or stomp.
d. Instruction and This counter is
talIgh.t in two phas :
(1) OUNTER TO REAR TRANGLE
OLD, PHASE ONE, MOVE; on this command
'""""p your opponent's arm, bend at the knees and
....,..,." t the body.
(2) PHA TWO, MOVE; on this command
rotate your body and drive the fie elbow into
.-Oll' opponent's armpit. At normal speed the com-
mand . COUNTER TO EAR STRANGL
OLD MOVE.
90. Counter to Front Body Hold Arms Pinned
a. Obi ctive a'nd Use. The objectiv of this COUD-
el is to break the hold in order to counterattack.
This counter is used when he opponent has applied
a close hold from the front and your anns are
pjnned.
b. D Ct'iption. If your opponent eizes you from
the fl'ont and pins your arms, immediately thrust
CD
your buttocks to the rear and execute a check blow
to hi groin (fig. 55).
c. FoUo t!P OT Rerov ?"IJ. The opponent i forced
to rele e his hold. At that time immediately fonow
up with a knee lift, or glide away and kick.
d. Inst1'Uctio'n and Command,r;. The counler to a
front hold, arms pinned. i taught in two phas :
(1) COU TER TO FRONT BODY HOLD,
ARMS PINNED PHASE ONE, MOVE; on this
command thrust your buttocks to the rear.
(2) PHASE TWO MOVE j on this command
execute a check blow to your opponent's groin. At
normal speed the command is COUNTER TO
FRO T BODY HOLD ARMS PINNED, MOVE.
91. Counter to Front Hold Arms Free
Two included in ection ill can be
used when the arms are free and these ac ions are
very effective wnen used 88 counters.
a. Knee Lift. The knee lift (para 76) to the
grojn i a fast and powerful counter.
b. Head Twist Takedow? The head twist
CD
Figure 66. Counter to front bodll Mid. 4nM pinned.
71
down (para 79) is simple to apply and very effec-
tive in breaking a front hold when the aTIllS are
free.
92. Counters to Kicks
a. Objective and U e. The objective is to deflect,
block, or catch your opponent's foot as he kicks. The
counters to kicks are best used when there is not
time 01' room to glide Ollt of rangp. of your oppo-
nent's kick.
b. Description.
(1) To deflect a . de or pivot kick by your
opponent, swing YOUI' leading arm downward and
back. striking his lower leg a sharp blow with the
back of your fist 01' forearm (fig, 56). When
executing this counter, form the hand a fist
to protect your fingers.
(2) If your opponent attempts to kick you

Figure 56, Cov:nt6"T 1.0 a. lIirh or pivot kick.
J
,
Figure 57. Count" to jootbaJl kick.
72
with a conventional kick, raise your nearest foot
and meet this kick with the instep of your boot
across his shin (fig. 57).
(3) As another means of blocking your oppo-
nent's kick, block with your forearm and sweep
upward with your other arm catching his leg. The
blocking al'D1 is bent at the elbow and is held rigidly
at chest height to protect your head from his kick
(CD. fig. 58).
c. Followup 01' Reeovery. As a folJowup action to
(1) and (2) above immediately follow through
with a side kick to his groin. When catching the
kick as in (3) above immediately execute a pivot
kick to his groin (0. fig. 58) .
d. Instruction and These COuntel'S
to kicks are taught in one phase as follows:
(1) ARM SWEEP COUNTER TO KICK,
MOVE; on this command the opponent kicks and
you counter with an arm sweep movement.
(2) FOOT BLOCK COUNTER TO KICK,
MOVE; on this command the opponent kicks with
a footban kick and you block with your foot over
his instep.
(8) ARM CATCH COUNTER TO KICK,
MOVE; on this command catch his kick with both.
arms.
,

)
o
Figur658. Arm catch counter to kick.
Section V. BAYONET PARRIES AND DEFENSE AGAINST KNIFE ArrACK
93. Parries to the High Thrust and Low Thrust
a. A parry is used only when no other means of
defen i . possible. If your opponent initia bi
attack from the high port position you mUBt evade
his initial movements by the use of the glide. As
oon as he c mmits himself to a thrusting move-
ment immediately execute one of t he movements
described below.
b. The objecti of a parry i to deftect the
thru long enough to foTIowup and count rattack.
(1) High. parry.
(a) U e. TIl high parry is used when your
opponent thrusts at the upper portion of yoor body.
(b) Description. To execute the high parry,
nd fa i ng your opponent with your feet a com-
fortable distan apart (CD. fig. 59). As your oppo-
nent thrusts, piv t on the baJl of the right Coo
bl'jnging the left foot back on line with th.e right.
Simultaneously parry th weapon, using the inside
portion of the ri ht forearm. eel) the palm for-
ward with the fingers extended and joined (, fig.
59). If the weap n is carried on th left side of
your opponent's IJod , the actions would be re-
red.
(c) FolJcn up or recov6111. After you have
ecuted a high arry, immediately rai the elbow
of the arm with which you parried the weapon. and

73
deliver a rna -hing blow with the elbow to his face
<CD. Ii - 9)_
(d) ltu tll/clion alld om and. The high
parry is taught in thr p ~
1. HIGH THRU T rn PARRY
PHASE ONE!{ ; n lhi command you pivot
and simultaneou ly parry the weapon.
. PHASE TW 0, MO E: on tllli com-
mand d ' v r an elbo\ rna h to your opponent'
head. At normal speed th command is HIGH
THR ST AND PARRY, MOVE.
(2) IA>l parry.
(a) Use. The I w parry is used when your
pponent thrusts at the lower part of your body.
( ) De cription. To parry a thrust a the
lower portion of the b dy (i), fig. 60), shift yOUl'
body out of th way in th sam manner as in the
high parl'y, Parry the weapon with arm fully ex-
tended, palm f rwar-d, fingers pointing downward
(0, fig. 60).
(c) Follo tp or 'eco ry. Mter execut-
ing a low parry, imm diately grasp the forward
portion of the weapon wi h your left hand, pulling
the weapon tightly against your hip, <@, fig. 60),
and execute a pi 0 ki k to your opponent's groin
or a kick to his knee (@, @. fig. 60). en grasp_
ing the weapon it is important that you immedi-
ately puJI and h Id the eapon tightly against your
hip. This mak it diffi ult for your opponent to
pull the pon away from you as you deli er the
kick.
(d) 11 t7 u in and commands. The Jow
bayonet parry is taught in three phases:
1. LOW THRUST AND PARRY,
PHASE ONE, MOVE j nth' command pivot and
straigh en the parry arm at your side, parrying the
weapon.
12. PHA E TWO, MOVE; grasp the rifle
in the nonparry hand.
9. PH E THREE, MOVE; on this com-
mand deliver a kick to your opponent's groin or
1m . A normal peed the mmand is LOW
THRU T PARRY, MOVE.
94. Defense Again" Knife Attack
a. A 'oid los o nl.ac t. The first line of de-
fense a ainst an opponen armed With a knife is to
a oid clo contact. t j dangeroua to attempt to
disann your op Dent by hand, as uch a technique
is an advanced skill (chap 7) .
b. D an} Yo r OrJponent. A:n.y opponent, re-
gardless of hi skill wi h a knife. is dangerous. For
this l' n you rnu t di arm him with the afest
and most ffecti e m hod. The following methods
are recommend d:
(1) U an object to aid your attack such as
a hea y stick or similar available weapon. Attempt
to knock 01" kick the weapon from your opponent'
hand (i) fig. 61, or (!), fig. 61),
(2) Kick or hit your opponent in a vulnerable
spo whlch will cause him to cease his attack (@
fig. 61).
3) a piece of your equipment as a weap-
on such as your helm t. Hold the chin strap and
wing it toward the knife to knock it out of your
opponent' hand. You can also use a web belt with
canteen to win as a pon (D, fig. 61). A field
jacket or poncho can be u to cover or muffle the
force of a knif blow (@. fig. 61).
(4) ou can scoop up sand or dirt from the
ground and throw it into your opponent's eyes. Use
an underhand motion to p and throw in the
same mali n. This ction will temporarily blind bim
and enabJe you to ul1terattack (. fig. 61). Any
of th above actions will gain time for you to seize
the initiative and a tack with a weapon, kick, or
other appropriate m n of attack.


r

..

t

oQ

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..
I.
::I
.2-


-
75
-
-
)
/

-
.,
(I: /'

..

I

1. Use a heavy stide to hit ile
2. Kick b knife a"" y
8. lLt a vulnerab pot.

76

r
' i'
-)


,
4. Swin a piece of equipment-pistol belt around opponent's wrist
/). Cover knife with field j8 kct or p IIcbo
6. Throw sand or dirt in opponent's ey
Figu.re 61. BaeitJ countCln to a /mife a t4ck .
CHAPTER 7
ADVANCED HAND-TOHAND COMBAT
Sedion I.
95. Purpose and Scope
This chapter outlines the more advanced kills of
hand-to-hand fighting. During the advanced phase
of training, the hand-to-hand fighter i taught basic
throws, take downs, and he counters to these
throws and takedowns. In addition he learns vari-
ous methods he may use to ounter an opponent
armed with rifte and bayonet, and he is taught
knife fighting techniques which b can use when
armed with only a knife. Application of the ad-
vanced system. of hand-to-hand comba is designed
for the oldier who has received previous hand-to-
hand combat instruction.
96. Training
Due to the nature of the advanced material out-
lined in this chapter more time should b devoted to
this training than was de oted to basic skills in
order to perform these procedures correctly. When
in trocting in the advanced phase of hand-to-hand
Sad ion II.
98. General
You mllBt learn variollB fan po itions before you
attempt the throws that are taught in hand-to-
combat. Constant practice in these positions
will enable you to be thrown. without being injured.
99. Right Side Fall Position
a. Objective and Use. The objective is to learn
to fall on your right side without inj ury, The fall
position is used when you are thrown with your
right side toward the ground.
b. Description. The points to check for the right
side fall po ition (fig. 62) are a follows:
(1) Your chin is tucked into yoor chest, keep-
in your head off the ground. Your neck remain
tense to prevent your head from striking the
ground and being injured.
(2) Your left arm is held aeroa the face. This
INTRODUCTION
l'aining th instructor must remember to use the
follo'" 'ng general rule :
a. All afety precaution must be adhered to
when training with the knife and dfle-bayon t.
During thi training, in tructors will insure that
all uch weapons remain sheathed at all times.
b. In the advanced pha ,ae uracy in perform-
ing the throws is the most important factor. Once
t he fighter has become familiar with the
m nl'\ h should concentrate on increasing his
peed while maintaining his accuracy.
97, Front Guard Position
The front guard is the basic po ition from which
m t movements outlined ill thi chapter will begin
(fig. 3 ). This guard will afford you a wen-bal-
anced position in clo 'ng wilh your opponent and
overcoming him. This position often is used in con-
junction with a takedown, 3ppli tion of a throw,
or disarming an opponent armed with a rifle and
bayonet, or a knife.
FALL POSlnONS
prevents injury to your lef elbow and offers some
protection to the head and thr at from the blows of
y u r opponen .
S) Your rigb: arm is the 'beating" arm and
takes up additional shock. It ended along the
ground, palm down with fingers extended and
joined, at an angle of 50 to the body, Thi ann
mak ntact with the ground at the same time as
your left foot.
( ) Your left foot i driven to the gl'ound,
taking up the initial shock of the fall. It
the ground behind your right Jeg at the knee. The
sole of your foot is flat on he ground.
S) The entire right side of yoor body makes
solid contact with the ground. To prevent your
ngh Ie from being injured relax it by bendillg it
slightly at the knee.
c. Follow'up or RecOve11/. If thrown, immedi-
77
ately get to your feet. As a second priority defend
yourself from a ground fighting ])Osi 'on (para
68b) until you can regain YOUT fe t.
d. I tru tum and Comma.nds. The right side
fa)) position is taught by following the procedure
as pecified in b abo . TIt ph are :
(1) RIGHT SIDE FALL POSITIO_,
PHASE ONE MOVE; at thi command take up a
full squat, reach to the r r with your left hand
and place it on the ground. ring ur right arm
aero your ch t, and raise your right leg so tha.
it is parallel to the ground or slightly higher.
(2) PHASE TWO, MOVE; at this lime ron
your body to the righ and c nta t the ground. At
normaJ speed the command i RIGHT SIDE FALL
POSITION, MOVE.
100. Left Side Fall POlitlon
a, Objective and Use. The objective is to learn
101. Pradicing the Right Side FaU
a. Starting Po 't 'on (fig. 64). First take up a
full squat, reach to the rear with your left hand and
place it on the uDd, bring YOUl' right arm across
ur ch and rai. y ur right leg that it i
parallel with the ground or slightly higher.
b. E B nd the left arm and left leg
lightly canting y ur entire body to the left. Watch
the ground over your right shoulder. Simultane-
ousl swin he right arm forcefully to the right,
and thlu t your body into the air in a rolling mo-
tion th right by extending your left arm and
left leg vigorously. Your right hand and left foot
strike the gl'ound first, taking the initial shock of
the fall. Keep your chin tucked tightly into your
chest to prevent your head from striking the
FigUTe 6%. .ide felll politi011.
to fallon the lef side without injury. This fall
position .is u d when you are thrown with your
left sid toward be ground.
b. De:scrip on. The points to check for the left
ide fall ition are the same as hose for the
ri ht side fall po ition (para 99b). Simply substi-
tute the words ''left'' for "right" and f right" for
Hleft" (fig. 63).
c. Followup or Re ou 1"11. Your actions are tlte
same a3 in the right side fall position (para 9ge).
d. Instruction and Comma1J.ll.s. The left side fall
position is taught by substituting the words "left"
for "right" and "right" for "left" in the same pro-
cedure as used to teach the right side fan position
(para 99d)
78
ground. The completed faD should be the arne as
in figure 62.
c. Instruction. After the men learn fall posi-
tions to the right and 1 fl, practice of bo h can
oc ur by moving from one fall position to the other.
To assume the left side fall position from the right
ide fall iti n x ule the movement as follows:
on the preparatory command LEFT SIDE FALL
POSITlON rai h Ie high into the air, sup-
port the body weight on the shoulders and right
arm. n h ommand of execution, MOVE roll
ovel' to a left side fall position. The same movement
can be executed wh n tarting from a left side faU
position by reversing the procedure. To practice
Fi(11LrtJ 83. Left .ide falll'o';tiMt.
both fall po iUons he cornman are, for example:
LEFT SIDE FALL POSITION, MOVE' RIGHT
SIDE FALL POSITIO , MOVE' LEFT SIDE
FALL POSITIO , MOVE. This practice can be
continued as d ired by the instruetor.
102. Pradicing the ft Side Fall
To practice the left side fall the starting position
(fig. 65) and execution (fig. 63), are the same as
those for the right side, just substitute the words
"left" for "right' a d "right' for "left."
1 03. Rear Fall Position
a. ObjectiVe and Use. The objective of the rear
faU is to land taking the impact of the fall on the
shoulders ann I and feet. Thi fall is used best
when falling backward with insufficien momentum
to go into a backward roll, or hen your opponent
throws you with an overhead throw (para 108).
b. D C1iption.. The poin to check for the rear
fall position (fig. 66) are as follows:
(1) The soles of yOUl' feet are driven to the
ground abou should width apart, keeping your
lower leg at a 90 angle to the gTound. This takes
up the initial shock of the fall.
(2) Both hands strike the ground in a slap-
ping motion at the sam time a your feet. The
a.nns are extended fully, forming a 45
0
angle to
your body, and the palms of your handa are down.
This Japping m tion gi e you contact with the
ground along both arms and across the shoulders,
taking up additional shock of the fall.
(3) Keep your stomach muscles tightened
y ur buttocks will not strike the ground when
you land. This prevents injury to your spine.
( 4) Your chin' tucked into your chest so
that your head does not strike the ground
Co Followup or Recovery. As in other falling
positions the proper action is to regain your feet
quickly.
d. I tn on and Commands. The rear fall
position is taught in two phases :
(1) REAR FALL POSITION, PHASE ONE
MOVE; at this command as urne the preparatory
position specified in paragraph l04a.
(2) PHA E TWO, MOVE; on this command
roll forward and execute the faU as described in
paragraph 04b. At nonnal peed the command is
REAR FALL POSITION, MOVE.
104. Pradicing the Rear Fall Position
a. Starting Po tiem (fig. 67). As ume the
quattiog po . 'on and plaee your hands between
your knees, with the Ims flat on he ground and
fingers pointing t ward each other. Arch your back
and tuck your chin into your ch t to keep your
head from lriking the ground.
b. Ex cutio71. Roll forward in a somersault. At
the peak of the forward ron, drive the soles of the
feet to the ground about shoulder width apart and
simultaneously slap both hands to the ground. The
arms are extended fully with the hands palm down,
79
Figure 64. Startmg position to practice right ride Itdr .
80
Figur. 65. Startir..g po.tticm to practifl' l.ft .ide lalli.
81
Fivure 66. Rt:{Jr fall po8ition.

