Order of The A.G.W Handbook

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Ancient Order of the Golden Wizards

(School/Acadmy/Order)

Hand Book for the "REAL"


Apprenticing Ones of Enterance.......

Volume 1
There are many patterns to the house of Wizardryl as well as stories, the
closest Patterns and examples comes from the linking of wisdom to what
is a wizard, the fullness of this anwser lies in the circle of the cup, the cup
referring to the blances of the natures of the universal whole….
The best examples are Merlin and Solomon the patterns are that….and
are as hidden in mythos as the characters who practice….
A wizard is placed as the indirect value of a person who is given wisdom of
a thing or skill and not of the magical or un-seen artificing, but as most
would attest truth is often stranger then fiction……
The purpose of wisdom is proposed as the water of a filled cup and the
emptiness of the shell the cup makes….

With hermit like nature there are those that are given if desired an
understanding of the mechanics of nature and the universe, if left to
study….
The direction of this is often the ( Why ) question , some believe that
Avalon
The Castle of the magi ( deo lor tempest fumar ) the school of the mystical
Wizardryl, and if you become knowledgeable of the workings , perhaps ,
you can be invited…. There is an Avalon, however it exist in the magic of
space and time, but most Arcan-e try to reintroduce it to Realities walls…
…and I personal applaud any who can…..
To teach , you must be taught……..
the direction of this comes from the fountains of Thought and Dreams the
two main ( realities of the Wizards doorway )
Energy and wisdom comes to the open to the universal wording, the
science and math and physics play only in the control and making the
wisdom wise, the
Real door of the wizard is as it always is ( open to all who can see )
However once you enter he as his artificing will know your soul…. If you
have one…. To know the wizards way and history you have to be of its
steps….
( the house of the magi )

The house’s of the magi are few and limited, humble by nature they have
the ability to destroy a person with a word or a symbol, never feared they
were seen as just there as the setting of the sun, unless they flowed or
displayed their Power, often tempted by much, these lone self’s held within
a purity that even the church itself found hard to match…..This purity was
one of the guiding lights that drew all who were in their pretences ( almost
hypnotic )..

A real Wizard, will display his wisdom, not himself because he really
knows what is in pandora’s box and the reasoning of Why, besides being
of the known
The unknow calls to him, but just like the novice he isn’t born with it,
however it can be placed within….( more about that later )

We who are are there in the beginning middle and end of all things…
( AS THE UNIVERSE BIDS )

We Are the A.G.W


Well, the A.G.W is a School/Academy devoted to the
Higher Mysteries and Secret Symbolism of the Un-
seen as a Whole, however in the inner workings its a
school for the levels and awareness of Magic(k) as
sub-divided into the spiritual to the practicing and
beyond to magehood, and eventually to the Wizard's
design itself.....
(unlike anything currently available)

It can take years to be taught the rewards and


natures of this Art Wizardryl and it Branching Arts,
and it can also develop you inner views of things far
beyond the modern limitations of the "word" that it is
design as itself in most modern day understandings,
however it takes a very special and dedicated
students and or more to complete this education and
use what is taught as it was intended.......

We are more then any current Mystery School and


less then any fully stuffy University.......but you have
to study long enought to learn this,

My Mage to Wizard course design is set as follows,


its a 15+ book course most only see 12 books until
their test, it has talismans of achievement as you go
from basic to adept levels of awareness, and though i
offer only rewards as they are seen to be cultivated
by those whom show the "TRUE SKILL" i tend to
help others in the course far beyond the level they
start at....At Times...
Plus, it offers the branches of the Other arts you see
but don't Fully Understand...

"Today is a world of thought and material control,


that has never been the limits of our world and the
realms beyond sight, if this is the limit, imagine the
stuff we have..lol"

WELCOME TO THE DOOR OF THE CAVERN

Unlike Most Mystery "style" Schools.... The A.G.W is


A very Real Secret "Mystery School" for Advanced
learning from the "basic-through the magehood"
designs....(witchcraft,shaman,druid,sage,acolite,occu
lt mage and few other lessor subjects that are 2nd in
the forfillment to Magus-to( magiestry) to Wizard
design.......we focus on the grander secrets that
compose the union and unity of the known "mysteries
of ancient times and beyond to the rewards of know
"unseen realities of things to come..."

This isn't a pompous brotherhood of spiritual


journeymen but an awakening of the select diversity
to the education of each prime level of
being.....spiritual or not....it makes no difference....

The History of the A.G.W is a re-building of the 5


select schools of antiquities of Foundational wisdom,
Thought, and symbolism as in Ritual
transformation.....(3 of which are the starting
schools, and the final 2 are the master schools)

Though this is an ever going population of seekers


only few will learn it all....but that is Life...............

come see.....................

Mage: Septo remeu adivol que astre


The Gifts one might aquire in learning , they have :
Dark book of the sage, the sword and blade
the astrology of the dawn
the miture
the 3 triangles and mystical 9 word
mini book of the wizard
the elemental chain and hand
and night storm
The house of the Magi/e/us

Magi: Vitus Omegan kemput hem set Adi


The Gifts one might aquire in learning or they have:
the stones of heart and fortune
tarot of
the scrying mirror, the robe
pendulum, the clock, and the glyphs of religion
markings and water bottle

Magus: Ilcoum com shet magni asendo


The Gifts one might aquire in learning they have:
the t bon angi
the scrolls abbadon/axion/anytee/nox/astor sygils
the 18 keys
the alchemical puzzle
the dark sight
dead eyes, and the works of Emnot

Witch/Witchcraft (of 5): Et tera ves del santum katu del geburai
The Gifts one might aquire in learning , they have:
guardian of the self
shells of energy/sound/light
powers of the moon blade
the bowl
the stone talisman rings...
the stick branch
diviniational icons
http://groups.msn.com/Thewitchesbookofshadows/
to join a Coven

Shaman/Acolite: Al Hel Omen kelp shem adi ado


The Gifts one might aquire in learning , they have:
healing hands and eyes
animal calling
the 5 winds
the talisman of Anu
the sygil shell

Druid/Stone Mage: Agrafe mira kemnou shad Ocumen


The Gifts one might aquire in learning , they have:
stone and tree
the 3 blades
the dragon of fire
the keystone 4 plants/herbs
the magic of the ru sygils
wine and blood
the green eyed death
the cane of Aboth
Dragonwood Stone Mages and Dark Witches
http://geocities.com/darkwitches2002/cove.html

Sorcery/Ceremonial Occult Mage: Tera ves del cumi Santum


Templi
The Gifts one might aquire in learning they have:
connection with the 3 universes
talismanic/and medallion sygils
scrolls of the Arch mage
workings with the 5 directions but in more of a bind view
the gateways
they keys of 7 and 9
the alchemistry of ambrose
the shadow fain

Necronoi/ Death Arts Mage: Acomi su des baro guardi sum nox
ton de
The Gifts one might aquire in learning , they have:
Death heart and eyes
the bones
blood and the raven
the sygil of acolite mage
tri-gam-tree
loki's book of night
the magnus of record
and the darkling angel

Ceremonial Magiestry: Trei tus molvm sai de nokem


The Gifts one might aquire in learning ,they have:
They only have the power , energy or knowing that they gain from
ritual and some gain magi/mage skill
but still this depends on the elemental link
and the field...but they are many...
Wizard/Wizardress: Sendi com tempra sho lu kabal
The Gifts one might aquire in learning they have:
Books of the Golden wisdom
the 13 sygils
the gateway of the stones and stars
the lessons of wizardryl
dragon and blade of the non
staff of the magiester of the non
soul partner spells
Sygil de imortum (Master Wizard info only)
(grand grimore/tome of all)

KNOW THAT THIS ISN'T AN RPG GAMING GROUP, A


METAPHYSICAL FEEL GOOD AND SPIRITUAL EXCHANGE
GROUP, OR A FANTASY BASED ON A BOOK OR MOVIE META-
THEOLOGY
BUT A PLACE TO WORK, FIND ANSWERS AND GROW INTO
THE MYSTERIES AND SKILLS OF THE
UNIVERSE AND MORE...........

Questions of the World: Phi sundi

Q: Can my magical path be chosen for me?


A: As you will find out it choses you by your actions

Q: I really like the art of __________ but I also like the art of
__________. Which should I pick?
A: To study magic(k) is to begin to decide they way you are going,
otherwise don't study....

Q: Can you give me a starter spell to begin in my art? or Can you


give me a spell for _________?
A: As a beginner you who want to study magic(k) well, will not be
using spells, you will be learning about how to make magic(k),
then casting.....ok...

Q: Is there certain arts or components, like Dragon Magick and


Thelema and Enochian script and .... ?
A: they are but the doctrines of a form of ritualism and not
magic(k) as a field, but more of a philosophy, besides as a mage if
you are one, you will gather that info quite quickly....

Q: I see magic(k) as a whole system. You can't just make arbitrary


breaks in magic and call them exclusive.
A: As selective as one is in the way they pick out their clothing so
is the way natures energy works, balancing them is the reson that
others feel that magic(k) is a whole, when in actual fact, it is a
field, not just a school or art....like tennis

Q: Roleplaying vs Real
A: real is the methology and way one faces things, role is when
one trys to convince themselves they are apart of something,
reality will mimic your actions title or no title, but roleplaying is
just trying to fit in and a square peg, can't fit in a round hole,
unless you assist it....lol

Q: Do you take students?


A: yes, as any real magic(k) teacher would, but only as they meet
with what is the reason they study, teach or advise, not to just pop
off wisdom, that is quite a waste of effort, some lessons begin in
one day and end in a week, others a lifetime, Those that say they
know this or that, they should welcome the educated and seeker,
those that don't are roleplayers or lost themselves....no matter the
replying "you must find your own way" (that is
more non-help then help) unless that's the field you study....lol

Q: I'm just looking for proof that magic(k) exists. How can I know
that this is real before investing time in it?
A: If you truely seeked the calling of magic(k), you would know
that was a question not worth answering, and as magic(k) has
been an issue of about a few thousand years and they still aren't
sure so your in good company....until you do know...

Q: Can I learn more than one magicial art?


A: Yes, would you be good at it, however depends like anything an
art has it's classes, it's time and some are longer then others while
others are just more demanding.....depends on both, the teacher
and the student or just the seeker..and time devoted to actual
practice...

Q: Do I have to practice much to become powerful?


A: Powerful is having full power, but like most things it depends on
how natural it feels and takes to you the rest is trial and error.
Also what you encounter can add or take awy learning as well....

Q: Where did you get all this information from?


A: My information came from learning from potential sources:
Magiesters of recorded workings the early forms of referenced
magical study 10th century and before, the later users of occult
and magical study are merely copycats and newage artist.. My
teachers of which i had 3 ( one in History of magical design
(cultures, sciences and alchemical study) the other the dynamics of
talismans and spellcasting and a bit of wizard and occult lore, then
the final being my witch teacher...., Wizardryl, and Occult &
Witchcraft , the rest personal experience and what i have come in
contact with..over my 30 years

Q: Do you believe in Dualism?


A: In the Univeral Workings there are 12 planes and yes some are
dual, but as far as the equaling of a dual nature, there is only
morality to base that on....

Q: Aren't you afraid of the Karma from using and teaching these
evil magics?
A: If you ever study any of these arts or their like, you would see
more of moral justice then karmatic because the influences of all
as set before you as in these have been their own laws and
balances, however few have their justices (that isn't evil, only the
idea one can use it in a chaotic method)

Q: If magic(k) is real, why don't you see people throwing lightning


bolts around on TV and in the newspaper, etc.?
A: You do, but in a different form and on a lower scale, however
the basic principle of life is its way of keeping to it's own, but ever
so often a few venture from their abode and share their gifts to the
ready, but this has it's time and place.

