AscensionAtlasStyle Revised 120817

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ATLAS STYLE MAP PHOTOSHOP TUTORIAL

Based on Ascensions Atlas tutorial, revised by Kindari Revised 8/17/2012

TABLE OF CONTENTS
Chapter I: Introduction ................................................................................................................................................................ 3 Chapter II: Tutorial and Photoshop Notes ................................................................................................................................... 4 Part 1: Document Layout ......................................................................................................................................................... 4 Part 2: General Tips ................................................................................................................................................................. 5 Part 3: The Layer Style Dialog Box ........................................................................................................................................... 7 Part 4: The Lighting Effects Workspace (CS6) .......................................................................................................................... 8 Chapter III: Creating The Physical Terrain ................................................................................................................................... 9 Part 1: Create an Overall Map Shape....................................................................................................................................... 9 Part 2: The Ocean .................................................................................................................................................................. 11 Part 3: Terrain ........................................................................................................................................................................ 15 Part 4: Overall Color............................................................................................................................................................... 16 Part 5: Climate Zones - Deserts, Tundra, and More............................................................................................................... 21 Part 6: Tweak the Shelving .................................................................................................................................................... 23 Part 7: Add Rivers .................................................................................................................................................................. 24 Chapter IV: Adding Map Features.............................................................................................................................................. 26 Part 1: Longitude and Latitude Grid....................................................................................................................................... 26 Part 2: Countries .................................................................................................................................................................... 28 Chapter V: And the Rest .......................................................................................................................................................... 31 Appendix: Special Notes for CS 5.1 ............................................................................................................................................ 33 Part 4: The Lighting Effects Dialog Box (CS 5.1) ..................................................................................................................... 34

CHAPTER I: INTRODUCTION
Note: This tutorial was written for Photoshop CS 6, with notes for CS5.1. It has been tested and is known to work only with those versions of Photoshop. Where elements are drastically different between CS6 and CS5.1, I explain it both ways. You can follow a video tutorial using this document. The video series is here: http://www.youtube.com/playlist?list=PL44EEB5472CD8BE93 Its tempting to skip the instructions (Chapter II). Unless youre very proficient with Photoshop, dont. Youll just waste a lot of time. At least read Chapter II, Part 1. It explains the document layout and color coding of terms. This tutorial is an alternate presentation of Ascensions Atlas Style mapping tutorial (used with permission) with a few revisions (http://www.cartographersguild.com/content.php?116-Ascensions-atlas-style-in-Photoshop). The main goal of this document is to speed the process by including as many shortcuts as possible (especially for repeated use). It was also intended to clarify some steps. Many steps are different from Ascensions tutorial; there are several more layers, and the document organization is different. However, the end results of most steps are almost always identical. The differences in the final style are two additional mountain layers (which can be deleted) and a slightly different method of adjusting the climate gradient. Other changes were made more from a process perspective than a style perspective. I welcome feedback and suggestions on how to both improve the clarity of this document and improve the tutorial. I hope Ive kept the original work as in-tact as possible while presenting it in a way thats accessible to even first time Photoshop users. Hopefully, even a seasoned Photoshop user will learn some new techniques. I learned a lot from doing Ascensions tutorial, and I learned a lot from creating this revised version. Thanks for checking it out. Good luck and happy mapping! - Kindari @ www.cartographersguild.com

CHAPTER II: TUTORIAL AND PHOTOSHOP NOTES


PART 1: DOCUMENT LAYOUT
STEP LAYOUT:
Every step follows a standard layout as follows: 1. Step (layer Layer Name) --- Quick Tip a. Level 1 Sub-step i. Level 2 Sub-step b. Level 1 Sub-step

Step - the main instruction (layer Layer Name) - indicates which layer should be selected while completing this step. --- Quick Tip lists a related keyboard shortcut, Photoshop panel, dialog box, menu item, or mouse command.

Sub-steps provide details and settings related to their parent Step / Sub-step. Apply any Sub-step settings for a Step / Substep before moving on to the next Step / Sub-step. E.g. Apply 1-a-i to finalize 1-a before going to 1-b.

TIPS, NOTES, AND DOUBLE CHECKS:


Notes are underlined. Always read these. Tips and Double Checks are listed in Italics.

COLORS:
CS 5.1 vs CS6 specific notes are listed in bold italic purple. Keyboard Shortcuts are listed in Bold Italic Red: - + indicates to press keys together - e.g. Ctrl + D - -> indicates a sequence - e.g. Alt -> S -> D Dialog boxes are listed in Bold Italic Dark Orange; Sections, and Attributes in Bold Italic Orange; and buttons in [Brackets]. - Dialog Box -> Section -> Sub-section -> Attribute: value - Dialog Box -> Section -> [Button] Panels and the main canvas are listed in Bold Italic Green with Sections and Settings in Bold Italic Olive Green - Panel -> Section -> Setting: value Menu -> submenu items are listed in Bold Italic Blue - Menu -> Sub-menu -> Sub-menu Specific mouse commands are listed in bold. - Click click the left mouse button once - Double click click the left mouse button twice - Right click click the right mouse button once - Drag hold the left mouse button and move the mouse, dragging whatever was clicked on to another location - Draw similar to drag, usually used only on the Image Canvas hold the left mouse button down and move the mouse, thereby causing the selected tool to draw its intended effect on the Image Canvas. - Modifier + mouse command - hold the listed modifier key(s) while completing the mouse command.

PART 2: GENERAL TIPS


CS6 VS CS5.1 AND EARLIER VERSIONS
Where something is different between CS6 and CS5.1, it is noted. Where the differences are great, a link is provided to the section of the appendix to view alternate version of the step. Usually the CS 5.1 version will also work for older versions of Photoshop.

SAVE OFTEN
Save about every 20 steps. Its a good practice in any kind of file creation. - Ctrl + S Save - Ctrl + Alt + S Save as copy

READ BEFORE PROCEEDING


Read an entire step (all the sub-steps) before you do a step your first time through. Sometimes this will put things into context and help you understand the overall goal of the step, which can help you figure things out if you get stuck.

STEP BY STEP
Follow the guide step by step verbatim your first time through. And keep it simple. By the end, youll better understand how an early step affects a later one. Youll also be more comfortable with shortcuts.

MAKE PRESETS
Create presets when a step offers one. It saves a lot of time and makes repeated use of the tutorials faster.

KEEP TIDY
Adding layer style effects can quickly clutter the Layers panel. Keep the Layers panel organized by collapsing these when not needed. You can always expand them again later. - Collapse / Expand layer effects - click the small triangle at the far right of a layer (just right of the fx icon) - Collapse / Expand group - click the triangle just to the left of the group folder icon

KNOW THE USER INTERFACE (UI)


I refer to sections of the screen by proper names if I know them, such as the Control panel or Tools panel. If youre not familiar with those, use this as reference. http://help.adobe.com/en_US/photoshop/cs/using/WS3021052C-107A-42bd-B64E-D658875592AF.html

LOOK FOR TOOLTIPS


If youre not sure what an element of the UI does, hold mouse cursor still over an element for a few seconds. Usually a tooltip will display with the name of the element with its hotkey in parentheses.

WATCH WHILE USING SHORTCUTS


Many keystroke sequences are just quick ways of navigating through the menus. For instance, Alt -> S -> M -> E is the same as navigating the menus Select -> Modify -> Expand with the mouse. Watch the screen while following these sequences to learn where many menu items are located.

LEARN WITH CTRL + Z!


If you arent sure what a step did, use Ctrl + Z to undo your last action, and hit it again to redo it again. You can hit it repeatedly to toggle back and forth. Just remember end up with your last action completed and not undone.