Figu.re 6r. Starti-IIU poSitiol! to practice rea?' fall.
82
onning a 45 angle to your body. The chin re-
~ l l tucked tightly into the chest to prevent the
ead from hittin the ground. The completed fan
ould be ilie same as in figure 66.
05. Advance Falling Pradlce
a. Right ide Fall. tart from h tanding posi-
on and raise your left arm over your head with
e palm of your hand facing to the left. Take sev-
.. .-xl steps forward to buiJd up momentum. When
. our left foot strikes the ground swing your raised
.Dft: ann down in an a c thr ugh your legs 80 that
_ ou go into a for ard. m rsault. Keep your chin
~ c k e d into your chest. At the peak of your forward
roU thrust your flexed legs so that your body is
prop Hed in th air f t first and atall I to the
ground in an nd posi ion. The sole 0 your
left foot and he palm of the dght hand are dri en
to lhe ground and mak lhe init' I c ntact to absorb
most of the shock. The completed fall position
hould be the sam as in figure 62.
b. L It Sid Fall. The left ide fall po tion (fig.
76) can rei in a imilar manner, substitut-
ing the words "left' tOl' "right" and "right" for
'left. "
c. Rear Fall Po i '011.. Start from he standing
position and take a f ste forward to build up
m m n urn. Then execute the fall as described in
paragraph 104..
Section III. TAKEDOWNS AND THROWS
06. Hip Throws
a. Objectiv and . Th bje ti e of a hip
brow is to break youI' opponen' balance and
quickly and forcefully hrow him 0 the ground.
The best usc of a hip throw is \ 'hen you can mo e
in quick1y and complete the movement prior to
your opponen' a ilily to r .
b. D eription.
(1) Start the right hlp throw from the front
guard position (facing your opponen . Place your
It fo t in front and lightly i ide of your oppo-
nent's left foot. At ihe sam time, trike your oppo-
nent vigorously on ru right houlder with the heel
of yOU1' left hand and grab his clothing at the
shoulder (0), fig. 68). This blow knocks him off
balance to hi rear.
(2) Pivot to your left 180
0
on the ball of
your left foot. During the pivot place your right
arm around YOUl' oppon nt's waj t and jerk him
forcefully with both arm, d"iving your buttocks
into his mid tion. This maneuver bends your op-
ponent over your right hip at his waist and leaves
him partially u :pended in lhis position. At the
completion of this maneuver your .knees are bent
feet houlder width apart, and your body is bent
forward at the wai t !), fi . 6 )_
(3) traighten your Ie quickly. thrusting
your buttocks forcefully into your opponent's mid-
section. At the same time, bend forward at the
waist and pull fonvard and downward with both
arm.s, dri ing our opponent to the ground (0,
fig. 68). se your hip a a balan poin. throwing
the man over your righ hip and not 0 er the out-
side of your leg. At the completion of the throw
your opponent hould ]aod in the lefl side fall
po ition.
(4) To execule a left hip throw substitute the
,. ord "left" f r "right" and "right" for "left"
c. FoUo'u up (H'Reeo ery. Your opponent will fall
at your feet and will be open to kick , stomps, or
blow . The followup mus be rapid as lhe fall in
itself usually is not di bling.
d. In tr-u ii n n.d mmand .. The hip throws
(righ or 1 ft) are taugh in three phases:
(1) RIGHT HIP THROW, PHASE ONE,
MOVE; on his command place the feet and de troy
your opp nen s balan p ifi d.
(2) PHASE 1'\ 0, MOVE; on this command
place your m 81' und YOUl' opponen 's waist and
u pend him on your hip.
3) PHA E TIJREE, MOVE; on thi com-
mand complete the a tion by thr ing him to the
ground. A t normal peed the command is RIGHT
(or LEFT) HI THROW, MOVE.
107, Shoulder Throw
a. Objecti and US6. The obj ective of the
shoulder throw is to use your opponen 's momen-
tum to throw him acro 8 your shoulder to the
ground. This thr w i u d wh n your opponent is
a tacking direc ly to your front, with his fi ts or
b th arm in the air.
b. De cnptio1l.
(1) our tbr w ins from the front guat'd
po on. y ur opponent directs a blow to your
head or up r body with his right hand, block hls
blow somewhere b n he knife edge of your
Ie! hand and y ur lefl elbow. Step forward with
YOUI' lei foot. placin i sli htly in front of and
cen red on your opponen 's f t. Simultaneously
gt p your opponen s righ wrist with your left
hand and pull him forward and off balance (0)t
fig. 69),
(2) Pivot 1 0 lo your left on the ball of your
I ft foot and plant yOUl' l'ight foot immediately on
83
-
Figure 68. Right kip throw.
line to the outside of your opponent's right foot. At
the arne time, forcefully drive your upper right
ann into your opponent s right armpit and pull his
right arm tightly acro s your chest with our left
hand. You now ha d buttocks-to-groin con-
tact with your opponent your hips are on line,
your back j er t. y ur knees are flexed and your
opponent is off balance to the front (, fig. 69).
(3 Tum your head and eyes to the left, pivot
approximately 90
0
to the left on the ball of your
left foot, and drop to your right knee. At the same
time pull your opponent downward to the left with
your left hand rotating the upper portion of your
body to the left rear in a circular motion. Maintain
your grasp on your opponent's right wrist with
'Your left hand (CD and CD, fig. 69).
c. FoZlowup or Recovffr1/. If you maintain your
grasp on your opponent's right wrist, he will land
directly to your front ,vith his right arm across
your left knee (V, fig. 69) . Push down with your
left band at his wrist and your right band at his
shoulder to break h1s elbow or dislocate his
shoulder.
d. Instruction and Commands. The over-shoul-
der throw is taught in three phases:
(1) SHO LDER THROW, PHASE ONE,
MOVE; on this command step forward, block: your
opponent' blow, grasp your opponent's 'right wrist
and puB ltim forward and off balance.
(2) PHASE TWO, MOVE; on this command,
pi ot to the left and drive your upper right arm
into your opponent s right armpit.
(3) PHASE THREE, MOVE; on thjs com-
mand, continue pivoting to the left, drop to your
right knee. pull your opp n nt to the ground in a
circuJar motion to yOUl' left rear. At norma) speed
the command is SHOULDER CfHROW, MOVE.
84
lOB. Overhead Throw
a. Obj ctive a1 dUe. The objective ot the over-
head throw is to take full advantage of your oppo-
nent' mom ntum and throw him over your head.
This thro i used when your opponent is rushing
directly at y u.
b. Description.
(1 ) You start this throw from the guard posi-
tion, facing our opponent who is about five or six
steps a way. As your opponent rushes forward yon
grab hi lap 18 with both hands. Simultaneously
you raise ei her your Ie! or right leg and p1a.ce
the sole of your f olidly a ainst his stomach
(CD, fig. 70).
(2) Still maintainjng the hold on your oppo-
11 nt' lapel. and with your foot against his
stomach, drop down nnW your buttocks stri'ke the
ground and you are in a sitting position. Continue
moving backward until your back: and shooJders
touch tile ground. keeping your opponent pul1ed
firmly agaiIISt your foot. Using your opponent's
momentum, pull him with your hands until he is
suspended over y UJ' dy on your foot (. fig. 70).
(3) Catapult your opponent into he air by
maintaining a i ht handhold and thrusting your
leg . gOl'OU Iy into his stomach and arching your
ck tha you TOck back onto your shoulders.
Your opponent assumes the rear faU position !),
fig. 70).
(4) By maintaining a firm grip with your
hands on his Japel y u will be pulled over, complet-
ing a rear somel ult and landing astride your op-
ponent's chest (0, fig. 70).
c. Follo1IJUp or Recove1'1j. If yon hold on to your
opponent at the conclusion of the throw you should
be astride his chest. From this position strike or

0.
Figure 69. Shoulder tkTOW.
attack a vulnerable body part with a chop or jab
or apply a strang} hold. If you 10 e your hold your
opponent will get away, in such case get to your
feet and continue the attack appropriate.
d. In tl tlction and C mmands. The overhead
throw is not taught b ommand phases. There
are, however ee pa to he instruction process.
The in tructor fir t should e.xpiain each part of the
throw and a the same time have men apply the
action. After they understand the throw then prac-
tice a "walk-through/' and finally an actual r run-
through" at normal peed. To uccessfuUy execute
t his throw there mus be a cm1:n.in amoun of mo-
mentum in 01 d and the opponen must know and
u the rear fall position to avoid inj ury during
trainin . The command at normal speed is OVER-
HEAD THRO\\ . MOVE.
109. Body Block
a. Objec'v and P.. Th objective of the body
block i ounter your opponent's rush and at the
same tim u him to faU to the ground. The
b d)r block is u cd when your opponent is running
at ou a tempti 0 knock . ou down with his
forward rno 'emenl
b. De criptioll. 'When the opponent rushes you
wai. until it i 1st for him to stop. Step back
wi h ei hel" fo t, ul"ning your side toward him
(CD. fi . 71). A ou turn I l w a ~ from him flex your
kneel bend well 0 er at the wai t. You must get
85
F"gur670. Ov rhead throw.
your back lower han his belt line <@, fig. 71).
Brace yourself wJth the foot you thrust to the rear.
As hi momentum carri him over yoor back,
thrust you r ann back and up. Lift hi leg or thrust
your arm betwe n his legs. A.1J 00 do this
straighten your legs fast and hard, throwing him
over your ack (0, fig. 71).
c. Follow p or Reco ery. The impact of falling
may tun or di ble yoo . opponent. If this i the
case mov in and kick a vital body area. If he re-
gains his fee before you are able to foUow up yoo
mo t continue the attack as appropriate to the
situation.
d. instruction. und Commands. This movemen
is not executed at normal peeed during training as
the oppanen' fall cannot be controUed. Men are
instructed as to the technique, and practice a "walk-
through' up to the point where the opponent is
thrown. The mmand is BODY BLOCK MOVE.
16
110. Overshoulder Throw
a. Obi ctive and se. The objective of the over-
shoulder throw is to grasp your opponent and pro-
pel him over your shoulder and head onto the
ground. Thi throw is u ed best when your oppo-
nent is stationary and nonaggressive.
b. Dript on.
(1) Start the 0 'ershoulder throw from t he
guard po ition (facing your opponent). The first
pha of thi throw is identical to the first phase of
the right hip throw and the footwork is identical
throughout to that used in the right hip throw.
Place your 1 ft foot in front and slightly inside of
your opponent's left foot. At the same time, strike
him i orouslyon hi ri ht shoulder with the heel
of your left hand and grab his clothing (CD, fig. 72).
(2) Pivot to your left 180
0
on the ball of your
lef foot. K p your right arm in position to pro-

CD
F1gure 71. BodV blollk.


