Make Your Story Really Stinkin Big 25 Page Sample
Make Your Story Really Stinkin Big 25 Page Sample
Make Your Story Really Stinkin Big 25 Page Sample
MAKE
story
REALLY STINKIN BIG
How to go om concept to anchise and make your story last for generations HOUSTON HOWARD
contents
Acknowledgments vi Why You Should Read This Book Foreword by Robert Pratten A Few Things to Get Out of the Way Why I Decided to Write the Book Chapter 1: Get On Your Soapbox! Chapter 2: Build Your Characters a House to Live In Chapter 3: Time to Finish the House Chapter 4: Whats the Story of Your World? Chapter 5: The Stories Within the Story vii viii xi xviii 1 19 39 57 81
Chapter 6: Spread Em! 109 Chapter 7: All Hail the Rat King Chapter 8: Up, Up, and Away Chapter 9: So, Now What? Chapter 10: Some Sage Advice 125 139 157 165
acknowledgments
Thanks, God, for giving me access to Your matchless creativity. You did me a solid and I greatly appreciate it. For understanding my long hours on my laptop, Id like to thank my wife, Courtney. Coolest. Wife. Ever. Also, thanks to my parents who have always encouraged me to follow my dreams. Thanks to my One 3 Productions team for your trust and for helping me harness a seemingly impossible creative vision. Iron definitely sharpens iron.
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foreword
By Robert Pratten 360 Storyweaving or what the PGA defines as transmedia storytelling is more than the meme of the moment. Its an essential way to attract and retain audiences and consumers. With this book it also becomes a methodical approach to maximizing the business potential of any creative idea. In 2000, I quit work as a telecoms marketing consultant and went to film school. Eight years later and with two indie features to my name I discovered transmedia storytelling and realized instantly this was the industrys salvation. Music, movies, and books had all been ravaged by online file sharing and an explosion of usergenerated content. This same seismic shift in media consumption and production had affected advertising, too making it harder for the sellers message to reach buyers and easier for potential buyers to dodge and ignore advertising. I realized early on there would be a sweet spot for myself at the intersection of entertainment, marketing, and technology: using transmedia storytelling to blur the boundary of entertainment and marketing and using technology to connect all the parts. In June 2012, I met with the author, Houston Howard, at the Bergamont Caf in Los Angeles on a typically Californian warm, bright morning. Wed met to discuss possible areas of collaboration and cooperation with each an admirer of the others work. When Houston told me he was writing a book to capture and share the knowledge hed gained in developing transmedia franchises I immediately asked to read it. How could I have known, however high my expectations, that once I had it in my hands I would be totally blown away!
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Make Your Story Really Stinkin Big is an essential book for anyone working in the creative industries and by far the best of the transmedia books on the market at the time of this writing. On first reading I found the book to be a real page-turner. I know thats a clichd phrase but its seldom used to describe a reference book. But with each passing chapter I was eager to know more, eager to learn Houstons perspective on how to leverage the most from a story, and eager to see how hed approached the job of structuring a fully-fledged franchise and built a coherent storyworld. I devoured the book in two sittings and immediately emailed Houston to tell him hed written the book the industry needed someone to write! A practical guidebook. And so what I love most about this book are the lists, the breakdowns, the A-Z steps and the bullet points. Its a go-to practical reference book Ive returned to many times even before its been published. (Such as my privileged position as a reviewer has allowed me!) While there are a growing number of people analyzing works of transmedia and providing us all with valuable and much needed insight, few offer practical how-to advice on how to set off in the right direction and how to improve what may already be in place. Maybe this is why Houston and I get along so well? We both have a desire to encourage others to get started and we endeavor to show how that might be done. My own work is less about developing transmedia franchises and more about audience participation applying storytelling and game mechanics to create dynamic, personalized experiences much like Alternate Reality Games (ARGs) and location-based stories. I apply this to storyworlds to create a layer of social participation that binds all the various platforms books, videos, toys, and so on. When used with a franchise, the participation aspect is usually thought of as part of the marketing. It was while working on a movie project in which I was tasked to build audience participation through social media and email
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that I first read Make Your Story Really Stinkin Big. The section titled Segments and Ladders immediately grabbed my attention and started a series of discussions with the scriptwriter. Not only would the script be better for creating hierarchies in the two warring factions but it would give me additional material to work with. Relatively painless changes to the script were in fact made, opening up a whole host of new possibilities for a social game with better achievements, levels, and personalization. And the two platforms feature film (the entertainment) and social game (the marketing) were now much more tightly bound to the same storyworld and both were better for it. The potential impact of Make Your Story Really Stinkin Big on the readers work should not be underestimated. The book is full of useful tips and checklists that allow the creator the best possible foundation for expanding and maximizing the business potential of his or her story. This truly is my go-to book on transmedia story development! .... Robert Pratten is a feature film director, the founder of Transmedia Storyteller, and an expert on interactive, social, and pervasive crossplatform entertainment and marketing.
