PART NE. INSTINCTIVE RIFLEBA YONET FIGHTING CUAPI'D L RIFLE-BAYONET FIGHTING TECH- NrQUES Section CUAPTER L IT. nJ. 2. Section I. IT. ill. CHAPtER 8. Section I. IT. In. HAPT 4. Section 1 n. PART TWO. CHAPtER 5. . ion HA.PTER Se tion CHAPTER ection CRAPI'ER tion ApPENDIX I. D. lll. IV. V. 6. I. II. In. TV. V. 7. 1. II. 111. IV. V. 8. I. n. IIL IV. V. A. B. I ntrod Detion ---- - ----------- POP1'tl'on D __________________ _ Movements ____________________ _ TRAINING FOR RIFLE-SA YON T FIGHTrNG T S " f 'lit' r Inlng aCl lea _________________ _ Preparation for training _______ __ Method of training _ " ___ _ PUGrL TRAINING Introduction _____ __ __ _ _____ _ Conduct of pugil training ___________ ___ _ Pugil courses _________ _ ___ _ P GIL EQUIPMENT Introduction _________________________ _ Protective equipment and tick HAND-TO-HAND COMBAT INTRODUCTION TO HAND-TO-HAN fBAT I.ntroduction ________ _______________ _ _ Principles _________ _ ____ _ Vulnerable points __________________ _ Available weapons _______ ________ __ _ TraIning ________________________ _ BASIC HAND-TO-HAND COMBAT [ntroduction ___ _ - --- --- Basi positions and movements __ __ ______ _ Methods of attack _______ __________ __ _ Coullters _______________________ _ Ba onet parrie5 and defense Bll'ainst knife attack _ _____ _ ____ _ ADVANCED HAND-TO-HAND COMBAT Introduction ___________________ _ Fall pm;itions ___ _ _______ _ ___ _ Takedowns and throws ______________ _ Bayonet disarming ______ _ Knife attack and defense SPECLALIZED SKILLS ---.- . - --------- lnlroduction ___ _ _____ _ Hold and counters to holds _____ _ __ _ Varia ions to throws and takedoWTUI __ Sentry sHenclng ____ __ _ _ ___ _ Pri ner ear bing and ec:uring ________ _ REFERENCES _ _ _____________ _ BA YONET ASSA T COURSE ______ __ rN1)EX ___ _ ... ---------------- -- ----------- ------- D .' F. T T P iB I ' fO Cornville Arizona 632 BLOW P ragraph Page 1-4 5, 7-12 18-16 IG-21 22-26 27- 29 30-32 3, 34 86,36 37 0 41,42 43 6 47-50 51-53 54 8 6(-66 7-69 70-81 92 93,94 95-97 9S-106 10 112 113-116 117- 123 124, 125 126-141 142- 144 145-150 1 1-1 ----- - --- ----- 1 2 B 19 23 24 29 31 32 33 33 43 44 44 46 48 61 51 55 65 73 77 7 3 89 94 103 103 11 119 126 137 13 155 ISBN: 0-87947-421-X i PART ONE INSTINCTIVE RIFLE-BAYONET FIGHTING CHAPTER 1 RIFlE.BA YONET FIGHTING TECHNIQUES Sec:tion 1. 1. Purpose and Scope 4 . This manual ontain information and guid- ance pertaining 0 rifle- ayonet finkting and hand- to-hand omba. Pari one contains information on the folio 'ng: riC1e-bayone fighting techniques, p sitions, movem n s. training facilities training guidan pugil lraining and pugH equipment. Part two nlai informa ion on armed and tWarmed hand-t.o-hand combat to include techniques, vul- nerable ints, available weapon training meth- ods, and offen ivc movements and unters; these are di'lided in 0 basic ad yanced. and specialized kills. The material pr nted j applicable to both nuclear and nonnuclear warfare. b. Par one of the manual is a guide for instruc- tor to u e to Pl' pare them elves to conduct train- ing of soldiers in the alt of instincti e ritle-bayonet fi hting. It explains the us of rifle-bayonet tech- niques and d scribes the basic techniques, positions, and training faciliti n c ary for safe and real- istic training. c. Users of thi publi cation are encouraged to submit recommended changes or comments to im- prove the publication. Comm nta should be keyed to the specific page, paUl l'aph, and Hne of the text in which the chang: is recommended. Reason should be provided for each mm nt to insure under- standing and comp! te valuation. Comments should be prepared in A Form 2028 (Recommended Change to Publica n) and forwarded to the Commandant. nited La Army Infantry School, Fort B ling, Ca. 31905. 2. Users of the Bayonet a. ew weapon , improved equipment, and new tacti ha been introduced into modern warfare; how vel', firepower alonp. will not always drive a determined enemy f' m his position. He will often remain in d f ns emplacements until driven ou INTRODUCTION by clo e combat. The role of th oldier, particularl y in th final phase of the n aul, remains re1a.lively unchanged: Hi mi sion i 10 e with and disable or capture the enemy. Thi mi . on remains he ul imale goal of all individual training. The rifle wi h fixed bayon i one of the final means of de- feating an opponent in an assault. h. During infiltra . on missions a night, or when secrecy mu maintained. he ba one is an ex- e II n ilent weapon. c. "'h n close-in fl hting e nnines the use of small arms fil'e r grenade to be impractical, r when the si ua ion not penni the loading or reloading of he rift h bay net is sull the weapon available to the sIdler. d. The bayonet erves as a econdary weapon should th rifle develop a stoppage. . In hand-to-hand encounters tho bayonet may be used as a hand-held weapon. f. Finally, the bayone is.a. multipurpose weapon and ha many non-fighting use such as a probe for mines, to cut vegetation, and other tasks where a pointed or cutting tool can be mployed. 3. Developing a Rifle-Bayonet Fighter a. To become a . ucce ful rifle-bayonet fighter, a soldier mu t be physic Ily fit and mentally alert. well-rounded phy. i al aining program will in- crease hi chanc of . ur\'ival in a bayone en- counter. Men a1 alertne entail being able 0 quickly detect and m an opponent's attack from any direction. b. Aggr iv nes , accuracy, balance, and speed aloe Baential in training as well s in combat situ- ations. The e traib lead t confidence coordi na- tion, rength, and nduranc. which characterize the rift - ay net tigh r. Differences jn individual dy ph, ique may require light changes from the 1 rifle-bayonet teehniqu d ribed in his manual; variations in technique will be allowed if the indi- vidual's attack is effective. 4. Principles of Rifle-Bayonet Fighting a. Th bayon is an ff tive weapon to be used aggr sively; h itation may mean sudden death. The soldier mu t attack in a l'elentless assault until hi opponent i eli abled or captured. He should be alert to take advantage of any opening. If the op- ponen fail Pl' nt an pening, the bayonet fighter must make one by parrying his opponent's weapon, and then drive his blade or rifle butt into lbe oppon n wi lh f l'C Sedion II. S. General 'fl. The oldier holds the rifle fu'Illly but without tenseness, and relaxes all muscles not used in a particular position. Tense muscles cause fatigue and may end to low him down. After' proper training and through p Ii< e, he oldier will instinctively assume the basic positions. b. All positions and movements descn"bed in this manual are or rig 1rhanded men. A Jef -handed man, or a man who e' to learn left-banded techniques, mus use the opposite hand and foot for each phase of the mo ement described. . ruu ration in ihis manua] how the M16A1 rift wi h the ling tigh ned. All positions and mo 'ement I however, can be executed with or with- out the magazine nd wilh lhe sling tightened or loose. The rnovem nta are al 0 applicable to the M14 rifle. 6. Basic Attack and Rest Positions . Attack Po 'non (Fi g. 1). (l) 0 jectiv8 and use. Thl is the basic starting position from which all attack movements origi- nate. It generally parallels a boxer' stance. The oldier will assume this po i ion when running OT hurdling ob tAd . (2) EX6Clt iern ( he instructor o1tstrates). . a) TAKE A SHORT TEP FORWARD A D TO TH SID WITH YOUR LEFT FOOT SO THAT YOUR FEET ARE A COMFORT- ABLE DISTANCE APART. (b) HOLD YOUR BODY ERECT OR BENDS HTLY F RWARD AT THE WAIST, YOUR KNE ARE FLEXED AND YOUR BODY WEIGHT IS BALANCED ON THE BALLS OF YO FEET. YOUR FORE- ARM IS APPROXIMAT LY PARALLEL TO 2 b. The attack should be made to a vu]n portion of the body: the face, tlu'oat, chest, _ domen, or groin. c. In both training and combat, the rifle-bay figh er display spiri by sounding off with a and aggr vegrowl. This instills a feeling of IT"_ fidence in his ability to clo with and disable capture h en m with hi l'itle-ba'Yonet. d. The in tinctive rifle-bayonet fighting SY.IIHE!%=' is designed to capitalize on the natural agility om ative mo\ements of the soldier. . It mu t be emphasized that pl'ecise mO\emen \\-ill NOT be stressed during tra' ..... &.< POSITIONS THE GROUND. THE LEFT ARM IS HE HIGII GENERALLY IN FRONT OF THE LT'''-- SHOULDER. ALNTA(N EYE-TO-EYE CO_" TAC1 WITH YOUR OPPONENT. H WEAPON AND BODY THROUGH PER - PHERAL VISIO . Figu,t'e 1. A !.tack positio,L. FiguTel-Continued. (c) YOUR RIFLE IS HELD DIAGON- ALLY ACROSS YOUR BODY AT A SUFFICI- ENT DISTANCE FROM THE BODY TO ADD Section III. 7. General The soldier will instinctively strike at openings and become aggressive in his attack once he has learned to relax and has developed instinctive reflexes, His movements do not have to be executed in any pre- scribed order, He will achieve balance in his move- ments, be ready to strike in any direction, and keep striking until he has disabled his opponent. The movements explained in this section are basic to the ritle-bayonet fighter. S. Basic Movements There are two basic movements used thl'oughout bayonet instruction. They are the whirl and the crossover movements. These movements develop instant reaction to commands and afford the in- structor maximum control of the training forma- tion while on the training field. a. Whi,,.l Movement (Fig. 8) (1 ) Objective and use. The whirl, properly BALANCE AND PROTECT YOU FROM ENEMY BLOWS. YOUR LEFT HAND IS GRASPING THE WEAPON JUST BELOW THE UPPER SLING SWIVEL AND THE RIGHT HAND IS AT THE SMALL OF THE STOCK. THE SLING IS FACING OUTWARD AND THE CUTTING EDGE OF THE BAYONET IS TOWARD YOUR OPPONENT, BALANCE IS MOST IMPORTANT. POSITIONS MAY VARY WITH EACH SOLDIER DUE TO CONFIGURA- TION OF THE BODY. (3) Convmand. The command used to assume the attack position is ATTACK POSITION MOVE. (4) Perfonnance. Instructor gives command and men r o r m movement. b. Rela.xPosition (Fig. 2) . (1) Objective and use, The relax position is used to give the soldier a chance to rest during training. It also allows him to direct his attention toward the instrudor as he discusses and demon- strates the positions and movements. (2) .E xecu.tion (the instn,wtor explains and demonst1'ates). TO ASSUME THE RELAX POSI- TION FROM THE ATTACK POSITION, STRAIGHTEN THE WAIST AND KNEES AND LOWER THE RIFLE ACROSS THE FRONT OF YOUR BODY BY EXTENDING THE ARMS DOWNWARD. (3) Command. The command used to assume the l'elax position is RELAX. (4) Pe1'/orrrw,nce. Instructor gives command and men perform movement. MOVEMENTS executed, allows the rifle-bayonet fighter to meet a challenge from an opponen attacking him from the rear. At the completion of a whir] the rifle Temo.ins in the attack position. (2) Execution (the instructor explains and demonstmtes). SPIN YOUR BODY AROUND BY PIVOTING ON THE BALL OF THE LEADING FOOT IN THE DffiECTION OF THE LEADING FOOT, THUS FACING COMPLETELY ABOUT. (3) Command. To execute the whirl move- ment the command is "WHIRL. (4) Perfo1"f1'nance. Instructor gives command and men perform movement. b. Orossover Movement. (1) Obiective and USB. While performing cer- tain movements in rifle-bayonet training, two ranks will be moving toward each othel'. When the men in ranks come too close to eaeh other to safely execute additional movements, the crossover is used to sepal'ate the ranks a safe distance apart. 3 Fig Il lax posltioll. (8) C0111;1na'lld. The command used to execute he crossover is CROSSOVER. (4) Per!o ?'111 u,nce, Instrudot gives command and men perform movement. 9" Attack Movements There arc four attack movem n de igned to dis- able or captul'e the pponent. Th are the thrust. butt 'b-ok, 13 h. and mash. Each of these move- menm rna be u ed for the initial ul-tack or a followup . hould the initial movem fail to find its malk. Th men leam these movern nts eparately and dmjng subsequenl tl'ainin , will Jearn to exe- cute lh 'e mo emenb in a swift and continuous ri . uring all periods of training, the empha i will be on conducting natural, balanced movements to effectively damage the target. Precise, learned movements will not be tressed. a. Th? lSi (FiO.4). (l) bjecti e U,I d use. The objecti e i di - able 01' cap ure an opponent by hrusting th a "- onet blade into a ulnerable portion of hi body, The hrust is especially effective in areas where movem nL l resll'i d e.g., trenches, woods, or built-up area. It is al 0 effective when an opponent is lying on the ground or in a foxhole. (2) E. 'eeu ' 011 (lhe instrnr.tor explaiw and s). LUNGE FORWARD ON YOUR LEADT FOOT WITHOUT LOSING YOUR B.UA CE, AND AT THE SAME IME DRTV Figure 9. Whirl movemcmt. (2) Ex cution. (the instrllctor xplains and demcmstrates). ON TH OMMAND OF CROSS- OVER, MOVE TRATGHT FORW ARD AND PASS YO R OPPONENT SO THAT YO RIGHT SHOULDER P ASSES HIS RIGHT SHOULDER. CO ... TI U MOVI G FORWARD FOR APPR XlMATELY SIX STEPS, HALT. AND WITHOUT COMMAND, EXECUTE THE WHIRL. REMAIN IN TH AT'rAC POSITION AND WAIT FOR FURTHER COMMANDS FROMME. Nois. Left handed personnel eros lett shou1der to left shoulder. 4 THE BAYO ET WTTH GREAT FORCE INTO A}.-Y NARD D PORTION OF YOUR OP- PONENT'S BODY. TO ACCOMPLISH THIS, GRASP TIlE RIFLE FIRMLY WITH BOTH HANDS AND PU THE STOCK IN CLOSE TO THE RI HT HIP; PARTIALLY EXTEND T LEFT M GUIDING THE POI T OF THE BAYONET IN THE G NERAL DIRECTION OF THE OPPONENT' BODY. QUICKLY COM- PLETE THE EXTENSION OF THE AR1t S AND BODY AS THE LEADING FOe STRIKES THE GR D SO THAT THE BA '- ONET PENETRATES THE TARGET. T Figure . Thru.t movement. WITHDRAW THE BAYONET, KEEP THE FEET IN PLA E, RIFT YOUR BODY WEIGHT TO THE R AR, AND PULL REAR- WARD ALO T AM LINE OF PENE- TRATIO ;.. XT, A ME THE ATTACK P ITI N PREPARATION TO CO TlNUE THE ASSAULT. (3) Commands. Thi movement is taught by he numbers in th e phases: (a) THRUST AND HOLD, MOVE. (b) WITHDRAW AND IIOLD. MOVE. (e) ATTACK POSITION, MOVE. (d) At combat peed the command j THRUST SERIES. MOVE. (e) Training emphasis will be placed on rnovemen at ombat speed. (4) P r/01 mao, ". In u'uctor gives commands and m n perform movements. b. Btttt Stl'oke (Fig. 5 and 6). (I) Objedi1 and '1.1 e. The objective is 0 5 di bi or captur an opponent by de1ivering a forceful blow to his body with h rifle butt. The aim of the butt stroke may be the opponent's weapon as well as a vulnerable portion of his body. The bu t tr k ay b ver ical t horizontal, or somewhere between the two planes. (2) ('n.8 r letor ezplains and. dem- oli$tl'af('s). TEP FORWARD WITH YOUR TRA1LING FOOT ; AT THE SAME TIME, US- ING YOUR LEFT HAND AS A PIVOT, SWING THE RIFLE TN A ARC AND DRIVE THE RIFLE B TT L TO YOUR OPPO ENT. TO RECOVER, BRING YOUR TRATI.ING FOOT - (b) ATTACK POSITION, MOVE. (e) At combat speed the command is BUTT STROKE T THE (h d, g1' in, kidney) SERIES MOVE, (d) Training emph is will be placed on movemen t at combat speed. (4) P !o1:mance, Instructor gives commands and men rIorm movements. . las!. (Fig. 7). (1) Obi ti' and use. The objective is to dis- able or caphu'e an opponent by cutting him with the blade of lhe bayonet. (2) Execut'Q7: (tIL in tructor explains amd Figure 5. Blett ttf'oke to tAl 1t.ead. FORWARD A D ASSUME THE ATTACK POSITION. (3) Com.mands. The movement is taught by the numbers in two phases: (a) BUTT STROKE TO THE (head. gr in kidn y) AND HOLD) MOVE. 6 demonstrat ). ST P FORWARD WITH YOUR LEAD FOOT; AT THE SAME TIME EXTEND YOUR LEFT ARM AND SWING THE KNIFE EDGE OF YOUR BAYONET FORWARD AND DOWN IN A SLASHING ARC. TO RECOVER, BRING YOUR TRAILTNG FOOT FORWARD AND ASSUME THE ATTACK POSITION. F'ivur 6. Butt etroke to the /7J'0111- (8) Corn:rnam,d8. The mo ament is taught by he numbers in two p : (a) SLASH HOLD, MOVE. b) ATTAC POSITIO MOVE. (c) At rn t peed the command is SLASH SERIES, MOV . (d) Training empbasis will be placed on m menl at combat p d. (4) Pe:rfo7')n(t . Instructor gives com- mands and men perform movements, d. Smash (Fig. 8). (1) Objective and u e. The objecti i to di - able or capture an opponen by smashing he lifte utt. into a vulnerable portion of his body. The sma h is frequently used as a followup to a butt stroke and is al effective in wooded areas 01' trenches when movement i restricted. (2) Execution (til imtructOT expwin.s and monst a es) . PUSH THE BUT1' OF THE T UPWARD UNTIL HORIZONTAL AND ABOVE THE L FT SHOULDER, WITH THE BAYONET POINTIN TO YOUR REAR, SLTNG UP. THE EAPO IS APPROXIMATELY HO lZONTAL TO THE GROUND AT THIS TIME. STEP F R\ ARD ITH THE TRAIL- 1 FOOT, A I THE B TT TROKE AND FORCEFULLY EXTEND BOTH ARMS, SLAM- M n ~ G THE RIFLE BUTT INTO THE OPPON- ENT. TO RE R BRING YO R TRAILING FOOT FOR' ARD ~ AS UME THE AT- TACK PO ITI . (3) Corr lIut d . The movem nt j laught by th number in :wo phas : (a) SMASH AND HOLD, MOVE. (b) A'ITA K POSITION, MOVE. ( c) At combat speed th command j MASH SERIES, lOVE. (d) Tl'aining mphasis will movemen at comba peed. placed on 7 ..