Figur 7%. Ou t.llrow.
teet your head and neck region until you near the
completion of the pivot. Reach up and grab your
opponent's clothing at his right houlder with your
right hand, and then grip him at this point with a
double-band hold. As you complete the pivot. pull
your opponent forward and drive your buttocks
into his midsedion (;>, fig. 72), Your buttocks are
directly in front of your opponent' hips, your righ
foot is in front and slightly outside of your oppo-
nent's right foot, your elbow ar as close to your
body as possible. and your knees are bent.
(8) Straighten your I bend at the waist,
and pull downward with both hands. This action
will catapult your opponent over your shoulder <0,
fig. 72). He assumes the rear faU position as he
strikes the ground.
c. FoUowup or Recovery. Your opponent will fall
with his head close to your feet. A stomp or kick
is the best followup action.
d, lnstT1l.ction and Cam71l{l:nds. The overshouJder
throw is taught in thr phases :
(1) OVER HO LDER THROW,
ONE, MOVE; on this command step forward, de-
troy your oPl>Onent's balance, and gl'asp his cloth-

mg.
{2 PHASE TWO, MOVE' on this command
pi ot, complete your hold and uspend your op-po-
nent upon y ur but k.
(3) PH SE THREE, MOVE; on this com-
mand throw him to the ground over your head. At
normal peed the command i OVER HOULDER
THROW, MOVE.
111. Front L 9 Takedown
a. ObjeC'tive and 'e. Tn objective of the front
Jeg takedown i to upset your opponent's balance
and take him dov n by pulling one leg out from
und r him. This takedown is used when the oppo-
nent is he itant or when you are close to him and
he is attempting to grasp you.
87
b. D cri1)t1oll.
(1) tatting flom he guard position and
facing tOWald your opponent, lunge forward strik-
ing a forceful blow to his upper chest area with the
palm of hand. Till will cau e -OUf opponen
momenta.rily p 0 he rear leaving one foo ex-
tended in order to maintain his balance (0. fig.
73) .
(2 Once your opp Dent i in this position.
instantly reach down and grasp his extended. leg
below the knee (@. fig. 73). Lift the leg as high as
possible wilh both hands (. fig. 73) and push
your opponent forcefully to the ground (@. fig. 73).
t. Fotlou or Reeo 'y. When our opponent is
on the ground follow up with kicks or stomps to
vulnerable a.T of the bo y.
d. lnstntcti a HZ Commands. The front leg
takedo\\-n is taugh in three phases :
(1) FRONT LEG TAKEDO'VN, PHASE
ONE, . OVE: n thi command step forward and
strike a forceful blo to o p p o n n ~ s chest.
Figur6 73. Front C'U tak,down.
88
(2) PHASE TWO, MOVE' on this command
grasp your opponent's leg and lift it approximately
waist high.
(3) PHASE THREE, MOVE; on this com-
mand raise the leg as high as possible and push
your opponent to the ground. At normal speed the
command is FRONT LEG T AKEDOWN, MOVE.
112. One Arm Takedown
a. Objective and Use. The objective of the one
arm takedown is to block your opponent's punch
or blow and use his extended arm as a lever to
tlu'ow him to the ground. The best use is when
your opponent strikes at your face or upper chest
area.
b. Description.
(1) Starting from the guard position quickly
shift your body to the left of your opponent's blow,
at the same time deflecting the blow with the out-
side portion of the right forearm (CD, fig. 74). In
deflecting the blow immediately grasp yOUI' oppo-
nent's right wrist or fOl'earm (, fig. 74). With
the heel of your left hand strike a forceful blow
into yOul' opponent's locked right elbow (, fig.
74) breaking or dislocating the elbow and forcing
yOill' opponent to the ground (0, fig. 74).
(2) This movement can be executed on an
opponent thI'usting with his left hand imply by
reversing the procedures outlined above.
c. up 01' Recovery. Follow up with a blow
to your opponent's neck or kidney area, 01' a kick,
to assist in bringing him down (should that be
neces ary).
d, Instruction and Commands. The one arm
takedown i taught in two phases :
(1) ONE ARM TAKEDOWN PHASE ONE,
MOVE' on this command block the opponent's
blow and grasp rus arm.
(2) PHASE TWO MOVE' on this command
strike his elbow and force him to the ground. At
normal speed the command is ONE ARM T AK E-
DOWN, MOVE.
Sedion IV . BAYONET DISARMING
113. General
In combat any of the methods described in this
section can be used to disarm an opponent whether
he uses a long 01' short thrust. In training, how-
ever, you are taught bayonet disarming methods
for both long and short thrust attack. The text
differentiates between the short and long thrust to
enable you to judge the distance between the bay-
onet point and your body when practicing these
techniques. \x''hell practicing t he short thrn t, you
should be approximately arm's length from the
bayonet point. When practicing the long thl'ust the
distance is increased by 1 foot. The unarmed soldier
should wait until his armed opponent has com-
mitted himself before attempting a disanning
maneuver.
114. Pull and Push Counter
a. Objective and Use. The objecti e is to disann
your opponent and throw him to the ground. This
counter is ll3ed best when you are a short thru t
distance from your opponent.
b. Description.
(1) If your opponent attacks you with a short
thrust, twist your body to the left and at the same
time step to your L'ight front. At the same time
strike the bayonet with your right forearm to
deflect the blade from your body (0), fig. 75).
(2) As soon as the bayonet has passed your
body, grab your opponent's left hand with your
tight hand. At the same time, t.ake a long step with
your left foot toward your opponent's l'ight, reach
under his rifle with your left hand, and press your
left shoulder against the upper portion of the hand-
guard. With your left hand, grab his right hand
where it bold the small of the stock (]), fig. 75),
(3) Pull with your left hand and push with
yow' right hand. Keep your weight on your left
foot and kick your opponent so that the calf of
your right leg makes calf-to-calf contact on his
right leg (0.11 .75).
(4) Your opponent will faU 0 the ground
and loosen hi grip on Ius rifle (!). fig. 75).
C. FoUOWU1) a'Tla Reco'17ery. After taking yonr
opponent's !'ifie, deliver a butt stroke 01'
thrust to a vital area of his body.
d, Instruction and Commands. This is
taught in three phases:
(1) PULL AND PUSH COUNTER, PHA3E
ONE, MO'" E; on this command twist your body.
step to the right and deflect the bayonet" ith your
right forearm.
(2) PHASE TWO. MOVE; on this command
grasp his hands and press with shouldel' as
directed.
(3) PHASE THREE, MOVE; on Ods com-
mand pull and push with the hands and kick the
calf of hi right leg with YOUI' right leg. This action
will cause him to fall to the ground. At ',at'mal
peed the command is PULL AND PUSi. COUN-
TER, MOVE.
89
I
CD
CD
90
..
(i)
Figura 75. Pull and plU eou tr.
91
Fig',re 76. 0 wlell count.,..
92
11 S. Overleg Counter
n. Objecti1J and Use. The objective of thi coun-
er is to disarm your opponent gain possession of
his rifle, d lh r w him the ground. It is used
t when he makes a long thrust a you.
b. D criptio I.
(1) As your opponent executes he long
thrust, parry the ayonel to your lef with your
right forearm and id. p to t he right oblique. You
are now in 8 position facing the side of his rifle
with your roin area protec ed by yoUl' right leg
(<D, fig. 76).
(2) With YOUl'left hand, palm up, grab your
opponent's left hand and the rifle from underneath
(D, fig. 76).
(3) Twis yOUl' body to the left in front of
yoUl' opponent and place your right 1 g in front of
his body (, fig. 76).
(4) With the right hand, palm do'Wll, grab
his l'ifte from above at the receiver. Pull the rifle
and your opponent a ro S you l' right leg. at the
same tim ex r pr ure with yOUl' right side
against the outside of his left arm and elbow (@,
fig. 76), Sufficient pressure with your side while
pulling on he rifl can b1' ak yom' opponent s
elbow.
(5) Continue pulling y u opponen aero
your leg t.h.rowing him to e ground (0, fig. 76),
(6) Keep the rifle and follow through with
your attack ( fig. 76).
C. Fol101VUP or Reco ery, Follow up with a butt
stroke or bayonet ttack.
d. and Com'm.a.nd.8. This counter is
taught in four phaa :
1) OVERLE COUNTER, PHASE ONE,
MOVE; on this command execute the movement
a described in b (1) above.
(2) PH Af;F. TWO, MOVE; on this command
ex 'ut the movemen described in b (2) above.
(3) PHASE THREE, MOVE' on this com-
mand perfonn the movement pecified in para-
graph b (3) above.
(4) PHASE OUR lOVE' on thi com-
mand complete the counter as described in b (4)
and (5) a ve. t n rmal p d the command is
OVERLE COUTER. MOVE.
116. Somersault Counter
a. Objecti 'e and Us . Th objective of this coon-
er is to disarm your opponen, ake hi rifle, and
hr whim t h 1,'1' undo 1 i used best when he is
making a vigorous long ru. t at you.
b. De.8 ri])iio 1.
(1) As 'out' OJ) li t execu es the long
tllru t, pa 'ry hi ba 'onet o. our rigl1 with your
e t r rm. A. y u P' rr,' with your lef fo 'earm.
move your body lh) f CJ lique. lepping off to
y Ul'l f front wi h your left f t . You are no " ill
a po ition facing rift from he side with y ur
groin area pro ec ed by you -lef leg (<D. fig. 77).
(2) "ith the palm of your hand, trike hi
rifle n the muzzle and drive the bayonet point
in 0 h gl'ollnci (0, "fig. 77). Do not follow the rifle
all the way down. Allow your OPPOl! nt's momen-
tum to ram the bayonet into the ground.
(3) r "80 h rift butt with YOU}' left hand

and, with your l'igh hano gl'ab your opponent any-
where on his back or head \0. fig. 77).
(4) To i arm our opp Dent you drive the
stock to his rifle int hi. y and simultaneously
pull him with your ri h hand. pinning him to the
gl und (<D. ti . 77) .
() ow ou should in po session of your
opponen s rifle and in a position to attack him
(0, fig. 77).
C. Follmvup 01' ounter, hen 'ou gain po -
i n f his rifle a bu t troke or banone
attack a. appropriat .
d, I11Stru tion and
laught in four phases:
omnut d . This coun er is
(1) OMER AULT CO TER. PHASE
0 ... ...,.", MOVE; n thi command xecute th mov-
ment as pl'escribed in b (1) above.
(2) PHASE TWO, MOVE; on this command
perform th m vement de cl'ibed in b (2) above.
(3) PHA THREE, MOVE; on thi' com-
mand the movement prescribed in b (3)
abo\'e.
(4) PHA E FO R. MOVE: n hi com-
mand complete the counter byexeeuting he IDO\'e-
ment as described in b ), and 5) abo\'e. At nOl'-
mal p d th rommalld is 0 fER Al.LT 0 -
TER fO E.
93
Figur '1". om.et"Sdult counter.
Sedion V. KNIFE ATTACK AND DEFENSE
117. General
A knife (or bayonet), properly employed, is a
.deadly weapon. ou can use it on patrols to silence
an enemy sentry or you can use it for close-in
fighting when you do not have a rifle.

118. Grip
a. The pr r knife grip i ntial for tll1Lxi-
mum control. T form a pr per grip begin by
laying the knife dia nail acr the out-stretched
palm of your hand CD, fig. 78).
b. Gra p he small part of the handle next to
the cross guard with your thumb and forefinger.
Your middle finger encircles the handle at i s
largest poin <CD. fig. 78). Do not hold the knife
too tightly.
94
c. When the knife is held in this manner it can
be rnan uvered in all dir tions. You can control the
direction of the bJa b a combination movement
of the forefinger and middle finger and a turning
of the wrist. When the palm is turned up and you
are holding the knife in your right hand, you can
slash to the right or left. When the palm is turned
down, you 0 can 81Mh in ei her direction. You
can thru t when the palm is held either up or down.
Just before he knife makes contact. you hold it