TOOL GROUP SHORTCUTS


Most Steps refer to tools by their shortcut keys - e.g. M for the Rectangular Marquee tool. Tools of a similar type often share a shortcut key and are also grouped in the Tools panel. Hold Shift + shortcut key (in this case M) to cycle through the tools in a group. In the Tools panel, click and hold a tool to show all the tools in the group. Notice, the shortcut key is displayed for each tool that can be reached with it. With the Marquee tools, Shift + M cycles through the Rectangular Marquee and Elliptical Marquee tools but not the Single Column Marquee and Single Row Marquee tools. To get to the latter two, select them through the Tools panel. When using tool shortcuts, double check the right tool was selected with the shortcut. If not, use Shift + shortcut key to select the correct tool.

PART 3: THE LAYER STYLE DIALOG BOX


Many Steps involve adding and editing layer styles. A Steps Quick Tip lists the shortcut keys to open the Layer Style dialog box with the relevant layer style added and its options displayed. Otherwise, Double click a layers thumbnail or empty area of the layer in the Layers panel to load the Layer Style dialog box. The Layer Style dialog box has three areas.

LEFT COLUMN AREA


This area lists the sections of the Layer Style dialog box. In CS 5.1, the layer style sections are listed in different order. Click a sections name to view its settings in the Center Area. If the section is a layer style, it will activate that layer style as well. Click the checkbox next to a layer style to enable or disable it without viewing its settings.

CENTER AREA
This area lists the settings for the currently selected section in the Left Column Area.

RIGHT COLUMN AREA


This area includes buttons to confirm or cancel changes, save the overall layer styles as a style preset, preview toggle, and a thumbnail preview of the layer style.

PART 4: THE LIGHTING EFFECTS WORKSPACE (CS6)


Click Here for the CS 5.1 Lighting Effects Dialog Box The Lighting Effects filter changes the interface to the Lighting Effects workspace. --- Filter -> Render -> Lighting Effects.

CONTROL PANEL
In the Control panel, you can load and save presets, add lights and click [OK] or [Cancel] to finalize or cancel the lighting effect and return to your image.

IMAGE CANVAS (PREVIEW)


Adjust size, direction, and position in this area. - Click an icon in the Control panel to add a light of a certain type. - Drag the Position anchor point or inside the size ring to adjust the lights position. - Drag the four Anchor points on the outer ring to adjust the lights size and rotation. For Point lights, drag the outer ring itself to change the size; it will change from green to yellow when you mouse over it. Rotation is not adjustable for point lights. - A lights direction (if applicable) is indicated by a white Hotspot area. - Tip: to duplicate an existing light, Alt + drag the Position anchor point to a new location. This may be buggy.

PROPERTIES AND LIGHTS PANELS


This area lists settings for the currently selected light in the Image Canvas area. - Adjust the selected lights settings in the Properties panel. - Click to select a light in the Lights panel - Click the trash can at the bottom right to remove the selected light.

CHAPTER III: CREATING THE PHYSICAL TERRAIN


PART 1: CREATE AN OVERALL MAP SHAPE
In this section, well create the overall shape of the land versus water areas of the map. IMPORTANT REMINDERS: a. This tutorial is keyboard shortcut heavy. If things dont seem to be working, theres probably a text or dropdown box selected. Hit the Esc key a few times (I do 2, for good measure) to clear it up. b. Make Photoshop your active window! Oh, and make sure Photoshop is open. Good luck, and have fun! 1. Create a New Document --- Ctrl + N a. Tip: Dont forget to apply a Sub-steps settings to close the dialog box before moving on to the next Step. b. Name: Name your map! c. Width: 2000 pixels d. Height: 2000 pixels e. Resolution: 300 pixels/inch f. Background Contents: White 2. Set colors to default - Tools panel -> Foreground Color: Black, Background Color: White --- D 3. Create a new layer and name it Ocean (layer Background) --- Ctrl + Shift + N a. Name: Ocean 4. Render Clouds filter (layer Ocean) --- Filter -> Render -> Clouds 5. Duplicate layer and name it Shape Land (layer Ocean) --- Ctrl + Alt + J a. Tip: We see the New Layer dialog box, because we are using the New Layer via copy command. 6. Create a new layer with default settings. (layer Shape Land) --- Ctrl + Alt + Shift + N 7. Fill (layer Layer 1) --- Shift + Backspace a. Use: 50% Gray 8. Set layer Blending Mode to Hard Mix (layer Layer 1) --- Layers panel a. Note: After setting the Blending Mode, the drop down box might still be highlighted. Press Enter or Esc to clear that selection. If you dont, shortcut keys wont properly work. b. Tip: The Blending Mode dropdown box is located in the top left corner of the Layers panel. It is set to Normal by default. Near it are the layer Opacity and Fill settings, which are referred to in later Steps. 9. Select layer Shape Land --- Layers panel -> click layer thumbnail or name area 10. Select the Brush tool --- B (-> Shift + B if needed) a. Tip: B selects the most recently used of four different tools: Brush, Pencil, Color Replacement, and Mixer Brush. Shift + B cycles between them, and the tool icon changes in the Tools panel. b. Control panel -> Flow: 10% c. Image Canvas -> right click --- Enter (twice if needed) closes pop-up brush palette i. Size: 300 px --- adjust as needed ii. Hardness: 0% iii. Tip: Enter (twice if needed) closes pop-up brush palette. 11. Shape the land areas (layer Shape Land) Image Canvas a. Tip: Alt + scroll mouse wheel to zoom in or out. b. Tip: Hold spacebar to temporarily switch to Hand tool, then drag to adjust the Image Canvas position. c. Tip: You can also use the zoom tool to zoom in and out --- Z d. Draw with black to create water, white for land. --- Image Canvas 0.

12. 13. 14. 15.

16.

17. 18.

e. Tip: X swaps background and foreground colors. f. Stop whenever youre happy with your overall land / water layout. Select layer Layer 1 --- Layers panel -> click layer thumbnail or name area Merge Down layer Layer 1 into layer Shape Land --- Ctrl + E Double Check: Default Colors: --- D Select Color Range (layer Shape Land) --- Alt -> S -> C a. Select: Sampled Colors b. Localized Color Clusters: Unchecked c. Fuzziness: 1 Delete Selected -> delete selected again (layer Shape Land) --- Delete -> Delete a. Note: This may seem odd, but the first Delete actually leaves a tiny bit of transparent pixel data. The second one finishes the job. In CS6, this seems to be resolved. Deselect --- Ctrl + D Before finalizing the land shape, either leave the edges as is (18-a) or smooth them (18-b). Do either part 18-a or 18-b of this Step but not both.

a. b.