Q: Magic(k) is fake, there's no such thing as magic(k) and all of


you people are liars.
A: I wish this was true, because then my life and those that believe
as you do, would have less to argue about the strange world we
share (whether you belive or not) It is still only the reach of others
that we try to connect to, and if this has nothing to do with
magic(k), then well i'm out of a serveral years of doing it....lol
"because i gained from magic all these days without asking, and
i'm alive to share with others like myself"

About the Ladder we Climb

Within is the books of the spectrum as in the learning of


Emotion,Wisdom,Magic,Power
of all the patterns of being of the wise....
(The Basic study and practice of a Magicuser to ranks of Wizard)

yellow: evo shem dem


(the begining of spirit and universal why of being as in worldly not
just self as identified by all cultures of wisdom, not just psych(o)
babble, but actually how to see from all points, the key to
beginning to be wise...)

light yellow: evo shem atep


(what the patterns of cultures call their powers and spirits to the
working of this philosophy as in the id and self, the inner to the
outer of seeing, remember helios)

red: noctum shem atep


(the shadow/light and energy of the powers of the physical self in
easy explained terms and their connections to living itself..and
more)

blue: dem shem aton


( the key to spirituality and the sygils of the past and future used to
identify the invisible will of the universal, you name the price(lol)

white: noctum shen det


( the inner psychic, magnetic, and invisible mind of the spirit, not
spiritualism but the power of the frames of creation and cool
patternism..)

grey: dem atep shem mal-kuth


(the will of chaos, and its patterns of construction and distruction
from thee the will to see its flow)

green: novi tempus tera


( the great dragon as in design and the working of the harmonics
of touch and sensitivity to the soul, and way much more....)

purple: sen shem atep novi


( the knowledge of the un-seen in shadow and soul, but on a more
understanding and being of control thus conforming as in touching
its harmony as in song...(lol)
the first gold: hoben kep shem adon
(Now you now, and now it is time to know why?) and if you made it
this far your quite wise in your own right, so now the puzzles
begin....Tempered thee shall be so temp thee not

second golden: jei we shalon emui


(welcome apprentice you now get to sit at the table of wizard and
bask in the glow of your empty cup, want some tea)

third golden: meui shem teraot


( your a wizard to be sure but now the real practice begins as in
why? so leave the books behind because now the dragon calls you
to be, most of witch kind can earn this level of wisdom but
rare...what say you )

fourth golden: tera shem atep kempra adon...


(to know is to know, but now the power happens its time to make
your direction known, as you study in any of the colors your spirit
and power has grown, but the keys are abit more visible, and
cooler, now....)

fifth golden: adi sen atep anot sheth vos evon


( congradulation wise golden one, you know now what it takes 50
or sixty years to know, Now wizardryl awaits........
(the rules and right of wizarding kind, pass only onto another
wizard) Why? well it is the way a wizard is in living and in dying
and a history that spans some millions of years, and in the end you
will thank your lucky stars you are with then without.....)

Welcome to the Hall


In here you will find what you need to know to begin your road to
the powers that be, however be quite sure you really want to know,
because when you go through those doors forever will they be
open to you, and then your role as a player of magic(k), has a
living price and moral price...not just a dice toss...
like karma, fate or chance....

The subjects here will teach you about the basics of being...a
magic(k)al person, however they only sheds light on what is known
inside to many....(for now) opon your return.....perhaps your key
will fit...better in wizard like puzzle locks.

The Wizarding educations at My Order.....


---------------------------------------------------------

Each path has a special talisman and a root talisman and are
given as you enter
your new understanding (for a wizard or any whom follow their
kind will find, we are like creatures of habit, and silent. However
our skills and awareness isn't so silent it can at times feel like a
dragon's roar, or hale or lightining storm.

At the end of your mage journey, you will recieve from this Order,
a banner of service, "Oath paper of magic(k)" (every magickal
true designs have them) Written in the secret of the lauguages and
sygils you have to learn to master, At "Wizard level" you can try
and make your own, devoted to the scolarly power and wisdom
you will see but it won't carry you father then your fingers touch,
and know that you must be invited to sit at the table of the wizard
and serve those before you before you can serve yourself...(this is
our humble beginning and the true nature of the Secret art of
Wizardry).

Just remember your entering or advancing in an Art that has for


centuies
stumped the wisest of men, made fools of the strongest, and
empowered
the brave or weak....(Our legacy is dust, but the best of it, the
buliding
blocks of foundation yet unseen.., however to those that play in it,
it is nothing more then aged dust because well the winds of change
will have removed all its foundations....)

Dust or sand can become glass, glass is able to reflect like metal.
reflection is the image to master to see as it or others might see,
or to bring change what it now known.....but by the dust of ages is
salt, not foundational dust...anymore...

Reflect on the spectrum of wizard's


--------------------------------------------------------------------------------
--------

red : The power of one who controls and transforms


(code of the elements and powers of the sun)

blue : The one with the Wisdom of all houses known (kabal and
shalmel)
(code of angels and book of the moon)

green : The keeper of the secrets of the stones and sygils (druids
water)
(code of dreams and secrets of roots and talisman of the wind)

white : power magiester of the mind and heart (the floating ghost)
(talisman of the codes, and keepers of the psychic moon)

yellow : The keeper of the secrets in the soul (the spectrum


dragons book)
(talisman of the dead and books of the 3 worlds)
purple : The secrets of the doors of life and death (the book of
which silences)
( the code of the witch and rune and key of the 5,7,9 of gates)

grey : the secrets of time and change (the demons tongue)


(books of the 5 stars, talisman of the sun)

all grand skills and powers......but the golden wizard's


are the key to all of them,

now you have seen our table, care to have a seat....

NOW BELOW IS A SELECTION OF DOCUMETS EXPLAINING


WHAT THE "MODERN" WORLD THINKS THEY KNOW OF
OUR ARTS....KNOW I DISPLAY THIS SO YOU CAN SEE THEY
HAVE ABIT OF CATCHING UP TO DO....( CERTIAN PARTS I
REQUESTED THEM TO FIX BUT SINCE THEY DIDN'T , I
RESERVED MY RIGHT TO)...KNOW THIS IS ONLY FOR
OBSERVATION OF WHAT THEY "THE WORLD" KNOWS OR
ACCEPTS AS THEIR AWARENESS....when you get here you will
SEE otherwise.....for some....

Conjuror/magi:
The Angels of God and the celestial being of the Kabbalah have often
struck some magi as perhaps a bit too pure to be truly useful. Purification
rituals, prayer to God, and requesting holy or divine assistance in
containing demons, as a Cleric might, strikes some as too much for too
little. Furthermore, supplication to any deity to fight with or control
another is seen as an ethereal injustice of the most intense kind. In the
tradition of direct magics, a counterbalance was born to work with the
spirits instead of against them -- as a sort of synergistic cooperation rather
than playing "bigger guns" between Demons/Angels and God/Gods. The
practice of conjuring using direct magic stems back to the idea of pacts
between the spirit and Conjurer. While most methods of the time call on
God or higher spirits to watch over the Conjurer, the idea developed that
instead of fighting with spirits much too high for one's own capability,
perhaps a greater number of lesser spirits could be called for the same
effect. These spirits that would be called would not be as lofty as the
supposed "Dukes" and "Kings" of the Solomonic tradition, but would
rather be what is now referred to as Terrestrial Demons. These demons,
then, would not be imposed upon with their supposedly stronger
counterparts, but would be given an opportunity to their will as usual in a
situation which is pointed out by the Conjurer. If one wanted to see the
death of another person, for example, instead of following the windy and
God-fearing rituals of Solomon or creating trinkets and adhering to the
purity rituals of Abramelin, the Conjurer would call a lesser demon of
death and simply point out the target. Since this is a demon of death,
which in the natural order of things would be in the business of causing
death anyhow, the Conjurer only asks that their particular instance be
considered before the demon returns to random works. The demon obeys,
in this case, not because they are compelled to by force but because they
are compelled to obey their own nature. A demon of greed fosters greed,
and that is its nature, and likewise a demon of lust fosters lust and that is
its self-imposed duty. The trick then, as you may have wondered by now, is
how the Conjurer might avoid becoming the victim rather than the guide
of these entities. The secret is in synergy. Whereas the arrogant high
magicians command demons in the name of God, the Conjurer submits
their mind totally to the nature of their wish before attempting to summon.
To stay with the same examples, a Conjurer would allow themselves to
think of greed, meditiate on greed, feel of greed, and be consumed with
greed during their pre-summoning preparations instead of attempting to
purify themselves. They almost become the very essence of the demon they
wish to make use of. This demonic synergy then is "vibrated" when the
Conjurer is ready. No circle is cast, no words are said -- only the
emanations of the essence of the demons they wish to attract is radiated.
This spiritual homing beacon may attract from one to many legions of
spirits which are intent on increasing their dominion. Having come to the
Conjurer, who is already "pure" in their estimation, they will seek a new
target. This is when the Conjurer emanates what a good target would be.
The demons then leave the Conjurer to fulfil this new task and spread
their dominion, and the Conjurer may relax and recover if they are able
without having to worry about angry demons or closing circles or
banishing or any other form of abrasive control methods. These are the
details of the execution of a very touchy art. Any level of demon accessible
to the ritual magi/mage is also available to the direct magicuser, but the
preparation required is more intense. For this highwire, there is no safety
net except your own skill. The price of summoning while unprepared is to
become the target rather than assigning the target. Be diligent in your
thoughts before attemping this art lest damnation may follow close at your
heels. It should also be noted that this method of conjuring is said to also
work for angels. Instead of directly asking God, the purity of the Conjurer
in question is said to be all that is necessary to work a divine purpose with
the power of angelic beings. This is also true for Olympic spirits, and
many other types of other-worldly beings. It must only be kept in mind that
the spirits summoned examine the mind of the Conjurer for purity, and
based on that they will execute a work in the target the Conjurer dictates
or else target the Conjurer themself.

BlackMagic:
The art of "Black Magic" proper is a relatively recent idea. The name
itself comes from the times of the enslavement of African Americans in the
United States. Plantation owners would call the spell craft and religion of
imported slaves, almost as a blanket term, "Black Magic". However,
though this is the first coining of the term "Black Magic", the art itself
and references to it as a black art have been around well before that time.
The older term comes from the Black Magician's propensity for using the
shadowy aspects of mysticism and bringing them to focus in a purpose of
their own design. Because of the symbolic associations of darkness, Black
Magic acquired religious illusions to Evil, Death, Selfishness, and
Immorality. This symbolic alliance with evil persuaded people to consider
Black Magic an evil work of the devil for a very long time. In modern
times, however, the idea of Absolute Evil has a much weaker grasp on the
minds of the people and this art has once again availed itself to the
average caster without bringing fears of Hell or Damnation. Black magic,
as an art, consists of the use of what is called the Dark Others. Its power
dwells in the channelling of netro force (similar to branches of Chaos
Magic which use "chaos" as an element of its own). Though occasionally
difficult to distinguish from Necromancy , the Dark Others can be
understood best as the focus of neutro-negative energy and, to put a
slightly scientific spin on things, as Entropy. Entropy here being defined
as the tendency of an energy system toward inertness through the
breakdown of organized structure and pattern. The black essences are the
power of neutro-negativity and destruction congealed and put to work by
the dutiful practitioner of Black Magic. When a novice magi becomes
angry they are often fuelled enough to cast a spell in the heat of the
moment which leads to the destruction of their target, hence the tales that
are often told afterwards of being so furious that a person's life was
brought to ruin. Accounts of magics fuelled by hatred and negative
passions are the essence of Black Magic, and the basis of the use of the
Dark Others. This emotional firebrand is the means through which many
mage find their release. It is a way, in psychological terms, to vent
themselves in a meaningful way. Unlike other venting techniques, though,
these power manifest in the form of destruction on a target or targets.
They can be used to influence the mind of a sentient target through
innundation, to destroy the animate or inanimate target by inducing a
concentrated charge of entropic force, or simply as any other energy to
manipulate things around them in a more subtle way. The old saying "The
best defence is a good offence" is the rally cry of the black mage, and their
methods often revolve around this philosophy due to the proactive nature
of the dark energies. By channelling their own spite, hate, anger, or even a
simple will for destruction (which may or may not carry the previously
mentioned emotional baggage) into a sentient target, the black mage
actually has a curious ability to replicate these feelings in a human target
with results somewhat reminiscent of demonic oppression. This ability to
recreate spite, or any other variant of bitter feeling, can leave the black
mage in a very good position. By eliminating the competition, black mage
can often seize rare and unique opportunities that would pass by the
average person. Much like the politician who wins office by default, due to
all other candidates dropping out or other such disqualifications, the black
mage can truly seize the day and tactfully manoeuver themself into
advantageous situations. Such a skill is undoubtedly the reason this art
will never die out, and a defining ability within this caste. Turning to non-
sentient targets, the black mage remains undaunted. They need not balk at
many of the trivial things which bother the average person due to their
keen sense of bringing a quick end to the discomforts of life. Enhancing
the decay process of obstacles or using other variables under their control
to crush adversity, even the smallest things in life bend to this
overwhelming power. The specifics of where this power is usually applied
remain foggy due to the different needs of the individual, but the point
remains that, for a black mage, the issue is not a matter of "what shall I
do?" but rather "what shall I target next?". In this caste, more so than
many others, Ripple Effect is something to be mindful of. Like throwing a
rock into a pond, a disciple of this art must be wary of what they target
and how powerfully they decide to influence the target. A rock thrown a
fair distance into the pond splashes only in the middle of the pond and
sends out waves that have all but dissipated by the time they reach the
shore, but one thrown with too much force or too near to the edge will
splash back. Not to trivialise this awesome power with examples of rock
tossing, perhaps think of it more like setting dynamite. Regardless of the
example used, however, this is also a facet of using the dark ethers that a
black mage must consider: how will the spell affect the caster in the end?
Be wary of using such a powerful force, yet by the same token do not be
afraid to exert the unique powers of the black mage. They are a force
which is seen every day, and which can be harness to perform a function,
though they are often ignored because they are considered "evil" or
"wrong". Be a responsible magi/mage, and be wise in your casting, but let
it be known that there is just as much to be gained from harnessing this
potent force as with any other disiplines.

