Sky Traders: Full Director'S Cut Rules

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FULL DIRECTORS CUT RULES

(Official Errata + Directors Cut)


by Gioacchino Prestigiacomo Updated: August 2013
The following rules comprehend the Official Errata with the Directors Cut rules. Note that the published rules merged so many variants that make the game too long and unbalanced. It is recommended to use the following rules to play the game. 1. PLAYER SCREENS (official resource) Download for free the player screens from the publisher site. The back of each screen lists the game rounds, phlogistons costs and are indispensable to hide your wealth from your rivals. 2. BLACK MARKET SET-UP (official errata) page 12 of the rulebook During step 3 of Game Setup, place the black market good slider on the far right space (50) of the black market row on the Commodities Exchange. 3. COMBAT RULES (variant rule) page 21 of the rulebook Rally Crew: during the first step of the combat round, players add the combat value of ALL the Crew Cards hired in their ships. Treat the hold number of the Gunner (Crew Card) as 6 instead of 4-5-6. The reward of the Pirate King (Ill Wind Card) is 50GP instead of 100GP. 4. WANTED TRADERS PENALTY (variant rule) page 23 of the rulebook A destroyed player that owns one or more Wanted Tokens doesnt receive Insurance & Charity payments. 5. INVESTMENT LIMITS (official errata) page 26 of the rulebook The small printed dice icons in the investment boxes of each class of legal goods no longer limit the number of dice that can be assigned to the box. Instead, up to 4 dice can be assigned to each of the positive and negative boxes. However, when calculating the price adjustments, players only count the dice in each box up to the number of printed dice icons. For example, if four dice are assigned to the positive die box for class 6, only two of those dice are counted towards the class 6 price adjustment. When adjusting the market prices for the Sludge Exchange and the Black Market, count all of the dice in the positive and negative boxes, regardless of the dice icons. 6. SHORTAGE AND SURPLUS (official errata) page 28 of the rulebook Ignore Step 3 of the Guild Council. This decreases the randomization in the market and gives players more control of prices. 7. PURCHASING GUILD INFLUENCE (official errata) page 28 of the rulebook Blue Influence costs 3 GP; Yellow costs 5 GP; Orange costs 10 GP. 8. THE VOLCANO (variant rule) page 29 of the rulebook When a player dumps his sludge into the Volcano, he will receive a reward equal to 1GP for each discarded Sludge. 9. LUXURY GOODS (optional tip) If you like, you could replace the cardboard barrels with colored wooden cubes. ADDITIONAL THANKS TO: Varese Wargame Club, Marco Oliva, Andy Pelton, Cadu Carioca

SKY TRADERS

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