Multi: Handbuch Manuel Manuale
Multi: Handbuch Manuel Manuale
Multi: Handbuch Manuel Manuale
multiMAUS
TABLE OF CONTENT
The evolution of the ROCO Lokmaus the multiMAUS ................................................................... An overview of the multiMAUS ....................................................................................................... Section 1 Basics Get to know the multiMAUS Connecting the multiMAUS ............................................................................................................. The display screen ............................................................................................................................ The keys ........................................................................................................................................... Operating the multiMAUS 1. Start .......................................................................................................................................... 2. Type of locomotive access ........................................................................................................ 3. Driving and functions ............................................................................................................... 4. The emergency stop functions .................................................................................................. 5. Turnout control ....................................................................................................................... 6. Quick-programming ................................................................................................................. 7. Short circuit and overload ........................................................................................................ Section 2 The Menus Programming for advanced users The menu functions of the multiMAUS ............................................................................................ Overview of the menu structure ....................................................................................................... 1. The Loco menu ..................................................................................................................... 2. The Programming menu ....................................................................................................... 3. The Settings menu ................................................................................................................ Section 3 Appendix Useful information about the multiMAUS and the subject of digital technology Compatibility of the multiMAUS all useable devices .................................................................... Using Locomotives without a decoder and the multiMAUS ............................................................. The master-and-slave principle ......................................................................................................... Combination of digital and non-digital system parts ....................................................................... The 10765 booster ........................................................................................................................... Terminal loops in digital operation .................................................................................................. Glossary ........................................................................................................................................... Hints, Tips & Help ............................................................................................................................. Programming help for Lokmaus 2 / R3 multiMAUS ....................................................................... Error messages ................................................................................................................................. 53 53 54 54 55 56 56 57 58 59 44 45 47 49 50 33 34 34 36 36 39 40 40 42 43 32 32
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SECTION 1 BASICS
CONNECTING THE multiMAUS
Fig. 2 on page 61 shows the basic connection. For a fully-functional ROCO digital system with the multiMAUS, you will need the following components: A 10764 amplier, A 10725 transformer, And a 61190 feeder track. If you are using another feeder track or system, make sure that there is no capacitor in the feeder track. You will nd information on other devices which you can use with the multiMAUS in the chapter COMPATIBILITY OF THE multiMAUS in the third section of this manual. Please pay attention to the following instructions before you start connecting components: The warranty will be voided if you are using ROCO components together with components from other companies. In addition there is a risk of damage or malfunction to your digital system. Your warranty will also be void if you open the housing of the multiMAUS. Please only carry out any connection work with the operating voltage switched off (as an exception: connection of further X-Bus based equipment, see below). Work carefully and make sure to avoid short circuits at all costs when connecting to the track system. An incorrect connection may destroy the digital components. You should also seek the advice of a specialist or local dealer. To operate the digital system without faults, you should avoid extending the connecting cable to the master mouse. It is imperative that you do not connect a normal transformer on the same circuit parallel to the digital controller. This could destroy the digital booster! 1. 2. Plug the feeder track cable into the track socket Track Out on the amplier. Plug the hollow plug, which is connected to the transformer by the two-pin cable, into the Power In socket. 3. Connect the multiMAUS and the amplier using the cable included with your system. Plug the cable into the connection socket on the booster labeled Master. 4. You can now (and not beforehand) connect the transformer to the mains socket. This way you avoid damaging the digital system. The socket labeled slave is for connecting a further multiMAUS, a Lokmaus 2 / R3, the RouteControl 10772 or a PC with the ROCOMOTION software. In this case you should have switched the system on. This ensures that the automatic allocation of the X-Bus addresses will be without any problems. If more than one of these devices are to be connected, you will require the data BUS distributor 10758. If you use a Lokmaus 2 / R3 as a master, you will be unable to use some of the functions performed by a multiMAUS set as a slave. We therefore recommend that you use a multiMAUS as the master. See also the chapter MASTER-AND-SLAVE PRINCIPLE in the third section of this manual.
Note on the instructions Text that contains an before a word refers to a denition in the GLOSSARY in section three. + in the diagrams means that both the keys mentioned must be pressed together. / in the diagrams stands for a selection of one of the two keys mentioned.
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Wrench
Turnout symbol
(locomotive / turnout key) the multiMAUS is in the turnout mode
Locomotive symbol
(locomotive / turnout key) drive mode with MENU: LOCO menu
Short circuit
the symbol ashes in the event of a short circuit or an overload
Shift symbol
is shown as conrmation of the shift key
ABC
lights up when text the multiMAUS is is being entered in the menu level
MENU
Prog
lights up as a conrmation when programming the multiMAUS is in the PROGRAMMING menu level
THE KEYS
The clear concept of the multiMAUS reduces the number of the keys to an expedient quantity. Functions needed for ordinary playing can mostly be called by the particular keys. These keys will be shown here. Please also note g. 1 on page 60. Note: The arrow keys like all other keys only have one single function despite having two arrows printed on them. When selecting key combinations using Shift same as the MENU key and another key, the Shift key has to be pressed before any other key like on a computer keyboard.