Figure 7. Sla.sh mo'V617t6nt. (4) Performance. Instructol' gives commands and men perform movements. 10. Defensive Movements At times the soldiel' may lose the initiative and be forced to temporarily defend himself. He may also meet an opponent who does not present a vulner- able area to attack. Therefore, he must make an opening by initiating a parry or block movement, then followup with a vicious attack. The followup attack is immediate and violent. II. Pan'V Movement. (1) Objective and use. The objective is to counter a thrust, throw the opponent off balance, and hit a vulneL'able area of his body. Timing, speed and judgment are essential factors in these mo 'ements. (2) Execution (instructor explains and dem- o r a t ~ . a) Parry 'right (fig. 9). IF YOUR OP- PONENT CARRIES HIS WEAPON ON HIS LEFT HIP (left handedL YOU WILL PARRY IT TO YOUR RIGHT. IN EXECUTION, STEP FORWARD WITH YOUR LEADING FOOT, STRIKE THE OPPONENT'S RIFLE, DE- FLECTING IT TO YOUR RIGHT, AND FOL- LOWUP WITH A THRUST, SLASH, OR BUTT STROKE. (b) Pa1'?!j left (fig. 10). IF YOUR OP- PONENT CARRIES HIS WEAPON ON HIS RIGHT HIP (right handed), YOU WILL PARRY IT TO YOUR LEFT. IN EXECUTION, STEP FORWARD WITH YOUR LEADING FOOT, STRIKE THE OPPONENT'S RIFLE, DE- FLECTING IT TO YOUR LEFT, AND FOL- LOWUP WITH A THRUST, SLASH, OR BUTT STROKE. (c) Recovery (fig. 11). IMMEDIATELY RETURN TO THE ATTACK POSITION AFTER FiOltr COMPLETING THE PARRY ND FOLLOWUP ATTACK. (3) Command. The m vement i taugh by the number in thl' phas . (a) PARRY RIGHT (OR LEFT) MOVE. (b) THR T M VE. (,) ATTACK POSITION, }fOVE. (d) At combat p ed the command is PARRY RIGHT (LE T or PARRY (RIGHT OR LEFT) ITH F LLOW P ATTACK. (4) P formance. Instructor gives command and men perform rno ernen s. b. Block. (1) Obi cti and use. When surpri ed by an opponent, the block is us d 0 cui off the path of his attack by making wer.pon-to-weapon contact. A block must alway be followed immediately with a vicious ailack. .. I
Slilash lI ovcme1 t. (2) Ex('cution (the ill.'i rll(:tor explains and d ,monstral s). EXTEND YOUR ARMS USING THE CE TER PO TION OF YOUR RIFLE AS THE STRIKING AREA, UT OFF THE OP PO E T' A TT A - rAKING VlEAPOK. TO WEAPON O. T T. TRll{E THE OP- PONE. T' WEAP W fTH E TOUGH FORCE TO THRO\V HIM 0 F A L A ~ C E (a) HiOh l{)ck (JilJ. 1 ). EXTE ID YOUR AR f PW D A I F R\ ARD AT A 45 A:,{GLE. THl 1'10 DEFLECTS AK OP PO. EXT' L H MOVEME!'T BY CAUSING HI BA ' N.Y. OR PPER PART OF HIS RIFLE, TO TRt K AGAIN T THE CENTER PORTIO OF Y R RIFLE. (h) LuiC blo k (fig. 19). EXTEND YO 'R ARMS D \'\TN\\ ARD AND FORWARD AT AP- PR XIMATELY 15 FROM YOUR BODY. TRI. A TION DEFLE T A ~ OPPONENT' Bt! T Figt{'T O. Parrv right. 10
Figure 10. Parrtl l It . 11 - ..,
FigtmJ 11. Parrv left, .lask, with /ollowll.p butt stroke to he kid1T4/I reo io, . - 0 Fig re U . High bU>ck agamlt ,ltl,h. 13
Figure 13. Low block ugainBt butt C r o k ~ to oroin. STROKE AIMED AT THE GROIN BY CAUS- I G THE LOWER PART OF HIS RIFLE STOCK TO STRIKE AGAINST THE CENTER PORTION OF YOUR RIFLE. (e) ide block (filJ. 14). EXTEND YOUR ARMS W[TH LEFT HA D HIGH AND RIGHT HA:-ID LOW. TH HOLD -G THE RIFLE VERTICAL. THIS BLOCK IS DESIG ED TO STOP A BUTT STROKE AIMED AT YOUR UPPER BODY OR HEAD. PUSH THE RIFLE TO YOUR LEFT TO CAUSE THE BUTT OF THE OPPONENT'S RIFLE TO STRIKE THE ENTER PORTION OF YOUR RIFLE. (d) Recovery. COUNTERATTACKWITIT A THRUST, BUTT TROKE, SMASH, OR SLASH. (3) Commands. Blocks are taught by thenum- bers in I;w phases : 14 (a) HIGH (LOW) or ( IDE) BLOCK, MOV. (b) ATTACK POSITION, MOVE. (e) At combat peed the command is the same. Note. To minimize weapon damage during train- ing WIth the blocks and parries. weapon.to-weapon contact must e limited to half d. The movements, at full or com at speed, can stressed during pugil raining. (4) P r/Qrman . Instructor gives commands and m n perform movements. 11. Modified Movements Two attack movemen have been modified to allow the rifle-bayonet fighter to slash or thrust an oppo- nent without removing his hand from the pistol grip of he M16A1 rifle hould the situation dictate. a. 1odi.ft.ed Thr-ust. The modified thrust is iden- tical to the thl1lst as d cribed in paragraph 9a with Figure 14. Sid block against but droke. 15 e of the right hand ' l'aspi ng the pistol 'p fig. 15). . [orlili d lash. The modified lash is identical o he lash as described ill paragraph 9a with the e."< pti n f the right hand grasping the pistol rip (fig. 16). 12. Followup Movements a.. Obj ctlN' and " . Followup movements are attack movements which na Ul'3l1y follow fl'Om the completed sition f pr ,,;ous mo'''ement. If the initial thru t but l' k sh., r lash fail to make . ntat with the opponent's body, the Idier houJd instinctiv Iy followup with addi- tional muv ment lIntil he has disabled or captured lhe opp n nt. It i impOI-tant to followup the initial at ack "\ i h wother aggl'essi action 0 lhe initia- i e is no 10 t. b. Ex ,(,11 'on (th In tl'uctOI' Ex-plains and Dem- on (mt). I TIN T SHOULD GOVERN YO 'R ELECTIO j1' A PARTICULAR FOL- LOW MOVE fE Nof.. F r tr Ining purpo e , the instructor may and should mix up Lhe series of movements. F'iflUY 15. Modified ehTUllt. 16 For example: (1) PARRY LEFT, BUTT STROKE TO THE BEAD, SMASH, SLASH, ATTA K PO IT ON. (2) PARRY LE T, LASH, B T1' STROKE TO THE KIDNEY, ATTA K POSITION. (3) PARRY Rl liT, TRRU T, BUTT STROKE TO THE GROm, SLA H. TTA K PO lTIO . c. Ccrm.muLnds. Two examples of commands u ing followup movemen : (1) PARRY LEFT (trainee executes) THRUST (train ~ u ), B TT STROKE TO THE HEAD (Lrainee 11) t SMASH (trainee execute) LASH (train executes),. POSITION (trainee assumes the attack po.5itiClID (2) THRUST (trainee executes) THR train ex lit s), THR ST (Irainee e x e u ~ BUTT TR KE T THE ROIN (trainee '1:.."11:"' cues), LASH (tramee executes) , ATTA",n. POSITIO. (rain ume the attack posi '0J: d 11 l'ai ning will mph 'ize damage to be tarR' t and "iol nt ac ion u ing natlll'al movemen as oppo ed to precise stereo ypcd rno -ements. In- stinctive, ag re sive acti n and balance are the key lo offen e ith lhe rift and bayonet. }<';gure Iii. /t1odified .la.1L. 17 CHAPTER 2 TRAINING FOR RIFLE-BAYONET FIGHTING Sedion I. TRAINING FACILITIES 13. General Any large, flat gras land 01' sand covered area is uitable for instruction of rifle-bayonet training. owever, if availo.bl the bayonet trainillg court should be utilized to allow the men to make target contact. 14. Bayonet Training Court The bayonet training court con ist of 72 multi- purpose bayonet targe and an instructor' plat. orm (fig. 17) and will accommodate 288 men. The bayon t training court provides a training area organized for decentralized. supervi practice of the basic skill ; however, he men may be moved quickly into an area around the instructor' plat- form to be shown demonstrations of the various positions and rno men . There should also be ampte room within the training court to execute movemen ,ori hout th u e of targets by utilizing he intel' at b tween targets. 15. Multipurpose Bayonet Target a. The mullip 11'pO e bay net tal'get (fig. 18) is COnstrll ed 0 that two men can ,ork against opp . e sid of the target simultaneously except during practic of the butt stroke or smash move- ments to the head. This training aid provides a means of pra icing lhe thru t, parri slash. or sma h against a reali licall proportioned target and i dim d to minimiz weap n damage and injUl-Y to the men. b. When movements aloe taught which do not involve the patTY, the parry anns should be latched to the sides of the targe . c. Conslruction d t.ail of the target are illus- trated in figu e 90 Training Aid Centers may ob- tain detailed plans for con ru tion of these targets. 19
Fi/lure 18. ha2/OMt I4Tlld. 21 SLASH / BUTT STROKE SHIELD BUTT STROKE TARGET PARRY ARM BUTT STROKE TARGET I 8.00 lr 14 RUBBER TIRE LAMINATED RUBBER THRUST TARGET I I CONCRETE POURED I I I BELOW GROUND LEVEL I I 1/ \ '- ) -...-...- .;' ---... I ,,// -"'--..V Detailed blueprints for target eonatrucnon may be obtained by Army Training Aida Center!! and major unita. Requests for quantlti of bluep!ints copies should be conllOlidated prior to sllbmitting r u tao Requesta wiU be sent to the Com- manding General, 3d US Anny, ATTN: DeS O&T, Fort McPherson, Ca. 30330. Figure 19. Mult .. 'purpo4tJ bllllorurt ta.1'get (.che-matic). 22 Section II. PREPARATION FOR TRAINING 16. Commands In truction in rifle-bayonet training is by com- mand. CODlmands are used in maintaining contr 1 and to teach instant res n . However, instructor shou1d nol . pect in t.a and exact re ponse during early training as men mu t fi learn the skills. a. Command 81' of '10 types; by the numbers. a.nd with ut the number . (1) By tM 'Il1lmb r Commands by the num- bers may be used jf ne . ry. however this method of instruction hould u d only when rodents how hey Is k ufficien coordination to execute the movements while working from slow motion to combat (normal) (2) Without th n'lt b "'.OJ. Whole commands indicale the men sr 0 execute the entire move- ment a8 commanded. Th speed may be slow ini- tially, and as m n Ie m the movements. speed in- creases a fast or combat l'ate. b. Ap ropl'la . mmand for all positions and movements ar in rp 1'a 'n as con- tained in chapter one f hi manual. 17. Formations a. Bayonet Tr illino OIlTt. (1) The principal instructor will take his posi- tion with a demonstrator on the instructor' plat - form and designate areas of r ponsibility for hi assistant instructor on the court. It is recom- mended that thel'e be a minimum of one assistant inatructor per 15 rodents to provide adequate
supervlSlon. (2) tudel1ts al' mov d onto the training court. and four student assigned to each target (fig. 20). b. Extended Bayon t Tmininn F01'1naticm. (1) When a training court is not available each platoon fonns in two ranks at normal interva1 (fig. 21). On the assistant instructor's command the men fix bayonet and assume the attack posi- tion. The principal in tructor commands FORM FOR BAYONET TRAINING. MOVE, at which t im the rear rank extends to the left taking up a three-step interval. Each front rank man doubJe- times to his left front to secure a three-step inter a] and moves about 1 steps from the man who was behind him. e u a whir] adjusts his position if needed and remain in th attack po ition. All men growl while moving. No e. Instructors will insure that proper is constantly main :a.ined to avoid injury, (2) To as emble the group, the instructor commands ASSEMBLE, MOVE. At the command MOVE all students reform on the ba doubletime) and a surne the po ition of a (3) T form for m re detailed th instructor tands in front of the two tau&:> ar;d clli'ects the flanks clo e towards the center produc a ided forma 'on which enab .,. th-e entire group to hear he conference or demonstration. t the end of the instructio instructor diI BACK TO 0 R PLAC 18. Fix and Unfix Bayonets a. Sal tll. For safety ea on comma ds for r. and U FI BA YO T h uld given by as istant i tructor a igned to ea h group of mer.. b. Cadet e. These movements are not executed in cadence. '. (the ltlRt,tl/rin . ExplaulB and De 17- an.9tmte. ) . (1) THE OMM ND IS FIX BAYONETS, AND IT I EXEC TE ONL Y FROM ORDER ARMS OR UNSLING ARMS. ON THE CO - MAND OF E ECUTIO ,BAYONETS. GRA P THE BARREL, AI E THE WEAPON LIGHT- L ,P TR BUTT F TH WEAPON BE- TWEE T E FE T. fOVE TR MUZZT.E OF THE WE P TO THE LE T FRO T. AND R GAP T BARREL WITH THE LEFT HA , ITH THE RIGHT HAND -_ THE E RI TRAP ON THE SCABBARD AND WITHDRAW THE BAYONET. TURN THE POI T P AND ATTACH THE BAY- ONET TO TllE WEAPO . WHILE GAGING THE BAYONET STUD 0 THE RIF'LE WITH THE BASE OF THE BAYONET, GRASP THE BAYONET HAN E ND APPLY DOWN- WARD PRESSURE UNTIL A CLICK IS HEARD, FOLLOWED BY LlMITED UPWARD PRES UHE TO INSURE THAT THE BAY- ONET [ EATE ECURELY. RESNAP THE SCABBARD RING TRAP AND RESUME THE POSITION OF ORDER ARMS. (2) TO UNFIX THE BAYONET TH COMMAND I UNFIX, BA YO ETS. ON THE COMMA D 0 EXECUTION, BAYONETS, PLACE THE BUTT OF THE WEAPON BE- TWEE THE FEET, MO TH MUZZLE TO THE LEFT A C IT WITH THE LEFT HA D. WITH THE RIGHT HA)ID UN- SNAP THE B RD ECURING STRAP. NOW R LEA THE BAYONET FROM THE BAYO ET TU WITH THE RIGHT HAND AND REMOVE THE BAYONET FROM THE MUZZLE. KEEPING YOUR EYES 0 THE BA YONET POINT, RETURN IT TO THE CABBARD, INSERTING IT WITH THE RING 23 FAC] TO THE FRONT. RESNAP THE E- CURING STRAP A D RESUME ORDER ARMS. N Ie. For safety purpose , if the bayonet appears difficult to ramo\!, ti the oint into th ground. bend over. and d press t.h cat.ch with the 1e!t hand wbile 'Pun- ing npwRrd on the weapon with th right hand. 19. Warmup Ex rcises Warmu erci es at the beginning of rifle-bayon training period l' lax the men and help develop their muscle coordination. Fi e or len minute should allotted for the e exercis. excellent warmup exel'cis i to praclice the basic positions and the crossover movement prior lo actual train- ing ln he various attack movemen , 8 ch as the thrust. 20. Training Emphasis a. Th instructor should encourage the men to growl. Toise, hower, is no substitute for enthu i- a m or ability. b. Th men should be in fairly go d phy ical con- dition before th y begin bayonet training. c. The instructor explain and demonstra briefly and clearly. He and hi as j tants first dem- onstrate the m em nis in slow motion and explain so that each movement is cl r. Then they demon- strate ~ the numbers so tha each part of the movement can b understood. This is follow d by a demonstration of the mo ement at combat speed. \d. Th instructor stresses peed balance, timing, and di tance judgment. Since a tense ldier can- no fight ffectively with his rifle and bayonet th instruct r also stresses muscle relaxation. -e. Each man must think and act f r himself. Therefore, the instructor sh uld avoid he harmful practice of turning rifle and bayonet practice into a drill. 21. Care of Weapon a. Prior to rifle-bayo t training the men must rem v the maintenance equipment from the butt stock f the M14 and Ml6 rifles. (Recent produc- tion models of M16 have an equipment stowage mpartment on the tock.) This will prevent in- jurie hould the stowage compartm nt door of the butt pJate open and the equipment come out acci- d nlaLly. b. Trainin personn I must remind men armed with the M16 rifle to maintain a firm grip on the smaU of the tock to prevent injury to the hand by he forward a . t embJy. c. Care must be exerci d to teach proper assault and withdrawal of thrust made at targets in which the bayonet penetrates the target. Improper saul or withdrawal ma.y damage the M14 or M16Al rift In running assault courses the distance from assault position to target must be gauged pr perly at the time of the thrust. If the man is too close to th target at the time f p etration the forward momentum of the body causes the arms to pllsh the butt of the rifle to the ide. The force of such action uld damage the barrel of !.he rille. If withdrawal is improper (not straight to the rear), or if ide- ward force i exerted on the rifle before with- drawal is complete, the weapon may be damaged. This may occur as the man begins bis movement toward the next targ t prior to a clean withdrawal fr m he current target. These faul are tendencies of beginners who, in their haste, fail to properly gauge distance or fail to perform a proper with- drawal. Section III. METHOD OF TRAINING 22. Sequenc of Training Classes conducted on the training court generally hould be organized in the following manner: a. Explanation and demonstration of a skill with the men gr uped around the instructor's platform. lb. The men practice in ranks b tween targets, not using the tar (fig. 20). c. Th men prac ice using the targe fig. 21) . 23. Control (. Strict control of an ac 'vities must be main- tained by the in tructor on the platform. Adequate loudspeakers should be installed to carry commands clearly to all portions of the training court. b. The men must be numbered in the following 24 manner (fig. 21): No.1 and No.2 men on one side of the tal'get, No. and No.4 men on the other side of the target. When the men are prac- ticing on th targe , all commands must be pre- ceded by the designation of the man (or men) expected to ex ute the movement; for example: in practicing the thrust, the ommand could be onn MBERS TIIRUST, MOVE. Or, in the ease of the movement u ing the butt stroke to the head: NUMBER THREE, PARRY LEFT, BUTT STROKE TO THE HEAD. MOVE. Throughout a class, periodic check hould be made by the in- stru tor to insure that the men remember their assigned numbers. The men respond to only those command which apply to their number. 0. To insure that close attention is paid to the insb'Uctor, conversation between the men should not be permitted unless the coach and pupil met hod of instruction is being u ed. 24. Supervision A equate upervision during practice is obtained by providing one assistant instructor per 15 men. Assistant in5tructors :should correct errors and be alert for safety hazard. A istant in tructor hould aI atch for malfunctioning targets and either immediate! l-epair the targets or shift the men to open target , 25. Safety (t. The afety of th men hould be a con tant ncern of th Instru t r alld his assistants. The bes safety aids are constant conh'o! and super- vision. In addition, the men should be briefed at the beginnjng of each class on the requirements for af ty durin :r t training. Bayonets must be fixed and unfixed nly on command. b. Rifles hould be grounded near the targets with the operating rod handl facing upward hen the men are ordered to rno e to the in lructor' platform for explanati n or demonstrations. c. An even, level surface that does not become lippery when wet hould be provided for the training court. d. Left-hand d men should be po i 'oned so tha they are OPPO i another lef -handed individual when wodcin' a ain t th targets. Th' arrangement will prevent po ible injun wt!:fn eries of movements are executed. e. Wh n u in r lh M16A rifle agai the force of contac durin r the thrust m - may dri e the hand, gripping the small of ........ in the forward s is assemb (on the right of h wea n near he to k). To pre\'en in Ill"'\'" th hand. It firm grip mu t be maintained mall of the tock; glov houl be worn of the tra:ning uniform when weather dicta ...... 26. Continued Training 4. To maintain proficiency in __ ing, unit commander must continue training. U training hould con ist of 30 minu es of practice 2 day p r week, The. p r iod will deal with pu r I and other tl'ainin r pl'OCedUl'e of a 'ari and vigoro nature. b. To retrain the correct procedures and coordi- nation, practice the movements first by the num- ber an then in low motion. Increase the pace in rder' d \ lop pe . i a uracy and aggr ne . . Throughou bayone raining, the men ar trained to detec and strike ins antly at any open- ing. Training developes coordination between the eye and mu cle thus producing mental and phy - ieal alertness. /BASEMMI PLATOON IH TWO on 000 00 00 00 RANKS AT NORMAL INTERVAL [fIlII m (I) [iJ rn ",BASEMAN [IJJJrI1m, QJo]ITJOlIIl A. I. [!]OJ[!][!][][IJ[!][!] [}][I]w' [!]mlIl 15 STEPS BETWEEN PLATOONS PLATOOH IN TWO I1J rn [I) m m ITJ [I1 ITJ UJ ' I, m rU llJ RANKS AT NORMAL INTERVAL PLATOON AFTER EXTENDING INTO BAYONET TRAIN ING FORMATION A.1 3STEP INTERVALS D1 [JJ (I] , [Il!U A.1. 15 STEPS m [I] SOLDIER FACES IN DIRECTION OF ARROW P. 1. (PRINCIPAL INSTRUCTORS CONDUCT CLASS WHEN THE FORMATION IS LARG R THAN PLATOO SIZE.) ORIGI NAL POSITION BE FORE ex ENSION li'iguf'e lO. Ert;tended b(1.tlO1Iet trai11ing lEFTHANDED MEN LE FTHANOED MEN MEN ~ 0 __ QJ t QJ QJ 0 QJ 2 METERS /TARGET + I + , -r + r 2 METERS G FORMATION WHEN PRACTINC WITHOUT T AReETS 2 METERS [D-L 1 3 METERS +-- 1 + + + 1 METERS ! 0 l - 0 G 0 2 METERS ~ 0 - - 0 CD QJ 0fORMATIOH WHEN PRACTICING WITH TARGETS o - POS! ION Of STUOEti WITH ASSIGNED HUMBER + MULTI PURPOSE BAYONET TARGET F gure !1. Form.4tion ~ ~ practicing witlt. target.. This Page Intc-utionally Left Binnie 28
CHAPTE 3 PUGIL TRAINING Section l. INTRODUCTIO 27. General
Pugil training is a means of teaching the soldier to use the rifte-bayone with confid nee and aggres- sivenes . After the soldier ha become proficient in the basi positions and movements with the rifle- bayonet, he should then be introduced to pugi] training. Realism in rifle-bayonet training is pro- vided by usin pugil equipment The use of this equipment furnishes the ritle-bayonet fighter with an opponent, or target, who can think move, be evasi e :fight back and (most important) make corrections (fig. 22). 28. Value of Pugil Training a, Since pugiJ training is a rugged contact ac- tivity the participants muat remain alert. They act and react from instinct, thus aifording an opportunity to develop their individual riffe-bayonet fighting skills. Littl effort is required of the m- tructor to motivate participants the pugi} stick is the motivating force. Much physical benefit is de- "j ed from pugil training, as well as the develop- mellt of the aggressive mental spirit so essential if the rifle-bayonet fighter is to be successful in combat. b. Several factors must be considered to gain maximum effectiven from pugiJ training. These factors include training, eontrol, supervision, safe- ty, and protective equipment (chap. 4). 29. Training a.. The rifle-bayonet fighler should be taught the basic position and movements, as well as the ties of followup movements with the rifle-bayonet be- fore beginning pugil training. b. The pugH stick (chap. 4) I for maximum train- ing benefit, hould approximate the length and he weight of the 116 rifle with bayonet attached. Sub tituti n of the pugil tick for the rifle pl'ovid an opportunity to improve skill and teat the indi- vidual's ability to perform against a realistic eva ive target. All the positions and movemen with the pugiJ stick are the me as with the rifle and bayonet (fig. 23). Figun ~ . Man- 0-1 OO7Itact i. po.Bl'bls with 'Pugil equipmnt t. 29 Figure II. Pcnitiou a.nd movement. witA tit. pagil .eiek M. tlu III IU wiUt th. rifle. Section II. CONDUCT OF PUGIL TRAINING 30. Warmup Round In the early tages of pugi! training, maximum benefit is gained by working with platoon-size groups (or smaDer) in a circular formation. Two men engage in a pugil bout in the center of the circle. Critiques are conducted so that all may learn from the ob ved mistak . All members of the group ould participate in many bouts as neces- sary to gain proficiency prior to going on to more advanced training. The pJatoon forms a circle at doubJe-arm interval. Two contestants and one in- structor are in the cent.er. The contestants assume the attack position 12 tap from each other. In the first r lmd they are allowed to mix-it-up. The pur- pose is to prove to contestants that the equipment will provide ample protection from a hard blow. Immediately after the /Warmup round, the contes- tants win engage in graded bouts. 31. Graded Bouts a. During the graded bouts (fig. 24) the OJ)- When such a blow j stru a whistle is used to qtcll,n ilie round. At the end of a round cant taut back to th ir r live lines, assume the a,U;aj:Jl; position, and wait for the i naJ to start the n round. The cool tant who win two of the l'ounds wins tb ut. c. A contestant should be encouraged to move in aggres.si e and attack violently, using any of the attack movemen learned during rifle-bayonet training. If he misses, or his opponent sidestep , he should immediately followup until he baa landed a blow to a vulnerable pot. d. Motivation is no problem in pugil training. The man who hesitates to strike his opponent re- alizes that defeat can be quick and will try aggres- sively to over rn his opponent in the shortest possible time. e. Competition in pugil training is keen. Due to the nature of the two-man bouts, a squad, platoon, Fil1wre .U. A bo t. nents face each other 12 steps apart. The bout COllSists of three rounds. The instructor should be a position where he can best control the bout. To re a point or win a round, a contestant must ......... e a solid blow with either end of the pugiJ tick a vulnerable point, e.g., the head, throat, chest, mach, or groin regions. . To start a bout or a round the instructor the whistle and the contestants move toward '1.!!III::h other in the attack. A point is awarded to the striking the flrst disabling blow. A disabling is determined t{) be any blow that is delivered the vulnerable parts of the opponent's body. and finally a company champion may be selected. Competition should be encouraged by instructors whenever pos ible throughout the pugil training program . 32. Control, Supervi.lon, and Safety cz,. Instructors supervising pugil training must under tand i va1u and limitation . The instruc- tor maintain control of the bou at all times; his best method of control j by blowing a whistle to start and stop action. He i alert to prevent wild swinging of the pugil ticks, and insures that the contestants keep their eyes on each other. For safe- 31 ty ~ OIlS men hould be paired who are approxi- mately the arne height and weight. b. Contestant use only the positions and move- ' ments thal the hav been taught in rifle-bayone tarining. The stick ron t be held in t he same man- ner, and blo ,vii er d, a with the rifle-bayonet. . One instructor is necessary for each bout. Addi iona] a i n i r quir to supervi e the fitting alld chan of equipmen . During the fit- ting proce s instructor in ure that equipment is prop rl. fi l rl. Tn ru n tanUy ob erve to determine any 100 or broken equipment Im- mediately upon t tion of in ure eqnipment, the in tructor top the b ut to prevent possible injuries, After deficiencies have been corrected, the round i 1'e umed. Sedion III. 33. Human Thrusting Target Course After ral tw -man bou , the rifle-bayonet fighter is ready for the human thrusting target course. Eight to ten men are lined up in file 12 step ap . Ea h man i de igned by the instruc or to act as a specific typ tarStet. The rifle-bayonet fighter. aloin pugH g r. walks to each human target, m ring with h pugH tick at the attack position. As the rifle-bayonet fighter approaches an opponent, the opponent shouts the movement that the rifle-bayon t fighter i to execute e.g., THR ST, SLASH, BUTT STROKE. After execut- ing th movement th ritle-bayonet fighter pauses long enough for the in tru tor Lo make corrections then he moves on to the next "target." The number of "walk throughs' is dependent on each man's ability to execute the movements correctly. Next, 32
d. The instruct r in ists that the contestants growl during the bouts; thi adds to their aggr _ and will tend reduce tension. e. Inruviduals who have had prior medical prob- lems such a hernias, frequent headaches, previou brain coneu i n I rent tooth extraction or cur- r ent laceration eont:.aining titches must be ex- cluded fl m pugil training for safety reason . Therefore, before conducting pugil training it is ne ary to screen individual medical records to determine if anyone should be eliminated from participation. Finally alway be alert for th OD- expected, and if in doubt stop the bout immediately to prevent injury. PUGll COURSES h runs thr ugh th COUI e at full peed growling and e. uling th caned mo ements with maximum force again t his live opponents. Duties are rotated o that all men a' a fighters and as human tar . 34. Human Thrusting Assault Course A qualifi' ti n- yp our can be conducted to j11le8sure the proficiency of each man. This course should approximate an obsta Ie course in length, ob ta I and terrain. In laying out the course take advantage of natural ob tacles such as streams, di cbe hill, and thick woods. Soldiers clad in pugil equipment can be placed among the obstacles to act a human targets. The remaining members of the unit, clad in pugH equipment, will negotiate all obstacles and human targets using instinctive rifle-bay n t fighting movements. CHAPTER 4 PUGIL EQUIPMENT Section I. 35. General Protective equipmen should allow the soldier to participate without either incurling or fearing injury. Being able to participate without the feal' of injury will help the soldier to develop an indi- vidual style of fighting and improve his ability to fight with the rifle and bayonet. The areas which must be protected include the head and face, groin, and hands. The equipm nt described below is de- . gned to prevent injun . 36. Securing Pugil Equipment The pugil sticks and oin aprons are constructed locally by training aids per onnel. The helmet with INTRODUCTION face mask a tached, gloves, and protec H ' ...... cup are cornm I ial items of nonstock ;,no , .....
25). Non tsndard tock numbers are used to identify he. mmercial items and he obtained through local purchase. To secure nro eqwpment which m ets standards of protectio afety, the suppli r or c ntractor must be of he sp inc tions as contained in paragra,pb 37, 3 and 39. I hould be noted that the ili.iLliA is attached to the helm t in such manner tha - mask will rno e somewha when struck. This f - ture di penses orne of the shock that would transmitted to th b and neck, should the . be fa en d t" ghtly to the helmet. Section II. PROTECnVE EQUIPME T AND STICK 37. H8Cldgear This includea a footbalJ helmet with a stainles steel face mask (fig. 26). a.. Football HeZmet. When purchasing these hel- meta, due consideration should be given to the variation in the head size of individuals. For each 100 helm ts purchased it is recommended that 10 percent be 6 ~ to 6 ~ in size, 80 percent be 6% to 71/u ' in size and 10 percent be 7 ~ t to 71/2 in ize. Helmets that are too large for an individual can be adjusted to fit by adding foam rubber to the inside of the helmet. A chinatrap made of vinyl plastic and foam rubber i u ed to secure the helmet to the head. b. Prote tiV6 Faee Ma k pcci/icati01 . (1) The protective face mask is made of lAo-inch round stainle steel rods hat are welded together by electric arc welds at all joining and intersecting points. Th mask hall consist of a rear frame and a bottom fram to which three vertical and two horiwntal rods are attached (fig. 27). (2) The face mask is constructed according to directions (fig. 27). A verticaJ rod is attached on each side of the center rod, 2.i inches to the Aide of the center rod. (3) Two hOr1zontall'ods are used to reinforce the vertical rods. The upper of these rods is at- tached to th rear frame, at each side where the rear fram bends, and is attached on the under side of th veltical bar . The lower horizontal bar ex- tends from one vertical side bar to the other pass- ing under the center erticaJ bar. This bar is one inch above the bas establi hed by the bottom frame. (4) Th forward curve of the mask (ng. 27) i formed by: (a,) The contom of the l'ear frame as it curves downward toward the wearer' ears. Thi curve is formed on a radiu of ~ inches measured from a point 21h inches above a base line formed by he bottom frame. (b) The hape of the upper horizontal bar, which h a radius of 3 3 ,4 inches measured from a point ly.j inches forward of the base line. (c) The curve of the bottom frame which is on a radiu of t,1 inches, measured from a point 4 inches r rward of th base line. (5) Th ur of the center vertical rod is established by a l'adiu of 6%, inches as measured from a point 1 8 /.10 inches forward of the vertical 33 t-..'t" r e and 1 , inch below the horizontal base line. - o d vertical rods are curved on a radius i h In ur d from a point lJA inches of, ... , ..... ..,.,..:! of the vertical base line and 114 inches ...'J ... ,u: un: h rizontal bas line (fig. 27). Additional dimensions are included on awin which indicate the overall size of the fi . 27 and 28). ,- e .. ~ c. Attachment 0/ lhe Protective Face Mask to th Helm (fig. 28). (1) The protective fa e mask I to be attached to th front of the helmet at three points, top cen- ter, right ide, and left side. (2) The attachment is to be made by means of 2-inch wide leather, industrial stock, 3/16 inch
,., - on .. .. - - .. .. 8 ... SE I.IHE A I ... "" ...