tightly with all fingers (0. fig. 78).
119. Stance
When en aging in a knife attack your stance
(fig. 79) is similar 0 the front guard position.
The only difference is t he position of your arm .
The knife is held waist high and in front of your
body. Your lef arm and hand act as a guard or foil
and help create an opening for a slash or thrust.
You also may use your left hand l distract your
opponent's attention b throwing something or by
A deep wound in the stomach cause death if the
wound is unattended.
c. The H aT. A lhru into the heart causes
almost instant eath !). fig. 81) . This spot is diffi-
cult to hit because of the protecting ribs. A hard
Fi(llLT6 78. Grippmg Ute knife.
making a udden darting motion toward bim.
When you are in this stance your knees are bent to
provide mobility and balance. In this nee, you
also are able to prot t your midsection and throat
area.
120. Modified Stance
In the modified stance (fig. 80) you conceal the
knife until your opponent knows what you have or
until you thrust or slash with it. The knife is con-
cealed behind the right leg.
121. Front Attack
When you attack an opponent from the front with
a knife he in tin tiveJy tries to protect hi tomacb
and throat. If he i wounded in one of the places his
fear may be 80 great that he forgets to defend him-
self and you can kill him.
a. The Throot. You can atta k the throat with
eithel' a thrust or a slash. Th thrust is most effec-
tive if the knife is driven into the base of the throat
jus below the Adam's apple !), fig. 81). This type
blow cuts the jugular vein and ul in a1mo t
instant death. A la h to either ide of the neck
cuts the carotid artery which carries blood to the
brain. Your opponent will die within a few seconds
from loss of blood.
b. The A thru t combined with a la h
to the stomach produces great shock <, fig. 81).
Your opponent will be tunned and UDable to de-
fend him eli. You can then deliver a killing blow.
thr t, however. UBUally will slip off the rib and
pene rate the beart.
d. The Wrist. A h t the wrist will sever the
radial ar ry. can ing death within 2 minutes (@.
fig. 81 . This type of attack is excellent if your
opponent attempts to grab your clothing or arm.
The radial artery i one-quarter inch below the
urface of th skin. Unconsciousness results in
about 30 seconds.
e. The Upper Arm. A slash. to the upper arm
just above the inside of the elbow cuts the brachial
ortcry and causes death within 2 minutes <0. fig.
81). Till artery i abou one-half inch below the
skin urface. Unconsciousness occurs in about 15
seconds.
/. Th LeO. A slash to the inside of the leg near
the groin evers he arteries there and makes the
leg use1e s (@. fig. 81).
122. Attack From the Rear
attacking an opponent from the rear you
should launch your attack immediately upon reach-
ing a position not 1 than 5 feet from him.
a. The Kid, 1/. Thrust the knife into your oppo-
nent's kidney and imult.aneou grab his mouth
and nose with your other hand (CD. fig. 82). After
a hort in erval withdrnw the blade, slashing as you
do so, and then cut his thr at. The thrust to the
kidney produces great shock and causes internal
hemorrhage and death.
95
FiflUre '19. Stance with. knile.
b. Side of the Neck. A thrust into the side of the
neck is effective when you want to maintain sHence
(, fig. 82).
c. The Th'l'oat. A slash across the throat from
96
the rear severs the windpipe and jugular vein
(0, fig. 82).
d. The Subclavian Artery. The subclavian artery
is approximately 2Y2 inches below the surface be-
tween the collarbone and the shoulder blade. Attack
this spot with a thrust by gripping the knife as
depicted in (!), figure 82. As you withdraw the
knife, slash to make the wound as large as possible.
Thia artery is difficult to hit, but once it is cut the
bleeding cannot be stopped and your opponent wm
lose consciousness within seconds. Death will
follow rapidly.
123. Advanced Techniques Against Knife
Attack
Basic techniques of defense against knife attack
(para 94) do not prescribe disarming the opponent
by hand. Such practice is an advanced technique
due to the exactness necessary to complete the dis-
arming. An advanced hand-ro.hand fighter should
know the following methods of disarming an oppo-
nent who attacks with a knife.
a.. A counter to the downward stroke is shown
in figure 83. Block your opponent's arm by bending
your left fist forward and making contact with his
wrist. Step through with your right foot to protect
your groin. Keeping your left arm horizontal, bdng
your right hand underneath the upper part of your
opponent's knife arm and grasp your left fist (<D,
fig. 83). Bend forward Bwiftly from the waist and
put pressure on your opponent's arm (0, fig. 83).
This causes him t.o release his knife and faD
backward.
b. A counter to the upward stroke is shown in
figure 84. Catch your opponent's wrist or forearm
in the "V" formed by crossing your arms at the
wrist. At the same time, 2'lide s1i2'htly to the rear
to keep the knife from cutting your stomach <<D,
fig. 84). Upon stopping his blow, grab your oppo-
nent's right hand with your left hand and place
your thumb on the back of his hand. Reinforce this
hold by grabbing his wrist with your right hand
and place your left thumb on the back of his hand
<<V, fig. 84) . Twist his wrist to his left and bend
his hand toward his forearm causing him to fall to
the ground (, fig. 84) .

Figure 80. Modifie4 .tGftC41 wit-' bif-.
1 K"IFE 6ThC AT a,.Sf OF
THRO,.t
J KNIF E ATTACK TO lH WRI
98
2. FE /It ",CIC 0 HE S ~ A C
~ KNI FE ATTACK TO THE U PE ARlo! .
Figu.ra 81. Frontal k-tti/c attack ro . al &od1/ aracu.

). "FE ATTACK TO TlfE HEART.
6 KNI FE An ACIC TO LEG
I
I . KNIFE ATTAC FR REAR TO THE 10 EV
2.
I FE ATTAC FRO REAR TO SIDE OF THE HECK.
,

3. It IFE ATTACK FROM REAR TO THE THROJoT. A. KIof ' FE ATTACK FROM REAR TO HE ARTERY.
fi'illW' 8f. Kmke a1ttJ.ck,lrom tAe rear, eo ital bodJl o.r al.
99

100
l. SECOND COUNTER AGAINST
DOWNWARD STROK
CD
2 CONTINueo
Flgur 88. COIt71t.,. IJgaiMt cUJwn.ward .trokfJ.
I . CO HTER AGAI ST UP ARD STROKE
CD
2. COHTlfoIUED.
3. CONTINUED.
CD
Fivun ~ Counter agam.t u.pward .fl'rou.
101
This Page Intc-utionally Left BinnIe
102
CHAPTER 8
SPECIALIZED SKILLS
Sedion I.
124. Pwpose
Thi chapter describe a nwnber of specialized
skills which are of value to a limited number of
soldiers on a need-to-know basis. Generally, thia
training follows basic and advanced hand-to-hand
fighting instruction' however special aasignment
may dictate that certain specialized skills in his
chapter be included ill the training program regard-
less of previoUB training.
INTRODUCTION
125. Scope
I ncluded in thi chapter are a variety of holds and
methods of breaking holds; com along techniques
which can be used if the soldier does not, for me
reason, desire to kill or disable his opponent; de-
criptions for ariations of throws and takedown
which are more difficult t o execute than similar ad-
vanced OO11s' and information concerning method
of searching, securing, and ga 'ng prisoners.
Section II. HOLDS AND COUNTERS TO HOLDS
126. General
a. The three main purposes of a hold are:
(1) To subdue your opponent until yon can
secure him for safekeeping.
(2) To injure your opponent and place him in
a position to receive your foUowup blows to the
more vuJnera Ie parts of his body in order to over-
came his resistance and eliminate him as a threat.
(3) To kill your opponent immediately by
applying enough pressure to certain parts of his
body.
b. Properly executed, any strangle hold can cause
unconscionsn in approximately 2 or 3 minutes.
Continued pressure will kill a man in less than 4
minutes. Caution must be used in training: holds
are applied with some pressure to assure under-
standing of the power involved, yet not enough
pressure to cause damage.
127. Front Strangle Hold
a. Objective an.d Use. The objec 've i to encircle
your opponent's head with your arm and strangle
him. The front strangle hold is particularly good
against a low frontal attack.
b. Descripticm.
(1) As your opponent charges, strike his
right shouJder with your left hand to slow his mo-
mentum and slip your right forearm under hi
throat and clamp hi head under your right ann.
Glasp your I ft wrist with your right hand. Apply
pr ore b leaning backward and lifting with
your right forearm. You can choke your opponent
in this position (CD fig. 85).
(2) Another method of executing this hold,
and one which acts more wiftly is to grab the
knife edge of your right hand with the fing rs of
yo eft hand ( fig. 85). PuJ] forcefully toward
your chest and at the same tim t lean backward.
'When applying thi hold, keep the bony, inside edge
of your forearm across your opponent' Adam's
apple for m imum efl'eclivenes,<l.
e. FoUowup or Reco ery. No followup is neces-
sary if y u maintain your hold. If your opponent
twists out of your grasp you must apply followup
action as appropriate.
d. lnst etion and Commands. The front strangle
hold is taught in three phases:
(1) FRONT STRANGLE HOLD, PHA E
ONE. MOVE; on lhl command low his momen-
tum.
2) PRASE TWO, MO E: on thl command
clamp your arm ar und your opponent's head.
(3) PHASE THREE VE; on this com-
mand apply pressure by leaning backward and l i t ~
ing. At normal speed the ommand is FRON
STRANGLE HO D, MOVE.
128. Side Collar Strangle Hold
a. Objective artd U e. The objective of the sid
103
collar strangle hold i to strangle your opponent
utilizing his collar as hand holds. Thi hold is used
best when your opponent i on the ground and un-
able to attack your groin. It causes unconsciousness
and eventual death by stopping the flow of air to
the lungs.
b. D cripti n.. rip your oppanen well back
on his collar with both hand palm ou (fig. 86).
Use his collar for Ie e r a ~ and place the second
kimckJe of your forefingers behind the Adam's
apple at the side of his neck. Place bo h your
thumbs b 1 w hi Adam' apple, applying continu-
ons pressure inward by straightening the elbows
and wrist.
. Follo'Wup or Recovery. If you maintain your
hold no followup is necessary. Should your oppo-
nent break your hold you must apply followup
action as appropriate.
d. Instruction and COf/1l.manlL. The side collar
strangle hold is taught in two phases:
(1) SIDE COLLAR STRANGLE HOLD,
PHASE ONE, MOVE i on this command grip your
opponent's collar and place the knuckles of the fore-
finger as pre ribed.
(2) PHA E TWO, ; on this command
place the thumbs and apply pressure. At norma1
peed 1h mmand j SIDE OLLAR TRANGLE
HOLD, MOVE.
129. Croll Collar Strangle Hold
a. Objecti and Use. The objective is to strangle
your opponent. To be effective, this hold must be
executed on an opponent who has an open collar
or lapel on his coat or jacket.
b. Ducription.
( ) Cr your hand at the wri ts and grab
the collar openin with your fingers on the inside
and our thumbs on the ou ide (fig. 87). Pull with
yourfin T and i or your hands against your
opponent's throat. He will drop to the ground un-
con clous if the hold i executed properly.
(2) This strangle hold also can be executed
from th rear. Cross your arms in front of your
opponen' throat, seize his clothing at the neck,
and pun your hands in opposite directions.
c. Followup or Reco ery. H you maintain your
hold no followup is necessary. Should your oppo-
nent break your hold a knee lift to the groin or a
mkedown should be used as appropriate.
d. Instrl.lctio11 al1d Commal1ds. This hold is
taught in two phas s:
(1) CROSS COLLAR STRANGLE HOLD,
PHASE ONE, MOVE; on this command cross
our hands and grasp his collar as prescribed.
(2) PHASE TWO OVE; on this command
pull with fing and pre your hands across your
opponent' throat. At Donnal speed. the command
is CRO COIJ.AR STRANGLE HOLD, MOVE.
CD
---
CD
~ ~ ~ ~ ~
Figure 85. Fr07lt .tmngle Ilold.
104
FigwrlJ 86. Side coUar lIucsngl. hold.
130. Full Nellon
a. Objective and U8 . The objective of this hold
is to force your pponenl to the defensive and sub-
due him. It is used best when you gain a position to
his rear.
b. De&cription.
(1) Execute this hold from the rear. Place
both anns weJ1 up into your opponent's armpits and
place YOW" hands on the ba of hi head. Interlock
your fingers <<D. fig. 88).
(2) Apply downward pressure ou the back
of his head and upward pressure under his arms
(@. fig. 88). Thi hould nbdue him.
Co Followup or RecO'IJery. If your opponent
should slip out of the hold he probably will turn to
face you. follow up with a kick.
d. Instruction and Commands. The full nelson is
taught in two phases :
(1) FULL NE ON, PHASE ONE
J
MOVE;
on thi command (from the rear of yom opponent)
pLace your arms up into his armpits and your hands
on the back of his head.
(2) PHASE TWO MOVE; on this command
apply pr ure downward on his head and upward
under his arms. A normal speed the command is
FLLL SON 10VE.
131. Hamm rlock
a. Object'l)6 and U e. The objective of this hold
is to plac your opponent's arm in a painfuJ posi-
tion in order to subdue him. It is used best when
you can catch hi ann at the wrist and pull it to his
rear.
105