Scroll through the locomotive library (library menu) Search for locomotive addresses (locomotive address mode) Set the turnout (straight or branch-off, turnout mode) Scroll through a menu level
in combination with
menu key
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In library mode: Freshly arrange order of locomotives by shifting In locomotive address mode: Scroll 100 positions (search functions) In turnout mode: Scroll through the turnout numbers (search function) In locomotive address mode: Rearrange speed steps
Switch the light on or off (in drive mode) Conrm inputs (in turnout mode and in the menus) Call up desired menu level or menu items In locomotive address mode: Select another locomotive by directly inputting an locomotive address In drive mode: Emergency stop on entire system In menu mode: Return from the respective menu level In drive mode: Selective emergency stop for the locomotive selected and displayed Switch between locomotive and turnout mode
Switch between library and locomotive address mode In drive mode: Switch the locomotive functions F1 F10 on or off directly. The locomotive functions F11 F20 are switched using keys 1 10 together with the shift key. The activated locomotive functions can be seen on the display screen. In menu mode: Input a locomotive name (alphanumerical) in the library Fast access to the menu items out of the menu level In turnout mode: Input turnout number directly Switch locomotive functions F11 F20 on or off. You can check the activated functions by pressing the shift key. In turnout mode: Call up to 10 saved turnouts (turnout shortcut keys) In drive mode: Check the activated functions F11 F20
Switch to menu mode (press and hold for approximately 5 seconds) Return directly from all menu levels to locomotive / turnout mode Switch to menu mode Return directly from all menu levels to locomotive / turnout mode
Function keys
Shift key
Function keys
In library or locomotive address mode: Quick-program CVs 1 5 and 8 (MENU key must be pressed rst)
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Locomotives in the library are sorted in the order in which they were entered. You can of course change this order:
Select locomotive
or
These key combinations (press keys together) move the locomotive up or down in the library. You can check the new order for the library with the arrow keys.
Entering a new locomotive (in the example, the DR 120 series Taigatrommel diesel locomotive): Input Display message Comment You can nd the free memory slot marked NEW ? by scrolling through the library using the arrow keys. Conrm by pressing OK.
OK
You then enter the locomotive name. 5 characters are available. In our example we have abbreviated Taigatrommel to TAIGA. The rst character is displayed with a ashing cursor.
You use the function keys 1 0 to make the input in the same way as writing a text message on a mobile phone: Press the respective key repeatedly until the desired character appears. The cursor ashes and freezes briey after the correct character has been entered before jumping to the next character place. To enter a space, press the 0 key once, to get the 0, press the key twice. Special characters (/, , \, , [ , ], , ) can be entered by repeatedly pressing the 1 key. Correct input errors by using the left arrow key to move back one or more spaces. Conrm by pressing OK The multiMAUS then switches to the locomotive address. The suggested value is displayed, in this case 3.
OK
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+
or
/
0
OK
Change the suggested value by either using the shift key and one of the arrow keys or by entering the number directly using the function keys. This change only affects the library name order! You must change the decoder address using CV1 (see section 6, page 42). Conrm by pressing OK You select the speed steps using the arrow keys. You have 3 options available. 14, 28 or 128 speed steps. The factory setting is for 28 speed steps. If you have selected a preset in the SETTINGS menu, this will appear on the display screen. If you switch to 128 speed steps, you can control your locomotive with a particularly high level of sensitivity. Modern decoders give you the option of ne control. If you do not wish to make a change, simply press OK. When you press the OK key for the nal time, you are nished entering the locomotive in the library. Just check whether the locomotive address in the library is identical to the address saved in the locomotive decoder. Re-program the locomotive address as necessary (see section 6, page 42). The locomotive can now be controlled.
OK
2.2. Locomotive address mode The multiMAUS also gives you the option of controlling your locomotives using the decoder address only. The display screen shows the locomotive address with the letter L before it (in this case, locomotive address 36), the locomotive symbol and all the selected functions. You can select another locomotive (address) in two different ways: using the arrow keys, directly, by entering the number with the function keys after having pressed the shift and the Light / OK keys at the same time. Changes to the speed steps can either be made in the LOCO > EDIT menu (see section 2 Menu functions) or using the key combination MENU and one of the arrow keys. You make the switch using one of the arrow keys. To return to locomotive address mode, press the STOP key. You can use the Smart-Search function to help you when searching for an address using the arrow keys. When the arrow key is pressed and held, the search process stops briey at the last selected locomotives before continuing. Information on how to program a new locomotive address using CV1 can be found in section 6, page 42.
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3.
Driving and functions If you have selected a locomotive from the library or are directly using the locomotive address, it is immediately ready to drive. You can determine the direction of travel and the speed by turning the large controller. Both the direction of travel and a standstill are shown on the display screen above the locomotive name or locomotive address. If the locomotive is at a standstill (display II), the last direction of travel is also shown. Thus it is easy to discern whether the locomotive lighting is switched on correctly, i.e. white light for the front of the train, red light at the rear. Backwards Standstill Forwards
If another multiMAUS or Lokmaus is used to control a locomotive, the locomotive symbol ashes. See also the chapter THE MASTER-AND-SLAVE PRINCIPLE on page 54. The locomotive functions, e.g. the noises of a sound locomotive, are activated using the function keys. You can trigger the rst 10 functions directly by pressing the corresponding keys. For functions F11 F20 you must press the respective function key together with the shift key. The display shows the activated functions. In the gures above functions F1 and F4 are shown as examples. You can check the activated functions of the second level (F11 F20) by pressing the shift key. In the following gure, F12 and F20 are activated. The arrow stands for the multiplier of tens, i.e. is interpreted as 1 for F11 F 19 and as 2 for F20.