I - I I I - -
,.. ,., ... I USE LIHE -4 f'li
'" PLAM HaTE TO FACILITATE THE USE OF LlYOUf JIGS. OIIolENSIOHS TO TERMINAL POINTS OF CURVEl) MEMBER RAO II ARE GIVEN FROM BASE LIMES 'l- b l'l'l- - b \ 1 SIDE FRONT RUR FRAME HOTE REAR FRAME IT IS SUGGESTED THAT FRAIoIE MEMBER!> '" -;,'" BE O\lR LAPPED TO PREVENT INWARD .... -:- '" BRUKIHG SHOULD THE \IILO FAIL -:-'ALrERNATE POStTtO OF '" '" -.- --' BOTTOM FRAME SIDE I V" REAR FRAME RE-ENFORCII4(i RIHG - 10- """" f\ ,\ AL.TERHATE HE - ENFORCING lUNG WELD BOTTOM FUME SECTION AA OTf. tHE. HI ... [ .. OTTO" .... t .. .. Sf fOR"EO Fila .... PIEt{ or .. n &1. .. D "P ... . BE .... DE AT E .. Ct! )lPl '0' ("EUf TM ' PTI' 0' THE lIorro .. ,"" .. ! d S el flE I "e. 1 11 011 HE ,It .. ! .... v &E (:0" - '1AUCTfO 0' '''0 Sf .... " .. T! IlDOl"\\ 0"10 '. f,C. I4J. 1I0TTOM It.t.ME FRONT \
Pigure !7. Pace 11l0Ak CIHtltruetton ape ificatioM. , 35 ~ --- 15 . 2" 12 .. 6 2' . 1 2" 1 3 4" 10 3 .1" Figure f8. Fa.ce m C L ~ k attaclt d to hel7Mt. in thickness, smooth side out, The leather anchor is to b folded with the rod hel between the folds and both end of the leathel' anchor securely fas- tened to the helmet. (8) Th center leathe anchol' is 2 inches wid by 3.14 inches long. A hole :JA of an inch in diameter is cut in the en er of the leather anchor. A slot is cut from one end of the anchor o the center hole. This slot is to be 7/ 16 of an inch wide. Four additional hoi are punched, two a each end of the leather 1h inch from the sides and %. of an inch from the end. Th holes are to be of Va-inch diameter. 36 (4) The side leather an hor al'e identical and measure 2 inches wide by 3 inches long, 1'w hole are punched in each end of the anchor. j,4 inch from the sides and 7 lIS-inch from the ends. The holes are to be lis inch in diameter. (5) The mask is attach d to the center por- tion of the helmet, which protects the forehead, by boring two holes in the helme for the attach- men f the lea her anchor. The slot end of the anchor is inserted over the center rod of the mask, and under the rear frame. The remaining end of the anchor then is folded so that the holes in both ends correspond with the holes in the heIrne . The char then i secured with two chase copper rivets rl burr. The rive is diameter 10, length 5!a inch. y 0 h r Re1f-locking rustproof fastener tha pre- ts a flat surface both on the interior and ex- rior of the helmet and of equal size and strength , the chase copp r rivet as prescribed. may be ed. Th ri l p s through the helmet and both e:n(lB of the an hor. (6) Th ma..'\k i a tach to each side f the 1m t at tha portion of the rear frame which paJrallel the front edge of the ear piece of the helmet. The method of attachmenl of the mask to the heIrne is design d permit orne movement of the mask wh n a low is l' eived on the mask. The 2 ]I inch sec ion of the rear frame at the place of attachment pro rides a J,h inch exposed portion of rod aI er the anchor is secured. The anchor is at- tached 0 that the upper join of this section or rod the June ion of rear frame and the upper hori- zontal 1 d) l' on he top edge of the anchor. u h pIa ment of e anchor permits a 1f2-inch upward m vern nl f lh ma k. The ide anchors F i ~ e e9. Can (18 J1Toi1t. aproll and ,"otecme cup. 37 a.re attached by the same method as prescribed for the center attachment, using the anchors as de- scribed in (2) above and the same type of fasten- ers a d ribed in (6) above. d. Mruk Pad Specifl.C(Ltions. A molded foam rubber mask pad (fig. 28) is to be attached to the lower portion f th m . Th rubber used in this pad is to measure 6 . inches in length 1% inches in width, and 31a. of an in h in thickness. The pad i to contain two canva web straps lh inch in width with a. metal snap on each strap for the attachment of the pad to the fron lower portion of th ttom frame of the mask. The straps are to be of such 1 ngth as tightly secure the pad to the
mask. This pad protects the upper chest when the mask is forced inward by a frontal blow. 38. Groin Equipment The groin is protected by a canvas apron which c nbins a protective cup of the variety used in athletic competition, It j worn over the outer clothing so that it can be put on and taken off quickly on the training field. Duck cloth cotton ' recommended for u e in making the apron. Ma- ter'a] u h salvaged shelter halves and squad tents m y be u pr vid d that the fabric is still durabl (fig. 29).
F'iDLLN $0, Latro ... glo1JII, 38 . Hand Equlpm nt gloves ar recommended for use in pugi} . . g. These gloves provide maximum protection r he fingers and joints of the handa and wrist aid in controlling the sti (fig. SO). . PugU Stick GeneraL Material needed for the construe- n of the pugiJ stick are shown in figure 81. For 'f'YTP'H' er protection the center shaft of the pugil . ck may be covered with sponge rubber leaving for handholds. To make light sticks heavier, bber such as contained in vehicle tire tubes, may _ wrapped around the center of the stick under UJC gponge heet material.
b. Co'lt8tr'Uction Procedurea. Steps used in the nstruction of the pugil tick are listed below and own in figure 82. ( ) Step 1. Shape tick to required dirnen- ons. (2) Step f. Lay a polyfoam shee (Jh-inch +hick, 6 inches wid , and 4 feet long) on a flat urface and roll it tight as possible. Roll two of ese pieces and place one roll at each end of the ck. Apply rubber cement to the binding surface &8 you roll it. (8) Step 3. To prepare the blade end of the tick lay a thick polyfoam sheet Ph-inch 1112 feet wide, and 12 feet long), on a flat surface,. apply rubber cement to the binding side, an as tight as possible around the core formed end of the and mall polyfoam roll. Secull Toll with rubber band . Let it dry for at hour (ng. 32). (4) St p . To prepare the butt of the :It cul a polyfoam heet to the tapered dimensio indicated in figur 32 and then follow step S abo 5) tep 6. Construct canvas bags 6 inches diameter and 1 inches in length. Use the 1?n>.",.h stitch as shown in figure 32 for added strength . the seam . (6) Sup 6. Place the canvas bag over 0 e end of an adjustable sleeve, uell as No. 28 gau aheet metal or stovepipe of the type used in milita. .' mes balls. On the OPPO ite eud, insert the polyfoam end of the tick (fig. 38). Apply the necessary prea- sure to the body of the sleeve; push the stick into th can bag i and remove the metal sleeve . (7) tep 7. Secure the ca.nva.q bag to the stick with No.4- creen tacks. Cut off excess canvas after assembl . 8} Step . Cover o. 4 screen tacks with trip of cardboard. (9) Step 9. Cover the strips (cardboard) with black plastic tape. 39
3/8 " ____ ......J' _______ _ ____ _ __ __ J _____ _ 7h- --CA ( 6 D 1 I 2 XI I 2 H 12-0 ....... ----- POLvFc.::.... ROLLE,,) OU I.) COFi _____ ---J uf' S 'CK + SM l III I
1- 14
r I 2" 3/8" 3 " j f 3-318 .. 6 .. . 3/9 .. 1-3/4" 3-:V8 " 3/8 17-3/4 .. 3/8 u ., - 1/2 1:. D. E. D 0 3/8" I
3/8 1/2" 1---------------------------------------,--- .---- ---- .. 5 -1/2(+) D-E 0 0 DE" CE --,CI" OAK, -.H. ...1!\ ..- I - ........ r ... i _ ,3 ;,! <1 I POLYFOAM - I H 5 4- 0 - 2 XIII ;0 ' (I PC TAPERED RUM III::! ,0 a I ) TILl f) RU .BE C E'Io1E T LOU f< '\,E UT .:u -- I P NO 4 SCRCE - 2 4 C" CA VAS BAG ( 6 0 14 LO G) - 2 E CARD OARD TR P - I 2 X 6 ' - o! E o 2 COATED A I LS - 'e E PLASTIC TAPE - .. S REO D - I PC Figur.31. M4tMial8 needed /07' pu(lil.tWk cou'ncctiow.. S E P .. O I ll" ., I" i ..
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6" 1-.- 1 ) A" , - - 1 e" " ,If , - ,'. IHIIE POL YFOAM ;<lOll .. UTE"'O SO' aEYO 0 E 0 OF , I I .. N 1 S" , ) I J 4' 18 11 J ... I ,tI 5" .. . r' , I I EHO-EI'lO OF DEVICE I f f 52 I 2" , I EIID END Of DE""C STEP 0 3 STEP 0, I 2' X 11 r,' X r 2' 0" POlYFO ...
I ).' 1'2 1 " 1 , J('_9 _____ f POL YF II 1 2 ' ----- ' -------------12' 0'-- !
11 ;
PC POL TFOMI T "PERED ... ! SHO oll DrllEeTIO ( ____ ----------------STPHO 5 _ r\ ..... ..... :::"" fREIICH STI Ol C .. II AS Bole I' lOHG I , ...... '- AT EACH EHO Of STITCH SEWED HUIO! OUT CUl OF F EXCESS AFT!'R ASSEMll l Y STEP 110
SHEU CAt/VAS BAG MEUL
\ 'I. STEP 1'10 1 POLYFORM t SECURE BAG TO STIC Q __ 'o/ITH HO SCREE" lA' ORDliOAIiD o 2 COol ED NAILl Ie T PE , .. lTD UGll SlIC - - . - - - - - ____ __ - - -- ------. -----, - I' .. --- ... _- - --- . , 41 Figu".. 88. U.t1&11 m ~ .luvII 0 M1.I111' poll/foam-covered .ti.:k into flail. 42 .. - - - PART TWO HAND-TO-HAND COMBAT CHAPTER 5 INTRODUCTION TO HAND-lO-HAND COMBAT Section I. 1, Purpose and Scope and.to-hand combat is an engagem nt between o or more persons in a stru Ie with or without nd-heJd weapons. The average sohtier, if trained nly in the use of his basic weapon, loses hi effec- . veness if his weapon fails to fire, or if he should or break it. A knowledge of hand-to-hand ting provides the soldier with another means of accomJllishing his mission, and also permits him defend himself if he is unarmed. Although the rimary reason for training in hand-to-hand COOl- is to develop a proficient hand-to-hand fighter, . training ha. veral other significant advan- ges. a. It builds a pirit of aggressivenes in the di idual soldier and instills he will to fight. 1 'ves him confidence in his ability and develops hi 'sical fitness. h. It becomes another mean of accomplishin - ' gned missions when the fighting becomes 0 enningled between friendly and enemy pel'son- e! that firearms and grenades would be impracticaJ use for fear of injury to friend1y troops. Co It is va1uable for nigh patrols and other -oecasl'ons when silent attack i required. Because f the threat of air assault, guerrilla warfare, or tration hand-to-hand fighting is taught to tdiers in rear areas as well as to those in front- . e units. 2. History of Hand-la-Hand Combat a. Hand-to-hand combat is as old as the fir t truggJe between two cave men. For thousands of -ear it has provid d soldiers and civilians with means of defending themselves should they be tacked and no weapons were readily available for .' em to use. b. It is believed hat the fu'st attempt to organize d develop hand-to-hand fighting techniques took INTRODUCTION place in China around 3,000 B.C. The Chinese emper r a that lime tau ht a method oC unarmed defen e to his subject wh were ing hara ed continuaH by outside invaders. c. Historians belie 'e a similar syslem of fighting also was developed by Tibetan monks during he 12 h . ntury A. . Th e monks w re forbidden by th 'r religion to carry weapons, and a method of d fense was needed to 'epe} the robber bands of that era. d, Bo h the Chinese and Tibetan forms of fight- ing are distant ancestors of modern judo nd karat . .Judo and karate generally at'e r garded by the American public a mysteriou and deadly arts. They ar difficul kills to leam and indi- \iduals must pra tice for great lengths of time be- fore they become proficient in these martial arts. Army hand-to-hand techniques are impler, and are better sui ed to our needs and to th time avail- able for hand-to-hand combat training. . VA1'Y liltle hand-to-hand combat Wl'\S taught to American oldiers during WWl. However, dur- ing WIl ci.vilian-trained instructors worked with Army per onne! t develop methods of unarmed at- tack and defense, as well as other reJat d skills. The techniques consisted mainly of esca s from hoI s, application of holds, and methods of disarming an armed man. Specialized units. such a rangers and military police, received instruction in knife fight- ing, strangulation, and other ubjects. t. The present Army system of hand-to-hand combat outlined in this manual, is a combination of the strong points of several ystem. It is designed to provide the soldier with a number of actions which he can take if confro ted by an opponent. The skills are not difficuJt to learn, and are very effective if properly applled. I f mastered, they pro- vide the ol.dier with a meth of pres ing his at- tack and disabling his OPP nen . Sed ion II. 43. General There are three basic p rinci pI which apply to hand- o-hand fighting. These are balance. m mentum and leverage. In th ecution of any fighting tecnniques one or more of these principle must be used in order to su c sfully defeat an uppon nt. Tn th following paragraphs, these prin- ciples are outlined as objective guid lin for the indi idual fighter to follow. 44. Balance a. Balance. Balance is a basic motor skill. It is the ability to resist the downward pull of gravity and maintain an upright position in e eryday ac- tivitie. such as running or walking. This skill is of primary impoltance to an indi idual engaged in a struggle, When in an off-balance position an indi- vidual cannot press an effective attack or ade- quat ly defend himself ir m h' opponent's attack. It is vital for the hand-to-hand fighter to under- stand balan in two importan peets: (1) How to rengthen and maintain his bal- anc during a struggle. (2) How to exploit th weakness of the enemy's balance to his advantage. b, Maintaining Your Balain . The procedures outlined in his manual consis of normal positions and imple movements. When execu ted properly and hrough constant pr ctice, hese movements will aid th.e fighter in maintaining his balance. Two general rules which wm help the fighter to maintain and str ngthen his balance are: (l) Kee;p a large base of s-upport. When as- suming a guard po ition, alwa s in ure the feet Bre approximately shoulder width apart, either side- w8.l'd or from front to rear. The fighter always should remember that if his feet al'e too far apart his overall balance will be weak ned; also, if hi feet are po itioned too close together his balance will be weakened from all directions. 2 LO'!oer your cent T of gravity. Flex your knees to lower the center of gravity, this will in- crease your stability and make it more difficult for your op n nt to place you in an unbalanced posi- tion. PRINCIPLES . Exploiti:ng Your Oppo-wmt'. Wealcness. (1 ) The good fighter will look for weak points in the opponent's d fense and take full ad anLage of t.hem by attaclring ruthlessly 0 di able his opponent. (2) The aggre ive u of all available weap- ons will place your opponent on the defense. Once your opponent is on the def n e, continue to press th attack until your opponent is disabled or has lost his will to continue the fight. 45. Momentum a. Anytime your opponen I body is moving it momentum, Momentum is the tendency of a moving object to continue moving unless stopped by another force. b. You should apply thi principle of momentum in hand-to-hand fighting, U e y ur opponent' mo- ;mentum to your advantage. This momentum alone will not defeat him. but by using it again t him you can pu your oppan nt in a vulnerable position. For example, you can trip him while his is running or tep a ide as he swing at you. In order for him o ontinue his attack he mu t stop his motion and turn to face you. , Always assume that your opponent is stronger than you, never oppose him di tly in a test of r ngth. Instead use his momentum to assist you in defeating him. 46. Leverage a. Leverage, as it appJi to the hand-to-hand fi yhter, is using some part of your body or your opponent's body as a 1 ver in order to place your pp nent at a definite disadvantage. For example. should your opponent rlend his arm toward you 'n a riking motion, will provide a part of his body to which you can readily apply leverage to disable him, or force him to the ground where he would be in a vulnerable position. b. The hand-to-hand fi hter also can use his body as a lever to place his opponent in a position to receive followup blow . For example, in the hip throw the fighter uses his own hip to upport the weight of his opponent bef re flexing his knees and thl' wing his opponent to the ground. Section III. VULNERABLE POINTS 47. Gen ral Vulnerable points are areas of the body which are particularly susceptible to blows or pressnre (fig. 84). Since your life is at stale , y u should forget an concept of fair play. and attack these vulner- able points. Striking your opponent in a vulnerable af may cause him to drop his defen e tempo- rarily thus leaving him p n to receive your follow- up blow to other parts of his body, The important mnerable point of the body are discus ed below. . Vulnerable Point. of the Head and Ie Region . Eyes. Blows to the eyes will cause temporary permanent blindn and inten e pain. b. Nose. Blows to the no cause intense pain watering of the eyes. c. Ears. Sharp, heavy blows can cause brain ameu . on. Le r blows can cause shock or result 11lPtured eardrums and internal bleeding. STOMACH __ --+ __ ., J------ NOSE ---_EyES ::-----NECK f. Temp . Forceful hand blows to the tall:; may cause loss of consciousness and could re.:;u!i death. 49. Vulnerable Points of the Trunk a. CoUarbone. A broken collarbone will intense pain and will disable the attached arm.. b. Solar A harp blow to the 501ar pllextlS ""ill cau e shock, breathJes n and possib ternal in ' uri . c. tomacl. A harp blow to the tomach will cause breath! ness and possible internal . -
Junes. SPINE ARM JOINTS
I GROIN ___ +-_+. / KNEE INSTEP d. Nape of the Neck. A blow to the nape of the neck may cause temporary 10 of conscious- ness. If you strike with great force you can break his spine. e. Adam.' Appl. A blow to the Adam's apple usually causes pain and b ... If such a blow is delivered forcefully, the Adam's apple may be crushed and the opponent will trangle. o:::::.r:.. ......... KID HE Y S , ) I I , I
d. Kidney. or efu) blows to the kidneys wIll cause inte pain, hock, and internal injuries. e. SpiM. Vi orou blow can dislocate the verte- brae of the spine, pinching or severing the spinal cord, and causing intense pain or paralysis. f. o,.Oi1. The groin is a very accessible target. Stlildng the groin v ill cause extreme pain and disability . 4S 50. Vulnerabl Points of the limbs Blow to the limbs will cause intense pain and di . ability. a. Anru. sing blows it is difficult to eli able Lh arms of a tanding opponent. The bones of hl arms and hands can be broken by using certain procedur discussed later in this manual. b. Legs. A kick to the shin is very painful. Th small bones of the ankle and fo can be broken, crippHng :y ur opp nent. The knee bends in only direction. and its tendons and cartilage can be torn by kicks to the side or front of the knee. Sedion IV. AVAILABLE WEAPONS 51. General In hand-to-hand fighting your life is always at stake, therefore. you mu t uae any available o b j ~ a weapon to help you subdue your opponen . Available weapons are cJassmed a hand-held and na.tural. 52. HandHeld Weapons There are several obj whlch u aaHy are avaiJ- able to the ldier on the battlefield to aid him in o ercoming his opponen a. Steel Helm et. A steel helm t can be u ed 0 deliver blows, 0 a a shield lo war I oft' blows from th opponent. b. Web EquipllL f. Full web equipment usu-
ally is heavy and c uJd be used to ward off an armed opponent or possibly disarm him. c. Entren hing Tool. This tool can be used to deliver deadly or disabling blow to he opponen 's body. d. Sand. or Dirt. The good hand-to-hand fight- r can find. veral objec to help him in his attack, and is limited in the use of available weapons only by his own imagination. Sand or dirt thrown at a charging oppon n could upset hi attack and crea e an opening allowing you to counterattack. 53. Natural Weapons If nothing can be found with which to trike your opponent, or if there is no enough time to pick up an object u e the na: ural weapons of your body. The most dangerous natura] weapons which a s ldier can use are his hands and hi feet. a. Use of the Hands. Most soldier are famil- iar with u ing their hand, particularly the fis , in tigh . There are, howe er, a number of other and more effective weapons whkh can formed by he hand. Each f lh weapons i suited for at- tacking certain vulnerable parts of the body. The fignter should be familiar with lhese weapons, and be able to sele<.:t and Use that weapon which is most uited to th particular situation. These weapons 1 e described below and their effecti . e employment . di ussed. (l) ModifU>A. fi t (i), fig. 35). Make a fist as 'ou normally would, with the thumb curled between the second and third knuckles f the fingers. How- ever position the fist in relation to the wrist and forearm so that the striking surfaces are the large knuckles of . he first bo 0 fin . Insure that a solid traigh column of bon exist between the biking wiace, the wrist, the bon of the fore- arm, and the elbow. By positioning the fist in this manner you will create a small r, more penetrating striking surf ,and will minimize the possibility of injuring your hand. Use the modified fist wh n a penetrating or h tt.ering blow i desired, such as when attacking the face, chest; or kidneys. (2) Pa d d Ii (, fig. 35). Form a fist, but use the meaty portion of the fist between the mist bones and the large knuckle on the little finger side of the hand as the biking surface. Shike down ,ward as thou h you were using a hammer. By n ing the muscles of the forearm and hand, and touch- ing the striking surfa' with the fingers of the other hand, y u will reali.ze that yOUI' hand will 11 be injUl'ed easily. Use the padded fist when 8 crushing or shattering blow i desired, such as when atlacking the temple, the nose, the nape of th neck, or the groin. (3) S nall Iit (3), fig. 3 ). The avera e fist not the padd 01' the modified fist) covers an area of approximately 8 square inches. To fonn the "small fist" fold he nnger at the second knuckle (5) to make a lrilLillg I:!urface of about 4 quare inch . A sharper morc penetra ing blow may be delivered. Press the thumb tigh Iy against the forefinger to tiffen yom' fin ers and keep th bones of th wri t, hand, and forearm in a straight line. TIle small fist is particularly effective when used in quick, jabbing attacks to the [lose, Adam's apple, solar plexus and stomach. (4) Knife edge of the hand (@, fig. 35) . Ex- tend and join he fingers and po ition the thumb beside and ligh I. abo,e he forefinger. Do no strike with he Httle finger because it rpay be broken. Strike with the meaty porion of the little finger edge of the hand, between the first knuckle of the littl finger and the bones of the wrisl. TIl knife edge of the hand is used ffectively when a penetrating or shattering I w j desired. such when attacking he nose, nape of the neck, Adam's appJe. collarbone. spine. or kidneys. SlRl I (; S ~ f tE RII'Ke SIIRF CE CD STftIII Nll lUft,aCE Figure 85. Natural "wea.poM." (5) Fing rtip. (CD, fig. 85). Extend and join the fingers with the thumb be ide the forefinger. Use the tips of the finger as the striking surface. This wea n hould be u d only against soft tar- gets because the bones of the finger .. can be broken relatively easily. trik th J th Adam' apple, or the t rna h. (6) Heel of tM 1Iand (, fig. 35). The heel of the hand is an cellent weapon with which to trike your opponent's chin or nose. b. Usc. of the Fe t. The feet are extreme] dan- ger u n lural W' n . u e they are a :ached to powerful muscles and strong bones in the leg. They a1' al 0 prot ct d by heavy boo 1), fig. 35) . (1) Toe. The Army boot pro ides exceOent pl'Otection fOl' h fl'agil n, of the toe. Use the toe of the boot as the stl'iking surface if you desire to strike a pcnetra ing blow. Section V. 54. General The hand- han mba part of this manual is divided into fOUl' chaptels in order that the soldier can progre s in his ability to ecnte the various po inon and mo ern xpected of him at each skill level. Training should b conducted at each level. a.. Basic kill Le e!. (1) At thi level the soldier receives hi first in ight int th Anny hand-to-hand combat train- ing program. Training at this level is relatively simple to learn. Correc applica ion of he ba ic position and rno em nts is of primary importance. Speed is important; howevel', accuracy and force must never b . Rerifie d for peed. (2) During this basic phase the soldier learns principles and techniqu which guide all hand-to- hand trainin . The principles and techniques must always be applied in order to become a good hand-t -hand 'fight r. b. Ad anc d and pecia.lized Slcill Levels. Dur- ing thi le\el (s) of training peed i equally as im- portant as accurac and for . In the basic phase the oldier was concerned primarily wi h learning and exe uting basi iti n and movements. In he advanced and specialized phase of training the movements become more difficult to learn and more time should be devoted lo training than was allotted during the basic phase. 55. Maior Points to Remember in Hand-To-Hand Training a, Always use the principles and techniques of hand-to-hand fi htin Y a outlined in this manual. 48 (2) utsidP. du of the boot. The e g ~ of the boot ' all excellent weapon for attacking the lower leg regi n of he body. (3) Heel. The heel of the boot can be used to d Ii" r lla Le 'in ' bl ws. It i particularly ffec- tive when 'ou have thrown or knocked your op- ponent to the ground. c. Other Parts of the Body as a Weapon. ) The hand-to-hand fighter also can use his head to butt hi opponent in order to break cJ e eonla t \: ith him. 2) The teeth a1' an cellen natural weapon and are a1' iculal'l IT ctive when u ed against he throat. face area, and fingers. (3) The el wand knees can be driven force- fully into the enemy' vulnerable area and are high- ly effect iv wh n in a ituation where the figh er desir t bt ak contact with his opponent. TRAINING b. To execute the skills of hand-to-hand combat effecti ely aCCUl'acy of movement is of primary importance. :'. F l' mu al\ y be u ed in order to control he actions of an opponent. d. When an opponen is in a vulnerable posi- tion, alway Pl' s the attack by using followup bl w di able him. 56. The Instructor The instructor hould be in good phYSical condition and mu l be abl to demo trate all the maneuvers described in this manual. He must display intense enthu iasm, vigor, and leadership qualities at all time tha will in pire the best efforts of the men being trained. H should train assistant instrllctol' to closely supervise all practical work and to dem- on trate advan ed maneu I. 57. Gen ral Safety Precautions Th following safety precautions must be followed strictly during all training in unarmed combat. a.. Supervise all practical work closely and con- .tanUy. 'Vel' leave a class unsupervised. b. Familiariz th tud nts with each maneuver by a complete explana ion and demonstration be- f r attemptin prac ical work. c. During the learning stag I do not let the students get ahead of your instruction. This pre nts accident . d. During the stage of learning and perfecting hniqu ,th training partner offers no resist- ance. He should allow th maneuver to be executed freely. e. Insure adequate space for all practical work. A space at least 8 f t quare i needed for each pair of students. f. Have the students empty their pockets and remove jewelry identification tags, or gla be- fore pra ical w rk periods. 