TO GET
OUT OF THE WAY
Who is this book for anyway? This book is for any professional, amateur, or would-be storyteller. You might be a novelist, comic writer, toy maker, producer, game designer, screenwriter, playwright, or transmedia enthusiast anyone who is looking to get much more out of a story. You want your story to be bigger? You want to position your story for mainstream engagement and commercial success? Then, whatever your creative title, this book will help you move in that direction. Who the heck is this guy?
A FEW THINGS
Simply put, Im the Co-Founder and Chief Storyteller of One 3 Productions a collection of diverse creative professionals committed to telling stories that cause positive changes in peoples lives. Theres work and theres your calling. A calling is the kind of work that never actually feels like work. The kind of work youd never compromise on. That youd sacrifice for. The kind of work that has your fingerprints all over it and adds up to something. Something big. Something that couldnt happen anywhere else or with any other group of people. Thats the kind of work we do at One 3 Productions. Weve assembled a team made of music producers, board game designers, screenwriters, editors, directors, marketing professionals, comic writers, actors, and singers who all understand the times in
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which they live and are committed to using their combined talents to tell powerful stories that leave an endurable mark on todays culture. We have a threefold approach to our business: 1. W e develop original intellectual properties (IPs) with the focus and intent of producing the projects independently as transmedia franchises; 2. W e develop original transmedia-ready IPs with the intent of shopping the project for acquisition or license from a studio partner or another entity; and 3. W e consult with other content creators on the best way to diversify and grow their projects to have maximum commercial and mainstream impact.
With all three of these aspects, we use a comprehensive campaign approach, which weve coined 360 Storyweaving. An optimum 360 Storyweaving Campaign includes three distinct phases: 1. Th e Creation Phase, where we create and design the story components around an original concept; 2. Th e Immersion Phase, where we design and plan marketing support for the story components through thematic merchandising and media blurring; and 3. Th e Community Phase, where we build communities through online engagement and interactivity as well as implement social outreach, which springs from the original purpose and theme of the project.
As a side note, this book is geared mainly toward the Creation Phase, which will deal with creatively developing the story concepts around the original concept and IP, which we consider to be the heart of any 360 Storyweaving Campaign. The other phases exist to support and drive audiences to the story components and will be discussed in this book, but will mainly be detailed and studied in future publications.