Figure 81. GroN coUar atr4f1.gu 1t.old.
b. DescriptWn.
(1) To execu e th hammerlock from the rear.
grab your opponent's hand or wrist and pull back-
ward. Then force his foreann up toward his head.
By keeping your right hand at his right elbow and
continuing to f orce hi ann up, you can dislocate
his shoulder (fig. 89).
(2) To execute the hammerlock when facing
your opponent, grab his right wrist with both
hands. Pivot to your left 180
0
DUIing the pivot,
raise your opponent's arm above your head and
step beneath it and behind him at the completion
of your turn.
c. Followup 01' Recovery. If you should lose your
106
hold on your opponenL' wrist follow up with a
blow to a vulnerable area or a kick as appropriate.
d, Instruction and Command, The hammerlock
i tau ht in on movement. The command is HAM-
"l.ADRLO K OVE.
132. Double Wristlock
a. Objective and U Be. The objective of the double
wristlock i to immobilize your opponent's arm and
put pr ure on his elbow joint. It is used best
when your opponen i to your rear and in the act
of reaching around your waist.
b. Description.
(1) To execute a double wristlock, grab your
opponent s right wrist with your left hand <CD.
fig. 90). Pa your right hand and arm over his
right upper arm, under his bent elbow, and clasp
your left wri t, mple ing the doubl wri lock
<. fig. 90).
(2) You can continue into a twisting ham-
merlock by j rking hi arm up and back <0,
fig. 90).
(3) tep figure 90, illustrates a variation
of the doubJe wristlock.
c. Follotuup or Reeo ery. If ou cannot complete
the hold, I' your opponent withdraws hi arm,
drive your elbow to his ribs or strike him in the

grom.
d. Instruction and Co-m/mands. The double wrist-
lock is taught in two phases:
(1) DOUBLE WRISTLOCK, PHASE ONE,
MOVE; on this command gra p your opponent's
wrist with your left band.
(2) PHASE TWO MOVE; on this command
pass your right hand and ann over his upper a.rm,
under his bent elbow, and clasp your left wrist. At
nonna1 peed the command is DOUBLE WRIST-
LOCK, MOVE.
133. Cownten to Holds
If your opponent u in get{ ing a hold on you,
you mu break the hold before or immediately
after he completes it. Bite, kick or hit him at vul-
nerable points to help I en or break the hold
before he can apply pr me. By escaping from
your opponen '5 grasp immediately, you can take
the offense and attack him.
134. Counters to a Choke Hold
a. Obj cliVe and se. Your objective in counter-
ing a choke hold i to act quickly to break the hold.
U of this counter works best if your opponent'
arms are extended.
b. D cription.
(1) When your opponent attempts to choke
you u a roundhou arm swing to break his hold
(0 fig. 91).
(2) A you wing your arm over his anns
pivot in the direction of your swing to get as much
of your body weight as po sible behind your arm
swing (0, fig. 91). Thi cau your opponent to
loosen his hold.
(3) This escape also an be used. against a
CD
Figure 88. Fu.ll Ne14otl.
107
Figure 89. Hammerlock.
choke hold from the rear. Swing your arm and
pivot around facing your opponent as you swing.
c. Followup or Recovery. Be prepared to strike
him in the face or neck with a backwal'd, knife
edge blow of your hand before he recovers.
d. J?1.3truction and Command. This choke ho1d
counter is taught in one phase. The command is
COUNTER TO (FRONT or REAR) CHOKE
HOLD, MOVE.
135. Throw Counter to a Front
Hold, Arms Pinned
a. Objective and Use. The Dbjective of this coun-
ter is to break your opponent's hold and throw him
to the ground. The use of this counter is when your
opponent has applied a close hold from the front
and has pinned your arms.
b. Description.
(1) To escape an opponent who has grabbed
you around the body and pinned your arms in a
front overarm bear hug (CD, fig. 92), force your
hips to the rear leaving a space between your
bodies Then grab or strike into his groin (CD,
fig. 92).
108
(2) Pivoting on your left foot, place yow
l'ight foot outside of your opponent's right foot.
Slip your right arm under his left armpit and grab
him across the back. With your left hand grab his
right upper arm, pulling it forcefully. Drive your
buttocks into his midsection and at the same time
twist to your left. Lift with your right arm and
pull with your left hand, throwing yOUI' opponent
over your hip and to the ground (0, fig. 92).
c. Follo'Wup o'r Recovery. As your opponent
strikes the ground, followup with a blow to a vul-
nerable point.
d. and Commands . This counter to a
fmnt hold, arms pinned, is taught in three phases:
(1) THROW COUNTER TO A FRONT
HOLD, ARMS PINNED, PHASE ONE, MOVE;
on this command force your hips to the rear and
attack his groin.
(2) PHASE T"ro, MOVE; on this command,
pivot, move your right fODt outside yDur opponent's
right foot, slip your right arm under his left arm
and arDund his back and grasp his right arm pull.
ing down forcefully.
(3) PHASE THREE, MOVE; Dn this com-
Figure 90. Doubu toNtZock.
mand drive your buttocks into his midsection and
twist to your left, lift and pull him 0 er your bip
to the ground. At normal speed the command is
THROW CO TER TO A FRONT HOLD, ARMS
PINNED, MOVE.
136. Push-Pull Counter to Front
Arms Free Hold
a. Objectiv and Use. The objective is to break

this hold quickly. The be t use i when your arms
are free.
b. De8cription.
(1) An opponent may lock his arms around
your waist and attempt to bend you over back-
wards with a front underarm bear hug (0, ng. 93).
2) To counter this hold, place the thumb of
your left hand under the base of your opponent's
no e. Put your right arm around hi waist. By
pressing . th your left thumb and pulling his waist
toward you, he ither loosens his grip or is forced
backward 9, fig. 93).
. FoUowup or Recovery. Followup with a knee
lift to the groin or a kick.
d. instructiO'lt and Commands. This counter is
taugh in two phas :
(1) PUSH-P LL OUNTER TO FRONT
HOLD, ARMS FREE, PHASE ONE, MOVE; at
this command place the left thumb under the base
of your oppon nt s no I and put your right arm
around his waist.
(2) PHASE TWO, MOVE; on this command
109
Figure 91. to ckoke llold.
CD
CD
Ftllu.re 9B. Throw W II Irrmt hold, GT1M pmnf.
press with your left thumb and pull his waist
toward you. A normal peed the command is
PUSH-PULL COUNTER TO FRONT HOLD
ARMS FREE, OVE.
137. Counter to a Two-Hand Grip on
One Wrist
a. Objective and Use. The objective of this coun-
ter is to break the grip on your wri t. It is used
when your opponent i facing you and has grasped
one of your wrists with both hands.
110
b. Des ption.
(1) Your opponent may grab you with a two-
hand grip n on wrist (0, fig. 94).
(2) To counter it. tep forward with your
right fool and bend both knees. Keeping the trunk
of the body upri rot, bring your right elbows close
to your stomach and reach across with your 1eft
hand and grab your ri ht fi t (@, fig. 94).
(3) By straightening your legs and pulling
back with th power of your body and anns, you
bring pre ure on your opponent's thumbs, forcing
him to release hi hold. At the completion of the
Figure 9 ~ Pwth-pull counter to Iron! hold, arms 'fOe
counter, you are in po ition to deliver a fol1owup
blow D. fig. 94).
c. FoUowup or Recovery. Deliver a blow to your
opponent's head or neck with the knife edge of your
right hand.
d. Instruction and Commands. This counter is
taught in two pha.sea:
(1) COUNTER TO TWO-HAND GRIP 0
ONE WRIST, PHASE ONE, MOVE; on this com-
mand step forward with your rjght foot, belld both
knees, reach across with left hand and grasp the
right fist.
(2) PHASE TWO, MOVE: n this command
straighten your legs. pull back with the body and
legs to break the hold. At normal speed the com-
mand is COUNTER TO TWO-HAND GRIP 0
ONE WRIST, MOVE.
138. Counter to an Ov rhand Grip
on Both Wrist.
a. Objective and Use. The objective of his coun-
ter is to break your opponent's hold on both your
wrists. This counter can be used only when this
hold is applied with your opponent facing you.
b. De cription.
(1) Your opponent may grab you with an
p erhand grip on both wri D. fig. 95).
I (2) To counter it, step forward with either
foot and bend both knees. At the same time, bend
your arms so the elbows at' ose to your lower ab-
domen. Pull your opponen forward and downward
!). fig. 95).
(3) Execute the counter by traightening
your legs pulling back th your body. and push-
ing your arm upward in one motion. Speed is im-
portant if the counter movement is to be effective
(. fig. 95).
C. Follo1 up or R covery. Follow up by driving
both of you raised hands forcefully downward on
th junction of your opponent's head and shoulders.
d. In.8truoti()'1U and. Com7?ulmds. Thls counter is
taught in two phases:
(1) OUNTER TO OVERHAND GRIP ON
BOTH WRISTS. RASE ONE, MOVE; on this
command step forward wjth either foot. bend both
lme and at the same time bend y ur arms. This
will pull your opponent for\ ard and downward.
(2) PHASE TWO. MOVE; on his command
straighten your legs reh your back and push your
arm upward. At normal speed the comms.nd is
111
COUNTER TO OVERHAND GRIP ON BOTH
WRISTS, OVE.
139. Overhead Count r to Rem
Body Hold, Arms Pinned
a. Objective ana U e. The objective is to get
your opponent off your back and break the hold by
throwing him to the ground. This counter is u d
best when your opponent ha a c10 e hold from the
rear with your ann pinned.
b. Descri.pti<m..
(1) Your opponent may grab you around the
body and pin both your arms in a rear overarm
body hold (<D, fig. 96).
(2) Loosen his grip by stomping on his instep
or kicking him on the shin. Raise your elbow
shoulder high and at the same time lower your
body quickly by bending your knees (@. fig. 96).
(3) Turning your body slightly to the right,
drive your elbow forcefully into your opponent's
side or midsection so he will release his grip <0,
fig. 96).
(4) Continue the movement by reaching up
th your right hand and grabbing his right upper
arm just above his elbow. Grip his right wrist with
your left hand and throw him over your head
(@ fig. 96).
c. Follo p or Reco ery. Your opponent is at
your feet upon completion of the counter. Followup
by stomping or kicking his head or other vital
area.
d. I1tstructicm and Com't1W.1Ul8. This counter is
taught in three phs :
(1) OVERHEAD COUNTER TO REAR
BODY HOLD, ARMS PINNED, PHASE ONE.
MOVE: on this command stomp opponent's in tep
Figure 9... CO'lUIt.,. to II two-1t.and grip on 0118 -wn.t.
Figure 95. Counter ttl an oller"'4'1t.d grip 01l "oth tof'iau.
112

CD
Fig",.., 9S. Overlt,ead cou-ntfl' to rear boal/ Mid, arm. piml.cl.
1t3
or kick hi shin, rai e your shoulders high and fol-
low by bending youI' 1m .
(2) PHA TWO, MOVE; on this command
turn your body 0 th ri mt. dri e your elbow force-
fully into your opponent' ide or stomach area
then gra p '. right uppet arm with vonT right
hand, and at the same time grasp his right wri t
with your left hand and throw him over your head.
At normal d the command is OVERHEAD
COU TER TO REAR BODY HOLD, ARMS
PI ED, 0 E.
140. Lift Counter to Rear Body
Hold, Arms Free
a. Objective and Re. The objective is to get your
opponent off your back and break his hold by lifting
him off his feet and throwing him to the ground.
This countel' is u ed best when he has a close hold
from the rear with your arms free.
b. Desc,t'iption.
(1) An opponent may grab you around the
body in a r r body hold with your arms free
(CD, fig. 97).
(2) R h down with your left hand and place
i ju t abo e hi Ie! knee. Pr down On thjs spa
with most of your weight (@ fig. 97).
(S) You now have a firm base on which to
pivot. Lift both your feet from the ground and
wi h yo rift I g hind your opponent's right
leg. As soon as your feet are planted firmly on the
ground, bring your 1 ft hand under your opponent s
left knee and your right hand under his right knee
(0, fig. 97) .
(4) Lift up and raise your opponent off the
ground, lifting his feet as high as possible (@,
fig. 97).
(6) If your OPP n nt release his hold, you
can driv his head and body to the ground. If he
maintains hi hold, fall n him and force him to
the ground.
c. FoUowup or R covery. If he releases his
hold you are in a position to follow up with a kick
01' stomp' if he maintains his h Jd and you must
go down wi h your pponent, trike a vulnerable
area.
d. In truction and C011l:m.a.Ms. This counter is
taught in three p :
(1) LIFT COUNTER TO REAR BODY
HOLD, ARMS FRE PHA E ONE, MOVE' on
this comma: d grasp your opponen' left knee with
your left hand. press downward with most of your
weight.
114
(2) PHASE TWO, MOVE; on this command
pivot by lifting th your feet and switch your
left leg behind hi right I('g and grasp under your
opponcn 's left knee wiLh your left hand and under
hi right kll with your tight hand.
(3) PHA THREE, OVE; on this com-
mand li up and raise your opponent off the
ground ~ l i t hi f t highel' than his head and
dri e him to the ground head fir t. At normal
peed the command is LIFT COUNTER TO REAR
BODY HOLD, AR FREE, MOVE.
141. Leg Lift Counter to Rear
Body Hold, Arms Free
a. Object' and s . The objective is to get
your opponent off your back and break his hold by
pulling his legs out from und r him. This counter
is u d b t when he has a close hold from the
rear with one leg forward between your legs and
your arm &1' free.
b. D 1ilJti n.
(1) Your op nent use the same grasp
around your waist as explained in paragraph 112
but thi time fte braces him If by placing one leg
b tw n y Ul' Ie and putting his head behind your
shoulder blade out of rea h of your arms (CD.
fig. 9 ).
(2) 0 this hold, bend swiftly from he
waist and grab the ankle of the foo which he bas
placed betwe n our I gs f), fig. 98).
3) Keep your hold on his ankle and
traigbten your body. This puts pre UTe on your
opponent s knee, cau ing him to release his hold
and drop on his back (0, fig. 98).
C. F OU01 U1J and RecO'Very. When your opponent
goes down, whirl and kick at a vulnerable spot. If
he k p hi hold fall back on top of him so that
your weight hits his mids tiOD.
d. Instruction and Commands. This counter is
taught in two pbases:
(1) LEG LI T COUNTER TO REAR BODY
HOLD, ARMS FREE, PHASE ONE, MOVE; on
this command bend wiftly forward from the wais
and grab the ankle of the foot which he placed
between your legs.
(2) PRASE TWO MOVE; on this command
straighten your body and hold onto lria ankle. At
normal peed t he command is LEG LIF'T COU -
TER TO REAR BODY HOLD ARMS FREE,
MOVE.
Fivur 97. Lift CDUl er ro 1 ~ r bod1l IIolcU. arm. free.
115