58. Specific Safety Precautions a. Vulnerable Point . S that only imulated blows 0 the eye or groin ar ar executed. Light blows to other vulnerable points may be used dur- ing the initial practical work. As student become more advan d, harder blow may be used. In order to avoid injuries, students must alway be cau- poned against using excessive fore. b. Fall Positions, Thro'ws, and Holds. (1) Establish a signal thal can be given by the individual student to stop the application of pressure when practicing bold . All tudenta must knOlw thi signal, particul8.1ly when practicing strangle holds. This ignal can be a handclasp if hands ar fr ; a handtap on hi training partner migh be used when both hands are not free. (2) Be sure all tudents are warmed up be- fore doing any practical work. (3) Teach fall position before conducting practical work in throw. (4) Caution the students to apply very light pressure until they becom familiar with the bolds. Strangle holds should never be applied with force. Other holds may applied with more pre ure as training c. Disarming. (1) While th m n are learning bayonet dis- arming methods, keep cabbards on and the bay- onet firmly a tached to the rin . (2) U bayonet cabbal'd 0 simulate knives while giving knife di arming instruction. (3) Caution the . tud n who are to be dis- armed not to place their finger in the trigger guard of their pistol or rifle while practicing disarming me hod with these weapons. 59. Formations 'tZ. Regulation physical training formations may be used for practic (FM 21-20). In the extended platoon formation have the first and third ranks face the second and fourth ranks that each stu- dent will have a partner. Even numbered students do not unco" r. It i mmend d, when practicing throws, tha wic h n rmal distance be taken between ranks. b. To instruct disarming methods, it is recom- mended that he instructor u e a formation of two concentric training circles or a formation that em- ploys only two well-extended ranka. In forming the concentric training circle, pair off the student so that each will have a partner. 60. Commands a. Most of the maneuvers described in this manual can be divided in 0 everal t p or phases. To faciJitat learning And insure that the student learns each movement of an entire maneuver accu- rate! . each man uvel' .i pre nted by phA.<J.e3. b. For example. the right hip throw i a three- phase maneuver. In the firs phase the student places his left foot in front of and slightly to he in ide of hi op n n' If. At the same time, he strikes his opponent on his right shoulder and grab hi clothing. Th mmand for this movement is RIGHT HIP THROW, PHASE ONE, MOVE. At the command MOVE the student executes phase one and holds his po ition until given ubsequent commands. hese commands are PHASE TWO (THREE), MOVE. When i.h tuden has become proficient in the movements, you can work for speed. The phases of the maneuver are combin d into a continuous mo ernent by commanding RIGHT HIP THROV MOVE. At first, the maneu- ver i ut d 81 wly. S ud n s gain peed through constant practice. c. Paragraph 115 explains a ounter against the long bayonet thru t. This disarming method is divided into four p . For the first pha e (para 11Sb 1, the armed student i given the prepara- tory command THR ST, and the unarmed tudent is gi en the pr paratory command OVER LEG COUNTER, PHASE ONE, MOVE. Since yOD want both stud n to halt their m vements and re- main in position for a subsequent command, you must remind your stud nts to llhold" at the end of each phase. The next two phases of the movemen are executed while the armed student is extended in th long thru t. The command for lh econd pha (para nob (2. is PHA 'E TWO, MOVE. The command for the third pha e (para 115b (3. . PHASE THREE, MOVE. The movement is com- pleted with the command, PHASE FOUR, MOYE as sp eiRed in paragraph 115b(4), (5) and (6L The command for executing this disarming mane ver is OVER LEG CO NTER, MOVE. 61. Exercise a. Recomm. uJatio for Wa mup ExeT'CtSfS- se combative exercises, grass drills and bling exercises 0 warmup your men. The sive natur of h warmup drill lend iltsel1 the spirit of hand-tohand combat (FM 21-20 b. Recom.mend d Drill lOT Parry Exerci.1f
i important that your tudents be trained . bayonet di arming parry mov ments before nl"1ltf'.. ticing th dj arming meth d . To do this, haYe paired sturi nts assume their re. pective guard posi- tions wi h the chin of the unarmed men 6 to 8 inchea from th bayonet point. The armed student stand faRt in he guard position during the ntire "erci e. The unarmed s udent, on command, par- ries the net first to the right and then to the 1 rt. As he pan'ie 1;0 the righ , he sid eps to his left obliqu with his left ool, rings his right fo t 'slightly to the rear of hi left. and face the ide of the rifle. When he parries left. h idesteps with hi right foot to his ri h ob iqne. 62. Training Pit a.. The most suitable a ea for tea.ching fan }>Osi- ions throws, and counters is a wdu t pit. You can obtain sawdust at rno military installations. Figure 36 sho a training ar a with a sawdust pit SUlT unding an in tructor-demonstrator plat- form. The pit will accommodate 100 pair of stu- dents. 14' X 14' INST RUeTOR'S PLATFORM SOUND HORN ~ SOUND HORN Fill the al'ea wi.th awdus, Do not use wood 8ha - ing: becaus hey tend to settle and form a hard urface. . Build a demon ration area, 14 feet quare in the cente}' of th pit area, Con trod retaining wall with sandbag , four bags high, and fill th inside with sawdust. This platform is big enough to hold two demonstrators and the instructor. d. The students gather ar und the platform to watch the demonstrations. 63. Other Training Areas a. Any large grassy or sand al'ea is uitable fO}' \\ ork in disarming methClds and throwR. Stu- dents hould be taught fall position before per- forming throws on a hard. grassy area. b, Cia sse in unarmed combat can also be COD- due d indoor I but the ft 1'S and wans should be IIUltted. An area 8 feet square should be ano ted for SANDBAG WALL ...... ,.f- 4 BAGS HIGH SAWDUST FILL SAWDUST FILL PIT DIAMETER 150 FEET WAL L Fi(lUr, ~ 8 Hand-lo/tand training pit. b. To construct a pit dig out the pit area to a depth of 1 inches or build a 'etaining walJ of dirt or sandbags 1 inches high around th pit area. so each pair of t udents. The difficulty indoors is that only a small group f men can participat at one ime most indoor areas are)' tricted in size. CHAPTER 6 BASIC HAND TO-HAND COMBAT Section I. 64. Purpose Application of the basic system of hand-to-hand combat is designed for the basic combat trainee or fo . the oldieI' wh has I'eceived no previous hand- to-hand combat instruction. The skills of this sys- tem are imple to learn and proficiency can be maintained with a minimum of practice. 65, Scope This chapter outline the techniques of basic band- to-hand om at and tr es simple, aggressive tactics with which lo u due an opponent. It de- scribes the variou kicks, blo\ 'S, talc down , coun- er and other movements u ed to disable or kill an oppanen in hand-lo-hand fighting. Because the basic skills are few in number and are imp]e in na- ture, these skills ar appropriate to he training schedule allowall s for h nd-lo-hand combat in- struction during th basic ph of 'ombat training. INTRODUCTION 66. Aggressive Action a.. The most ucces ful hand-to-hand fighter W)(!.'i an aggre ive approach. lie strikes wi h speed and sUI'pri e and al the samt! tim employ the pl'inci- pIes of balance mom ntum, and leverage. Whe confronted with an unarmed opponent you initiall, should remain outside f the range to be grasped 01' struck b him. At h sam ime you houl Irnaneu'er into p sition to deli er an aggressive ki king attack. If the opponent's ability to attack . no d tl' Y dOl' up '::tnd h di tanc is c1 eel to elimina e th po ibiliW of kicking. then a take- down or blow to a vital area mu t follow quickly. b. The oppanen ap roach can determine your course of action. Fot' example if he is armed with a rifle and bayonet, or possesse another hand-held weapon, you must kc different action than if he , 'er unarmed. Lik wi" e if n pportunily occur for kickin9: 'au nm t take other acti n to attack. Section II. BASIC POSlnONS AND MOVEMENTS 67. General In order to maintain your alane and provide your elf with lI-round protection, there are guard positions which mu t be rna red. Two factors con- trol the selection of the ard ition to be used: first is your choice of offensive maneuver, and second i the d ir degree of protection to yOUl' vulnerable aress. 68. Guard Positions a.. Objective and Use. The objective of a guard po ition i be alert and in the proper position to execute t he desire maneuv r. Guard po itions are assumed any time a protectiv and ready po i- tion is appropriate. b. De cription: Sid Guard, (1) Right (J1ULrd. T a ume lhe right guard position, the right side of the body is facing your opponent; feel are pread houlder width apart; t he toes are pointed dir tly to the front; knees flexed; and body held erect. The arms are flexed with the forearms at a 45 angle, right arm lead- ing, I f arm held in fl' nl uf lh neck l'eg; n. T l ~ fingers a1' extended and joined; eyes are on your opponent. The majority of the body wei ght is plae d on h lef f ot <CD fig. 37). (2) L It guard. The left guard position i the same as th ri ht guard iti D except tha. he left arm is leading. right arm in front of the neck .region, aDd the majority of the body weight is on the right foot (@, fig. 87). (3) Fron (JUf1.1d. To a urn th front guard posi ion, face directly toward your opponen, pread your feet houlder width apart with your left fooL and heel of that foot generally on line with your right toe. Bend your body forward slightly at the waist and flex the knees. Hold the hand approximately 6 inches jn front of the fa with the fingertips a ey Ie e1. The knife edges 0 your hands are leading with the palms f acing in- 51 ward (fig. 38). This position is similar to a boxer's crouch. If you al'e left-handed, reverse this position and bring your left foot to the rear and your right foot forward, c. Changing Gu.a:1"d Positions. Some maneuvers are best executed from the side guard (light or left), and others from the front guard. As a gen- eral rule kicks are delivered most effectively from Q side gull.rd and throws and takedowns are accom- plished best from the front guard, To change gual'd position the following apPl'Opriate action is taken. (1) Rea,. guard movement. In order to meet an opponent approaching from your rear, you must reverse quick1y your right or left guard posi- tion. This is accomplished by quickly reversing the position of your arms and head to face the new direction. The weight of your body is shifted to the rear foot at t he same time the head and arms al'e moved. (2) Mo'ue from side guard to front guard. It is a simple matte}' to move from either the right 01' left gual'd position to the front guard. To change position pivot on the ball of the front foot and move the real' foot forward to the position as pre- scribed for the front guard, also adjust the posi- tion of the hands accordingly. To change from front guard to right guard, move your right foot forward, turn the right side to your opponent, and 52 adjust the position of your hands. To change from front guard to left guard reverse the procedure. d. Inst11wtion and Commands. Guard positions are taught as whole movements. When ready for practice, the command RIGHT GUARD, LEFT GUARD, or FRONT GUARD is given as desired, The command REAR GUARD is u ed to face to the I'ear from either right or left guard positions. To move from a side guard to front guard or vice versa, simply command the desired guard position to be assumed, For example, to change h'om front guard to right guard, the command is RIGHT GUARD. 69. Glide The glide is a movement used to gain distance from or to close with your opponent. To gain distance from your opponent, take a long step away from him and immediately slide your leading foot back into the proper position. To close with your oppo- nent, take a stride toward him and slide your trail- ing foot forward into t he proper position, Always asswne a guard position afteI' each movement. The glide is not a hop; always try to maintain contact between the ground and the balls of your feet . All movements should be executed quickly and smooth- ly: The commands are REAR GLIDE, MOVE, to gain distance fmm an opponent, and FORWARD GLIDE, MOVE, to close with the opponent. Figure 37. Right and ItJ/t gtUJrth. 53 Figru j8. Pr01lt guard po.ttion. 54 Sedion III. METHODS OF ATTACK 70. K1cks and Stomps The most dangerous natura] weapons a man pos- sesses are his feet and hands' kicks generally form the fl'ontlin of Lhe attack. Other skills are taught to be used when the kick fails or is inappropriate. Every attempt' made to maintain kicking dis- tance in any encoun r with an opponent If the opponent is allowed to close and grapple. as in judo or wrestling, the larger and/or tronger of the bpponent will have the advantage. 71. Side Kick a. Objective and Use. The objective is to bring the opponent t o the gl'ound with a kick to the groin or IStomach l'egion. This kick is used when the op- ponent is facing you with the fl'ont of biB body unguarded, b, De cripiion, Th aide kick may be executed from either the righ 01' left guard position (CD. fig, 39), In executing this kick., the knee is pulled up in a flexed po ition, pointed toward YOUl' oppo- nent (<D. fig. 39). The kick is delivered forcefully at the gl'om region by fully extending the lmee and ankle in a rapid movemeni (@. fig. 39) . . Fono'!! up R cov ry. The leg should return as.quickly as i went out and should travel through he me path. Speed of the return is important to prevent yow' opponent from catching your foo If you diverted his attack but failed to bring your opponeni do vn, recover and kick again. d. / truction and Comrna:71.ds. This kick is taught in phas . (1) SIDE KICK PHASE ONE, MOVE; on this command the trainee kicks and holds (his foot off the ground) . (2) PHASE TWO, MOVE; on this command the foot i return d to the ground and the guard position is resumed, At normal speed the command is SIDE KICK MOVE. 72. Pivot Kick a. Objective and U e. The objective is to bring an 'opponent to the ground with a kick t o the groin or tomach region. The pivot kick is used when the opponent' gr in region' turned to the side and guarded. The pivo kick may be executed from either guard position. The proper guard position to assume i de ermined by the direction in which the-opponent is facing. This kick is more powe:rfuJ than the side kick and can be executed at a greater distance from your pponent . b. Description. To execute this kick from the right guard p 'lion (D. ng 40) pivot sharply to the right on the right foot., at the same time draw- ,., FigW' 39. ide ~ k 55 .. e
56 lUg the lower part of the left leg up @, fig. 40) it is in aPllfoximate1y the arne horizontal as the left knee (0 fig. 40). At the sam extend and lraighten the arms, making tight '-,'--'" with your hands. Place your fi ts together \\bout 6 to 8 in h in front of the gram. Bend dMp]y at the waist and flex the ri knee. As you i 'ot on the lead foot, quickly and forcefully extend e lower Jeg at the knee. The klck i delivered : rough a horizontal plane into your groin or midsection (0). fig. 40). The striking sur- ace is the toe of the boot. . FoUowup or Reco 'ery. It is important that he foot be withdrawn quickly to prevent your opponent from catching your fooL After kicking rom the right guard po 'tion. recover to a lef guard position (0, fig. 40). During the entire movement the hand are held rigidly in front of the groin region for protection and balance. If you diverted his attack but failed to bring him down, kick again. If he still is facing his original direction this second kick will be to his lower back and kidney
region. d. Inst1'1u!tion. and Commands. The pivot kick is taught in three phases: (1) PIVOT KICK, PHASE 0 E. MOVE' on thl command pivot 180 0 on the front oat, lean forward with the hands in front of the body and elevate the knee. (2) PHA E TWO, MOVE j traighten the knee, and drive the foot to the target a\'e8.. (8) pHASE THREE, MOVE; on this com- mand the foot is returned to the g ound and the oppo 'te guard position assumed. At normal speed the command is PIVOT KICK, MOVE. 73. Heel Stomp a.. Objective. and Use. The purp e of the heel stomp is to dull the opponent's senses by a blow to the head or other vital area.. This stomp is used best when the opponent is tying on the ground. b, Description. To execute the stomp you mus be standing over the portion of th body you wish to stomp. PuJl the knee up aDd flex the ankle as much as possible (0, fig. 41). To stomp. straighten out the knee forcefulJy, striking your opponent with the back edge of th heel of the boot (. fig. 41). Attempt to drive your heel into the ground to in- sure that the full foree of the kick is delivered to your opponent. c. Follu,wup or Recovery. Recover quickly either for a second stomp by fiexing the knee, or to 8 guard position if no further action is necessary. d. /nst:ruJ;tion and Commands. The heeltomp is taught in two pbases: (1) HEEL STOMP, PHASE ONE, MOVE; on thjs command raise the leg and drive the heel downward forcefully. (2) PEA TWO, MOVE; on thi command again flex the leg for another stomp' or RIGHT or LEFT) GUARD, MOVE; on Uris command h designa ed guard position i assumed. At maJ speed the comm:.tnil is HEEL STOMP, MOVE. 74. Football Kid< a. Objecti 'e and U e. The object of the football kick is to deliver a powerful kick to a vulnerable area anywhere on lhe body. It i. us d best when the opponent is on lh !round but not close enough or in the correct ilion for a h el tomp. b. Desc1iption. To deli ex the ootball kick step d e 0 your opponent, fa ing him. Plant your non- kicking foot firmly so you can maintain your bal- ance. When you kick with the othe1' foot swing it to the rear and bend h knee. A you swing the kick- ing foot forward from the hip, traighten your knee and keep the foot close to the ground. The oe i pointed toward your oppon nt for maximum force (<D, fig. 42). Snap the leg forward a if kick- ing a football (0, fig. 42). c. Follow {p 01' Recovery. Quickly return the ki king foot to the ground and ree t.ablish balance for a kick or a heel tomp. If no further action is required assume a guard i . on. d. InstruCti011 and Com'mands. The football kick i taugh in two phases : (1) FOOTBALL KICK AND HOLD. MOVE j on his command tep onto the non-kicking foot and swing the leg forward driving the kicking foot o the target area. (2) 0 GAD; on this command bring the kicking leg down to the ground and return to the guard po ition. At normal speed the command is FOOTBALL KICK, MOVE. 75. Foot Stomp a. Objective and USB. The objecti e of the foot omp is to inflict pain to the opponent's leg 01' foot. This will slow his attack or div rt him. This stomp is used best when the opponent i pr sing the at- tack and you need room 01' time to gain the initiative. b. DescriptWn. Step back with one foot. turning your side to th opponent (CD. fig. 43). As he step forward, raise the foot closest to him and kick as quickly and forcefully as possible, attempting to strike the opponen on or below the knee with the outside edge of YOlli' boot (, fig. (3). (1) When you make contact stomp downward on his leg striking your opponent's shin. Allow yoW' foot to continue moving until it strikes his foot (0. fig. 43). This action may break the bones 57 Fivur 41. nul atomp .
CD 58 in his foot or cause intense pain, thus disabling him. (2) However, hould your foot make contact above the knee maintain contact and pu h with your boo . The oombination of the blow and the pu h may disable his knee or numb the muscles of hiB upp leg, causing him to fall to the ground to render him temporarily immobile. c. Followup or Recov ry. Quickly prepare to followup with an appropriate kick or takedown to overcome his resi tance, as the opponent, although jn pain, will probably till be on his feet. d. lnst11Lction and Comma:Ms. The foot stomp is rough in three phAse : (1) FOOT STOMP, PHASE ONE, MOVE' on this command execute the movement bringing the foot to rest on or below the opponent's knee, or if the foot trike above the knee. on his thigh. (2) PHASE TWO, MOVE; on this com- mand tide the foot down your opponent's shin to his foot. (3) PHA E TRR MOVE' on his com- mand glide back, if a ldck is to be used, or recover by moving the foo quickly to the ground if do e-in ac . on is de ired-such as another stomp, a knee lift, or a takedown. At normal peed the command i FOOT STOMP, MO . 76. Knee Lift a. Obje t', and . h ~ object of the knee lift is 0 forcefully drive the knee, from a standing position, into the face or groin of the opponent and di ble him. The knee lift is used best when your
, I - - Figure .&2. Football kiok. opponent is grappling with you, at close quarters, attempting to wr I you to the ground. b. De r'pli n. Place yoUl' hands on the back of his head pun it down and hold it in place (<D, fig. 44). Bring he knee up fa t and hard into his face and at the same tim force down with your hands ( fig. 44). If you find one of your f be ween your opponent's fee (@. Fig. 44), raj that leg fast and hard, dri ing your knee into your opponent 8 groin (@ Ii r. 44 . c. FoUo up or R 0 e-ry. A second knee lift can delivered by Quickly returning the foot to the ground and repeating h movement. A takedown can be applied if th opponent retains his balanc or a. gli e t the rear can be performed to gain di tanee for a kick. d. Instruction a omm.and.9. The knee lift is taught in three phases: (1) KNEE LIFT, PHASE ONE, MOVE; on this command pull the opponent's head downward. (2) PHASE TWO, MOVE; on thi command step in close and dri e the knee to the target area(s) and hold. (3) ON GUARD; on thi command return the foot uickly th ground and assume a guard position. At normal speed the command is KNEE UFT (to h d or groin) MOVE. n. Tak owns If a kick fail or is inappropriate due to the oppo- nent closing in on you it may be more appropriate to use a takedo to get him on e ground. Take- down u ually ar applied from the front although should you find yourself in rear of your opponent, there are rear takedowns which cau be applied. Takedowns are imple to apply and powerful lever- age is u ed which r ults in a great amount of force being appli d to he opponent. This characteristic mak taked wn highly etrecti e and affords a rapid means of 0 'ereoming your opponent. 78. Cross-Hock Takedown a. Objecti'l' an.d U8e. The object of the cr hock ak demn '< to appr 8ch the opponent from le fl'ont, break his balance, and take him do Thi takedo Yn is bes used when your opponent . rno\ ing in or is facing you in an upright position. b. D 8cri7}tion. (1 ) tart the eros -hock takedown from he gual'd po ition facing YOUI opponent). tep in wi h y ur 1 f foot placin i slightly outside of 'our opponent's right foot. Simultaneously strik your opponent vigorou lyon both shoulders with the heels of 'our hands and grab his clothing. Thi blow kno k him off balance to the rear (CD, fig. 45). (2) Mo e forwD.ld shifting your weight Lo your left foot maintaining your hold on his houl- ders. As you hift your weight, swing your righ leg forward in an ar between your left leg an y lU" opponen 's rlgh leg until it reaches a poin parallel 'with he ground (, fig. 45). (3 Swin 'our raised righ leg downward. forcefully hiking our opponent's right leg and Ll..l4Aing . Ir-l f conta t. you kick his righ leg, dJi 'e hi shoulders into the ground !), fig 45) . c. oUo cup or Recot'ery. As your opponent goes down foUow wi h a h lamp or football kick to a ital area. d. In trllCtion and om'tl ands. The cross-hock lak d wn i taught in three phases: () ROS HOCK T AKEDOWN, PHASE CD li'igurs J,8. Foot Stomp. 59 - - CD -U. Kft66 'ft to head or groin. 60 o E MOVE; on thj command step in, strike your opponent's shoulder gra p his clothing, and move him off balance. (2) PHASE TWO, MOVE; on command move forward continuing to hold c]otrung shift weight, and swing yOUl" leg upward and bold. (3) PHASE TRR E, MOVE; on this com- mand wing raised leg downward against oppo- nent's leg and dlive his shoulders to the ground. t normal peed the command is CROSS-HOCK TAKEDOWN MOVE. 79. Head Twist Tak down a.. Obj"ective an.d Use. The objee of the head lwist takedown is to break close contact and twi t the opponent away and to the ground. This tak - down is used best when the opponent j very close attempting to grappl with or grasp y u. b. De cription. Wh n your opponent seizes you CD, ng. 46), immediately grasp your opponent's jaw between your thumb and fingers. Grasp the back of hi head with you' other band (, fig. 46) t and twist sharply to either the right or lef to break his hold. Maintain your hold and force him downward. As he faIl release your hold if you are losing your balance. c. Followltp aT Recovery. Generally, your oppo- nent is at your feet and a kick or tomp can be delivered I'eadily to a vulnerable area.. d. Instruction and CC1mmanci-s. Th head twi t takedown is taught in two phases: (1) HEAD TWIST TAKEDOWN FHA; E ONE, MOVE; on tbi command grasJl opponent's head and hold. (2) PHASE TWO, MOVE; on this command apply the twist and take opponent down. At normal CD peed h command is HEAD TWIST TAKE- DOWN, MOV . 80. Reor Strangle Takedown a. Obi d' e and U .. e The object of the l' r strangle takedown i La de t' y YOUI' opponent's balance and take him to the ground by application of a strangle hold. This strangl h Id is used best in a ul'pl'ise attack from th rear, or during a strug I in which you suddenly find your elf behind your opponent when both of you are tanding. b. De. cripti{nt. (1) talt from the guard po ition. st.andillg di eclly behind and facing the same directi 11 as your opponent. tep in with YOUI' right foot placing it direcU. behind your opponent. imultaneously thrust . ow' righ at'm, palm down, around your oppon lit' neck, tl'iking hard on his Adam's apple with the large bone of y ur forearm. With your left n t strike your opponent. a. vigorous blow in the kidney region t break his balance 0 the rear ( I fig. 47). (2) Maintaining a firm hold with th right arm and keeping your opponent off balance with your left fist and your head along the left side of his head. walk bach.-wards pulling him to the gr undo 1 0 ou should be lying on the ground, stomach down, with your opponent on his back with hi body in direct line with yours. Your legs should be spread apart to pI' vent your opponent from roIling you r (@ fig. 7). (3) Pull ~ our righ arm tigh into your op- ponenV throat and place you' chin over the back of your right hand, locking your opponent's head into the bold. By pulling in with the right arm and rolling your right shoulder up behind YOUl' oppo- ro/!!-bod.: taludo n. 61