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With creative fragmentation in the entertainment industry being one of the major obstacles to commercial transmedia design, we feel that when you can assemble a team of creative professionals from different industries and different backgrounds to work together from the inception of a project, the final product will be infinitely richer, deeper, and more coordinated. So what is 360 Storyweaving? Simply put, 360 Storyweaving is a specific type of transmedia. You may or may not have heard of the term transmedia. Chances are you havent. And even if you have, youve probably heard it used incorrectly or have some unfortunate misconceptions of what it actually is. For example, some folks think transmedia is simply equated with technology and new media, with the phrase, Hey, I got an app for my book transmedia, baby! possibly being one of the most often used phrases of late. Others think transmedia strictly means extreme levels of fan interaction and participation. Some contend that transmedia is simply a marketing tool. and there are some who staunchly believe transmedia is forever tied to Alternate Reality Gaming. While technology, interaction, marketing, and ARGs definitely have roles in designing the 360 experience transmedia producers seek, at its core, transmedia is much simpler. Essentially, transmedia is a fancy (and potentially scary) word that simply describes an innovative way to grow and expand a story. Again, while many content creators will use a tremendous variety of bells and whistles to make their transmedia experiences unique and tailored to their audiences, the basic principle of story expansion is the common denominator that ties all the approaches together. Most transmedia professionals focus mainly on perfecting and innovating the end-user experience and become specialists in that regard. While this specialization is needed and really a very cool job to have, we believe content creators shouldnt skip to the
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experience part until theyve perfected the art of expanding their story in the proper way. Accordingly, in this book were actually going to deal with what we call 360 Storyweaving our own very specific and unique approach to taking a single story idea and growing and expanding it into an ever-increasing creative sandbox where the whole story transforms into a project greater than the sum of its parts. Basically, it shows you how to make 1 + 1 = 3 instead of boring old 2. I always describe a great 360 Storyweaving project as a photo mosaic. Each picture in the mosaic has its own independent value and contribution. However, the magic happens when you step back and see its not just a bunch of independent photos tossed together theres a bigger, more rewarding picture to be seen. Of course, this takes planning and coordination, but if you can pull it off, youll have crafted something not many people can create. Again, 1 + 1 = 3. The old answer, my friends, is 2. In the twentyfirst century, 2 is for the birds. You can still be you. I can hear you now: Im a screenwriter/novelist/producer/poet! I dont want to change careers and become a transmedia professional!
To be honest, I didnt actually hear you (if I could hear you right now, itd be really creepy), but Ive gotten that comment enough that Ive become adept at anticipating it. All I can say is, Dont fret. 360 Storyweaving is just a tool that will help you boil yourself back down to the essence of being a storyteller. Once there, youll learn techniques that will help you when you turn your focus back to your area of creative expertise. However, before I get ahead of myself (which Im relatively sure I already have), lets go through a general, basic transmedia primer to make sure were on the same page. First of all, because its such an emerging market, there isnt a consensus as to the true definition of transmedia. However, the
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Producers Guild of America recently ratified an established credit for a Transmedia Producer. In its code of credits, the PGA simply defines Transmedia Narrative as at least three narrative storylines that all exist in the same fictional universe on a combination of platforms, including film, television, comics, mobile technology, short films, publishing, etc. The credit goes on to reinforce that the narratives arent the same stories repurposed for different mediums. Instead they have to all be unique narratives. Additionally, the credit defines a Transmedia Producer as someone who, among other things, oversees and is responsible for the creation, planning, development, and production and maintenance of the Transmedia Narrative across multiple platforms. (For the entire text of the Transmedia Producer credit, visit the PGAs website, www.producersguild.org). Others have defined transmedia as a collection of narrative components transmitted via numerous media and communication platforms which, when woven together by the audience, results in a richer and deeper story than any of its individual components. Henry Jenkins, an American media scholar, USC professor, and trusty transmedia expert, has defined transmedia as: A process where integral elements of a fiction get dispersed system atically across multiple delivery channels for the purpose of creating a unified and coordinated entertainment experience. Ideally, each medium makes its own unique contribution to the unfolding of the story.
I tend to believe that all three of these definitions coexist politely and harmoniously in the same denotative space and are the definitions I apply to my own work. Regardless of your perspective, however, a very broad take on the subject would describe transmedia as storytelling across multiple forms of media with each element making distinctive contributions to an audiences understanding of the storyworld. Its a powerful and profitable storytelling method that has developed out of extreme cultural shifts, which have made traditional storytelling methods outdated and ineffective with todays YouTube-driven Generation Z.
