Java Pu
Java Pu
Java Pu
Unit 1 6 Lectures Java Basics - Importance and features of java, Modifiers, Access Controls, Data types, Expressions, Declarations, Statements & Control Structures, Program Structures, String handling, Packages, Interfaces, Working with java util Package, Garbage Collection Unit 2 8 Lectures Exception Handling, I/O & JDBC Exception Handling: built in exception, creating your own exceptions, Input Stream & Output Stream: Streams, Byte and Character stream, Predefined streams, Reading and Writing from Console and Files, Buffered Reader & Writer, Serialization, Database: JDBC Basics Unit 3 7 Lectures Multithreading and Communication Java Thread Model: Life Cycle of Thread, Thread class, Runnable interface, Interthread Communication, Suspending, Resuming and Stopping threads, Synchronization, Scheduling and Priority of Threads. Unit 4 7 Lectures AWT & Event Handling Creating User interface with AWT, Applets, Applet Life Cycle, Simple Graphics, Fonts and Colors, Events, Listeners, Components, Containers, Working with Layouts, Image Processing, Delegation Event Model, Event Classes, Event Listener Interfaces, Adapter and Inner Classes Unit 5 8 Lectures BioJava - Installing BioJava, Symbols, Basic Sequence Manipulation (DNA to RNA, Reverse Complement, motif as regular expression), Translation (DNA to Protein, Codon to amino acid, Six frame translation), Proteomics (Calculate the mass and pI of a peptide), Sequence I/O (File Formats conversions), Locations and Features (PointLocation, RangeLocation, Feature modifications), BLAST and FASTA (Blast and FastA Parser, extract information from parsed results), Counts and Distributions, Weight Matrices and Dynamic Programming, User Interfaces. Text Books: 1. Herbert Schildt,Java- A Beginners Guide (4th Ed.), 2007, Tata Mc-Graw-Hill publication Reference Books: 1. Computing Concepts with Java 2 Essentials (2nd Ed.) by Horstmann, C.S., 2000, John Wiley Publishers. 2. Object Oriented Design and Applications (2nd Ed.) by Benjamin, Cummings and Booch, G., 1994, Addison Wesley Publishers.
Total Credits: 1 Exercise in JAVA 1. Working with Objects, Arrays, Conditionals and Loops. 2. Creating Classes and Applications in Java. 3. Java Exception handling 4. Streams and I/O, Using Native Methods and Libraries 5. Simple Animation and Threads, Advanced Animation, Images and Sound. 6. Managing Simple Events and Interactivity. 7. Local and global alignment of sequences 8. Creating User Interfaces with AWT, Modifiers. 9. Multithreading example 10. Java Programming Tools, Working with Data Structures.