CD Figu.n .,6. HfJa.d t w l ~ tokedown. nent' head, you can apply enough pressure to strangle him or break his neck. (4) In combat you would lunge at your oppo- nent from his rear, applying the takedown hold described in figure 7. Thi lunge movement IS OT to be u ed in aiDing since the opponent's neck can be broken upon impact from the fall (fig. 48). c. Follo up OT Reco ery. II you maintain yOUl' hold for several minut our opponent will be un- conscious and no further foUowup is needed. d. Instruction and C011117UlndS. The rear strangle takedown i taugb in lhr phase: (1) REAR STRANGLE TAKE DOWN , PHASE ONE, MOVE; on this command apply the hold loosely. (2) PHA E 'rwo, MOVE' on this command pu h opponen off balance with the left fist and 62 walk backward slowly pulling him to the ground and at the same ime go down with him to lessen the pr ure on hi neck. (8) PHA THREE, MOVE' on this com- mand gradually pull in and roD the houlder up behind your opponent's head to demonstrate the pres ure hat can be appli d. In training the nor- mal d' no attemp ed. To p:ractice the take- down without pause for ph e commands, the com- mand i R AR TRANGLE TAKEDOW MOVE. 81. Rear Takedown a. Objective and U ,. Th objective of the.rear takeclown is to kno k your opponent off balance and drive him to the ground in one continuous motion. The be t use of this takedown is under the sarne CD 63
Figure .8. Rear Btrangis ta.kedown (com at). 64 . umstanc 8.8 previou 1y indicated for the rear angle takedown (para 0). b. De ription. (1) Start the Tear take down from the guard poltition, tanding directly behind your opponent, facing hi back. Step in with your lefl foot placing it to the left and slightly Lo the rear of your oppo- nent's left foot. Simultan ou Iy raise your hands irectly above his shoulders with th palms down D, fig. 49). This mov ment i executed swiftly, in one motion. (2) Drive your right foot into the rear of your oppon nt' left kne and at the same tim forcefully trike downward on your opponent' hou1ders, pulling 0 your right rear with both hands, and dri ing him to the ground (@, fig. 49). nocking your opponent off balance to the rear and dri ing him to the ground mu t be one con- tinuous motion. CD Sedian IV. 82. General a. If your opponent seizes you or attempts to eize you, you must break his hold before or im- mediately after he completes it. Bite, kick, or strike him at vulnerable points to help loosen or break the hold before he can apply pressure, By escaping c. Followup 0)' Reco1)ery. Your opponent is down in either a sitting or prone position with rus back to you if sitting, or his head close to your feet if prone. Deliver a kick to the kidney region if he i sitting or a football ki or a stomp to his hea if he is prone. d. lnstl'lction and Comnw.nds. The rear tak - down is taught in two phases: (1) REAR TAK DO ,PHASE ONE MOVE' on this command tep to your opponent' left as directed and raise your hands into position above his shoulders. (2) PHASE TW ,MOVE; on this command drive your right foot into the rear of his left knee and at the ame time strike down on his houlder and pu1l your opponent. to the right toeal' and down. At normal speed the command is REAR TAKE- DOWN, MOVE. ~ COUNTERS from your opponent's grasp immediately. you can take the offensive and attack him. , b. There are me hods which you can apply to break the opponent' hold should he succeed in grasping you. These techniques are known as counters. 83. Check Blows A check hI w i a bl w u d to counter your oppo- nent's action if he seizes you or attempts to seize you. It is a vigorous blo delivered with the hand or el ow to one of your opponent's vulnera Ie points. h bi w ar u d a part of counters. 84. Finger Jab a. Obj ii and e. The object is to int.erfere with ur opponent' vi i n or breathing. The finger jab to the ey or throat i used to disable an opponent when he attempts to seize you from tbe front or when he is too close to kick. b. D cription. In forming the hand for he finger jab, the fingers ar-e extended and joined, thumb along the index finger. The wrist is locked. The jab is a sharp movement made from the elbow and hould r and directed at the eyes or throat of your opponent (fig. 50). C. Follo1l)U11 or R cov ''1/. If tim permi and distance is available recover and jab again. If your opponent clo s r grasps you, a knee lift (fig. 44) or head t\ . t tak d n fig. 6 i appropriate. d. In.struction and Co -mantis. The finger jab is taught in' two phases: (1) FL GER JAB (TO EYES OR TBROAT AND HOLD), OVE; on this command jab at target area and hold. Figtlre 50. Fing.r jab to the 4yea. 66 (2) 0 UARD; on this command recover to the guard po ition. At norma) speed the com- mand is FINGER J A ,MOVE. 8S. Reaction to Ground Contact a. F'r A tion. If you are knocked or thrown to the und 0 you trip and fall counter by immediately gettin to your foot. Use any possible method but move f t as this L the beg and safes U1 f action. If falling backward, the bes meth d is roll 0 er and regain a position on your feet. b. Ai rnate Actio?t. If you are on the ground and un ble to get to your feet before the opponent clos and then you must counter by fight- ing from tha positi n until you get an opportunity to regain your feet. It must be understood that this action is least desirable and in most situation a man on lh growld is no match for a man on his feet. 86. Backward Roll a. Objective and U e. The objective of a back- war r II i to g in distance from the opponent and regain a po ilion n your feet. A roU is used best if you are iallin backward and have sufficient momentum to complete the roll. b. D cript '011. As you faU, assume a sitting po ture and a the buttocks contact the ground, draw the knee 0 your ch and raise the elbows to the front with the palms .of the hands upward, fing rs to the rear. As you roll into the back and neck, allow e n to bend. As the Jegs come over your head the weight hif to your houlder and back of your head. By this time the hands will have ntacted the ground followed by the soles of the feet. The leg r main in a flex position throughout t he roU (fig. 51) . c. F ollcnQ'Up Or When the feet touch the ground land up and assume a guard position preparatory to resumption of your attack. d. Instructioll and Coonf'flalld. The backward roll is taught in one movement as momentum must be pr nt to mplete th roll properly. The com- mand at normal :peed i BACKW ARD ROLL, MOVE. 87. Count r to Rear Holel, Arms Pinned (1. Obi ti e and U e. The objective of tbi counter is to break the rear hold and in doing take the opponent down. This counter is used when your opponent is close behind you and has your arms pinned. . b. Description. If you are grasped from the rear with a body hold in which your a.rms are pinned (<D, fig. 52), immediately flex the knees and. at the same im, thrust your buttocks to the Figure 5J. Btukt ard roLL rear and your arm straight forward from your houlder (V, fig. 52). Shift your hips to the left and ro te the upper part of your body to th righ. Keeping the right elbow locked, ~ n the back of your fist into your opponent' groin (, fig. 52). This is a vigorous bl w deli ered from the oolder. As you swing, look a your targe . The check blow may also be delivered by dtivi.ng your elbow into YOUI oppon nt's tomaclL c. Followup or Re overy. The blow should cause your opponent to I e his grip on you and he should be 80m what stunned or injured. At the conclusion of the check b10w quickly turn, face your opponent, and kick with an appropriate kick depending n whether he went down as a result of the blow, or remained on his feet. d. instruction and Com:mands. This counter is taught in two phases : (1) COU TER TO REAR HOLD, OVER ARMS PINNED PHASE ONE, MOVE' on this command flex knee thrust buttocks to the rear, and straighten arm . (2) PHASE TWO, MOVE' at this command shift your hips, rotate body, and swing your fist into the opponent' groin. At normal speed the command i COUNTER TO REAR HOLD, ARM PINNED, MOVE. 88. Counter to Rear Hold, Arms Free a. Obie tive and se. The objective of this coun- ter is to break the rear hold and at th same time take the opponent down. Thi counter is u ed when your opponent i cl behind you, grasping you around the trunk with your arms free. b. De cri.ption. your opponent takes a rear body hold leaving your arms free (CD, fig. 53), immediately grasp one of your opponent' wrists with your opposite hand (, fig. 53). Wth a vigorou movement, smash your free elbow to your opponent's head while pulling your opponent int the blow (@ fi . 53). The direction of the blow follow the line of your opponent arm, which you al holding. This movement may be execu o the right or left. . FollOWltp &-1' Recovery. Thi vigorous blow should cause your opponent to lose his grip and be knocked to the ground. The blow will stun or injure him to the extent hat you will have time to quickly turn face your opponent, and deliver an appropriate kick. d. Instruction and Commands. This counter is taught in two phases: (1) CO TER TO REAR HOLD, ARMS FREE, PHASE ONE, fOVE; on thi command grasp one of hi wrists and pull downward. (2) PHASE TWO MOVE' on thls command flex he elbow and sma h to the opponent's heaa. At normal speed the command is COUNTER TO REAR HOLD, ARMS FREE, MOVE. 89. Counter to Rear Strangle Hold Go Objective and Use. Th objective of this coun- ter j to break the strangl hold to permit resump- tion of your attack. This counter is u ed when the enem applies a trangle from til rear encircling hi arm around your neck. b. D cription. If your pponent attempts to apply a rear s rangle hold (CD, fi. ), immedi- ately grasp hi arm with your OPPO i e hand and bend deeply at the knees, twisting your body in the opposite direction of your free arm (, fi . 64). Vigorously rotate your upper body and drive your free elbow into his armpit <0, fig. 54 . You al- way will deliver this I w towards the arm en- cit'cling your neck. r. Folio uup OT Recovery. The e1 w smash to the rib or alwpit will cau your opponent to I e 61 o
CD Figure 5 ~ COU71tfJr to "stlr hold, (trm, pi?lned. 68 CD Figure 53. Counter to ,-ear kolil, arm.8 free. 69 Figure 54. Counter to "far 8 yo.ngle /told. 10 grip and provide the time needed to quickly ;mn and deliver an effective kick or stomp. d. Instruction and This counter is talIgh.t in two phas : (1) OUNTER TO REAR TRANGLE OLD, PHASE ONE, MOVE; on this command '""""p your opponent's arm, bend at the knees and ....,..,." t the body. (2) PHA TWO, MOVE; on this command rotate your body and drive the fie elbow into .-Oll' opponent's armpit. At normal speed the com- mand . COUNTER TO EAR STRANGL OLD MOVE. 90. Counter to Front Body Hold Arms Pinned a. Obi ctive a'nd Use. The objectiv of this COUD- el is to break the hold in order to counterattack. This counter is used when he opponent has applied a close hold from the front and your anns are pjnned. b. D Ct'iption. If your opponent eizes you from the fl'ont and pins your arms, immediately thrust CD your buttocks to the rear and execute a check blow to hi groin (fig. 55). c. FoUo t!P OT Rerov ?"IJ. The opponent i forced to rele e his hold. At that time immediately fonow up with a knee lift, or glide away and kick. d. Inst1'Uctio'n and Command,r;. The counler to a front hold, arms pinned. i taught in two phas : (1) COU TER TO FRONT BODY HOLD, ARMS PINNED PHASE ONE, MOVE; on this command thrust your buttocks to the rear. (2) PHASE TWO MOVE j on this command execute a check blow to your opponent's groin. At normal speed the command is COUNTER TO FRO T BODY HOLD ARMS PINNED, MOVE. 91. Counter to Front Hold Arms Free Two included in ection ill can be used when the arms are free and these ac ions are very effective wnen used 88 counters. a. Knee Lift. The knee lift (para 76) to the grojn i a fast and powerful counter. b. Head Twist Takedow? The head twist CD Figure 66. Counter to front bodll Mid. 4nM pinned. 71 down (para 79) is simple to apply and very effec- tive in breaking a front hold when the aTIllS are free. 92. Counters to Kicks a. Objective and U e. The objective is to deflect, block, or catch your opponent's foot as he kicks. The counters to kicks are best used when there is not time 01' room to glide Ollt of rangp. of your oppo- nent's kick. b. Description. (1) To deflect a . de or pivot kick by your opponent, swing YOUI' leading arm downward and back. striking his lower leg a sharp blow with the back of your fist 01' forearm (fig, 56). When executing this counter, form the hand a fist to protect your fingers. (2) If your opponent attempts to kick you
Figure 56, Cov:nt6"T 1.0 a. lIirh or pivot kick. J , Figure 57. Count" to jootbaJl kick. 72 with a conventional kick, raise your nearest foot and meet this kick with the instep of your boot across his shin (fig. 57). (3) As another means of blocking your oppo- nent's kick, block with your forearm and sweep upward with your other arm catching his leg. The blocking al'D1 is bent at the elbow and is held rigidly at chest height to protect your head from his kick (CD. fig. 58). c. Followup 01' Reeovery. As a folJowup action to (1) and (2) above immediately follow through with a side kick to his groin. When catching the kick as in (3) above immediately execute a pivot kick to his groin (0. fig. 58) . d. Instruction and These COuntel'S to kicks are taught in one phase as follows: (1) ARM SWEEP COUNTER TO KICK, MOVE; on this command the opponent kicks and you counter with an arm sweep movement. (2) FOOT BLOCK COUNTER TO KICK, MOVE; on this command the opponent kicks with a footban kick and you block with your foot over his instep. (8) ARM CATCH COUNTER TO KICK, MOVE; on this command catch his kick with both. arms. ,
) o Figur658. Arm catch counter to kick. Section V. BAYONET PARRIES AND DEFENSE AGAINST KNIFE ArrACK 93. Parries to the High Thrust and Low Thrust a. A parry is used only when no other means of defen i . possible. If your opponent initia bi attack from the high port position you mUBt evade his initial movements by the use of the glide. As oon as he c mmits himself to a thrusting move- ment immediately execute one of t he movements described below. b. The objecti of a parry i to deftect the thru long enough to foTIowup and count rattack. (1) High. parry. (a) U e. TIl high parry is used when your opponent thrusts at the upper portion of yoor body. (b) Description. To execute the high parry, nd fa i ng your opponent with your feet a com- fortable distan apart (CD. fig. 59). As your oppo- nent thrusts, piv t on the baJl of the right Coo bl'jnging the left foot back on line with th.e right. Simultaneously parry th weapon, using the inside portion of the ri ht forearm. eel) the palm for- ward with the fingers extended and joined (, fig. 59). If the weap n is carried on th left side of your opponent's IJod , the actions would be re- red. (c) FolJcn up or recov6111. After you have ecuted a high arry, immediately rai the elbow of the arm with which you parried the weapon. and
73 deliver a rna -hing blow with the elbow to his face <CD. Ii - 9)_ (d) ltu tll/clion alld om and. The high parry is taught in thr p ~ 1. HIGH THRU T rn PARRY PHASE ONE!{ ; n lhi command you pivot and simultaneou ly parry the weapon. . PHASE TW 0, MO E: on tllli com- mand d ' v r an elbo\ rna h to your opponent' head. At normal speed th command is HIGH THR ST AND PARRY, MOVE. (2) IA>l parry. (a) Use. The I w parry is used when your pponent thrusts at the lower part of your body. ( ) De cription. To parry a thrust a the lower portion of the b dy (i), fig. 60), shift yOUl' body out of th way in th sam manner as in the high parl'y, Parry the weapon with arm fully ex- tended, palm f rwar-d, fingers pointing downward (0, fig. 60). (c) Follo tp or 'eco ry. Mter execut- ing a low parry, imm diately grasp the forward portion of the weapon wi h your left hand, pulling the weapon tightly against your hip, <@, fig. 60), and execute a pi 0 ki k to your opponent's groin or a kick to his knee (@, @. fig. 60). en grasp_ ing the weapon it is important that you immedi- ately puJI and h Id the eapon tightly against your hip. This mak it diffi ult for your opponent to pull the pon away from you as you deli er the kick. (d) 11 t7 u in and commands. The Jow bayonet parry is taught in three phases: 1. LOW THRUST AND PARRY, PHASE ONE, MOVE j nth' command pivot and straigh en the parry arm at your side, parrying the weapon. 12. PHA E TWO, MOVE; grasp the rifle in the nonparry hand. 9. PH E THREE, MOVE; on this com- mand deliver a kick to your opponent's groin or 1m . A normal peed the mmand is LOW THRU T PARRY, MOVE. 94. Defense Again" Knife Attack a. A 'oid los o nl.ac t. The first line of de- fense a ainst an opponen armed With a knife is to a oid clo contact. t j dangeroua to attempt to disann your op Dent by hand, as uch a technique is an advanced skill (chap 7) . b. D an} Yo r OrJponent. A:n.y opponent, re- gardless of hi skill wi h a knife. is dangerous. For this l' n you rnu t di arm him with the afest and most ffecti e m hod. The following methods are recommend d: (1) U an object to aid your attack such as a hea y stick or similar available weapon. Attempt to knock 01" kick the weapon from your opponent' hand (i) fig. 61, or (!), fig. 61), (2) Kick or hit your opponent in a vulnerable spo whlch will cause him to cease his attack (@ fig. 61). 3) a piece of your equipment as a weap- on such as your helm t. Hold the chin strap and wing it toward the knife to knock it out of your opponent' hand. You can also use a web belt with canteen to win as a pon (D, fig. 61). A field jacket or poncho can be u to cover or muffle the force of a knif blow (@. fig. 61). (4) ou can scoop up sand or dirt from the ground and throw it into your opponent's eyes. Use an underhand motion to p and throw in the same mali n. This ction will temporarily blind bim and enabJe you to ul1terattack (. fig. 61). Any of th above actions will gain time for you to seize the initiative and a tack with a weapon, kick, or other appropriate m n of attack.
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, 4. Swin a piece of equipment-pistol belt around opponent's wrist /). Cover knife with field j8 kct or p IIcbo 6. Throw sand or dirt in opponent's ey Figu.re 61. BaeitJ countCln to a /mife a t4ck . CHAPTER 7 ADVANCED HAND-TOHAND COMBAT Sedion I. 95. Purpose and Scope This chapter outlines the more advanced kills of hand-to-hand fighting. During the advanced phase of training, the hand-to-hand fighter i taught basic throws, take downs, and he counters to these throws and takedowns. In addition he learns vari- ous methods he may use to ounter an opponent armed with rifte and bayonet, and he is taught knife fighting techniques which b can use when armed with only a knife. Application of the ad- vanced system. of hand-to-hand comba is designed for the oldier who has received previous hand-to- hand combat instruction. 96. Training Due to the nature of the advanced material out- lined in this chapter more time should b devoted to this training than was de oted to basic skills in order to perform these procedures correctly. When in trocting in the advanced phase of hand-to-hand Sad ion II. 98. General You mllBt learn variollB fan po itions before you attempt the throws that are taught in hand-to- combat. Constant practice in these positions will enable you to be thrown. without being injured. 99. Right Side Fall Position a. Objective and Use. The objective is to learn to fall on your right side without inj ury, The fall position is used when you are thrown with your right side toward the ground. b. Description. The points to check for the right side fall po ition (fig. 62) are a follows: (1) Your chin is tucked into yoor chest, keep- in your head off the ground. Your neck remain tense to prevent your head from striking the ground and being injured. (2) Your left arm is held aeroa the face. This INTRODUCTION l'aining th instructor must remember to use the follo'" 'ng general rule : a. All afety precaution must be adhered to when training with the knife and dfle-bayon t. During thi training, in tructors will insure that all uch weapons remain sheathed at all times. b. In the advanced pha ,ae uracy in perform- ing the throws is the most important factor. Once t he fighter has become familiar with the m nl'\ h should concentrate on increasing his peed while maintaining his accuracy. 97, Front Guard Position The front guard is the basic po ition from which m t movements outlined ill thi chapter will begin (fig. 3 ). This guard will afford you a wen-bal- anced position in clo 'ng wilh your opponent and overcoming him. This position often is used in con- junction with a takedown, 3ppli tion of a throw, or disarming an opponent armed with a rifle and bayonet, or a knife. FALL POSlnONS prevents injury to your lef elbow and offers some protection to the head and thr at from the blows of y u r opponen . S) Your rigb: arm is the 'beating" arm and takes up additional shock. It ended along the ground, palm down with fingers extended and joined, at an angle of 50 to the body, Thi ann mak ntact with the ground at the same time as your left foot. ( ) Your left foot i driven to the gl'ound, taking up the initial shock of the fall. It the ground behind your right Jeg at the knee. The sole of your foot is flat on he ground. S) The entire right side of yoor body makes solid contact with the ground. To prevent your ngh Ie from being injured relax it by bendillg it slightly at the knee. c. Follow'up or RecOve11/. If thrown, immedi- 77 ately get to your feet. As a second priority defend yourself from a ground fighting ])Osi 'on (para 68b) until you can regain YOUT fe t. d. I tru tum and Comma.nds. The right side fa)) position is taught by following the procedure as pecified in b abo . TIt ph are : (1) RIGHT SIDE FALL POSITIO_, PHASE ONE MOVE; at thi command take up a full squat, reach to the r r with your left hand and place it on the ground. ring ur right arm aero your ch t, and raise your right leg so tha. it is parallel to the ground or slightly higher. (2) PHASE TWO, MOVE; at this lime ron your body to the righ and c nta t the ground. At normaJ speed the command i RIGHT SIDE FALL POSITION, MOVE. 100. Left Side Fall POlitlon a, Objective and Use. The objective is to learn 101. Pradicing the Right Side FaU a. Starting Po 't 'on (fig. 64). First take up a full squat, reach to the rear with your left hand and place it on the uDd, bring YOUl' right arm across ur ch and rai. y ur right leg that it i parallel with the ground or slightly higher. b. E B nd the left arm and left leg lightly canting y ur entire body to the left. Watch the ground over your right shoulder. Simultane- ousl swin he right arm forcefully to the right, and thlu t your body into the air in a rolling mo- tion th right by extending your left arm and left leg vigorously. Your right hand and left foot strike the gl'ound first, taking the initial shock of the fall. Keep your chin tucked tightly into your chest to prevent your head from striking the FigUTe 6%. .ide felll politi011. to fallon the lef side without injury. This fall position .is u d when you are thrown with your left sid toward be ground. b. De:scrip on. The points to check for the left ide fall ition are the same as hose for the ri ht side fall po ition (para 99b). Simply substi- tute the words ''left'' for "right" and f right" for Hleft" (fig. 63). c. Followup or Re ou 1"11. Your actions are tlte same a3 in the right side fall position (para 9ge). d. Instruction and Comma1J.ll.s. The left side fall position is taught by substituting the words "left" for "right" and "right" for "left" in the same pro- cedure as used to teach the right side fan position (para 99d) 78 ground. The completed faD should be the arne as in figure 62. c. Instruction. After the men learn fall posi- tions to the right and 1 fl, practice of bo h can oc ur by moving from one fall position to the other. To assume the left side fall position from the right ide fall iti n x ule the movement as follows: on the preparatory command LEFT SIDE FALL POSITlON rai h Ie high into the air, sup- port the body weight on the shoulders and right arm. n h ommand of execution, MOVE roll ovel' to a left side fall position. The same movement can be executed wh n tarting from a left side faU position by reversing the procedure. To practice Fi(11LrtJ 83. Left .ide falll'o';tiMt. both fall po iUons he cornman are, for example: LEFT SIDE FALL POSITION, MOVE' RIGHT SIDE FALL POSITIO , MOVE' LEFT SIDE FALL POSITIO , MOVE. This practice can be continued as d ired by the instruetor. 102. Pradicing the ft Side Fall To practice the left side fall the starting position (fig. 65) and execution (fig. 63), are the same as those for the right side, just substitute the words "left" for "right' a d "right' for "left." 1 03. Rear Fall Position a. ObjectiVe and Use. The objective of the rear faU is to land taking the impact of the fall on the shoulders ann I and feet. Thi fall is used best when falling backward with insufficien momentum to go into a backward roll, or hen your opponent throws you with an overhead throw (para 108). b. D C1iption.. The poin to check for the rear fall position (fig. 66) are as follows: (1) The soles of yOUl' feet are driven to the ground abou should width apart, keeping your lower leg at a 90 angle to the gTound. This takes up the initial shock of the fall. (2) Both hands strike the ground in a slap- ping motion at the sam time a your feet. The a.nns are extended fully, forming a 45 0 angle to your body, and the palms of your handa are down. This Japping m tion gi e you contact with the ground along both arms and across the shoulders, taking up additional shock of the fall. (3) Keep your stomach muscles tightened y ur buttocks will not strike the ground when you land. This prevents injury to your spine. ( 4) Your chin' tucked into your chest so that your head does not strike the ground Co Followup or Recovery. As in other falling positions the proper action is to regain your feet quickly. d. I tn on and Commands. The rear fall position is taught in two phases : (1) REAR FALL POSITION, PHASE ONE MOVE; at this command as urne the preparatory position specified in paragraph l04a. (2) PHA E TWO, MOVE; on this command roll forward and execute the faU as described in paragraph 04b. At nonnal peed the command is REAR FALL POSITION, MOVE. 104. Pradicing the Rear Fall Position a. Starting Po tiem (fig. 67). As ume the quattiog po . 'on and plaee your hands between your knees, with the Ims flat on he ground and fingers pointing t ward each other. Arch your back and tuck your chin into your ch t to keep your head from lriking the ground. b. Ex cutio71. Roll forward in a somersault. At the peak of the forward ron, drive the soles of the feet to the ground about shoulder width apart and simultaneously slap both hands to the ground. The arms are extended fully with the hands palm down, 79 Figure 64. Startmg position to practice right ride Itdr . 80 Figur. 65. Startir..g po.tticm to practifl' l.ft .ide lalli. 81 Fivure 66. Rt:{Jr fall po8ition.