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So, for example, a multimedia approach would tell a story in a film and then retell the same story in a book novelization and then retell the same story yet again in a comic book. The Twilight novels tell the same story as the films, which tell the same story as the graphic novels, etc. As you can see, a traditional multimedia approach is almost wholly built upon derivative works. Conversely, a transmedia approach would develop a franchise universe not based on a character or a specific plot, but rather a complex fictional world that can sustain multiple interrelated characters and their subsequent stories. Once the universe is established, multiple stories are developed for a variety of mediums with key bits of information conveyed through the mediums. Each one of these mediums tells unique stories that exist within the framework of the franchise universe and also give audience members unique perspectives and information. With this additive comprehension approach, there is no single source for gaining all the information needed to comprehend the universe. For example, The Matrix isnt just a story about Neo and Morpheus. The Matrix is a story about a future where machines take over the planet and use humans as batteries. Part of that story is told through Neos story via the film trilogy, part is told through the Animatrix animated feature, and part is told through the video games, and so on. The stories are all different, but still work together to form a great whole. Whats the difference? Because there hasnt been a consensus on the definition of true transmedia and because our process is unique, we thought we needed to avoid confusion and come up with our term. Hence, 360 Storyweaving. 360 speaks to broadening a story beyond the four corners of a page or the four corners of a screen and expanding into multiple mediums to a point where no matter where audiences turn, the story is there. Story speaks to, well, stories. Weaving communicates
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the level of coordination, cohesion, and connection you need to optimize the entire campaign. The way people are consuming media has changed (and its still changing) and 360 Storyweaving is an extension of that. Todays young people, the so-called digital natives, are growing up in a connected world with technology that seems completely natural to them. They and others are changing and rewriting the rule book of what is possible. With people such as Heroes creator Tim Kring decreeing that one-channel storytelling is now considered archaic, the age of this new form of storytelling has only just begun.
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your soaPboX!
soaPboX, Viable setting, macro-story, micro-stories, multiPle mediums, dynamic connections, Vertical eXPloration
1
get on
chaPter one
Where do we start? As with most projects, knowing where to begin is one of, if not the, most important steps to execute properly. If you dont, youll only experience grief later in the process because you set off in a wrong direction and are forced to backtrack and revise. Listen, theres so much to do, why not just get it right the first time? So, the first thing you need to do is build your soapbox. Figuratively speaking, of course. Unless, you actually need a soapbox, which in that case, happy building. In the nineteenth century, people would plop down actual soapboxes so they could be elevated for a public speech. Generally, these speeches had to do with politics, but at the heart of it, the speeches were opinionated, passionate, agenda-driven, and rabble-rousing. People who used soapboxes were, predictably, called soapboxers. Thats the first step using your project as a soapbox and proudly accepting the label of a modern-day soapboxer. You may call it theme, moral premise, message, agenda, or even meta-story, but whatever you call it, its going to become the foundation of your project. Why start with theme? Why not start by designing characters, strategizing what mediums to use, or creating a setting or fleshing out your supercool original idea you sketched out last year but havent done anything with? Its because theme gives your creative decisions purpose and allows your project to connect with your audience on a greater level. Im not saying your story cant be good without a strong message. Im saying that stories without strong thematic foundations are like sugar rushes they get you excited for a bit, but cant sustain you for a long period of time because they dont have substance. Conversely, stories set on strong thematic soapboxes are more likely to endure and continue to resonate because even though the culture may change, universal themes tend to remain intact and continually connect with people across multiple generations.
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Have you ever watched an old movie and found it difficult to relate to because the actors talk differently than you talk, they act differently than you act, things look differently than they do now, and culture has significantly changed since the movie was released? Well, if the movie has a strong thematic foundation, thats what will connect with you, allow you to look past all the surrounding irrelevance and keep you watching. Honestly, the thematic heartbeat of Its a Wonderful Life is the only reason I would still watch that film. I know Jimmy Stewart is good and all, but there are so many things that just dont click with me. But, Ill still check it out because despite the fact it was made before my parents were even born, it carries a great message that everyones life has meaning. The coolness of plots fades over time, the initial ability of characters to relate will wane, and the wittiest line of dialogue in 2013 may be glazed over thirty years from now without even being noticed. But your theme, your message, those things you want to say to the world, your soapbox they hold up through the years. Why should anyone care? Seriously. Why should anyone care about your project? Why should anyone give you money that theyve spent hours of their lives earning? Because theyll be entertained? In a recessive economy and a ridiculously saturated entertainment landscape, simply being able to entertain for a few hours isnt a safe bet. Dont get me wrong, Im not saying entertainment is bad. Its absolutely essential. Im merely advocating that you inspire and entertain because a strong soapbox and an entertaining story arent mutually exclusive ideals. Youll build a bigger audience. Simon Sinek gave a TED Talk where he presented a concept he calls the Golden Circle and spoke on the reason you should always start with why.