Magecraft
The art of subtle domination of the enviroment and one's surroundings is
summed most perfectly in the art of Magecraft. The Mage is a highly
intelligent, lingering, mentally focussed individual who seeks the most
complete forms of control over themself, their surroundings, the people
they meet, and the beings they come into contact with(A Magi must be
peaceful, as an angry, vengeful, confused or otherwise highly emotional
person cannot properly concentrate they vent mage). Everything aspect of
life that concerns a Mage from day to day is domineered so that the Mage
is always in total control. Magecraft, as a whole art, consists essentially of
three hubs: Psychism, Natural Magic, and Temporal Magic. The highly
psychic nature of a Mage lends itself well to being developed into a finely
tuned art. To control living beings, a Mage must learn to impose his/her
will. Usually, what a Mage does, is to begin with becoming one with the
environment. This will be discussed at length later on, so I will leave the
detailed explanation until then. After a Mage has become one with their
environment, a Psychic Thread is opened between the Mage and the
Target. To the equivalent of their target the opening of a psychic thread
allows the Mage to listen to thoughts, see past thoughts and to insert
thoughts of their own directly into the mind of their target if powerful
enough. The pure energy of a psychic link is a phenominal experience,
and not one that is soon forgotten. At first, it may be hard to link with
another sentient being, and it may feel as though only the surface of the
targets mind is being penetrated. It is a fine way to start. A Mage will know
the instant a truly powerful psychic link is formed. It is like having lived
two lifetimes, and instantaneously feeling overwhelmed, elated and very
God-like. Once the newness of the "link sensation" has subsided, the
Mage can then concentrate and will find that their own thoughts can
quickly and simply become the thoughts of their target. This is because of
the highly focussed energy that is supporting the psychic bridge. This
energy, however must come from somewhere. Mages draw their energy
from somewhere. Truly, anywhere. The Mage appears to be a slightly
different breed when one examines their method of energy storage/usage.
Energy flows through a Mage. Unlike many casters who store energy and
use it at a later time, the Mage uses their stored energy only to initiate a
link. The Magecraft system runs on the principle of the four elements:
Fire, Air, Earth and Water. A Mage views the entire world as ethereally
composed of one or more of these elements. Each of these elements also
governs different properties. If a Mage were to attempt a psychic link,
their stored energy of Air (intellect) and Water (spiritualism) would be
used to open a channel between themself, their target, and to turn
themself into ethereal "lightning rods". The environment then, with each
spell casting, continuously feeds a Mage so that energy is not spent on the
casting of the spell itself, but rather only in the spells initiation. A link
between the Mage and the environment is opened with stored energy. The
environment then starts flowing through the Mage. The Mage filters the
energy into what is wanted and what is not. The Mage uses the required
energy type/s (Air & Water, to keep with the example), and lets the energy
then flow into its purpose. In this fashion, energy is conserved and the
spell can continue (as long as the required concentration level is
maintained). Warning: Be sure to learn your limits! When you are getting
tired, stop the spell! Because the energy will never stop flowing through a
Mage until it is willed to do so, many Mages injure themselves by
continuing a spell until they can no longer maintain precise concentration
and collapse to the floor with exhaustion and suffer from an ethereal
backlash. You have been warned. Be careful. The last thing a Mage does is
Temporal Magic. Temporal Magic is also known as "Supraficial
Spellcasting". As the name and nickname imply, these spells have no
lasting effect, but rather are used for dramatic results over a highly limited
time span. These types of spells include: Teleporting (not a strong Mage
skill), elemental spells, Mage enchantments, curses, effect spells (such as
casting weakness, sleep, clumsiness, etc.) and a few more. The way this is
done, is that the Mage uses their body as a magical battery. Energy is very
quickly stored at ultra-high speeds, and then jettisoned into a spell. This is
quite draining on the mind and body of the Mage, and therefore can be
done a finite amount of times in one day, but is a useful skill nonetheless.
Sometimes, in certain circles, the energy here listed as "Temporal Magic"
is called "Crono Energy". Either way, the idea is the same: High amounts
of energy used in large burst quantities to create short-lived, dramatic,
magical changes. Magecraft is a powerful art but, above all other caster
types, requires a great deal of mental control and concentration.

Shaman: healer
In advanced healing we try to step beyond the the normal cantations,
chants and spells to reach the true mechanics and skill involved in the art
of healing. We also attempt to learn how to avoid sacrificing our own
energy or aura to heal another. I will explain both the methodology and
processes of healing, as well as some of the abilities one can use in this
art. No matter what view one takes on healing most agree that the outer
etheric/auric or simply put "non-physical" body takes injury along with
the physical body too. It's believed that when physical damage is incurred,
the etheric body becomes misaligned and small fissures begin to open up.
These etheric wounds heal much slower and sometimes not at all (often
the cause of chronic or reoccurring pain). This is the Healer's purpose: to
realign and bring harmony to this etheric damage so the physical body
can heal more efficiently. This can be done through a number of methods
including (what I've termed) Auric Transference and the more refined art
of Auric Healing. Auric Transference is when the Healer will sacrifice
his/her own energy and strength to bind the etheric wound. Most Healer's
start at this level until they learn to channel energy and move on to Auric
Healing. This method can be both taxing and dangerous if you don't know
when to stop. Auric Healing is a much finer, less simple skill. During
Auric Healing the caster draws elemental energy into themselves and then
expels it to use in the binding process. Once it's decided which method is
to be used (I advise the latter as it is less taxing on your own energy
supply), the caster must decide which process to use. My two preferred
processes are binding and aligning. Binding and Aligning are merely two
different approaches to achieve the same goal. During a binding, energy
(preferably channeled energy) is used to cleanse, close, and then bind or
"bandage" the wound. Cleansing is to basically ensure any negative
energy is removed from the wound. Closing of the wound allows the
natural energy field of the target to again return to a natural state and
cycle. The binding of the wound is visualized much like bandaging a
physical wound, and has the same purpose -- to ensure the wound doesn't
re-open. Aligning of a wound takes less time but more energy, so this
should only be used once you've learned to channel energy into yourself.
The basics behind aligning is that you create enough energy to cause the
other field to become supple and soft (this will actually create a noticeable
heat).The relaxed field can then be manipulated back into a normal,
healthy state. Because during aligning you actually fuse the field together,
no bandage is needed. *NOTE* To efficiently manipulate a field you must
allow your field to come into contact with it, and then use your mind to see
the movement of the field. Movement of the hands can aid with this. There
are quite a few abilities that invaluable to a Healer. The first is more of a
necessity: that is being able to sense the auric field. This can be done
either with sight or touch. People who can see the aura will notice marks
or "stains" on the field, these appear red,blue or pink. These stains are
sights of damage to the etheric bodies or sights of physical pain. If you
cannot see the aura, despair not! The same way blind people can function
by feeling their way through things so can you. The etheric stains often
feel like knotted tissue or hard/rough spots and can often make you feel
slightly pained or ill. This is the way you will find your wound to work on
closing. Other useful abilities can be clairaudiance and the use of a
pendulum. Clairaudiance allows people to clearly hear spirits or etheric
entities, these entities will often impart information onto the Healer.
Pendulums can be useful in finding damaged areas in the auric field.
Another skill the healer can use is converting energy. For example if you
just channel white energy and then expel it there is no specialized
strength. But if while cleansing a wound (for example) you expel red
energy you can more effectively break and dispel negative energy and
physical bacteria. The commonly used colours in healing are red, orange,
yellow, green, blue, indigo, and violet. Any questions to the usage of these
colours (or anything else) I will gladly answer. Lastly I reach a section on
defense. Just as a healer can channel energy from the elements, so too can
they channel energy out of a target. This leaves the target weaker and the
caster proportionally stronger. As the skill is not simple to learn, it is best
to get as much practice healing and drawing elemental energy before
attempting draining the life from a target. Using the reverse of the
aforementioned methods so too can the healer rip and rupture the etheric
body. In these days when new diseases seem to spring like wildfire,
Healers are probably one of the most needed individuals. Healers often
concern themselves with the well being of others before their own, and the
principles of truth, life, justice, and harmony.

Norse Druid
The art of the Druid, arguably, saddly has not been around as long as
human kind itself. The interface between human and nature has always
been a topic of interest to those that wished to find harmony. From the
innate interest in our surroundings humans have found a mystic method,
as well, of working with the environment in the form of Shamanic and
Druidic magics -- nature and time based magic, in general. There are
some common threads that run along all of these varied traditions,
however, and these are the things which define the use of the Druidic
magics. In all of these magics, the constant has been the use of a sole
entity, a synergy with the flow of nature, minor Advanced elemental skills,
and the use of nature to restore itself. Long before the days of the fantasy
genre as we know it now, there were the stories and legends and beliefs of
the magicians of nature. One part of their art was a communication with
the spirits of nature. The legends of creatures we now call mythological
being, or names drawn from that which some call "otherkin", stem from a
much earlier time. Stories of creatures that existed in the trees, in the
waters, in the airs, and in or around many other things can be traced back
with ease to early Greek mythology if your looking at druid by way of
pagan ideals only, which at that time was mystic belief. This tradition of
communicating with the fae and sprites has been carried over into the
realm of the Druid which they didn't. Undine, sylph, dryad, pixie, sprite,
faerie, and other nature creatures are a natural part of the workings of
many of this type of magi (not). Some creatures, such as some of the types
of dryad, are said to inhabit trees or lakes (depending on the sort) and will
aid the magician attuned to their presence and who protects their
habitation. These creatures have been noted, throughout the ages, to
speak to the magi/mage and related the tales of the forest, or to induce
pleasant dreams while the magi/mage sleeps not just druid or magic users,
but any who those chose of friendliness (noted). They are known to keep
away trespassers from their beloved nature, to influence targets designated
by keepers of nature, to relay information to and from the animals, and to
sooth there general cares, more or less. Also the in the realm of the nature
magician, and most particularly the Shaman, is the desire to create a unity
of being with nature. Instead of working outside the bounds of nature or
attempting to use nature in the cosmic clash of wills, the Druid is adopted
into by a elder to fully understand the innermost mechanics of nature and
become part of the mystic workings within that system to their fullest
capacity. Towards this end, the forces of nature will naturally be attuned
to the magi/mage and will aid them, thus mirroring, in a way, the
sentiment expressed by King Solomon (?) in the Lemegeton when he said
"Magic,as the most Absolute, and most Divine Knowledge of Natural
Philosophy, highest in its works and wonderful operations of the inward
and designed virtue of things; being applied to proper Agents, Patients,
strange and holy bought effects will thereby be produced. Whence one are
profound and diligent searchers they, because of their skill, know how to
interact with an effect, the which to the loathsome shall seem to be a
heaven asked." This sentiment -- of working inside the confines of the
natural world yet appearing para-natural through a more perfect
understanding -- is at the very heart of the Druidic philosophy of magic
and the use of nature's energy. In Druidic lore, this power was even given
a name: the Green Man. if inscribing pagan, not druid. The Green Man is
a male form of the same sentiment of Gaia, or Mother Earth. The Green
Man is a fokelore told only by pagans not the spirit of nature itself, in a
way, almost an entity, Druid do tend to "control" nature;
Also tightly bound into this art is the use of the raw elemental powers.
Elementalism in philosophy, to a lesser extent, is a key to power in the
Druidic theory. A common tie with the natural powers allows the Druid to
access the lesser Elemental effects insofar as their aide the power of
nature to run its course this was defind as the begining of "witchhood"
when they linked and then later added their ranks to the way of
"witchcraft" for a time.... However, this is somewhat of a side-note in the
larger scheme of things. Another lesser-mentioned ability of the Druid is
that of shapeshifting. If granted blessings by the Green Man, or simply
through their own adept skill in the natural arts, some Druidic lore
indicates that the ability to change into a wolf was possible (this ability is
known as "lycanthropy" and is more pagan story then true druid. It is not
mentioned whether this ability is the actual physical modification of body,
or whether it is only taking on the mind of animals (usually more
specifically a wolf). Most assume it was a combination of the terror of
enemies of the Druids combined with the sight of their apparel (which
would have been furs only in winter and late spring), but, even if not
actual lycanthropy, the art of Berserking and taking on "animal spirits"
remains even to this day. a norse id'ism and later shaman added working
The last notable skill of the Druid/Shaman/Nature magician is their
ability to use the restorative and firm properties of the nature energy to
heal and renew to the end of the restoration of the natural flow of things,
or to end unnatural disruptions with 4 plants. This has been done, in
almost all traditions (though going by different names), by creating a
Grove. The creation of a central place in nature where the magician can
work from, somewhat as a centre of operations, is known for its ability to
aid in physical rejuvenation and to once again align the misformed
energies that may be present in a body. It is an ability which provides
strengths for the creatures of nature at a Druid's command, which
maintains a balance, and which enables the normal way of things to
resume. This grounding ability acts as a canopy through which the magi
may take comfort, shelter, and may restore their energies once more. The
eternal struggle between nature and chaos is one which continues, and at
both sides there are always contestants. Order and Anarchy are always at
each other's heels, and it is Nature that finds the balance between them.