Continue with no land shape edge smoothing: i. Rename layer Shape Land to Base --- Layers panel -> double click layer name Smooth the land shape edges: i. Create a new layer and name it Base (layer Shape Land) --- Ctrl + Shift + N ii. Hide layer Shape Land --- Layers panel -> click eye icon left of layer thumbnail iii. Create a selection from layer Shape Land --- Layers panel -> Ctrl + click layer thumbnail iv. Smooth Selection --- Alt -> S -> M -> S 1. Sample Radius: 1 v. Double Check: Default Colors --- D vi. Fill with Background Color (White) --- Ctrl + Backspace vii. Deselect --- Ctrl + D viii. Optional: Try a different amount of smoothing. 1. Step Backward 3 times --- Ctrl + Alt + Z 3 times to Step 18-b-iii completed. 2. Repeat Sub-steps 18-b-iv to 18-b-vii using a different Sample Radius for 18-b-iv-1. ix. Select layer Shape Land --- Layers panel x. Delete layer (layer Shape Land) --- Delete

PART 2: THE OCEAN


Here well make the ocean look more like an ocean, and well add shelving around the land borders. In Ascensions original tutorial, this section was done after setting up the land terrain. It was moved earlier in this version mainly because I liked seeing the blue ocean while working on the land, and it was a bit easier to do this while there are still only a few layers to manage. 19. Double Check: You should have 3 layers from top to bottom. --- Layers panel a. Base b. Ocean c. Background 20. Hide layer Base --- Layers panel -> click eye icon left of layer thumbnail 21. Select layer Ocean --- Layers panel 22. Duplicate layer and name it Land (layer Ocean) --- Ctrl + Alt + J 23. Hide layer Land and select layer Ocean --- Layers panel 24. Add a Color Overlay layer style (layer Ocean) --- Alt -> L -> Y -> V a. Tip: Alternative to shortcut keys, Layers panel -> double click the layer thumbnail or name area will also open the Layer Style dialog box. See Chapter II, Part 3 for more information. b. Color: Light Blue with some Gray and Green: #6EA0C8 (RGB 110, 160, 200) i. Note: click the color sample box right of the Blend Mode drop down box to bring up the Color Picker dialog box c. Opacity: 75% --- if you like less texture, increase the Opacity

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25. Lighting Effects filter (layer Ocean) --- Filter -> Render -> Lighting Effects Click here for Step 25 for CS5.1 a. Note: This lighting effect uses five lights with identical size and settings. Only their positions differ. b. Adjust the settings and size for the first light (the one in the center position). Then, in Step 25-n, you will duplicate that light to setup the other four lights. c. Properties panel -> Type Dropdown box: Point d. Properties panel -> Intensity: 6 e. Properties panel -> Hotspot: (not applicable) f. Properties panel -> Exposure: 0 g. Properties panel -> Gloss: -100 h. Properties panel -> Metallic: 100 i. Properties panel -> Ambience: 8 j. Properties panel -> Texture Channel: Red k. Properties panel -> Height: 10 l. Lights panel-> Visible: visible --- this is the eye icon, just like layer visibility in the Layers Panel m. Image Canvas -> Position and Size: see pictures below n. After the first light is configured and sized move it to one of the corner positions (Figure 2, below). Add three more lights and position them in the other corners. Check their settings and size some may need to be reset for each light. Finally, add a fifth light for the center position (Figure 1). Remember: all five lights should use the same settings and size. Only their positions differ. See Chapter II: Part 4 on Lighting Effects if youre stuck. o. Control panel -> Presets: Save i. Save -> File Name: Atlas Hills.ple --- save a lighting effects preset for future use p. Click [OK] in the Control panel to apply the effect.

Figure 1: center light selected 26. 27. 28. 29. 30.

Figure 2: bottom right light selected

Duplicate layer and name it Ocean Adjust (layer Ocean) --- Ctrl + Alt + J Clear layer styles (layer Ocean Adjust) --- Alt -> L -> Y -> A Set layer Blending Mode to Overlay and Opacity to 25% (layer Ocean Adjust) --- Layers panel Duplicate layer and name it Shelf (layer Ocean Adjust) --- Ctrl + Alt + J Clear layer styles (layer Shelf) --- Alt -> L -> Y -> A

31. Create a new layer with default settings. (layer Shelf) --- Ctrl + Alt + Shift + N 32. Create a selection from layer Base --- Layers panel -> Ctrl + click layer thumbnail 33. Expand Selection --- Alt -> S -> M -> E a. Expand By: 20 34. Feather Selection --- Alt -> S -> M -> F a. Feather Radius: 20 35. Select Inverse --- Ctrl + Shift + I 36. Fill with Foreground Color (Black) (layer Layer 1) --- Alt + Backspace 37. Deselect -> Merge Down (layer Layer 1) --- Ctrl + D -> Ctrl + E 38. Select Color Range (layer Shelf) --- Alt -> S -> C a. Select: Sampled Colors b. Fuzziness: 150 39. Delete Selected -> Deselect (layer Shelf) --- Delete -> Ctrl + D 40. Set layer Fill to 0% (layer Shelf) --- Layers panel 41. Add a Color Overlay layer style (layer Shelf) --- Alt -> L -> Y -> V a. Blend Mode: Overlay b. Color: White: #FFFFFF (RGB 255, 255, 255) c. Opacity: 25% 42. Add a Bevel and Emboss layer style (layer Shelf) --- Alt -> L -> Y -> B a. Style: Outer Bevel b. Technique: Chisel Soft c. Depth: 20% d. Size: 32 e. Angle: -30 f. Highlight Mode: Linear Dodge (Add) g. (Highlight) Opacity: 33% h. Shadow Mode: Linear Burn i. (Shadow) Opacity: 33% 43. Add a Contour layer style (layer Shelf) --- Layer Style -> Contour a. Tip: Layers panel -> double click the layer thumbnail or name area to open the Layer Style dialog box. See Chapter II, Part 3 for more information. b. Note: This is NOT Layer Style -> Bevel and Emboss -> Gloss Contour, found in the options screen for Bevel and Emboss. Contour is its own sub-section in the Left Column Area of the Layer Style dialog box (see picture) and has its own options screen like other layer styles. Contour: Contour Editor (Custom) --- click the contour shape thumbnail i. click the diagonal line on the grid to add points ii. Point 1 Input: 25 iii. Point 1: Output 2 iv. Point 2 Input: 95 v. Point 2 Output: 85 vi. click [New] -> Name: Atlas Shelf --- save a contour preset for future use

c.

d.

Ascensions notes on Contour vs. Contour Gloss: Gloss contour affects how the highlight and shadow colors interact with underlying colors so that high points on the gloss contour are hit with the highlight color and low points on the gloss contour are hit with the shadow color. Bevel contour is what the actual bevel profile looks like (sort of like using a router on a piece of wood). This is the side profile of what the bevel looks like and this diagonal line [the default setting] is ideal for doing a carved stone look ala Roman chiseled text on a statue or faade. It is not, however, ideal for our continental shelf so we have to modify it [see settings above]. What we want is something that curves up to the right rather than going straight. That slope looks pretty steep, but that is why we set the depth of the bevel (in the previous step) at 20%. Think of it as someone stepping on the slope and squashing it flat. You could set the depth at something higher but that only increases the darkness of the shadow and brightness of the highlight and it doesnt transition smoothly. If we were to use the soften option on the chisel soft bevel (in the previous step), that only blurs everything and we want it sharp so by defining a contour and then lowering the depth we keep the ridges crisp but it also transitions smoothly from seafloor to shelf.