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By the way, as a side note, if you dont check out TED Talks on a regular basis then you should because theyre awesome videos that give tremendous insights into people on the forefront of innovation, creativity, and leadership. In the TED Talk (and also in his book Start with Why) he explores how great leaders, whether they be politicians, creative visionaries, filmmakers, inventors, or corporate CEOs, not only motivate people to act, but also inspire people to follow them. He points out that all industries, creative and otherwise, needs to motivate people to act in order to sustain themselves. Painters need to motivate people to buy their paintings. Writers need to motivate readers to buy their books. Marketers need to motivate people to actually act on their calls-to-action. Filmmakers need to motivate audiences to watch their movies. Restaurant owners need to motivate people to eat at their establishments. But how do you motivate people? When it comes to motivations, people tend to be swayed by incentives price, convenience, social benefit, etc. However, when you can inspire people to act, as opposed to just motivating them, you actually impart an innate sense of purpose and belonging, which is so much more valuable. As a result, you dont just start building an audience or a fan base, you also start cultivating a devoted following. Motivated consumers, because they are responding to external incentives, will almost always fall away when those disincentives appear the cost is too high, the theater is too far away, none of their friends are into it, etc. Its not worth it to them because their connection is a superficial one. Devoted followers, however, are willing to pay more if needed, endure inconvenience if required, and even suffer a bit if theyre called to do so. Why? Theyre following you not because you have the coolest project around, but because you believe what they believe and that always has value. You may think Im getting too deep, but when what you create starts to only serve as proof as to what you believe, youll
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start connecting to your audience in ways youve never planned. The diagram below actually shows how inspirational leaders communicate and operate. It documents a pattern of thought and action that any content creator, with a little discipline, can put to use. This shows the order in which people communicate ideas in an attempt to get others to do something they wouldnt do on their own accord.
In the creative space, when trying to motivate audience members, financiers, or people they want to acquire the property, writers, producers, and creators typically work from the outside in. They know what their product is, so thats where they begin. Ive written this amazing sci-fi script that is screaming to be shot in 3D!
If they actually move past the what, theyll start describing the how of their project. I saw how successful Avatar was, so I really used that as a template for how to maximize action, story, and visuals.
Now at this point, most everyone stops. My thinking is most people dont ever consider why, so they honestly wouldnt know what to say, or if they have, they dont think the person theyre pitching to actually cares.