I
CD
FiglA-re 98. Leg lift counter ta rea.r body hold, arma f f e ~ .
Section III. VARIATIONS TO THROWS AND TAKEDOWNS
142. Front Throw
a. Objective and Use. The objective of this throw
is to throw your opponent t o the ground It is used
best when the opponent is moving toward you thus
allowing his moment um to help you to throw him.
b. Description.
(1) Starting from the guard position. as your
opponent steps toward you, step to your rear with
your left foot, placing your left foot to the lei of
and behind the right foot (CD, fig. 99) .
(2) At the same time grab your opponent
chest high with both hands (0, fig. 99). Pivot to
your left 180
0
on the ban of the left foot ((!). fig.
99). Place the right foot on line with the left. Jerk
him forward forcefully with both arms, driving
your buttocks into his midsection. Your knees al'e
flexed and you are bent forward at yOUI' waist
(0, fig. 99).
(3) Straighten your legs quickly, thrusting
your buttocks forcefully into your opponent's mid-
section (0, fig. 99). At the same time, bend for-
ward at the waist and pull forwal'd and downward
with both arms, driving your opponent to the
ground (, fig. 99). Use your hip as a lever, throw-
ing the man over your right hip and not over the
outside of your leg.
c. Follo'wup or Recovery. At the completion of
the throw your opponent lands in the left side fall
position. He is then in a position to receive deadly
followup blows or kicks to a vulnerable part of his
body.
d. Instruction and Commands. This throw is
taught in three phases:
116
(1) FRONT THROW, PHASE ONE,
MOVE; on this command execute the movements
as specified in b (1) above.
(2) PHASE TWO, MOVE; on this com-
mand follow with the movements specifies in b (2)
above.
(3) PHASE THREE, MOVE; on this com-
mand complete th.e throw as prescribed in b (3)
above. At normal speed the command is FRONT
THROW, MOVE.
143. Variations of the Overshoulder Throw
a. Objective and Use. The objective of this throw
is to grasp your opponent's extended arm and use
it as a lever t o throw him over your shoulrleT to
the ground. It is used best when he extends an
arm toward you as in an attempt to strike or hit.
b. Description.
(1) While facing your opponent grab his right
wrist with your left hand. This is done when coun-
tering against an overhead blow delivered by your
opponent. Then pivot to your left 180
0
, puling him
forward onto your back as you turn. Retaining the
hold on his right wrist, grab his right upper arm
with your right hand and throw him over your
right shoulder (CD, fig. 100).
(2) A variation in the way you grasp your
opponent can be used as follows: From a position
facing your opponent grab his left lapel with your
right hand. Maintain this hold and pivot 180
0
to
the left, placing your right forearm under the right
armpit as you complete the pivot. Grab his right
arm at the elbow as you are executing the pivot.
Figura 99. Fro t throw.
,.
,
-
,
117
Throw him ovel' your ight shoulder (@. fig. 100).
c. FoUo'Wup o-r Recovery. Your opponent lands
at your feet which place ou in position to stomp
hi head r deliver a kick.
d. Instruction and Commands. These two vari-
ations of the overshould r hrow are taught in two
phase :
(l) VARIATlO OF THE OVERSHOUL-
DER THROW PHA E 0 E, MOVE; on this
command grasp the extended wrist, ph ott and pull
your opponent clo e to you.
(2) PHA E TWO MOVE; on this command
grasp his arm with the chosen hold (either para
115b (1) or (2). and throw him over your shoulder.
At normal peed th command is VARIATION OF
THE OVERSHOULDER THROW (designate
variation), MOVE.
CD
b. De eription.
(1) Both of your pponent's arms are pinn
secur Iy, his right ann with a single elbow Jock an
hi left arm clasped at the elbow (CD. ng. 101).
(2) You grab your opponent's right arm wi
both hands and u e your hip as a lever (, fig.
101) .
(3) Place your right arm around your oppo-
nent' neck as you pivot, rather than around .
waist. Your len hand locks your right arm in place
<<D. fi .101).
c. Followup or Reeo er1l. As in the regular hip
throw your opponent lands at your feet. Use a
stomp, kick, or blow as a foUowup.
Figure 100. Variations of tM 011 rlllt.oulder tlt.rOW1.
144. Variations of the Hip Throw
a. Objective and Use. The objective to pr?vide
various ways to grasp your opponent m making a
hip throw. Th e val iations are used best when
the 1>roper opening pre en itself to you for use of
a particular variation.
118

d. Instruction and Commands. These
are taught by ubstitution of the desired
movements into the pre cribed sequence of the hip
throw d cription (para 106).

F1qun 101. Variations 0/ the hip throw.
Section IV. SENTRY SILENCING
145. General
Knowing the methods of :tlencing sentries will en-
able you to maintain surprise and to kill an un-
uspecting opponent quickly and quietly from the
rear.
146. H lmet Neck Break
a. Grab the front rim of your opponent' helmet
with your right hand. At the same time, place your
left forearm against the back of his neck and place
your left hand on hi right houlder (<D, fig. 102).
b. Holding firmly to the front rim of your oppo-
nent's helmet, pull his helmet up, back. and down,
and drive your left forearm forward (CD, fig. 102).
Y OUl' left forearm, under t11e back edge of his hel-
met, acts as a lever against which his neck is
broken. This method is posaible only when yOUl'
opponent's helmet trap is fastened underneath his
chin.
147. Helmet Sm sh
(t. If you see that your opponent's helmet strap
is not fastened, or discover this when attempting
the helmet neck break, silence him with a he]met
smash. Snatch your opponent's helmet from his
head. While doing this grab h.ia coDar or shirt with
your other hand jerking him off baJanc.e to his
rear (CD, fig. 103).
b. Now smash the helmet on the back of his head
or his temple (@, fig. 108), Your opponent may
have a chance to yell when this method is used.
1 8 Strangulation with Cord or Wire
One-Hand Loop
a. For thi method of strangulation you need a
piece of flexible wire or a piece of cord about 3 feet
in length. uch a a bootlace. Approach your oppo-
n from the rear holding the wire or cord ends
in each band. To it over his head from his lef
and place the heel of your left hand, '11 holding
the end of he cord. on hi shoulder near the nape
of his neck D. fig. 104).
b. At the same time, place your knee (either
one) in the small of your opponen' back and yank
h I'd or wlre with your right hand while push-
ing with your left hand ({V, fig. 104). If this is
done quickly, yOUl' opponent cannot cry out. You
can tie the ends of the cord r wire around two
hort ticks for better handholds.
149. Strangulation with Cord or Wire,
Two-Hand loop
a. Hold th wire or cord ends in each hand. Place
your left forearm acr the back of your oppo-
nent S Jli k. Swing your right arm over your oppo-
nent s head from hi. right, looping the cord in
front of his throa (CD, fi . 105).
b. Complete the loop and jerk your arms sh?-rply
in opposite directi n ti htening the loop and
strangling your opponent ({V. fig. 105). Quick
application of lhi method prevents your opponent
from Cl-ying out. You can cause unconsciousness
or death, d pending on the force used and the
length of time t he hold i applied.
119
CD CD
Figure lOS. H.lm,t .ma.h.
150. Other Methods
Other meth d of silencing entries are listed
below:
a. A vailable Weapons.
(1) triking an opponent on his spine with
a blunt object to stun him and striking him with a
sharp obje t i kill him (fig. 106).
(2) U e of the homemade blackjack (fig.
107) .
b. Natural Weapons. Striking an opponent on
120
the base of the skull with the edge of your hand
(0 fig. JO ), or padded fi t (9, fig. lOB).
. Holds.
(1) Rear takedown (fig. 109).
(2) Rear trangle hold (fig. 110).
d. Kn.'/e Attack.
(1) Thrust to the kidney (para 122a).
(2) Thrust to the side of the neck (para
122b).
(3) Throat lash (para 122c).

Fill"" 10". StJrangulatiDn with cord or wire, (nul-,wftd loop.
o
Figv.r 105. Strangulat:ilnt. with cord or 1uire, twOhllM loop.
121
Fiqure 106. S riki 9 with a blunt object.
122
STRIKING SURFACE
Figtl!rel07. HOl'MtM.IU hl leiAck.
Figur e 108. T1te h n ~ IIIIlPOJl.
<D Knife edge of ba.nd
123
124
TRIKING
URFACE
Padd bt
Figur lOB-Continued.
Fig"",,, 109. Rear takttdo1cm.
Figll1'4f 110. R&41' atT41tgl4J hold.
Section V. PRISONER SEARCHING AND SECU ING
151. General
If you capture a pris ner you should have assist-
ance while searching him. Mov him to a rear area
wbere he can be covel'ed by another soldier while
yon search. In extreme circumstances, however it
may be necesS1lJ" 0 make a thorough search un-
assisted. Methods for an unassisted search are pre-
sented in thi on.
152. Rules for S arching
The rule you shoul follow when searching a
prisoner are:
a. Indicate by speech and actions that you are
confident and will RhooL if neCel sary.
b. Do not let your prisoner talk, look back move
his arms, or otherwise distract yon.
c. Never attempt 0 search a prisoner until you
have him in an off-balance position.
d. Do not move within arm reach of your prison-
er until you have him in an off-balsn e position.
e. If armed with pi tol while searching a
prisoner hold it at your hip in a ready position and
keep it on the side away from him. ,
,. When you ha e a 'stan keep out of yonr
partner's line of fire. One oldieI' conducts the
search while the other remains far enough away
to observe the p' n at aD times.
o. Do not relax your guard after completing
your search.
153. Techniqu of S arch
a. The "pat" or "feel" method of searching a
prisoner will reveal m t weapon and concealed
objec . Search the prisoners entire body, paying
particular attention to his armpits, arms, back,
groin area, and Ie . Thoroughly search the o ~
ing folds around his waist, chest, and the op of hi
boot . Knives can be concealed on a string around
the neck or taped to any area of the body. Be
ex Iy utiou when putting 'our hand in a
prisoner' pocket or in the fold of his clothes or he
may grap your arm and throw you.
b. After the initiAl earch, B detailed search of
the prisoner i made when he is moved to a rear
ar . Force him to take off his clothing and
thoroughly examin hi body.
154. Prone Method of Searching When
Armed with a Rifle
Make the prisoner lie down on his stomach 80 that
his arms are ex: nded beyond his head with his
hands eI to ther (fig. 111). Hi legs also are
extended with hi fee clo e together. Place the rifle
muzzle in the mall of his back, and keep the rifle
upright. Graap the rifle around the small of he
trek with your ind finger on the trigger. After
searching from the rear, order him to tum over
and search him from the f nt. Place the rifle muz-
zle on his stomach. Twist the muzzle into the
prisoner' cloW g to prevent it from slipping.
You can also use the prone search method when
armed with a pistol, but keep he pistol at your hip
while searching. You will have to use arm-and-hand
signals for non-Engli h-speaking prisoners.
125
Figu:rt 111. method 0/ ataTc/r.,w/r.,en a.rmtd with a. rifle.
155. Kneeling Method of Searching
When Armed with a Rifle
Force the prisoner to interlock his hands behind
his head and kneel (fig. 112). He must bend for-
ward until he just is able to maintain his balance.
While seal'ching his left side, hold the rifle in your
right hand, muzzle jammed in the small of his back.
Put your left leg between bis legs and against his
buttocks. In this position you can knock him
quickly forward by thrusting wit h your left knee.
When searching his right side, hold the rifle in your
left hand and put your right leg between his legs
your knee against his buttocks. You also can
use this method when armed with a pistol, but keep
the pistol at your hip while searching.
156. Lean-To Method of Searching When
Armed with a Pistol
Have the prisoner lean against a waH, tree, fence.
truck or other upright object, 0 e hand over the
other, with bis feet crossed and extended as far
as possible to the rear. This puts him off balance.
To search his left side, place your left foot in front
of his feet and keep the pistol at your right hip
(fig. 113). If the prisoner attempts to move, kick
his' feet out from under him. To search the pris-
oner's right side, switch the pistol to your left hand
and place your right foot in front of his feet. For
other lean-to methods of searching see FM 19-5.
126
157. Standing Method of Searching When
Armed with a Pistol
a. Make the prisoner spread his legs far apart
and place his hands on top of his head, fingers inter-
locked (@, fig. 114).
b. When you move close to search his front,
place your foot against his heel and turn your body
to the side to protect your groin (@. fig. 114).
Search thoroughly and be alert.
158. Searching More Than One Prisoner
When al'med with a pistol you can search more
than one prisoner at a time by using any of the
methods presented in this paragraph. Remember,
however, to watch all of them and do not look
as you search for hidden weapons.
a. The Lean-To Method.
(1) When using this method keep the pistol
in your right hand and search the left side of the
first prisoner (CD. fig. 115).
(2) Step back and have the first prisoner
move to the far end of the line and have him
resume the lean-to position. Search the left side of
the remaining prisoners in the same manner (,
ng. 115).
(3) After aU prisoners have been searched
on the left side you move to the right side of the
line. Hold the pistol in your left hand and search
the right side of each prisoner. As you finish
searching each prisoner have him move to the far
Fi,f11J.re 111. KnN""" fMtkod 01 s64rcltiupwh.en armed with. c n ~
end of the line and resume the lean-to position.
b. The Kneeling Method.
(1) To search more than one prisoner using
the kneeling method y u make them aD assume the
same position in column about 4 or 5 feet apart
(0, fig. 116).
(2) First you search the prisoner at the rear
of the column and have him move to the front
where he urnes the kneeling po ition (@, fig.
116). Search the remaining prisoners from the rear
and move each forward to the front as you fihish
with him. When you are alone and anned with a
rifle, the kneeling search is the best method to u e.
159. Securing and Gagging of Prisoners
The most effective way to contro] a prisoner is to
tie him. Y u can tie a prisoner securely with pieces
of clothing or equipment such as shoelaces, leather
or web belts, neckties, handkerchiefs or twisted
strips of clot h. II a patrol has the mission of cap-
turing prisoners it always should carry pieces of
rope or flexible wire.
160. Belt Tie
a. Take the prisoner's belt and order bim to lie
on his mach. C his arms behind hi back and
place the running end of the belt toward his back
and the buckle toward his feet. Hold the buckle on
h wri t of ru bottom arm and tightly wrap the
running end of the belt around his wrist several
tim . Place the running end parallel with bis spine
and inside the wrist of his upper arm (CD, fig. 117).
127
113. LealI.to method 0/ Bcarch wh 11 armed with a pi.tol.
b. Now wrap the running end around the wrist
of hi upper arm several times. Be sure to keep the
prisoner's arms as clo e together as possible and
to wrap the belt as tight as possible <. fig. 117).
c. Fasten the belt end in the buckle (0. fig. 117).
Although this is an effecti e means of tying. you
should use it onJy when the prisoner is under close
urveillance.
161. Shoelace Ti
a. Two 27 -inch shoela or one 72-inch bootlace
:is needed for this tie. Hav the pri oner remo e hi
shoelace or laces. You can make this tie with
the prisoner's han ei her in front of his body or
behind his back. the latter being more effective.
Place his hands back to back, wrists touching each
other. Take one lace and tightly wrap it several
times around both his wri ts. Now, wrap the lace
end around the lace between the insides of his
128
wrists. This win further tighten the outside loops.
Tie the end 0 the lace together with any eon-
ventional knot (ill. fig. 118).
b. Next, tie his two little fingers together using
one end r the econd lace. Pass the remainder of
the lace over the loop around the wris and tie his
thumbs together. When you pass the second lace
a1' u nd hi wri llre to pull it tight and keep
it tight when tying hi thumbs ( and <V, fig. U8).
162. The lead Tie
A pi ce of rope or long bootlaces are needed
for this tie. Make the prisoner lie face down. Tie 1m
hands berund his u ing any conventional knot.
Force his arm behind his back in a strained. up
po ition. Pass the rope or lace around his neck and
tie it ar und his wri . The I ngth of the loop
around his neck should be short enough to force
him to keep his arms in a strained position to re-
CD CD
Figure 114. Standing metkod 0/ 11 aTC t h arm.d itA a pi.tol.
,--..
-
-