Witch mage:
An Enchanter/witch/mage (sometimes spelt "Enchaunter"; esp. in Old
English circa 1300-1500) has a system worked out that is strikingly similar
to that of the Elemental magi/mage. The Elemental magi/mage works with
the four elements in their raw forms, casting fire to set objects ablaze. The
Enchanter, however, does not cast fire to obtain the warmth or destructive
properties of fire, but rather uses "fire" as a title for an ideal or notion of
being. "Fire" to an Enchanter means that one is trying to infuse the
qualities associated with fire into an object or being. Fire's attributes
include things such as Life, Aggressiveness, Rapid Healing, Health,
Strength, Power, Inner Fortitude, Courage, etc, etc. The list is virtually
inexhaustible. This page will attempt to explain, at length, the major uses
of the four elements and then explain a highly refined form of Enchanting
affectionately called "Mirroring".
Fire:
The Enchanter/witch approaches "fire" from a vastly different angle than
any other art. Instead of the base use of fire as an actual element, it
represents active energy. Fire is most commonly used for two purposes
(though there is a very wide array of possiblities for this element; do not
limit it to these abilities alone): Healing and Strength. To heal, an
Enchanter must (true to their trade) enchant something for the true target
to absorb the spell from. Usually a piece of jewellery is used. All of the
gemstone and metallurgical correspondences must be adhered to when
preparing to enchant (so don't cast fire into a lapis lazuli stone). For
example, a ruby stone set in gold would be ideal. The ruby stone has
qualities similar to fire, as does the metal gold. With this combination, a
mundane ring can be made into a ring of healing. The Enchanter would
take this ring to a place where they could concentrate, and would hold it.
While holding the ring, the power of healing, warmth, strength, vitality,
and well-being would be channelled into the ring so that the bearer of it
would receive the aforementioned benefits. The Enchanter/witch should
be able to see the warm and furvent power of fire flowing from their own
body and solidifying in the ring. When the ring is no longer able to hold
any more power it is given to the correct person.
Air:
This element is usually associated with the following attributes: Psychism,
mental ability, intelligence, invisibility, covert operations, illusion, secrets,
speed, protection (to a lesser degree) and magic. To use the element of air
is to imply something of a non-tangible nature being used to affect the
tangible. Air is often charged into amulets of the appropriate
correspondence, such as silver metal and an moonstone gem, to make
people invisible, more psychically adept, or to increase the power of the
mind, such as wisdom, intelligence, or mental endurance. It is possible,
with the element of Air, to turn a normal mundane into a low-level Mage
by increasing their control over their own mind and the minds of others.
By the presence of this element, it is possible for an Enchanter to "bestow
magic" on a person who is not naturally a very skilled magicuser (or a
magi at all). Air can be used to increase speed as well, be it physical speed,
mental speed, or, in an advanced enough state, the speed of time itself. Air
is a very versatile element, and as a result, is able to pass on its versatility
to those things it enchants.
Earth:
The powers of earth, while not actually referring to the physical movement
or disruption of the ground, still harbour the qualities that we value the
earth for: Solidity, power, stability, defence, strength, endurance, defiance,
immovability, firmness, etc. The power of earth is usually used not to
create new attributes, but rather to keep and strengthen existing ones.
Notice that the attribute of strength is present in the element of Fire and
Earth. The difference between the two applications is as follows: If
strength were bestowed by using the element of fire, a person would
become strong, even if they were not before. Their strength through fire
enchantment would be quick, powerful, and would fade as quickly as it
came afterwards. Earth strength, conversely, would only enhance the
existing strength of a person, but would be more resilient and last longer.
Earth is a slower and more stable form of enchantment which allows the
user to reap benefits far longer afterwards than any other element
(supposing any other element was cast with equal or lesser strength). The
mainstay of Earth is the ability to bestow endurance.
Water:
Water is the basic element of life on planet earth. It is the healing source
that regenerates the body and refreshes the mind. In Enchanting, it
carries the following attributes: Calmness, reflectiveness, spirituality,
passive psychism, divining, healing, peace, serenity, quietness, muting,
quiet power, passive defence, and one-sided adaptability. Water is used
mainly for three purposes: To defend against other magi/mage, to tune
your spirituality, and to heal. As a defence against other magi/mage, water
is a key device. The trick to water is that it can not, per se, be used
offensively. To mute another magi's magical ability or to simply protect
yourself from stray spells or powers, an Enchanter casts a globe of water
energy around another magi/mage to stop the in/out flow of energy from
that mage/magi. To protect, a sphere is made around the caster which
allows only their own energy to permeate the barrier. To be used
psychically or to tune spirituality, one would find/create a reflecting pool
and bless it with the power of water. Lastly, as a healing device, water can
be used to re-open blocked energy channels within the body. Water is a
passive but powerful force.

Sorceror:
The world of the Sorcerer is one which is wreathed in the mystic fires of
the future. Having the same cunning and foresight as a beginner Wizard,
Sorcerers attempt to change their world through a slightly different
means. While the Wizard tends towards natural magics, and a defensive
position, the Sorcerer tends to have an affinity for the proactive magics
and an aggressive mannerism if powerful enough. This does not imply
that they are evil, per se, but it does show that they have a different
approach tactic, and that they do (as with every distinct art on this page
series) use one energy which is uniquely their own. Some consider Sorcery
as it is displayed here to be the equivalent of Chaos Magic. The realm of
Twilight is the main concentration of advanced Sorcery. While the minor
premises of Sorcery consist of the amalgamation of black magics, scrying,
enchanting, magecraft, and heavily in conjuring (the reason will be seen
later for this), the mainstay power of the Sorcerer is the Twilight realm.
The negative and dark world of Twilight is something which must be
carefully navigated. The Twilight is almost, in a sense, an unreal overlap
of this world. The visible world has its own layout and, much like Plato's
world of forms, Twilight conforms to this in an unreal sense. The vast
exagerrations between that world and our own is reminiscient of the far-
fetched worlds of Piers Anthony or Terry Pratchet, but with a bizarrely
sinister twist. Given the nature of this plane, the Sorcerer can understand
it to be a wild extrapolation of the natural world and, as such, may try to
use it in the same manner as the Wizard uses the Astral -- for remote
viewing which is a lessor skill of their kind. The trouble with this is that
the Twilight is notorious for its grotesque distortion, and thus must be
interpretted with a grain of the proverbial salt (or with a whole shaker's
worth, for that matter). A hill becomes a jagged mountain, a hole becomes
a chasm, a setting sun becomes an entire misted horizon ablaze with
infernal fire, and other such powerful distortions. If these may be
correctly interpretted, however, the plane can be a useful tool in the
evaluation of the condition of a given situation. More that this, though,
there are the inhabitants of this plane to consider. The Twilight, for all its
dark beauty, is also as hostile an environment as the astral may be at
times. It is the abode of many types of "dark" creatures, including many
types of demon (not) . This accounts for the heavy reliance Sorcerers tend
to build on demonic magics no only their miss-givings. The ability to meet
these creatures on their own soil is among the most fearful experiences
available, yet the Sorcerer works with them with reverence and wisdom
when of that level. The demonic realms team with different dark entities
that exist on that plane because they are composed of the matter that
creates the realm itself not true.... They are self-contained intelligences
while they remain on this level of existance and have an intimate
knowledge of the interpretation of the phantasmal Twilight. It is unknown
precisely how long they have existed, and it can not be determined
precisely how they came into being (but wizards know), the fact remains
that they exist and that they are greatly resourceful within their realm.
The demonic hosts of the Twilight operate in roughly the same way as
demons on the mortal level would, save for the fact that they are able to
perform their best while working on their natural level. They are
dangerous in Twilight as with earth, so caution is always advised, of
course, yet they are not as inherently malicious as most religion would
paint them to be. The use of these dark creatures and demonic entities
becomes a mainstay power, in many respects, of the Sorcerer. To be able to
appear with these creatures and communicate with them on a level where
they are unfettered is a great asset, and one which is often drawn heavily
upon. The next advantage of the Twilight is one which provides for the
Sorcerer's direct use of power: drawing directly on the Twilight to produce
effects. With a bit of a wild imagination, the Sorcerer can use Twilight in
much the same way as the Wizard uses Astral as most think. Though
creating change from that level is often very difficult due to the gross
distortion factor, fantastic exaggeration of a desired effect produced in the
Twilight tends to reflect itself into the mortal plane as well. By shaping
this level of thought by your will, Twilight's exaggerations wane until they
filter down into the mortal plane and make lesser effects which translate
into real results. Great quakes and scenes of utter chaos and mayhem, on
Twilight, may filter down into a lesser feeling of discontent on this level.
This could be, for example, the basis of a "Cause Discord" spell to make
people upset. Likewise, bringing the entire negative image of a scene to a
perfect and complete still will filter down into a "Calmness" spell, of sorts,
just as an example. Learning how to predict how much is enough, too
little, or too much is the art of the Sorcerer, and learning precisely where
to make changes to gain the desired effect makes for quite an interesting
study. Experimentation should, ideally, err on the side of caution, but in
time a proficiency in anticipating what the bizarre distortions of the
Twilight really mean will be gained. Lastly, the Twilight's power serves as
an enhancement to the other magics that a Sorcerer may carry long with
their art. Chances are, both in Magehood and in Sorcery, that other arts
are utilized in tandem with the primary mystic studies of Astral and
Twilight respectively. Sorcerers may draw on the power of the ethers of
Twlight to enhance that which they already perform. Minor Necromantic
functions, for example, may be given unique properties by being
performed from the Twilight. There is an infinite amount of possiblities,
available in this respect. Borrowing skills from other arts and attempting
their use on the Twilight gives unique properties to otherwise difficult or
impossible spells, usually decreasing their potency but vastly extending
their range. With the incredible power of the Twilight at hand, and a
proficiency in surviving on this level, Sorcerers may pervert the normal
powers that be into a more malleable form if given its keystone, or glyph.
This unique art known as Sorcery is one which knows no bounds and has
no limits, except those which are allowed by the user of Magehood.