See the operating manual for the functions which are available for your locomotive. You switch the locomotive light on or off using the Light / OK key. The star at the bottom right of the display lights up to conrm that the locomotive lighting is switched on.
On Off
OK
OK
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4.
The emergency stop functions When a situation becomes dangerous: You can use the STOP key at any time to prevent a more serious calamity immediately. In order to avoid shutting down the entire system however, you can use the selective locomotive stop function to stop only the locomotive selected and displayed. 4.1. Emergency stop Pressing the STOP key immediately cuts the voltage to the track. The STOP symbol ashes on the display screen. Press the STOP key again to supply the system with voltage again.
STOP STOP
4.2. Selective locomotive stop The selective locomotive stop only stops the locomotive currently being controlled by the multiMAUS. Input Display message Comment Press the Shift and STOP key at the same time. The locomotive stops immediately, the standstill symbol II (and the last direction of travel) is shown on the display screen. Note: If a Lokmaus 2 or R3 with lighting is connected as a slave, this type of emergency stop is not indicated by both directional arrows lighting up. Only the last direction is displayed.
STOP
The locomotive stop is released by turning the controller, the locomotive starts to move again. 5. Turnout control You can use the multiMAUS to control up to 1,024 digital turnout drives with genuine turnout addresses without having to use up a locomotive address (as is the case with the Lokmaus 2 / R3). To do so, you can switch to turnout mode and back at any time by pressing the Locomotive / turnout key. The last turnout used is always shown. Drive mode is not interrupted in turnout mode. So the drive symbols of the last used locomotive are shown on the display. However, the last locomotive to be active can be controlled using the controller and an emergency stop can also be triggered. Input Displaymessage Comment When calling up turnout control for the rst time, set of turnout 1 appears. In this case, as with every other set of turnout called up for the rst time, the complete turnout symbol appears at the top right. The drive symbols are from the last used locomotive, so there can be a difference between the shown example and your situation.
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You use the function keys to enter the turnout address and the arrow keys to switch the drive to set the turnout to straight-on (left arrow key) or branch-off (right arrow key).
The turnouts are switched over the moment you press on of the arrow keys. This also saves the turnout setting. The rst free numbers after the T are set as 0 as conrmation (of course, for 1, 2 or 3 digit turnout addresses only). The display of the turnout positions on the screen does not denote a response from the turnout drive. The only way to check whether the turnout has actually changed is to check the turnouts themselves. You can now exit turnout mode by pressing the Locomotive / turnout key or call up and switch another set of turnouts by entering the address. If you call up another turnout address, the cursor and the entered number ash alternately until the turnout has been switched using the arrow keys. Example: You wish to drive a locomotive (travel direction left) to branch off at turnout no. 24. Input Display message Comment After the Locomotive / turnout key has been pressed, the multiMAUS switches from drive mode (library or locomotive address mode) to turnout mode. The turnout last called up always appear. In this case, turnout 6, position straight-on. The ashing cursor indicates that the turnout address can be entered. You enter the address 24 using the function keys 2 and 4. If the turnout has not yet been switched, the complete turnout symbol appears in the display.
Press the right arrow key to switch the turnout. You may hear an acoustic conrmation depending on the turnout drive in use. The vacant digits between T and the address 24 are lled with a 0. Note: Pressing the key for a long time may damage or destroy older turnouts which do not have a cut-off. Press the Locomotive / turnout key again to return to drive mode (library or locomotive address mode).
2 abc
4 ghi
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Three useful multiMAUS aids for the turnout mode: Toggle mode You can switch between the current turnout and the turnout last called up by pressing the Light / OK key. This provides you with quick access to two sets of turnouts which, for instance, are next to each other on a stretch of track. Address scrolling Press the shift key and one of the arrow keys at the same time and the multiMAUS will scroll through all the turnout addresses. Turnout short-cut keys For quick access you can store the 10 most frequently used turnouts as a short-cut function on the function keys. To do so, proceed as in the following example: Turnout 5 and 14 are to be made available for activation using function keys 1 and 2. First call up turnout 5 as usual in turnout mode. Press the MENU key and function key 1 together and conrm with the Light / OK key. Then call up turnout 14. Press the MENU key and function key 2 together again and conrm with the Light / OK key. You can now call up these two sets of turnouts at any time by pressing the shift key and the respective function key. You can switch the turnouts by using the depressed switch key together with the respective function key. In the factory setting, the turnouts 1 10 are set to the function keys with the same numbers (turnout 10 = function key 0). You can overwrite this saved order. 6. Quick programming The most important decoder settings for drive mode, known as conguration variables CVs, can be made using the combination of MENU + function key. CV1 = Locomotive address (A change to this value has a direct effect on the decoder but not on the locomotive library. The address saved there has to have the same value as the CV.), CV2 = Minimum speed, CV3 = Acceleration, CV4 = Braking time CV5 = Maximum speed, CV8 = Reset all decoder data to the factory settings. You can perform quick programming in both library mode and locomotive address mode. All changes to CVs 1 5 only have an effect on the locomotive in digital operation. The multiMAUS cannot read CVs when used in conjunction with ROCO ampliers 10764 and 10761 and therefore a ctitious value is displayed for the CV called up. To read CVs, use, for instance, a PC with ROCOMOTION 10785 or Lenz devices. ROCO decoders already installed in locomotives are delivered with the suitable settings. You should therefore check before performing programming whether it is really necessary. Programming has to be performed on a separate programming track unless there is only one digital locomotive or turnout decoder connected to the booster by the tracks or other wiring or if the multiMAUS is switched to POM mode (see section 2). If programming is performed on the normal driving track and there is more than one digital locomotive on the track (or other turnout decoders than ROCO articles 42624 and 10775), the settings for all decoders in the system are changed with one single program command. Thus you could, for instance, unintentionally program all decoders to the same locomotive address.