-

Figurll 115. Leon-to ,"""hod.
,
- -
-
..
-
-
Figure 116. Knuli?lg mdhori.
129
i g U T ~ 111. Belt a .

-
Figu:re 118. Skoelace tie.
lieve pressure on his throat (fig. 119). The prisoner
can be subdued easily by jerking U l ~ pe 88 you
walk behind him.
163. 'The Hog Tie
Tie the prison r in the lead tie as shown in :figure
119. Double his legs up behind him and tie his
ankles with the rope 80 that they remain in posi-
tion. Any truggle to free himself will result in
tranguiation. When con-ectly applied, there is no
escape from thi tie (fig. 120).
164. Handkerchief Gag
A gag prevents a prisoner from crying out. Force
a handkerchief or a strip of cloth into the pris-
oner's mouth. handful of turf will do if nothing
130
else i available. Then tie a handkerchief around
the prisoner's mouth (fig. 121).
165. Stick Gag
IF A STRIP OF CLOTH IS NOT AVAILABLE,
A STICK CAN BE USED. Stuff the prisoner'
mouth with a piece of turf. Force the stick between
his h like a bit in a horse's mouth. Tie the stick
with a shoelace around the back of his neck (fig.
122) .
166. Adhesive Tape Gag
Place several strips of tape across the prisoner's
mouth (fig. 123). The tape should be at least 1
inch wide and 5 inches long. Stuffing a handker-
chief, a pieCe of turf or a strip of cloth into his
mouth fir will make the gag more effective.

Figurfl 119. Lead ne.
131

/
Fivure ISO. BOil ill.
132
Figure 1!1. Handkwchul/la/l.
133
F"gurelU. Stick gall.
134
Figure U ~ AdhfJIille tap, gaD
135
This Page Intc-utionally Left Binnie
136
AR 600-9
AR672-5-
FM 19-5
FM21-20
FM22-5
ASubjScd 21-150
APPENDIX A
REFERENCES
The Army Physical Fitness Program.
Awards.
The Military Policeman.
Physical Readiness Training.
Drill and Ceremonie .
Phy ical Cont& :t-Confldence Training.
137
This Page Intc-utionally Left Binnie
138
APPENDIX B
BAYONET ASSAULT COURSE
ction I.
1.
A bayonet assault course may be used, if a\failable,
to improve the pronciency of the rifle-bayonet
fighter as welJ 88 improve physica1 fitness. It is a
eries of lanes to accommodate several men negoti-
ating the course at e same time. The course con-
i of targets to attack and obstacle to overcome
during progr th 'ough the course (fig. 124).
A sault COUl'ses should be laid out on rough, pre-
ferably wooded terrain. The length of the course
should be 300 meters. Less space is acceptable if
terrain dictates. Natural obstacles such as streams,
ravines, ridge, and thick woods shou1d be included'
and artificial obstacles such as dirt mounds. craters
'Wire entanglements, fences, log wall, hurdles and
horizontal ladders, hould also be a part of the
course.
INTRODUCTIO
2. Objective
The 'bayon t assault course may also be used sa a
qualification COUl' e to test t he of lll'oficiency
of a rifle-bayon t fighter. When used as a part of
rifle-bayonet training the course accomplishes the
foUowing:
a. Aids in d v loping speed, trength endurance,
ordination, and accuracy.
b. Provides rifle-bayonet fighting under condl-
tiona approximating combat.
. Offers a challenge to the oldiers determina-
tion and will -po\ er which are 80 ntial in com-
bat.
d. Provides a means for establi bing good habi
in groU]) action and teamwork.
e. Measllr skill in rIfle-bayonet fighting.
/. Provides a means for maintaining skill by con-
tinued training and practice.
139
...
..
WWW WW
..
"'"18"IHO
POINT
, l OG _.alL
J &Ol.lt
L 0" 01_'
,...,. l In TllIU$"1'
s.. '"IT IrtiII t aun U -BKI. TD C;IQlM
, ,''--.'''' rN.lA1
,.IWI hll'Cf"" c .. ttl
l OCo a.Ao ;.wel: .... O ,...1I.CJlf"TAL
, .... L ift .,,, "Iat 10 IIl.Aa

. ' ..... , Ttl ..""
U Il C".\.
. !. &.,.. m: '@Ii .m' C O }B : .
__ _. _ . I .. _ =
.. '" - -- .,. ....
- - 0 -:: ---:: --=-
., , ... ".""', HI n
I ...,., Ute,.
, I v ,
II , .... 1.1" l\lTllf1100f '0'_
fJ .1""
,. OOUI'" ..... , II t .-el
Figure 1'''. E:campl. 300-mete-r a .. a.ult cour' .
140
Sedion II. TRAINING ON THE ASSAULT COURSE
3. General
The method of negotiating the assault COUI'se should
be explain d and demonstrated before the men are
required to run the course. The attack is mad
without he itation and the importance of swift and
continuous bayonet attack hould be emphasized.
The men are required to run the cour e wi h their
rifles held in the attack position.
4. Preliminary Training on Bayonet Court
Prior to training on he ult course the bayonet
training court (fig. 17) may be u ed as an assault
cours in order to teach the men how to attack
while moving rapidly toward an enemy. To u
the court in thi manner. students are lined up be-
hind each of 10 files of targets (two TIles are blocked
by the instructors platform) (fig. 17). The move-
ment to be xecuted against each target rou t be
designated by he instructor or by the use of a sign
in front of each targ l. On mmand, the men
negotiate the course in waves of 10 students
abIea t. As the students complete the course they
hould clear the last target and again line up in
their res ti ve fi1 at that end of the course. After
all men ha e compl ted the course. the cour e rna .
be run again in the opposite direction.
S. Pradice Running of the Assault Course.
During the raining progTam. the men should fir<:lt
negotiate th course at a moderate pace and in-
ere heir speed as technique and physical con-
dition impro e. The instruc or insures that di -
cipJine and organized ntrol are maintained. The
instructor and hi assistants will be stationed alon
the oorse to observe the methods of attack and to
make corr ti n when necessary.
6. Targets
Differ n types of targ t hould be constructed as
an aid to training. Experience should be gained on
four ba ic targets prior to rnnning the qualification
course. These re th thrust, the palTy-thrust. the
parry-butt troke to he groin, and the parry-butt
troke to t he head targets (fig. 125). The four ba ic
targets are ariation of the multipurpose bayonet
target as descri d in paragraph 15. These targe
are durable and if u ed properly will not damage
rifles. If ub titution must be made. hard objects
or materials should not be used for butt stroke
heads or tar t faces 0 as to minimize rifle damage.
141
I 1lIliUS
2 PARRY HRUH URGET
142
PUR -BU STROKE TO T E GROIN URGE
4 PARR -BUT HRO E TO TI1E HEAD AIIGET
Sedion III. THE QUAliFICATION COURSE
7. Purpose
The qualification course gives the unit commander
a means to measure the proficiency of his men in
the techllique of rifle-bayonet fighting, and it in-
creases esprit de corps within a unit by creating a
competitive attitude and by offering special recog-
nition to the men who qualify. It also makes de-
mands on the soldier's speed, accuracy, strength,
and endurance that approach the demands made on
him in actual combat.
8. The Course
A bayonet assault course is 300-meters in length.
employing targets, obstacles, and natural terrain
features as described in paragraph 1, and as illus-
trated in figure 124. The same course can be used
for both practice and qualification. Qualification can
be determined on any assault COOT e as foUows:
a. The course will contain a minimum of-
(1) Four types of targets to include thrust
targets (CD, fig. 125), parry thrust (0, fig. 125),
parry butt stroke to the groin (. fig. 125). parry
position in rear of the starting line. At the com-
mand UP, he springs to his feet with his weapon at
the attack position and runs toward the fir t target.
He negotiates each obstacle and attacks each target
in turn, running the course in the shortest possible
time. Each man is scored individually (para lOb).
10. Support Requirements
To conduct qualification runs of the assault course
the following must be provided:
a ~ Supervisory P r'<fonnel. To insure impartial
scoring and to maintain high standards for qualifi-
cation, men who are not members of the company
running the course are detailed to act as seol'ers.
The scorers should be selected well in advance so
lhat the officer in charge can refresh himself on the
subject and, if necessary, train the scorers. The
officer detailed to administer the course should be
experienced in rifle-bayonet training. His primary
duty is to assign a scorer to each target and to in-
sure that the scorer is qualified to grade the men
~ - - ' ; - - - - - . ~ - --- - - ~ ' - - - - -
-----'I0I'l'--.-
Figure 116. Prrms M:r/1et in C1"4ter.
butt stroke to the head (@, fig. 125), or prone tar-
get in crater (fig. 126).
(2) Seven types of obstacles as depicted in
Jigures 127 through 133.
b. The course will contain a minimum number of
lanes to permit one-half of a squad to run at the
same time under the squad leader, assistant squad
leader, or other designated leader.
9. Running the Course for Qualification
For qualification the soldier assumes the prone
on the execution of the movements for that target.
The officer in charge has overall supervisory re-
sponsibility for the scoring. He provides each
scorer with scoreshets and totals each man's score
for the entire course.
b. Scorinu Standards. Since assault courses at
different installations may vary as to length and
number of targets, it is not practical to prescribe
a standArd time limit or an invariable number of
points for qualification. As a guide, 30 seconds for
each 50 meters of a course can be used to establish
143
a time limit. However the total distance covered
h u d be 30 meters, and on short courses it will
be necessary to re-run portions of the course to
cover the required di tance and ttack ejght targets
a r ommended. To qualify, the oldier must score
at leas 75 percent of the total pos .. ible poin and
must negotiate he u wi hin the specified time
limit. The officer in charge should orient each man
horoughly on all requirements for the qualification
course, including the maximum time allowed and
he minimum num r of points needed to qualiiy.
c. AtU'ard. A basic qualification badge as sped-
fied in AR 672-5-1 with the bayonet bar to indi-
ca e expe qualification, is awarded to participants
who attain be qualifyin score of 75 percent.
Figuf'e 111. Log V1tJlL.
--
-
">15--
~ ~
VARIABLE H EIGHTS - 27" MA X
VAR1ABLE I ERVAL S
Figure ttl. Hurdler.
144
-
.
-
I ,/I I I
//1 I
. ."' ..
Figure 119. Ditch ;ump.
-I
-_- -=--- __ - - ... -_. __ _


- -
-
/

Figure 130. Log bala'Me 4nd ltoTizontall.cultUw.
145
. i ...
-
2-0
,.
.. '

146


"