Necromancer:
Death magics have been around for as long as humans have grasped the
concept of using magic of any form. Even the most basic division of
magics must include a segment for that which is known as Necromancy.
Though Necromancy currently has a functional etymology to it, this was
not always the case. In the medieval ages, "Necromancy" was called
"dancing death ritual" came to be altered into "Necrology" through
Greek and Italian influences, the art gained a new face. Now, instead of
simply being an art of injuring the human, it came to also be associated
with graves, graveyards, spirits, and primarily of channelling dead spirits
like a medium and working with The Angel of Death (cf.
http://www.sacred-texts.com/bos/bos195.htm). This latter association,
however, is clearly tainted by the overwhelming dominance of Christian
thought at the time. As such, the beauty of the original Necromancies had
been temporarily lost. As time has progressed and information may now be
more freely shared across the internet, the new breed of Necromancer
finds themself capable of once again delving into the secrets of death and
of illness. In contrast to the Healer, the Necromancer embraces those
powers which kill, decay, and decrepidate, and attempts to put them to use.
This power goes by many names, but primarily among true Necromancers
as Death Essence, or Entropic Force. It is the power which kills, harms,
and causes decay, and that which is of foremost interest to the practitioner
of these death magics. The Necromancer runs into a dilemma while using
these essences, however. Regardless how one may try, the fact of the
matter is that even Necromancers are living breathing human beings. As
such, not even the seasoned practitioner can escape the baneful effects
that working with these energies has on the body. Advanced aging, hair
loss, sallow skin, and a gaunt complexion are all traits which are
associated (in varying degrees) with the seasoned practitioner. Though the
effects may only manifest as internal pains, as well, the fact is that to gain
power in this art requires that suffering be present. The Necromancer's
sacrifice for power is often scorned or considered madness, but for the
practitioner it is worth the pain. To gather a sufficient sum of energy, the
pain of the Necromancer's own suffering is channelled into a
Necromantic Curse, or into a Servitor Summoning. These two components
are the basis of every Necromantic spell. Traditionally, the entire art of
Necromancy has been broken down into these two branches. The most
infamous aspect of necromancy, without doubt, is the creation of
phantasmals and undeads. The less flashy but more used aspect is the
direct application of the death essences in curses, the imbuement of
fetishes, and the decrepidation of organic entities. A common mistake
made when attempting to utilize the direct applications of Necromancy is
to get caught up in thinking of the effect. If the effect, for example, is to
make a person go blind, the most common mistake is for the would-be
Necromancer to attempt to try and "think" a person blind. Necromancy,
as with all the other castes on contrasts from the Ritual Magicks because
of its use of a) a distinct energy type, and b) a distinct methodology in
using that unique energy. The would-be Necromancer's most common
grief is that they can't "Think Blind" or "Think Sick" someone. The key
is in keeping your mind on method, not effect, and in working the methods
of necromancy into an occult science. For example, as one may wish to
use the blindness spell, there are a few ways to do it. All ways, however,
require one to plan their spell out. That, by definition, is what makes a
spell a spell. It's a mystical blueprint for the methods of magic. If I wanted
to cause blindness, given that Death Essence is the energy a Necromancer
works with, the most easy and obvious way to do this is load the eyes of
your target with sufficient death energies. The absorption technique
outlined page works for Death Essence as well, and its the Necromancer's
own pain and decay from absorbing these energies that is channelled into
the target. The minor backlash the Necromancer receive throughout their
entire body, however, is diminutive compared to the effect of channelling
such a vast energy into a concentrated area of a target. With enough
effort, this spell will cause permanent blindness, or with a bit of
manipulation can deviate to cataracts or optical cancers. Kept in its
undeveloped stages, which is sometimes preferable, the Necromancer can
blur or dim or outright blind whomever they choose (though never without
consequence). Other effects are attainable by using the very same energy
in different configurations and places on your target, and altering
properties of the energy's performance minorly. Blanket-effect spells are
also possible, though they drain more from the Necromancer due to the
greater amount of energy needed. Aside from the direct application of
death energies to an organic being, however, there is also the unique
ability to congeal the essences into a form or shape, thus allowing the
famous Undeads and Phantasmal servitors. Legends of the Zombie,
Wraith, and Skeleton have been attached to necromancy for as long as it
has gone by that name. Visions of the Dead and other such strange
phenomenon have been attributed as commonplace to the Necromancer in
myth and fable, often making the Necromancer seem insensitive and
morbid. These creatures are used, however, in a manner that shows
clearly a Necromancer understands the undead's psychological effect fully
and that the caster truly feels and appreciates the terror in them. The
existence of undead creations of a Necromancer are not fable, yet a few
misconceptions of their origin, nature, and ability have arisen. As for
origin, it should be noted that Necromancers are not able, nor have they
ever been able, to raise the physical bodies of the dead to reanimation in
any way, shape, or form. The flesh that has died is dead forever, and that
is all there is to it. The Necromantic Undead is a creation of the caster's
own mind. Such a creature is the product of the Necromancer's intense
concentration, and takes form from the image a Necromancer preordains.
These undead or phantasmal servants are given form purely as the
Necromancer shapes them, and possess no intelligence. As with any spell,
the skill lies in the Necromancer's ability to manipulate these creatures to
perform with some similtude of fluid movement. After they have served a
purpose, concentration may be broken and the solid, semi-solid, or
ethereal construct can vapourise. There are many more surprises to be
found in the art of necromancy, but at a price. Success is met with
personal anguish and the price of victory -- pain. There is no way to
sidestep the long hours of hard practice necessary to make this art work,
but in the end it is the Necromancer who twists the death ethers to their
will and stands as the scholar of magic and master of their own destiny.

Elemental Mage:
As long as magic itself, one of the most fundamental abilities of a
magi/mage has been to attempt to control the four raw powers of the
elemental system. The four refer to Fire, Air, Earth, and Water. The ability
to feel these energies, understand them, and to move them is the study of
the Elemental Mage. Throughout their practice different casters will
experience different degrees of success no matter which art is practiced,
but Elemental magic is often considered one of the most difficult arts to
progress in and thus there are few practitioners. It is also difficult because
of the nature of the magic itself: it deals purely with the real and tangible
facets of the four elemental powers, not with the ethereal correspondences
of the elements as an Enchanter would. As such, it tends to be seen as an
"all or nothing" art where you clearly succeed or fail every time. Also, as
a matter of practicality, few have a real need for this kind of power
anymore (due to many of the necessities being provided for by technology)
and thus the caste tends to be left behind, to a certain extent. Regardless of
this fact, however, many have felt the call to gird themselves with
elemental knowledge and harness the natural powers around them.
Focussing only on the physical manifestations of the four elements, each
has unique uses and capabilities when properly applied. "Heat" energy, as
we know it, is not perfectly synonymous with Fire magic. Though to an
Elemental Mage the two are very similar, there is a missing aspect in the
concept of heat which restricts it to this level. For the Elemental Mage, all
things which produce heat are also giving off the mystical equivalent of
heat energy. In this way, Fire energy can also be used to metaphysically
detect things which produce heat, and even, in extreme circumstances, to
focus the ethereal form of heat into a physical manifestation of flame
itself, thus creating pure flame from seemingly nothing. Keeping in mind
the physical principles governing combustion it becomes readily apparent
why feats of this nature are rare, at best. Through enough practice and
concentration, however, the Elemental mage learns how to absorb heat
energy from all things around them, as a unified action, and bring it to
bear against a target. This can be to warm the caster, to warm an
inanimate target, or a friend. It can be used to find things generating heat,
and to control preexisting sources of heat such as flame and mirage. Air is
another of the elemental manifestations, and is usually the first element
an Elemental Mage finds control of. Due to its already volatile nature and
tendency to change the Elemental Mage can find their first successes,
usually, in attempts to change wind direction. Breezes can carry smell,
keep away noxious fumes, cool the caster or something targetted by the
caster, and may be the edge required to start a fire that just will not light.
There are far too many uses of wind and air to be listed here; truly, we see
the effects of wind every day, as even now we breathe the air and can
describe what the wind conditions in our area are like. It can be used to
regulate heat, it can affect our senses in various ways, and is an overall
good place to start. Wind constantly moves, constantly changes, and in
that spirit we may influence them without much resistance. Earth,
however, is the difficult counterbalance to Air. It is firm and reists all
kinds of change, hence the Elemental Mage must exert themselves to a
rare degree to find anything more than a nominal skill with this element.
Earth is the foundation of most life, and by this merit it can be used to
lend aid to dying plantlife, choke out undesired plantlife, sense creatures
within the caster's spell range, and to basically know that which the earth
would be able to relate (not as an intelligent entity, but as an extension of
one's own senses, such as feeling the tremors of other animals, feeling the
stability of a certain area to step on, etc.) Some Elemental Mages claim the
ability to predict and cause certain events such as earthquake, famine,
drought, siroccos, frost, snow, hail, sleet, fog, and other types of natural
manifestation by making full use the the Earth element to gain knowledge
and control of the environment. Lastly, there is the practice of controlling
the water. Water can be used in much the same way as Earth in that the
tremors it carries can be interpretted by the Elemental Mage to extend
their range of sensation and know things they would normally be oblivious
to. Water abides in many of the things that we see daily. The air contains
some, the ground contains some, and various materials or substances
(including human flesh) have quantities in them. Elemental Magic
concerning water can be seen in a great deal of cultures which still rely
heavily on agriculture, and in the history of cultures which did. The "Rain
Dance" is a prime example of water elemental magic at work. To cause
rain to fall at will, or conversely, as the Biblical characters of Moses,
Elijah, and the Two Prophets of Revelation 11, to cause it to stop is the
baliwick of the elemental magician. The abilites of the Elemental mage
varies greatly, and intimate knowledge of the elements gives intimate
knowledge of the physical world around and its innermost mechanics. To
truly understand the world around an Elemental mage is only a matter of
learning and harnessing the ways of nature.

Wizards (know i took more liberty in fixing this one because its about
US......)
The arts of the Wizarding kind is/will be one that has always been buried
in misconception, even from the first uses of the word in association with
practitioners of magic. Etymologically, "Wizard" traces back to the
meaning "Zard", of Zar like being more or less. The art of Wizardry has
always consisted of a rather tangible concept -- that of being connected to
a sense of mastery by learning the properties of the universe around them
-- which keeps even the seasoned magi/mage baffled. The far-seeing eye of
the Wizard is something which has earned the wizard a great deal of
respect over the ages as wise men, soothsayers, and ones to turn to in the
time of need. Having an adept understanding of the workings of the world,
the calculating mind of the Wizard is truly something to admire. Their
skills focus on the use of other planes in such a calculated and perfect way
as to interact with the workings of this plane as well, and to be able to use
this knowledge to their benefit as necessary.
The primary playground of the Wizard is the not so well-travelled, or well-
known "12 Etheral/Astral planes". named herein " Thermo, Helio,
Etheral, Sent, Divided, Astral,
Crono, Temperal, Lighted, Shadowed, Vibrational, Sheltered, which
responds to the thought of the observer at times. The Wizard makes
extensive use of the malleable properties of this plane and projects to it
often as a means of gaining more information about a given situation if
not aided. On the 12 astral planes not only can a real and current
situation be duplicated, but it may be played out in advance to foresee the
outcome if variables and does not change supposing that the initial
projection of the wizard was accurate. Though this ability is novel and
useful in its own right, it would be much easier to simply turn to divination
if that were the end of it. In addition to the current scenario being
projected onto the astral planes, new objects, variables, and modifications
may be added at will to use the plane as somewhat of a testing ground in
which the Wizard may discern the most expedient means to continue in the
mortal realm at no expense to themself. This can be done on a very small
scale as in, for example, tossing a rock in a pond and seeing where the
ripples go, or on a larger scale such as what a shower of boulders into an
ocean might do. The example is obviously silly, but the point remains --
any scenario may be tested using the projective power of a Wizard both
physical and mental. This special knowledge allows the practitioner to
always be in the right place at the right time and be prepared for anything
they might have foreseen. The art of the Wizard then, in this facet, is to
refine emulation of the real world and the new variables (if any)
introduced. This plane is useful for more than reality simulations,
however. The fact that movement on the astral plane churns at the speed
of thought itself, and the other point that the mortal world is visible from
the Astral plane makes it a splendid tool for remote viewing. While
foreseeing the mechanics of the mortal world and observing it in either its
current state or its plethora of potential forms, the wizard is also given an
opportunity few are afforded -- encounters with astral entities. The astral
plane is not uninhabited if one looks closely enough. Encounters of all
sorts with creatures of varying types are common enough on the astral
plane. Among other things there are other humans out there, but report of
demons, and moreso angels, are commonplace. The why and how is left
for the practitioner to discover, if they wish, but the fact remains that it is a
definite advantage to be able to communicate with beings which have
more knowledge and skill than oneself. It should be noted that, as with
any entity on any plane, the truth of its information and discerning
precisely what interests the entity has in revealing information is sketchy
at best. Using plain sense, intuition, and deduction, a great deal of
misinformation may be cast aside and the chaff may be separated from the
wheat. Also with these entities, as with real life in the mortal plane, some
may be hostile and some may be friendly. Being cautious in all cases is
ever-important until one understands precisely whether the entity can be
called friend or foe. In case of trouble, there is a distinct advantage:
simply dropping back into the physical plane until trouble subsides.
Though the astral plane does indeed affect the physical realm, it is rarely a
powerful effect. Taking refuge on this level of existence is always a
possibility in the beginning stages of experimentation while one is still
unfamiliar with working on such a level.
Having the knowledge of the astral entities (of varying degrees of validity
by sygil), the ability to work out the results of any given scenario
(depending on the Wizard's skill), the only thing left is execution of
change on the mortal world. This is also be done from an otherworldly
vantage. Instead of sudden and blatant changes, minor modifications may
be made to the mortal world which in the end make drastic change on the
outcome of an event. The wizard so totally may master their environment
through their foresight and ability to effect changes from the other realms
that it seems like no effort at all to make huge changes without making a
scene. The subtle perfection of making minor changes on the pristine
astral plane allows for a grace not found in other arts. By influencing
events one way or another, be it few or many, in different strengths and
combinations, even enormous change can be effected. The precise mystic
coordination of the Wizard, combined with their foreknowledge and
pivotal tinkerings allows for the most genuinely subtle method of molding
the world if required. In a plane where reality is shaped by thought, the
wizard can gain Mastery. The ability to bring these changes down onto the
physical realm enables for vast and varied abilities limited only by
imagination and skill. The ability to cause these changes is perfected into
an occultic science through Wizards, and in time their profound
familiarity with the nature of interplanar changes allows for a respectable
repertoire of abilities and gifts. The eloquent beauty of appearing to do
little but change much has earned Wizards kind honour and respect
throughout the ages, and rightfully so. Best of luck to those who embark
down this path, as the rewards are virtually limitless so are the perils.... lol

Though it would be great if the world shared in our secrets but


Outsiders will never see what they as "students" of the Information
instead of practicing ones.."insiders" will see...it is just the way it
is..........