Figu.re 6r. Starti-IIU poSitiol! to practice rea?' fall. 82 onning a 45 angle to your body. The chin re- ~ l l tucked tightly into the chest to prevent the ead from hittin the ground. The completed fan ould be ilie same as in figure 66. 05. Advance Falling Pradlce a. Right ide Fall. tart from h tanding posi- on and raise your left arm over your head with e palm of your hand facing to the left. Take sev- .. .-xl steps forward to buiJd up momentum. When . our left foot strikes the ground swing your raised .Dft: ann down in an a c thr ugh your legs 80 that _ ou go into a for ard. m rsault. Keep your chin ~ c k e d into your chest. At the peak of your forward roU thrust your flexed legs so that your body is prop Hed in th air f t first and atall I to the ground in an nd posi ion. The sole 0 your left foot and he palm of the dght hand are dri en to lhe ground and mak lhe init' I c ntact to absorb most of the shock. The completed fall position hould be the sam as in figure 62. b. L It Sid Fall. The left ide fall po tion (fig. 76) can rei in a imilar manner, substitut- ing the words "left' tOl' "right" and "right" for 'left. " c. Rear Fall Po i '011.. Start from he standing position and take a f ste forward to build up m m n urn. Then execute the fall as described in paragraph 104.. Section III. TAKEDOWNS AND THROWS 06. Hip Throws a. Objectiv and . Th bje ti e of a hip brow is to break youI' opponen' balance and quickly and forcefully hrow him 0 the ground. The best usc of a hip throw is \ 'hen you can mo e in quick1y and complete the movement prior to your opponen' a ilily to r . b. D eription. (1) Start the right hlp throw from the front guard position (facing your opponen . Place your It fo t in front and lightly i ide of your oppo- nent's left foot. At ihe sam time, trike your oppo- nent vigorously on ru right houlder with the heel of yOU1' left hand and grab his clothing at the shoulder (0), fig. 68). This blow knocks him off balance to hi rear. (2) Pivot to your left 180 0 on the ball of your left foot. During the pivot place your right arm around YOUl' oppon nt's waj t and jerk him forcefully with both arm, d"iving your buttocks into his mid tion. This maneuver bends your op- ponent over your right hip at his waist and leaves him partially u :pended in lhis position. At the completion of this maneuver your .knees are bent feet houlder width apart, and your body is bent forward at the wai t !), fi . 6 )_ (3) traighten your Ie quickly. thrusting your buttocks forcefully into your opponent's mid- section. At the same time, bend forward at the waist and pull fonvard and downward with both arm.s, dri ing our opponent to the ground (0, fig. 68). se your hip a a balan poin. throwing the man over your righ hip and not 0 er the out- side of your leg. At the completion of the throw your opponent hould ]aod in the lefl side fall po ition. (4) To execule a left hip throw substitute the ,. ord "left" f r "right" and "right" for "left" c. FoUo'u up (H'Reeo ery. Your opponent will fall at your feet and will be open to kick , stomps, or blow . The followup mus be rapid as lhe fall in itself usually is not di bling. d. In tr-u ii n n.d mmand .. The hip throws (righ or 1 ft) are taugh in three phases: (1) RIGHT HIP THROW, PHASE ONE, MOVE; on his command place the feet and de troy your opp nen s balan p ifi d. (2) PHASE 1'\ 0, MOVE; on this command place your m 81' und YOUl' opponen 's waist and u pend him on your hip. 3) PHA E TIJREE, MOVE; on thi com- mand complete the a tion by thr ing him to the ground. A t normal peed the command is RIGHT (or LEFT) HI THROW, MOVE. 107, Shoulder Throw a. Objecti and US6. The obj ective of the shoulder throw is to use your opponen 's momen- tum to throw him acro 8 your shoulder to the ground. This thr w i u d wh n your opponent is a tacking direc ly to your front, with his fi ts or b th arm in the air. b. De cnptio1l. (1) our tbr w ins from the front guat'd po on. y ur opponent directs a blow to your head or up r body with his right hand, block hls blow somewhere b n he knife edge of your Ie! hand and y ur lefl elbow. Step forward with YOUI' lei foot. placin i sli htly in front of and cen red on your opponen 's f t. Simultaneously gt p your opponen s righ wrist with your left hand and pull him forward and off balance (0)t fig. 69), (2) Pivot 1 0 lo your left on the ball of your I ft foot and plant yOUl' l'ight foot immediately on 83 - Figure 68. Right kip throw. line to the outside of your opponent's right foot. At the arne time, forcefully drive your upper right ann into your opponent s right armpit and pull his right arm tightly acro s your chest with our left hand. You now ha d buttocks-to-groin con- tact with your opponent your hips are on line, your back j er t. y ur knees are flexed and your opponent is off balance to the front (, fig. 69). (3 Tum your head and eyes to the left, pivot approximately 90 0 to the left on the ball of your left foot, and drop to your right knee. At the same time pull your opponent downward to the left with your left hand rotating the upper portion of your body to the left rear in a circular motion. Maintain your grasp on your opponent's right wrist with 'Your left hand (CD and CD, fig. 69). c. FoZlowup or Recovffr1/. If you maintain your grasp on your opponent's right wrist, he will land directly to your front ,vith his right arm across your left knee (V, fig. 69) . Push down with your left band at his wrist and your right band at his shoulder to break h1s elbow or dislocate his shoulder. d. Instruction and Commands. The over-shoul- der throw is taught in three phases: (1) SHO LDER THROW, PHASE ONE, MOVE; on this command step forward, block: your opponent' blow, grasp your opponent's 'right wrist and puB ltim forward and off balance. (2) PHASE TWO, MOVE; on this command, pi ot to the left and drive your upper right arm into your opponent s right armpit. (3) PHASE THREE, MOVE; on thjs com- mand, continue pivoting to the left, drop to your right knee. pull your opp n nt to the ground in a circuJar motion to yOUl' left rear. At norma) speed the command is SHOULDER CfHROW, MOVE. 84 lOB. Overhead Throw a. Obj ctive a1 dUe. The objective ot the over- head throw is to take full advantage of your oppo- nent' mom ntum and throw him over your head. This thro i used when your opponent is rushing directly at y u. b. Description. (1 ) You start this throw from the guard posi- tion, facing our opponent who is about five or six steps a way. As your opponent rushes forward yon grab hi lap 18 with both hands. Simultaneously you raise ei her your Ie! or right leg and p1a.ce the sole of your f olidly a ainst his stomach (CD, fig. 70). (2) Still maintainjng the hold on your oppo- 11 nt' lapel. and with your foot against his stomach, drop down nnW your buttocks stri'ke the ground and you are in a sitting position. Continue moving backward until your back: and shooJders touch tile ground. keeping your opponent pul1ed firmly agaiIISt your foot. Using your opponent's momentum, pull him with your hands until he is suspended over y UJ' dy on your foot (. fig. 70). (3) Catapult your opponent into he air by maintaining a i ht handhold and thrusting your leg . gOl'OU Iy into his stomach and arching your ck tha you TOck back onto your shoulders. Your opponent assumes the rear faU position !), fig. 70). (4) By maintaining a firm grip with your hands on his Japel y u will be pulled over, complet- ing a rear somel ult and landing astride your op- ponent's chest (0, fig. 70). c. Follo1IJUp or Recove1'1j. If yon hold on to your opponent at the conclusion of the throw you should be astride his chest. From this position strike or
0. Figure 69. Shoulder tkTOW. attack a vulnerable body part with a chop or jab or apply a strang} hold. If you 10 e your hold your opponent will get away, in such case get to your feet and continue the attack appropriate. d. In tl tlction and C mmands. The overhead throw is not taught b ommand phases. There are, however ee pa to he instruction process. The in tructor fir t should e.xpiain each part of the throw and a the same time have men apply the action. After they understand the throw then prac- tice a "walk-through/' and finally an actual r run- through" at normal peed. To uccessfuUy execute t his throw there mus be a cm1:n.in amoun of mo- mentum in 01 d and the opponen must know and u the rear fall position to avoid inj ury during trainin . The command at normal speed is OVER- HEAD THRO\\ . MOVE. 109. Body Block a. Objec'v and P.. Th objective of the body block i ounter your opponent's rush and at the same tim u him to faU to the ground. The b d)r block is u cd when your opponent is running at ou a tempti 0 knock . ou down with his forward rno 'emenl b. De criptioll. 'When the opponent rushes you wai. until it i 1st for him to stop. Step back wi h ei hel" fo t, ul"ning your side toward him (CD. fi . 71). A ou turn I l w a ~ from him flex your kneel bend well 0 er at the wai t. You must get 85 F"gur670. Ov rhead throw. your back lower han his belt line <@, fig. 71). Brace yourself wJth the foot you thrust to the rear. As hi momentum carri him over yoor back, thrust you r ann back and up. Lift hi leg or thrust your arm betwe n his legs. A.1J 00 do this straighten your legs fast and hard, throwing him over your ack (0, fig. 71). c. Follow p or Reco ery. The impact of falling may tun or di ble yoo . opponent. If this i the case mov in and kick a vital body area. If he re- gains his fee before you are able to foUow up yoo mo t continue the attack as appropriate to the situation. d. instruction. und Commands. This movemen is not executed at normal peeed during training as the oppanen' fall cannot be controUed. Men are instructed as to the technique, and practice a "walk- through' up to the point where the opponent is thrown. The mmand is BODY BLOCK MOVE. 16 110. Overshoulder Throw a. Obi ctive and se. The objective of the over- shoulder throw is to grasp your opponent and pro- pel him over your shoulder and head onto the ground. Thi throw is u ed best when your oppo- nent is stationary and nonaggressive. b. Dript on. (1) Start the 0 'ershoulder throw from t he guard po ition (facing your opponent). The first pha of thi throw is identical to the first phase of the right hip throw and the footwork is identical throughout to that used in the right hip throw. Place your 1 ft foot in front and slightly inside of your opponent's left foot. At the same time, strike him i orouslyon hi ri ht shoulder with the heel of your left hand and grab his clothing (CD, fig. 72). (2) Pivot to your left 180 0 on the ball of your lef foot. K p your right arm in position to pro-
CD F1gure 71. BodV blollk.
Figur 7%. Ou t.llrow. teet your head and neck region until you near the completion of the pivot. Reach up and grab your opponent's clothing at his right houlder with your right hand, and then grip him at this point with a double-band hold. As you complete the pivot. pull your opponent forward and drive your buttocks into his midsedion (;>, fig. 72), Your buttocks are directly in front of your opponent' hips, your righ foot is in front and slightly outside of your oppo- nent's right foot, your elbow ar as close to your body as possible. and your knees are bent. (8) Straighten your I bend at the waist, and pull downward with both hands. This action will catapult your opponent over your shoulder <0, fig. 72). He assumes the rear faU position as he strikes the ground. c. FoUowup or Recovery. Your opponent will fall with his head close to your feet. A stomp or kick is the best followup action. d, lnstT1l.ction and Cam71l{l:nds. The overshouJder throw is taught in thr phases : (1) OVER HO LDER THROW, ONE, MOVE; on this command step forward, de- troy your oPl>Onent's balance, and gl'asp his cloth-
mg. {2 PHASE TWO, MOVE' on this command pi ot, complete your hold and uspend your op-po- nent upon y ur but k. (3) PH SE THREE, MOVE; on this com- mand throw him to the ground over your head. At normal peed the command i OVER HOULDER THROW, MOVE. 111. Front L 9 Takedown a. ObjeC'tive and 'e. Tn objective of the front Jeg takedown i to upset your opponent's balance and take him dov n by pulling one leg out from und r him. This takedown is used when the oppo- nent is he itant or when you are close to him and he is attempting to grasp you. 87 b. D cri1)t1oll. (1) tatting flom he guard position and facing tOWald your opponent, lunge forward strik- ing a forceful blow to his upper chest area with the palm of hand. Till will cau e -OUf opponen momenta.rily p 0 he rear leaving one foo ex- tended in order to maintain his balance (0. fig. 73) . (2 Once your opp Dent i in this position. instantly reach down and grasp his extended. leg below the knee (@. fig. 73). Lift the leg as high as possible wilh both hands (. fig. 73) and push your opponent forcefully to the ground (@. fig. 73). t. Fotlou or Reeo 'y. When our opponent is on the ground follow up with kicks or stomps to vulnerable a.T of the bo y. d. lnstntcti a HZ Commands. The front leg takedo\\-n is taugh in three phases : (1) FRONT LEG TAKEDO'VN, PHASE ONE, . OVE: n thi command step forward and strike a forceful blo to o p p o n n ~ s chest. Figur6 73. Front C'U tak,down. 88 (2) PHASE TWO, MOVE' on this command grasp your opponent's leg and lift it approximately waist high. (3) PHASE THREE, MOVE; on this com- mand raise the leg as high as possible and push your opponent to the ground. At normal speed the command is FRONT LEG T AKEDOWN, MOVE. 112. One Arm Takedown a. Objective and Use. The objective of the one arm takedown is to block your opponent's punch or blow and use his extended arm as a lever to tlu'ow him to the ground. The best use is when your opponent strikes at your face or upper chest area. b. Description. (1) Starting from the guard position quickly shift your body to the left of your opponent's blow, at the same time deflecting the blow with the out- side portion of the right forearm (CD, fig. 74). In deflecting the blow immediately grasp yOUI' oppo- nent's right wrist or fOl'earm (, fig. 74). With the heel of your left hand strike a forceful blow into yOul' opponent's locked right elbow (, fig. 74) breaking or dislocating the elbow and forcing yOill' opponent to the ground (0, fig. 74). (2) This movement can be executed on an opponent thI'usting with his left hand imply by reversing the procedures outlined above. c. up 01' Recovery. Follow up with a blow to your opponent's neck or kidney area, 01' a kick, to assist in bringing him down (should that be neces ary). d, Instruction and Commands. The one arm takedown i taught in two phases : (1) ONE ARM TAKEDOWN PHASE ONE, MOVE' on this command block the opponent's blow and grasp rus arm. (2) PHASE TWO MOVE' on this command strike his elbow and force him to the ground. At normal speed the command is ONE ARM T AK E- DOWN, MOVE. Sedion IV . BAYONET DISARMING 113. General In combat any of the methods described in this section can be used to disarm an opponent whether he uses a long 01' short thrust. In training, how- ever, you are taught bayonet disarming methods for both long and short thrust attack. The text differentiates between the short and long thrust to enable you to judge the distance between the bay- onet point and your body when practicing these techniques. \x''hell practicing t he short thrn t, you should be approximately arm's length from the bayonet point. When practicing the long thl'ust the distance is increased by 1 foot. The unarmed soldier should wait until his armed opponent has com- mitted himself before attempting a disanning maneuver. 114. Pull and Push Counter a. Objective and Use. The objecti e is to disann your opponent and throw him to the ground. This counter is ll3ed best when you are a short thru t distance from your opponent. b. Description. (1) If your opponent attacks you with a short thrust, twist your body to the left and at the same time step to your L'ight front. At the same time strike the bayonet with your right forearm to deflect the blade from your body (0), fig. 75). (2) As soon as the bayonet has passed your body, grab your opponent's left hand with your tight hand. At the same time, t.ake a long step with your left foot toward your opponent's l'ight, reach under his rifle with your left hand, and press your left shoulder against the upper portion of the hand- guard. With your left hand, grab his right hand where it bold the small of the stock (]), fig. 75), (3) Pull with your left hand and push with yow' right hand. Keep your weight on your left foot and kick your opponent so that the calf of your right leg makes calf-to-calf contact on his right leg (0.11 .75). (4) Your opponent will faU 0 the ground and loosen hi grip on Ius rifle (!). fig. 75). C. FoUOWU1) a'Tla Reco'17ery. After taking yonr opponent's !'ifie, deliver a butt stroke 01' thrust to a vital area of his body. d, Instruction and Commands. This is taught in three phases: (1) PULL AND PUSH COUNTER, PHA3E ONE, MO'" E; on this command twist your body. step to the right and deflect the bayonet" ith your right forearm. (2) PHASE TWO. MOVE; on this command grasp his hands and press with shouldel' as directed. (3) PHASE THREE, MOVE; on Ods com- mand pull and push with the hands and kick the calf of hi right leg with YOUI' right leg. This action will cause him to fall to the ground. At ',at'mal peed the command is PULL AND PUSi. COUN- TER, MOVE. 89 I CD CD 90 .. (i) Figura 75. Pull and plU eou tr. 91 Fig',re 76. 0 wlell count.,.. 92 11 S. Overleg Counter n. Objecti1J and Use. The objective of thi coun- er is to disarm your opponent gain possession of his rifle, d lh r w him the ground. It is used t when he makes a long thrust a you. b. D criptio I. (1) As your opponent executes he long thrust, parry the ayonel to your lef with your right forearm and id. p to t he right oblique. You are now in 8 position facing the side of his rifle with your roin area protec ed by yoUl' right leg (<D, fig. 76). (2) With YOUl'left hand, palm up, grab your opponent's left hand and the rifle from underneath (D, fig. 76). (3) Twis yOUl' body to the left in front of yoUl' opponent and place your right 1 g in front of his body (, fig. 76). (4) With the right hand, palm do'Wll, grab his l'ifte from above at the receiver. Pull the rifle and your opponent a ro S you l' right leg. at the same tim ex r pr ure with yOUl' right side against the outside of his left arm and elbow (@, fig. 76), Sufficient pressure with your side while pulling on he rifl can b1' ak yom' opponent s elbow. (5) Continue pulling y u opponen aero your leg t.h.rowing him to e ground (0, fig. 76), (6) Keep the rifle and follow through with your attack ( fig. 76). C. Fol101VUP or Reco ery, Follow up with a butt stroke or bayonet ttack. d. and Com'm.a.nd.8. This counter is taught in four phaa : 1) OVERLE COUNTER, PHASE ONE, MOVE; on this command execute the movement a described in b (1) above. (2) PH Af;F. TWO, MOVE; on this command ex 'ut the movemen described in b (2) above. (3) PHASE THREE, MOVE' on this com- mand perfonn the movement pecified in para- graph b (3) above. (4) PHASE OUR lOVE' on thi com- mand complete the counter as described in b (4) and (5) a ve. t n rmal p d the command is OVERLE COUTER. MOVE. 116. Somersault Counter a. Objecti 'e and Us . Th objective of this coon- er is to disarm your opponen, ake hi rifle, and hr whim t h 1,'1' undo 1 i used best when he is making a vigorous long ru. t at you. b. De.8 ri])iio 1. (1) As 'out' OJ) li t execu es the long tllru t, pa 'ry hi ba 'onet o. our rigl1 with your e t r rm. A. y u P' rr,' with your lef fo 'earm. move your body lh) f CJ lique. lepping off to y Ul'l f front wi h your left f t . You are no " ill a po ition facing rift from he side with y ur groin area pro ec ed by you -lef leg (<D. fig. 77). (2) "ith the palm of your hand, trike hi rifle n the muzzle and drive the bayonet point in 0 h gl'ollnci (0, "fig. 77). Do not follow the rifle all the way down. Allow your OPPOl! nt's momen- tum to ram the bayonet into the ground. (3) r "80 h rift butt with YOU}' left hand
and, with your l'igh hano gl'ab your opponent any- where on his back or head \0. fig. 77). (4) To i arm our opp Dent you drive the stock to his rifle int hi. y and simultaneously pull him with your ri h hand. pinning him to the gl und (<D. ti . 77) . () ow ou should in po session of your opponen s rifle and in a position to attack him (0, fig. 77). C. Follmvup 01' ounter, hen 'ou gain po - i n f his rifle a bu t troke or banone attack a. appropriat . d, I11Stru tion and laught in four phases: omnut d . This coun er is (1) OMER AULT CO TER. PHASE 0 ... ...,.", MOVE; n thi command xecute th mov- ment as pl'escribed in b (1) above. (2) PHASE TWO, MOVE; on this command perform th m vement de cl'ibed in b (2) above. (3) PHA THREE, MOVE; on thi' com- mand the movement prescribed in b (3) abo\'e. (4) PHA E FO R. MOVE: n hi com- mand complete the counter byexeeuting he IDO\'e- ment as described in b ), and 5) abo\'e. At nOl'- mal p d th rommalld is 0 fER Al.LT 0 - TER fO E. 93 Figur '1". om.et"Sdult counter. Sedion V. KNIFE ATTACK AND DEFENSE 117. General A knife (or bayonet), properly employed, is a .deadly weapon. ou can use it on patrols to silence an enemy sentry or you can use it for close-in fighting when you do not have a rifle.
118. Grip a. The pr r knife grip i ntial for tll1Lxi- mum control. T form a pr per grip begin by laying the knife dia nail acr the out-stretched palm of your hand CD, fig. 78). b. Gra p he small part of the handle next to the cross guard with your thumb and forefinger. Your middle finger encircles the handle at i s largest poin <CD. fig. 78). Do not hold the knife too tightly. 94 c. When the knife is held in this manner it can be rnan uvered in all dir tions. You can control the direction of the bJa b a combination movement of the forefinger and middle finger and a turning of the wrist. When the palm is turned up and you are holding the knife in your right hand, you can slash to the right or left. When the palm is turned down, you 0 can 81Mh in ei her direction. You can thru t when the palm is held either up or down. Just before he knife makes contact. you hold it
tightly with all fingers (0. fig. 78). 119. Stance When en aging in a knife attack your stance (fig. 79) is similar 0 the front guard position. The only difference is t he position of your arm . The knife is held waist high and in front of your body. Your lef arm and hand act as a guard or foil and help create an opening for a slash or thrust. You also may use your left hand l distract your opponent's attention b throwing something or by A deep wound in the stomach cause death if the wound is unattended. c. The H aT. A lhru into the heart causes almost instant eath !). fig. 81) . This spot is diffi- cult to hit because of the protecting ribs. A hard Fi(llLT6 78. Grippmg Ute knife. making a udden darting motion toward bim. When you are in this stance your knees are bent to provide mobility and balance. In this nee, you also are able to prot t your midsection and throat area. 120. Modified Stance In the modified stance (fig. 80) you conceal the knife until your opponent knows what you have or until you thrust or slash with it. The knife is con- cealed behind the right leg. 121. Front Attack When you attack an opponent from the front with a knife he in tin tiveJy tries to protect hi tomacb and throat. If he i wounded in one of the places his fear may be 80 great that he forgets to defend him- self and you can kill him. a. The Throot. You can atta k the throat with eithel' a thrust or a slash. Th thrust is most effec- tive if the knife is driven into the base of the throat jus below the Adam's apple !), fig. 81). This type blow cuts the jugular vein and ul in a1mo t instant death. A la h to either ide of the neck cuts the carotid artery which carries blood to the brain. Your opponent will die within a few seconds from loss of blood. b. The A thru t combined with a la h to the stomach produces great shock <, fig. 81). Your opponent will be tunned and UDable to de- fend him eli. You can then deliver a killing blow. thr t, however. UBUally will slip off the rib and pene rate the beart. d. The Wrist. A h t the wrist will sever the radial ar ry. can ing death within 2 minutes (@. fig. 81 . This type of attack is excellent if your opponent attempts to grab your clothing or arm. The radial artery i one-quarter inch below the urface of th skin. Unconsciousness results in about 30 seconds. e. The Upper Arm. A slash. to the upper arm just above the inside of the elbow cuts the brachial ortcry and causes death within 2 minutes <0. fig. 81). Till artery i abou one-half inch below the skin urface. Unconsciousness occurs in about 15 seconds. /. Th LeO. A slash to the inside of the leg near the groin evers he arteries there and makes the leg use1e s (@. fig. 81). 122. Attack From the Rear attacking an opponent from the rear you should launch your attack immediately upon reach- ing a position not 1 than 5 feet from him. a. The Kid, 1/. Thrust the knife into your oppo- nent's kidney and imult.aneou grab his mouth and nose with your other hand (CD. fig. 82). After a hort in erval withdrnw the blade, slashing as you do so, and then cut his thr at. The thrust to the kidney produces great shock and causes internal hemorrhage and death. 95 FiflUre '19. Stance with. knile. b. Side of the Neck. A thrust into the side of the neck is effective when you want to maintain sHence (, fig. 82). c. The Th'l'oat. A slash across the throat from 96 the rear severs the windpipe and jugular vein (0, fig. 82). d. The Subclavian Artery. The subclavian artery is approximately 2Y2 inches below the surface be- tween the collarbone and the shoulder blade. Attack this spot with a thrust by gripping the knife as depicted in (!), figure 82. As you withdraw the knife, slash to make the wound as large as possible. Thia artery is difficult to hit, but once it is cut the bleeding cannot be stopped and your opponent wm lose consciousness within seconds. Death will follow rapidly. 123. Advanced Techniques Against Knife Attack Basic techniques of defense against knife attack (para 94) do not prescribe disarming the opponent by hand. Such practice is an advanced technique due to the exactness necessary to complete the dis- arming. An advanced hand-ro.hand fighter should know the following methods of disarming an oppo- nent who attacks with a knife. a.. A counter to the downward stroke is shown in figure 83. Block your opponent's arm by bending your left fist forward and making contact with his wrist. Step through with your right foot to protect your groin. Keeping your left arm horizontal, bdng your right hand underneath the upper part of your opponent's knife arm and grasp your left fist (<D, fig. 83). Bend forward Bwiftly from the waist and put pressure on your opponent's arm (0, fig. 83). This causes him t.o release his knife and faD backward. b. A counter to the upward stroke is shown in figure 84. Catch your opponent's wrist or forearm in the "V" formed by crossing your arms at the wrist. At the same time, 2'lide s1i2'htly to the rear to keep the knife from cutting your stomach <<D, fig. 84). Upon stopping his blow, grab your oppo- nent's right hand with your left hand and place your thumb on the back of his hand. Reinforce this hold by grabbing his wrist with your right hand and place your left thumb on the back of his hand <<V, fig. 84) . Twist his wrist to his left and bend his hand toward his forearm causing him to fall to the ground (, fig. 84) .
Figure 80. Modifie4 .tGftC41 wit-' bif-. 1 K"IFE 6ThC AT a,.Sf OF THRO,.t J KNIF E ATTACK TO lH WRI 98 2. FE /It ",CIC 0 HE S ~ A C ~ KNI FE ATTACK TO THE U PE ARlo! . Figu.ra 81. Frontal k-tti/c attack ro . al &od1/ aracu.