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To program on the separate programming track, either connect a stretch of track which is electrically isolated from the rest of the system to the track output on the booster or switch off the rest of the system with a switch before programming. Example: To program the locomotive address = CV1 to value 4:
Input
MENU
Display message
Comment
Press the MENU key and function key 1 together. The display screen briey shows the selected CV and then switches immediately to display the ctitious suggested value.
4 ghi
The displayed ctitious suggested value is easily overwritten by pressing one of the function keys. The cursor ashes.
OK
Conrm by pressing OK. After the last display PROG the multiMAUS returns to drive mode. Note: If you have changed CV1 for a locomotive, check whether the specication of the locomotives address in the library matches.
You can also program new values for CV 2, 3, 4 and 5 as shown in this example. To do so, you simply press the Menu key together with the function key with the number corresponding to the CV and then proceed as in the above example. If you set value 8 in CV8 (no other value can be entered), all the decoders CVs are reset to the factory setting. 7. Short circuit and overload If a short circuit or an overload occurs on the system, the multiMAUS indicates this using two ashing symbols on the display screen: a streak of lightning and the STOP symbol At the same time the voltage supply to the system is shut off. If there is a short circuit, e.g. because of a derailed coach or train, eliminate the fault. Press the STOP key once to switch the system back on with a delay of approximately one second. If the fault is not a short circuit, the cause may be an overload of the system due to the operation of several locomotives at a time. If this occurs frequently, the power supply to your system is insufcient. Connect an additional booster (section 3 THE 10765 BOOSTER, page 55). You must not under any circumstances use a normal transformer connected directly to the power supply as this will destroy the multiMAUS and booster.
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+
or
MENU
MENU
STOP
or
MENU
PROGRAM
SETTINGS
A scrolling text program which is integrated in the multiMAUS displays all the menu names with more than 5 letters as scrolling text. In the display gures in this manual the abbreviated menu name is shown. The complete name is shown directly underneath the gure. You use one of the arrow keys to continue in the menu level. You use the light / OK key to call up the respective submenu. The menus are all numbered. The numbers are shown at the bottom of the display. Each of the three large main menus has its own pictograms for clear identication. They appear in addition to the word MENU. You will also nd them in the respective submenus: , Menu 1 ENGINE: Symbol Menu 2 PROGRAMMING: Lettering Prog, . Menu 3 SETTINGS: Symbol There are two ways to exit the menu level: Press the STOP key. You may need to do this several times depending on the submenu which you are currently in. Each time you press STOP you go back one level. Press the MENU key (alone or together with the shift key) to exit all levels immediately and return to locomotive and turnout mode. All of the menus of the multiMAUS can be found in the large overview on the next two pages.
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PROGRAM
CV MODIFICATION
CV DELETE POM
SEARCH
SEND
Basic instructions for operating the menu functions and programming: Move within the menu level (i.e. in this overview, from top to bottom) to access the individual menus by pressing one of the two arrow keys. By pressing the Light / OK key you call up a menu item (in this overview, from left to right) and can then make entries and/or changes
RECEIVE
Library Address
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SETTINGS
USER INTERFACE
Address Automatic
If the display screen shows one of the three main menus, you can call up the required menu item by simply pressing the function key with the corresponding number. Press the STOP key to go back one level. For your safety and to protect against, e.g. incorrect call-up or incorrect inputs: You cannot conrm an input by pressing the STOP key. Always program on a programming track which is fully disconnected from the rest of the system (exception: you have switched the multiMAUS to POM mode (page 49)).
SPEED STEPS
Calibration
Software X-Bus
Command Station
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1.1.
NEW You can use this menu item to enter a new locomotive in the library. The sequence is principally as described and displayed in the rst section on page 37. In the rst step you enter the locomotive name and have 5 digits available to do so. The rst display screen shows a ashing cursor. You can now use the function keys to enter the locomotive name (letters and / or numbers) in the same way as you use the keypad of a mobile phone. Once you have entered a letter / a number, wait a moment until the cursor jumps to the next digit. Press 0 once to enter a space. To make corrections use the left arrow key. To conrm, press the Light / OK key. In the next screen you enter the locomotive address using the function keys. The ashing 3 can be overwritten. Press the shift together with one of the arrow keys to search for and select the locomotive address. To conrm, press the Light / OK key. You select the speed steps in the next screen using the arrow keys (3 options). Press the Light / OK key to conrm the input and complete programming. The multiMAUS exits menu mode and returns directly to locomotive mode.