Now what you get to see:

In the begining ,before the calculation of visible concept of time.


The essence of Positive energy and Negitive energy , existed in the
non-space,( darkened center of the cosmos.) The
concept of time took place and later bonded to the known
elemental
energy forces.( a long story.. )

As a beginner in the Arcan , the trueness of your gift will take hold
and in this you will feel a calling of the spirit.
At this level of awareness your emotions are unbalanced so they
must
find harmony in " tuning. " The essence of this skill
comes from focus, " to focus u must become aware of your soul
, a gift you will later on be fully capable of working once
you harness the energy around you...

The main channels to your gift of awareness is the senses of the


mind
and body. True power comes from the root of these gifts.

Magic or Arcan "arcane" has been thought of as the answer to all


acts
of questions , but the real answers come from a aware spirit
" the abulities of natures acts on emotion. " ,As you grow in
awareness you will see the silent words of others in thought or
secret,This will serve as your personal instinct but higher...

Incense is the way to channel emotion to a focal tool,


" to see the center of the self without restrictions. "
There are three basic incenses to awaken the mind.
" Once unlocked the mind is open for all to see and know ,
some use substance to get to that door , but it only last for the
time of the substance." The energy of life and the forces in it
are more than enough for a real venturer.
There are three stones to start,these act as tuners of the
metaphysical and are very reliable keys to link your new power.
There resides three metals that "charge and discharge" the focal
energy by three means...
Linked are the three spells "though basic are very powerful"
to the awakened soul , 1st. is linked to the circle ,
2nd. to the soul , 3rd. to the tool of self.
The energy of earth ( geodominate ), the energy of air (
etheralcoral ), and the energy of fire ( parajunctional )
" the abulity to transfer power by " circle " , the ones
whom the neophyte/witch level iniate comes in contact with...

The neophyte/witch is now ready for the next level of awareness


to the symbols of the elemental keys "written symbols of the
design of the elements " fire/water/earth/air"....

Learn the history of the first spell casters ( The sisters )

Now nature will guide u to your "talisman" to bond with your


pre-awakened spirit,in the service of nature.....

Nature has granted u a grand gift, the sad thing is the others who
are on your path or beyond , can now feel your presence....
( so know your circle...)

In natures plan that which effects you , will now reflect you..
, as in a mirror what u see will be and what u don't will not
be of you...." for nature protects its own. "

As you go on you will see through things as if they were glass


hence the saying " Now converse with the invisible world not
under
your feet...."

Your Lessons if you chosen to be Chosen:

yellow: evo shem dem


(The begining of spirit and universal why of being as in worldly
not just self as identified by all cultures of wisdom, not just
psych(o) babble, but actually how to see from all points, the key to
begining to be wise...)

1 candles , elemental magick, spell rules


2 mirrors, scrying, nature of magick, herbology

3 shaman wisdom, arts of the occult symbolism, math of the


beginning

4 witchcraft, circles and latin symbolism

5 stones, staff insight and druidism

6 emotions, psi and duality

7 religion, doctrines of the prime, theology 101

8 cultures in magick and gateway ideals, dream reading

9 advanced witchcraft as in reading the soul and mind

10 hexing, curses, and the workings of the wisdom of maddness

11 dream traveling, shaman fires, and calling on the soul

12 mirror rituals, workings in the fire, and star astrology

13 staff workings as a future junior mage and temporal theory

----------------------------------------------------------------------
Light yellow: evo shem atep
(what the patterns of cultures call their powers and spirits and the
working of this philosophy as in the id and self, the inner to the
outer of seeing, remember Helios and De Luna..)
"there will be alot more information and practicing workings but
we shall just touch on the subjects first, most of these subjects your
about to enter have Oaths and codes and to learn their full secrets
you have to be one of them by being offered in....so i will not break
their oaths to teach you fully unless you show your physically
ready with more then just words"

1. Voodou (culture, message, tools, and 3 rituals)

2. Shamanistic tools (the fan, the plate, and the rod)

3. Druid herbology (mistletoe, vermilion, henbane)

4. Dark witchcraft (the dark, the rite, the mistress, the goddess, the
moon)

5. Dark arts part 1 (vampric gifts, rites of the church, the dark arts
oath)

6. Dark arts part 2 (psychic friction, black eyes, red eyes, the 5
A's)

7. Dark arts part 3 ( calling the nexus, dark aura, bones and
stones)

8. Vampiric ideals, rituals (rites of passage, blood symbols, and


personal secrets)

9. Cures and curses of the soul (from england to egypt)

10. Magehood (identification)

----------------------------------------------------------------------

Red: noctum shem atep


(the shadow/light and energy of the powers of the physical self in
easy explained terms and their connections to living itself..and
more)

1. Emotional heat charging (body then mind) sun and mercury


2. Temporal dream return (the dragon's cavern)

3. Energy exchanges (personal and dual ties)

4. Symbolism (the symbols of the greek and rune) of the soul

5. Sexual energy exchange (the consort, concubine, derg sire)

6. Chi, essense, kai, quai (wisdoms)

7. Philosophy of life (To be or not to be the grand understanding)

----------------------------------------------------------------------
Blue: dem shem aton
( The key to spirituality and the sygils of the past and future used
to identify the invisible will of the universal, you name the
price(lol)

1. Angels (corner meaning, angelic lies and the 144,000)

2. Angels in magick (the 7 spoken angels and the powers of heaven


and rule)

3. Religion as in spirituality (Doctrines of the soul) by soul


seekers)

4. Potion to create long life (a witches kiss and toe nail)

5. Temporal gates and walls (the 17 writings on the wall)

6. Defense against magick ( the ancient meaning, and how it was


formed )

7. Dream angelic balances (the guardian ones and the elder of the
tome)

8. The tree of life (kabbalah) part 1 (koh, meh, yod, chesed)

9. God/goddess designs (in magick) (greek "dianic" the secret)

10. Theory of life and death and ambrosia (the power of the
crimes, and the powder)

-----------------------------------------------------------------
White: noctum shen det eterni
( the inner psychic, magnetic, and invisible mind of the spirit, not
spiritualism but the power of the frames of creation and messages
of the body..)

1. Psi (psychic fields)

2. Symbolism of the mind (the invisible time)

3. Symbolism of the psychic mind

4. Hynotics: THE MINDS PLAYGROUND

5. The balances of the hynotic spell:

6. Secrets of the ouji(wyja) and the corners (occult)

7. Druid spells in nature: the unseen water

8. Druid lore and Secrets of the staff of Abot

9. Stones in the magnetic( and geo-temporal)

10. Laylines and Card tarot


------------------------------------------------------------------

Grey: dem atep shem mal-kuth


(The will of chaos, and its patterns of construction and distruction
and the will to see its flow) "it is often the rights of the outcast to
try and develop from within the mysteries to learn the secrets of
their dreams"

1. Demons and demon lore (dante and eros)

2. Demonic symbols of the 5 demons of earth and the 7 chairs of


hell

3. Satan and the nature of absolutes

4. Sumerian demonia: demons in the sand

5. Egyptian books of the sun, moon and underworld (ra, isis/thoth,


sheth)

6. Dark womanhood as goddesses (hekate, moria, morgana, lilith,


kali)
"Though these ladies of power came not from a darkened temple
they kept the temples image and power in their darkened hearts"

7. The Penta-vestial, and the Penta-vey ganii:

8. The Lore of the Darkness: (Mother Raven/Father Wolf)

9. Death and the grave: poetry from within..

Welcome to the Egyptian Arts Secret pages: earlier in this book i


told you i would show a few pages of these egyptian beings.....
----------------------------------------------------------------------

Green: novi tempus tera


( The great dragon as in design and the working of the harmonics
of touch and sensitivity to the soul, and way much more....)

1. The nature of the dragon (the great beginning)

2. The dawn of the sun (the heart of the flame)

3. Ancient cultures in the stars (Egyptian/Persian/Aztec(Mayan)


"The stars teach us that we are all lights held in an invisible hand
and at times the hand must open and reveal more then the stars it
contains"
EGYPTIAN: (the kings of the heavens)

4. Powers of the dragon (The Dream)


NOW IS THE TIME FOR US TO TALK ABOUT THE DRAGONS
GATE
"Dragons as you have learned in the earlier books are the teachers
and guides and connector to the mages and the magus power and
imagery, though this can take many a form the nature of it remains
the same, as does the method of calling...."

5. Junior wizardry (rules and methods)

6. Secrets of the mages: (The scroll of the mage)

7. Secrets of the kabbalah (the 7 keys) in stone


"ENTER INTO THE WORLD OF THE KABALLAH" THE BOOK
OF THE WORD, NOT THE BIBLE....BETTER"

8. Shamans fire and Totem theology

9. The healing and Staff of the ages: The grand snake staff
10. The real 5 rings of the circle in magick

---------------------------------------------------------------------

Purple: sen shem atep novi


( the knowledge of the un-seen in shadow and soul, but on a more
understanding and control and conforming as in touching its
harmony as in song...(lol)

1. Incense theology, and the workings in the psychic mind

2. Elemental mirrors

3. Psychic walls in the temporal fields

4. Outer body travel

5. Spell casting in the raw

6. Tantra of the healing soul

7. Gathering from the great outer

8. The shadow of a shadow

9. Adept no more.....

---------------------------------------------------------------------

The first gold: hoben kep shem adon


(Now you know, and now it is time to know why?) and if you made
it this far your quite wise in your own right, so now the puzzles
begin....Temp thee not
1. What is wisdom

2. What are power tools

3. What is a temporal circle

4. Aura and Static Empathic energy

5. Powers of the natural

6. Philosophy of magick

7. Wisdom of the mage

8. House of the magi

9. Workings of the tools of a wizard

10. Junior wizard to senior apprentice

11. The houses

12. The steps

--------------------------------------------------------------------------------
---------------------------------------------------

Second golden: jei we shalon emui


(Welcome apprentice you now get to sit at the table of wizard and
bask in the glow of your empty cup, want pepsi)

1. Red wizardry

2. Green wizardry
3. White wizardry

4. Grey wizardry

5. Mage/magus the formula

6. Gold wizardry

---------------------------------------------------------------------

Third golden: meui shem teraot


( Your a wizard to be sure but now the real practice begins as in
why? so leave the books behind because now the dragon calls you
to be aware, most of witch kind can earn this level of wisdom but
are rare...what say you )

1. The Dryl: (Though it can't be fully stated here, the dryl is the
dragons personal cavern of secrets as a book, unveiling the minor
mysteries of the Occult and Magic(k) as a whole.....

2. The Cyrl: (like the dragon secret book, this book however is
talored to the Druid Mysteries, and there innner Secrets (called :
Cy-Ril (and prononced the same)

3. The Empty Cup Kabbalah: (What is knowing the Kabbalah...not


the jewish mythos signed as it, not the mythical theory and the self
defining "lost in the ceremonial occult".... don't get me wrong they
all share points of truth, but here we want more then that we want
what makes the symbolism more then word and less then
thought.....(here you shall have it...)

4. The Books of the Dark: (What are these Grimoires, and Tomes?)
Why was they Pinned, and what is the real message they
offer......(you will learn here)
5. The Books of the Light: (What is the dual nature of the writers
and the mysteries they "Claim" come from the (ALL) and why
aren't they the ones seeing it?

6. The Books of the Stones: (Herein get more then just the info, but
why and how they are to be used, mind you they are adaptable to
more.....but you will learn as you learn and not before....)

7. The Inoversal Non: (lets pretend the world is an illusion, and


that everything is madeup of space and energy...lets farther
pretend that there is a secret at the heart of this discovery:
(oh.....its not pretend it's "REAL") lol...i known..but what i am
going to teach you will make more sense once you see as i do....

8. The Universal Non: (what is all the secrets about and why are
they secret?)

---------------------------------------------------------------------

Fourth golden: Sheh mu katal vermet

" This golden book goes by many names but it is the one before the
Last 3 in this design"

The subjects i will not revel as they have to be updated to serve the
growing level of awareness brought on by my re-education of the
Old Masters Text
but you should get your education worth......

--------------------------------------------------------------------

AND THIS IS JUST YOUR HOMEWORK........LOL


(BEFORE BEGINNING THE REAL JOURNEY)
(If your serious to study, and i mean by this physically)
so put the message "interested in the course" in your Email , if you
don't your mail might endup as junk or lost.......

(look into course offer for price and details or contact me)
only available to the first 20 to 50 that offer, after that you have to
wait 5 months..sorry....but serious Mages are what we wish to
work with....

contact me at [email protected] about this Maryland


based Academy/Order,
Now you know, can you travel the path, as others will and have..