). "FE ATTACK TO TlfE HEART. 6 KNI FE An ACIC TO LEG I I . KNIFE ATTAC FR REAR TO THE 10 EV 2. I FE ATTAC FRO REAR TO SIDE OF THE HECK. ,
3. It IFE ATTACK FROM REAR TO THE THROJoT. A. KIof ' FE ATTACK FROM REAR TO HE ARTERY. fi'illW' 8f. Kmke a1ttJ.ck,lrom tAe rear, eo ital bodJl o.r al. 99
100 l. SECOND COUNTER AGAINST DOWNWARD STROK CD 2 CONTINueo Flgur 88. COIt71t.,. IJgaiMt cUJwn.ward .trokfJ. I . CO HTER AGAI ST UP ARD STROKE CD 2. COHTlfoIUED. 3. CONTINUED. CD Fivun ~ Counter agam.t u.pward .fl'rou. 101 This Page Intc-utionally Left BinnIe 102 CHAPTER 8 SPECIALIZED SKILLS Sedion I. 124. Pwpose Thi chapter describe a nwnber of specialized skills which are of value to a limited number of soldiers on a need-to-know basis. Generally, thia training follows basic and advanced hand-to-hand fighting instruction' however special aasignment may dictate that certain specialized skills in his chapter be included ill the training program regard- less of previoUB training. INTRODUCTION 125. Scope I ncluded in thi chapter are a variety of holds and methods of breaking holds; com along techniques which can be used if the soldier does not, for me reason, desire to kill or disable his opponent; de- criptions for ariations of throws and takedown which are more difficult t o execute than similar ad- vanced OO11s' and information concerning method of searching, securing, and ga 'ng prisoners. Section II. HOLDS AND COUNTERS TO HOLDS 126. General a. The three main purposes of a hold are: (1) To subdue your opponent until yon can secure him for safekeeping. (2) To injure your opponent and place him in a position to receive your foUowup blows to the more vuJnera Ie parts of his body in order to over- came his resistance and eliminate him as a threat. (3) To kill your opponent immediately by applying enough pressure to certain parts of his body. b. Properly executed, any strangle hold can cause unconscionsn in approximately 2 or 3 minutes. Continued pressure will kill a man in less than 4 minutes. Caution must be used in training: holds are applied with some pressure to assure under- standing of the power involved, yet not enough pressure to cause damage. 127. Front Strangle Hold a. Objective an.d Use. The objec 've i to encircle your opponent's head with your arm and strangle him. The front strangle hold is particularly good against a low frontal attack. b. Descripticm. (1) As your opponent charges, strike his right shouJder with your left hand to slow his mo- mentum and slip your right forearm under hi throat and clamp hi head under your right ann. Glasp your I ft wrist with your right hand. Apply pr ore b leaning backward and lifting with your right forearm. You can choke your opponent in this position (CD fig. 85). (2) Another method of executing this hold, and one which acts more wiftly is to grab the knife edge of your right hand with the fing rs of yo eft hand ( fig. 85). PuJ] forcefully toward your chest and at the same tim t lean backward. 'When applying thi hold, keep the bony, inside edge of your forearm across your opponent' Adam's apple for m imum efl'eclivenes,<l. e. FoUowup or Reco ery. No followup is neces- sary if y u maintain your hold. If your opponent twists out of your grasp you must apply followup action as appropriate. d. lnst etion and Commands. The front strangle hold is taught in three phases: (1) FRONT STRANGLE HOLD, PHA E ONE. MOVE; on lhl command low his momen- tum. 2) PRASE TWO, MO E: on thl command clamp your arm ar und your opponent's head. (3) PHASE THREE VE; on this com- mand apply pressure by leaning backward and l i t ~ ing. At normal speed the ommand is FRON STRANGLE HO D, MOVE. 128. Side Collar Strangle Hold a. Objective artd U e. The objective of the sid 103 collar strangle hold i to strangle your opponent utilizing his collar as hand holds. Thi hold is used best when your opponent i on the ground and un- able to attack your groin. It causes unconsciousness and eventual death by stopping the flow of air to the lungs. b. D cripti n.. rip your oppanen well back on his collar with both hand palm ou (fig. 86). Use his collar for Ie e r a ~ and place the second kimckJe of your forefingers behind the Adam's apple at the side of his neck. Place bo h your thumbs b 1 w hi Adam' apple, applying continu- ons pressure inward by straightening the elbows and wrist. . Follo'Wup or Recovery. If you maintain your hold no followup is necessary. Should your oppo- nent break your hold you must apply followup action as appropriate. d. Instruction and COf/1l.manlL. The side collar strangle hold is taught in two phases: (1) SIDE COLLAR STRANGLE HOLD, PHASE ONE, MOVE i on this command grip your opponent's collar and place the knuckles of the fore- finger as pre ribed. (2) PHA E TWO, ; on this command place the thumbs and apply pressure. At norma1 peed 1h mmand j SIDE OLLAR TRANGLE HOLD, MOVE. 129. Croll Collar Strangle Hold a. Objecti and Use. The objective is to strangle your opponent. To be effective, this hold must be executed on an opponent who has an open collar or lapel on his coat or jacket. b. Ducription. ( ) Cr your hand at the wri ts and grab the collar openin with your fingers on the inside and our thumbs on the ou ide (fig. 87). Pull with yourfin T and i or your hands against your opponent's throat. He will drop to the ground un- con clous if the hold i executed properly. (2) This strangle hold also can be executed from th rear. Cross your arms in front of your opponen' throat, seize his clothing at the neck, and pun your hands in opposite directions. c. Followup or Reco ery. H you maintain your hold no followup is necessary. Should your oppo- nent break your hold a knee lift to the groin or a mkedown should be used as appropriate. d. Instrl.lctio11 al1d Commal1ds. This hold is taught in two phas s: (1) CROSS COLLAR STRANGLE HOLD, PHASE ONE, MOVE; on this command cross our hands and grasp his collar as prescribed. (2) PHASE TWO OVE; on this command pull with fing and pre your hands across your opponent' throat. At Donnal speed. the command is CRO COIJ.AR STRANGLE HOLD, MOVE. CD --- CD ~ ~ ~ ~ ~ Figure 85. Fr07lt .tmngle Ilold. 104 FigwrlJ 86. Side coUar lIucsngl. hold. 130. Full Nellon a. Objective and U8 . The objective of this hold is to force your pponenl to the defensive and sub- due him. It is used best when you gain a position to his rear. b. De&cription. (1) Execute this hold from the rear. Place both anns weJ1 up into your opponent's armpits and place YOW" hands on the ba of hi head. Interlock your fingers <<D. fig. 88). (2) Apply downward pressure ou the back of his head and upward pressure under his arms (@. fig. 88). Thi hould nbdue him. Co Followup or RecO'IJery. If your opponent should slip out of the hold he probably will turn to face you. follow up with a kick. d. Instruction and Commands. The full nelson is taught in two phases : (1) FULL NE ON, PHASE ONE J MOVE; on thi command (from the rear of yom opponent) pLace your arms up into his armpits and your hands on the back of his head. (2) PHASE TWO MOVE; on this command apply pr ure downward on his head and upward under his arms. A normal speed the command is FLLL SON 10VE. 131. Hamm rlock a. Object'l)6 and U e. The objective of this hold is to plac your opponent's arm in a painfuJ posi- tion in order to subdue him. It is used best when you can catch hi ann at the wrist and pull it to his rear. 105
Figure 81. GroN coUar atr4f1.gu 1t.old. b. DescriptWn. (1) To execu e th hammerlock from the rear. grab your opponent's hand or wrist and pull back- ward. Then force his foreann up toward his head. By keeping your right hand at his right elbow and continuing to f orce hi ann up, you can dislocate his shoulder (fig. 89). (2) To execute the hammerlock when facing your opponent, grab his right wrist with both hands. Pivot to your left 180 0 DUIing the pivot, raise your opponent's arm above your head and step beneath it and behind him at the completion of your turn. c. Followup 01' Recovery. If you should lose your 106 hold on your opponenL' wrist follow up with a blow to a vulnerable area or a kick as appropriate. d, Instruction and Command, The hammerlock i tau ht in on movement. The command is HAM- "l.ADRLO K OVE. 132. Double Wristlock a. Objective and U Be. The objective of the double wristlock i to immobilize your opponent's arm and put pr ure on his elbow joint. It is used best when your opponen i to your rear and in the act of reaching around your waist. b. Description. (1) To execute a double wristlock, grab your opponent s right wrist with your left hand <CD. fig. 90). Pa your right hand and arm over his right upper arm, under his bent elbow, and clasp your left wri t, mple ing the doubl wri lock <. fig. 90). (2) You can continue into a twisting ham- merlock by j rking hi arm up and back <0, fig. 90). (3) tep figure 90, illustrates a variation of the doubJe wristlock. c. Follotuup or Reeo ery. If ou cannot complete the hold, I' your opponent withdraws hi arm, drive your elbow to his ribs or strike him in the
grom. d. Instruction and Co-m/mands. The double wrist- lock is taught in two phases: (1) DOUBLE WRISTLOCK, PHASE ONE, MOVE; on this command gra p your opponent's wrist with your left band. (2) PHASE TWO MOVE; on this command pass your right hand and ann over his upper a.rm, under his bent elbow, and clasp your left wrist. At nonna1 peed the command is DOUBLE WRIST- LOCK, MOVE. 133. Cownten to Holds If your opponent u in get{ ing a hold on you, you mu break the hold before or immediately after he completes it. Bite, kick or hit him at vul- nerable points to help I en or break the hold before he can apply pr me. By escaping from your opponen '5 grasp immediately, you can take the offense and attack him. 134. Counters to a Choke Hold a. Obj cliVe and se. Your objective in counter- ing a choke hold i to act quickly to break the hold. U of this counter works best if your opponent' arms are extended. b. D cription. (1) When your opponent attempts to choke you u a roundhou arm swing to break his hold (0 fig. 91). (2) A you wing your arm over his anns pivot in the direction of your swing to get as much of your body weight as po sible behind your arm swing (0, fig. 91). Thi cau your opponent to loosen his hold. (3) This escape also an be used. against a CD Figure 88. Fu.ll Ne14otl. 107 Figure 89. Hammerlock. choke hold from the rear. Swing your arm and pivot around facing your opponent as you swing. c. Followup or Recovery. Be prepared to strike him in the face or neck with a backwal'd, knife edge blow of your hand before he recovers. d. J?1.3truction and Command. This choke ho1d counter is taught in one phase. The command is COUNTER TO (FRONT or REAR) CHOKE HOLD, MOVE. 135. Throw Counter to a Front Hold, Arms Pinned a. Objective and Use. The Dbjective of this coun- ter is to break your opponent's hold and throw him to the ground. The use of this counter is when your opponent has applied a close hold from the front and has pinned your arms. b. Description. (1) To escape an opponent who has grabbed you around the body and pinned your arms in a front overarm bear hug (CD, fig. 92), force your hips to the rear leaving a space between your bodies Then grab or strike into his groin (CD, fig. 92). 108 (2) Pivoting on your left foot, place yow l'ight foot outside of your opponent's right foot. Slip your right arm under his left armpit and grab him across the back. With your left hand grab his right upper arm, pulling it forcefully. Drive your buttocks into his midsection and at the same time twist to your left. Lift with your right arm and pull with your left hand, throwing yOUI' opponent over your hip and to the ground (0, fig. 92). c. Follo'Wup o'r Recovery. As your opponent strikes the ground, followup with a blow to a vul- nerable point. d. and Commands . This counter to a fmnt hold, arms pinned, is taught in three phases: (1) THROW COUNTER TO A FRONT HOLD, ARMS PINNED, PHASE ONE, MOVE; on this command force your hips to the rear and attack his groin. (2) PHASE T"ro, MOVE; on this command, pivot, move your right fODt outside yDur opponent's right foot, slip your right arm under his left arm and arDund his back and grasp his right arm pull. ing down forcefully. (3) PHASE THREE, MOVE; Dn this com- Figure 90. Doubu toNtZock. mand drive your buttocks into his midsection and twist to your left, lift and pull him 0 er your bip to the ground. At normal speed the command is THROW CO TER TO A FRONT HOLD, ARMS PINNED, MOVE. 136. Push-Pull Counter to Front Arms Free Hold a. Objectiv and Use. The objective is to break
this hold quickly. The be t use i when your arms are free. b. De8cription. (1) An opponent may lock his arms around your waist and attempt to bend you over back- wards with a front underarm bear hug (0, ng. 93). 2) To counter this hold, place the thumb of your left hand under the base of your opponent's no e. Put your right arm around hi waist. By pressing . th your left thumb and pulling his waist toward you, he ither loosens his grip or is forced backward 9, fig. 93). . FoUowup or Recovery. Followup with a knee lift to the groin or a kick. d. instructiO'lt and Commands. This counter is taugh in two phas : (1) PUSH-P LL OUNTER TO FRONT HOLD, ARMS FREE, PHASE ONE, MOVE; at this command place the left thumb under the base of your oppon nt s no I and put your right arm around his waist. (2) PHASE TWO, MOVE; on this command 109 Figure 91. to ckoke llold. CD CD Ftllu.re 9B. Throw W II Irrmt hold, GT1M pmnf. press with your left thumb and pull his waist toward you. A normal peed the command is PUSH-PULL COUNTER TO FRONT HOLD ARMS FREE, OVE. 137. Counter to a Two-Hand Grip on One Wrist a. Objective and Use. The objective of this coun- ter is to break the grip on your wri t. It is used when your opponent i facing you and has grasped one of your wrists with both hands. 110 b. Des ption. (1) Your opponent may grab you with a two- hand grip n on wrist (0, fig. 94). (2) To counter it. tep forward with your right fool and bend both knees. Keeping the trunk of the body upri rot, bring your right elbows close to your stomach and reach across with your 1eft hand and grab your ri ht fi t (@, fig. 94). (3) By straightening your legs and pulling back with th power of your body and anns, you bring pre ure on your opponent's thumbs, forcing him to release hi hold. At the completion of the Figure 9 ~ Pwth-pull counter to Iron! hold, arms 'fOe counter, you are in po ition to deliver a fol1owup blow D. fig. 94). c. FoUowup or Recovery. Deliver a blow to your opponent's head or neck with the knife edge of your right hand. d. Instruction and Commands. This counter is taught in two pha.sea: (1) COUNTER TO TWO-HAND GRIP 0 ONE WRIST, PHASE ONE, MOVE; on this com- mand step forward with your rjght foot, belld both knees, reach across with left hand and grasp the right fist. (2) PHASE TWO, MOVE: n this command straighten your legs. pull back with the body and legs to break the hold. At normal speed the com- mand is COUNTER TO TWO-HAND GRIP 0 ONE WRIST, MOVE. 138. Counter to an Ov rhand Grip on Both Wrist. a. Objective and Use. The objective of his coun- ter is to break your opponent's hold on both your wrists. This counter can be used only when this hold is applied with your opponent facing you. b. De cription. (1) Your opponent may grab you with an p erhand grip on both wri D. fig. 95). I (2) To counter it, step forward with either foot and bend both knees. At the same time, bend your arms so the elbows at' ose to your lower ab- domen. Pull your opponen forward and downward !). fig. 95). (3) Execute the counter by traightening your legs pulling back th your body. and push- ing your arm upward in one motion. Speed is im- portant if the counter movement is to be effective (. fig. 95). C. Follo1 up or R covery. Follow up by driving both of you raised hands forcefully downward on th junction of your opponent's head and shoulders. d. In.8truoti()'1U and. Com7?ulmds. Thls counter is taught in two phases: (1) OUNTER TO OVERHAND GRIP ON BOTH WRISTS. RASE ONE, MOVE; on this command step forward wjth either foot. bend both lme and at the same time bend y ur arms. This will pull your opponent for\ ard and downward. (2) PHASE TWO. MOVE; on his command straighten your legs reh your back and push your arm upward. At normal speed the comms.nd is 111 COUNTER TO OVERHAND GRIP ON BOTH WRISTS, OVE. 139. Overhead Count r to Rem Body Hold, Arms Pinned a. Objective ana U e. The objective is to get your opponent off your back and break the hold by throwing him to the ground. This counter is u d best when your opponent ha a c10 e hold from the rear with your ann pinned. b. Descri.pti<m.. (1) Your opponent may grab you around the body and pin both your arms in a rear overarm body hold (<D, fig. 96). (2) Loosen his grip by stomping on his instep or kicking him on the shin. Raise your elbow shoulder high and at the same time lower your body quickly by bending your knees (@. fig. 96). (3) Turning your body slightly to the right, drive your elbow forcefully into your opponent's side or midsection so he will release his grip <0, fig. 96). (4) Continue the movement by reaching up th your right hand and grabbing his right upper arm just above his elbow. Grip his right wrist with your left hand and throw him over your head (@ fig. 96). c. Follo p or Reco ery. Your opponent is at your feet upon completion of the counter. Followup by stomping or kicking his head or other vital area. d. I1tstructicm and Com't1W.1Ul8. This counter is taught in three phs : (1) OVERHEAD COUNTER TO REAR BODY HOLD, ARMS PINNED, PHASE ONE. MOVE: on this command stomp opponent's in tep Figure 9... CO'lUIt.,. to II two-1t.and grip on 0118 -wn.t. Figure 95. Counter ttl an oller"'4'1t.d grip 01l "oth tof'iau. 112
CD Fig",.., 9S. Overlt,ead cou-ntfl' to rear boal/ Mid, arm. piml.cl. 1t3 or kick hi shin, rai e your shoulders high and fol- low by bending youI' 1m . (2) PHA TWO, MOVE; on this command turn your body 0 th ri mt. dri e your elbow force- fully into your opponent' ide or stomach area then gra p '. right uppet arm with vonT right hand, and at the same time grasp his right wri t with your left hand and throw him over your head. At normal d the command is OVERHEAD COU TER TO REAR BODY HOLD, ARMS PI ED, 0 E. 140. Lift Counter to Rear Body Hold, Arms Free a. Objective and Re. The objective is to get your opponent off your back and break his hold by lifting him off his feet and throwing him to the ground. This countel' is u ed best when he has a close hold from the rear with your arms free. b. Desc,t'iption. (1) An opponent may grab you around the body in a r r body hold with your arms free (CD, fig. 97). (2) R h down with your left hand and place i ju t abo e hi Ie! knee. Pr down On thjs spa with most of your weight (@ fig. 97). (S) You now have a firm base on which to pivot. Lift both your feet from the ground and wi h yo rift I g hind your opponent's right leg. As soon as your feet are planted firmly on the ground, bring your 1 ft hand under your opponent s left knee and your right hand under his right knee (0, fig. 97) . (4) Lift up and raise your opponent off the ground, lifting his feet as high as possible (@, fig. 97). (6) If your OPP n nt release his hold, you can driv his head and body to the ground. If he maintains hi hold, fall n him and force him to the ground. c. FoUowup or R covery. If he releases his hold you are in a position to follow up with a kick 01' stomp' if he maintains his h Jd and you must go down wi h your pponent, trike a vulnerable area. d. In truction and C011l:m.a.Ms. This counter is taught in three p : (1) LIFT COUNTER TO REAR BODY HOLD, ARMS FRE PHA E ONE, MOVE' on this comma: d grasp your opponen' left knee with your left hand. press downward with most of your weight. 114 (2) PHASE TWO, MOVE; on this command pivot by lifting th your feet and switch your left leg behind hi right I('g and grasp under your opponcn 's left knee wiLh your left hand and under hi right kll with your tight hand. (3) PHA THREE, OVE; on this com- mand li up and raise your opponent off the ground ~ l i t hi f t highel' than his head and dri e him to the ground head fir t. At normal peed the command is LIFT COUNTER TO REAR BODY HOLD, AR FREE, MOVE. 141. Leg Lift Counter to Rear Body Hold, Arms Free a. Object' and s . The objective is to get your opponent off your back and break his hold by pulling his legs out from und r him. This counter is u d b t when he has a close hold from the rear with one leg forward between your legs and your arm &1' free. b. D 1ilJti n. (1) Your op nent use the same grasp around your waist as explained in paragraph 112 but thi time fte braces him If by placing one leg b tw n y Ul' Ie and putting his head behind your shoulder blade out of rea h of your arms (CD. fig. 9 ). (2) 0 this hold, bend swiftly from he waist and grab the ankle of the foo which he bas placed betwe n our I gs f), fig. 98). 3) Keep your hold on his ankle and traigbten your body. This puts pre UTe on your opponent s knee, cau ing him to release his hold and drop on his back (0, fig. 98). C. F OU01 U1J and RecO'Very. When your opponent goes down, whirl and kick at a vulnerable spot. If he k p hi hold fall back on top of him so that your weight hits his mids tiOD. d. Instruction and Commands. This counter is taught in two pbases: (1) LEG LI T COUNTER TO REAR BODY HOLD, ARMS FREE, PHASE ONE, MOVE; on this command bend wiftly forward from the wais and grab the ankle of the foot which he placed between your legs. (2) PRASE TWO MOVE; on this command straighten your body and hold onto lria ankle. At normal peed t he command is LEG LIF'T COU - TER TO REAR BODY HOLD ARMS FREE, MOVE. Fivur 97. Lift CDUl er ro 1 ~ r bod1l IIolcU. arm. free. 115
I CD FiglA-re 98. Leg lift counter ta rea.r body hold, arma f f e ~ . Section III. VARIATIONS TO THROWS AND TAKEDOWNS 142. Front Throw a. Objective and Use. The objective of this throw is to throw your opponent t o the ground It is used best when the opponent is moving toward you thus allowing his moment um to help you to throw him. b. Description. (1) Starting from the guard position. as your opponent steps toward you, step to your rear with your left foot, placing your left foot to the lei of and behind the right foot (CD, fig. 99) . (2) At the same time grab your opponent chest high with both hands (0, fig. 99). Pivot to your left 180 0 on the ban of the left foot ((!). fig. 99). Place the right foot on line with the left. Jerk him forward forcefully with both arms, driving your buttocks into his midsection. Your knees al'e flexed and you are bent forward at yOUI' waist (0, fig. 99). (3) Straighten your legs quickly, thrusting your buttocks forcefully into your opponent's mid- section (0, fig. 99). At the same time, bend for- ward at the waist and pull forwal'd and downward with both arms, driving your opponent to the ground (, fig. 99). Use your hip as a lever, throw- ing the man over your right hip and not over the outside of your leg. c. Follo'wup or Recovery. At the completion of the throw your opponent lands in the left side fall position. He is then in a position to receive deadly followup blows or kicks to a vulnerable part of his body. d. Instruction and Commands. This throw is taught in three phases: 116 (1) FRONT THROW, PHASE ONE, MOVE; on this command execute the movements as specified in b (1) above. (2) PHASE TWO, MOVE; on this com- mand follow with the movements specifies in b (2) above. (3) PHASE THREE, MOVE; on this com- mand complete th.e throw as prescribed in b (3) above. At normal speed the command is FRONT THROW, MOVE. 143. Variations of the Overshoulder Throw a. Objective and Use. The objective of this throw is to grasp your opponent's extended arm and use it as a lever t o throw him over your shoulrleT to the ground. It is used best when he extends an arm toward you as in an attempt to strike or hit. b. Description. (1) While facing your opponent grab his right wrist with your left hand. This is done when coun- tering against an overhead blow delivered by your opponent. Then pivot to your left 180 0 , puling him forward onto your back as you turn. Retaining the hold on his right wrist, grab his right upper arm with your right hand and throw him over your right shoulder (CD, fig. 100). (2) A variation in the way you grasp your opponent can be used as follows: From a position facing your opponent grab his left lapel with your right hand. Maintain this hold and pivot 180 0 to the left, placing your right forearm under the right armpit as you complete the pivot. Grab his right arm at the elbow as you are executing the pivot. Figura 99. Fro t throw. ,. , - , 117 Throw him ovel' your ight shoulder (@. fig. 100). c. FoUo'Wup o-r Recovery. Your opponent lands at your feet which place ou in position to stomp hi head r deliver a kick. d. Instruction and Commands. These two vari- ations of the overshould r hrow are taught in two phase : (l) VARIATlO OF THE OVERSHOUL- DER THROW PHA E 0 E, MOVE; on this command grasp the extended wrist, ph ott and pull your opponent clo e to you. (2) PHA E TWO MOVE; on this command grasp his arm with the chosen hold (either para 115b (1) or (2). and throw him over your shoulder. At normal peed th command is VARIATION OF THE OVERSHOULDER THROW (designate variation), MOVE. CD b. De eription. (1) Both of your pponent's arms are pinn secur Iy, his right ann with a single elbow Jock an hi left arm clasped at the elbow (CD. ng. 101). (2) You grab your opponent's right arm wi both hands and u e your hip as a lever (, fig. 101) . (3) Place your right arm around your oppo- nent' neck as you pivot, rather than around . waist. Your len hand locks your right arm in place <<D. fi .101). c. Followup or Reeo er1l. As in the regular hip throw your opponent lands at your feet. Use a stomp, kick, or blow as a foUowup. Figure 100. Variations of tM 011 rlllt.oulder tlt.rOW1. 144. Variations of the Hip Throw a. Objective and Use. The objective to pr?vide various ways to grasp your opponent m making a hip throw. Th e val iations are used best when the 1>roper opening pre en itself to you for use of a particular variation. 118
d. Instruction and Commands. These are taught by ubstitution of the desired movements into the pre cribed sequence of the hip throw d cription (para 106).
F1qun 101. Variations 0/ the hip throw. Section IV. SENTRY SILENCING 145. General Knowing the methods of :tlencing sentries will en- able you to maintain surprise and to kill an un- uspecting opponent quickly and quietly from the rear. 146. H lmet Neck Break a. Grab the front rim of your opponent' helmet with your right hand. At the same time, place your left forearm against the back of his neck and place your left hand on hi right houlder (<D, fig. 102). b. Holding firmly to the front rim of your oppo- nent's helmet, pull his helmet up, back. and down, and drive your left forearm forward (CD, fig. 102). Y OUl' left forearm, under t11e back edge of his hel- met, acts as a lever against which his neck is broken. This method is posaible only when yOUl' opponent's helmet trap is fastened underneath his chin. 147. Helmet Sm sh (t. If you see that your opponent's helmet strap is not fastened, or discover this when attempting the helmet neck break, silence him with a he]met smash. Snatch your opponent's helmet from his head. While doing this grab h.ia coDar or shirt with your other hand jerking him off baJanc.e to his rear (CD, fig. 103). b. Now smash the helmet on the back of his head or his temple (@, fig. 108), Your opponent may have a chance to yell when this method is used. 1 8 Strangulation with Cord or Wire One-Hand Loop a. For thi method of strangulation you need a piece of flexible wire or a piece of cord about 3 feet in length. uch a a bootlace. Approach your oppo- n from the rear holding the wire or cord ends in each band. To it over his head from his lef and place the heel of your left hand, '11 holding the end of he cord. on hi shoulder near the nape of his neck D. fig. 104). b. At the same time, place your knee (either one) in the small of your opponen' back and yank h I'd or wlre with your right hand while push- ing with your left hand ({V, fig. 104). If this is done quickly, yOUl' opponent cannot cry out. You can tie the ends of the cord r wire around two hort ticks for better handholds. 149. Strangulation with Cord or Wire, Two-Hand loop a. Hold th wire or cord ends in each hand. Place your left forearm acr the back of your oppo- nent S Jli k. Swing your right arm over your oppo- nent s head from hi. right, looping the cord in front of his throa (CD, fi . 105). b. Complete the loop and jerk your arms sh?-rply in opposite directi n ti htening the loop and strangling your opponent ({V. fig. 105). Quick application of lhi method prevents your opponent from Cl-ying out. You can cause unconsciousness or death, d pending on the force used and the length of time t he hold i applied. 119 CD CD Figure lOS. H.lm,t .ma.h. 150. Other Methods Other meth d of silencing entries are listed below: a. A vailable Weapons. (1) triking an opponent on his spine with a blunt object to stun him and striking him with a sharp obje t i kill him (fig. 106). (2) U e of the homemade blackjack (fig. 107) . b. Natural Weapons. Striking an opponent on 120 the base of the skull with the edge of your hand (0 fig. JO ), or padded fi t (9, fig. lOB). . Holds. (1) Rear takedown (fig. 109). (2) Rear trangle hold (fig. 110). d. Kn.'/e Attack. (1) Thrust to the kidney (para 122a). (2) Thrust to the side of the neck (para 122b). (3) Throat lash (para 122c).