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Truly inspirational leaders and artists work from the inside out. They start with the why of their project, go to the how and eventually finish with the what. I really wanted to communicate to young people how destructive it is to be driven by pain and anger and, no matter what kind of tragedy theyve dealt with, the best thing to do is to let it go and move on. So I ended up using a great combination of visuals, action, and story that I knew young people would respond to, especially after seeing how Avatar broke so many box office records. What I have now is an amazing sci-fi script thats screaming to be shot in 3D! This just feels different. It has more substance and I promise you, it will ultimately yield you better results. Lets say youre having this conversation with a producer you want to attach to your project. If he likes science fiction movies, he may be motivated to read your script even if you start with what. That is, of course, if he has time (which always works to de-motivate people), if hes even looking for a new project, if he doesnt already have 403 other sci-fi scripts on his desk, if he doesnt think youre a hack because you dont have any IMDB credits, and if he doesnt think youll sue him because youve brought this up unsolicited. As you can imagine, working your way through these objections is difficult when youre only armed with a what. But, if you connect with him on the why, its more likely these other factors wont matter as much and hell read your script. Why? Because, theres a good chance he believes the same thing and, ultimately, people dont buy what you do as much as why youre doing it. Apple doesnt market themselves as a company that makes beautiful, easy-to-use computers (their what), or that hires the best designers and most brilliant minds in the marketplace (their how). They start with how they want to make everyones lives easier and how they dont believe people should have to settle for the status quo when it comes to technology (their why). This causes them to go out and hire the best designers and the most
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brilliant minds in the industry (their how) and, in the end, they produce beautiful, easy-to-use computers. Rev. Dr. Martin Luther King, Jr. didnt motivate people to go to Washington, D.C., on a sweltering August day by laying out a logical twelve-point plan on how to fix the countrys racial divide. Instead, he inspired people by telling them what he believed, conveying his dreams, and explaining why change was necessary. He found people who believed what he believed and he built a following. In Hollywood, a huge part of the filmmaking game is getting people (agents, producers, actors, janitors, the guy on Craigslist you bought the used futon from, etc.) to read your scripts. If you can get anyone to actually read anything, its a huge victory and worthy accomplishment. Thats the same game everyone is playing, which means the producers and the agents dont have to take all of them they have their pick of the litter. However, as a company, we at One 3 Productions purposely avoid asking anyone to read our stuff. Seriously. Because were a mission-driven company, whenever we meet with industry contacts, we always start with why were doing what were doing. From there, we talk about how we use a transmedia approach to develop the projects and eventually get to what our project actually is about. Every single time weve done that, the person were meeting with, be it a studio executive or an actor, has asked us if he or she could read our script. No joke. Its because they see our substance, our long-term value, our passion, and our purpose and those factors immediately disarm all the objections, legitimate or otherwise, they have cocked and ready to use against us. When you start with why youre doing what youre doing, youre connecting to peoples souls rather than dueling with their logic. Now apply this to your transmedia project. Too many times I have heard transmedia producers begin talking about their projects by telling me about their tech, their apps,
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and their whiz-bang platforms. Almost every time, I tune out. Talented folk that have awesome razzle-dazzle technology with their projects are a dime a dozen. Unless youve actually invented a new piece of technology, your platforms arent what make your project unique, and even if you have, it doesnt mean Im completely sold. I may be interested in your new toy, but why should I be interested in your story? Instead, use the method Ive been detailing. Why are you even creating this project? This is the soapbox/thematic foundation weve been talking about. How are you doing it? Well, if youre following our process, youre using a macro-narrative approach to transmedia. What are you creating? This would be your individual stories, components, and whiz-bang, razzle-dazzle tech elements that you love so much. This will actually help you creatively. Some creative professionals, from songwriters to authors to designers, refer to a destructive phenomenon called scope creep. This is when the scope of a project starts to grow and grow and grow and grow and grow until the whole project becomes messy, unfocused, awkward, and ultimately fragile. If you, as the content creator, havent created your project with a steely focus, how can you reasonably expect your audience to focus? In todays entertainment-saturated culture, if you lose someones attention for five seconds, theyre off playing Angry Birds and you have as much of a chance of regaining them as fans as they have of beating the game with the boring red birds. Not likely. How do you combat scope creep? You form borders to your project. To make a sandbox, you dont start by dumping a bunch of sand on the ground. You begin by building the four walls that contain it. Likewise, puzzle masters never start a puzzle by trying to figure out the middle. Puzzle masters worth their salt start on the edges; they define their borders. Your soapbox is what will form those borders for your project. It will define a very clear narrative space for you to sink your teeth
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into and allow you to carve out a more focused project by informing every single creative decision you make. A thematic foundation and border empower you to refuse anything that falls outside its scope. If something doesnt reconcile with your theme, its not allowed. If a creative decision starts to tear down your soapbox, you ditch it. Trust me. Adhering to a strong thematic soapbox will help you from straying off the path. Its like when you go hiking and every now and then you see a sign that says KEEP ON THE PATH. Some may say those signs are infringing on your hiking freedom. I say theyre helping you not be eaten by a mountain lion and you should thank the guy who put them there. Start an argument. Remember in high school and college when you would have to write persuasive essays? Building your soapbox and laying your thematic foundation work the same way. Your theme will simply be an assertion (or assertions) you want to make to the world. Your entire project and every story you write will be your argument as to why your assertion is true. The Lord of Rings series is actually centered on a number of themes, one of which is that no matter how small you are, you can still do something great. Throughout the books, Tolkien is constantly making that argument. Every time the Hobbits unexpectedly succeed at doing something great, his assertion is strengthened, and by the end, he proves his assertion true. In the Craig Brewer film, Hustle & Flow, the theme that resonates above all others is that no matter how far off the path youve gone, you should always pursue your dreams. Every crazy situation Djay finds himself in deals with that question and is Brewers argument as to why that assertion is, in fact, true. When the film is over, you end up not only agreeing with Brewer concerning his thematic assertion, but you also find yourself saying, Hey, if a pimp in the ghettos of Memphis can change his life and achieve his dreams then so can I.