1.2.
EDIT You change the data for a locomotive in the library using this menu item. If, for example, only the locomotive address is changed but the name and speed steps remain unchanged, you can skip these items without editing them by pressing the Light / OK key. The rst screen shows the locomotive last used in locomotive mode. You select the locomotive for which you wish to make changes, using the arrow keys. To conrm, press the Light / OK key. You now have the option of changing the locomotive name. The cursor ashes in the last place. You use the left arrow key to delete letters / numbers and can reenter them using the function keys. To conrm, press the Light / OK key. You can correct the locomotive address as previously described. To conrm, press the Light / OK key. You correct the speed steps using the arrow keys. To conrm, press the Light / OK key. You return to the start level EDIT. A change to the locomotive address in the library has no effect on the address stored in the locomotive decoder. It can be changed using CV1. See the chapter Quick programming on page 42 and Changing CVs on page 49.
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1.4.
SEARCH This could be one of the most important functions of your multiMAUS. You can use this menu item to assign a locomotive address to the corresponding locomotive in the library. Simply enter a locomotive address using the function keys and the multiMAUS will nd the corresponding locomotive in the library. Press the Light / OK key to conrm the entry. The multiMAUS returns directly to locomotive mode and display the assigned locomotive. If the multiMAUS does not nd the corresponding locomotive for the address, ERR 9 appears in the display. You can use the STOP or Light / OK key to return to the start level SEARCH.
1.5. 1.6.
SEND RECEIVE You require both of these menu items when you wish to transfer the locomotive library from one multiMAUS to another multiMAUS (or several multiMAUS devices). To do so, you set the transmitting multiMAUS to SEND and the other multiMAUS or multiMAUS devices to RECEIVE. You start the transmission by pressing the LIGHT / OK key on the transmitting multiMAUS. When the transfer is complete, the receiver multiMAUS is in library mode, the transmitting multiMAUS is at the start level SEND.
1.7.
MODE You can either control a locomotive from library mode as set in the factory or simply using the locomotive address. You can select which of the settings you prefer using this menu item. You select the respective mode using one of the arrow keys. The modes are displayed in scrolling text. To conrm, press the Light / OK key. You return to the start level MODE.
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2.1.
CV MODIFICATION This is where you can read CVs (see above) or give them new values. The rst display screen shows the text CV and a ashing cursor. You can now enter the number of the CV you require using the function keys. To conrm, press the Light / OK key. The displayed value is either ctitious, a suggested value or when using a booster which can read the current genuine value. If you only wish to read the values, exit the menu item by pressing STOP. Then enter the required value and conrm by pressing the Light / OK key. The display switches briey to PROG before you return to the start level CV MODIFICATION. LONG ADDRESS Only locomotive addresses from 1 99 can be stored in CV1. All locomotive addresses from 100 onwards must be programmed using this menu item. To do so it is rst necessary to enable long addresses in the locomotive decoder using CV29 (see decoder operating manual!) When calling up this menu item, CV 17 / 18 is briey displayed. The display then switches immediately to a four digit suggested value with a letter L prex and a ashing cursor. You can now enter the number of the address you require using the function keys. The numbers of the suggested value disappear once the rst number has been entered. To conrm, press the Light / OK key. The display switches briey to PROG before you return to the start level LONG ADDRESS. MODE The multiMAUS is set to CV programming mode in the factory. However, if you wish to program locomotives without using a separate programming track, set the multiMAUS to POM mode. POM stands for programming on the main which means that you can program the locomotive, which is selected on the multiMAUS. A decoder reset may need to be performed. See HINTS, TIPS AND HELP on page 57. CV1 (address) for the locomotive being programmed cannot be programmed in POM mode. Select the required programming mode using one of the arrow keys. To conrm, press the Light / OK key. You return to the start level MODE.
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2.2.
2.3.
3.1.
DISPLAY This is where you nd the setting options which affect the display screen. 3.1.1. The sub-item BACKLIGHT regulates the strength of the backlight of the display screen which can be particularly useful in dark rooms. You select the desired strength using the arrow keys. Value range: 0 (off) 15, Factory setting: 15 To conrm the input, press Light / OK key. You return to the start level BACKLIGHT. 3.1.2. You use the second sub-item CONTRAST to regulate the contrast of the display screen. You also select this value using the arrow keys. Value range: 0 (very weak) 15 (very dark), Factory setting: 12 To conrm the input, press Light / OK key. You return to the start level CONTRAST.
3.2.