If your not able to travel to"The Order" we are now offers a 12-
15+ book course
here is insight into it...and a chance to be a magiester of the Order
later on...
(External Program)

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(a bit of our library)

Mage/Magi/Magus

Connecting

Calling- Mirror ritual, taking in the image of a thing, heightening and


enveloping the focus and displacement ritual

Mirror- two forms of mirror ritual, covered and uncovered. A covered ritual
is to invoke the power of dreams and advance the body in the eitherial. An
uncovered ritual is used to mark symbolism on a mirror using fingers/ink
and to invoke forms of psychic reflection.

Heightening and developing- This is the process of the cup, the process of
the cup is a form of taking in. There are 4 forms to taking in: water by spirit,
apple of truth, wine of promise, blood of sacrifice.

Displacement- Casting within the candle circle utilizing the candles of the
elements, you create a geographical geomagnetic design: star, square,
triangle, circle, anything with 3, 4, 5 design on the placemat.

The Cup is the Oath


The Cup is the Secret
The Cup is the plate from which
All other magics grow

Table of Elements
It is so you can be
It is so you can have
Magic(k) is without limits but the body
Has many so this is the way you tune
MAGI
Levels of Magic
Neophyte- beginner
Adept- learning mystery
Neo adept- learning history, practice
Magi- using magic
Magus- using dark side magic, ie Death
Necron- student of necromancy
Arch- highest form of witch
Full- equal to hp working way to witch
Witch- students of elements, working way to hp
Gaurdian- protector male, consort, magi, adept, all taught
Saguamun- better word for sage, lowest form, student of sage
Occult- like wizard but no tools, beginner
Occult magus- one who utilizes occult magic in adept form
Adept magiester- equal to dark wizard but not skilled in practice of
wizardryl
Magiester- equal to master in magic title only
Magister adept- working magiester on who practices
Magiester saguamun- highest form of sage, a master
Tempest- equal to all levels of witch or minor wizard
Sage- record keeper, scribe, story teller of magic
Apprentice- one chosen to serve in act of wizard as student.
Wizard apprentice- once has been accepted of learning mystery of wizardryl
Full wizard- master, wizard- equivalent of the name with power and titles
plus practice behind them

he Kabalah. The Key to the nine markers and makers of the sepharoth. The
doorway to the tree of life and light. Once seen as the angelic puzzle and
connection to the all or one. It is but a diagram to the secret mystery of the
spiritual will of a much older truth.

Greek Alphanum
A- Alpha C- Coppa D- delta E- epsilon
B- Beta H- eta F- Phi G- gama
K – kappa L- lambda I- Iota J- theta
P- phi R- roho/rota M- mu N- nu
O- omicron S- sigma T- tau V- veta U- omega
X- xi Y- upsicon Z- zeta

A- One Beginning, original


B- Ch Barrier, Restriction
C- Chieh Authority, Guidance
D- Pu Diviner, Teacher
E- Pen Base, Foundation
F- Fu Father, Leader
G- Wang Network, Gatherer
H- Hua to Change, Construct
I- Izu son, student
J- Jen walking, moving
K- Ko Elder Brother, Friend
L- Chang Long, wide
M- Yueh moon, mind
N- Nieh to read, to chant
O- Yao to want, to wish
P- Puhi to tap, to rap
Q- Ku Purpose, old
R- Tso to rest, to reign (to make act as)
S- Shih A scholar, thinker
T- Tsai Power, genius
U- Chu Master, Order
V- Tu unnatural, disorder
W- Wen simple, light
X- Tien heavenly, end
Y- Yen words, thoughts
Z- Sheng wise, sacred

Cronal Glyphs

MAGUS

Sun- solar QPH


The sun in (male) aspects of wisdom is to begin to understand the make up
of the universe. The friction created by the sun creates change in the stress
levels of living creatures. This friction in one who uses magic becomes like a
shell around him. This heat friction or force can be manipulated and thus
controlled or focused by the (male) user.
The sun in (female) is the bombardment of energy created and conformed by
the male, but in one’s own power (female) this energy turns into a beam, a
shell or even more powerful force. By being one with the elements of the sun
ie; hydrogen dioxide, cyclone biochemical. The particle called a neutrino is
thus converted into hydro water or heavy water. This is what gives the magic
user their gift. Male: wisdom Female: power

Moon- luna TZDDE


In female, the moon is the reflective power of the inner self. “Physio static
electromagnetic friction” this level of energy is arranged in the field of
psychic. Esp. telekinetic, energy manipulation, are all on wave frequencies.
These frequencies follow the spectrum and are set in sonic and ultra sonic
code. The mythology in witchery is that the moon is saying that a woman is
righteous and worthy of power, as well as beauty, was thus by giving the
selective secrets of nature ie “A witch is born” is just as simple as that the
simple act was more of picking, then just an accident of soul. There is some
truth to the form of “being called” this understanding is much in the form of
selection similar to nature.
As a male, the moon represents memories, past loves, passionate secrets,
bold choices in life.
Women: raven wolf, falcon, fish, night creatures
Male: stag, owl, mouse, dragon, day creature, night hopes.

Sun: power of wisdom, wisdom within, witchcraft is the candle. Power of the
witchcraft is to conform the present of fire. Fire is the power of the soul. The
key to the doorway of the body.
Birth: the sun is a star, one of millions. However its destiny is short lived, as
all things exclude energy. It will eventually die out do to solar change, so
that’s why it must be maintained in the principal of witchcraft.
Truth: The power of the sun is helium hydrogen. The basics of hydrogen is
the principles of friction with bombardment of vision. The properties being
hydrogen and carbon dioxide. The generality of the sun has always been
guardian and consort of the God.
Destiny: Those who walk with the sun’s friction, who learn the basics of
change and the controlling of the symbol of fire become the linking bondage
to the realm of the sun.

Luna: the key to the witch symbol. This is the marking of the creatures of the
so called night. Reflecting imagery the principals of the balance between the
working of the moon has been water… water is the key to the witches power.
Fire is it’s consort, but it’s balance.
Birth: The power of water is magnetism. The purpose of water is it’s
principles of color and waves. A transition of water as related to the moon is
a spectacular event. The witch calls drawing. You can’t draw from the moon,
but it can draw from you.
Truth: Mystery of the moon is sand, the power of the moon is sand.
Everyone knows that sand is life in transition (change) sad to say, but sand
and salt are mere conductors.
Destiny: The moons destiny is to draw those with heart. Music is the
foundation of the universe. Balances of power between day and night.
Male is sun, female is moon. If they knew the truth… it would shock them.

As above…so below HRS


It is this understanding that the heavens meets earth, the sky meets the rain,
man meets the woman and the woman meets the man. In Egyptian, there is a
love story told about 2 great gods. (Yes a woman can be a God). Goddess
was just used to separate male from female ie (damn feminist). The story
goes like this: G(h)eb (earth) loved Nun (heaven) and they wanted to marry
each other. But they were brother and sister, so they ignored each other as
passion flew. They grew to understand they had a different love for each
other. Beyond lust, beyond trust, beyond all things, but their passion still
ignited. So they continued to fight against it, not against the morality of it
but against the willingness to give in after all this time. This story is quite a
crazy one because heaven and earth met and both were over joyed that they
couldn’t wait to be with each other again. But both were destined to never
meet again.

Smthk BTH
As you fall fill within… As you reach on high, know these are the workings
of that which carved the soul. From one message to another this is a
doorstep. In earnest, one must try to see the fruits of the soul but yet not
folly to them. That means to indulge until there is nothing left of your soul,
that is true folly. Temptation, lust, desire, union, and self discovered are not
the wicked endures of the body or flesh of the bible or those who rag with
the bible. I t can condemn you by the truth, is the folly being consumed in
them. Losing yourself or self dignity in what the bible wants, which makes
one righteous holy or enlightened. No book, no rule or law can stop you
from being you, when you aren’t you. ie. Satanism, voodoo, occult or black
art, these are labels, not truth of being. Everyone who lives has the right ot
experience pleasure and pain. There is only in reality existence ie, to exist
now of these who choose to work for their own deeds, union, lust, desire of
such shall be measured by one who has sought natures virtue, ie, the real
high priestess (justice is it’s own truth)

Emerald Tablet…
Ancient Hermit working created by a scholar from ancient Indian design to
give record testament and detail of the Egyptian theory and working
parchment of secret scribe texts, containing of 49 books, this man referred to
as “truth”. Which in records this terms is called 3 times blessed or wise of
the wise. Later referred to Hermes the messenger, which extends into the
word Hermetic. But Egyptian culture can not be summed up that easily.

The degree…
Though standard through out time, the degree system has been around since
the recording schooling, but not in witchcraft. Degree shows potential and
purpose, not destiny. As one would achieve climbing a mountain, you have
steps drawn within, created by people who were there before and you have
those who chose not to follow the path, but create their own. However, no
matter how you climb you still have to rely on balance, the tools you use or
even your soul. Unlike most expert climbers, those who disregard tools,
equipment, safety find out what the feeling is like one on one. Those who
make it to the top are happy that they didn’t have to do it again. But those
that are experts go back for more and do it faster. The process of learning
witchcraft is like the degree. Are you expert or do you just want to climb it
once.

KPHLMD ALPHA
Pentacle: strength Truth: soul
This symbol is the symbol of self, some use the symbol as a representation of
being part of the past. Instead of seeing it as a reminder that the outer circle
represented by (non) individuals internal space of all life. The dividing line,
the lines that are set as parallel interconnect in paths thus revealing the
inner designing of matrix of existence.

Witch’s Matrix

Wheel Tower
Yol AYN

Shem Pagra tepra de


In the Power of
Maxiu Physu imortau acti
The beginning ones I
Electuri ahem astraree
Await thee the
Tetra dem shalu agre aden abi
Truth and welcome my invite
Teshem ju put santum inbotu
To the power of nature
Maxi pal shemal fegel adu
And the truths as in the
Amenigui tes phantos Kem Ku
Enlightened soul
Matii
(the first candle)

Adept Mage
Mysteries of Magic
1. Wizard and consort (or above) determines fate of child
2. Self awareness (dreams which relate to what your future holds)
3. Flashes of Accidents
4. The Message, Messenger
5. Self Will
6. Travel and Learning
7. Unexpected Friends
8. Challenges between the friends (finding your place)
9. Transfixing language
10. Impressionable disbelief (Names sake)
11. Magic chooses the person (Folds of Space and Time)
12. Generosity
13. Augustin of Dilema (conflict or work with society.)
14. Classification of wonder (Judgment and Justice)
15. Mystical transpositionism (aka when you’re in an energy area you’re
expected to see energy based beings.)
16. 1st Lesson: Transfiguration
17. 2nd Lesson: Wizards don’t do potions
18. 3rd Lesson: Dabblers
19. Obstacles of Design
20. 4th Lesson: finding what you lost
21. Nox Telum Enovet (a dream is but a dream)
22. Connection to Destiny of Others
23. Sometimes you have to do the right thing for the wrong reason.
24. 5th Lesson: Herbology
25. 6th Lesson: Locks and Keys
26. 7th Lesson: Lesson of self sacrifice
27. 8th Lesson: Mirror of Consequences
28. Humor
29. Aerial Servant or Servitor
30. Rule breaking is easier for the higher ups
31. Wizarding as you experiment is a kid’s life
32. Wacking the Willow (when you do something right, something ancient or
mystical pays the price if you don’t think it out.)
33. Magic knows Magic
34. Using magic in anger always backfires (unless your goal is anger)
35. All mages or magiesters have a secret chamber
36. Sometimes bad magics are dangerous(er)
37. 9th Lesson: Wizards know before they know
38. 10th Lesson: Common sense and common will and the answer finds you
39. 11th Lesson: If you are what you’re supposed to be then the gift of great
reward becomes yours.
40. Breaking the Rules
41. Standing up for the rights
42. 12th Lesson: Reflection
43. 13th Lesson: Power of Privilege
44. 14th Lesson: Tools
45. 15th Lesson: Delegation of responsibility
46. 16th Lesson: Believe it
47. 17th Lesson: Power Changes
48. 18th Lesson: you have to play by the rules
49. 19th Lesson: The only test is to survive
50. Sometimes when you go out to find your own fear, you find out others
51. Life is a two edged sword
52. Mischief makers make themselves more available
53. 20th Lesson: Honesty is the best policy (aka insurance)
54. 21st Lesson: Sometimes the best answer is the only one.
55. 22nd Lesson: Sometimes even a fool gets things right once in a while
56. 23rd Lesson: Responsibility
57. Time is what you make of it (never forget)
58. Those that have power use it, those that want more abuse it
59. Wizards, witches and all alike are dragged to festivals (and if they are
lucky watch them get wrecked.)
60. 24th Lesson: Prisons (some play by the rules, others write the rules0
61. Experience always takes the easy route
62. 25th Lesson: Darkness is started by those not in power
63. Stupidity breads more stupidity
64. Truth can be reasoned within 10 seconds of meeting
65. There are 3 colors of power: red, blue, white
66. Contests aren’t contests
67. 26th Lesson: the good teach, the bad learn
68. It’s difficult not being yourself in the Dark Arts
69. 27th Lesson: Time before and time after
70. 28th Lesson: Small victories are no victory for one in the Dark Arts
71. 29th Lesson: In the Dark Arts there are no rules
72. 30th Lesson: The future tells all
73. The rude occupy the voice, the search becomes the lie
74. When push comes to shove, sides show themselves.
75. 31st Lesson: Those that are mistreated, mistreat others
76. 32nd Lesson: Dragons are lessons
77. 33rd Lesson: The future tells all
78. Seeing through the eyes of the enemy
79. Answers come quickly when there are consequences
80. Wizards help wizards no matter what (aka pride)
81. 34th Lesson: To be pushed is to push back
82. 35th Lesson: Rule breaking is set up by those that don’t intend on
following the rules
83. When you do great, others seek to steal it out from under you or join
you.
84. 36th Lesson: What you learn isn’t always what you want to hear
85. 37th Lesson: Knowing the future doesn’t necessarily disregard you from
it.
86. 38th Lesson: Correcting things corrects the things not the people
87. To enter dark is to leave foot prints
88. 39th Lesson: Darkness can only be undone by the one who misuses it

(you should see shaman/witch/and acolite) acolyte...lol

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Truthfully anyone can become book smart or acquire the skills of the
enlightened mind, but have you achieved the "magic(k)al" mindset.....