44. Select layers Shelf, Ocean Adjust, and Ocean --- Layers panel -> Ctrl + click layer name area of each layer to add it to your selected layers. Dont click the layer thumbnail. That will create a Selection. 45. Group Layers --- Layers panel -> Ctrl + G 46. Rename group Group 1 to Ocean Group --- Layers panel > double click group name

PART 3: TERRAIN
Now that the ocean is setup, lets add some terrain on our land. In this section, well create the mountains and hills. 47. 48. 49. 50. 51. 52. 53. Unhide and select layer Land --- Layers panel Duplicate layer and name it Hills (layer Land) --- Ctrl + Alt + J Difference Clouds filter (layer Hills) --- Filter -> Render -> Difference Clouds Repeat Last Filter (Difference Clouds) (layer Hills) --- Ctrl + F Duplicate the layer and name it Mountains (layer Hills) --- Ctrl + Alt + J Hide layer Mountains and select layer Hills --- Layers panel Add Noise filter (layer Hills) --- Filter -> Noise -> Add Noise a. Amount: 5% b. Distribution: Gaussian c. Monochromatic: checked 54. Unhide and select layer Mountains --- Layers panel 55. Lighting Effects filter with these settings (layer Mountains) --- Filter -> Render -> Lighting Effects Click Here for Step 55 for CS5.1 a. Control panel -> Presets: Default i. This puts you back to the default single light setup b. Tip: If you get stuck, see Chapter II, Part 4 for more information. c. Properties panel -> Type dropdown box: Spot d. Properties panel -> Intensity: 28 e. Properties panel -> Hotspot: 100 f. Properties panel -> Exposure: 0 g. Properties panel -> Gloss: -100 h. Properties panel -> Metallic: 100 i. Properties panel -> Ambience: 8 j. Properties panel -> Texture Channel: Red k. Properties panel -> Height: 8 l. Lights panel-> Visible: visible m. Image Canvas -> Position and Size: see picture n. Control panel -> Presets: Save i. Save -> File Name: Atlas Mountains.ple --- save a lighting effects preset for future use o. Click [OK] in the Control panel to apply the effect. 56. Hide layer Mountains and select layer Hills --- Layers panel 57. Repeat Last filter with dialog (Lighting Effects) (layer Hills) --- Ctrl + Alt + F a. For CS6 - Control panel -> Presets: Atlas Hills --- if you didnt save a preset, see step 25 for settings. For CS5.1 - Style: Atlas Hills --- if you didnt save a style preset, see step 24 for settings. 58. Hide layer Hills and Select layer Land --- Layers panel 59. Repeat last filter (Lighting Effects) (layer Land) --- Ctrl + F

PART 4: OVERALL COLOR


Next, well add the overall color effects to our terrain elements as well as a basic flow of climate flow from arctic to desert. This section also includes the main stylistic difference from this tutorial and Ascensions original. Two extra layers of mountains have been added for an optional rough mountains look. This may also be good for closer view maps where you would see more detail in the mountains. 60. Double Check: Review your layer setup to make sure everything is ordered properly --- Layers panel a. Expand group Ocean Group to see the layers inside it --- Layers panel -> click the triangle left of the group folder icon. b. Your layers should be ordered like this. If theyre not, drag a layer by its thumbnail or name area to change its order in the layer stack: i. Base (Hidden) ii. Mountains (Hidden) iii. Hills (Hidden) iv. Land v. Ocean Group 1. Shelf 2. Ocean Adjust 3. Ocean vi. Background 61. Double Check: layer Land is selected. Collapse group Ocean Group. --- Layers panel 62. Create a selection from layer Base --- Layers panel -> Ctrl + click layer thumbnail 63. Invert Selection -> Delete Selected -> Deselect (layer Land)--- Ctrl + Shift + I -> Delete -> Ctrl + D 64. Add an Outer Glow layer style (layer Land) --- Alt -> L -> Y -> O a. Blend Mode: Screen b. Opacity: 25% c. Color: Solid - Light Blue: #40C8FF (RGB 64, 200, 255) d. Size: 11 65. Add a Gradient Fill Layer and name it Land Gradient (layer Land) --- Alt -> L -> W -> G a. Note: This is NOT a layer style. Dont add a Gradient Overlay layer style. This is a Gradient Fill Layer. b. New Layer dialog box i. Name: Land Gradient ii. Mode: Normal iii. Opacity: 100% iv. Click [OK] to confirm settings and progress to Step 65-c c. Gradient Fill dialog box i. Gradient: Gradient Editor (Custom) --- click the sample gradient bar 1. Gradient Type: Solid 2. Note: You will setup five Color Stops. First, you will edit the two existing Color Stops. Then, you will create three new Color Stops. 3. Tip: In the Gradient Editor -> Gradient Type: Solid section, Opacity Stops are displayed above the Gradient Preview bar. Color Stops are displayed below it. 4. Double Check: Both Opacity Stops -> Opacity: 100% a. Tip: Click a Stop to edit it.

66.

67. 68. 69. 70. 71. 72. 73. 74. 75. 76. 77. 78.

79. 80.

81. 82. 83. 84.

Leftmost Color Stop -> Color: White - #FFFFFF (RGB 255, 255, 255); Location: 5% a. Tip: Click the solid colored box to load the Color Picker 6. Rightmost Color Stop -> Color: Papyrus - #F0E6BE (RGB 240, 230, 190); Location: 100% 7. Add 3rd Color Stop -> Color: Dark Olive Green - #405018 (RGB 64, 80, 24); Location: 35% a. Tip: Click an empty area left or right of an existing Stop to create a new one. (Above the Gradient Preview bar for Opacity Stops, below it for Color Stops.) th 8. Add 4 Color Stop -> Color: Dark Olive Green - #405018 (RGB 64, 80, 24); Location: 60% 9. Add 5th Color Stop -> Color: Dark Flesh - #DAC094 (RGB 218, 192, 148); Location: 85% 10. Name: Atlas Gradient 11. Click [New] --- save a gradient preset for future use ii. Reverse: click to check or uncheck so the gradient runs north to south (White to Papyrus) Add a Color Overlay layer style (layer Land Gradient) --- Alt -> L -> Y -> V a. Note: Use this overlay to lighten the gradient if it seems too dark. b. Blend Mode: Soft Light c. Color: White: #FFFFFF (RGB 255, 255, 255) d. Opacity: 25% (or adjust to preference) Group Layers (layer Land Gradient) --- Ctrl + G Rename group Group 1 to Gradient Group --- Layers panel -> double click group name Create a selection from layer Base --- Layers panel -> Ctrl + click layer thumbnail Add a Reveal Selection layer mask (group Gradient Group) --- Alt -> L -> M -> V a. Tip: Dont worry too much about the blend of white to green to tan areas. Well adjust all that later. Set group Blending Mode to Hard Light (group Gradient Group) --- Layers panel Collapse group Gradient Group --- Layers panel -> click the triangle left of the group folder icon Select group Gradient Group and layer Land --- Layers panel -> Ctrl + click layer name area of each layer to select. Dont click the layer thumbnail. That will create a Selection. Group Layers --- Layers panel -> Ctrl + G Rename group Group 1 to Land Group --- Layers panel Double Check: Default Colors --- D Select group Ocean Group --- Layers panel Add a Solid Fill Layer with default name (group Ocean Group) --- Alt -> L -> W -> O a. New Layer dialog box i. Name: Color Fill 1 ii. Color: None iii. Click [OK] to confirm settings and progress to Step 78-b b. Color Picker (Solid Color) dialog box i. Black - #000000 (RGB 0, 0, 0) Unhide and select layer Mountains --- Layers panel Select Color Range (layer Mountains) --- Alt -> S -> C a. Select: Sampled Colors b. Fuzziness: 200 Delete Selected (layer Mountains) --- Delete Select All --- Ctrl + A Border Selection --- Alt -> S -> M -> B a. Width: 60 Feather Selection --- Alt -> S -> M -> F a. Feather Radius: 25 5.