-
FiI/ure 131. T,uuul crawL

i f l U T ~ 131. Fence vault.
Figur 133. Double a/pro} ba'Yb 7'e!ence.
11. Scorashaets*
Three scoresheets are outlined below which are
used to record performance of men who complete
the Bayonet ABsauJt Cour e.
a. Th Bayonet Target Scoresheet, (DA Form
1770-R) (fig. 184), i us d to insure a standard
scoring system for each of the eight fixed targe
on any bayone asaault COUT This form contains
the five standard criteria for scoring individual
personnel on any of the targets. One of th e score-
cards must be scored for each man a each differ-
ent targe ; ther f re, eight 8coresheets are re-
quired for each man. Th maximum ore possible
on each fixed taIge Is 25 points.
Thea IC:Oresheeu are presented In dupUcate, on ODed In u
an exampJefOT the user. and ana blank tor reprodu don locaU,.
by mean. of meebanlcaJ copylng device.
b. The bayonet course qualifica ion score sheet
(fig. 135) is used to con olidate t h eigh separate
scores awarded on the course. The score of the
individual are totaled on this scoresheet, and the
total points are recorded out of a p ible total
of 200 points). His total score is then converted
to a percentage core and this percentage is 81 0
recorded on thi coresh t.
r. The lane rer's r ord for bayonet test (Ii .
136) may be used as 8 mean 0 consolidati ng
corea. The scorer at each target scores individual
personnel on the bayon target scoresheet (fig.
134) and then transfers each individual's or to
the lane scorer' record. The use of thi record will
simplify the mpletion of bayonet QuaJificati n
course scoresheets (fig. 135), following the ad-
ministration f the qualification course.
147
BAYONET TARGET SCORESHEET
DATE
For us e of thi 5 fo rm. see F M 21 150; the proponent agency U. S. Cont inenlal Army Co mmand.
TARGE T POST NUMBER TYP E OF T ARGET (I. e., Parry Th rust, Vcr leal Butl Stroke. etc.)
ELEMENT POOR GOOD EXCELLENT GRADE
1. DID MAN ATTACK A VULNERABLE
PART OF TARGET ?
(TOTAL POSSIBLE POItHS3 )
2. DID HE SELECT PROPER MOVEMENT TO
ATTACK TARGET AT THIS POST?
(T OTAL POSSIBLE POINTS - 5)
3. DID HE EXECUTE MOVEMENT PROPERl Y
(MAINT AIN INC HI S BALA CE AND SPEED!'
(TOTAL POSSIBLE PO INTS71
4. DID HE DISABLE HIS OPPOHENT?
( TOTAL POSSIBLE POIHT5.5)
5. 0 10 HE AGGRESSIVELY COHTI UE HIS
ASSAUL T TO EXT POST?
tTOT AL POSSIBLE POINTS - 5)
TOTAL (MAXIMUM -25)
N.6.ME OR ROSTER OF PERSON RUNNING THE COURSE NAME AND GRADE OFSCORER
OA FORM 177 1 o R. Aug 71 PREVIOUS EDITION OF THIS FORM IS 5 De OlETE.
F'it/ur6 134. Ba.lIon6t target acoreakeet (DA. Form 1770-R). (LacoUr reprOdtUl6d.)
148
BAYONET TARGET SCORESHEET DATE
I ch9A/
For use of this form, see FM 21 150; the proponent agency is U. S. Cont inental Army Command.
T ARGE T POST NUMBER TYPE OF TARGET (I. e. , Parry Thrust, Vertical Butf St roke , etc.)
1-
p;:J/(,rty 77/I?V.sr
ELEMENT POOR GOOD EXCELLENT GRADE
1. DID MAN ATTACK A VULNERABLE
PART OF TARGET?
0
/
3
3
(TOT AL PO SSIBL E POINTS3)
2. DID HE SELECT PROPER MOVEMENT TO
0 5
5
ATTACK TARGET ATTHIS POST?
3
(TOTAL POSSIBLE POINTS-5)
3. DID HE EXECUTE MOVEMENT PROPERLY
(MAIN T AIN INC HIS BAL AN C E AN D SP E ED)?
0 5 7
5
(TOT AL POSSIBL E POIN TS-7)
d. DID HE DISABLE HIS OPPONENT?
5
3
0 3
(TOTAL POSSIBLE POINTS-5)
5. DID HE AGGRESSIVELY CONTINUE HIS
0 3
ASSAUL T TO NEXT POST?
5 3
(TOTAL POSSIBLE POINTS - 5)
TOT AL (MAXIMUM - 25)
a
15
25
/9
NAME OR ROSTER OF PERSON RUNNING THE COURSE NAME AND GRADE OF sCORER
# 71:, R. 1/1-1
DA FORM 1770-R. , Aug 71 PRE VIOUS EDITION OF THIS FORM IS OBSOLETE.

BAYONET COURSE QUALIFICATION SCORESHEET DATE
For uS of h,s form see FM 21. ISO; he propo on' ogency Is
/ .T1;,v. lr70
u. S, Con',nonlol Almy Commond.
LAST NAME FIRST MI ROSTER NO.
DOE
vOliN ,t:}.
LANE HUMBER ORDER NUMBER UNIT SCORE

'%
;:;
l. PARRY THR 5T

2. PARRY BUTT STROKE TO GROIN
.,2../
3, TARGET IN CRATER
..25
4. PARRY BUTT STROKE TO HEAD
19
5. PARRY THRUST
.2. 2
6. PARRY RIGHT THRUST
23

PARRY BUTT STROKE TO GROIN
,2.0
8. THRUST
.2.5
TOTAL

NAME AND GRADE OF SCORER
37.05%
f(Or;/fS R. 1/.1..7"
OA FORM 3751-R. 1 Aug 71
Figur8135. BaJ/ono cour.e qualification 4COTAhut. (LoCG.tlll reprociuud.,
150
BAYONET COURSE QUALIFICATION SCORESHEET
DATE
For use of this fo,m __ FM 2\.150; th. proponent ogency is
U. S. Continental Arm, Command.
LAST NAME FIRST 1141 ROSTER NO.
LANE NUMBER ORDER NUMBER UNIT
SCORE
1. PARRY THRUST
2. PARRY BUTT STROKE TO GROIN
3. PRONE TUGET IN CRAtER
4. PARRY BUTT STROKE TO HEAD
S. PARRY THRUST
6. PARRY RIGHT THRUST
7. PARRY BUTT STROKE TO GROIN
8. THRUST
TOTAL
NAME AHD GRADE OF SCORER
DA FOR'" 3751-R. t Aug 11
Figur 1I5-Continued.
151
LANE SCORER'S RECORD FOR BAYONET TeST
For use of this form, see FM 21150, the proponent agency in U.S. Cont inental Army Command.
LAN E "
TARGET !: NAME
ORDER SCORE ORDER SCORE ORDER SCORE ORDER SCORE
1 18 35 52
2 19 36 53
3 20 37 54
4 21 38 55
5 22 39
5[-
6 23 40 57
7 24 41 58
8 25 42 59
9 26 43 60
10 27 44 6 1
11 28 45 62
12 29 46 63
13 30 47
64
14 3 I 48 65
15 32 49 66
16 33 50 67
_ ..
17 34 51 68
DA FORM 1752.R. 1 Aug 71
i g U T ~ 138. Lane SC01'61"8 f'6(J01'd 101' bayonet te.t . (LOC{tUU reprodueed.)
152
LANE SCORER'S RECORD FOR BAYONET TEST
Por use of th is form, ee FM 21150, the proponent agency i n U.S. Continental Army Command.
LAN E r:
2-
TARGET ::
5"
NAME
Jon.es , r. B. f'sJf
ORDER SCORE ORDER SCORE ORDER SCORE ORDER SCORE
1
ze
18
.z.S-
35
rl
52
.2$
2
17
19
.2r'
36 :z.e:- 53 z q
3 20
23
37
-
54 2.0
:J.) 1. 0
4
IS-
21 .1.0 38 55
2. 1
5 I". 22 2../ 39 :l/ 56
.2S""
6
1'/ 23
/1
40
57
2'
7 :2S- 24
2S- 41 1'1 58 2.y.
8
.2.2-
25 .zr 42
2S- 59 .2.)
9 zS- 26 .2:;- 43
I?
60 :LO
10 '2.tf 27
23
44
23
61 13
11

28
:J..,/-
45
62
2.1-
12
17
29 46
.zz. 63
:z..t
13
.zS-
30 47
.13 64 1'1
14
z S-
31 zS- 48
I"
65
2t:J
15 .2,0 32
:2.,
49
l'f 66
:z..1
16 :Lj 33
2'3
50
67
23
17 I';
34
;;'0
51
68 .2. ;L-
01. FORM 37S2-R. 1 1.111171
Figun l3IJ-Oontinued.
153
This Page Intc-utionally Left Binnie
154
Advanced h nd-to-band traillin&,:
Bayoneb <Ii armill&':
Overle counter _ _ ______ _
Pull and pUlh eOW'lter ___ _
Someruult counter _____ _
Fal13:
Advanced failing _ _ __
Left side foll poeition _____ _
Practie.in fan. __ _ __ _
Rear fall position ________ _
Right sid faU po ition ______ ,
Front gulU'd position _______ _
Knife attack and defense:
Attack from the re&r ___ _ __
Frontal attack _ ___ _ __ _
Grip ______________ _
Knif a.ttadc def nse ____ ___
Modified stanc
----
Stance __ __ _ _____ _
Takedown ,thro :
Body block _____________ _
Front Ie takedown _____ _
Hip throw. _________ _
One arm takedown __ , _ _
Overhead throw _h _____ _
Oversboulder throw _ ____ _
Shoulder thTOW ___ _ __ _
Training __ _____ _
Basic hand-to-hand tr&lning:
AggreuiVi action __________ _
takedown __ __
Football kkk __ _ _____ _
Foot stomp __ _ _ ______ _
Glide _ _ _______ __ , __
Guard positions ___________ _
Heel stomp _____________ _
Kicke and stomps ________ ._
Knee lift __ _ __ _ ____ ___ _
Pivot kick ______ _ ______ _
Purpose _ _______ ____ ___ _
Rear strang1 tak down __ _
Rear takedown ______________ _
Side kick ______________ _
Takedowna ______________ _
Countermovements :
Backward ron __________ _
Counter to tront body hold,
IU"mA pinned. _ ___ _ ___ _
Counter to front hold under
arms ___ _ __ _
Counter to kicks _______ _
Counter to rear bold,
arms __ _________ _
Counter to rear hold,
arma pinned _______ _
Counter to rear strangle hold_
Finger Jab __ ___ _ ______ _
Bayonet:
Fighting movements:
Attack:
Butt stroke _ __ ______ _
81 sh _____________ _

116
114
11
106
100
101,102
104, 105
103
99
97
122
121
118
123
120
119
109
ill
106
112
108
110
107
96
66
78
74
7'6
69
68
113
70
76
'72
64
80
81
71
77
8
90
91
92
88
87
89
S4
9
9
INDEX
93
89
93
8S
78
78,79
79,83
79
77
77
95
95
94
96
95
94
85
87
8a
89
84
86
83
77
51
59
57
67
62
51
57
55
68
55
51
61
62
66
S9
66
'11
71
72
67
66
67
66
4-
4
rnaab _________________ _
Thrust _____________ _
___________ _
Dd nao:
Block ____ _ ________ _
ParTY ____ un _____ _
Followup mo ements _ ___ _
odified movements
- ----
Whirl __ _ _ _ _ ___ _
Fighting POSltiOll :
Attack __ _ _ u ____ _
Relax __ _ __________ _
Fighting principles ________ _
Fb, unfix ba)'onets _______ _
Parries ___________ , ___ _
Training:
Commands _________ _
Continuation _____________ _
Control __ ___ __ _ ___ _
Facilities:
Multipurpose target ___ _
Training count ___ _
Pugil ________ , __
Safety ____________ _
SequenC8 ____ _ ___ u_
Supervi ion _ _ _ _ ____ _
FormationA ____ , __
Uses _____ __ _ __ _
Warmup exerdses ______ _
Hand-to-h nd comb t:
History of __ ___ _ ___ _
Prlndple ______________ _
Hand-to-hand training:
Advanced ______________ _
Be ic _________ _ ______ _
Commands _____________ _
Exercise __________________ _
Formationa _____________ _
Safety ______________________ _
The InJJtru tor __ 00_ _ ___ _
Training pit _____________ _
Knife attack defenses _________ _
PugU training:
Attaclc course, hum n ______ _
_ - - ---------------
Equipment:
Groin ______________ _
Hand ___ - __________ _
Head r _________ _
Stick _____ --- - - - ----
Graded bo'U ________ -
Tar t course., buman ___ _
Value __________ ____ , ___ _
Warmup round ____________ _
peciallzed eldlls:
Holda and counters to bolcb:
Counter to a two-band grip
on one wl'illt ___________ _
Counter to an overhand grip
on both wrists _________ _
Counter to choke hold _____ _
Paragraph
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Cro88 oUar trangle hold ___ _
Double wristloek --------
Front strangle hold ___ . __
Full nelson ____________ _
Hammel" oek ________ _
Leg lift counter 0 rear
nnd rarm body bold _____ _
Lift counter to 1" under-
arm body hold _______ _
O' h ad co nter to real'
body hold, arms pinned __ _
Push-pull coun 1" to front
underarm bold _________ _
Side collar strangle bold ___ _ _
Throw c unter to front bold,
arm pinned ___________ _
Prisoner searching-Becunng:
Adhesive tape gag _________ _
Belt tie ___________ _
Handkerchief tie ___ _______ _
Hog tie __________ ..... _____ _
Lead tie ____________ _
earch 1"o1ell ______________ _
Search technique __________ _
Securing. gagging prisoners __
earching more than one

pnsoner ____________ _
Search with rift 1m eling
methoo ________________ _
Search with rUle. prone
method ______ .. _________ _
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Search with p18tol, lean-to-
method ____________ _
Search with pistol. standing
method _ ___ ___ .. ---
Shoelace tie ___________ __
St.ick gag _ _ _______ _
entry silencing:
Helmet necltbr k ____ _
Helm t smash __ _ __ - __
One-hand strnn Ie loop __ _
Other Inethod ___________ _
Two-band str n Ie loop ___ _
Vari ti illS to throws and
Lukedowns :
Front throw _____________ _
V ri Lions of tbe hip throw __
Variations of the over-
shoulder thro _________ _
Vuln rable point of the body:
Head and neck ___________ _
Limb _ _ _____________ _
Trunk _______ _ ____ _
VVeapons. n u t ~
Feet _________________ _
Fists n_______ _ ___ _
Band held:
Entrenching tool _______ _
Helmet u __ _ ' ________ _
Sand or dirt ____________ _
Web eqai])me.nt _____ _
Hands ______________ _
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