Touched not into interpersonal or self involved messages but a grander


mindset of symbolism and oral communication that allows you to tap into
and answer the pyramid like puzzles of our day, and be this not for the
application of yourself alone, but it rings like a bell in the eye and ears of
those whom you touch with the words and or actions.....you take part in...

Truly this world has become its own worst enemy when it doesn't allow for
this search....

But... Have you acquired it, It's something you can't buy, nor can you fully
teach, nor can it just be handed to you...

We here at the A.G.W, seek only to advance those whom are on their way to
show us "they have it" or "they want it"
You only need the desire and the education will come and so will the
"magic(k)al mindset"

Its the game of the universe, but never a game in reality....

Even genius bows to it.........

You can be wise, be given wisdom, share in the actions of wisdom, and life
still a life time without this simple process......

Having the mindset allows you to open any door, as long as you obey why
you wanted in, and respect the right to be there, but you will be its
advocate...others will hunt you just to see as you, but they might
never......because its a action that
even you as the teacher can't fully teach....

Well you say i'm psychic, empathic or transcendental....i have the


skill....sadly you have only a hing of the door, remove the lock and another
hing and your in..but so is everyone else...lol

This the mindset is why temples are built, businesses rise and fall, countries
change, and land is destroyed.......
so you can see it isn't something your suppose to have....
But this is why witchcraft, druidism, shamanism, pagan(ized) freedoms, and
occult magus/mages/magi
are born within..from...

But only as a Wizard will the mindset be all your own,


and then you are to do with it as those have done for centuries......

want to know what that is?????

We aren't in it to one up or advance above anyone else, we are in it to be


what the mindset allows us to see in our unified world....without limitations,

So you up to the challenge?

Test of a True Master:

An Egyptian student of a master priest comes to the temples studies for


years, does all his work and more,
is kind and generous....and does everything he is told without complaint,
even gets the favor of the pharaoh himself, and the pharaoh even says "you
must be a master by now".......he thinks perhaps i should.........

So he goes back to his master and asked "am i worthy to be a master yet?",
the master says yes
will you make me one? he shakes his head and says there is one more test
you must pass to become a master.....

The student says "whats the test, task, i know i can pass!!!", The master then
says "You must Talk to the Sphinx, for it is wiser then all the masters and it
will give you the right to be..." (the student says..but master the sphinx is
stone and sand and it doesn't speak, ....ah says the master but it does.....the
sphinx sees and and tells all....

Well then i will go and talk, ok....says the master "tell me what it tells
you"......

The student then goes and sits at the sphinx's feet through sun and rain and
winter and heavy wind....then the student says to himself..i am tired of
awaiting, he won't know that i didn't talk to the sphinx.....and make me a
master......
So he walks and thinks and then i will be the Pharaoh's voice and have gifts
un-dreamed of...but i feel sad i have to lie, it was perhaps a trick
anyway...just to keep me from getting to be something i earned....

So he goes to the temple knees down and say " the sands was bad but i
braved them to bring you this message" the sphinx says......(i am worthy to
be a master because my heart is strong and pure)

the master looks about all the other students and says...he has spoken to the
sphinx and is ready to have his staff.....the cheers and the clapping and then
the master says...what password did the sphinx give you? ( what the student
says, oh the password was thebes ) sorry but thats not it....

The student humbled himself before the master feet and said, i waited, and
waited, and nothing..i am not worthy
so i will leave and never come back.......

The master smiles and says give it one last try........

That very night the sphinx spoke...... and said are you ready to move on, you
must prove your better then all the ones before you...revile them for they are
like serpents on the ground to you.......(sorry great one but i will not do this)
i will not abandon any whom are with me or about me, i will not...i can
not....

Then you will never be a true master..........

Then so be it and the wind blown and the sky hissed and he returned that
very night to say what the sphinx said......
and the master was so proud....you said that to a God, our God......

You are now Ready, oh by the way it was my brother who did the voice.........

How, did you know i was going to lie, then fight for the right to be a good
person in your eyes.........

Because you was always watched by me, i saw you get angry, wait, in
weather that even we don't like and i knew you was going to come back with
nothing but your pride, and i knew you was never going to forget or mistreat
the school and its students........(what if you was wrong?) then i wouldn't be
worthy of making you a master now would i......

Lets go see the Pharaoh............

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http://www.paganspace.net/group/academyofmysteries/forum/topic/show?id
=1342861%3ATopic%3A1886869

enjoy

just research, there but know the answers will be yours as will the
skills.....welcome my students to the pile of the mountain of books......

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The righteous and the Right

The righteous are never wrong because they feel they are endowed with the
right to be that way,

The Right are Right because they choose to understand what make things
wrong or misunderstood so as to try and fix it.....

are the righteous ever right, yes...will they admit it, no, they use pole or
worldly view to express the power to debate right but never to own it as a
usage,

Can the right be righteous...yes but they will never be bold with it, because
they know they have to understand why the righteous thought has value as a
right message...

magic(k) doesn't care righteous or right, it serves only the more aware of the
messages, because it's design is to add onto the one whom acts not for
themselves but for everyone they wish to give this awareness to...and only to
them....

(free will) is the right to know what it serves, free will questions the right to
be free, the right to be wrong, the wrong as a right and the nature of
righteous behavior

None of this is grand, just an awareness


to not question why we serve, do, or act...is the right to understand by
action, but to do act and then question that is just in the awareness to be
right or righteous

confusing huh, yeah it can be.....

That's why the aura is the meter of your body to show which image of
awareness you hold or are growing into or out of....
that is natures and magic(k)'s moral counter.......

1,000,000,000 words later and we know the limits of the right and righteous
nature of magic(k)al truth, 2 million after that and you know why we seek to
be that way...

Higher wisdom has never been so upscale.....lol

see you at the top of Jacob's ladder and at the bottom of dante's
escalator....and if we have the time around the inner world....

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Dryl Magic(k) is not dragonic in title nor is it as simple as the other modern
books put detail to, however it does has to do with the "Nature of Dragons
in magic(k) ", for me this has been a discovery of a new world that shares
space with our own, and forces that serve and can add to us when we need
their SKILLS...my education into the Magiestry of being a Wizard was to
learn from their skills and imagery, moral code if you will....however the
books i have on the matter are only given to those whom are beyond the
mere "romantic" notations on the arts...and whom walk into the druid way
and onward to the Wizard's door...

We hold 5 books each with separate tones and secrets, secrets of man as
setup by dragon, secrets of space and time, secrets of symbolism, secrets of
planes and much more......when all 5 are one then a 6th book is seen, this is
the (greatest treasure of our Order) the A.G.W...however not our greatest
secret.....

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The If's of Magic(k)

magick by itself is merely a tool to build around it takes styles as in cultures


and or natures and or connections to the grander images of both peaceful
means and aggressive emotional actions....it can be male or female in the
actions of these magickal forces however they only truly exact to the full
measure of your spirit....so education about them the method of their works
and their very own domain as in location could be very important factors in
the use....

We are as many have from century to century treading in a domain that will
constantly challenge our very essence and realities, however it is a
measuring stick as to where you start as to where you end up....

Nothing is just given up for the sake of your growth, you have to earn it all
the way, some in knowledge , some in insight, others in physical energy and
will, other in connection to the needs of the world....all are apart of the road
to truth as in the use of the unseen......

But you wouldn't respect the fact you was here if just anyone could travel
just as fast just as easy would you....so the real message of advanced use is
time, just like baking a cake or riding a bike it requires the will the
ingredients and the time and effort.....(tools of the trade my friends)

The rest is where are you going and what type of frosting you want after the
cake is done....lol

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Darker Arts brighter Insight

Darkness and dark nature are two seperate things, that which drains,
consumes, or even removes from existance is Darkness its the oposing
design of life and awareness as a whole, you can hold a moral count to its
actions but they still occur, and very few things can change its path....
True the mental design of our being is oposing thought as to good or bad,
but the universe just holds its count to ...use and waste.......
and if its waste it will eventually be picked up and recycled into something
useable......
The dark education as i was taught was the skills of seeing and putting to
rest this judgement at least for a time, and in the observation of the growth
of its "internal powers" as in its shadow that comes to be present on any
whom are to be of the use......

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Wisdoms Answers:

actually there are 12 initiational states of true wisdom, each in sets of 3...

As a Master Golden Wizard i have seen them all and been back and forth
though their strings...which for the sake of arguement are ever-changing as
the years press on....

The first 3: awareness


(taught fully in my course and completed at the beginning of wizardry) this
is the state that one surrenders the body to the will of the minds true sight...

The next 3: the fight of the mind and the body: (it is a war of the senses that
one will learn to control and to hold back as they take on the will of the
universe and the "powers that be", it is here you gain the right to say you
belong to magic(k)'s door....

The next 3: is the wisdom that affords those doors as your mind and body
become connected to season as well as soul, and begin in your own and
truely inpirational way as to see the will as it is yet to be written...(and much
more..)

The final door is the same as the first 3 before a reflection however there is
more to it then most will see, thats the secret of profound wisdom it is like a
box hidden within a giant box that has manny locks and turns...it is here and
in the end of all the others beforehand that you have been accepted to bond
contract with the forces of bothed your called natures and those of the
universal divine.....(here is where you "officially" make your mark)
This is the journey that few ever get to fully realize, instead i find they get
lost in the pure symbolism of that puzzle box i told you about earlier.....(well
not my students, i have keys awaiting them..)

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Druid the stuff you will understand finally...

As one whom had and at times reflects in the druid design it is easy for the
books and stories to discount women because at the turn of the century it
was male influences that pressed the design of druidism as "druidry" as a
whole..however in my study and learning i count these new stories as abit
more held as only folk and the more i reflect in the absolute magiestery of
the druid nature the "druidess" Priestess of the Kel Tul is the ever growing
shape of the nature i see returning even in the image of these newer stories,
what time has only shown us is tolerances and theory now i think time wants
to show us more.....( the bard and androci are about to face their makers )
for they are the story and the new book is about to be destroyed by the fire it
claims to hold...)
Whatever the world may shape the Druid of Stone is beyond this and so is
the Ritual to the Druidess
so remove this from time and see if you end up with just another book of
wicca spells and workings...and all that heavenly wisdom will just be smoke
for the ones of old to choke on.....
"paints a pretty picture right"
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and about 1,000,000 more..................

The Purpose of the A.G.W and IT's Chapters....


The A.G.W with its newest Chapters of (AOW, and MDAS, and the
SDMA, and DWDWC)
a the five fully hidden secrets of this "Modern" age of Awareness....We
seek only to aid the world and those like Ourselves in the Full
enjoyment of the mysteries that all can see but few Understand....With
our help you can begin to add on to your skills and study to openly
express more joy and truth in any and everything you "Wanted" to
know.... Truthfully in the end it will be your Road alone....but until
then....We are here to Serve....

AOW: Academy of Occult Witches


MDAS: (Order/Academy) of Mages,Druids,Acolites,Shaman
SDMA: Stone Dragon Magic(k) Academy/(Association)
DWDWC: Dark Witches of Dragonwood Coven (Lil cocumi Som
Hexxu)

For More about these as Well..... contact your host.....

Thank You for Your Interest in the Journey of


the Wizard.......

Master Golden Wizard


Luxas Aureaum (OAM)
Head of the A.G.W

http://goldenones.multiply.com
http://www.youtube.com/watch?v=iJ0c8mpma8k

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