85. Subtract layer Base shape from Selection --- Layers panel -> Ctrl + Alt + click layer thumbnail 86. Delete Selected -> Deselect (layer Mountains) --- Delete -> Ctrl + D 87. Move and Erase mountains as you want (layer Mountains) --- Image Canvas a. Tip: Dont worry about erasing all the mountains outside the land area; well get those later. For now, they provide more variety. If you see a mountain you like, move it into your land areas (see sub-step 87-c below). b. Erase unwanted mountains with the Eraser tool --- E i. Control panel -> Mode: Brush ii. Control panel -> Flow: 20% iii. Image Canvas -> right click 1. Size: 300 px (adjust as needed) 2. Hardness: 0% 3. Tip: Enter (twice if needed) closes pop-up brush palette. c. Move mountains with the Lasso and Move tools (layer Mountains) --- L and V i. Select the Lasso tool --- L 1. Control panel -> Feather: 25 px ii. Draw a selection around an area of mountains iii. Select the Move tool --- V iv. Drag the selection area to a new location v. Deselect Ctrl + D vi. Note: Do not rotate the mountains - it will ruin the lighting effects d. Alternate and repeat Step 87-b and 87-c until happy with the result. 88. Create a selection from layer Base --- Layers panel -> Ctrl + click layer thumbnail 89. Contract Selection --- Alt -> S -> M -> C a. Contract By: 20 90. Feather Selection --- Alt -> S -> M -> F a. Feather Radius: 20 91. Invert Selection -> Delete Selected -> Deselect (layer Mountains) --- Ctrl + Shift + I -> Delete -> Ctrl + D 92. Select layer Color Fill 1 -> Delete layer --- Layers panel -> Delete 93. Select layer Mountains --- Layers panel 94. Add a Color Overlay layer style (layer Mountains) --- Alt -> L -> Y -> V a. Blend Mode: Soft Light b. Color: Muddy Brown: #5A461E (RGB 90, 70, 30) c. Opacity: 100% 95. Add a Bevel and Emboss layer style (layer Mountains) --- Alt -> L -> Y -> B a. Technique: Chisel Soft b. Size: 1 96. Set the layer Blending Mode to Hard Light (layer Mountains) --- Layers panel 97. Duplicate layer and name it Mountains 2 (layer Mountains) --- Ctrl + Alt + J a. Name: Mountains 2 b. Mode: Luminosity c. Opacity: 25% 98. Repeat Last Filter with dialog (Lighting Effects) (layer Mountains 2) --- Ctrl + Alt + F a. For CS6 - Control panel -> Presets: Atlas Mountains --- if you didnt save a preset, see step 55 for settings. b. For CS5.1 - Style: Atlas Mountains --- if you didnt save a preset, see step 55 for settings. 99. Edit Bevel and Emboss layer style (layer Mountains 2) Alt -> L -> Y -> B

a. Depth: 83% b. Size: 29 c. Soften: 5 100.Add a Reveal All layer mask (layer Mountains 2) --- Alt -> L -> M -> R 101.Select the Brush tool --- B (-> Shift + B if needed) a. Control panel -> Flow: 10% (adjust as needed) 102.Draw to hide or reveal rough mountains (layer Mountains 2 layer mask) Image Canvas a. Tip: Draw with black to hide rough mountains and reveal normal mountains below. b. Tip: Draw with white to reveal rough mountains again. Feel free to experiment! c. Tip: X swaps between hide and reveal (black and white). d. Stop whenever youre happy with the result. 103.Duplicate layer and name it Mountains 3 (layer Mountains 2 layer mask) --- Ctrl + Alt + J a. Name: Mountains 3 b. Mode: Pin Light c. Opacity: 25% 104.Repeat Last Filter (Lighting Effects using preset Atlas Mountains ) (layer Mountains 3)--- Ctrl + F 105.Edit Bevel and Emboss layer style (layer Mountains 3) --- Alt -> L -> Y -> B a. Depth: 100% b. Size: 13 c. Soften: 1 106.Select layer Mountains 3 layer mask --- Layers panel -> click layer mask thumbnail 107.Select the Brush tool --- B (-> Shift + B if needed) a. Control panel -> Flow: 30% (adjust as needed) 108.Draw to hide or reveal extra rough mountains (layer Mountains 3 layer mask) Image Canvas a. Tip: Draw with black to hide extra rough mountains and reveal rough or normal mountains below. b. Tip: Draw with white to reveal extra rough mountains again. Reveal extra rough mountains where rough mountains were hidden (in Step 102) to create a slightly different effect. Feel free to experiment! c. Tip: X swaps between hide and reveal (black and white). d. Stop whenever youre happy with the result. 109.Select layers Mountains, Mountains 2, and Mountains 3 -> Group Layers --- Layers panel -> Ctrl + click layer name area of each layer -> Ctrl + G 110.Rename group Group 1 to Mountains Group --- Layers panel 111.Optional: If you dont like the rough mountain effects, you can hide layer Mountains 2 and Mountains 3 at any time. --- Layers panel 112.Hide group Mountains Group -> unhide and select layer Hills --- Layers panel 113.Double Check: Default Colors --- D 114.Select Color Range (layer Hills) --- Alt -> S -> C a. Select: Sampled Colors b. Fuzziness: 150 115.Delete Selected -> Deselect (layer Hills) --- Delete -> Ctrl + D 116.Create a selection from layer Base --- Layers panel -> Ctrl + click layer thumbnail 117.Contract Selection --- Alt -> S -> M -> C a. Contract By: 10 118.Feather Selection --- Alt -> S -> M -> F a. Feather Radius: 10 119.Invert Selection -> Delete Selected -> Deselect (layer Hills) --- Ctrl + Shift + I -> Delete -> Ctrl + D

120.Add a Color Overlay layer style (layer Hills) --- Alt -> L -> Y -> V a. Blend Mode: Soft Light b. Color: Muddy Brown: #5A461E (RGB 90, 70, 30) c. Opacity: 100% 121.Add a Bevel and Emboss layer style (layer Hills) --- Alt -> L -> Y -> B a. Style: Emboss b. Technique: Chisel Soft c. Size: 5 d. (Highlight) Opacity: 50% e. (Shadow) Opacity: 50% 122.Set layer Blending Mode to Soft Light and Opacity to 50% (layer Hills) --- Layers panel 123.Unhide all layers except layer Base -> expand group Land Group -> select group Gradient Group --- Layers panel a. Note: group Gradient Group should be collapsed. 124.Create a new layer and name it Land Adjust (group Gradient Group) --- Ctrl + Shift + N a. Name: Land Adjust b. Mode: Color Dodge c. Opacity: 25% 125.Double Check: the previous Step should create the following layer order. If it doesnt, Layers panel -> drag layer thumbnail or name area to move it up or down in the layers stack: a. Land Group i. Land Adjust ii. Gradient Group 1. Land Gradient iii. Land 126.Create a selection from layer Base --- Layers panel -> Ctrl + click layer thumbnail 127.Set Foreground Color to Dark Olive Green: #405018 (RGB 64, 80, 24) --- Tools panel 128.Set Background Color to Papyrus: #F0E6BE (RGB 240, 230, 190) --- Tools panel 129.Render Clouds filter -> Deselect (layer Land Adjust) --- Filter -> Render -> Clouds -> Ctrl + D

