Archery PDF
Archery PDF
Archery PDF
by Randall Grayson
Teaching Archery
Games, tips, and techniques
Setting up the range
n Use volleyball line and 6-inch galvanized nails to make the firing line. n Have a waiting line 12 feet back from the firing line. n If the range is in the sun, place sun canopies over the firing line and the waiting area. n Bury coffee cans at the target distances (15,20,25,30,40, and 50 meters) so theyre level with the ground. This preparation makes moving and replacing targets much easier! n Use 48-inch target mats (foam or straw) and skirted, tough target faces. All tournaments and national archery guidelines are based on this size. Also, your campers scores will go up 10 points by using this size, as opposed to the 36-inch mats. rchery has been enjoyed for centuries and can add a level of intrigue and excitement to any camp program. The key to a running a successful archery program is to make it as fun, and safe, as possible.
Have the targets 18 inches off the ground. n At most, schedule twice the number of campers as firing positions. n Have the archer y shack next to the range. Make a large window on one side of the shack to hand equipment through. Post rules and hints on the inside of this window. When the window is open, the rules can be viewed; when closed, they are protected from the weather.
the target face, demonstrating that small differences between anchor points on their faces translate to large ones on the actual target.
the string with a twang. The proper method is to allow the string to slip off the fingers without moving the hand at all, or to have the hand fall back to the shoulder naturally. Demonstrate the disastrous effects of this mistake by sinking a shot in the bulls-eye and then purposely twanging a shot and having the arrow miss the mark or even the whole target. The proper method to hold and draw the string is to use three fin-
gers. One finger rests on top of the arrow nock and the other two rest below, with the string on the tips of the fingers no farther back than the fingertip mound. The instr uctor can demonstrate that holding the string farther back on the fingers results in an automatic twang as the fingers uncurl to release. Also, if campers squeeze the arrow between their fingers or curl their fingers around the string, the arrow will likely fall off the arrow rest.
Incorrect position
Campers often make the mistake of not standing sideways on the firing line; the correct position causes an arrow placed against the toes to point straight toward the bulls-eye. Demonstrate the importance of this position by dropping one foot back and having the shot land lower and to the left.
Target mats
For styrofoam targets, shoot an arrow into the target from 15 meters. If the arrow sinks more than halfway, its time for a new target mat. Consider using a drywall saw and replaceable target centers. If the targets are straw, discard them if arrows shot from 15 meters sink in more than one-third of the way.
Miscellaneous items
n n n n n n n n n archery glue arrow nocs arrow rests balloons bow square for putting on arrow rests and string nocs bowstrings fletchings fletching jig to replace feathers H.T.M. hunting blunts n n n n n n n n n n masking tape posters safety equipment string nocs string noc pliers string wax target faces target staples tennis balls whistle
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it will be lower or higher depending on the archers height, the bow weight, and her draw length. Campers are of ten discouraged with archery because it requires patience to excel. Tell campers to expect that they will not even hit the target with their preliminary shots. Warn them that it will likely take them two or three sessions before they can hit the target somewhat consistently. If they do hit the target, they will be thrilled! Finally, videotaping campers so they can see their mistakes is an effective method of fixing errors.
archers. Place balloons or other items on the targets after half the period is up. Tr y some archer y games. Finally, let the campers shoot as much as possible in the short time they are there. Provide several instructors so safety isnt comprom ised, and tr y and allow each camper to shoot roughly 24 arrows (four rounds of six) in each period.
lost arrow counts as a stroke penalty. Certain features of the fairway may constitute sand traps or obstacles use your imagination. Fore!
Soccer
Youll need H.T.M. hunting blunts, wooden arrows (so you dont destroy the ball), and a playground ball. (A soccer ball is too heav y and too hard.) The playing field should measure about 40 meters by 20 meters. Teams of five work well, although more people can be included. Each team member gets two blunted arrows and a bow. One team stands at its goal line; the ball is in the middle of the playing field. All the firing archers stand on a make-believe firing line while the other team stands behind them. The idea is to hit the ball with the blunted arrows and nudge it across the other teams goal line. After the first team shoots, the other team takes up position on its goal line, with the first team now standing behind them. Caution: If the ball is closer than 15 meters, do not allow the shot. The arrows can rebound almost that far.
The games
Golf
Yup, golf! You need a large, wholly deserted area for this game. Fill 55gallon, heav y-duty trash bags with hay and seal with duct tape. Spray paint the bags f lorescent orange. Place about nine around a large field, laying the field out like a real golf course. Vary the distances of the bags (holes) between 75 and 300 meters and place obstructions so that campers will sometimes have to shoot from a certain angle to sink an arrow. A
Flight
Basically, launch an arrow as far as possible. For this activity, I recommend a 50- by 200-meter area. This activity is especially fun when all the group members fire at the same time. Again, the utmost confidence in the safety of this extended range needs to be present no people, activities, or structures any where nearby.
Clout
Similar to f light, except a wood pole is sunk about 75 to 100 meters out. Tie a rope to the base of the pole and mark off 3 feet on the rope for each color of the target white, black, blue, red, yellow. The idea is to get as close to the pole as possible. If a large area is not available, this game can be played using flu-f lu arrows and a 40meter range. Flu-flu arrows have enormous feathers on them that slow the f light and limit the range to between 30 and 40 meters.
28 CAMPING Magazine March/April 1997
target. Two archers then face off by tr ying to hit lower on the V than the other.
Archery challenge
At an all-camp meeting, the archery instructor challenges the camp to a contest in a grand and overdramatic way. The instructor has to use a fiberglass bow (one of those that your camp wisely shelved) and warped wooden arrows. Anyone who can beat
the instructor at 20 meters with 30 arrows gets to throw a pie in his face in front of the whole camp. Whether one person or 30 people win doesnt really matter, the enthusiasm generated for the camp and archery will be well worth the effort!u
Randall Grayson is a Ph.D. candidate in the social and organizational psychology department at the Claremont Graduate School in California. He has taught archer y for nine summers.
Instinct shoot
Theres a difference between target shooting and Robin Hood style shooting. Robin Hood never really knew how far away his targets were, so he couldnt use aiming techniques very well. These two types of shooting require very different skills, and often a camper who is lax in target will excel in instinct shooting. Remove all the targets and any obvious clues to distance. Then, place various objects around the range. You can also lay target mats on the ground at strange angles, positions, and distances to provide a fun and challenging instinct shoot range.
Field course
This event requires a densely wooded and deserted area. Hay bales (usually two tied together) are placed along a path so that they are visible only from a certain point or perspective. Attach laminated posters to the bales (dragons and dinosaurs work well). Use clear packing tape if laminated posters are unavailable. Campers march through in single file. From a predeter mined spot, the first camper in line takes two shots, then the next in line, and so on.
Marbles
Place tennis balls in a small pyramid surrounded by a rope circle with a 10-foot radius. Using blunted arrows, the campers have to try and knock as many of the balls out of the ring as possible in a certain number of shots. The rules of marbles can readily be applied to create a number of variations.
V-shoot
This activity is best played by archers with some experience. A large masking tape V is placed on the
March/April 1997 CAMPING Magazine 29
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