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Good storytellers, though, put pressure on their thematic assertions and take you through a thematic roller coaster before ultimately proving their assertions true. So, when you watch Hustle & Flow, you find yourself going through a very dynamic will he/wont he process. You think he can change, then you think he wont, then you think he can, then you think he wont, and so on. Finally, when Djay beats the tar out of Skinny Black in a bathroom stall, you completely write him off as a potential candidate for change. But, in the end, Djay pulls it together and you see the fulfillment of the theme in the characters life. Brewer obviously and purposely crafted the story this way. First and foremost, its to make the story more dramatic, tense, and interesting for the audience. But also, on a thematic level, you need your argument to be seen as realistic and credible, so you want to put pressure on the theme in every way possible. How do you choose? Its easy. Just find something youre passionate about. Identify a cause that makes you cry. Pick something that gets you out of bed in the morning and that you find yourself talking about to other people. What are the topics that cause you to raise your voice or to wave your arms around like a crazy person? What do you want your kids to learn? What do you want to teach future generations? Your project is your soapbox, so now that you have a stage, what do you want to say? What do you believe? Or what dont you believe? Be careful not to just pick open-ended topics, though. I just googled most common literary themes and I pulled up this list: 1. Good versus evil; 2. Man versus nature; 3. Love and friendship; 4. Man versus society; 5. Man versus himself; 6. Fate versus freewill; and 7. Suffering versus redemption.
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This is not what Im referring to when Im talking about your theme, message, or soapbox. These can, however, help you find your soapbox, but these are just categories. Remember that your soapbox should be opinionated and passionate. Its the difference between a regular newspaper article (just the facts, expository, etc.) and an editorial opinion piece. Sure, Star Wars dealt with good versus evil, but Lucas didnt just present the battle and back away he actually said something about it. He didnt just present the struggle between suffering and redemption, he openly declared that even one of the most evil dudes in the galaxy can be redeemed. Thats a bold statement, but he wasnt afraid to say it. Be opinionated. Have a voice and a unique perspective. Its the difference between saying, Racism is my theme, and saying, My theme is that racism is evil. The latter is much stronger and will elicit more of a response from an audience. If someone walks up to you and says, Love and friendship, youll probably just look at her weird. But, if the same person walks up to you and says, I think a man who is loved and who has friends is the richest man in the world, youll have a completely different reaction a better reaction. Plus theres now room for dialogue and interaction whereas before there wasnt. That being said, choosing an open-ended topic isnt a bad place to start per se. Just dont stop there. But if you cant think of a theme right off the bat, just choose a topic. Once you have the topic, write an opinion on that topic. For example, well take the innocuous open-ended topic of education. That was easy enough to select. Now, just write an opinion about that topic. Education is good. Okay, lets make it stronger by punching it up. Everyone should be educated. Were getting there. Lets punch it up again. Everyone should be educated, but education can come in many forms.
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