PART 5: CLIMATE ZONES - DESERTS, TUNDRA, AND MORE


Now that our hills and mountains are all setup, well tweak how the overall climate progresses. Then, well add custom climate areas and adjust color in the mountains and hills for polar and tundra areas. 130.Expand group Land Group -> expand group Gradient Group -> select layer Land Gradient --- Layers panel 131.Open layer content options (layer Land Gradient) --- Layers panel -> double click the layer thumbnail a. Tip: move the dialog box so its not covering the map while doing this step. b. Gradient: Gradient Editor (Custom) --- click the sample gradient bar i. Adjust (drag) the Color Stops (you set these up in Step 65) to change the overall progression from White to Dark Olive Green to Papyrus. Well detail it next. ii. Tip: On future runs, you could probably do this step as part of Step 65. c. Tip: Experiment with different settings for Style, Angle, and Scale depending on your map. For instance, if your map spans from the northern to southern polar regions of a world, a Reflected Style would make your gradient white in the north and south, desert in the center, and green in between. 132.Create a new layer and name it Land Gradient Adjust (layer Land Gradient) --- Ctrl + Shift + N 133.Select the Brush tool --- B (-> Shift + B if needed) a. Control panel -> Flow: 10% 134.Draw to refine the color shading (layer Land Gradient Adjust) --- Image Canvas -> draw a. Tip: Use Dark Olive Green around the land edges, on the western side of mountains, around lakes, and wherever you want to cover up some deserts. Use Papyrus on the eastern side of mountains as well as to extend deserts and plains. Use other colors for more terrains. Use black for swamps, white for snowcapped mountains, brown or gray for tundra. b. Tip: Darken or lighten a color if it doesnt show through layer Land Adjust very well. If you still cant get the dark or light color effect you want, select layer Land Adjust (Layers panel), add a Reveal All layer mask (Alt -> L -> M -> R) and then draw on the layer mask with black to hide (white to reveal again) areas of layer Land Adjust where you want layer Land Gradient and Land Gradient Adjust to punch through more. 135.Select layer Base (do not unhide it) --- Layers panel 136.Create a new layer and name it Change (layer Base) --- Ctrl + Shift + N 137.Set colors to Default --- D 138.Select the Pencil tool --- B (-> Shift + B if needed) a. Tip: Remember from Step 10, B is the hotkey for four tools, Shift + B cycles between them. b. Image Canvas -> right click i. Size: 150 px --- adjust as needed ii. Hardness: 100% iii. Tip: Enter (twice if needed) closes pop-up brush palette. 139.Designate polar and tundra regions (layer Change) --- Image Canvas -> draw a. Draw solid black to outline and fill over any areas of land you want to be a polar or tundra region. b. Tip: Dont worry about staying off the ocean areas. They will not be affected. 140.Hide layer Change and select group Mountains Group --- Layers panel 141.Duplicate group and name it Mountains Snow Group (group Mountains Group) --- Alt -> L -> D 142.Expand group Mountains Snow Group and rename the layers inside --- Layers panel a. Rename layer Mountains to Mountains Snow b. Rename layer Mountains 2 to Mountains Snow 2 c. Rename layer Mountains 3 to Mountains Snow 3

143.Select layer Hills --- Layers panel 144.Duplicate layer and name it Hills Snow (layer Hills) --- Ctrl + Alt + J 145.Select layer Hills --- Layers panel 146.Create a selection from layer Change --- Layers panel -> Ctrl + click layer thumbnail 147.Expand Selection --- Alt -> S -> M -> E a. Expand By: 20 148.Feather Selection --- Alt -> S -> M -> F a. Feather Radius: 20 149.Delete Selected (layer Hills) --- Delete 150.Select layer Hills Snow -> --- Layers panel 151.Invert Selection -> Delete Selected (layer Hills Snow) --- Ctrl + Shift + I -> Delete 152.Select group Mountains Group --- Layers panel 153.Add a Reveal Selection layer mask (group Mountains Group) --- Alt -> L -> M -> V 154.Select group Mountains Snow Group --- Layers panel 155.Reselect --- Ctrl + Shift + D 156.Add a Hide Selection layer mask (group Mountains Snow Group) --- Alt -> L -> M -> D 157.Select layer Change -> Delete layer (layer Change) --- Layers panel -> Delete 158.Select layer Mountains Snow --- Layers panel 159.Edit Color Overlay layer style (layer Mountains Snow) --- Alt -> L -> Y -> V a. Color: Gray: #505050 (RGB 80, 80, 80) --- try experimenting with some additional blue 160.Copy layer Mountains Snow Color Overlay layer style to layers Mountains Snow 2, Mountains Snow 3, and Hills Snow --- Layers panel a. Double Check: Reveal layer Mountains Snow Layer Effects --- Layers panel -> click triangle at right edge of the layer if the effects are not already revealed. b. Copy the Color Overlay effect to the other layers. --- Layers panel -> Alt + drag Color Overlay from layer Mountains Snow effects to destination layers. c. Note: Each layer may only have one Color Overlay layer style. This Step will replace the existing Color Overlays.

PART 6: TWEAK THE SHELVING


For the most part, the terrain is complete. Sometimes the shelving doesnt always come out from the land properly, which makes it look wrong. This little section includes steps to tweak that. 161.Expand group Ocean Group and select layer Shelf --- Layers panel 162.Zoom in close to your land edges --- Alt + scroll mouse wheel to zoom in or out. 163.Select the Brush tool --- B a. Flow: 10% b. Image Canvas -> right click i. Size: 10 px ii. Hardness: 100% iii. Tip: Enter (twice if needed) closes pop-up brush palette. 164.Look for areas where the ocean shelf doesnt extend out from under the land. Draw starting from just inside the land edge toward the sea until the shelf pops up, sort of like you are pushing the shelf out from under the land. Dont go overboard. Its easy to go too far and make the shelving look too smooth. The goal is to tweak just so it doesnt look like the land is hanging over the shelf. (layer Shelf) --- Image Canvas a. Tip: You can add some variations to large flat areas of shelving with the Eraser (E), Mode: Brush, Flow: 10%, Size: 10px, Hardness: 0%. Use it sparingly.

PART 7: ADD RIVERS


For our final physical feature, lets create some rivers! 165.Double Check: Collapse any expanded groups and layer effects to tidy up. 166.Set colors to default --- D 167.Select group Mountains Snow Group --- Layers panel 168.Create a new layer and name it Layout (group Mountains Snow Group) --- Ctrl + Shift + N a. Name: Layout b. Opacity: 25% --- adjust this while working if it is hard to see 169.Double Check: the previous Step should create the following layer order. If it doesnt, Layers panel -> drag layer thumbnail or name area to move it up or down in the layers stack: a. Base (hidden) b. Layout c. Mountains Snow Group i. Mountains Snow 3 170.Select the Pencil Tool --- B (OR Shift + B if needed) a. Image Canvas -> right click i. Size: 18 px --- large enough to see when zoomed out 171.Draw a layout guide for your rivers. (layer Layout) Image Canvas -> draw a. Note: Layer Layout will just be an overall layout. Well use it as a guide when drawing in more detailed rivers later. b. Tip: If you have trouble seeing the lines, increase the layer Opacity --- Layers panel c. Tip: Dont worry if your layout lines go outside the land area and into the ocean areas. Well shore them up later pun intended! d. Tip: think of the river systems as trees which grow from the sea border towards inland. The tree trunk splits into smaller and smaller branches as it progresses inland. For now, dont worry about the thickness. e. Draw squiggly lines like lightning bolts for your rivers. f. Stop whenever youre happy with the result.

172.Create a new layer and name it Rivers (layer Layout) --- Ctrl + Shift + N 173.Set the Pencil tool size to 1 px or 2 px --- Image Canvas -> right click 174.Draw squiggly rivers that follow the layout we created in Step 171. (layer Rivers) --- Image Canvas a. Tip: Again, dont worry if your rivers go outside the land area and into the ocean. b. Tip: Alt + scroll mouse wheel to zoom in or out. c. Tip: Hold spacebar to temporarily switch to Hand tool, then drag to adjust the Image Canvas position. d. Ascensions notes on rivers: Zoom in to 200% or more so that we can see our little hills Draw a river that has lots of squiggles but generally follows the shape we want. Two words of advice for this step as it can get very tedious and time-consuming: A start with the largest river system first, once you get that done it all gets easier and faster and B dont get carried away with adding all kinds of tributaries, youll go mad I tell ya, just stick to major branches (except in swamps then add as many as you like). Stop whenever youre happy with the result.

a.