USERINTERFACE You can make individual operating settings for the multiMAUS here. 3.2.1. The multiMAUS is usually shipped set to the respective countrys language. You can call up another national language using the submenu LANGUAGE. Select your language using the arrow keys. If your national language is not included, visit the ROCO website www.roco.cc for an update. To conrm, press the Light / OK key. You return to the start level LANGUAGE. 3.2.2. The MENU-KEY-TIME is the amount of time you have to press the MENU key in order to exit drive mode and access menu mode on the multiMAUS. You can set the duration you require in seconds using the arrow keys. Value range: 0 10, Factory setting: 5 If the value is set to 0, you can only access the multiMAUS menu mode by pressing the shift key and the menu key at the same time. To conrm, press the Light / OK key. You return to the start level MENU-KEY-TIME. 3.2.3. The FUNCTION KEYS are used to activate locomotive functions (F1 F20, e.g. the horn on a locomotive with sound or a digital coupling) by pressing the corresponding function key for an extended time (at least 1 second). The function remains active for as long as you hold the function key. If you press the key only briey, the desired function is activated normally. You select the desired status using the arrow keys. Factory setting: OFF To conrm, press the Light / OK key. You return to the start level FUNCTION KEYS.
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3.3.
X-BUS X-BUS is the connection language which digital components such as the multiMAUS use to communicate with one another. An advanced user can use the two sub-items ADDRESS and AUTOMATIC to set all information and settings (for more information see the glossary in section 3). However, we would like to point out that it is not usually necessary to make any changes in this menu item. This may only be necessary if the multiMAUS is being used in connection with digital devices made by other manufacturers. 3.3.1. When you call up the sub-item ADDRESS, the current X-Bus address is displayed. You can simply overwrite it. Value range: 0 31, Factory setting: 27 (master multiMAUS only) To conrm, press the Light / OK key. You return to the start level ADDRESS. 3.3.2. AUTOMATIC does exactly what it is supposed to: It searches for a free X-Bus address for the multiMAUS in a digital system. Factory setting: ON Conrm the selection you have made with the arrow keys by pressing the Light / OK key. You return to the start level AUTOMATIC.
3.4.
SPEEDSTEPS The SPEED STEPS presetting with which the multiMAUS controls the locomotive decoder is made in this menu item (for more information on the subject of SPEED STEPS see the glossary in section 3). Please see the respective operating manual to determine which speed steps your decoder has. You can select between 14, 28 and 128 speed steps using the arrow keys. Factory setting: 28 To conrm, press the Light / OK key. You return to the start level SPEED STEPS.
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3.6.
STOP-MODE In the event of an emergency, press the STOP key during drive mode to trigger an immediate emergency stop. You determine the exact effect of the emergency stop in menu item STOP MODE. 3.6.1. DISABLE VOLTAGE: The entire system is disconnected from the voltage supply; 3.6.2. EMERGENCY STOP: All locomotives stop immediately but the voltage supply remains in place. You can still trigger a selective emergency stop which only affects the selected locomotive in spite of this setting. See page 40. Factory setting: DISABLE VOLTAGE To conrm, press the Light / OK key. You return to the start level STOP MODE.
3.7.
INFOS A menu item which provides you with information on the software version (SOFTWARE), the type of X-Bus (X-BUS) and the current master (COMMAND STATION) in a digital system. You call up the desired information using one of the arrow keys. You return to the start level by pressing the Light / OK key.
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SECTION 3 APPENDIX
multiMAUS COMPATIBILITY ALL USEABLE DEVICES
1. Previous Lokmaus systems All ROCO digital devices which are based on X-Bus technology can be combined with the multiMAUS. These include: Lokmaus 2 / PowerMouse / Lokmaus R3: 10760 / 10790 / 10860 / 10792, ampliers 10761 and 10764, boosters 10762 and 10765, interface 10785, transformers 10718 and 10725, ROCO feeder tracks 42517 (RocoLine), 61190 (Roco geoLINE), and all ROCO add-on devices. The ROCO Lokmaus Digital-is-Cool system 1 10750 and central control unit 10751 can be used with the multiMAUS without restriction to all its functions. All you need is the 10759 translation device which is connected directly (or via the 10758 distributor) to the Slave socket of the booster. You can then use the Lokmaus 1 to control addresses 1 8 and the light plus one other additional function. The digital cranes can also still be controlled by the Lokmaus 1. All decoders must be set to 14 speed steps because the Lokmaus 1 can only control this mode. 2. Add-on devices and decoders The multiMAUS is compatible with X-Bus systems e.g. the Lenz Digital Plus System (X-Bus and XpressNet) and the HKE digital system. For more detailed information on connecting the multiMAUS to these systems, contact the respective manufacturer or consult a specialist or local dealer. On a system controlled by the multiMAUS, you can use not only locomotives with ROCO locomotive decoders but also vehicles with decoders from other manufacturers, as long as they are in line with the NMRA / DCC standards. Even locomotives made by other manufacturers can be equipped with ROCO decoders if the necessary room for installation is available. See the operating manual for the respective decoder.
All the Lokmaus devices connected to the slave socket on the amplier or any other devices automatically have the status of slave. If the master Lokmaus is removed, an immediate emergency stop is triggered. If a locomotive is already controlled by another mouse connected to the system, the locomotive symbol ashes. The locomotive can still be taken over by another mouse at any time if either a function is selected or the controller is activated. However, the speed and direction of travel of the locomotive remain unchanged until the controller on the mouse taking over the control is activated. The functions activated in the locomotive are displayed by all mice.
to be as long as the longest train. It is double-pole insulated on both sides. The change-over section of track is now monitored and changed accordingly by the separator module when the train passes over the separating point. Drive operation on the rest of the system remains unaffected.
