Technical Drawing And: Computer Aided Design
Technical Drawing And: Computer Aided Design
Technical Drawing And: Computer Aided Design
Alexandra Raicu
CONTENT
ARRAY (AR) UNDO SI REDO ROTATE (RO) SCALE (SC) STRETCH (S) BREAK (BR) BREAK AT POINT EXPLODE (X) LENGTHEN (LEN) PEDIT (PE)
ARRAY
MODIFY ARRAY ARRAY (AR)
ARRAY (AR) - Creates multiple copies of objects in a pattern. You can create rectangular or polar arrays by choosing the appropriate option. Each object in an array can be manipulated independently. Polar - Creates an array by copying the selected objects around a specified center point and the number of items Rectangular - Creates an array of rows and columns of copies of the selected object, specified the number of rows or columns Row (columns) offset - Provides a space for you to specify the distance and direction of the array's offset Path - distributes object copies along a path or a portion of a path.
UNDO SI REDO
UNDO (U)- Reverses the effect of commands. UNDO has no effect on some commands and system variables, including those that open, close, or save a window or a drawing, display information, change the graphics display, regenerate the drawing, or export the drawing in a different format. REDO - Reverses the effects of previous UNDO or U command. REDO reverses the effects of a single UNDO. REDO must immediately follow the UNDO or U command.
UNDO - OPTIONS
Auto Groups the actions of a single command, making them reversible by a single U command. You can undo the group of actions as if it were one action Control Limits or turns off UNDO Begin Groups a sequence of actions into a set. After you enter the Begin option, all subsequent actions become part of this set until you use the End option. Mark Mark places a mark in the undo information. Back undoes all the work done back to this mark. Number defines how many back orders are canceled
ROTATE
MODIFY ROTATE
ROTATE (RO)
ROTATE (RO) Revolves objects around a base point Rotation angle - Determines how far an object rotates around the base point. The axis of rotation passes through the specified base point and is parallel to the Z axis of the current UCS. Reference - Rotates objects from a specified angle to a new, absolute angle Copy Creates a copy of the selected objects for rotation
SCALE
MODIFY SCALE
SCALE (SC)
SCALE (SC) Enlarges or reduces selected objects proportionally in the X, Y, and Z directions Base point - the point that remains in the same location as the selected objects change size (and thus move away from the stationary base point) Scale factor Multiplies the dimensions of the selected objects by the specified scale. A scale factor greater than 1 enlarges the objects. A scale factor between 0 and 1 shrinks the objects Reference - Scales the selected objects based on a reference length and a specified new length Copy Creates a copy of the selected objects for scaling
STRETCH
MODIFY STRETCH
STRETCH (S)
STRETCH (S) Moves or stretches the objects. To stretch an object, you have to specify a base point and then a point of displacement. Stretch moves only the vertices and endpoints that lie inside the crossing selection, leaving those outside unchanged. The crossing window must include at least one vertex or endpoint.
BREAK
MODIFY BREAK
BREAK (BR)
BREAK (BR) Breaks the selected object between two points (First and second point ). The portion of the object is erased between the two points that you specify.
BREAK AT POINT
BREAK AT POINT
You can break an object into two objects without a gap between them. To break an object without creating a gap, specify both break points at the same location. The fastest way to do this is to enter @0,0 at the prompt for the second point.
EXPLODE
MODIFY EXPLODE
EXPLODE (X)
EXPLODE (X) - Breaks a compound object into its component objects. The program reports how many objects were selected and, of those, how many objects cannot be exploded.
LENGTHEN
MODIFY LENGTHEN
LENGTHEN (LEN)
Changes the length of objects and the included angle of arcs. Delta Changes the length of an object by a specified increment, measured from the endpoint that is closest to the selection point. Percent Sets the length of an object by a specified percentage of its total length. Total Sets the length of a selected object by specifying the total absolute length from the fixed endpoint. Total also sets the included angle of a selected arc by a specified total angle. Dynamic Turns on Dynamic Dragging mode. You change the length of a selected object by dragging one of its endpoints. The other end remains fixed.
PEDIT
MODIFY PEDIT
PEDIT (PE)
Edits polylines and three-dimensional polygon meshes Close Creates the closing segment of the polyline, connecting the last segment with the first Open Removes the closing segment of the polyline Join Adds lines, arcs, or polylines to the end of an open polyline and removes the curve fitting from a curve-fit polyline Width Specifies a new uniform width for the entire polyline
PEDIT
Fit Creates an arc-fit polyline, a smooth curve consisting of arcs joining each pair of vertices. The curve passes through all vertices of the polyline and uses any tangent direction you specify Spline Uses the vertices of the selected polyline as the control points, or frame, of a curve approximating a B-spline. This curve, called a spline-fit polyline, passes through the first and last control points unless the original polyline was closed Decurve Removes extra vertices inserted by a fit or spline curve and straightens all segments of the polyline Ltype gen Generates the linetype in a continuous pattern through the vertices of the polyline Edit vertex Marks the first vertex of the polyline by drawing an X on the screen.