175.Create a selection from layer Base --- Layers panel -> Ctrl + click layer thumbnail 176.Invert Selection -> Delete Selected -> Deselect (layer Rivers) --- Ctrl + Shift + I -> Delete -> Ctrl + D 177.Set layer Fill to 0% (layer Rivers) --- Layers panel 178.Add a Color Overlay layer style (layer Rivers) --- Alt -> L -> Y -> V a. Blend Mode: Multiply b. Color: Medium Gray-Teal: #406480 (RGB 64, 100, 128) c. Opacity: 33% 179.Select layer Layout -> Delete layer (layer Layout) --- Layers panel -> Delete

CHAPTER IV: ADDING MAP FEATURES


The physical terrain is complete; the rest of the tutorial covers adding map features like longitude and latitude grid lines, and borders for countries.

PART 1: LONGITUDE AND LATITUDE GRID


First up, lets add a nice grid for longitude and latitude. 180.Create a New Document --- Ctrl + N a. Tip: The Width and Height attributes determine the size of our grid. If youd like a different sized grid, just change their values. b. Width: 200 pixels c. Height: 200 pixels d. Background Contents: Transparent 181.Note: Steps 182 189 take place in the newly created document. 182.Select All --- Ctrl + A 183.Select the Rectangular Marquee tool --- M 184.Move the Selection down and right one pixel --- Down arrow (once) -> Right arrow (once) 185.Invert Selection --- Ctrl + Shift -> I 186.Double Check: Default Colors --- D 187.Fill with Foreground Color (Black) -> Deselect --- Alt + Backspace -> Ctrl + D 188.Define Pattern --- Edit -> Define Pattern a. Note: If you used a different width and height in Step 176, use those numbers instead (e.g. Name: 250 x 200 px grid) b. Name: 200 x 200 px grid 189.Close the document without saving it. Make sure you dont close your main map! --- Ctrl + W 190.Double Check: You should be back in your main map document. Layer Rivers should be selected. 191.Create a new layer and name it Lat/Long Lines (layer Rivers) --- Ctrl + Shift + N a. Name: Lat/Long Lines b. Mode: Overlay c. Opacity: 35% i. Tip: Adjust this setting to your own preference. 192.Fill (layer Lat/Long Lines) --- Shift + Backspace a. Use: Pattern b. Custom Pattern: 200 x 200 px grid --- click to expand the selection box i. Tip: the pattern should be located in the bottom right corner of the selection box (i.e. the last one in the list). It may look transparent. Make sure its the right one by holding the mouse still over the thumbnail until the tooltip appears with the name.

193.Double Check: Default Colors --- D 194.Expand group Land Group and select layer Land -> Add a Stroke layer style (layer Land) --- Alt -> L -> Y -> K a. Ascensions Note: this [gradient choice] allows the stroke to be seen around the green land and doesnt overpower the snow and sand. b. Size: 1 px c. Fill Type: Gradient d. Gradient: Gradient Editor (Custom) --- click the sample gradient bar i. Gradient Type: Solid ii. Double Check: Both Opacity Stops -> Opacity: 100% iii. Leftmost Color Stop -> Color: Gray - #A0A0A0 (RGB 160, 160, 160); Location: 0% iv. Rightmost Color Stop -> Color: Black - #000000 (RGB 0, 0, 0); Location: 100% e. Reverse: Checked f. Style: Reflected g. Angle: 90 degrees

PART 2: COUNTRIES
Now lets add countries! We will follow a similar method to the river layout in Chapter III, Part 6. 195.Double Check: Collapse any expanded groups and layer effects to tidy up. 196.Double Check: Default Colors --- D 197.Select layer Rivers --- Layers panel 198.Create a new layer and name it Layout (layer Rivers) --- Ctrl + Shift + N a. Name: Layout b. Opacity: 25% --- adjust this while working if it is hard to see 199.Select the Pencil Tool --- B (OR Shift + B if needed) a. Image Canvas -> right click i. Size: 18 px --- large enough to see when zoomed out 200.Draw a layout guide for your countries. (layer Layout) Image Canvas -> draw a. Tip: Again, dont worry if your borders go outside the land area and into the ocean. b. Ascensions notes on this Step: Here is where we have to start thinkinghow would the geography contribute to the placement of borders? Well, mountains are natural boundaries so thats a good place to start. Just following the mountains I can easily get ten countries here [referring to his tutorials example map], if you want more countries then subdivide the areas along rivers

201.Create a new layer and name it Borders (layer Layout) --- Ctrl + Shift + N 202.Set the Pencil tool size to 1 px --- Image Canvas -> right click 203.Draw borders that follow the layout we created in Step 200. (layer Borders) --- Image Canvas a. Note: I recommend having your borders at the land edges go a few pixels into the water for this part. This ensures your border extends all the way to the edge. b. Tip: Set your zoom level based on how detailed you want the borders. c. Tip: Alt + scroll mouse wheel to zoom in or out. d. Tip: Hold spacebar to temporarily switch to Hand tool, then drag to adjust the Image Canvas position. 204.Create a selection from layer Base --- Layers panel -> Ctrl + click layer thumbnail 205.Invert Selection -> Delete Selected -> Deselect (layer Borders) --- Ctrl + Shift + I -> Delete -> Ctrl + D

206.Select layer Layout -> Delete layer (layer Layout) --- Delete 207.Select layer Base -> Duplicate layer and name it Country 1 (layer Base) --- Layers panel -> Ctrl + Alt + J 208.Unhide layer Country 1 and move it beneath layer Borders --- Layers panel 209.Hide layer Borders and Double Check: layer Country 1 is selected --- Layers panel 210.Create a selection from layer Borders --- Layers panel -> Ctrl + click layer thumbnail 211.Delete Selected -> Deselect (layer Country 1) --- Delete -> Ctrl + D 212.Make sure the borders work. a. Select the Magic Wand tool --- W i. Tolerance: 0% ii. Contiguous: Checked b. Click inside each countrys border. If the Selection that loads is not the same as the border you expected, there may be a gap in the lines you drew on layer Borders. Unhide layer Borders and go back and close any gaps and then continue the tutorial from Step 209. c. When youre finished, Deselect --- Ctrl + D 213.Add an Inner Glow layer style (layer Country 1) --- Layers panel -> Alt -> L -> Y -> W a. Blend Mode: Overlay b. Opacity: 25% c. Color: Solid - Red: #FF0000 (RGB 255, 0, 0) d. Size: 16 px 214.Duplicate layer and name it Country 2 (layer Country 1) --- Ctrl + Alt + J 215.Repeat Step 214 to create a layer for each country you have until you have a layer for each country. (i.e. Country 1, Country 2, Country 3, Country 4, etc.). a. Tip: If you already know the names of all your countries, you can go ahead and name each layer one of the names. At the moment, all the layers are all the same, so it doesnt matter which is named which. Just keep in mind that the tutorial will keep calling these the Country ## layers. 216.Hide all the Country ## layers except layer Country 1 --- Layers panel 217.Select layer Country 1 -> select the Magic Wand tool --- Layers panel -> W a. Tolerance: 0 b. Contiguous: Checked 218.Create a Selection of the country shape boundary--- Image Canvas -> click inside the countrys border a. Note: This should select the shape area of the country. b. Note: If you set custom country names, select the country that corresponds to the layers name. c. Tip: If you want an island off the coast to be included with this country, shift + click inside it to add it to the selection. d. Tip: To quickly select many small islands, switch to the Lasso tool (L -> Feather: 0px, Anti-alias: Unchecked) -> shift + draw a selection around the islands to add any land in that area to your current selection. Its okay to include empty areas of ocean in the selection. Dont forget to go back to the Magic Wand tool (W) when finished! 219.Invert Selection -> Delete Selected -> Deselect (layer Country 1) --- Ctrl + Shift + I -> Delete -> Ctrl + D 220.Unhide the next Country ## layer and select it. Repeat Steps 218 219 for each country. a. Note: Do this for each Country ## layer until all your countries are isolated on their layers. b. Tip: If it helps you organize, hide each Country ## layer after you finish isolating it in Step 218 - 219. You can always toggle it hidden and unhidden to check your progress.