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GLOSSARY
Decoder In order to make the digital control signals of the multiMAUS understandable to conventional technology, you require a translator the decoder. It does not replace any of the components in the analogue direct current locomotive but is a necessary addition and must also be given a place in the locomotive housing. For alternating current locomotives on the other hand, the change-over module or relay is replaced by the decoder, not in DCC format but of course Motorola format. CVs All values which affect the behaviour of the locomotive decoder and ultimately the behaviour of the locomotive are stored in what are referred to as CVs. CV is the abbreviation for conguration variables. The multiMAUS is compatible with the NMRA / DCC standard and can therefore read and write these variables. ROCO ampliers 10761 and 10764 and booster 10762 and 10765 cannot be used to read the CVs from a decoder! The values shown are only ctitious suggested values. CVs range from 0 to 255. This shows that reprogramming requires experience, as incorrectly set CVs may have an adverse effect on the performance of the decoder. Speed steps On a conventional model railway a regulating transformer is used to control locomotives. The transformer emits voltage values to control the locomotive motor between 0 volts and the maximum voltage (typically between 12 and 16 volts) via the controller.
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In a digital system on the other hand, the track always carries a xed constant voltage. The motor is controlled by the control signals which the decoder converts into voltage values. These signals are made up of zeros and ones and are therefore modied. The smaller the steps speed steps are, the more accurately the locomotive can be controlled. The DCC / NMRA standard, according to which the multiMAUS works, recognises 14, 27, 28 or 128 speed steps. Modern decoders (from about 2000 onwards) can be controlled using at least 28 speed steps. They automatically set to the number of speed steps set in the locomotive controller (i.e. the multiMAUS) so that you do not need to make the setting in the decoder yourself. See the respective operating manual to determine whether your decoder is compatible with automatic speed step setting and which speed steps your decoder accepts. Smart-Search function The multiMAUS has a smart search function, which provides assistance when searching for an locomotive. The function is available in both library mode and locomotive address mode. Each locomotive address which you call up while using the system is entered into the internal smart search list. If you search for a locomotive by pressing one of the arrow keys, the search procedure briey stops on each locomotive in the list. This way, you can nd the locomotives you have used very quickly. A maximum of 32 locomotives can be included in the list of smart search addresses. The list is of no benet for a single locomotive. If you have called up more locomotives than what ts in the list, the oldest locomotive is deleted from the list. You delete all smart search addresses by restarting the system (disconnect power supply or unplug the master multiMAUS). You activate the smart search function using the menu item USERINTERFACE (see page 52, 3.2.5.). Ampliers and Boosters They supply the model railway system with the necessary voltage and conduct the digital control signals from the multiMAUS to the locomotives, turnouts and other digital accessories. X-BUS The X-Bus is the connection between the digital components (multiMAUS, booster, interface etc.) and not only supplies voltage but is also responsible for data exchange. The master mouse always has a xed address, other devices search automatically for free addresses so that you normally do not need to make any changes.
The Turnout reacts incorrectly or the turnout Turn the plug on the turnout drive. setting does not match display Decoder needs to be reset: Switch the track voltage off POM mode: Programming is conrmed, and back on again using the STOP key (emergency but the decoder does not react to an altered stop). See the operating manual for the decoder. value
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In this case, it helps to pull the plug and press the shift key together with the MENU key when plugging the cable back in. The multiMAUS is reset completely to the factory settings. Since this deletes the locomotive library, you should make sure you are certain you wish to take this step.
Scrolling in locomotive address mode is slow There is a problem with the X-Bus. Switch the system off and back on again. Check whether menu or not possible at all item 3.3.2. is set to automatic. It is possible that two devices have the same X-Bus address.
multiMAUS +
+ + + +
2 abc
def 3
+ + + + +
F1 F2 F3 F4
4 ghi 5 jkl
+ STOP
The ROCO electrics handbook, article number 82071, which is available as a CD-ROM from your local dealer, includes many tips and much information on the subject of model railway electrics and digital technology. The ROCOMOTION system controller also has numerous options which can also be used in conjunction with the multiMAUS. For information on the ROCOMOTION consult your local dealer or visit www.roco.cc.