Fill"" 10". StJrangulatiDn with cord or wire, (nul-,wftd loop. o Figv.r 105. Strangulat:ilnt. with cord or 1uire, twOhllM loop. 121 Fiqure 106. S riki 9 with a blunt object. 122 STRIKING SURFACE Figtl!rel07. HOl'MtM.IU hl leiAck. Figur e 108. T1te h n ~ IIIIlPOJl. <D Knife edge of ba.nd 123 124 TRIKING URFACE Padd bt Figur lOB-Continued. Fig"",,, 109. Rear takttdo1cm. Figll1'4f 110. R&41' atT41tgl4J hold. Section V. PRISONER SEARCHING AND SECU ING 151. General If you capture a pris ner you should have assist- ance while searching him. Mov him to a rear area wbere he can be covel'ed by another soldier while yon search. In extreme circumstances, however it may be necesS1lJ" 0 make a thorough search un- assisted. Methods for an unassisted search are pre- sented in thi on. 152. Rules for S arching The rule you shoul follow when searching a prisoner are: a. Indicate by speech and actions that you are confident and will RhooL if neCel sary. b. Do not let your prisoner talk, look back move his arms, or otherwise distract yon. c. Never attempt 0 search a prisoner until you have him in an off-balance position. d. Do not move within arm reach of your prison- er until you have him in an off-balsn e position. e. If armed with pi tol while searching a prisoner hold it at your hip in a ready position and keep it on the side away from him. , ,. When you ha e a 'stan keep out of yonr partner's line of fire. One oldieI' conducts the search while the other remains far enough away to observe the p' n at aD times. o. Do not relax your guard after completing your search. 153. Techniqu of S arch a. The "pat" or "feel" method of searching a prisoner will reveal m t weapon and concealed objec . Search the prisoners entire body, paying particular attention to his armpits, arms, back, groin area, and Ie . Thoroughly search the o ~ ing folds around his waist, chest, and the op of hi boot . Knives can be concealed on a string around the neck or taped to any area of the body. Be ex Iy utiou when putting 'our hand in a prisoner' pocket or in the fold of his clothes or he may grap your arm and throw you. b. After the initiAl earch, B detailed search of the prisoner i made when he is moved to a rear ar . Force him to take off his clothing and thoroughly examin hi body. 154. Prone Method of Searching When Armed with a Rifle Make the prisoner lie down on his stomach 80 that his arms are ex: nded beyond his head with his hands eI to ther (fig. 111). Hi legs also are extended with hi fee clo e together. Place the rifle muzzle in the mall of his back, and keep the rifle upright. Graap the rifle around the small of he trek with your ind finger on the trigger. After searching from the rear, order him to tum over and search him from the f nt. Place the rifle muz- zle on his stomach. Twist the muzzle into the prisoner' cloW g to prevent it from slipping. You can also use the prone search method when armed with a pistol, but keep he pistol at your hip while searching. You will have to use arm-and-hand signals for non-Engli h-speaking prisoners. 125 Figu:rt 111. method 0/ ataTc/r.,w/r.,en a.rmtd with a. rifle. 155. Kneeling Method of Searching When Armed with a Rifle Force the prisoner to interlock his hands behind his head and kneel (fig. 112). He must bend for- ward until he just is able to maintain his balance. While seal'ching his left side, hold the rifle in your right hand, muzzle jammed in the small of his back. Put your left leg between bis legs and against his buttocks. In this position you can knock him quickly forward by thrusting wit h your left knee. When searching his right side, hold the rifle in your left hand and put your right leg between his legs your knee against his buttocks. You also can use this method when armed with a pistol, but keep the pistol at your hip while searching. 156. Lean-To Method of Searching When Armed with a Pistol Have the prisoner lean against a waH, tree, fence. truck or other upright object, 0 e hand over the other, with bis feet crossed and extended as far as possible to the rear. This puts him off balance. To search his left side, place your left foot in front of his feet and keep the pistol at your right hip (fig. 113). If the prisoner attempts to move, kick his' feet out from under him. To search the pris- oner's right side, switch the pistol to your left hand and place your right foot in front of his feet. For other lean-to methods of searching see FM 19-5. 126 157. Standing Method of Searching When Armed with a Pistol a. Make the prisoner spread his legs far apart and place his hands on top of his head, fingers inter- locked (@, fig. 114). b. When you move close to search his front, place your foot against his heel and turn your body to the side to protect your groin (@. fig. 114). Search thoroughly and be alert. 158. Searching More Than One Prisoner When al'med with a pistol you can search more than one prisoner at a time by using any of the methods presented in this paragraph. Remember, however, to watch all of them and do not look as you search for hidden weapons. a. The Lean-To Method. (1) When using this method keep the pistol in your right hand and search the left side of the first prisoner (CD. fig. 115). (2) Step back and have the first prisoner move to the far end of the line and have him resume the lean-to position. Search the left side of the remaining prisoners in the same manner (, ng. 115). (3) After aU prisoners have been searched on the left side you move to the right side of the line. Hold the pistol in your left hand and search the right side of each prisoner. As you finish searching each prisoner have him move to the far Fi,f11J.re 111. KnN""" fMtkod 01 s64rcltiupwh.en armed with. c n ~ end of the line and resume the lean-to position. b. The Kneeling Method. (1) To search more than one prisoner using the kneeling method y u make them aD assume the same position in column about 4 or 5 feet apart (0, fig. 116). (2) First you search the prisoner at the rear of the column and have him move to the front where he urnes the kneeling po ition (@, fig. 116). Search the remaining prisoners from the rear and move each forward to the front as you fihish with him. When you are alone and anned with a rifle, the kneeling search is the best method to u e. 159. Securing and Gagging of Prisoners The most effective way to contro] a prisoner is to tie him. Y u can tie a prisoner securely with pieces of clothing or equipment such as shoelaces, leather or web belts, neckties, handkerchiefs or twisted strips of clot h. II a patrol has the mission of cap- turing prisoners it always should carry pieces of rope or flexible wire. 160. Belt Tie a. Take the prisoner's belt and order bim to lie on his mach. C his arms behind hi back and place the running end of the belt toward his back and the buckle toward his feet. Hold the buckle on h wri t of ru bottom arm and tightly wrap the running end of the belt around his wrist several tim . Place the running end parallel with bis spine and inside the wrist of his upper arm (CD, fig. 117). 127 113. LealI.to method 0/ Bcarch wh 11 armed with a pi.tol. b. Now wrap the running end around the wrist of hi upper arm several times. Be sure to keep the prisoner's arms as clo e together as possible and to wrap the belt as tight as possible <. fig. 117). c. Fasten the belt end in the buckle (0. fig. 117). Although this is an effecti e means of tying. you should use it onJy when the prisoner is under close urveillance. 161. Shoelace Ti a. Two 27 -inch shoela or one 72-inch bootlace :is needed for this tie. Hav the pri oner remo e hi shoelace or laces. You can make this tie with the prisoner's han ei her in front of his body or behind his back. the latter being more effective. Place his hands back to back, wrists touching each other. Take one lace and tightly wrap it several times around both his wri ts. Now, wrap the lace end around the lace between the insides of his 128 wrists. This win further tighten the outside loops. Tie the end 0 the lace together with any eon- ventional knot (ill. fig. 118). b. Next, tie his two little fingers together using one end r the econd lace. Pass the remainder of the lace over the loop around the wris and tie his thumbs together. When you pass the second lace a1' u nd hi wri llre to pull it tight and keep it tight when tying hi thumbs ( and <V, fig. U8). 162. The lead Tie A pi ce of rope or long bootlaces are needed for this tie. Make the prisoner lie face down. Tie 1m hands berund his u ing any conventional knot. Force his arm behind his back in a strained. up po ition. Pass the rope or lace around his neck and tie it ar und his wri . The I ngth of the loop around his neck should be short enough to force him to keep his arms in a strained position to re- CD CD Figure 114. Standing metkod 0/ 11 aTC t h arm.d itA a pi.tol. ,--.. - -
-
Figurll 115. Leon-to ,"""hod. , - - - .. - - Figure 116. Knuli?lg mdhori. 129 i g U T ~ 111. Belt a .
- Figu:re 118. Skoelace tie. lieve pressure on his throat (fig. 119). The prisoner can be subdued easily by jerking U l ~ pe 88 you walk behind him. 163. 'The Hog Tie Tie the prison r in the lead tie as shown in :figure 119. Double his legs up behind him and tie his ankles with the rope 80 that they remain in posi- tion. Any truggle to free himself will result in tranguiation. When con-ectly applied, there is no escape from thi tie (fig. 120). 164. Handkerchief Gag A gag prevents a prisoner from crying out. Force a handkerchief or a strip of cloth into the pris- oner's mouth. handful of turf will do if nothing 130 else i available. Then tie a handkerchief around the prisoner's mouth (fig. 121). 165. Stick Gag IF A STRIP OF CLOTH IS NOT AVAILABLE, A STICK CAN BE USED. Stuff the prisoner' mouth with a piece of turf. Force the stick between his h like a bit in a horse's mouth. Tie the stick with a shoelace around the back of his neck (fig. 122) . 166. Adhesive Tape Gag Place several strips of tape across the prisoner's mouth (fig. 123). The tape should be at least 1 inch wide and 5 inches long. Stuffing a handker- chief, a pieCe of turf or a strip of cloth into his mouth fir will make the gag more effective.
Figurfl 119. Lead ne. 131
/ Fivure ISO. BOil ill. 132 Figure 1!1. Handkwchul/la/l. 133 F"gurelU. Stick gall. 134 Figure U ~ AdhfJIille tap, gaD 135 This Page Intc-utionally Left Binnie 136 AR 600-9 AR672-5- FM 19-5 FM21-20 FM22-5 ASubjScd 21-150 APPENDIX A REFERENCES The Army Physical Fitness Program. Awards. The Military Policeman. Physical Readiness Training. Drill and Ceremonie . Phy ical Cont& :t-Confldence Training. 137 This Page Intc-utionally Left Binnie 138 APPENDIX B BAYONET ASSAULT COURSE ction I. 1. A bayonet assault course may be used, if a\failable, to improve the pronciency of the rifle-bayonet fighter as welJ 88 improve physica1 fitness. It is a eries of lanes to accommodate several men negoti- ating the course at e same time. The course con- i of targets to attack and obstacle to overcome during progr th 'ough the course (fig. 124). A sault COUl'ses should be laid out on rough, pre- ferably wooded terrain. The length of the course should be 300 meters. Less space is acceptable if terrain dictates. Natural obstacles such as streams, ravines, ridge, and thick woods shou1d be included' and artificial obstacles such as dirt mounds. craters 'Wire entanglements, fences, log wall, hurdles and horizontal ladders, hould also be a part of the course. INTRODUCTIO 2. Objective The 'bayon t assault course may also be used sa a qualification COUl' e to test t he of lll'oficiency of a rifle-bayon t fighter. When used as a part of rifle-bayonet training the course accomplishes the foUowing: a. Aids in d v loping speed, trength endurance, ordination, and accuracy. b. Provides rifle-bayonet fighting under condl- tiona approximating combat. . Offers a challenge to the oldiers determina- tion and will -po\ er which are 80 ntial in com- bat. d. Provides a means for establi bing good habi in groU]) action and teamwork. e. Measllr skill in rIfle-bayonet fighting. /. Provides a means for maintaining skill by con- tinued training and practice. 139 ... .. WWW WW .. "'"18"IHO POINT , l OG _.alL J &Ol.lt L 0" 01_' ,...,. l In TllIU$"1' s.. '"IT IrtiII t aun U -BKI. TD C;IQlM , ,''--.'''' rN.lA1 ,.IWI hll'Cf"" c .. ttl l OCo a.Ao ;.wel: .... O ,...1I.CJlf"TAL , .... L ift .,,, "Iat 10 IIl.Aa
. ' ..... , Ttl .."" U Il C".\. . !. &.,.. m: '@Ii .m' C O }B : . __ _. _ . I .. _ = .. '" - -- .,. .... - - 0 -:: ---:: --=- ., , ... ".""', HI n I ...,., Ute,. , I v , II , .... 1.1" l\lTllf1100f '0'_ fJ .1"" ,. OOUI'" ..... , II t .-el Figure 1'''. E:campl. 300-mete-r a .. a.ult cour' . 140 Sedion II. TRAINING ON THE ASSAULT COURSE 3. General The method of negotiating the assault COUI'se should be explain d and demonstrated before the men are required to run the course. The attack is mad without he itation and the importance of swift and continuous bayonet attack hould be emphasized. The men are required to run the cour e wi h their rifles held in the attack position. 4. Preliminary Training on Bayonet Court Prior to training on he ult course the bayonet training court (fig. 17) may be u ed as an assault cours in order to teach the men how to attack while moving rapidly toward an enemy. To u the court in thi manner. students are lined up be- hind each of 10 files of targets (two TIles are blocked by the instructors platform) (fig. 17). The move- ment to be xecuted against each target rou t be designated by he instructor or by the use of a sign in front of each targ l. On mmand, the men negotiate the course in waves of 10 students abIea t. As the students complete the course they hould clear the last target and again line up in their res ti ve fi1 at that end of the course. After all men ha e compl ted the course. the cour e rna . be run again in the opposite direction. S. Pradice Running of the Assault Course. During the raining progTam. the men should fir<:lt negotiate th course at a moderate pace and in- ere heir speed as technique and physical con- dition impro e. The instruc or insures that di - cipJine and organized ntrol are maintained. The instructor and hi assistants will be stationed alon the oorse to observe the methods of attack and to make corr ti n when necessary. 6. Targets Differ n types of targ t hould be constructed as an aid to training. Experience should be gained on four ba ic targets prior to rnnning the qualification course. These re th thrust, the palTy-thrust. the parry-butt troke to he groin, and the parry-butt troke to t he head targets (fig. 125). The four ba ic targets are ariation of the multipurpose bayonet target as descri d in paragraph 15. These targe are durable and if u ed properly will not damage rifles. If ub titution must be made. hard objects or materials should not be used for butt stroke heads or tar t faces 0 as to minimize rifle damage. 141 I 1lIliUS 2 PARRY HRUH URGET 142 PUR -BU STROKE TO T E GROIN URGE 4 PARR -BUT HRO E TO TI1E HEAD AIIGET Sedion III. THE QUAliFICATION COURSE 7. Purpose The qualification course gives the unit commander a means to measure the proficiency of his men in the techllique of rifle-bayonet fighting, and it in- creases esprit de corps within a unit by creating a competitive attitude and by offering special recog- nition to the men who qualify. It also makes de- mands on the soldier's speed, accuracy, strength, and endurance that approach the demands made on him in actual combat. 8. The Course A bayonet assault course is 300-meters in length. employing targets, obstacles, and natural terrain features as described in paragraph 1, and as illus- trated in figure 124. The same course can be used for both practice and qualification. Qualification can be determined on any assault COOT e as foUows: a. The course will contain a minimum of- (1) Four types of targets to include thrust targets (CD, fig. 125), parry thrust (0, fig. 125), parry butt stroke to the groin (. fig. 125). parry position in rear of the starting line. At the com- mand UP, he springs to his feet with his weapon at the attack position and runs toward the fir t target. He negotiates each obstacle and attacks each target in turn, running the course in the shortest possible time. Each man is scored individually (para lOb). 10. Support Requirements To conduct qualification runs of the assault course the following must be provided: a ~ Supervisory P r'<fonnel. To insure impartial scoring and to maintain high standards for qualifi- cation, men who are not members of the company running the course are detailed to act as seol'ers. The scorers should be selected well in advance so lhat the officer in charge can refresh himself on the subject and, if necessary, train the scorers. The officer detailed to administer the course should be experienced in rifle-bayonet training. His primary duty is to assign a scorer to each target and to in- sure that the scorer is qualified to grade the men ~ - - ' ; - - - - - . ~ - --- - - ~ ' - - - - - -----'I0I'l'--.- Figure 116. Prrms M:r/1et in C1"4ter. butt stroke to the head (@, fig. 125), or prone tar- get in crater (fig. 126). (2) Seven types of obstacles as depicted in Jigures 127 through 133. b. The course will contain a minimum number of lanes to permit one-half of a squad to run at the same time under the squad leader, assistant squad leader, or other designated leader. 9. Running the Course for Qualification For qualification the soldier assumes the prone on the execution of the movements for that target. The officer in charge has overall supervisory re- sponsibility for the scoring. He provides each scorer with scoreshets and totals each man's score for the entire course. b. Scorinu Standards. Since assault courses at different installations may vary as to length and number of targets, it is not practical to prescribe a standArd time limit or an invariable number of points for qualification. As a guide, 30 seconds for each 50 meters of a course can be used to establish 143 a time limit. However the total distance covered h u d be 30 meters, and on short courses it will be necessary to re-run portions of the course to cover the required di tance and ttack ejght targets a r ommended. To qualify, the oldier must score at leas 75 percent of the total pos .. ible poin and must negotiate he u wi hin the specified time limit. The officer in charge should orient each man horoughly on all requirements for the qualification course, including the maximum time allowed and he minimum num r of points needed to qualiiy. c. AtU'ard. A basic qualification badge as sped- fied in AR 672-5-1 with the bayonet bar to indi- ca e expe qualification, is awarded to participants who attain be qualifyin score of 75 percent. Figuf'e 111. Log V1tJlL. -- - ">15-- ~ ~ VARIABLE H EIGHTS - 27" MA X VAR1ABLE I ERVAL S Figure ttl. Hurdler. 144 - . - I ,/I I I //1 I . ."' .. Figure 119. Ditch ;ump. -I -_- -=--- __ - - ... -_. __ _
i f l U T ~ 131. Fence vault. Figur 133. Double a/pro} ba'Yb 7'e!ence. 11. Scorashaets* Three scoresheets are outlined below which are used to record performance of men who complete the Bayonet ABsauJt Cour e. a. Th Bayonet Target Scoresheet, (DA Form 1770-R) (fig. 184), i us d to insure a standard scoring system for each of the eight fixed targe on any bayone asaault COUT This form contains the five standard criteria for scoring individual personnel on any of the targets. One of th e score- cards must be scored for each man a each differ- ent targe ; ther f re, eight 8coresheets are re- quired for each man. Th maximum ore possible on each fixed taIge Is 25 points. Thea IC:Oresheeu are presented In dupUcate, on ODed In u an exampJefOT the user. and ana blank tor reprodu don locaU,. by mean. of meebanlcaJ copylng device. b. The bayonet course qualifica ion score sheet (fig. 135) is used to con olidate t h eigh separate scores awarded on the course. The score of the individual are totaled on this scoresheet, and the total points are recorded out of a p ible total of 200 points). His total score is then converted to a percentage core and this percentage is 81 0 recorded on thi coresh t. r. The lane rer's r ord for bayonet test (Ii . 136) may be used as 8 mean 0 consolidati ng corea. The scorer at each target scores individual personnel on the bayon target scoresheet (fig. 134) and then transfers each individual's or to the lane scorer' record. The use of thi record will simplify the mpletion of bayonet QuaJificati n course scoresheets (fig. 135), following the ad- ministration f the qualification course. 147 BAYONET TARGET SCORESHEET DATE For us e of thi 5 fo rm. see F M 21 150; the proponent agency U. S. Cont inenlal Army Co mmand. TARGE T POST NUMBER TYP E OF T ARGET (I. e., Parry Th rust, Vcr leal Butl Stroke. etc.) ELEMENT POOR GOOD EXCELLENT GRADE 1. DID MAN ATTACK A VULNERABLE PART OF TARGET ? (TOTAL POSSIBLE POItHS3 ) 2. DID HE SELECT PROPER MOVEMENT TO ATTACK TARGET AT THIS POST? (T OTAL POSSIBLE POINTS - 5) 3. DID HE EXECUTE MOVEMENT PROPERl Y (MAINT AIN INC HI S BALA CE AND SPEED!' (TOTAL POSSIBLE PO INTS71 4. DID HE DISABLE HIS OPPOHENT? ( TOTAL POSSIBLE POIHT5.5) 5. 0 10 HE AGGRESSIVELY COHTI UE HIS ASSAUL T TO EXT POST? tTOT AL POSSIBLE POINTS - 5) TOTAL (MAXIMUM -25) N.6.ME OR ROSTER OF PERSON RUNNING THE COURSE NAME AND GRADE OFSCORER OA FORM 177 1 o R. Aug 71 PREVIOUS EDITION OF THIS FORM IS 5 De OlETE. F'it/ur6 134. Ba.lIon6t target acoreakeet (DA. Form 1770-R). (LacoUr reprOdtUl6d.) 148 BAYONET TARGET SCORESHEET DATE I ch9A/ For use of this form, see FM 21 150; the proponent agency is U. S. Cont inental Army Command. T ARGE T POST NUMBER TYPE OF TARGET (I. e. , Parry Thrust, Vertical Butf St roke , etc.) 1- p;:J/(,rty 77/I?V.sr ELEMENT POOR GOOD EXCELLENT GRADE 1. DID MAN ATTACK A VULNERABLE PART OF TARGET? 0 / 3 3 (TOT AL PO SSIBL E POINTS3) 2. DID HE SELECT PROPER MOVEMENT TO 0 5 5 ATTACK TARGET ATTHIS POST? 3 (TOTAL POSSIBLE POINTS-5) 3. DID HE EXECUTE MOVEMENT PROPERLY (MAIN T AIN INC HIS BAL AN C E AN D SP E ED)? 0 5 7 5 (TOT AL POSSIBL E POIN TS-7) d. DID HE DISABLE HIS OPPONENT? 5 3 0 3 (TOTAL POSSIBLE POINTS-5) 5. DID HE AGGRESSIVELY CONTINUE HIS 0 3 ASSAUL T TO NEXT POST? 5 3 (TOTAL POSSIBLE POINTS - 5) TOT AL (MAXIMUM - 25) a 15 25 /9 NAME OR ROSTER OF PERSON RUNNING THE COURSE NAME AND GRADE OF sCORER # 71:, R. 1/1-1 DA FORM 1770-R. , Aug 71 PRE VIOUS EDITION OF THIS FORM IS OBSOLETE.
BAYONET COURSE QUALIFICATION SCORESHEET DATE For uS of h,s form see FM 21. ISO; he propo on' ogency Is / .T1;,v. lr70 u. S, Con',nonlol Almy Commond. LAST NAME FIRST MI ROSTER NO. DOE vOliN ,t:}. LANE HUMBER ORDER NUMBER UNIT SCORE
'% ;:; l. PARRY THR 5T
2. PARRY BUTT STROKE TO GROIN .,2../ 3, TARGET IN CRATER ..25 4. PARRY BUTT STROKE TO HEAD 19 5. PARRY THRUST .2. 2 6. PARRY RIGHT THRUST 23
PARRY BUTT STROKE TO GROIN ,2.0 8. THRUST .2.5 TOTAL
NAME AND GRADE OF SCORER 37.05% f(Or;/fS R. 1/.1..7" OA FORM 3751-R. 1 Aug 71 Figur8135. BaJ/ono cour.e qualification 4COTAhut. (LoCG.tlll reprociuud., 150 BAYONET COURSE QUALIFICATION SCORESHEET DATE For use of this fo,m __ FM 2\.150; th. proponent ogency is U. S. Continental Arm, Command. LAST NAME FIRST 1141 ROSTER NO. LANE NUMBER ORDER NUMBER UNIT SCORE 1. PARRY THRUST 2. PARRY BUTT STROKE TO GROIN 3. PRONE TUGET IN CRAtER 4. PARRY BUTT STROKE TO HEAD S. PARRY THRUST 6. PARRY RIGHT THRUST 7. PARRY BUTT STROKE TO GROIN 8. THRUST TOTAL NAME AHD GRADE OF SCORER DA FOR'" 3751-R. t Aug 11 Figur 1I5-Continued. 151 LANE SCORER'S RECORD FOR BAYONET TeST For use of this form, see FM 21150, the proponent agency in U.S. Cont inental Army Command. LAN E " TARGET !: NAME ORDER SCORE ORDER SCORE ORDER SCORE ORDER SCORE 1 18 35 52 2 19 36 53 3 20 37 54 4 21 38 55 5 22 39 5[- 6 23 40 57 7 24 41 58 8 25 42 59 9 26 43 60 10 27 44 6 1 11 28 45 62 12 29 46 63 13 30 47 64 14 3 I 48 65 15 32 49 66 16 33 50 67 _ .. 17 34 51 68 DA FORM 1752.R. 1 Aug 71 i g U T ~ 138. Lane SC01'61"8 f'6(J01'd 101' bayonet te.t . (LOC{tUU reprodueed.) 152 LANE SCORER'S RECORD FOR BAYONET TEST Por use of th is form, ee FM 21150, the proponent agency i n U.S. Continental Army Command. LAN E r: 2- TARGET :: 5" NAME Jon.es , r. B. f'sJf ORDER SCORE ORDER SCORE ORDER SCORE ORDER SCORE 1 ze 18 .z.S- 35 rl 52 .2$ 2 17 19 .2r' 36 :z.e:- 53 z q 3 20 23 37 - 54 2.0 :J.) 1. 0 4 IS- 21 .1.0 38 55 2. 1 5 I". 22 2../ 39 :l/ 56 .2S"" 6 1'/ 23 /1 40 57 2' 7 :2S- 24 2S- 41 1'1 58 2.y. 8 .2.2- 25 .zr 42 2S- 59 .2.) 9 zS- 26 .2:;- 43 I? 60 :LO 10 '2.tf 27 23 44 23 61 13 11
28 :J..,/- 45 62 2.1- 12 17 29 46 .zz. 63 :z..t 13 .zS- 30 47 .13 64 1'1 14 z S- 31 zS- 48 I" 65 2t:J 15 .2,0 32 :2., 49 l'f 66 :z..1 16 :Lj 33 2'3 50 67 23 17 I'; 34 ;;'0 51 68 .2. ;L- 01. FORM 37S2-R. 1 1.111171 Figun l3IJ-Oontinued. 153 This Page Intc-utionally Left Binnie 154 Advanced h nd-to-band traillin&,: Bayoneb <Ii armill&': Overle counter _ _ ______ _ Pull and pUlh eOW'lter ___ _ Someruult counter _____ _ Fal13: Advanced failing _ _ __ Left side foll poeition _____ _ Practie.in fan. __ _ __ _ Rear fall position ________ _ Right sid faU po ition ______ , Front gulU'd position _______ _ Knife attack and defense: Attack from the re&r ___ _ __ Frontal attack _ ___ _ __ _ Grip ______________ _ Knif a.ttadc def nse ____ ___ Modified stanc ---- Stance __ __ _ _____ _ Takedown ,thro : Body block _____________ _ Front Ie takedown _____ _ Hip throw. _________ _ One arm takedown __ , _ _ Overhead throw _h _____ _ Oversboulder throw _ ____ _ Shoulder thTOW ___ _ __ _ Training __ _____ _ Basic hand-to-hand tr&lning: AggreuiVi action __________ _ takedown __ __ Football kkk __ _ _____ _ Foot stomp __ _ _ ______ _ Glide _ _ _______ __ , __ Guard positions ___________ _ Heel stomp _____________ _ Kicke and stomps ________ ._ Knee lift __ _ __ _ ____ ___ _ Pivot kick ______ _ ______ _ Purpose _ _______ ____ ___ _ Rear strang1 tak down __ _ Rear takedown ______________ _ Side kick ______________ _ Takedowna ______________ _ Countermovements : Backward ron __________ _ Counter to tront body hold, IU"mA pinned. _ ___ _ ___ _ Counter to front hold under arms ___ _ __ _ Counter to kicks _______ _ Counter to rear bold, arms __ _________ _ Counter to rear hold, arma pinned _______ _ Counter to rear strangle hold_ Finger Jab __ ___ _ ______ _ Bayonet: Fighting movements: Attack: Butt stroke _ __ ______ _ 81 sh _____________ _