221.Unhide -> select all the Country ## layers --- Layers panel -> click -> ctrl + click each layer name area a. Tip: If you have many countries, you can use the Select Continuous Add command, also called the shift click method. This method lets you select two layers, causing those layers and any layers in between them to be selected. This is a great method when all the layers you want to select are next to each other. i. Select the top-most Country ## layer --- Layers panel ii. Hold shift then select the bottom-most Country ## layer --- Layers panel -> Shift + click layer name area. 222.Set layer Fill to 0% (all Country ## layers) --- Layers panel 223.For each Country ## layer, edit Inner Glow layer style --- Alt -> L -> Y -> W a. For each Inner Glow layer style, change the Color so each country is unique. b. Tip: Increase the Opacity to 50% for colors like gray and brown to make them easier to see. c. Tip: Try different Blend Modes like Hard Light if the glow is still too faint. 224.Unhide layer Borders 225.Select all the Country ## layers and layer Borders --- Layers panel -> click -> ctrl + click each layer name area a. Tip: As with Step 221, you can use the shift click method here too to grab all the layers. 226.Group Layers -> rename the group Borders Group --- Ctrl + G -> Layers panel

CHAPTER V: AND THE REST


This concludes the main tutorial section of this revision. This tutorial was mainly created for the terrain styling section, but Ascensions tutorial has some additional information. Ascensions tutorial continues with placing titles and icons for bodies of water, countries, capital cities, towns, villages, etc. If you want to hop over to the original to continue on where I left off, start at Step 61 (Page 23). You can find the original version here: http://www.cartographersguild.com/content.php?116-Ascensions-atlas-style-in-Photoshop. Theres also other good general information in Ascensions tutorial I didnt copy over because I wanted to streamline the steps so you could repeat this tutorial quickly by focusing more on the keyboard shortcut listed in each step. I do want to mention a couple ideas about titling and layer organization for that section, though. 1. 2. 3. 4. When making the city dots, use a different layer for each type of dot. Thus, you will have a layer for Villages, Capitals, Towns, etc. When you create a text style, setup your first text layers style before you copy it, like we did with the Inner Glow layer style for the country borders (Step 213). That way, you copy it with the styles already applied. After youve done that, Alt + drag the text layer on the Image Canvas to duplicate the layer at another location. You can quickly prep many names of a similar style this way (e.g. all your country names). After youve done all that, double click each text layer thumbnail (not the text layer name) in the Layers panel to edit its type on the Image Canvas. Press Numpad Enter when done. The layer name will automatically be updated to what you just typed. When you have all the text layers of a certain type done (e.g. town titles), select them all as well as their corresponding city dots layer (e.g. layer Towns) in the Layers panel and group them (Ctrl + G). a. For Countries, instead of the dots layer, you have group Countries Group with all the borders. Create a group with just the titles named Country Titles Group. Then, group those two groups together into Countries Group. Put all these groups into one group called Political Group. That way, you can easily hide / unhide an entire level of dots and titles with one click, or you can hide / unhide all the political info with one click.

5.

6.

On the next page is how I laid out my layers based on the notes listed above.

Base (hidden) Lat / Long Lines Political Group o Countries Group Country Titles Group Country 1 (text layer) Country 2 (text layer) Etc. Borders Group Country 1 Country 2 Etc. o Capitals Group Capital Dots Capital 1 (text layer) Capital 2 (text layer) Etc. o Type 1 City Group Type 1 City Dots Type 1 City 1 (text layer) Type 1 City 2 (text layer) Etc. o Type 2 City Group Type 2 City Dots Type 2 City 2 (text layer) Type2 City 2 (text layer) Etc. o Etc. City types (Terrain related layers below)

APPENDIX: SPECIAL NOTES FOR CS 5.1


This section lists instructions where they are vastly different from the CS 6 version. Usually if it works for CS 5.1, it will work for a few earlier versions as well Each section has a link back to the corresponding section in the main tutorial so you can quickly jump here and back while going through the tutorial. The main differences are when applying the Lighting Effects filter.

GO TO THE NEXT PAGE

PART 4: THE LIGHTING EFFECTS DIALOG BOX (CS 5.1)


Return to tutorial The Lighting Effects dialog box is opened when adding a Lighting Effects filter --- Filter -> Render -> Lighting Effects. The Lighting Effects dialog box has two areas.

LEFT SIDE AREA


Add lights, adjust size, direction, and position in this area. - Drag the Position anchor point to adjust the lights position. - Drag the Size anchor points to adjust the lights size. - A lights direction (if applicable) is indicated by a line connecting the Position anchor point with one of the size anchor points. Drag this Size anchor point to adjust the lights size and position together. - Drag the light bulb icon up to the preview area to add another light bulb. - Drag a lights Position anchor point to the trash can to remove a light. - Tip: to duplicate an existing light, Alt + drag the Position anchor point to a new location.

RIGHT SIDE AREA


This area lists settings for the currently selected light in the Left Side Area as well as the Lighting Effects style presets.

25. Lighting Effects filter (layer Oceans) --- Filter -> Render -> Lighting Effects Return to tutorial Step 25 a. Note: This lighting effect uses five lights with identical size and settings. Only their positions differ. b. Adjust the settings and size for the first light (the one in the center position). Then, in Step 25-o, you will duplicate that light to setup the other four lights. c. Light Type: Omni d. On: checked e. Intensity: 6 f. Focus: (not applicable) g. Gloss: -100 h. Material: 100 i. Exposure: 0 j. Ambience: 8 k. Texture Channel: Red l. White is High: checked m. Height: 100 n. Position and Size (Left Side Area): see pictures below o. After the first light is configured and sized (as pictured), Alt + drag the first lights Position anchor point to duplicate it for the 2nd through 5th lights each one goes in a different corner as pictured. p. click [Save] i. Save the Style As: Atlas Hills --- save a lighting effects preset for future use

center light selected

bottom right light selected

55. Lighting Effects filter with these settings (layer Mountains) --- Filter -> Render -> Lighting Effects Return to tutorial Step 55 a. Set Style: Default to quickly return to a single light setup, then adjust the settings as listed below. b. Tip: If you get stuck, see Chapter II, Part 4 for more information. c. Light Type: Spotlight d. On: checked e. Intensity: 25 f. Focus: 100 g. Gloss: -100 h. Material: 100 i. Exposure: 0 j. Ambience: 8 k. Texture Channel: Red l. White is High: checked m. Height: 100 n. Position and Size (left side area): see picture o. click [Save] -> Save the Style As: Atlas Mountains --- save a lighting effects preset for future use

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