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ERROR MESSAGES
Not compatible for programming. No conrmation was received from the decoder when programming / reading. Check whether the connection to the decoder is faulty due to dirt on the tracks or wheel contacts. Replace the locomotive on the track. Check whether there is a capacitor somewhere in the track system. ERR 3: A short circuit has occurred whilst programming / reading. Check whether the locomotive is placed correctly on the track and make sure the wiring is not faulty. The locomotive may be standing on a polarized frog (the turnout setting however does not match the route of the locomotive). The decoder may not be connected properly on a converted locomotive. ERR 4: Not possible in POM mode. This error occurs if the multiMAUS is changed over to POM mode (page 49) when you are intending to program CV1 (locomotive address). Program CV1 on a separate section of programming track in CV mode (see page 49). ERR 5: Programming mode is active. ERR 6: Not available because track voltage is switched off (occurs in POM mode). ERR 7: The library is empty (menu LOCO DELETE). ERR 8: The library is full (e.g. when entering a new locomotive). You can save a maximum of 64 locomotives in the library. Control the locomotive using locomotive address mode or use an additional multiMAUS. ERR 9: The locomotive was not found (menu LOCO SEARCH). The locomotive address has not been created in the library. ERR 10: A locomotive with the same address already exists (when entering a new locomotive in the locomotive library). ERR 11: The locomotive address is outside the valid value range. You are using a Lokmaus 2, for instance, as the master and it only supports 99 locomotive addresses. ERR 12: X-PressNet is not compatible with X-Bus. Only X-PressNet versions 3.0 and above are compatible with the multiMAUS. ERR 13: No X-PressNet master was found. There is a problem with the device connected to the master output. Unplug the device and reconnect it. If this does not solve the problem, check the X-Bus address. ERR 14: The calibration values are invalid. The controller needs to be recalibrated. See page 52, 3.5.6. ERR 90 and above: Your multiMAUS is unfortunately in need of service by the ROCO service department. ERR 1: ERR 2:
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Fig. 1 LC-Display LC display cran LC display Pfeiltaste (links) Arrow Key (left) touche che
( gauche)
Stop-Taste Stop Key touche Stop Tasto di arresto Pfeiltaste (rechts) Arrow key (right) touche che
( droite)
Tasto freccia (destra) Fahrregler control knob bouton rgulateur Regolatore di marcia Lok / Weichen-Taste Loco / Turnout Key touche Locomotive / aiguillages Tasto locomotiva / scambi Men-Taste Menu Key touche Menu Tasto menu
Licht / OK-Taste Light / OK Key touche feux / OK Tasto luce / OK Funktionstasten Function Keys touches fonctions Tasti funzionali Shift-Taste Shift Key touche majuscules Tasto shift
Beachten Sie die Erluterungen zum Display und zu den Tastenbelegungen ab Seite 5. Please refer the explanations about the display and the key assignment from page 34. Quant aux informations concernant lcran et les diffrentes fonctions des touches voir page 68. Fate riferimento alle spiegazioni sul display e sulla assegnazione dei tasti da pagina 100.
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Fig. 2
Aufbau des ROCO Digital-Systems (Europa-Version mit 230 V) mit der multiMAUS. Setting up the ROCO digital system (Europe version with 230 V) with the multiMAUS. Structure de la commande numrique ROCO (version europene 230 V) avec la multiMAUS (=multiSOURIS). Struttura del sistema digitale ROCO (versione europea a 230 V) con il multiMAUS.
61 61
~ 230 V
10725
10764
Slave
Master
61190
10764
Fig. 3
10764
Slave
Master
10765
Anschluss eines Boosters 10765 an den Verstrker 10764 und die Gleisanlage. Wiring diagram of the amplier 10764, the booster 10765 and the tracks. Comment cbler lamplicateur complmentaire rf. 10765 avec lamplicateur principal rf. 10764 et la voie. Come collegare lamplicatore 10764, il booster 10765 e i binari.
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Booster in
Fig. 4
10764
bergangsstrecke Digital Gleichstrom mit dem Trennmodul 10768. Pass-over section with additional tracks from digital to DC-layout controlled by the Separator module 10768. Canton de transition de la section en commande numrique celle en commande analogique avec le module 10768. Una sezione di passaggio dal sistema corrente continua al sistema digitale con il modulo 10768.
Nur fr trockene Rume,Keep dry
Analoger Anlagenteil conventional layout rseau en commande analogique sezione dellimpianto analogico
Mindestens 1 Zuglnge appr. 1 train length longueur minimum = le train le plus long almeno 1 lunghezza del treno
Digitaler Anlagenteil digital layout rseau en commande numrique sezione dellimpianto digitale
63 63
Fig. 5
Eine digitale Kehrschleife mit dem Kehrschleifenmodul 10769. A digital turning loop controlled by the modul 10769. Branchement dune boucle de retournement en commande numrique contrle par le module rf. 10769. Una linea di raccordo digitale controllata per il modulo 10769.
Hinweis / Note / noter / Attenzione Symbol fr Gleistrennung: Sign for track insulation: Symbole indiquant linstallation dune clisse isolante : Simbolo per la diramazione dei binari:
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Fahren / Driving / =
Lokauswahl Loco selection
STOP
OK
Licht Light
Funktionen / Functions
1
F1 F10
F11 F20
Weichen / Turnouts
1
MENU
zurck = back =
STOP
oder or
MENU
PROGRAMMIEREN
EINSTELLUNGEN
nderungen von Konstruktion und Ausfhrung vorbehalten! We reserve the right to change the construction and design! Nous nous rservons le droit de modier la construction et le dessin! Ci riserviamo il diritto di variare la costruzione e il design! Verandering van model en construcie voorbehounden. Bitte diese Beschreibung zum spteren Gebrauch aufbewahren! Please retain these instructions for further reference! Pire dbien vouloir conserver ce mode demploi en vue dune future utilisation! Conservate queste istruczioni per un futuro utiliozzo! Deze handleding altijd bewaren.
8010810920
VI / 2006
CB
Modelleisenbahn GmbH Plainbachstrae 4 Postfach 96 A 5101 Bergheim Tel.: +43 (0)5 7626